Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 02:27:23 Player: Beef Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (364) 1820 Value Destroyed (11843) 11843 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (5936) 5936 TOTAL SCORE: 24239 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5003 Follower Combat Kills 1101 Friendly Fire -668 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Magnetic Acceleration Cannon Bore Cannon Tiamat Missile Launcher Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Transmission Jammer Improved Medium Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Plasma Rifle Magnetic Acceleration Cannon Power Sword > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Improved Signal Interpreter Wave Gun Coil Gun Magnetic Acceleration Cannon Bore Cannon Bore Cannon Precision Grenade Launcher Tiamat Missile Launcher Tiamat Missile Launcher [Rating: 78] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Light Armor Plating Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Ext Fac Slots Evolved 10 | . . 2 . 2 . 2 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . . Utility 7 | . . 1 . 1 . 1 2 . 2 Weapon 1 | . . 1 . . . . . . . Parts Attached 330 | 6 8 29 . 16 33 65 85 53 35 Power 22 | 1 . 4 . . 2 4 7 2 2 Engine 17 | 1 . 2 . . 2 4 5 2 1 Core 5 | . . 2 . . . . 2 . 1 Reactor . | . . . . . . . . . . Propulsion 78 | 2 . 9 . 4 7 15 18 17 6 Treads 14 | 2 . 8 . 4 . . . . . Leg 54 | . . . . . 7 8 17 17 5 Wheel 9 | . . 1 . . . 6 1 . 1 Hover . | . . . . . . . . . . Flight 1 | . . . . . . 1 . . . Utility 113 | 1 3 8 . 6 5 25 38 15 12 Device 46 | . . 1 . 2 1 11 18 7 6 Storage 7 | 1 2 . . . . 2 2 . . Processor 15 | . . 1 . . . 6 6 1 1 Hackware 3 | . . . . . . 2 . 1 . Protection 42 | . 1 6 . 4 4 4 12 6 5 Artifact . | . . . . . . . . . . Weapon 117 | 2 5 8 . 6 19 21 22 19 15 Energy Gun 6 | 1 . . . 1 2 1 . . 1 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 48 | 1 3 8 . 5 11 6 9 2 3 Ballistic Cannon 20 | . . . . . . 7 . 11 2 Launcher 26 | . 2 . . . 4 4 4 6 6 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 16 | . . . . . 1 3 9 . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . 2 4 3 2 . 2 Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 5 | . . . . . . 5 . . . Parts Lost 64 | . . 4 . . 2 19 12 6 21 Power 10 | . . 1 . . 1 1 3 1 3 Propulsion 20 | . . 1 . . 1 8 . 1 9 Utility 21 | . . 1 . . . 6 7 2 5 Weapon 13 | . . 1 . . . 4 2 2 4 Highest Loss Streak 17 | . . 1 . . 1 7 6 2 17 To Critical Strikes 2 | . . . . . . 1 . . 1 Average Slot Usage (%) 94 | . 98 95 100 99 98 89 90 99 87 Engine 6 | . 14 4 11 9 8 6 4 6 3 Treads 7 | . 28 19 22 27 5 . . . . Leg 15 | . . . . . 21 23 22 25 21 Wheel 1 | . . 2 . . . 1 3 . . Device 7 | . . 4 11 9 9 7 11 4 8 Storage 7 | . 14 11 11 9 9 6 6 6 4 Processor 7 | . . . . . . 12 12 13 16 Hackware 1 | . . . . . . . . 5 4 Protection 11 | . 12 14 11 17 17 5 9 14 8 Ballistic Gun 15 | . 18 32 33 26 24 9 6 5 2 Ballistic Cannon 3 | . . . . . . 7 . 13 7 Slashing Weapon 2 | . . . . . . 2 7 . 1 Peak Build Rating 78 | 6 7 19 19 32 39 50 72 71 78 Average Rating 41 | 4 6 15 19 28 35 41 59 67 65 On Entrance 28 | . 6 7 19 19 32 32 35 68 65 Naked Turns 59 | . . . . . . 59 . . . Heaviest Build 69 | 12 21 34 31 39 36 42 62 69 63 Greatest Support 80 | 40 40 40 40 62 62 80 80 75 70 Greatest Overweight (x) 9 | . . 9 . . 2 3 1 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 Average Capacity 11 | 7 8 10 10 10 10 9 12 15 14 Most Carried 15 | 2 8 10 10 10 10 10 15 15 15 Average Carried 10 | 1 4 9 10 9 9 8 11 14 13 Final Capacity 15 | 8 10 10 10 10 10 8 15 15 5 Final Carried 15 | 2 5 10 10 10 10 7 15 14 5 Class Distribution -------------------- 29% | Tank 20% | Scavenger-Tank 13% | Skirmisher 12% | Mutant 9% | Gladiator 5% | Scavenger-Mutant 3% | Gunner 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Gladiator | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Ext Fac Matter Collected 9905 | 219 206 942 332 646 1157 1873 1531 2174 825 Remotely . | . . . . . . . . . . Salvage Created 14045 | . 312 1430 542 893 1820 2945 2949 1768 1386 Parts 722 | . 30 96 41 55 97 162 117 61 63 Haulers Intercepted 20 | . . 4 . 2 6 5 1 . 2 Recyclers Shooed 16 | . 1 . . 1 2 1 5 3 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Ext Fac Combat Hostiles Destroyed 232 | . 7 23 15 15 36 40 40 35 21 Melee 27 | . . . . . . 7 17 . 3 Guns 101 | . 5 23 15 15 14 9 12 7 1 Cannons 26 | . . . . . . 13 . 11 2 AOE 77 | . 2 . . . 22 11 11 17 14 Classes Destroyed 17 | . 6 6 . . 1 2 2 . . Worker 18 | . 3 2 . . 3 4 1 . 5 Builder 30 | . 1 2 . 2 1 10 4 2 8 Tunneler 4 | . . 1 1 1 . 1 . . . Hauler 20 | . . 4 . 2 6 5 1 . 2 Recycler 32 | . 1 . 1 . 5 12 7 3 3 Mechanic 3 | . . . . . . 1 1 1 . Operator 5 | . . 1 . 1 . 1 2 . . Watcher 17 | . 2 4 . 3 . 3 4 1 . Swarmer 38 | . 6 3 6 4 8 7 1 3 . Saboteur 2 | . . . . . . . 1 1 . Grunt 109 | . 1 10 9 8 14 14 22 17 14 Brawler 12 | . . 1 . . 2 3 2 3 1 Duelist 9 | . . 2 . . 3 . 1 3 . Protector 7 | . . . . . 3 1 1 1 1 Sentry 36 | . . 7 . 3 6 8 5 6 1 Hunter 2 | . . . . . . . 2 . . Programmer 17 | . . . . . . 7 5 1 4 Thug 2 | . . . . . 2 . . . . Savage 1 | . . . . . . . . 1 . Best Kill Streak 20 | . 5 6 3 4 18 9 8 9 20 Combat Bots Only 14 | . 3 4 3 3 14 5 7 8 9 Max Kills in Single Turn 6 | . 2 2 2 1 4 5 3 4 6 Gunslinging 1 | . . . 1 . . . . . . Exploded 4 | . 2 . . . 4 2 2 4 3 Melee 1 | . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Ext Fac Hostile Shots Fired 1660 | . 42 116 52 50 106 519 323 262 190 Missed 574 | . 12 32 18 15 32 212 124 72 57 Damage Taken 16307 | . 242 1097 399 430 1370 3589 3922 2176 3082 Core 2688 | . 25 125 29 29 165 548 515 251 1001 Absorbed by Shields 515 | . . . . . . . . 515 . Redirected to Shielding 17 | . . . . . . . 17 . . Ignored by Resistances 410 | . . . . . . 410 . . . Regen/Repaired (Parts) 305 | . . 73 . . . 110 122 . . Core Remaining (%) 57 | 100 90 . 61 . 64 21 . 9 . Volleys Fired 602 | 3 46 99 36 43 76 108 58 96 37 Largest 3 | 2 2 3 3 3 3 3 3 3 3 Hottest 167 | 60 60 69 69 75 75 121 73 167 158 Shots Fired 1495 | 6 82 290 108 129 188 238 125 260 69 Gun 1102 | 6 81 290 108 129 175 117 101 81 14 Cannon 300 | . . . . . . 111 . 155 34 Launcher 93 | . 1 . . . 13 10 24 24 21 Special . | . . . . . . . . . . Kinetic 1369 | 3 54 290 108 129 175 228 101 236 45 Thermal 33 | 3 27 . . . . . . . 3 Explosive 93 | . 1 . . . 13 10 24 24 21 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | 3 9 16 13 10 15 9 16 15 14 Robot Miss Streak 8 | 1 4 4 5 4 4 5 3 8 1 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 15 | . 2 4 1 1 2 2 1 2 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 1 . Shots Hit Robots 977 | 4 46 175 59 69 114 177 153 125 55 Core Hits 690 | 1 22 65 21 37 102 146 104 101 91 Critical Kills 13 | . . 1 . . . . 3 7 2 Critical Parts Destroyed 14 | . . 1 . . 1 . 1 11 . Critical Strikes 63 | . . 2 . . 1 13 15 28 4 Destroy 29 | . . 2 . . 1 . 4 20 2 Blast 15 | . . . . . . 5 . 8 2 Sever 19 | . . . . . . 8 11 . . Melee Attacks 231 | . . . . . 3 82 119 . 27 Thermal 6 | . . . . . . . 6 . . Impact . | . . . . . . . . . . Slashing 225 | . . . . . 3 82 113 . 27 Piercing . | . . . . . . . . . . Sneak Attacks 42 | . . . . . . 16 20 . 6 Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks 13 | . . . . . . . 13 . . Damage Inflicted 37546 | 33 586 2307 959 1201 5138 7812 8192 6014 5304 Guns 10945 | 33 456 2307 952 1190 2069 1274 1293 1021 350 Cannons 4345 | . . . . . . 1605 . 2178 562 Explosions 13969 | . 130 . . . 3069 2101 2250 2815 3604 Melee 8254 | . . . . . . 2817 4649 . 788 Ramming 33 | . . . 7 11 . 15 . . . Kinetic 14959 | 22 202 2307 952 1190 2069 2879 1293 3199 846 Thermal 1990 | 11 254 . . . . 849 . . 876 Explosive 11726 | . 130 . . . 3069 908 2250 2815 2554 Electromagnetic 584 | . . . . . . 344 . . 240 Impact . | . . . . . . . . . . Slashing 8254 | . . . . . . 2817 4649 . 788 Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . . . 18 16 2 8 Average Corruption 4 | . . . . . . 5 5 1 5 Corruption Purged 24 | . . . . . . 2 17 . 5 Corruption Blocked . | . . . . . . . . . . Effects 94 | . . . . . . 44 28 10 12 Message Errors 16 | . . . . . . 7 6 1 2 Matter Fused 18 | . . . . . . 9 6 2 1 Heat Flow Errors 16 | . . . . . . 8 5 2 1 Energy Discharges 12 | . . . . . . 4 5 . 3 Parts Rejected 2 | . . . . . . . 1 1 . Parts Fused 2 | . . . . . . 1 . . 1 Data Loss (minor) 12 | . . . . . . 8 2 1 1 Data Loss (major) 4 | . . . . . . 3 1 . . Misfires 5 | . . . . . . 1 . 3 1 Alerts 4 | . . . . . . 2 . . 2 Misdirections 1 | . . . . . . . 1 . . Weapon Failures 2 | . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 2066 | . . . . . 82 798 724 86 376 Projectiles 54 | . . . . . . . . 36 18 Explosions 506 | . . . . . 82 142 33 50 199 Melee 1506 | . . . . . . 656 691 . 159 Knockbacks 46 | . . . . . . 20 . 19 7 Impact . | . . . . . . . . . . Kinetic 44 | . . . . . . 19 . 19 6 Secondary 2 | . . . . . . 1 . . 1 Self-Inflicted Damage 435 | . . . . . 126 209 25 34 41 Shots 13 | . . . . . 4 5 1 1 2 Rammed 2 | . . . 1 1 . . . . . Targets Rammed 4 | . . . 1 1 . 1 . 1 . Kicked 2 | . . . . . . 1 . 1 . Crushed . | . . . . . . . . . . Highest Temperature 468 | 20 136 312 17 37 169 468 263 458 220 Average Temperature 81 | 13 45 63 12 14 37 113 54 112 69 Received Heat Transfer 4706 | . 12 360 201 180 513 1413 870 457 700 Effects 6 | . . . . . . 1 . 5 . Shutdowns 1 | . . . . . . . . 1 . Interference 4 | . . . . . . 1 . 3 . Matter Decay 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 . . . . 1 . . 1 Heat Transferred 1850 | 25 575 . . . . 550 . . 700 Parts Sabotaged 6 | . . . . . . . 1 . 5 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Ext Fac Peak Influence 2157 | . 266 441 287 396 1059 1701 1785 2157 2107 Initial 1056 | . . 33 127 9 167 279 833 874 1056 Average 763 | . 96 302 155 195 691 744 1179 1308 1523 Maximum Alert Level 5 | . 1 2 1 1 3 5 5 5 5 Low Security (%) 19 | 100 92 11 71 56 10 8 . . . Level 1 20 | . 7 85 28 43 1 14 . . . Level 2 9 | . . 3 . . 23 35 . . . Level 3 23 | . . . . . 64 19 38 52 24 Level 4 17 | . . . . . . 14 47 21 29 Level 5 9 | . . . . . . 6 13 26 24 High Security 1 | . . . . . . . . . 20 Max Security . | . . . . . . . . . . Squads Dispatched 72 | . 1 5 1 2 5 24 15 9 10 Investigation 15 | . . 3 1 1 . 4 2 4 . Extermination 9 | . . . . . . 4 4 . 1 Reinforcement 16 | . 1 2 . 1 1 6 3 . 2 Assault 21 | . . . . . 3 4 2 5 7 Garrison 11 | . . . . . 1 6 4 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 2 1 . . Haulers Reinforced 4 | . . . . . . 2 . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Ext Fac Distress Signals 18 | . 1 . . 1 5 6 . 2 3 Communications Jammed 38 | . . . . . . . . . 38 Distress Signals 38 | . . . . . . . . . 38 Times Spotted 397 | . 15 32 15 23 46 79 53 68 66 Peak Tracking Total 28 | . 4 4 3 4 14 9 8 7 28 Tactical Retreats 30 | . . 1 . 1 . 13 4 6 5 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Ext Fac Traps Triggered 8 | . . 2 . . 1 2 1 1 1 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Ext Fac Machines Disabled 76 | . . 2 . . 2 36 5 6 25 Max in Single Turn 18 | . . 1 . . 1 8 2 2 18 Garrison Access 2 | . . . . . . 1 1 . . Energy Cycler 2 | . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Ext Fac Machines Accessed 60 | . 4 6 1 2 6 15 16 7 3 Terminals 41 | . 4 4 1 1 6 9 7 7 2 Fabricators 7 | . . . . . . 3 4 . . Repair Stations 5 | . . 1 . . . 1 2 . 1 Recycling Units 3 | . . . . 1 . . 2 . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 3 | . . . . . . 2 1 . . Total Hacks 149 | . 13 21 2 5 14 41 30 17 6 Successful 75 | . 6 16 . 5 8 15 14 7 4 Failed 74 | . 7 5 2 . 6 26 16 10 2 Catastrophic 17 | . 1 1 . . 2 4 4 3 2 Database Lockouts . | . . . . . . . . . . Manual 52 | . 3 . . 1 3 25 13 5 2 Terminals 103 | . 13 8 2 2 14 29 14 17 4 Fabricators 15 | . . . . . . 8 7 . . Repair Stations 11 | . . 2 . . . 2 5 . 2 Recycling Units 5 | . . . . 3 . . 2 . . Scanalyzers 11 | . . 11 . . . . . . . Garrison Access 4 | . . . . . . 2 2 . . Terminal Hacks 35 | . 5 3 . 2 8 6 3 7 1 Part Schematic 1 | . . . . . . . . 1 . Robot Analysis 1 | . . . . . . 1 . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . Open Door 7 | . . . . . 3 . 1 3 . Branch Access Points 2 | . . 1 . . . . 1 . . Terminal Index 2 | . 1 . . . . 1 . . . Alert Level 6 | . . . . 1 1 2 . 1 1 Unreport Threat 6 | . . . . . 3 1 . 2 . Recall Investigation 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 6 | . 2 1 . . 1 1 1 . . Fabricator Hacks 3 | . . . . . . 1 2 . . Network Status 3 | . . . . . . 1 2 . . Repair Station Hacks 7 | . . 2 . . . 2 2 . 1 Scan Component 4 | . . 1 . . . 1 1 . 1 Repair 3 | . . 1 . . . 1 1 . . Recycling Unit Hacks 3 | . . . . 2 . . 1 . . Report Inventory 2 | . . . . 1 . . 1 . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 11 | . . 11 . . . . . . . Insert Component 6 | . . 6 . . . . . . . Analyze 5 | . . 5 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 15 | . 1 . . 1 . 5 6 . 2 Terminals 10 | . 1 . . . . 4 3 . 2 Track 1 | . . . . . . 1 . . . Assimilate 1 | . . . . . . . . . 1 Botnet 8 | . 1 . . . . 3 3 . 1 Fabricators 3 | . . . . . . 1 2 . . Prioritize 1 | . . . . . . 1 . . . Fabnet 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Tunnel 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Jam 1 | . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . . 1 . Used 1 | . . . . . . . . 1 . Hacking Detections 52 | . 4 5 1 1 4 14 15 5 3 Full Trace Events 12 | . 1 2 1 . . 4 1 3 . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 4 . . . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . 1 . . . 1 1 . . Time 120 | . . 32 . . . 44 44 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % 6 | . . . . . . . . . 6 Autooverrided 1 | . . . . . . . . . 1 Robots Rewired 9 | . . . . . . . . 9 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Ext Fac Total Allies 17 | . . . . . 2 . . 13 2 Largest Group 9 | . . . . . 2 . . 9 1 Highest-Rated Group 395 | . . . . . 62 . . 395 159 Highest-Rated Ally 159 | . . . . . 31 . . 159 159 Total Orders 5 | . . . . . . 3 2 . . EXPLORE 5 | . . . . . . 3 2 . . Ally Attacks 229 | . . . . . 2 . . 225 2 Total Damage 4586 | . . . . . 43 . . 4525 18 Kills 32 | . . . . . 1 . . 31 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Ext Fac Robot Analysis Total 1 | . . . . . . 1 . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches 9 | . . . . . . 5 4 . . Drone Recoveries 5 | . . . . . . 3 2 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Ext Fac Turns Passed 12781 | 86 515 1653 1310 770 683 2862 2564 1553 785 Spaces Moved 7343 | 44 234 754 744 391 352 1789 1666 914 455 Core 154 | 2 . 2 . . . 119 . . 31 Treads 2174 | 42 234 701 744 391 62 . . . . Legs 4168 | . . . . . 290 1228 1357 914 379 Wheels 634 | . . 51 . . . 229 309 . 45 Hover . | . . . . . . . . . . Flight 213 | . . . . . . 213 . . . Fastest Speed 40 | 50 160 110 160 155 120 40 86 112 50 Average Speed 126 | 155 160 165 160 157 126 111 105 119 116 Slowest Speed 500 | 160 160 500 160 160 260 200 180 190 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . Cave-ins Triggered 2 | . . . . . . 1 1 . . Exploration Rate (%) 49 | 4 48 59 96 36 64 53 38 80 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 1 . . . . . Known Exits Taken 5 | . . 1 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug 70 | . . . . . 3 26 20 6 15 Terrain Destroyed 709 | . 10 . . . 81 188 74 213 143 Melee 58 | . . . . . 3 23 20 . 12 Projectile 109 | . . . . . . 33 1 65 10 AOE 542 | . 10 . . . 78 132 53 148 121 Terrain Rammed 1 | . . . . . . 1 . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Ext Fac Total 9436 | 54 301 965 784 484 491 2344 2235 1178 600 Wait 550 | . 3 44 2 11 5 244 200 7 34 Move 7330 | 43 233 753 743 390 351 1784 1665 913 455 Hop 2 | . . . . . . 2 . . . Pick Up 136 | 2 5 15 1 7 3 25 59 14 5 Fast Attach 93 | 6 1 11 . 5 14 28 19 2 7 Attach 59 | . 1 2 . 1 1 13 22 6 13 Detach 19 | . 1 1 . . . 5 9 . 3 Swap 178 | . 6 16 . 10 18 24 44 45 15 Drop 183 | . 5 24 1 16 20 27 60 26 4 Fire 602 | 3 46 99 36 43 76 108 58 96 37 Melee 211 | . . . . . 3 82 99 . 27 Ram 1 | . . . . . . 1 . . . Kick 2 | . . . . . . 1 . 1 . Crush 2 | . . . 1 1 . . . . . Escape Stasis 5 | . . . . . . . . 5 . Rewire 63 | . . . . . . . . 63 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 8) 595 | -10/Materials | Discovered new exit (range 4) 602 | -10/Materials | Entered another Materials area 602 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1100 | -9/Materials | Build established: Scavenger-Tank 1394 | -9/Materials | Discovered new exit (range 10) 1492 | -9/Materials | Repaired Hvy. Assault Rifle 1594 | -9/Materials | Identified exit to Materials 1804 | -9/Materials | Build established: Tank 1808 | -9/Materials | Identified exit to Mines 1917 | -9/Materials | Discovered exit to Materials (range 4) 2255 | -9/Materials | Entered Mines 2669 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2815 | -9/Mines | Learned 2 Materials zone layouts 2868 | -9/Mines | Discovered exit to Materials (range 12) 3121 | -9/Mines | Discovered exit to Materials (range 10) 3122 | -9/Mines | Learned location of Storage (-8) 3565 | -9/Mines | Entered Materials 3565 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3852 | -8/Materials | Discovered new exit (range 14) 3910 | -8/Materials | Discovered new exit (range 16) 4231 | -8/Materials | Discovered new exit (range 6) 4335 | -8/Materials | Entered Storage 4346 | -8/Storage | Met a pair of Derelict thieves 4462 | -8/Storage | Destroyed 14 combat bots 4556 | -8/Storage | Destroyed 7 combat bots 4735 | -8/Storage | First assault squad dispatched 4847 | -8/Storage | Garrison activated, responded to threat 4986 | -8/Storage | Discovered new exit (range 15) 5018 | -8/Storage | Entered Factory 5018 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5356 | -7/Factory | Build established: Skirmisher 5926 | -7/Factory | Discovered new exit (range 11) 6084 | -7/Factory | Identified exit to Factory 6201 | -7/Factory | Garrison activated, responded to threat 6290 | -7/Factory | Discovered exit to Factory (range 9) 6580 | -7/Factory | Repaired Imp. Titanium Leg 6893 | -7/Factory | Garrison activated, responded to threat 7018 | -7/Factory | First assault squad dispatched 7054 | -7/Factory | Build established: Mutant 7106 | -7/Factory | Lost 3 parts (1n2u) 7300 | -7/Factory | Lost 7 parts (1p3n1u2w) 7554 | -7/Factory | Core integrity fell below 50% 7575 | -7/Factory | Released all parts (9) 7580 | -7/Factory | Discovered new exit (range 14) 7635 | -7/Factory | System corruption reached 10% 7755 | -7/Factory | Crushed by falling debris 7880 | -7/Factory | Entered another Factory area 7880 | -6/Factory | Evolved 2 slots: Utility x2 8101 | -6/Factory | Discovered new exit (range 12) 8120 | -6/Factory | Build established: Scavenger-Gladiator 8120 | -6/Factory | Identified exit to Lower Caves 8484 | -6/Factory | Repaired Greatsword 8509 | -6/Factory | Discovered new exit (range 4) 8511 | -6/Factory | Identified exit to Factory 8532 | -6/Factory | Discovered exit to Factory (range 5) 8787 | -6/Factory | Build established: Gladiator 9280 | -6/Factory | First assault squad dispatched 9421 | -6/Factory | Garrison activated, responded to threat 9444 | -6/Factory | Crushed by falling debris 9455 | -6/Factory | System corruption reached 10% 9502 | -6/Factory | Lost 6 parts (1p4u1w) 9560 | -6/Factory | Core integrity fell below 50% 9991 | -6/Factory | Garrison activated, responded to threat 10070 | -6/Factory | Destroyed 7 combat bots 10111 | -6/Factory | Discovered exit to Factory (range 5) 10250 | -6/Factory | Identified exit to Extension 10293 | -6/Factory | Build established: Scavenger-Tank 10444 | -6/Factory | Entered Extension 10531 | -6/Extension | Rescued a captive Derelict 10760 | -6/Extension | Rescued a captive Derelict 10762 | -6/Extension | Rescued a captive Derelict 10794 | -6/Extension | First assault squad dispatched 11138 | -6/Extension | Rescued A7 11254 | -6/Extension | Spotted B-75 Beast 11279 | -6/Extension | Allies destroyed B-75 Beast 11280 | -6/Extension | Spotted B-75 Beast 11292 | -6/Extension | Allies destroyed B-75 Beast 11308 | -6/Extension | P-60 Hacker assimilated allied 0T-Y96(b) 11336 | -6/Extension | Lost 4 allies 11405 | -6/Extension | Core integrity fell below 20% 11607 | -6/Extension | Destroyed 8 combat bots 11637 | -6/Extension | Energy Cycler disabled 11637 | -6/Extension | Rescued a captive Derelict 11642 | -6/Extension | Rescued a captive Derelict 11744 | -6/Extension | Disrupted transfer network 11939 | -6/Extension | Destroyed 7 combat bots 11960 | -6/Extension | Discovered new exit (range 13) 11967 | -6/Extension | Discovered exit to Factory (range 10) 11989 | -6/Extension | Identified exit to Cetus 11997 | -6/Extension | Entered Factory 11997 | -5/Factory | Accompanied by 1 ally (A7) 11997 | -5/Factory | Evolved 2 slots: Utility x2 12297 | -5/Factory | First assault squad dispatched 12452 | -5/Factory | Destroyed 9 combat bots 12537 | -5/Factory | Lost 3 parts (2u1w) 12621 | -5/Factory | High security lockdown imminent 12701 | -5/Factory | High security lockdown engaged 12758 | -5/Factory | Core integrity fell below 50% 12768 | -5/Factory | Core integrity fell below 20% 12782 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 12762_ I-47 Archangel unfolds itself. 12763_ C-30 ARC bursts open, deploying its payload. 12763_ G-67 Veteran unfolds itself. 12763_ G-50 Soldier unfolds itself. 12763_ E-15 Imp unfolds itself. 12763_ Com. Wheel destroyed. 12763_ Dropped Lrg. Storage Unit. 12764_ C-30 ARC bursts open, deploying its payload. 12764_ G-67 Veteran unfolds itself. 12764_ G-50 Soldier unfolds itself. 12764_ B-60 Warrior unfolds itself. 12764_ L-41 Fighter unfolds itself. 12764_ M-28 Smith unfolds itself. 12765_ Critical hit (Burn: +50). 12766_ Power Sword blown off. 12766_ Hacking Suite blown off. 12766_ Imp. Target Analyzer blown off. 12778_ System corrupted: Component data lost. 12778_ Fabnet algorithm triggers G-50 Soldier IFF filter rewrite. 12778_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????## ## ##??????? | | ?????????????????????????# ### #??????? | | ??????????????????######## ## ##??????? | | ?????????????????# ### #??????? | | ?????????????????# ## ##??????? | | ?????????????????# /" !!# ##???????? | | ?????????????????????##########"#%" ]![##????????? | | ??????????????????????# #"######?????????? | | ??????????????????????# # #??????????????? | | ??????????????????????# # #??????????????? | | ??????????????????????# # #??????????????? | | ??????????????????????# # #??????????????? | | ??????????????????????# # #??????????????? | | ??????????????????????# # ???????????????? | | ??????????????????????#! # ???????????????? | | ??????????????????????# # ???????????????? | | ??????????????????????# # ???????????????? | | ??????????????????????# ! # ????##?????????? | | ??????????????????????# # ??? ??????????? | | ??????????????????????# # ?? ??????????? | | ?????????????????#????# #?? 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T"??????????? | | ???????????##+#### #######+#### """ #???????? | | ?????????? g b #???????? | | ?????????? g ge g ! #???????? | | ?????????? g @ g #???????? | | ?????????????#####+#########+#########+###???????? | | ??????????????????????# #?????????????? | | ??????????????????????# ] #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????##############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 750 Resistance: TH 25 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 67 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Hyp. Mass Driver | -6/Extension | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorMakeshiftRay Manual? 0 Play Time 01:34:41 Cumulative 159.4 hours Start 2025.01.09 @ 00:57:16 End 2025.01.09 @ 02:27:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 71 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46053cbc-e067-4088-a807-de55ed907142