Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.08 @ 23:31:44 Player: icehewn Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (479) 479 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1459 Bonus ------- None Cogmind --------- Core Integrity 234/400 Matter 295/300 Energy 172/250 System Corruption 0% Temperature Cool (79) Location -9/Materials Parts ------- Power (1) Ion Engine Propulsion (2) Aluminum Leg Aluminum Leg Utility (2) Small Storage Unit Improved Targeting Computer Weapon (4) Beam Rifle Beam Rifle Inventory (6) Light Ion Engine Light Ion Engine Large Storage Unit Weapon Shielding Particle Cannon Grenade Launcher Peak State ------------ Power Light Ion Engine Propulsion Aluminum Leg Aluminum Leg Utility Large Storage Unit Improved Targeting Computer Weapon Beam Rifle Beam Rifle Beam Rifle Beam Rifle Inventory Light Ion Engine Small Storage Unit Medium Storage Unit Medium Storage Unit Weapon Shielding Beam Rifle Beam Rifle Particle Cannon Grenade Launcher [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Improved Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 26 | 6 10 10 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads . | . . . Leg 3 | 2 . 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 10 | 1 7 2 Device . | . . . Storage 9 | 1 6 2 Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 2 3 6 Energy Gun 6 | . . 6 Energy Cannon 1 | . 1 . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 2 | . 2 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 95 | . 96 95 Engine 12 | . 14 11 Leg 25 | . 28 22 Storage 18 | . 24 10 Processor 5 | . . 11 Energy Gun 18 | . . 37 Ballistic Gun 11 | . 21 . Launcher 2 | . 4 1 Naked Turns . | . . . Heaviest Build 32 | 10 32 32 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 14 | 6 14 10 Average Capacity 7 | 5 9 6 Most Carried 10 | 1 10 10 Average Carried 5 | . 5 5 Final Capacity 10 | 6 10 6 Final Carried 6 | 1 5 6 Class Distribution -------------------- 61% | Mutant 38% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 528 | 213 94 221 Remotely . | . . . Salvage Created 558 | . 94 464 Parts 30 | . 6 24 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 14 | . 3 11 Guns 14 | . 3 11 Classes Destroyed 4 | . 2 2 Watcher 2 | . . 2 Swarmer 4 | . 1 3 Grunt 6 | . 2 4 Sentry 4 | . . 4 Best Kill Streak 5 | . 2 5 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 539 | . 122 417 Core 186 | . 20 166 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 92 . Volleys Fired 46 | . 23 23 Largest 4 | . 2 4 Hottest 224 | . 40 224 Shots Fired 119 | . 42 77 Gun 119 | . 42 77 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 42 | . 42 . Thermal 77 | . . 77 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 32 | . 8 32 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 3 | . 1 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 85 | . 29 56 Core Hits 25 | . 5 20 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1269 | . 457 812 Guns 1121 | . 309 812 Cannons . | . . . Explosions 148 | . 148 . Melee . | . . . Ramming . | . . . Kinetic 309 | . 309 . Thermal 812 | . . 812 Explosive 148 | . 148 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 28 | . 28 . Projectiles . | . . . Explosions 28 | . 28 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . . 1 Kicked 1 | . . 1 Crushed . | . . . Highest Temperature 600 | . 12 600 Average Temperature 223 | . 7 237 Received Heat Transfer 201 | . 48 153 Effects 27 | . . 27 Shutdowns 4 | . . 4 Energy Bleed 3 | . . 3 Interference 3 | . . 3 Matter Decay 4 | . . 4 Short Circuit 1 | . . 1 Damage (minor) 1 | . . 1 Damage (major) 9 | . . 9 Damage (core) 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 7 | . . 7 Heat Transferred 2072 | . . 2072 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 242 | . 79 242 Average Influence 62 | . 38 96 Maximum Alert Level 1 | . . 1 Low Security (%) 93 | . . . Level 1 6 | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . . 3 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 10 20 Peak Tracking Total 4 | . 3 4 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1059 | 63 514 482 Spaces Moved 671 | 47 341 283 Core 4 | 4 . . Treads . | . . . Legs 667 | 43 341 283 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 124 | 114 123 127 Slowest Speed 150 | 120 150 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 3 51 21 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 12 | . 12 . Melee . | . . . Projectile . | . . . AOE 12 | . 12 . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 806 | 53 400 353 Wait 18 | . 1 17 Move 669 | 46 340 283 Hop . | . . . Pick Up 17 | 1 10 6 Fast Attach 17 | 6 5 6 Attach 6 | . 3 3 Detach 8 | . 5 3 Swap 3 | . 2 1 Drop 21 | . 11 10 Fire 46 | . 23 23 Melee . | . . . Ram . | . . . Kick 1 | . . 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 16) 578 | -10/Materials | Entered another Materials area 578 | -9/Materials | Evolved 2 slots: Weapon x2 1060 | -9/Materials | Self-destructed Last Messages --------------- 01030_ G-47 Trooper overheating. 01030_ Beam Rifle destroyed. 01031_ G-47 Trooper overheating. 01033_ Power failure, Ion Engine shutdown. 01033_ Overheating: Core damaged (-52). 01033_ G-47 Trooper overheating. 01034_ G-47 Trooper destroyed. 01034_ Switching to secondary target: G-34 Mercenary. 01034_ G-34 Mercenary destroyed. 01036_ Overheating: Matter decay (-47). 01038_ Overheating: Core damaged (-68). 01039_ Overheating: Aluminum Leg damaged (-7). 01039_ Overheating: Beam Rifle damaged (-5). 01039_ Overheating: Beam Rifle damaged (-2). 01041_ R-06 Scavenger collects Visual Processing Unit. 01043_ Power failure, Ion Engine shutdown. 01043_ Overheating: Energy bleed (-14). 01043_ R-06 Scavenger collects Hover Unit. 01050_ Overheating: Energy bleed (-31). 01056_ R-06 Scavenger collects Beam Rifle. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????# ?????????????????????????? | | ?????????## ????????????????????????? | | ????????? a ????????????????????????? | | ?????????? ^^!????????????????????????? | | ?????????? %????????????????????????? | | ??????????#% ????????????????????????? | | ??????????# ????????????????????????? | | ??????????# ????????????????????????? | | ??????????+ #???????????????????????? | | ??????????# #???????????????????????? | | ??????????# % #???????????????????????? | | ???######## ##??????????????????????? | | ?# # ##############?????????? | | ?# # ! g ????????? | | ?# # % u ????????? | | ?# # r@% ag ????????? | | ?# """ # ###+##### ????????? | | ?# """ #### #??????????????????????? | | ?# """ #??# #??????????????????????? | | ?# #??#o #??????????? ????????? | | ???###+###### #?????????? #???????? | | ????# #????????? #???????? | | ????# u #????????? #???????? | | ????# "T" #???????? #???????? | | ????# ########? #???????? | | ????# #???????? | | ????# #???????? | | ????# #######+#### #???##### | | ????# # #?# #???# | | ????# !!! # #?# #???# | | ????# !!! # #?# #???# """ | | ????# !!! # [ ###^^##??# """ | | ????# + = ## #??# """ | | ????# [ ! # = +[ #### """ | | ????#= ########## * ##! T + | | ????#!*# #?# ## #### | | ????#! # #?# ###+########## | | ????# =# #?########## !#???? | | ????# + #??????????# [ #???? | | ????# # #??????????# """ #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleSigixSuperbattery Manual? 0 Play Time 00:14:17 Cumulative 2.4 hours Start 2019.11.06 @ 21:47:10 End 2019.11.08 @ 23:31:44 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue -4 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf98e8d8-8692-4900-856c-2cc3886d14c6