Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 11:00:17

Player: Asterix

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (57)      285
Value Destroyed (1422)     1422
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3507

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     154/300
Energy                     68/100
System Corruption          0%
Temperature                Cool (13)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
  Improved Signal Interpreter
  Hardened Light Armor Plating
>          --- WEAPON (3) -------
           Pulse Rifle
           Gauss Rifle
>          --- INVENTORY (5) ----
   Compact Matter Pod (150)
  Improved Sensor Array

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Wheel
           Wheel
           Backup Propulsion I
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
     Heavy Assault Rifle
           Autogun
>          --- INVENTORY --------
   Compact Matter Pod
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Flight Unit
Utility                    Hardened Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Particle Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             71   | 11  4   18  18  20  
  Power                    14   | 3   .   5   4   2   
    Engine                 12   | 3   .   5   2   2   
    Core                   2    | .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 5   .   6   3   5   
    Treads                 1    | .   .   .   1   .   
    Leg                    11   | 3   .   4   2   2   
    Wheel                  4    | 2   .   .   .   2   
    Hover                  1    | .   .   .   .   1   
    Flight                 2    | .   .   2   .   .   
  Utility                  18   | 2   2   2   4   8   
    Device                 6    | 2   .   1   1   2   
    Storage                4    | .   1   1   .   2   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   .   3   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 1   2   5   7   5   
    Energy Gun             4    | .   .   1   1   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          12   | 1   .   3   6   2   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               3    | .   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 22   | .   .   1   2   19  
  Power                    7    | .   .   1   2   4   
  Propulsion               6    | .   .   .   .   6   
  Utility                  4    | .   .   .   .   4   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      7    | .   .   1   1   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     70   | .   96  69  69  63  
  Engine                   8    | .   14  11  8   6   
  Core                     5    | .   .   .   9   3   
  Treads                   5    | .   .   .   9   2   
  Leg                      8    | .   28  22  3   3   
  Wheel                    1    | .   .   .   .   5   
  Hover                    2    | .   .   .   1   5   
  Device                   7    | .   20  2   5   8   
  Storage                  2    | .   3   9   2   1   
  Processor                3    | .   4   8   .   7   
  Protection               6    | .   .   .   11  3   
  Ballistic Gun            14   | .   14  8   18  11  
  Launcher                 1    | .   10  .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 9   13  15  26  29  
  Greatest Support         42   | 20  20  32  42  25  
  Greatest Overweight (x)  3    | .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   5   
  Average Capacity         5    | 5   5   6   5   5   
  Most Carried             5    | 4   5   5   3   5   
  Average Carried          1    | 1   2   1   .   1   
  Final Capacity           8    | 5   8   8   5   5   
  Final Carried            3    | 2   3   .   1   2   

 Class Distribution 
--------------------
 76% | Scavenger-Mutant
 23% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1773 | 390  133  80   723  447  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2070 | 128  234  80   1081 547  
  Parts                    124  | 14   11   10   66   23   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    3    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  38   | 1   1   4   20  12  
  Guns                     32   | 1   1   3   20  7   
  Cannons                  4    | .   .   .   .   4   
  AOE                      1    | .   .   1   .   .   
Classes Destroyed          10   | 3   3   1   2   1   
  Worker                   2    | 1   1   .   .   .   
  Builder                  4    | .   1   1   2   .   
  Tunneler                 4    | 4   .   .   .   .   
  Recycler                 6    | .   2   .   3   1   
  Watcher                  3    | .   1   .   1   1   
  Swarmer                  10   | .   .   3   3   4   
  Grunt                    22   | 1   1   1   13  6   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   4    | .   .   .   3   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           4    | 1   3   1   4   3   
  Combat Bots Only         4    | 1   1   1   4   3   
Max Kills in Single Turn   2    | 1   1   1   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        448  | 10   13   54   126  245  
  Missed                   158  | 5    5    19   46   83   
Damage Taken               3531 | 54   89   460  1002 1926 
  Core                     926  | 11   34   125  191  565  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         59   | 95   .    32   52   .    
Volleys Fired              265  | 28   25   41   102  69   
  Largest                  2    | 1    2    1    2    2    
  Hottest                  91   | 20   50   65   56   91   
Shots Fired                337  | 28   27   41   135  106  
  Gun                      312  | 28   25   40   135  84   
  Cannon                   22   | .    .    .    .    22   
  Launcher                 3    | .    2    1    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  306  | 28   25   33   130  90   
  Thermal                  28   | .    .    7    5    16   
  Explosive                3    | .    2    1    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | 3    8    6    10   18   
  Robot Miss Streak        5    | 4    4    4    5    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    .    3    2    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           215  | 12   16   22   93   72   
  Core Hits                100  | 7    10   9    45   29   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    
  Critical Strikes         6    | 1    .    .    2    3    
    Burn                   3    | .    .    .    1    2    
    Destroy                2    | 1    .    .    1    .    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3103 | 168  270  297  1236 1132 
  Guns                     2654 | 168  189  228  1236 833  
  Cannons                  298  | .    .    .    .    298  
  Explosions               149  | .    80   69   .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    1    .    .    1    
  Kinetic                  2651 | 168  189  187  1179 928  
  Thermal                  347  | .    .    87   57   203  
  Explosive                103  | .    80   23   .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            7    | .    .    6    .    1    
  Projectiles              1    | .    .    .    .    1    
  Explosions               6    | .    .    6    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      53   | .    .    53   .    .    
  Shots                    2    | .    .    2    .    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             3    | .    1    .    .    2    
  Kicked                   2    | .    1    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        326  | .    2    102  326  47   
  Average Temperature      71   | .    2    39   91   13   
  Received Heat Transfer   1287 | 30   48   63   480  666  
  Effects                  4    | .    .    .    4    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           3    | .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             6    | .    .    1    1    4    
  Heat Transferred         1012 | .    .    161  222  629  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             398  | 46  96  185 398 299 
  Initial                  167  | .   .   37  72  167 
  Average                  164  | 21  33  133 241 188 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         62   | 100 100 100 30  61  
  Level 1                  37   | .   .   .   69  38  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   .   .   3   3   
  Investigation            4    | .   .   .   2   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           7    | .   1   .   4   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              63   | 1   6   6   30  20  
  Peak Tracking Total      6    | 1   3   3   6   6   
  Tactical Retreats        5    | .   .   1   1   3   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          4    | .   .   1   1   2   
  Max in Single Turn       1    | .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          8    | .   .   1   6   1   
  Terminals                3    | .   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   .   1   21  4   
  Successful               14   | .   .   1   12  1   
  Failed                   12   | .   .   .   9   3   
    Catastrophic           2    | .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   4   .   .   
  Terminals                16   | .   .   .   12  4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          6    | .   .   .   6   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   .   1   8   1   
  Record                   4    | .   .   .   4   .   
  Open Door                1    | .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   
  Refit                    1    | .   .   .   1   .   
Recycling Unit Hacks       3    | .   .   .   3   .   
  Report Inventory         1    | .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   .   .   5   1   
  Full Trace Events        4    | .   .   .   3   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               2750 | 447  230  261  1103 709  
Spaces Moved               1424 | 315  138  129  402  440  
  Core                     138  | 17   .    3    .    118  
  Treads                   388  | .    .    .    325  63   
  Legs                     680  | 293  138  102  77   70   
  Wheels                   189  | 5    .    .    .    184  
  Hover                    5    | .    .    .    .    5    
  Flight                   24   | .    .    24   .    .    
  Fastest Speed            37   | 50   120  37   123  50   
  Average Speed            138  | 115  120  105  205  108  
  Slowest Speed            320  | 120  120  130  240  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       19   | 10   22   20   29   16   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          33   | .    20   8    .    5    
  Melee                    .    | .    .    .    .    .    
  Projectile               5    | .    .    .    .    5    
  AOE                      28   | .    20   8    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1922 | 374 178 227 569 574 
  Wait                     34   | .   .   .   12  22  
  Move                     1420 | 314 137 128 401 440 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  73   | 13  5   18  19  18  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   67   | 11  4   18  16  18  
  Detach                   13   | 3   2   4   3   1   
  Swap                     4    | .   .   .   2   2   
  Drop                     43   | 5   4   18  14  2   
  Fire                     265  | 28  25  41  102 69  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     2    | .   1   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   88 | -11/Scrapyard | Discovered new exit (range 8)
  448 | -11/Scrapyard | Entered Materials
  449 | -10/Materials | Build established: Scavenger-Mutant
  644 | -10/Materials | Discovered new exit (range 6)
  653 | -10/Materials | Discovered new exit (range 12)
  677 | -10/Materials | Identified exit to Mines
  678 | -10/Materials | Entered Mines
  713 | -10/Mines     | Discovered new exit (range 16)
  839 | -10/Mines     | Core integrity fell below 50%
  869 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  939 | -10/Mines     | Entered Materials
  939 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1964 | -9/Materials  | Discovered new exit (range 3)
 2042 | -9/Materials  | Entered another Materials area
 2042 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2482 | -8/Materials  | Lost 3 parts (1p2w)
 2544 | -8/Materials  | Lost 7 parts (1p3n2u1w)
 2545 | -8/Materials  | Core integrity fell below 50%
 2699 | -8/Materials  | Core integrity fell below 20%
 2751 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
G-47 Trooper knocked back.
Critical hit (Burn: +37).
Reaction Control System destroyed.
G-47 Trooper knocked back.
U-05 Engineer builds a Wall.
R-06 Scavenger collects Particle Gun.
G-47 Trooper Aluminum Leg blasted off.
Destroyed Aluminum Leg.
G-47 Trooper knocked back.
R-06 Scavenger collects Aluminum Leg.
G-47 Trooper knocked back.
Assault Cannon destroyed.
Aluminum Leg destroyed.
Carbon-fiber Leg destroyed.
Lgt. Assault Rifle destroyed.
Acquired Hrd. Light Armor Plating.
Acquired Pulse Rifle.
H-55 Commando destroyed.
Acquired Gauss Rifle.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????????????###########????????????? |
| ??????????????????????????#!        #????????????? |
| ??????????????????????????#       % #????????????? |
| ??????????????????????????#         #????????????? |
| ??????????????????????????#     "   #????????????? |
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| ??????????????????????????# T  %""  ########?????? |
| ??????????????????????????# "    %  #=     #?????? |
| ??????????????????????????#       %%#  """ #?????? |
| ??????????????????????????#####+###/#  """ #?????? |
| ???????????????????###########     %+  """ #?????? |
| ???????????????????#         #      #      #?????? |
| ???????????????????#     @%  #      #      #?????? |
| ???????????????????#  o    rrg   ##+##"+####?????? |
| ????????? ??# ?????#         #   #        #??????? |
| ????????   ??  ????#         #   #   """" #??????? |
| ????????    ###+##############   #  ""S"" #??????? |
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| ???????                          +        #???#    |
| ??????#             "            #  """"" #####    |
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| ??????            % %[     """   #        #???#    |
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| ??????               %            %           ###+ |
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| ?????????????????????????????????????????#   ##    |
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| ????????????????????????????????????????###+###### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                62
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Hey, That's Mine!
I Spy
It's Just You
One Hack Too Far
Storm Trooper
Uninvited Guest
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              CooledCarbideRouter
  Manual?         0
Play Time         01:09:52
  Cumulative      1.1 hours
  Start           2024.04.06 @ 09:09:48
  End             2024.04.06 @ 11:00:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ecf9b52-6f2e-443d-85d0-258aa20f22d3