Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.04 @ 14:21:14 Player: YppY Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2464) 2464 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (294) 294 TOTAL SCORE: 5678 Bonus ------- High Alert Combat Kills 294 Cogmind --------- Core Integrity 666/700 Matter 287/300 Energy 160/160 System Corruption 5% Temperature Cool (0) Movement Treading (165) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Treads Armored Treads > --- UTILITY (6) ------ Cooling System Enhanced Optical Array Improved Targeting Computer Weapon Cycler Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (4) ------- Improved Assault Rifle Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY (4) ---- Coolant Injector High-capacity Matter Pod (200) Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Cooling System Enhanced Optical Array Improved Targeting Computer Weapon Cycler Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Coolant Injector High-capacity Matter Pod Improved Assault Rifle Rocket Launcher [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Visual Processing Unit Device Cooling System Processor Visual Processing Unit Protection Power Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 1 . 1 2 Weapon 2 | . . 1 . 1 . Parts Attached 44 | 5 3 7 11 13 5 Power 5 | 1 1 . 2 1 . Engine 4 | 1 1 . 2 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 11 | 2 . 2 1 5 1 Treads 11 | 2 . 2 1 5 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | . . 3 2 2 3 Device 2 | . . . 1 . 1 Storage . | . . . . . . Processor 4 | . . 2 . 1 1 Hackware . | . . . . . . Protection 4 | . . 1 1 1 1 Artifact . | . . . . . . Weapon 18 | 2 2 2 6 5 1 Energy Gun 2 | 1 . 1 . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 15 | 1 2 1 5 5 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 8 | . . . 5 3 . Power 1 | . . . 1 . . Propulsion 3 | . . . 1 2 . Utility 1 | . . . 1 . . Weapon 3 | . . . 2 1 . Highest Loss Streak 2 | . . . 2 2 . Average Slot Usage (%) 92 | . 70 86 92 98 97 Engine 7 | . 14 11 9 5 . Core 2 | . . . . 3 7 Treads 19 | . 28 22 21 16 15 Device 5 | . . . 1 9 12 Processor 14 | . . 15 13 17 15 Protection 10 | . . 4 13 9 15 Energy Gun 1 | . 12 8 . . . Ballistic Gun 30 | . 15 24 29 35 30 Naked Turns . | . . . . . . Heaviest Build 36 | 8 8 10 19 29 36 Greatest Support 46 | 40 40 46 46 46 46 Greatest Overweight (x) 6 | . . . . 6 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 4 3 4 4 4 Average Carried 3 | 1 2 1 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 1 2 3 4 4 4 Class Distribution -------------------- 48% | Gunner 30% | Tank 15% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Storage Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 2024 | 204 194 105 418 816 287 Remotely . | . . . . . . Salvage Created 3196 | . 245 47 1101 1443 360 Parts 166 | . 19 5 65 58 19 Haulers Intercepted 4 | . . . 3 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 62 | . 7 3 18 26 8 Guns 59 | . 7 3 15 26 8 Cannons 3 | . . . 3 . . Classes Destroyed 9 | . 3 . 3 3 . Worker 3 | . . . 1 2 . Hauler 4 | . . . 3 1 . Recycler 1 | . . . . 1 . Watcher 6 | . 1 . 2 3 . Swarmer 13 | . 3 3 . 4 3 Grunt 29 | . 4 . 10 13 2 Brawler 2 | . . . . 1 1 Duelist 4 | . . . . 4 . Sentry 14 | . . . 8 4 2 Best Kill Streak 10 | . 3 3 10 10 5 Combat Bots Only 8 | . 3 3 7 8 5 Max Kills in Single Turn 2 | . 2 1 2 2 1 Gunslinging 1 | . 1 . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 2316 | . 230 30 833 888 335 Core 316 | . 21 . 172 89 34 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 91 . 57 83 . Volleys Fired 154 | . 19 5 55 57 18 Largest 4 | . 2 3 3 4 4 Hottest 102 | . 60 90 102 96 101 Shots Fired 502 | . 38 15 150 226 73 Gun 486 | . 38 15 134 226 73 Cannon 16 | . . . 16 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 470 | . 23 14 134 226 73 Thermal 1 | . . 1 . . . Explosive . | . . . . . . Electromagnetic 31 | . 15 . 16 . . Robot Hit Streak 43 | . 9 2 15 43 14 Robot Miss Streak 4 | . 2 2 4 3 4 Penetration Max . | . . . . . . Secondary Targets 12 | . 2 . 1 8 1 Max Gunslinging Chain 2 | . 1 . 1 2 1 Shots Hit Robots 366 | . 29 5 110 170 52 Core Hits 149 | . 12 4 42 72 19 Critical Hits 6 | . . . 3 3 . Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5377 | . 320 46 1500 2633 878 Guns 5014 | . 320 46 1141 2629 878 Cannons 359 | . . . 359 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 4 | . . . . 4 . Kinetic 4813 | . 132 33 1141 2629 878 Thermal 13 | . . 13 . . . Explosive . | . . . . . . Electromagnetic 547 | . 188 . 359 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 2 . 5 Average Corruption 2 | . . . 2 . 4 Corruption Purged . | . . . . . . Effects 17 | . . . 9 . 8 Message Errors 2 | . . . 2 . . Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 3 | . . . 2 . 1 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Targeting Errors 6 | . . . 4 . 2 Weapon Failures 2 | . . . 1 . 1 Overload Shots . | . . . . . . Overflow Damage 20 | . . . 20 . . Projectiles 20 | . . . 20 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 320 | . 82 44 320 37 234 Average Temperature 60 | . 33 15 90 9 52 Received Heat Transfer 759 | . 78 . 300 315 66 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 37 | . . 37 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 797 | . 206 187 482 797 571 Initial 325 | . . 86 78 203 325 Average 361 | . 97 107 255 543 468 Maximum Alert Level 3 | . 1 . 2 3 2 Low Security (%) 26 | 100 75 100 33 . . Level 1 34 | . 24 . 55 34 22 Level 2 26 | . . . 10 33 77 Level 3 11 | . . . . 31 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 3 4 1 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 . 1 2 . Assault 2 | . . . . 2 . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 8 | . 2 2 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 10 4 23 45 10 Peak Tracking Total 7 | . 4 2 6 7 4 Tactical Retreats 8 | . . . 1 6 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 6 | . 1 . 2 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 10 | . 1 2 4 2 1 Terminals 10 | . 1 2 4 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 3 7 9 2 3 Successful 15 | . 2 6 4 2 1 Failed 9 | . 1 1 5 . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 13 | . 3 5 3 2 . Terminals 24 | . 3 7 9 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . 2 3 . 1 Open Door 2 | . . . 2 . . Alert Level 1 | . . . . . 1 Zone Layout 3 | . . 2 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 2 4 1 2 . Terminals 9 | . 2 4 1 2 . Track 5 | . 1 2 . 2 . Botnet 1 | . . 1 . . . Disrupt 1 | . . . 1 . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . 2 2 2 1 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 2500 | 54 254 188 711 932 361 Spaces Moved 1175 | 35 119 98 307 431 185 Core 16 | 12 . . . 4 . Treads 1159 | 23 119 98 307 427 185 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 122 160 160 160 161 160 Slowest Speed 350 | 160 160 160 160 350 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 34 17 58 42 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 1521 | 47 149 121 424 553 227 Wait 60 | . 5 1 22 27 5 Move 1170 | 34 118 97 306 430 185 Hop . | . . . . . . Pick Up 60 | 7 4 8 18 15 8 Fast Attach . | . . . . . . Attach 26 | 5 3 4 6 5 3 Detach . | . . . . . . Swap 18 | . . 3 5 8 2 Drop 32 | 1 . 3 12 10 6 Fire 154 | . 19 5 55 57 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 434 | -9/Materials | Discovered new exit (range 15) 497 | -9/Materials | Entered Storage 610 | -9/Storage | Build established: Gunner 837 | -9/Storage | Destroyed 7 combat bots 904 | -9/Storage | Discovered new exit (range 14) 1164 | -9/Storage | Build established: Tank 1175 | -9/Storage | Discovered new exit (range 16) 1176 | -9/Storage | Garrison activated, responded to threat 1208 | -9/Storage | Entered Materials 1208 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1545 | -8/Materials | Build established: Gunner 1595 | -8/Materials | Destroyed 8 combat bots 1608 | -8/Materials | First assault squad dispatched 2111 | -8/Materials | Discovered new exit (range 18) 2140 | -8/Materials | Entered Factory 2140 | -7/Factory | Evolved 2 slots: Utility x2 2442 | -7/Factory | Build established: Tank 2442 | -7/Factory | Discovered new exit (range 18) 2501 | -7/Factory | Self-destructed Last Messages --------------- 02398_ U-05 Engineer builds a Door. 02399_ Acquired 10 matter. 02399_ K-01 Serf collects debris. 02434_ System corrupted: FCS attempts to trigger Imp. Assault Rifle. 02434_ System corrupted: Imp. Assault Rifle misfires. 02442_ EXIT=FOUND 02451_ System corrupted: Heat flow error (+275). 02458_ K-01 Serf collects debris. 02469_ System corrupted: Substantial component data lost. 02482_ Dropped Hvy. Assault Rifle. 02483_ Acquired Arm. Treads. 02485_ Dropped Imp. Treads. 02487_ Acquired Hvy. Assault Rifle. 02495_ Connecting with Terminal... 02495_ Current location identified: Factory >>Alert(Check) Current Alert Level: 2-P 02495_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation squad. 02501_ K-01 Serf cleans the Power Conduit. 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