Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 16:42:23 Player: Olafz Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (261) 1305 Value Destroyed (12913) 12913 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (4436) 4436 TOTAL SCORE: 25894 Bonus ------- High Alert Combat Kills 2136 Entered Garrisons 800 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/1300 Matter 7/300 Energy 71/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Experimental Coolant Injector Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Quantum Rifle Railgun Hypervelocity Railgun Enhanced Force Lance Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Experimental Coolant Injector Medium Storage Unit Large Storage Unit Advanced Signal Interpreter Targeting Computer Improved Targeting Computer Improved Target Analyzer Advanced Target Analyzer Graphene Brace Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- KE Penetrator Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Myomer Leg Myomer Leg Improved Matter Compressor Railgun Railgun Railgun Enhanced Gauss Cannon Hardcell Cannon Heavy Shock Bomb Launcher Fusion Bomb Launcher Improved Remote Datajack Enhanced Force Lance [Rating: 120] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Fac Res Gar Res Slots Evolved 14 | . . . 2 . 2 . . 2 2 . . 2 . . 2 2 . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . . 1 . . 1 . . . Utility 10 | . . . 2 . . . . 2 2 . . 1 . . 1 2 . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 310 | 6 6 1 9 3 18 15 12 22 12 21 4 41 22 18 27 32 22 19 Power 35 | 1 . 1 2 . 4 1 2 2 2 3 1 4 3 1 2 4 2 . Engine 15 | 1 . . 2 . 2 1 2 . 1 2 1 1 1 1 . . . . Core 12 | . . 1 . . 2 . . 2 1 . . 3 2 . 1 . . . Reactor 8 | . . . . . . . . . . 1 . . . . 1 4 2 . Propulsion 81 | 2 2 . 1 3 3 4 4 4 5 7 1 7 7 5 9 9 5 3 Treads 23 | . 2 . 1 3 2 . . 2 1 2 1 7 1 . 1 . . . Leg 53 | 2 . . . . . 4 4 2 4 5 . . 6 5 7 9 5 . Wheel 2 | . . . . . 1 . . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . 3 Utility 88 | 1 2 . 3 . 5 6 2 9 2 6 1 10 1 6 10 11 3 10 Device 38 | . 1 . 3 . 2 4 . 5 . 1 . 6 . 3 6 3 1 3 Storage 9 | 1 1 . . . . . 1 . . 1 1 . . . . 3 . 1 Processor 17 | . . . . . . 1 . 1 1 2 . 1 1 . 2 2 . 6 Hackware 5 | . . . . . . . . 1 . . . . . 1 1 2 . . Protection 19 | . . . . . 3 1 1 2 1 2 . 3 . 2 1 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 106 | 2 2 . 3 . 6 4 4 7 3 5 1 20 11 6 6 8 12 6 Energy Gun 16 | 1 . . 2 . 3 3 1 . . . 1 1 . 1 1 . 1 1 Energy Cannon 8 | . 2 . 1 . 3 . . . . . . 1 1 . . . . . Ballistic Gun 52 | 1 . . . . . . 2 5 2 3 . 11 8 2 4 6 5 3 Ballistic Cannon 8 | . . . . . . . . 2 . 1 . . . 3 . . 2 . Launcher 11 | . . . . . . . 1 . . . . 5 2 . . 1 2 . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . . . . 1 . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Piercing Weapon 7 | . . . . . . . . . . 1 . 1 . . 1 . 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 . . . . . . 1 . . 1 3 . . Corrupted Parts 5 | . . . . . . . . . . . . 1 1 . . . 3 . System Corruption 21 | . . . . . . . . . . . . 7 1 . . . 13 . Parts Lost 133 | . . . . 7 2 5 8 12 . 9 2 9 16 13 3 10 30 7 Power 12 | . . . . 1 . . 1 . . 2 1 . 2 1 . 1 3 . Propulsion 46 | . . . . 4 . 2 3 5 . . 1 4 5 6 1 4 10 1 Utility 36 | . . . . 1 1 2 1 3 . 5 . 2 3 2 2 3 6 5 Weapon 39 | . . . . 1 1 1 3 4 . 2 . 3 6 4 . 2 11 1 Highest Loss Streak 19 | . . . . 7 2 3 8 8 . 3 2 2 10 13 1 4 19 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 100 99 88 89 95 94 83 85 82 90 86 86 78 95 92 81 57 Engine 2 | . 14 6 4 7 2 6 9 . 1 4 4 3 1 . 1 . . . Core 2 | . . 7 6 . 6 2 . 6 4 . . 1 3 . 3 . . . Treads 7 | . 25 28 22 20 10 1 . 2 10 5 13 12 8 . 2 . . . Leg 10 | . 2 . . . . 18 26 15 8 10 . . 9 13 16 22 17 . Wheel 1 | . . . . . 7 3 . . . . . . . . 3 . . . Device 12 | . 12 14 32 31 18 18 15 11 13 6 6 11 11 12 9 6 9 8 Storage 6 | . 14 14 11 11 9 9 9 5 . 1 10 8 5 5 5 4 5 2 Processor 15 | . . . . . . 2 9 8 13 23 33 26 24 17 15 22 23 34 Hackware 2 | . . . . . . . . 1 . . . . . 2 9 12 7 4 Protection 5 | . . . . . 8 6 . 6 12 7 2 2 3 7 8 1 1 . Energy Gun 4 | . 1 . 3 11 17 21 22 2 . . 2 1 . 3 1 . . . Energy Cannon 3 | . 24 28 18 7 8 3 . . . . . . . . . . . . Ballistic Gun 9 | . 1 . . . . . 1 15 19 13 6 10 15 6 12 13 7 1 Peak Build Rating 120 | 6 14 16 22 22 28 41 41 46 56 84 84 88 88 69 102 120 120 83 Average Rating 59 | 5 12 15 20 19 25 35 36 39 47 63 79 79 72 57 89 108 94 67 On Entrance 48 | . 6 14 16 22 13 28 40 35 41 56 84 75 88 64 69 102 120 40 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 13 35 35 38 37 48 50 46 66 50 50 60 73 67 64 64 72 65 25 Greatest Support 135 | 20 46 46 46 46 40 45 45 43 60 110 110 128 135 70 120 125 125 7 Greatest Overweight (x) 19 | . . . . 1 2 3 1 19 1 . . 2 10 2 1 . 3 8 Average Overweight (x) . | . . . . . 1 1 . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 15 15 15 15 15 15 15 10 Average Capacity 12 | 7 11 15 15 15 15 15 15 12 5 5 11 15 15 15 15 15 11 8 Most Carried 15 | 3 15 15 15 15 15 15 14 15 5 5 9 15 15 12 15 15 15 10 Average Carried 11 | 1 9 15 14 13 12 13 12 12 4 4 4 10 13 9 14 14 8 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 15 15 15 15 15 15 10 5 Final Carried 15 | 3 15 15 15 12 14 13 12 5 5 5 9 15 12 12 15 15 7 5 Class Distribution -------------------- 48% | Scavenger-Gunner 18% | Mutant 17% | Scavenger-Mutant 6% | Tank 5% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Garrison Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Fac Res Gar Res Matter Collected 8914 | 257 63 10 90 . 185 130 96 975 228 1181 59 1156 824 560 771 1497 741 91 Remotely 2191 | . . . . . . . . 975 228 294 . 694 . . . . . . Salvage Created 12749 | . 252 192 813 49 557 361 484 1323 326 1345 145 1940 919 611 1075 1778 488 91 Parts 602 | . 7 5 51 7 15 12 17 71 20 60 16 98 43 19 56 82 18 5 Haulers Intercepted 5 | . 1 . 3 . . . . . . . . . . . . 1 . . Recyclers Shooed 10 | . . . . . . . . 4 . . . 2 . . 1 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Fac Res Gar Res Combat Hostiles Destroyed 223 | . 4 4 14 3 12 8 8 21 5 26 2 39 22 9 13 22 10 1 Melee 5 | . . . . . . . . . . . . 4 . . . . . 1 Guns 142 | . . . 2 1 6 7 3 19 5 18 2 24 16 6 12 17 4 . Cannons 50 | . 4 4 12 2 6 . . 2 . 8 . 1 2 3 1 . 5 . AOE 22 | . . . . . . . 2 . . . . 10 4 . . 5 1 . Classes Destroyed 19 | . 3 . 4 . . . 3 1 1 2 1 2 . . 2 . . . Worker 10 | . 1 . . . . . . 5 1 . . 1 . . 1 . . 1 Builder 5 | . . . . . . . . . . . 1 2 . 1 . 1 . . Tunneler 1 | . . . . . . . . . . . . . . . 1 . . . Hauler 5 | . 1 . 3 . . . . . . . . . . . . 1 . . Recycler 15 | . . . 2 . . . 1 6 . . . 1 . 1 1 3 . . Operator 1 | . . . . . . . . . . . . . . . 1 . . . Watcher 4 | . . . 1 . . . 1 1 . . . . . . 1 . . . Swarmer 47 | . . . 3 3 2 4 . 6 . 3 . 11 8 . . 7 . . Grunt 86 | . 4 4 9 . 8 4 2 10 2 9 . 7 9 7 3 5 2 1 Brawler 3 | . . . . . . . . . 1 1 . . 1 . . . . . Duelist 5 | . . . . . . . . . . 3 . 2 . . . . . . Sentry 36 | . . . 2 . 2 . 2 3 2 6 1 3 . 2 2 5 6 . Demolisher 2 | . . . . . . . . . . . . 2 . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . Hunter 16 | . . . . . . . 1 . . 2 . 4 4 . 2 3 . . Programmer 18 | . . . . . . . . 2 . 1 . 6 . . 6 2 1 . Heavy 2 | . . . . . . . 1 . . . 1 . . . . . . . Behemoth 3 | . . . . . . . . . . 1 . 1 . . . . 1 . Assembled 3 | . . . . . . . . . . . . 3 . . . . . . Best Kill Streak 11 | . 6 2 11 3 4 4 4 6 4 9 3 7 11 4 6 6 3 1 Combat Bots Only 11 | . 2 2 7 3 4 4 3 4 3 9 2 7 11 3 4 5 3 1 Max Kills in Single Turn 5 | . 1 1 2 1 1 1 2 2 2 1 1 5 2 1 2 4 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . 2 . . . . 5 2 . . 3 1 . Melee 1 | . . . . . . . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Fac Res Gar Res Hostile Shots Fired 2075 | . 5 14 48 46 63 48 66 285 60 315 26 198 193 97 120 169 211 111 Missed 652 | . 1 7 15 5 18 8 20 92 26 93 5 53 68 32 41 63 59 46 Damage Taken 25991 | . 48 91 370 1134 693 595 1038 2289 315 3209 380 3275 2084 1340 1517 2452 3753 1408 Core 3717 | . . . 52 270 100 105 210 451 10 287 11 235 198 281 188 93 317 909 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 81 | . . . . . . . . . . 59 . 22 . . . . . . Ignored by Resistances 48 | . . . . . . . . . . . . . 48 . . . . . Regen/Repaired (Parts) 291 | . . . . . . . 118 . . . . . . . 173 . . . Core Remaining (%) 56 | 100 . 100 . 19 . . 24 35 . . 63 . . 28 83 . . . Volleys Fired 697 | . 11 8 35 12 28 34 30 74 11 76 8 71 61 40 43 75 76 4 Largest 3 | . 2 2 2 2 3 3 3 3 3 3 2 3 3 3 3 3 3 1 Hottest 205 | . 136 136 136 124 194 205 205 134 84 94 122 175 142 171 171 112 152 94 Shots Fired 1678 | . 22 16 70 22 81 93 58 177 33 187 16 175 155 90 127 210 142 4 Gun 1368 | . . . 8 12 53 83 56 140 33 157 16 163 147 66 123 205 102 4 Cannon 283 | . 22 16 62 10 28 10 . 37 . 30 . 4 5 24 4 . 31 . Launcher 25 | . . . . . . . 2 . . . . 8 3 . . 3 9 . Special 2 | . . . . . . . . . . . . . . . . 2 . . Kinetic 1225 | . . . . . . . . 162 33 187 8 155 147 85 113 205 130 . Thermal 417 | . 22 16 70 22 81 93 56 15 . . 8 8 . 5 14 . 3 4 Explosive 20 | . . . . . . . 2 . . . . 6 3 . . 3 6 . Electromagnetic 14 | . . . . . . . . . . . . 6 5 . . . 3 . Robot Hit Streak 37 | . 7 7 8 3 8 32 10 14 8 20 17 30 16 25 13 37 32 4 Robot Miss Streak 13 | . 1 1 2 5 3 1 1 13 5 3 . 4 3 3 4 4 4 . Penetration Max 2 | . . . . . . . . 1 1 1 1 2 1 1 1 1 1 . Secondary Targets 27 | . . . . . . 1 . 1 1 6 1 4 4 2 4 3 . . Max Gunslinging Chain 1 | . . . . . . 1 . 1 1 1 1 1 1 1 1 1 . . Shots Hit Robots 1132 | . 14 12 32 9 55 69 45 113 27 129 16 130 106 67 72 148 82 6 Core Hits 576 | . 8 6 21 4 22 22 14 90 18 63 7 90 51 24 35 60 39 2 Critical Kills 27 | . . . . . . . . . . 2 . 7 3 . 6 8 1 . Critical Parts Destroyed 46 | . . . . . . . . . 1 4 . 12 8 . 6 9 6 . Critical Strikes 108 | . . . . 2 3 7 5 1 1 10 1 21 11 . 13 20 13 . Burn 18 | . . . . 2 3 7 5 . . . . . . . 1 . . . Destroy 81 | . . . . . . . . . 1 8 1 20 11 . 12 20 8 . Blast 8 | . . . . . . . . 1 . 2 . . . . . . 5 . Impale 1 | . . . . . . . . . . . . 1 . . . . . . Melee Attacks 30 | . . . . . . 4 . . 2 . . 11 . . 3 . 7 3 Impact 6 | . . . . . . 4 . . 2 . . . . . . . . . Slashing 3 | . . . . . . . . . . . . 3 . . . . . . Piercing 21 | . . . . . . . . . . . . 8 . . 3 . 7 3 Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 32775 | . 290 247 737 192 1035 1305 1149 2520 625 3331 422 5415 3020 1681 2211 5077 3263 255 Guns 22469 | . . . 84 68 614 1281 846 2067 625 2487 416 2826 2155 1212 2076 4210 1390 112 Cannons 4929 | . 290 247 653 124 421 24 . 453 . 844 . 28 170 469 135 . 1071 . Explosions 4911 | . . . . . . . 303 . . . . 2254 695 . . 867 792 . Melee 448 | . . . . . . . . . . . . 307 . . . . . 141 Ramming 18 | . . . . . . . . . . . 6 . . . . . 10 2 Kinetic 21488 | . . . . . . . . 2313 625 3331 189 2600 2155 1585 2019 4210 2461 . Thermal 5912 | . 290 247 737 192 1035 1305 846 207 . . 227 414 . 96 192 . 12 112 Explosive 4481 | . . . . . . . 303 . . . . 1916 695 . . 867 700 . Electromagnetic 428 | . . . . . . . . . . . . 178 170 . . . 80 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 114 | . . . . . . . . . . . . 114 . . . . . . Piercing 334 | . . . . . . . . . . . . 193 . . . . . 141 Highest Corruption 30 | . . . . . . . . . 2 2 2 14 15 15 9 2 23 30 Average Corruption 8 | . . . . . . . . . 1 2 2 6 14 15 4 1 13 23 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 192 | . . . . . . . . . 3 6 2 34 38 28 29 2 26 24 Message Errors 38 | . . . . . . . . . . 2 1 8 9 5 8 . 2 3 Matter Fused 41 | . . . . . . . . . 2 1 1 6 9 3 5 1 6 7 Heat Flow Errors 26 | . . . . . . . . . 1 2 . 7 2 4 4 . 1 5 Energy Discharges 20 | . . . . . . . . . . . . 5 3 3 2 . 4 3 Parts Rejected 6 | . . . . . . . . . . . . 2 1 . 1 . 1 1 Parts Fused 2 | . . . . . . . . . . . . . 1 . . 1 . . Data Loss (minor) 16 | . . . . . . . . . . . . 2 5 2 5 . . 2 Data Loss (major) 15 | . . . . . . . . . . 1 . . 3 4 1 . 5 1 Misfires 5 | . . . . . . . . . . . . 1 1 1 1 . 1 . Alerts 2 | . . . . . . . . . . . . . . 1 . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Weapon Failures 19 | . . . . . . . . . . . . 3 4 5 2 . 5 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 276 | . 3 . . . 17 . 3 12 . 6 . 117 18 12 . 7 18 63 Projectiles 68 | . 3 . . . 17 . . 12 . 6 . . . 12 . . 18 . Explosions 114 | . . . . . . . 3 . . . . 86 18 . . 7 . . Melee 94 | . . . . . . . . . . . . 31 . . . . . 63 Knockbacks 16 | . . . . . . . . 5 . 3 . . . 4 . . 4 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . 4 . 3 . . . 4 . . 4 . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 148 | . . . . . . . . . . 91 . 57 . . . . . . Shots 2 | . . . . . . . . . . 1 . 1 . . . . . . Rammed 7 | . . . . . . . . . . . 2 . . . . . 1 4 Targets Rammed 9 | . . . . . . . . . . . 2 . . . . . 3 4 Kicked 2 | . . . . . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 655 | . 45 63 . . 245 409 153 655 182 504 14 420 193 214 255 37 161 118 Average Temperature 98 | . 16 29 . . 84 154 54 167 63 121 8 81 49 79 81 15 27 44 Received Heat Transfer 4529 | . 27 54 141 . 351 252 225 549 117 784 30 177 468 504 75 262 372 141 Effects 30 | . . . . . . . . 26 . 4 . . . . . . . . Shutdowns 6 | . . . . . . . . 4 . 2 . . . . . . . . Energy Bleed 2 | . . . . . . . . 1 . 1 . . . . . . . . Interference 6 | . . . . . . . . 6 . . . . . . . . . . Matter Decay 2 | . . . . . . . . 1 . 1 . . . . . . . . Short Circuit 2 | . . . . . . . . 2 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . . Damage (major) 9 | . . . . . . . . 9 . . . . . . . . . . Damage (core) 2 | . . . . . . . . 2 . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . 1 . 1 . . . . . . Total Turns 19 | . . . . . . . . . . 8 . 11 . . . . . . Longest Duration 11 | . . . . . . . . . . 8 . 11 . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . . . Robots Melted 4 | . . . . . . 1 3 . . . . . . . . . . . Combat Hostiles 4 | . . . . . . 1 3 . . . . . . . . . . . Parts Melted 29 | . . 3 1 1 13 1 6 . . . . 1 . . 3 . . . Heat Transferred 11045 | . 518 444 1369 518 2331 1915 2072 444 . . 296 459 . 148 333 . 50 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Fac Res Gar Res Peak Influence 1305 | . 142 120 510 205 249 498 441 527 356 981 560 1019 1305 755 424 747 672 399 Initial 713 | . . 55 19 120 52 161 242 200 206 142 514 274 713 684 310 182 459 349 Average 376 | . 28 54 222 168 89 359 337 307 244 606 527 469 1014 685 239 343 570 357 Maximum Alert Level 4 | . . . 2 1 1 2 2 2 1 3 2 3 4 3 2 3 2 1 Low Security (%) 24 | 100 100 100 52 79 87 3 . 10 24 6 . 2 . . 37 17 . 3 Level 1 42 | . . . 23 20 12 86 76 64 75 11 . 57 . . 57 56 . 96 Level 2 21 | . . . 24 . . 10 23 24 . 52 100 24 . 43 5 21 100 . Level 3 9 | . . . . . . . . . . 28 . 14 55 56 . 4 . . Level 4 2 | . . . . . . . . . . . . . 45 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . . . 2 . 6 . 2 5 . . 2 9 . 4 5 4 . 3 Investigation 10 | . . . 2 . 1 . . 3 . . . 1 . 1 1 1 . . Extermination 10 | . . . . . . . . 2 . . . 3 . . 3 1 . 1 Reinforcement 16 | . . . . . 1 . 2 . . . 2 5 . 2 1 1 . 2 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . 4 . . . . . . . . 1 . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . 1 4 . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Fac Res Gar Res Distress Signals 13 | . . . 4 . 4 . 1 1 . . . 1 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 324 | . 5 4 19 5 12 19 12 32 8 31 2 53 23 10 18 29 23 19 Peak Tracking Total 15 | . 3 2 4 5 4 4 4 7 3 5 2 5 8 4 4 7 11 15 Tactical Retreats 20 | . . . 1 . . 1 . 2 . 3 . 1 2 . 1 4 2 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Fac Res Gar Res Traps Triggered 22 | . . . . . 1 3 . . 2 4 . 6 . . 1 1 4 . Indirectly 3 | . . . . . . . . . . . . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Fac Res Gar Res Machines Disabled 35 | . . 1 3 . 1 1 . 1 . 5 . 10 3 . 4 4 2 . Max in Single Turn 2 | . . 1 1 . 1 1 . 1 . 2 . 2 1 . 1 2 1 . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . Garrison Relay 6 | . . . . . . 1 . . . 2 . . 3 . . . . . Phase Generator 1 | . . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Fac Res Gar Res Machines Accessed 46 | . 1 1 4 . 4 . 3 7 1 2 . 4 1 2 5 4 2 5 Terminals 26 | . 1 . 3 . 2 . 2 5 . 2 . 2 1 . 1 1 2 4 Fabricators 2 | . . . . . . . . . . . . . . . 1 1 . . Repair Stations 6 | . . . . . . . 1 . . . . . . 1 2 1 . 1 Recycling Units 6 | . . . 1 . 1 . . 2 . . . 1 . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . 1 . . 1 . 1 . 1 . . Total Hacks 101 | . 2 1 6 . 8 . 9 12 1 5 . 8 2 4 13 7 4 19 Successful 41 | . 1 1 2 . 3 . 6 3 1 . . 4 . 2 9 4 1 4 Failed 60 | . 1 . 4 . 5 . 3 9 . 5 . 4 2 2 4 3 3 15 Catastrophic 16 | . . . 4 . 1 . 1 2 . 3 . 1 . . . 1 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 57 | . 2 . 6 . 8 . 5 11 . . . 5 . . 1 3 . 16 Terminals 66 | . 2 . 5 . 6 . 5 8 . 5 . 6 2 . 4 3 4 16 Fabricators 3 | . . . . . . . . . . . . . . . 2 1 . . Repair Stations 18 | . . . . . . . 4 . . . . . . 3 6 2 . 3 Recycling Units 8 | . . . 1 . 1 . . 4 . . . 1 . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . 1 . . 1 . 1 . 1 . . Terminal Hacks 6 | . 1 1 1 . . . . . . . . . . . 2 . 1 . Part Schematic 1 | . . . . . . . . . . . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 12 | . . . . . . . 4 . . . . . . 1 5 1 . 1 Scan Component 8 | . . . . . . . 2 . . . . . . 1 3 1 . 1 Repair 4 | . . . . . . . 2 . . . . . . . 2 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . . 1 . . 1 . 1 . 1 . . Unlock Access 4 | . . . . . 1 . . . 1 . . 1 . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 16 | . . . 1 . 2 . 2 3 . . . 3 . . 1 1 . 3 Terminals 11 | . . . . . 1 . 2 1 . . . 2 . . 1 1 . 3 Botnet 11 | . . . . . 1 . 2 1 . . . 2 . . 1 1 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 1 . 1 . . 2 . . . 1 . . . . . . Tunnel 5 | . . . 1 . 1 . . 2 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . 2 . 3 . 3 5 1 2 . 2 1 1 4 2 1 4 Full Trace Events 7 | . . . 1 . . . . 1 . 1 . . . 1 1 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . . . . . 128 . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . 2 . . . . . . . 2 . . . Time 175 | . . . . . . . 76 . . . . . . . 99 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Fac Res Gar Res Used RIF Installer 3 | . . . . . . 1 . . . 1 . . 1 . . . . . Signal Jammer 1 | . . . . . . . . . . 1 . . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . 1 . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . 2 . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . 2 . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . 2 . . go_dormant 1 | . . . . . . . . . . . . . . . . 1 . . formatsys_high 1 | . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 27 | . . . . . . 5 . . . 11 . . 11 . . . . . Machine Destruction 24 | . . . . . . 5 . . . 8 . . 11 . . . . . Programmers 3 | . . . . . . . . . . 3 . . . . . . . . Attached 1 | . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Fac Res Gar Res Total Allies 1 | . . . . . . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . . . . . . 1 . . Highest-Rated Group 56 | . . . . . . . . . . . . . . . . 56 . . Highest-Rated Ally 56 | . . . . . . . . . . . . . . . . 56 . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . . . . . . 2 . . Total Damage 76 | . . . . . . . . . . . . . . . . 76 . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Fac Res Gar Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Fac Res Gar Res Turns Passed 12865 | 88 371 596 415 68 774 891 395 1310 744 937 169 1500 700 505 1455 818 627 502 Spaces Moved 6380 | 66 200 357 178 18 416 473 170 509 370 467 81 674 336 200 684 418 282 481 Core 206 | 3 . . . . . . . 10 . . . . 1 . . . 3 189 Treads 2235 | . 182 357 178 18 63 19 . 91 233 198 81 674 141 . . . . . Legs 3150 | 63 18 . . . . 310 170 408 137 269 . . 194 200 684 418 279 . Wheels 497 | . . . . . 353 144 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 292 | . . . . . . . . . . . . . . . . . . 292 Fastest Speed 45 | 50 120 160 160 160 130 120 120 120 130 120 162 162 120 120 120 120 120 45 Average Speed 153 | 116 156 160 160 182 154 153 127 203 183 139 162 173 142 179 167 120 128 89 Slowest Speed 1000 | 120 160 160 160 240 320 320 190 1000 240 180 162 320 550 260 190 120 200 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 5 38 71 23 13 47 47 22 15 9 68 3 21 49 4 15 15 53 23 Regions Visited 18 Branch Regions 2 Pre-discovered Areas 5 | . . . 1 . 1 . . 2 . . . 1 . . . . . . Known Exits Taken 7 | . 1 . 1 . 1 . . . 1 . . 1 . . 1 1 . . Unknown Exits Taken 7 | 1 . 1 . 1 . . 1 1 . . 1 . . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . . Spaces Dug 22 | . . . . . . 2 . . 2 . . . . . 2 . 16 . Terrain Destroyed 417 | . . . . . 1 2 16 7 2 89 . 74 28 14 48 52 84 . Melee 8 | . . . . . . 2 . . 2 . . . . . 2 . 2 . Projectile 122 | . . . . . 1 . . 7 . 9 . 7 5 14 46 8 25 . AOE 285 | . . . . . . . 16 . . 79 . 67 23 . . 44 56 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Fac Res Gar Res Total 7979 | 74 238 366 242 32 488 561 299 645 407 597 102 830 422 262 899 575 403 537 Wait 253 | . . . 2 . 3 12 76 7 . 11 1 6 . . 106 22 6 1 Move 6358 | 65 199 356 177 17 415 472 169 508 369 465 80 673 334 199 683 417 281 479 Hop 1 | . . . . . . . . . . . . . . . . . . 1 Pick Up 132 | 3 13 . 7 . 13 10 8 15 4 4 5 9 4 1 13 11 4 8 Fast Attach 142 | 6 5 . 3 . 6 5 5 10 7 15 2 20 8 11 14 9 8 8 Attach 87 | . . . 2 3 6 3 5 6 . 1 2 10 9 7 2 8 14 9 Detach 43 | . 3 . 1 . 1 1 1 2 . . 1 11 1 4 2 2 4 9 Swap 82 | . 1 1 4 . 6 7 2 6 5 5 . 12 5 . 11 15 . 2 Drop 140 | . 6 1 11 . 10 13 3 17 9 15 1 6 . . 22 16 1 9 Fire 697 | . 11 8 35 12 28 34 30 74 11 76 8 71 61 40 43 75 76 4 Melee 30 | . . . . . . 4 . . 2 . . 11 . . 3 . 7 3 Ram 4 | . . . . . . . . . . . . . . . . . . 4 Kick 2 | . . . . . . . . . . . . . . . . . 2 . Crush 2 | . . . . . . . . . . . 2 . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Garrison (discovered 2 exits: [*Fac x2]) -6/Factory -5/Factory -5/Garrison -5/Factory -4/Factory -3/Research -3/Garrison -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 358 | -10/Materials | Identified exit to Mines 460 | -10/Materials | Entered Mines 572 | -10/Mines | Learned Materials non-interactive machine intel 949 | -10/Mines | Found the Drone Emporium 1041 | -10/Mines | Discovered new exit (range 8) 1056 | -10/Mines | Entered Materials 1056 | -9/Materials | Evolved 2 slots: Utility x2 1057 | -9/Materials | Loaded intel: 37 non-interactive machine locations 1288 | -9/Materials | Discovered new exit (range 15) 1320 | -9/Materials | Discovered new exit (range 14) 1326 | -9/Materials | Destroyed 7 combat bots 1373 | -9/Materials | Identified exit to Mines 1471 | -9/Materials | Entered Mines 1472 | -9/Mines | Assembled infested the area 1511 | -9/Mines | Discovered new exit (range 15) 1526 | -9/Mines | Core integrity fell below 50% 1536 | -9/Mines | Core integrity fell below 20% 1539 | -9/Mines | Entered Materials 1539 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1558 | -8/Materials | Lost 7 parts (1p4n1u1w) 1811 | -8/Materials | Build established: Tank 1862 | -8/Materials | Garrison activated, responded to threat 2035 | -8/Materials | Discovered new exit (range 13) 2225 | -8/Materials | Garrison activated, responded to threat 2286 | -8/Materials | Met 7R-MNS 2311 | -8/Materials | Identified exit to Garrison 2313 | -8/Materials | Entered Garrison 2313 | -8/Garrison | Warlord forces raided the area 2335 | -8/Garrison | Triggered checkpoint 2375 | -8/Garrison | Discovered new exit (range 5) 2465 | -8/Garrison | Triggered checkpoint 2491 | -8/Garrison | Triggered checkpoint 2499 | -8/Garrison | Garrison Relay disabled 2521 | -8/Garrison | Triggered checkpoint 2530 | -8/Garrison | Installed Relay Interface Framework 2769 | -8/Garrison | Triggered checkpoint 2896 | -8/Garrison | Build established: Scavenger-Tank 2907 | -8/Garrison | Triggered checkpoint 2967 | -8/Garrison | Triggered checkpoint 2967 | -8/Garrison | Warlord forces retreated 2997 | -8/Garrison | Discovered new exit (range 14) 3012 | -8/Garrison | Lost 3 parts (2u1w) 3204 | -8/Garrison | Entered Materials 3307 | -8/Materials | Build established: Scavenger-Gunner 3334 | -8/Materials | Repaired Carbon-fiber Leg 3373 | -8/Materials | Repaired Imp. Heat Sink 3482 | -8/Materials | Discovered new exit (range 13) 3483 | -8/Materials | Core integrity fell below 50% 3554 | -8/Materials | Lost 8 parts (1p3n1u3w) 3599 | -8/Materials | Entered Factory 3599 | -7/Factory | Evolved 2 slots: Utility x2 4025 | -7/Factory | Discovered new exit (range 15) 4566 | -7/Factory | Core integrity fell below 50% 4596 | -7/Factory | Lost 8 parts (4n2u2w) 4821 | -7/Factory | Discovered new exit (range 16) 4909 | -7/Factory | Entered another Factory area 4909 | -6/Factory | Evolved 2 slots: Utility x2 5650 | -6/Factory | Identified exit to Garrison 5653 | -6/Factory | Entered Garrison 5677 | -6/Garrison | Triggered checkpoint 5717 | -6/Garrison | Garrison Relay disabled 5748 | -6/Garrison | Build established: Gunner 5778 | -6/Garrison | Spotted B-75 Beast 5793 | -6/Garrison | Destroyed B-75 Beast 5809 | -6/Garrison | Triggered checkpoint 5833 | -6/Garrison | Triggered checkpoint 5867 | -6/Garrison | Lost 3 parts (1p1u1w) 5880 | -6/Garrison | Destroyed 9 combat bots 5967 | -6/Garrison | Discovered new exit (range 15) 5983 | -6/Garrison | Triggered checkpoint 6005 | -6/Garrison | Phase Generator disabled 6044 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 6257 | -6/Garrison | Discovered new exit (range 8) 6287 | -6/Garrison | Triggered checkpoint 6322 | -6/Garrison | Garrison Relay disabled 6460 | -6/Garrison | Build established: Mutant 6590 | -6/Garrison | Entered Factory 6691 | -6/Factory | Discovered new exit (range 5) 6759 | -6/Factory | Entered another Factory area 6759 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7085 | -5/Factory | Build established: Scavenger-Mutant 7532 | -5/Factory | Build established: Scavenger-Gunner 7565 | -5/Factory | Assembled infested ambush trap array 7596 | -5/Factory | Destroyed 7 combat bots 8076 | -5/Factory | System corruption reached 10% 8166 | -5/Factory | Spotted B-75 Beast 8177 | -5/Factory | Destroyed B-75 Beast 8257 | -5/Factory | Identified exit to Garrison 8259 | -5/Factory | Entered Garrison 8293 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 8360 | -5/Garrison | Lost 3 parts (1n1u1w) 8381 | -5/Garrison | Triggered checkpoint 8422 | -5/Garrison | Triggered checkpoint 8468 | -5/Garrison | Garrison Relay disabled 8503 | -5/Garrison | Garrison Relay disabled 8661 | -5/Garrison | Triggered checkpoint 8668 | -5/Garrison | Destroyed 11 combat bots 8673 | -5/Garrison | Lost 10 parts (1p3n2u4w) 8697 | -5/Garrison | Triggered checkpoint 8774 | -5/Garrison | Discovered new exit (range 11) 8807 | -5/Garrison | Triggered checkpoint 8834 | -5/Garrison | Garrison Relay disabled 8959 | -5/Garrison | Entered Factory 9001 | -5/Factory | Garrison activated, responded to threat 9062 | -5/Factory | Core integrity fell below 50% 9105 | -5/Factory | Lost 13 parts (1p6n2u4w) 9337 | -5/Factory | Build established: Scavenger-Mutant 9427 | -5/Factory | Discovered new exit (range 8) 9464 | -5/Factory | Entered another Factory area 9464 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9688 | -4/Factory | Build established: Scavenger-Gunner 9714 | -4/Factory | Repaired Graphene Brace 9740 | -4/Factory | Found Unknown Device 9740 | -4/Factory | Identified Launcher Loader 10146 | -4/Factory | Repaired Enh. Force Lance 10911 | -4/Factory | Discovered new exit (range 5) 10913 | -4/Factory | Identified exit to Research 10919 | -4/Factory | Entered Research 10919 | -3/Research | Evolved 2 slots: Utility x2 11321 | -3/Research | Found Fusion Bomb Launcher 11645 | -3/Research | Garrison activated, responded to threat 11658 | -3/Research | Lost 4 parts (1p2n1u) 11736 | -3/Research | Identified exit to Garrison 11737 | -3/Research | Entered Garrison 11942 | -3/Garrison | System corruption reached 10% 11966 | -3/Garrison | Spotted B-86 Titan 11974 | -3/Garrison | Triggered checkpoint 12020 | -3/Garrison | Destroyed B-86 Titan 12057 | -3/Garrison | Lost 19 parts (2p5n3u9w) 12073 | -3/Garrison | Triggered checkpoint 12208 | -3/Garrison | Build established: Scavenger-Mutant 12345 | -3/Garrison | Discovered new exit (range 10) 12360 | -3/Garrison | Identified exit to Research 12364 | -3/Garrison | Entered Research 12393 | -3/Research | Lost 5 parts (1p2n2u) 12781 | -3/Research | Core integrity fell below 50% 12844 | -3/Research | Core integrity fell below 20% 12865 | -3/Research | System corruption reached 30% 12866 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- K-01 Serf collects debris. System corrupted: Component data lost. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Targeting Computer destroyed. Dropped Hardcell Cannon. Acquired Railgun. Dropped Particle Reactor. Acquired Mic. Antimatter Reactor. K-01 Serf destroyed. System corrupted: Energy discharge (-35). Adv. Target Analyzer destroyed. Graphene Brace destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal R004. P-80 Master resets P-80 Master, system corruption cleaned. Adv. Target Analyzer destroyed. System corrupted: Matter fused (-7). P-80 Master resets P-80 Master, system corruption cleaned. P-80 Master resets G-67 Veteran, system corruption cleaned. Acquired Hyp. Railgun. Dropped Imp. Remote Datajack. 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""""??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 120 Energy Generation 23 Energy Capacity 340 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 100 Corruption Block 20 Armor Coverage 750 Resistance: TH 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 18 Target Analysis 12 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 2 Item Schematics ----------------- Hyp. Railgun | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaImprinterClaws Manual? 0 Play Time 02:23:40 Cumulative 216.3 hours Start 2024.08.17 @ 14:03:25 End 2024.08.17 @ 16:42:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 394 Rogue 392 Adventurer 2 Explorer 0 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 72 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3f949d7-ecd8-46df-8ff5-9fa59a87fca9