Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.04 @ 14:34:07 Player: CrossedViper Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (352) 1760 Value Destroyed (16936) 16936 Prototype IDs (112) 2240 Alien Tech Used (10) 2000 Bonus (45032) 45032 TOTAL SCORE: 79268 Bonus ------- High Alert Combat Kills 4740 Follower Combat Kills 3368 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 400 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -9676 Cogmind --------- Core Integrity 487/1600 Matter 63/300 Energy 366/380 System Corruption 0% Temperature Cool (12) Movement Hovering (55) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY (12) ----- Medium Storage Unit Experimental Targeting Computer Experimental Targeting Computer Armor Integrity Analyzer Experimental Weapon Cycler Zionite Shade Armor Zionite Shade Armor SHELL Armor > --- WEAPON (4) ------- Null Cannon > --- INVENTORY (8) ---- Experimental Power Amplifier Zionite Shade Armor Omega Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Dimensional Manipulator Spectral Analyzer Experimental Targeting Computer Armor Integrity Analyzer Experimental Weapon Cycler Experimental Focal Shield Beam Splitter AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Perforator Sigix Broadsword > --- INVENTORY -------- Centrium Heavy Armor Plating Transdimensional Reconstructor High-powered Transdimensional Reconstructor Null Cannon Plasma Lance [Rating: 243] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Combat Antigrav System Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Heavy Armor Plating Artifact Matter Drive Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Propulsion 4 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Utility 10 | . . . . . . 2 2 . . . . 2 . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . Weapon 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 453 | 6 3 15 4 19 7 14 12 4 . . 2 24 6 5 5 2 16 16 5 5 16 19 9 5 32 11 23 13 9 5 24 11 80 26 Power 38 | 1 1 1 2 1 1 . . . . . . 1 . . . . . . . . . 3 . . 5 1 . 2 3 2 . 4 10 . Engine 6 | 1 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Reactor 28 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . 5 1 . 1 2 1 . 4 10 . Propulsion 76 | 2 . 4 . 3 2 3 4 1 . . . 4 1 . . . 6 . 2 1 1 7 2 . 6 . 7 1 4 . . 2 11 2 Treads 40 | 2 . 4 . 3 2 3 4 1 . . . 3 1 . . . 6 . 2 1 1 3 2 . 2 . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Hover 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 7 1 4 . . 2 11 2 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 197 | 1 2 . . 8 . 4 5 1 . . 1 9 1 1 4 1 5 12 1 4 13 3 5 4 14 5 9 8 2 2 18 3 44 7 Device 90 | . . . . 2 . . 1 . . . . 2 1 1 . 1 2 10 . 1 8 2 3 1 10 2 4 1 1 1 14 . 18 4 Storage 10 | 1 2 . . 4 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . Processor 17 | . . . . . . . 1 . . . . 1 . . 3 . 1 . . . . . . 1 1 . 1 2 . . 1 1 4 . Hackware 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Protection 74 | . . . . 2 . 3 3 1 . . 1 6 . . . . 2 2 1 3 5 1 2 2 3 2 4 5 1 1 1 2 18 3 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Weapon 142 | 2 . 10 2 7 4 7 3 2 . . 1 10 4 4 1 1 5 4 2 . 2 6 2 1 7 5 7 2 . 1 6 2 15 17 Energy Gun 14 | . . 2 1 2 . 3 . . . . . . . . . . . . . . . . . . 3 2 . . . . . . 1 . Energy Cannon 29 | . . . . . . . 1 1 . . 1 . . . . . 1 2 1 . . 1 1 . . 1 1 2 . . 3 . 1 12 Ballistic Gun 55 | 2 . 8 1 4 2 4 2 1 . . . 6 2 3 1 1 4 2 . . 2 4 . 1 2 1 2 . . . . . . . Ballistic Cannon 13 | . . . . . 1 . . . . . . 2 . . . . . . . . . . . . 1 1 . . . . . . 5 3 Launcher 7 | . . . . 1 . . . . . . . 2 . 1 . . . . 1 . . 1 1 . . . . . . . . . . . Special Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 5 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . 2 1 2 Piercing Weapon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 67 | . . 1 . 3 . 2 . . . . . . . . 4 . 2 3 1 3 . . . . 9 1 5 3 3 3 4 3 16 1 Parts Lost 82 | . 1 1 1 3 2 . 1 3 . . . 10 . . . . . . 1 . 11 6 4 3 10 5 . . . . 2 3 10 5 Power 9 | . 1 . . . . . . . . . . 1 . . . . . . . . . 2 . . . 1 . . . . . 2 2 . Propulsion 18 | . . . . 2 1 . . . . . . 3 . . . . . . 1 . 3 . 1 . 3 1 . . . . . . 1 2 Utility 29 | . . . . 1 . . 1 1 . . . 3 . . . . . . . . 4 3 1 . 2 2 . . . . 2 1 6 2 Weapon 26 | . . 1 1 . 1 . . 2 . . . 3 . . . . . . . . 4 1 2 3 5 1 . . . . . . 1 1 Highest Loss Streak 8 | . 1 1 1 3 2 . 1 2 . . . 3 . . . . . . 1 . 8 3 4 2 6 3 . . . . 1 1 5 1 Average Slot Usage (%) 89 | . 99 99 100 99 98 96 93 90 92 92 92 88 91 91 92 93 93 94 93 94 86 73 87 89 73 82 81 86 82 80 80 80 82 74 Engine 1 | . 14 11 11 11 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 7 9 7 7 7 7 7 3 . . . . . . . . . . . . . . . 2 4 3 4 . . . Reactor 4 | . . . . . . . . . . . . 2 6 6 6 6 5 5 5 5 5 7 10 10 7 9 4 4 8 8 8 10 11 11 Treads 14 | . 28 33 33 33 33 26 22 23 23 23 23 16 6 6 6 6 12 23 22 23 17 8 14 15 12 . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . 6 6 6 6 3 . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 21 23 21 21 21 24 23 20 Device 5 | . . . . . . . . . . . . 5 4 4 2 6 5 5 5 5 5 12 14 11 12 14 10 6 8 10 14 11 13 9 Storage 12 | . 27 22 22 21 22 18 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 5 4 4 4 4 4 4 4 4 Processor 10 | . . . . . . . 6 7 7 7 7 12 13 13 17 20 17 17 17 17 13 10 10 10 13 14 12 16 13 10 8 10 14 15 Hackware 1 | . . . . . . 8 7 7 7 7 7 3 . . 3 6 1 . . . . . . . . . . . . . . . . . Protection 7 | . . . . . . 6 8 7 7 7 7 7 20 20 15 6 8 5 4 5 8 7 9 13 7 5 13 10 8 6 4 7 5 8 Energy Gun 1 | . . 7 11 8 2 7 . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Energy Cannon 1 | . . . . . . . 2 2 7 7 12 7 . . . . 1 . 6 11 6 2 5 1 . 4 2 2 . . . . . . Ballistic Gun 13 | . 28 25 22 23 21 14 18 18 15 15 9 7 19 19 19 20 21 22 11 11 12 10 10 13 3 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 14 13 8 7 8 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 163 | 10 40 48 48 83 100 103 113 120 120 120 123 127 125 125 125 116 126 128 125 125 133 150 157 138 145 106 127 127 129 149 153 139 163 147 Greatest Support 175 | 40 40 60 60 66 69 69 63 60 60 60 60 70 28 28 28 28 92 92 102 107 107 145 145 131 131 107 156 156 156 154 154 174 175 152 Greatest Overweight (x) 10 | . . 1 . 1 1 1 1 1 1 1 2 4 6 4 4 5 5 1 1 1 4 10 1 1 1 1 . . 1 . . . 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 1 1 4 4 3 4 3 1 . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 16 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 12 12 12 12 12 16 8 Average Capacity 17 | 5 15 16 16 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 12 12 12 12 12 12 10 8 Most Carried 20 | 4 11 15 16 20 18 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 19 12 12 12 12 12 12 12 8 Average Carried 15 | 1 8 11 15 16 15 19 19 19 20 20 19 14 15 19 19 19 19 18 20 18 17 16 18 19 18 11 11 11 10 11 11 8 8 6 Final Capacity 20 | 6 16 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 12 12 12 12 12 12 8 8 Final Carried 20 | 3 11 13 16 18 15 20 20 20 20 20 19 13 20 20 20 20 20 20 20 18 14 19 20 19 19 12 12 12 12 12 12 12 7 4 Class Distribution -------------------- 34% | Scavenger-Gunner 16% | Scavenger-Mutant 15% | Scavenger-Tank 6% | Generator-Mutant 5% | Alien-Gladiator 4% | Hauler-Mutant 3% | Hauler-Gunner 3% | Generator-Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Gunner | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Scout | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Generator-Gladiator | -2/Quarantine Alien-Gladiator | -2/Section 7 Alien-Gladiator | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 11280 | 272 157 381 157 673 361 770 552 243 60 . 60 512 199 305 50 15 342 502 139 . 563 524 326 187 373 36 412 153 80 50 289 191 1420 926 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19134 | 85 291 943 122 446 310 719 1142 399 72 . 67 1298 89 343 . . 322 581 427 . 894 1343 623 324 221 36 641 377 329 158 1527 1212 2951 842 Parts 1081 | 2 14 47 . 67 10 50 59 24 6 . 2 70 2 16 . . 16 16 17 . 38 73 22 17 6 1 56 15 27 7 75 89 203 34 Haulers Intercepted 9 | . 1 1 . . . 3 . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 1 . . Recyclers Shooed 9 | . . . . . 1 2 . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 222 | . . . . . . . . 23 6 . 15 . . 16 . . . 8 4 . 34 . 2 15 99 . . . . . . . . . Prevented 51 | . . . . . . . . . . . . . . . . . . 8 5 . 4 . 19 1 13 1 . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 287 | . 7 16 8 7 1 17 17 8 3 . 1 25 1 9 . . 3 7 10 . 14 17 8 5 3 1 9 5 2 1 20 18 31 13 Melee 85 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 9 5 2 1 20 18 22 7 Guns 115 | . 7 16 8 1 . 9 14 8 2 . . 4 1 6 . . 3 7 3 . 7 8 3 5 2 1 . . . . . . . . Cannons 51 | . . . . . . 8 3 . 1 . 1 13 . . . . . . 1 . 7 . 3 . 1 . . . . . . . 7 6 AOE 26 | . . . . 6 . . . . . . . 6 . 3 . . . . 6 . . 5 . . . . . . . . . . . . Classes Destroyed 24 | 1 5 2 1 2 1 3 1 2 . . . . 1 . . . 1 . . . . . . . 1 . . . . . 1 1 1 . Worker 20 | . 1 2 . . 2 4 1 . . . . 2 . . . . 1 . . . . 2 . . . . . . 1 . . 1 3 . Builder 8 | . . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . 1 . 1 . 1 1 . . Tunneler 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 9 | . 1 1 . . . 3 . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 1 . . Recycler 15 | 1 . 3 . . 2 . 2 . . . . 1 . . . . . . . . . 2 . . . . . . 1 1 . . 2 . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Turret 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 5 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Swarmer 63 | . 3 4 . . . 8 . 3 3 . . 6 . 7 . . . . 2 . 4 5 . . . . . . . 1 5 7 5 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 82 | . 4 7 . 1 . 4 9 2 . . 1 8 . . . . 2 4 3 . 6 7 6 . . . 2 5 . . 4 . 7 . Brawler 7 | . . . . . . 1 . . . . . 1 . . . . . . 2 . . . 1 . 1 . . . . . . . 1 . Duelist 5 | . . 1 . . . . 1 1 . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Sentry 34 | . . 4 . . . 3 5 . . . . 5 . . . . 1 1 1 . 1 . . 1 . 1 1 . . . 4 3 3 . Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . Hunter 15 | . . . . . . 1 . . . . . 2 . 2 . . . 2 . . . 4 . 2 . . . . . . . . 2 . Programmer 39 | . . . . . . . 2 1 . . . 3 . . . . . . . . 2 1 . 2 . . 6 . 2 . 3 7 10 . Behemoth 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Zionite 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assembled 14 | . . . 8 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 1 3 7 3 6 5 7 6 3 3 . 1 5 1 4 . . 2 4 9 . 8 6 4 2 1 1 5 3 5 1 6 6 5 4 Combat Bots Only 9 | . 3 5 3 6 1 6 5 3 3 . 1 5 1 4 . . 2 4 9 . 8 5 4 2 1 1 5 3 2 1 6 6 5 4 Max Kills in Single Turn 6 | 1 1 2 1 5 1 2 2 1 1 . 1 3 1 1 . . 2 2 3 . 1 6 1 1 1 1 1 1 1 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploded 5 | . . . . 4 . . . . . . . 3 . 1 . . . . 3 . . 5 . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 12 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 8R-AWN (-9/Exiles) EX-DEC (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) ME-RLN (-8/Mines) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 39292 | . 365 515 278 790 562 612 1144 577 230 . 430 2200 71 550 . . 701 483 247 . 1994 2015 1040 894 1760 814 823 464 381 659 3086 3596 6292 5719 Core 2507 | . 65 58 41 155 61 47 82 75 . . 20 162 . 45 . . 14 28 18 . 49 34 36 34 125 108 47 25 14 62 128 86 297 591 Absorbed by Shields 8887 | . . . . . . . . . . . . . . . . . . . . . . 312 79 . 142 . 646 88 346 390 1129 . 994 4761 Reduced by Siege Mode 98 | . . . . . . . . . . . . . . . . . . . . . . 40 26 32 . . . . . . . . . . Core Remaining (%) 72 | 100 74 . . . 21 91 . . . . 74 . . . . 75 . . . . 89 . . . . 65 . 94 . . 80 . . 30 Volleys Fired 858 | 3 33 44 24 73 38 53 48 18 7 . 9 67 3 19 . . 11 23 12 . 41 62 19 17 34 5 3 10 . . 5 . 69 108 Largest 4 | 2 2 3 3 3 3 3 3 3 3 . 3 3 3 3 . . 4 4 4 . 4 4 3 3 4 3 1 1 . . 1 . 1 1 Hottest 264 | 40 40 96 102 102 109 135 126 84 136 . 160 160 84 84 . . 184 127 231 . 231 168 148 93 264 256 105 130 . . 130 . 130 130 Shots Fired 1781 | 6 66 130 54 141 90 131 144 46 18 . 21 140 9 42 . . 44 86 27 . 127 108 53 37 51 15 3 10 . . 5 . 69 108 Gun 1300 | 6 66 130 54 138 87 96 123 46 14 . 8 41 9 35 . . 41 86 14 . 93 80 34 37 32 4 1 . . . . . 25 . Cannon 430 | . . . . . 3 35 21 . 4 . 13 95 . . . . 3 . 8 . 34 23 17 . 15 11 2 10 . . 5 . 23 108 Launcher 26 | . . . . 3 . . . . . . . 4 . 7 . . . . 5 . . 5 2 . . . . . . . . . . . Special 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 21 . Kinetic 1294 | 6 66 90 35 122 77 112 123 46 14 . 8 75 9 35 . . 41 86 14 . 93 80 34 37 33 5 1 . . . . . 17 35 Thermal 388 | . . 40 19 16 13 19 21 . 4 . 13 61 . . . . 3 . 6 . 28 . . . 18 10 2 10 . . 5 . 27 73 Explosive 24 | . . . . 3 . . . . . . . 4 . 7 . . . . 5 . . 5 . . . . . . . . . . . . Electromagnetic 75 | . . . . . . . . . . . . . . . . . . . 2 . 6 23 19 . . . . . . . . . 25 . Robot Hit Streak 42 | 2 7 12 9 10 7 10 18 22 5 . 8 25 5 6 . . 11 19 23 . 42 19 29 27 13 8 9 . . . . . 13 17 Robot Miss Streak 18 | 2 3 4 4 7 7 5 18 4 7 . 4 6 3 10 . . 4 1 1 . 2 2 1 2 2 1 . . . . . . 16 3 Penetration Max 2 | . . . . . 1 1 . . . . . 1 1 . . . 1 1 . . 1 1 1 1 1 . . . . . . . 1 2 Secondary Targets 18 | . 2 2 . . . . . 2 . . . . . 2 . . 2 3 . . 1 2 . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . . . . 1 . . 1 1 . . 1 1 . 1 1 . . . . . . . . . Shots Hit Robots 1547 | 3 40 85 36 92 53 79 102 42 13 . 13 89 7 24 . . 31 69 12 . 95 76 43 31 38 9 37 19 16 3 57 67 144 122 Core Hits 815 | 2 17 36 12 43 15 35 61 47 8 . 14 58 7 27 . . 13 21 27 . 31 46 19 12 17 3 20 11 8 2 34 30 74 65 Critical Hits 195 | . 1 1 . 6 12 16 3 . . . . 3 . 1 . . . 4 1 . 13 9 1 4 4 . 2 . . 1 13 8 40 52 Critical Kills 52 | . 1 . . 2 1 9 1 . . . . 2 . . . . . 1 . . . 5 . 2 1 . 1 . . 1 6 3 12 4 Critical Parts Destroyed 88 | . . 1 . 2 10 7 2 . . . . 1 . 1 . . . 3 1 . 6 4 . 2 3 . 1 . . . 5 5 18 16 Melee Attacks 491 | . . . . . 3 . . . . . . . 2 . . . . . . . . . . . . . 48 23 21 18 95 101 121 59 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 271 | . . . . . 3 . . . . . . . 2 . . . . . . . . . . . . . . . . 12 57 47 91 59 Piercing 220 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 23 21 6 38 54 30 . Sneak Attacks 35 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 1 2 2 3 6 18 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 9 2 . 16 21 17 . Damage Inflicted 57844 | 49 377 1219 480 1937 870 1499 1991 903 200 . 298 2754 149 710 . . 659 1736 967 . 2940 2655 1394 685 1253 293 1631 886 958 467 3799 4774 8967 10344 Guns 17062 | 49 377 1196 473 1424 696 925 1489 903 149 . 151 438 149 433 . . 573 1733 190 . 2012 1365 652 685 649 95 29 . . . . . 227 . Cannons 13536 | . . . . . 30 506 465 . 51 . 147 1698 . . . . 86 . 127 . 928 651 614 . 604 198 . . . . . . 168 7263 Explosions 2728 | . . . . 513 . . . . . . . 563 . 277 . . . . 650 . . 597 128 . . . . . . . . . . . Melee 24104 | . . . . . 140 . . . . . . . . . . . . . . . . . . . . . 1602 886 958 467 3799 4774 8416 3062 Ramming 258 | . . 23 7 . 4 68 37 . . . . 55 . . . . . 3 . . . 42 . . . . . . . . . . . 19 Kinetic 19568 | 49 377 656 266 1249 628 1209 1489 903 149 . 151 790 149 433 . . 573 1733 190 . 2012 1365 652 685 1012 125 29 . . . . . 168 2526 Thermal 9643 | . . 540 207 175 98 222 465 . 51 . 147 1346 . . . . 86 . 70 . 771 163 . . 241 168 . . . . . . 156 4737 Explosive 2437 | . . . . 513 . . . . . . . 563 . 277 . . . . 650 . . 434 . . . . . . . . . . . . Electromagnetic 1834 | . . . . . . . . . . . . . . . . . . . 57 . 157 651 742 . . . . . . . . . 227 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17136 | . . . . . 140 . . . . . . . . . . . . . . . . . . . . . . . . 467 2981 2913 7573 3062 Piercing 6968 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1602 886 958 . 818 1861 843 . Highest Corruption 8 | . . 1 1 1 5 . . 1 1 1 1 4 4 4 4 . . . . . . 1 1 2 6 6 8 8 2 2 . . . . Average Corruption 2 | . . 1 1 1 4 . . 1 1 1 1 2 4 4 4 . . . . . . 1 1 1 5 3 4 8 1 2 . . . . Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Effects 143 | . . 6 7 6 11 . . 4 . 1 1 13 18 20 2 . . . . . . 6 3 9 10 9 10 7 . . . . . . Message Errors 34 | . . 2 1 5 . . . 3 . . . 3 4 5 . . . . . . . 4 1 3 . 2 1 . . . . . . . Matter Fused 23 | . . . . . 5 . . . . . . 3 3 4 1 . . . . . . . . . 2 1 . 4 . . . . . . Heat Flow Errors 20 | . . . . . 1 . . . . . . 2 3 6 . . . . . . . . . 2 2 1 2 1 . . . . . . Energy Discharges 19 | . . . 2 . 1 . . 1 . . . 1 3 1 . . . . . . . 2 1 1 2 2 2 . . . . . . . Parts Rejected 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . Data Loss (minor) 20 | . . 1 3 1 . . . . . 1 1 1 4 1 1 . . . . . . . . 2 2 1 1 . . . . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Targeting Errors 17 | . . 3 . . 3 . . . . . . 2 1 2 . . . . . . . . 1 1 1 1 2 . . . . . . . Weapon Failures 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2665 | . . . . 31 44 10 . . . . . 24 . . . . . . 17 . 63 . 27 . 69 . 9 99 114 176 141 793 519 529 Projectiles 363 | . . . . . . 10 . . . . . 18 . . . . . . . . 63 . 27 . 69 . . . . . . . . 176 Explosions 54 | . . . . 31 . . . . . . . 6 . . . . . . 17 . . . . . . . . . . . . . . . Melee 2248 | . . . . . 44 . . . . . . . . . . . . . . . . . . . . . 9 99 114 176 141 793 519 353 Knockbacks 33 | . . . . . . 2 . . . . . 2 . . . . . . . . . . . . 7 . . . . . . . 1 21 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 30 | . . . . . . 2 . . . . . 2 . . . . . . . . . . . . 6 . . . . . . . 1 19 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Self-Inflicted Damage 271 | . . . . 16 . . . . . . . 45 . 43 . . . . . . . 114 44 . . . . . . . . . . 9 Shots 10 | . . . . 1 . . . . . . . 1 . 2 . . . . . . . 2 4 . . . . . . . . . . . Rammed 19 | . . 2 1 . 1 5 2 . . . . 4 . . . . . 1 . . . 2 . . . . . . . . . . . 1 Targets Rammed 22 | . . 3 1 . 1 7 2 . . . . 4 . . . . . 1 . . . 2 . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 371 | . 9 205 190 132 336 371 308 42 228 . 345 207 253 275 . . 63 360 252 . 213 36 4 142 132 77 129 74 . . . . 310 60 Average Temperature 86 | . 6 74 62 50 134 132 77 19 127 . 169 76 92 72 . . 24 100 119 . 80 14 4 68 49 77 71 74 . . . . 74 23 Received Heat Transfer 4524 | . 153 225 40 . . 198 507 120 . . 204 477 60 . . . 165 126 27 . 207 204 278 9 99 174 140 149 32 55 121 81 434 239 Effects 7 | . . . . . . 2 . . 1 . 1 . . 1 . . . 1 . . . . . . . . . . . . . . 1 . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . . . 2 1 2 2 . . . . . . . . . Total Turns 179 | . . . . . . . . . . . . . . . . . . . . . . 30 52 26 71 . . . . . . . . . Longest Duration 69 | . . . . . . . . . . . . . . . . . . . . . . 19 52 18 69 . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . . . . . . . 2 . Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . . . . . . . 2 . Parts Fried 22 | . . . . . . . . . . . . . . . . . . . . . . 4 9 . . . . . . . . . 9 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Melted 22 | . . . . 3 8 1 1 . . . . 8 . . . . . . . . . . . . . . 1 . . . . . . . Heat Transferred 9900 | . . 1147 444 370 119 407 900 . 100 . 300 2600 . . . . 100 . 100 . 1100 150 . . 384 222 . . . . . . 403 1054 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2314 | 5 176 392 128 . 26 408 407 . . . . 475 . . . . 426 . . . . 865 . . . . 1320 960 818 1012 1203 1492 2314 . Initial 941 | . 3 10 113 . . 9 75 . . . . 112 . . . . . . . . . . . . . . 50 742 540 459 569 715 941 . Average 415 | 3 57 132 40 . 17 183 160 . . . . 228 . . . . 245 . . . . 302 . . . . 678 829 607 650 939 1092 1532 . Maximum Alert Level 5 | . . 1 . . . 2 2 . . . . 2 . . . . 2 . . . . 3 . . . . 4 3 3 3 4 4 5 . Low Security (%) 40 | 100 100 66 100 . 100 53 67 . . . . 35 . . . . 33 . . . . 30 . . . . 22 . . . . . . . Level 1 21 | . . 33 . . . 45 26 . . . . 61 . . . . 62 . . . . 46 . . . . 3 . . . . . . . Level 2 5 | . . . . . . 1 6 . . . . 3 . . . . 4 . . . . 3 . . . . 18 . 90 54 9 . . . Level 3 13 | . . . . . . . . . . . . . . . . . . . . . . 19 . . . . 37 100 9 45 68 42 9 . Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . 22 57 12 . Level 5 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 1 2 . . . 1 4 . . . . 6 . . . . 2 . . . . 5 . . . . 7 1 3 7 6 4 8 . Investigation 10 | . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . 2 1 . 1 . Extermination 13 | . . . . . . . 1 . . . . 4 . . . . 1 . . . . . . . . . 2 . . . 2 1 2 . Reinforcement 15 | . 1 . . . . 1 1 . . . . 2 . . . . 1 . . . . 2 . . . . 1 1 . 3 1 . 1 . Assault 14 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 2 2 3 4 . Garrison 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 37 | . . 1 1 . . 2 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 1 4 . 22 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 694 | . 15 21 8 18 2 30 24 8 3 . 10 34 1 10 . . 19 9 7 . 18 21 9 5 65 9 59 12 21 30 59 54 73 40 Peak Tracking Total 16 | . 3 4 2 9 2 7 7 3 3 . 4 5 1 4 . . 5 5 9 . 5 6 4 2 13 7 9 6 13 14 16 12 11 9 Tactical Retreats 67 | . . 2 . 2 . 3 3 . . . . 2 . 1 . . . 3 . . 3 3 1 . 1 2 12 1 3 5 8 7 2 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 22 | . . 4 . . . . . . . . . 2 . . . . . . . . . 2 . . . . 3 . . . 3 1 7 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 15 1 2 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 57 | . . . 1 10 . 2 . . . . . 2 1 . . . 4 . 2 . . 12 . . 1 . . 1 . 5 8 . 5 3 Max in Single Turn 7 | . . . 1 2 . 1 . . . . . 1 1 . . . 1 . 1 . . 7 . . 1 . . 1 . 1 1 . 1 1 Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 36 | . 4 4 . 2 1 5 4 2 . 4 . 1 . . 1 . . 1 . 4 . . . 1 . . 1 1 . . . . . . Terminals 14 | . 4 2 . . 1 3 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Hacks 110 | . 12 7 . 2 3 23 11 2 . 24 . 2 . . 1 . . 1 . 17 . . . 1 . . 2 2 . . . . . . Successful 86 | . 5 5 . 2 2 17 5 2 . 24 . 1 . . 1 . . 1 . 17 . . . 1 . . 1 2 . . . . . . Failed 24 | . 7 2 . . 1 6 6 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Catastrophic 5 | . 1 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 145 | . 10 4 . 1 1 3 6 . . . . 2 . . . . 18 . . . . 7 . . 1 . 28 2 17 14 20 2 9 . Terminals 40 | . 12 4 . . 3 11 8 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Repair Stations 10 | . . 2 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Terminal Hacks 65 | . 5 1 . 2 2 5 3 2 . 24 . 1 . . 1 . . 1 . 17 . . . 1 . . . . . . . . . . Record 17 | . . . . 1 . . . . . 11 . . . . . . . . . 5 . . . . . . . . . . . . . . Part Schematic 11 | . 1 . . . . . . . . 5 . . . . 1 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 11 | . . 1 . . . 2 1 . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 10 | . . 2 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 5 | . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 5 | . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Terminals 3 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 2 . . . 5 4 . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 17 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 4 8 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 66 | . 1 . . . . 1 . . . 5 . . . . 1 . . . . 4 . . . . . . 25 . . 13 16 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Matter 212 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212 . . . . . . Time 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Parts Repaired 5 | . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 222 | . . 26 . . . 196 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 87 | . . . 3 . . . . . . . 1 . . . 7 . 2 . 2 . . 2 . . . . 6 . 3 . . 1 54 6 Largest Group 28 | . . . 3 3 . . . . . . 1 . . . 7 7 7 1 2 2 2 1 . . . . 4 . 1 2 . 1 28 5 Highest-Rated Group 3276 | . . . 40 40 . . . . . . 94 . . . 234 234 245 85 58 58 58 30 . . . . 289 . 27 244 . 32 3276 62 Highest-Rated Ally 268 | . . . 16 16 . . . . . . 94 . . . 40 40 85 85 29 29 29 30 . . . . 268 . 27 122 . 32 268 15 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 3 . 2 . . 1 . . Heavy 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 11 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 . . 1 5 . STAY 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 498 | . . . . 11 . . . . . . 21 . . . . . 61 1 . . 8 . . . . . 43 . . 14 . . 326 13 Total Damage 38609 | . . . . 105 . . . . . . 614 . . . . . 2204 66 . . 95 . . . . . 3665 . . 1072 . . 30534 254 Kills 144 | . . . . 1 . . . . . . 6 . . . . . 18 . . . . . . . . . 21 . . 6 . . 92 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 8 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . 1 . . . . 1 . . . . 1 2 . 1 . 1 1 . 2 . 1 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . Traps 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite Intel Received 22 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . 3 4 6 . 2 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . 1 . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 29735 | 97 603 989 1187 1662 380 1284 1100 909 643 166 373 1337 758 949 2302 374 900 1233 791 290 1207 766 557 1019 1142 621 686 234 289 285 954 607 2046 995 Spaces Moved 19923 | 56 300 475 687 813 136 526 489 466 346 93 177 586 499 626 1363 158 537 618 414 153 526 283 272 571 409 481 902 278 400 405 1158 850 2686 1184 Core 14 | 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8494 | 42 300 475 687 813 136 526 489 466 346 93 177 493 9 . . 116 107 618 414 153 526 264 272 571 401 . . . . . . . . . Legs 9 | . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . Wheels 3054 | . . . . . . . . . . . . 93 490 626 1363 42 430 . . . . 10 . . . . . . . . . . . . Hover 8352 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 481 902 278 400 405 1158 850 2686 1184 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 41 | 50 160 160 160 160 180 180 180 180 180 180 180 130 140 140 130 130 130 180 160 160 180 160 160 160 48 48 44 52 52 56 56 45 41 41 Average Speed 118 | 132 160 160 160 172 180 180 180 180 180 180 192 183 142 140 139 233 149 180 179 179 189 182 165 166 173 49 51 52 54 56 56 45 48 48 Slowest Speed 290 | 160 160 180 160 180 180 180 180 180 180 180 200 220 290 140 140 270 260 180 180 180 240 240 190 186 190 152 53 52 140 56 56 48 126 127 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . 1 1 Exploration Rate (%) 53 | 5 62 44 99 89 31 51 13 74 52 69 34 27 52 88 86 32 20 74 55 60 62 9 39 64 90 75 38 36 17 73 87 31 74 57 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 14 | . . 1 1 1 . . . . . 1 . . . 1 3 1 . . . 3 . . . . . . . . . . 2 . . . Known Exits Taken 8 | . . . . . 1 . 1 1 . . . 1 . . . . . . . . . . 1 . . . 1 1 . . 1 . . . Unknown Exits Taken 26 | 1 1 1 1 1 . 1 . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . 1 1 . 1 1 . Scrap Searched 34 | . . . 2 . 2 . . 2 3 . . . 6 2 4 1 . 2 4 . 3 . 2 . . 1 . . . . . . . . Spaces Dug 42 | . . . . 6 . . . . . . . . 1 . . . . . . . . 1 . . . . 3 9 2 5 5 1 7 2 Terrain Destroyed 423 | . . . . 25 22 9 . . . . . 9 1 26 . . 3 37 12 . 42 176 3 1 1 5 4 9 2 5 5 1 8 17 Melee 16 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . 2 5 2 1 2 1 Projectile 175 | . . . . 5 22 9 . . . . . 2 . 3 . . 3 37 2 . 42 4 3 1 1 5 2 9 . . 3 . 6 16 AOE 232 | . . . . 20 . . . . . . . 7 . 23 . . . . 10 . . 172 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 24093 | 73 365 609 728 955 189 751 603 499 352 92 191 713 535 664 1756 166 606 681 437 171 643 430 338 612 794 861 1068 339 444 441 1354 972 3222 1439 Wait 1833 | . 14 48 4 2 . 120 33 2 . . 2 21 17 13 378 1 25 4 . . 54 44 30 12 286 341 69 5 11 3 73 29 157 35 Move 19881 | 55 299 474 686 812 135 525 488 465 345 92 176 585 498 625 1354 157 536 617 413 152 525 283 271 570 408 480 901 277 399 404 1157 849 2685 1183 Hop 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Pick Up 235 | 8 12 14 6 28 2 16 8 5 . . . 5 6 1 6 3 5 9 . 4 4 9 6 4 14 4 13 4 2 4 4 2 22 5 Fast Attach 196 | 2 1 6 1 3 . 7 5 . . . 1 8 . . 3 . 11 4 4 5 . 13 2 1 11 7 9 4 6 6 22 7 42 5 Attach 171 | 4 1 7 2 8 6 4 5 3 . . 1 12 2 1 2 . 3 3 . 1 9 5 5 2 16 3 8 7 2 1 5 4 20 19 Detach 54 | . . . . . 1 . 1 . . . . 2 1 . . . . . . . 1 2 1 . 6 3 2 6 . . . 2 13 13 Swap 103 | . 1 2 1 8 1 3 2 1 . . . 4 4 4 . 2 2 9 2 . 7 1 2 2 6 1 6 2 1 . 7 . 19 3 Drop 299 | 1 4 11 3 21 2 16 11 3 . . 2 5 2 1 9 3 13 11 2 9 2 8 2 4 13 17 12 10 6 10 16 3 59 8 Fire 858 | 3 33 44 24 73 38 53 48 18 7 . 9 67 3 19 . . 11 23 12 . 41 62 19 17 34 5 3 10 . . 5 . 69 108 Melee 375 | . . . . . 3 . . . . . . . 2 . . . . . . . . . . . . . 35 14 17 13 65 74 93 59 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 20 | . . 3 1 . 1 7 2 . . . . 4 . . . . . 1 . . . 1 . . . . . . . . . . . . Escape Stasis 57 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 10 . . . . 2 43 . Rewire 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / Arm / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 16) 626 | -10/Materials | Discovered new exit (range 15) 677 | -10/Materials | Identified exit to Mines 701 | -10/Materials | Entered another Materials area 701 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 753 | -9/Materials | Repaired Assault Rifle 1003 | -9/Materials | Build established: Gunner 1126 | -9/Materials | Discovered new exit (range 3) 1179 | -9/Materials | Discovered new exit (range 13) 1690 | -9/Materials | Entered Mines 1808 | -9/Mines | Assembled infested the area 1813 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1847 | -9/Mines | Build established: Scavenger-Gunner 2008 | -9/Mines | Discovered new exit (range 10) 2053 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2170 | -9/Mines | Learned location of Storage (-9) 2315 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2387 | -9/Mines | Discovered new exit (range 5) 2400 | -9/Mines | Learned Materials stockpile data 2413 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2867 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2867 | -9/Mines | Discovered new exit (range 5) 2877 | -9/Mines | Entered Exiles 2877 | -9/Exiles | Accompanied by 3 allies 2917 | -9/Exiles | Met 8R-AWN 2943 | -9/Exiles | Met EX-HEX 3005 | -9/Exiles | Met EX-DEC 3013 | -9/Exiles | Learned location of Zion (-6) 3163 | -9/Exiles | Visited The Gauntlet 3492 | -9/Exiles | Met EX-BIN 3517 | -9/Exiles | Aligned with FarCom system 3519 | -9/Exiles | Given EX-Vault access code 3561 | -9/Exiles | Opened EX-Vault 3573 | -9/Exiles | Found Field Lobotomy Kit 3612 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3690 | -9/Exiles | Build established: Hauler-Gunner 3719 | -9/Exiles | Attacked by the Exiles 3854 | -9/Exiles | Core integrity fell below 50% 3877 | -9/Exiles | Lost 3 parts (2n1u) 3878 | -9/Exiles | Destroyed 8R-AWN 3902 | -9/Exiles | Found Prototype Processor 3911 | -9/Exiles | Found Prototype Protection 3914 | -9/Exiles | Found Prototype Ballistic Gun 3964 | -9/Exiles | Identified 8R-AWN's Boregun 4140 | -9/Exiles | Destroyed EX-DEC 4149 | -9/Exiles | Destroyed EX-HEX 4194 | -9/Exiles | Destroyed EX-BIN 4407 | -9/Exiles | Build established: Hauler-Mutant 4516 | -9/Exiles | Discovered new exit (range 15) 4539 | -9/Exiles | Entered Mines 4540 | -8/Mines | ME-RLN came to Exiles' defense 4596 | -8/Mines | ME-RLN assimilated allied T-07 Excavator 4636 | -8/Mines | ME-RLN assimilated allied K-01 Serf 4657 | -8/Mines | Destroyed ME-RLN 4732 | -8/Mines | Identified exit to Materials 4919 | -8/Mines | Entered Materials 4919 | -8/Materials | Evolved 2 slots: Utility x2 4946 | -8/Materials | Identified 8R-AWN's Armor/EX 4966 | -8/Materials | Build established: Hauler-Gunner 5590 | -8/Materials | Build established: Scavenger-Mutant 5943 | -8/Materials | Repaired Broken Cold Fusion Reactor 6020 | -8/Materials | Repaired Hvy. Assault Rifle 6054 | -8/Materials | Repaired Hvy. Assault Rifle 6087 | -8/Materials | Repaired Imp. Treads 6167 | -8/Materials | Discovered new exit (range 16) 6203 | -8/Materials | Entered Factory 6203 | -7/Factory | Evolved 2 slots: Utility x2 6623 | -7/Factory | Identified exit to Lower Caves 6688 | -7/Factory | Garrison activated, responded to threat 6835 | -7/Factory | Build established: Scavenger-Gunner 7117 | -7/Factory | Discovered new exit (range 15) 7303 | -7/Factory | Entered Lower Caves 7375 | -7/Lower Caves | Spotted B-75 Beast 7388 | -7/Lower Caves | Destroyed B-75 Beast 7726 | -7/Lower Caves | Identified exit to Lower Caves 8047 | -7/Lower Caves | Found Prototype Device 8212 | -7/Lower Caves | Entered another Lower Caves area 8275 | -7/Lower Caves | Discovered new exit (range 5) 8524 | -7/Lower Caves | Build established: Scavenger-Mutant 8777 | -7/Lower Caves | Discovered new exit (range 11) 8855 | -7/Lower Caves | Entered Data Miner 8855 | -7/Data Miner | Discovered new exit (range 6) 8890 | -7/Data Miner | Met Data Miner 8936 | -7/Data Miner | Learned location of Section 7 (-2) 8936 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8953 | -7/Data Miner | Received God Mode back door access code from Data Miner 9021 | -7/Data Miner | Entered Proximity Caves 9119 | -6/Proximity Caves | Escorted by Enhanced Grunt 9316 | -6/Proximity Caves | Discovered new exit (range 9) 9374 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9394 | -6/Proximity Caves | Entered Factory 9394 | -6/Factory | Evolved 2 slots: Utility x2 9581 | -6/Factory | Identified exit to Lower Caves 9815 | -6/Factory | Build established: Scavenger-Gunner 10419 | -6/Factory | Lost 3 parts (1n1u1w) 10570 | -6/Factory | Discovered new exit (range 15) 10731 | -6/Factory | Entered Lower Caves 10912 | -6/Lower Caves | Learned Factory trap positions 10964 | -6/Lower Caves | Build established: Scavenger-Tank 11280 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 11471 | -6/Lower Caves | Discovered new exit (range 14) 11489 | -6/Lower Caves | Entered another Lower Caves area 11924 | -6/Lower Caves | Learned 12 Factory zone layouts 12417 | -6/Lower Caves | Discovered new exit (range 13) 12438 | -6/Lower Caves | Entered Zion 12548 | -6/Zion | System corruption cleaned by Quarantine Array 12647 | -6/Zion | Discovered new exit (range 16) 13291 | -6/Zion | Learned location of Warlord (-4) 13341 | -6/Zion | Found Prototype Hackware 13341 | -6/Zion | Identified Exp. Hacking Suite 13344 | -6/Zion | Found Prototype Processor 13344 | -6/Zion | Identified Exp. Armor Integrity Analyzer 13354 | -6/Zion | Identified Exp. Targeting Computer 13357 | -6/Zion | Found Exp. Armor Integrity Analyzer 13596 | -6/Zion | Imprinted 13598 | -6/Zion | Declared Zion's savior 13649 | -6/Zion | Build established: Scavenger-Gunner 13730 | -6/Zion | Gained Derelict followers 14223 | -6/Zion | Given A8's code to call for help 14224 | -6/Zion | Given the Hacking Drone Bay 14225 | -6/Zion | Found Prototype Device 14740 | -6/Zion | Entered Proximity Caves 14740 | -5/Proximity Caves | Accompanied by 7 allies 15045 | -5/Proximity Caves | Discovered new exit (range 14) 15114 | -5/Proximity Caves | Entered Factory 15114 | -5/Factory | Accompanied by 7 allies 15114 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 15116 | -5/Factory | Loaded intel: 89 trap records 15324 | -5/Factory | Found Prototype Processor 15324 | -5/Factory | Identified Exp. Signal Interpreter 15580 | -5/Factory | Retrieved Zion intel report: Emergency Access 15581 | -5/Factory | Zion Heavy squad teleported in 15598 | -5/Factory | Zion Recon squad teleported in 15722 | -5/Factory | Discovered new exit (range 9) 15753 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15826 | -5/Factory | Discovered new exit (range 17) 15933 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 16014 | -5/Factory | Entered Upper Caves 16014 | -5/Upper Caves | Accompanied by 1 ally 16164 | -5/Upper Caves | Found Prototype Protection 16164 | -5/Upper Caves | Identified Zio. Weapon Casing 16176 | -5/Upper Caves | Identified Hacking Drone Bay 16282 | -5/Upper Caves | Encountered a Warlord checkpoint 16781 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17002 | -5/Upper Caves | Learned Factory terminal intel 17227 | -5/Upper Caves | Discovered new exit (range 10) 17247 | -5/Upper Caves | Entered another Upper Caves area 17347 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17392 | -5/Upper Caves | Destroyed 9 combat bots 17434 | -5/Upper Caves | Discovered new exit (range 22) 17798 | -5/Upper Caves | Found Alien Artifact 17798 | -5/Upper Caves | Identified Dimensional Node Initializer 17798 | -5/Upper Caves | Initialized slip node 17852 | -5/Upper Caves | Discovered new exit (range 14) 18038 | -5/Upper Caves | Entered Zhirov 18038 | -5/Zhirov | Accompanied by 2 allies 18038 | -5/Zhirov | Discovered new exit (range 3) 18071 | -5/Zhirov | Met Zhirov 18195 | -5/Zhirov | Found Alien Artifact 18195 | -5/Zhirov | Identified Integrated Dissipator 18195 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18219 | -5/Zhirov | Found Alien Artifact 18265 | -5/Zhirov | Learned location of Quarantine (-2) 18265 | -5/Zhirov | Learned location of Testing (-3) 18265 | -5/Zhirov | Learned location of Command (-1) 18276 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18328 | -5/Zhirov | Entered Proximity Caves 18328 | -4/Proximity Caves | Accompanied by 2 allies 18374 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 18891 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18959 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 18967 | -4/Proximity Caves | Destroyed 8 combat bots 19045 | -4/Proximity Caves | Spotted B-86 Titan 19291 | -4/Proximity Caves | Destroyed B-86 Titan 19317 | -4/Proximity Caves | Lost 8 parts (2n3u3w) 19365 | -4/Proximity Caves | Learned Research emergency access door positions 19483 | -4/Proximity Caves | Discovered new exit (range 22) 19535 | -4/Proximity Caves | Entered Factory 19535 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 19536 | -4/Factory | Loaded intel: 20 terminal locations 19557 | -4/Factory | Discovered new exit (range 20) 19571 | -4/Factory | Build established: Scavenger-Mutant 19710 | -4/Factory | Zion Heavy Resupply teleported in 19841 | -4/Factory | Found Gamma Bomb Array 19918 | -4/Factory | Lost 3 parts (2u1w) 19951 | -4/Factory | Zion Defense Resupply teleported in 20301 | -4/Factory | Entered Upper Caves 20302 | -4/Upper Caves | Identified exit to Upper Caves 20412 | -4/Upper Caves | Lost 4 parts (1n1u2w) 20670 | -4/Upper Caves | Encountered a Warlord checkpoint 20730 | -4/Upper Caves | Learned Research garrison access intel 20858 | -4/Upper Caves | Entered another Upper Caves area 20868 | -4/Upper Caves | Build established: Scavenger-Skirmisher 21252 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21329 | -4/Upper Caves | Encountered a Warlord checkpoint 21501 | -4/Upper Caves | Build established: Scavenger-Tank 21852 | -4/Upper Caves | Discovered new exit (range 13) 21877 | -4/Upper Caves | Entered Warlord 21930 | -4/Warlord | System corruption cleaned by Quarantine Array 22045 | -4/Warlord | Discovered new exit (range 60) 22065 | -4/Warlord | Build established: Scavenger-Mutant 22103 | -4/Warlord | Rebuked by Warlord 22119 | -4/Warlord | Opened Warlord's prototype stash 22128 | -4/Warlord | Warlord's base attacked by MAIN.C 22131 | -4/Warlord | Found Prototype Reactor 22137 | -4/Warlord | Found Prototype Device 22138 | -4/Warlord | Identified Exp. Phase Shifter 22148 | -4/Warlord | Found Prototype Processor 22148 | -4/Warlord | Identified Spectral Analyzer 22153 | -4/Warlord | Found Prototype Device 22153 | -4/Warlord | Identified System Purifier 22423 | -4/Warlord | Identified Vortex Chain Reactor 22478 | -4/Warlord | Warlord forces counterattacked 22522 | -4/Warlord | Spotted Striker 22555 | -4/Warlord | Spotted Striker 22637 | -4/Warlord | Spotted Striker 22637 | -4/Warlord | Spotted Striker 22644 | -4/Warlord | P-70 Sage assimilated allied H2-QXK(g) 22696 | -4/Warlord | Lost 6 parts (1n1u4w) 22729 | -4/Warlord | Identified Transdimensional Reconstructor 22729 | -4/Warlord | Warped through subspace 22755 | -4/Warlord | Lost 3 parts (2n1u) 22803 | -4/Warlord | Warlord base infiltrated, sounded retreat 23019 | -4/Warlord | Entered Proximity Caves 23291 | -3/Proximity Caves | Build established: Scavenger-Scout 23459 | -3/Proximity Caves | Spotted B-86 Titan 23506 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23610 | -3/Proximity Caves | Lost 3 parts (1p1n1u) 23634 | -3/Proximity Caves | Discovered new exit (range 10) 23640 | -3/Proximity Caves | Entered Research 23640 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 23641 | -3/Research | Identified exit to Armory 23641 | -3/Research | Identified exit to Testing 23643 | -3/Research | Loaded intel: 4 garrison access locations 23646 | -3/Research | Zion Experimental squad teleported in 23793 | -3/Research | Build established: Scavenger-Mutant 23864 | -3/Research | Zion Melee Resupply teleported in 23887 | -3/Research | Found Prototype Protection 23887 | -3/Research | Identified Zio. Shade Armor 23890 | -3/Research | Found Zio. Shade Armor 23893 | -3/Research | Found Zio. Shade Armor 23897 | -3/Research | Found Prototype Device 23897 | -3/Research | Identified Exp. Weapon Cycler 23927 | -3/Research | Zion Hacker squad teleported in 23931 | -3/Research | Garrison activated, responded to threat 23975 | -3/Research | Incoming investigation squad redirected 24070 | -3/Research | Retrieved Zion intel report: Main Access 24070 | -3/Research | Identified exit to Research 24101 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 24140 | -3/Research | First assault squad dispatched 24302 | -3/Research | Retrieved Zion intel report: Component Schematics 24311 | -3/Research | Retrieved Zion intel report: Prototype Schematics 24326 | -3/Research | Entered Testing 24357 | -3/Testing | Found Prototype Energy Cannon 24357 | -3/Testing | Identified Null Cannon 24480 | -3/Testing | Found Prototype Protection 24480 | -3/Testing | Identified SHELL Armor 24483 | -3/Testing | Found Prototype Protection 24483 | -3/Testing | Identified Hvy. Regenerative Plating 24487 | -3/Testing | Fabricated Hvy. Shock Bomb Launcher? 24536 | -3/Testing | Discovered exit to Research (range 22) 24560 | -3/Testing | Entered Research 24560 | -2/Research | Evolved 2 slots: Power x1, Utility x1 24608 | -2/Research | Spotted B-90 Cyclops 24649 | -2/Research | Spotted B-90 Cyclops 24704 | -2/Research | Garrison activated, responded to threat 24752 | -2/Research | Retrieved Zion intel report: Emergency Access 24753 | -2/Research | Zion Hover Resupply teleported in 24810 | -2/Research | First assault squad dispatched 24828 | -2/Research | Retrieved Zion intel report: Active Garrisons 24844 | -2/Research | Discovered new exit (range 8) 24845 | -2/Research | Retrieved Zion intel report: Unaware Analyses 24846 | -2/Research | Zion Heavy squad teleported in 24849 | -2/Research | Entered Quarantine 24849 | -2/Quarantine | Accompanied by 2 allies 24855 | -2/Quarantine | Found Alien Slashing Weapon 24855 | -2/Quarantine | Identified Sigix Broadsword 24865 | -2/Quarantine | Found Alien Artifact 24865 | -2/Quarantine | Identified Core Reset Matrix 24865 | -2/Quarantine | Used Core Reset Matrix 24869 | -2/Quarantine | Detected hypermatrix surge 24869 | -2/Quarantine | Sensed 9 artifacts in vicinity 24908 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 24910 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 24922 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 24935 | -2/Quarantine | Found Matter Drive 24962 | -2/Quarantine | Discovered new exit (range 10) 25002 | -2/Quarantine | Found Transdimensional Reconstructor 25009 | -2/Quarantine | Found Transdimensional Reconstructor 25011 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 25013 | -2/Quarantine | Found Transdimensional Reconstructor 25013 | -2/Quarantine | Warped through subspace 25062 | -2/Quarantine | Retrieved Zion intel report: Main Access 25062 | -2/Quarantine | Identified exit to Access 25093 | -2/Quarantine | Spotted Fortress 25099 | -2/Quarantine | First assault squad dispatched 25122 | -2/Quarantine | Incoming assault squad redirected 25124 | -2/Quarantine | Incoming assault squad redirected 25132 | -2/Quarantine | Discovered new exit (range 5) 25134 | -2/Quarantine | Entered Section 7 25135 | -2/Section 7 | Sensed 22 artifacts in vicinity 25143 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 25148 | -2/Section 7 | Build established: Generator-Gladiator 25245 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 25249 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 25255 | -2/Section 7 | Spotted S7 Guard 25255 | -2/Section 7 | Spotted B-90 Cyclops 25281 | -2/Section 7 | Found Core Membrane 25281 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 25331 | -2/Section 7 | Destroyed S7 Guard 25400 | -2/Section 7 | Spotted S7 Guard 25403 | -2/Section 7 | Destroyed S7 Guard 25412 | -2/Section 7 | Found Core Regenerator 25412 | -2/Section 7 | Used Core Regenerator, restored core integrity (+251) 25454 | -2/Section 7 | Found Prototype Device 25454 | -2/Section 7 | Identified Exp. Thermal Shield 25512 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 25537 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 25579 | -2/Section 7 | Found Integrated Dissipator 25579 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 25634 | -2/Section 7 | First assault squad dispatched 25654 | -2/Section 7 | Incoming assault squad redirected 25661 | -2/Section 7 | Found Integrated Reactor 25661 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25684 | -2/Section 7 | Incoming assault squad redirected 25688 | -2/Section 7 | Spotted Executioner 25688 | -2/Section 7 | Spotted Executioner 25707 | -2/Section 7 | Incoming investigation squad redirected 25722 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 25728 | -2/Section 7 | Spotted B-99 Colossus 25734 | -2/Section 7 | Spotted Alpha 7 25734 | -2/Section 7 | Spotted Alpha 7 25761 | -2/Section 7 | Found Integrated Reactor 25761 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25763 | -2/Section 7 | Found Integrated Reactor 25763 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25765 | -2/Section 7 | Found Integrated Reactor 25765 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25806 | -2/Section 7 | Found Integrated Dissipator 25815 | -2/Section 7 | Warped through subspace 25840 | -2/Section 7 | Found Transdimensional Reconstructor 25857 | -2/Section 7 | Spotted Executioner 25858 | -2/Section 7 | Spotted Executioner 25862 | -2/Section 7 | Spotted Striker 25862 | -2/Section 7 | Spotted Striker 25906 | -2/Section 7 | Destroyed Striker 25925 | -2/Section 7 | Destroyed Striker 25930 | -2/Section 7 | Warped through subspace 25967 | -2/Section 7 | Found Matter Drive 25971 | -2/Section 7 | Found Matter Drive 26044 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26083 | -2/Section 7 | Discovered exit to Access (range 8) 26088 | -2/Section 7 | Entered Access 26088 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 26164 | -1/Access | Spotted B-99 Colossus 26278 | -1/Access | Spotted B-99 Colossus 26588 | -1/Access | First assault squad dispatched 26679 | -1/Access | Discovered new exit (range 12) 26679 | -1/Access | Spotted B-99 Colossus 26679 | -1/Access | Spotted B-99 Colossus 26685 | -1/Access | Zion Zionite Resupply teleported in 26690 | -1/Access | Found Prototype Protection 26690 | -1/Access | Identified Zio. Heavy Carapace 26692 | -1/Access | Found Zio. Heavy Carapace 26695 | -1/Access | Entered Command 26722 | -1/Command | Build established: Alien-Gladiator 26833 | -1/Command | Spotted B-99 Colossus 26959 | -1/Command | Spotted B-99 Colossus 26992 | -1/Command | First assault squad dispatched 27019 | -1/Command | Spotted Alpha 7 27060 | -1/Command | Retrieved Zion intel report: Branch Access 27062 | -1/Command | Disengaged cave seal 27190 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 27330 | -1/Command | Found Zio. Shade Armor 27332 | -1/Command | Found Zio. Shade Armor 27334 | -1/Command | Found Zio. Shade Armor 27343 | -1/Command | Found Exp. Weapon Cycler 27356 | -1/Command | Spotted M Guard 27356 | -1/Command | Spotted M Guard 27357 | -1/Command | Spotted Combat Programmer 27357 | -1/Command | Spotted Combat Programmer 27358 | -1/Command | Disengaged cave seal 27388 | -1/Command | Combat Programmer assimilated allied 9E-H6K(Z) 27391 | -1/Command | Destroyed M Guard 27395 | -1/Command | Allies destroyed Combat Programmer 27406 | -1/Command | Destroyed M Guard 27410 | -1/Command | Allies destroyed Combat Programmer 27410 | -1/Command | All MAIN.C guards destroyed 27413 | -1/Command | Found Prototype Reactor 27413 | -1/Command | Identified Zero-point Reactor 27416 | -1/Command | Found Zero-point Reactor 27419 | -1/Command | Found Prototype Launcher 27421 | -1/Command | Found Prototype Device 27421 | -1/Command | Identified AEGIS Remote Shield 27425 | -1/Command | Found Zero-point Reactor 27427 | -1/Command | Lost 5 parts (1p4u) 27429 | -1/Command | Found Zero-point Reactor 27430 | -1/Command | Found AEGIS Remote Shield 27433 | -1/Command | Found Hvy. Regenerative Plating 27435 | -1/Command | Found Prototype Device 27435 | -1/Command | Identified Thermal Barrier 27476 | -1/Command | Met MAIN.C 27492 | -1/Command | Allies destroyed MAIN.C Shell 27492 | -1/Command | 0b10 Conduit disabled 27493 | -1/Command | MAIN.C activated Command garrisons 27518 | -1/Command | Allies destroyed MAIN.C 27531 | -1/Command | Found Prototype Protection 27531 | -1/Command | Identified Centrium Heavy Armor Plating 27539 | -1/Command | Found Prototype Ballistic Cannon 27618 | -1/Command | P-80 Master assimilated allied K-01 Serf 27695 | -1/Command | Found Prototype Reactor 27695 | -1/Command | Identified Singularity Reactor 27702 | -1/Command | Found Zero-point Reactor 27755 | -1/Command | Identified Omega Cannon 27873 | -1/Command | Found Prototype Ballistic Cannon 27873 | -1/Command | Identified Perforator 27875 | -1/Command | Found Prototype Device 27875 | -1/Command | Identified Beam Splitter 27878 | -1/Command | Found Prototype Device 27878 | -1/Command | Identified Exp. Focal Shield 27881 | -1/Command | Found Prototype Processor 27881 | -1/Command | Identified Exp. Core Analyzer 27883 | -1/Command | Found Exp. Targeting Computer 27889 | -1/Command | Found Exp. Focal Shield 28159 | -1/Command | Build established: Generator-Mutant 28301 | -1/Command | Spotted Alpha 7 28434 | -1/Command | Allies destroyed Alpha 7 28437 | -1/Command | Found Exp. Targeting Computer 28465 | -1/Command | Spotted B-99 Colossus 28485 | -1/Command | Allies destroyed B-99 Colossus 28523 | -1/Command | Found Prototype Device 28524 | -1/Command | Identified Adv. Kinecellerator 28710 | -1/Command | Found Zio. Shade Armor 28713 | -1/Command | Found Zio. Shade Armor 28715 | -1/Command | Found Zio. Shade Armor 28717 | -1/Command | Found Zio. Shade Armor 28732 | -1/Command | Found Zio. Shade Armor 28735 | -1/Command | Found Exp. Weapon Cycler 28737 | -1/Command | Warped through subspace to slip node 28737 | -1/Command | Discovered new exit (range 5) 28741 | -1/Command | Entered Access_0 28742 | -1/Access_0 | Sensed 4 artifacts in vicinity 28743 | -1/Access_0 | Met Architect 28753 | -1/Access_0 | Architect warped through subspace 28815 | -1/Access_0 | Architect warped through subspace 28868 | -1/Access_0 | Architect warped through subspace 28884 | -1/Access_0 | Destroyed A8 28917 | -1/Access_0 | Subspace Access Node disabled 28926 | -1/Access_0 | A6 warped into view 28934 | -1/Access_0 | Destroyed A6 28936 | -1/Access_0 | Subspace Access Node disabled 28952 | -1/Access_0 | Architect warped through subspace 29042 | -1/Access_0 | Found Exp. Thermal Shield 29067 | -1/Access_0 | Architect warped through subspace 29125 | -1/Access_0 | Subspace Access Node disabled 29132 | -1/Access_0 | Architect warped through subspace 29151 | -1/Access_0 | A5 warped into view 29176 | -1/Access_0 | Architect warped through subspace 29215 | -1/Access_0 | Destroyed A5 29297 | -1/Access_0 | Architect warped through subspace 29362 | -1/Access_0 | A4 warped into view 29375 | -1/Access_0 | Architect warped through subspace 29387 | -1/Access_0 | Architect warped through subspace 29391 | -1/Access_0 | Destroyed A4 29399 | -1/Access_0 | Architect warped through subspace 29413 | -1/Access_0 | Architect warped through subspace 29427 | -1/Access_0 | Subspace Access Node disabled 29428 | -1/Access_0 | Core integrity fell below 50% 29675 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 29679 | -1/Access_0 | Emitted hypermatrix ping 29684 | -1/Access_0 | Assembled emerged from beneath the floor 29731 | -1/Access_0 | Destroyed Architect 29732 | -1/Access_0 | Architect triggered a singularity event 29732 | -1/Access_0 | Warped through subspace to slip node 29732 | -1/Access_0 | Discovered new exit (range 8) 29736 | *** | Escaped singularity! Last Messages --------------- 29687_ Quantum Shear penetrates Workstation. 29702_ Quantum Shear penetrates Enhanced Grunt. 29702_ Quantum Shear penetrates Wall. 29704_ Penetrated by Quantum Shear. 29707_ Quantum Shear penetrates Wall. 29715_ Acquired 74 matter. 29724_ Penetrated by Quantum Shear. 29726_ Sigix Broadsword destroyed. 29728_ Architect suffers critical hit. 29728_ Destroyed Unknown Processor. 29729_ Penetrated by Quantum Shear. 29731_ Architect: "If I can't win, no one wins!" 29731_ Architect destroyed. 29732_ A0_COM: Initiating irreversible singularity event. Goodbye. 29732_ Warped through subspace, drawn to slip node. 29732_ EXIT=FOUND 29733_ A0_COM: 10. 29734_ A0_COM: 9. 29735_ A0_COM: 8. 29736_ A0_COM: 7. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 217 Coolant Potential 100 Energy Generation 162 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 40 Additional Mass Support 25 Armor Coverage 2100 Resistance: KI 30 Resistance: TH 75 Resistance: EX 90 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 90 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 24 Melee Accuracy 12 Armor Integrity Analysis 90 Recoil Reduction 4 Matter Filtering 50 Particle Charging 30 Kinecelleration 50 Offensive Hacking 16 Item Schematics ----------------- Hvy. Neutron Cannon | -2/Quarantine | Z-intel Adv. Core Analyzer | -2/Quarantine | Z-intel Adv. Reclamation Unit | -2/Quarantine | Z-intel Lrn. Proton Cannon | -2/Quarantine | Z-intel Gyrokinetic Inverter | -2/Quarantine | Z-intel Med. Storage Unit | -2/Quarantine | Z-intel Adv. Terrain Scan Processor | -2/Quarantine | Z-intel Imp. Thermal Shield | -2/Quarantine | Z-intel Chainsword | -2/Quarantine | Z-intel Imp. Maneuvering Thrusters | -2/Quarantine | Z-intel Imp. Power Shielding | -2/Quarantine | Z-intel Stasis Projector | -2/Quarantine | Z-intel Imp. Arc Projector | -2/Quarantine | Z-intel Point Defense Array | -2/Section 7 | Z-intel Imp. Hardlight Generator | -2/Section 7 | Z-intel Enh. Nova Cannon | -2/Section 7 | Z-intel Biometal Leg | -2/Section 7 | Z-intel Adv. Integration Mediator | -2/Section 7 | Z-intel Imp. Force Field | -2/Section 7 | Z-intel Com. Wheel | -2/Section 7 | Z-intel Hvy. Disruptor Cannon | -2/Section 7 | Z-intel Energy Filter | -2/Section 7 | Z-intel Enh. Quantum Rifle | -2/Section 7 | Z-intel Imp. System Restoration Module | -2/Section 7 | Z-intel Imp. Remote Datajack | -2/Section 7 | Z-intel Lgt. Antimatter Reactor | -2/Section 7 | Z-intel Imp. Propulsion Shielding | -2/Section 7 | Z-intel Imp. Weapon Shielding | -2/Section 7 | Z-intel Phase Gun | -2/Section 7 | Z-intel Robot Schematics ------------------ K-01 Serf | -2/Quarantine | Z-intel A-02 Transporter | -2/Quarantine | Z-intel H-88 Terminator | -2/Quarantine | Z-intel C-65 Expert | -2/Quarantine | Z-intel C-55 Analyst | -2/Section 7 | Z-intel H-77 Assassin | -2/Section 7 | Z-intel D-83 Annihilator | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel S-43 Plague | -2/Section 7 | Z-intel A-15 Conveyor | -2/Section 7 | Z-intel R-06 Scavenger | -2/Section 7 | Z-intel X-82 Rainmaker | -2/Section 7 | Z-intel Fabricated ------------ Hvy. Shock Bomb Launcher | x1 | -3/Testing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Core Membrane Core Regenerator Integrated Reactor Matter Drive High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteVariableMantle Manual? 0 Play Time 04:24:53 Cumulative 531.1 hours Start 2021.09.04 @ 06:37:24 End 2021.09.04 @ 14:34:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 380 Rogue 373 Adventurer 0 Explorer 7 Win Type 6 Total 29 Types 9/3/11/1/0/1/2/1/1 Lore% 87 Gallery% 95 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 252a8c21-ce01-4a3e-811e-6b364ce0f3a3