Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.04 @ 14:34:07

Player: CrossedViper

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (352)     1760
Value Destroyed (16936)    16936
Prototype IDs (112)        2240
Alien Tech Used (10)       2000
Bonus (45032)              45032
              TOTAL SCORE: 79268

 Bonus
-------
High Alert Combat Kills    4740
Follower Combat Kills      3368
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       400
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed Architect        15000
Win                        3000
Friendly Fire              -9676

 Cogmind 
---------
Core Integrity             487/1600
Matter                     63/300
Energy                     366/380
System Corruption          0%
Temperature                Cool (12)
Movement                   Hovering (55)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (3) --------
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION (6) ---
        Cooled Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Linear Gravjet
>              --- UTILITY (12) -----
        Medium Storage Unit
  Experimental Targeting Computer
  Experimental Targeting Computer
               Armor Integrity Analyzer
  Experimental Weapon Cycler
       Zionite Shade Armor
       Zionite Shade Armor
               SHELL Armor
>              --- WEAPON (4) -------
               Null Cannon
>              --- INVENTORY (8) ----
  Experimental Power Amplifier
       Zionite Shade Armor
               Omega Cannon

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION -------
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
>              --- UTILITY ----------
      Advanced Power Amplifier
        Medium Storage Unit
               Dimensional Manipulator
               Spectral Analyzer
  Experimental Targeting Computer
               Armor Integrity Analyzer
  Experimental Weapon Cycler
  Experimental Focal Shield
               Beam Splitter
               AEGIS Remote Shield
               Matter Drive
>              --- WEAPON -----------
               Perforator
               Sigix Broadsword
>              --- INVENTORY --------
               Centrium Heavy Armor Plating
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Null Cannon
               Plasma Lance
[Rating: 243]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Improved Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              Field Propulsion Array
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Heavy Armor Plating
  Artifact                 Matter Drive
Weapon                     Gauss Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  10   | .   .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   .   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             453  | 6   3   15  4   19  7   14  12  4   .   .   2   24  6   5   5   2   16  16  5   5   16  19  9   5   32  11  23  13  9   5   24  11  80  26  
  Power                    38   | 1   1   1   2   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   5   1   .   2   3   2   .   4   10  .   
    Engine                 6    | 1   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
    Reactor                28   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   5   1   .   1   2   1   .   4   10  .   
  Propulsion               76   | 2   .   4   .   3   2   3   4   1   .   .   .   4   1   .   .   .   6   .   2   1   1   7   2   .   6   .   7   1   4   .   .   2   11  2   
    Treads                 40   | 2   .   4   .   3   2   3   4   1   .   .   .   3   1   .   .   .   6   .   2   1   1   3   2   .   2   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   7   1   4   .   .   2   11  2   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  197  | 1   2   .   .   8   .   4   5   1   .   .   1   9   1   1   4   1   5   12  1   4   13  3   5   4   14  5   9   8   2   2   18  3   44  7   
    Device                 90   | .   .   .   .   2   .   .   1   .   .   .   .   2   1   1   .   1   2   10  .   1   8   2   3   1   10  2   4   1   1   1   14  .   18  4   
    Storage                10   | 1   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
    Processor              17   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   3   .   1   .   .   .   .   .   .   1   1   .   1   2   .   .   1   1   4   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             74   | .   .   .   .   2   .   3   3   1   .   .   1   6   .   .   .   .   2   2   1   3   5   1   2   2   3   2   4   5   1   1   1   2   18  3   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Weapon                   142  | 2   .   10  2   7   4   7   3   2   .   .   1   10  4   4   1   1   5   4   2   .   2   6   2   1   7   5   7   2   .   1   6   2   15  17  
    Energy Gun             14   | .   .   2   1   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   1   .   
    Energy Cannon          29   | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   1   2   1   .   .   1   1   .   .   1   1   2   .   .   3   .   1   12  
    Ballistic Gun          55   | 2   .   8   1   4   2   4   2   1   .   .   .   6   2   3   1   1   4   2   .   .   2   4   .   1   2   1   2   .   .   .   .   .   .   .   
    Ballistic Cannon       13   | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   5   3   
    Launcher               7    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   5   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   2   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  67   | .   .   1   .   3   .   2   .   .   .   .   .   .   .   .   4   .   2   3   1   3   .   .   .   .   9   1   5   3   3   3   4   3   16  1   
Parts Lost                 82   | .   1   1   1   3   2   .   1   3   .   .   .   10  .   .   .   .   .   .   1   .   11  6   4   3   10  5   .   .   .   .   2   3   10  5   
  Power                    9    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   2   2   .   
  Propulsion               18   | .   .   .   .   2   1   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   3   .   1   .   3   1   .   .   .   .   .   .   1   2   
  Utility                  29   | .   .   .   .   1   .   .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   4   3   1   .   2   2   .   .   .   .   2   1   6   2   
  Weapon                   26   | .   .   1   1   .   1   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   4   1   2   3   5   1   .   .   .   .   .   .   1   1   
  Highest Loss Streak      8    | .   1   1   1   3   2   .   1   2   .   .   .   3   .   .   .   .   .   .   1   .   8   3   4   2   6   3   .   .   .   .   1   1   5   1   
Average Slot Usage (%)     89   | .   99  99  100 99  98  96  93  90  92  92  92  88  91  91  92  93  93  94  93  94  86  73  87  89  73  82  81  86  82  80  80  80  82  74  
  Engine                   1    | .   14  11  11  11  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   7   9   7   7   7   7   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   3   4   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   2   6   6   6   6   5   5   5   5   5   7   10  10  7   9   4   4   8   8   8   10  11  11  
  Treads                   14   | .   28  33  33  33  33  26  22  23  23  23  23  16  6   6   6   6   12  23  22  23  17  8   14  15  12  .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  21  23  21  21  21  24  23  20  
  Device                   5    | .   .   .   .   .   .   .   .   .   .   .   .   5   4   4   2   6   5   5   5   5   5   12  14  11  12  14  10  6   8   10  14  11  13  9   
  Storage                  12   | .   27  22  22  21  22  18  15  15  15  15  15  13  13  13  13  13  11  11  11  11  11  10  10  10  10  5   4   4   4   4   4   4   4   4   
  Processor                10   | .   .   .   .   .   .   .   6   7   7   7   7   12  13  13  17  20  17  17  17  17  13  10  10  10  13  14  12  16  13  10  8   10  14  15  
  Hackware                 1    | .   .   .   .   .   .   8   7   7   7   7   7   3   .   .   3   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               7    | .   .   .   .   .   .   6   8   7   7   7   7   7   20  20  15  6   8   5   4   5   8   7   9   13  7   5   13  10  8   6   4   7   5   8   
  Energy Gun               1    | .   .   7   11  8   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   2   2   7   7   12  7   .   .   .   .   1   .   6   11  6   2   5   1   .   4   2   2   .   .   .   .   .   .   
  Ballistic Gun            13   | .   28  25  22  23  21  14  18  18  15  15  9   7   19  19  19  20  21  22  11  11  12  10  10  13  3   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   14  13  8   7   8   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             163  | 10  40  48  48  83  100 103 113 120 120 120 123 127 125 125 125 116 126 128 125 125 133 150 157 138 145 106 127 127 129 149 153 139 163 147 
  Greatest Support         175  | 40  40  60  60  66  69  69  63  60  60  60  60  70  28  28  28  28  92  92  102 107 107 145 145 131 131 107 156 156 156 154 154 174 175 152 
  Greatest Overweight (x)  10   | .   .   1   .   1   1   1   1   1   1   1   2   4   6   4   4   5   5   1   1   1   4   10  1   1   1   1   .   .   1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   1   1   1   1   4   4   3   4   3   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   16  16  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  12  12  12  12  12  12  16  8   
  Average Capacity         17   | 5   15  16  16  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  12  12  12  12  12  12  12  10  8   
  Most Carried             20   | 4   11  15  16  20  18  20  20  20  20  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  20  19  12  12  12  12  12  12  12  8   
  Average Carried          15   | 1   8   11  15  16  15  19  19  19  20  20  19  14  15  19  19  19  19  18  20  18  17  16  18  19  18  11  11  11  10  11  11  8   8   6   
  Final Capacity           20   | 6   16  16  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  12  12  12  12  12  12  12  8   8   
  Final Carried            20   | 3   11  13  16  18  15  20  20  20  20  20  19  13  20  20  20  20  20  20  20  18  14  19  20  19  19  12  12  12  12  12  12  12  7   4   

 Class Distribution 
--------------------
 34% | Scavenger-Gunner
 16% | Scavenger-Mutant
 15% | Scavenger-Tank
  6% | Generator-Mutant
  5% | Alien-Gladiator
  4% | Hauler-Mutant
  3% | Hauler-Gunner
  3% | Generator-Gladiator

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
     Scavenger-Gunner | -9/Mines
        Hauler-Mutant | -9/Exiles
        Hauler-Gunner | -8/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Gunner | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
     Scavenger-Gunner | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
       Scavenger-Tank | -6/Lower Caves
       Scavenger-Tank | -6/Lower Caves
     Scavenger-Gunner | -6/Zion
     Scavenger-Gunner | -5/Proximity Caves
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Gunner | -5/Zhirov
     Scavenger-Gunner | -4/Proximity Caves
     Scavenger-Mutant | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
       Scavenger-Tank | -4/Upper Caves
     Scavenger-Mutant | -4/Warlord
      Scavenger-Scout | -3/Proximity Caves
     Scavenger-Mutant | -3/Research
     Scavenger-Mutant | -3/Testing
     Scavenger-Mutant | -2/Research
  Generator-Gladiator | -2/Quarantine
      Alien-Gladiator | -2/Section 7
      Alien-Gladiator | -1/Access
     Generator-Mutant | -1/Command
     Generator-Mutant | -1/Access_0

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           11280 | 272  157  381  157  673  361  770  552  243  60   .    60   512  199  305  50   15   342  502  139  .    563  524  326  187  373  36   412  153  80   50   289  191  1420 926  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            19134 | 85   291  943  122  446  310  719  1142 399  72   .    67   1298 89   343  .    .    322  581  427  .    894  1343 623  324  221  36   641  377  329  158  1527 1212 2951 842  
  Parts                    1081  | 2    14   47   .    67   10   50   59   24   6    .    2    70   2    16   .    .    16   16   17   .    38   73   22   17   6    1    56   15   27   7    75   89   203  34   
Haulers Intercepted        9     | .    1    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Recyclers Shooed           9     | .    .    .    .    .    1    2    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      222   | .    .    .    .    .    .    .    .    23   6    .    15   .    .    16   .    .    .    8    4    .    34   .    2    15   99   .    .    .    .    .    .    .    .    .    
  Prevented                51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    5    .    4    .    19   1    13   1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  287  | .   7   16  8   7   1   17  17  8   3   .   1   25  1   9   .   .   3   7   10  .   14  17  8   5   3   1   9   5   2   1   20  18  31  13  
  Melee                    85   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   5   2   1   20  18  22  7   
  Guns                     115  | .   7   16  8   1   .   9   14  8   2   .   .   4   1   6   .   .   3   7   3   .   7   8   3   5   2   1   .   .   .   .   .   .   .   .   
  Cannons                  51   | .   .   .   .   .   .   8   3   .   1   .   1   13  .   .   .   .   .   .   1   .   7   .   3   .   1   .   .   .   .   .   .   .   7   6   
  AOE                      26   | .   .   .   .   6   .   .   .   .   .   .   .   6   .   3   .   .   .   .   6   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          24   | 1   5   2   1   2   1   3   1   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   
  Worker                   20   | .   1   2   .   .   2   4   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   3   .   
  Builder                  8    | .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   
  Tunneler                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   9    | .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Recycler                 15   | 1   .   3   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   2   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Turret                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Swarmer                  63   | .   3   4   .   .   .   8   .   3   3   .   .   6   .   7   .   .   .   .   2   .   4   5   .   .   .   .   .   .   .   1   5   7   5   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    82   | .   4   7   .   1   .   4   9   2   .   .   1   8   .   .   .   .   2   4   3   .   6   7   6   .   .   .   2   5   .   .   4   .   7   .   
  Brawler                  7    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
  Duelist                  5    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   34   | .   .   4   .   .   .   3   5   .   .   .   .   5   .   .   .   .   1   1   1   .   1   .   .   1   .   1   1   .   .   .   4   3   3   .   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Hunter                   15   | .   .   .   .   .   .   1   .   .   .   .   .   2   .   2   .   .   .   2   .   .   .   4   .   2   .   .   .   .   .   .   .   .   2   .   
  Programmer               39   | .   .   .   .   .   .   .   2   1   .   .   .   3   .   .   .   .   .   .   .   .   2   1   .   2   .   .   6   .   2   .   3   7   10  .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Demolisher      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Enhanced Hunter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Zionite                  8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-EX                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                14   | .   .   .   8   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   3   7   3   6   5   7   6   3   3   .   1   5   1   4   .   .   2   4   9   .   8   6   4   2   1   1   5   3   5   1   6   6   5   4   
  Combat Bots Only         9    | .   3   5   3   6   1   6   5   3   3   .   1   5   1   4   .   .   2   4   9   .   8   5   4   2   1   1   5   3   2   1   6   6   5   4   
Max Kills in Single Turn   6    | 1   1   2   1   5   1   2   2   1   1   .   1   3   1   1   .   .   2   2   3   .   1   6   1   1   1   1   1   1   1   1   1   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   4   .   .   .   .   .   .   .   3   .   1   .   .   .   .   3   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   1   
Uniques/NPCs Destroyed     12   | .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-BIN (-9/Exiles)
  ME-RLN (-8/Mines)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  A4 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Damage Taken               39292 | .     365   515   278   790   562   612   1144  577   230   .     430   2200  71    550   .     .     701   483   247   .     1994  2015  1040  894   1760  814   823   464   381   659   3086  3596  6292  5719  
  Core                     2507  | .     65    58    41    155   61    47    82    75    .     .     20    162   .     45    .     .     14    28    18    .     49    34    36    34    125   108   47    25    14    62    128   86    297   591   
  Absorbed by Shields      8887  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     312   79    .     142   .     646   88    346   390   1129  .     994   4761  
  Reduced by Siege Mode    98    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    26    32    .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         72    | 100   74    .     .     .     21    91    .     .     .     .     74    .     .     .     .     75    .     .     .     .     89    .     .     .     .     65    .     94    .     .     80    .     .     30    
Volleys Fired              858   | 3     33    44    24    73    38    53    48    18    7     .     9     67    3     19    .     .     11    23    12    .     41    62    19    17    34    5     3     10    .     .     5     .     69    108   
  Largest                  4     | 2     2     3     3     3     3     3     3     3     3     .     3     3     3     3     .     .     4     4     4     .     4     4     3     3     4     3     1     1     .     .     1     .     1     1     
  Hottest                  264   | 40    40    96    102   102   109   135   126   84    136   .     160   160   84    84    .     .     184   127   231   .     231   168   148   93    264   256   105   130   .     .     130   .     130   130   
Shots Fired                1781  | 6     66    130   54    141   90    131   144   46    18    .     21    140   9     42    .     .     44    86    27    .     127   108   53    37    51    15    3     10    .     .     5     .     69    108   
  Gun                      1300  | 6     66    130   54    138   87    96    123   46    14    .     8     41    9     35    .     .     41    86    14    .     93    80    34    37    32    4     1     .     .     .     .     .     25    .     
  Cannon                   430   | .     .     .     .     .     3     35    21    .     4     .     13    95    .     .     .     .     3     .     8     .     34    23    17    .     15    11    2     10    .     .     5     .     23    108   
  Launcher                 26    | .     .     .     .     3     .     .     .     .     .     .     .     4     .     7     .     .     .     .     5     .     .     5     2     .     .     .     .     .     .     .     .     .     .     .     
  Special                  25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     21    .     
  Kinetic                  1294  | 6     66    90    35    122   77    112   123   46    14    .     8     75    9     35    .     .     41    86    14    .     93    80    34    37    33    5     1     .     .     .     .     .     17    35    
  Thermal                  388   | .     .     40    19    16    13    19    21    .     4     .     13    61    .     .     .     .     3     .     6     .     28    .     .     .     18    10    2     10    .     .     5     .     27    73    
  Explosive                24    | .     .     .     .     3     .     .     .     .     .     .     .     4     .     7     .     .     .     .     5     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          75    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     6     23    19    .     .     .     .     .     .     .     .     .     25    .     
  Robot Hit Streak         42    | 2     7     12    9     10    7     10    18    22    5     .     8     25    5     6     .     .     11    19    23    .     42    19    29    27    13    8     9     .     .     .     .     .     13    17    
  Robot Miss Streak        18    | 2     3     4     4     7     7     5     18    4     7     .     4     6     3     10    .     .     4     1     1     .     2     2     1     2     2     1     .     .     .     .     .     .     16    3     
  Penetration Max          2     | .     .     .     .     .     1     1     .     .     .     .     .     1     1     .     .     .     1     1     .     .     1     1     1     1     1     .     .     .     .     .     .     .     1     2     
  Secondary Targets        18    | .     2     2     .     .     .     .     .     2     .     .     .     .     .     2     .     .     2     3     .     .     1     2     .     1     1     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     .     1     .     .     .     .     .     1     .     .     1     1     .     .     1     1     .     1     1     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1547  | 3     40    85    36    92    53    79    102   42    13    .     13    89    7     24    .     .     31    69    12    .     95    76    43    31    38    9     37    19    16    3     57    67    144   122   
  Core Hits                815   | 2     17    36    12    43    15    35    61    47    8     .     14    58    7     27    .     .     13    21    27    .     31    46    19    12    17    3     20    11    8     2     34    30    74    65    
  Critical Hits            195   | .     1     1     .     6     12    16    3     .     .     .     .     3     .     1     .     .     .     4     1     .     13    9     1     4     4     .     2     .     .     1     13    8     40    52    
  Critical Kills           52    | .     1     .     .     2     1     9     1     .     .     .     .     2     .     .     .     .     .     1     .     .     .     5     .     2     1     .     1     .     .     1     6     3     12    4     
  Critical Parts Destroyed 88    | .     .     1     .     2     10    7     2     .     .     .     .     1     .     1     .     .     .     3     1     .     6     4     .     2     3     .     1     .     .     .     5     5     18    16    
Melee Attacks              491   | .     .     .     .     .     3     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     48    23    21    18    95    101   121   59    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 271   | .     .     .     .     .     3     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    57    47    91    59    
  Piercing                 220   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    23    21    6     38    54    30    .     
  Sneak Attacks            35    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     2     2     3     6     18    .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Follow-up Attacks        72    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     9     2     .     16    21    17    .     
Damage Inflicted           57844 | 49    377   1219  480   1937  870   1499  1991  903   200   .     298   2754  149   710   .     .     659   1736  967   .     2940  2655  1394  685   1253  293   1631  886   958   467   3799  4774  8967  10344 
  Guns                     17062 | 49    377   1196  473   1424  696   925   1489  903   149   .     151   438   149   433   .     .     573   1733  190   .     2012  1365  652   685   649   95    29    .     .     .     .     .     227   .     
  Cannons                  13536 | .     .     .     .     .     30    506   465   .     51    .     147   1698  .     .     .     .     86    .     127   .     928   651   614   .     604   198   .     .     .     .     .     .     168   7263  
  Explosions               2728  | .     .     .     .     513   .     .     .     .     .     .     .     563   .     277   .     .     .     .     650   .     .     597   128   .     .     .     .     .     .     .     .     .     .     .     
  Melee                    24104 | .     .     .     .     .     140   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1602  886   958   467   3799  4774  8416  3062  
  Ramming                  258   | .     .     23    7     .     4     68    37    .     .     .     .     55    .     .     .     .     .     3     .     .     .     42    .     .     .     .     .     .     .     .     .     .     .     19    
  Kinetic                  19568 | 49    377   656   266   1249  628   1209  1489  903   149   .     151   790   149   433   .     .     573   1733  190   .     2012  1365  652   685   1012  125   29    .     .     .     .     .     168   2526  
  Thermal                  9643  | .     .     540   207   175   98    222   465   .     51    .     147   1346  .     .     .     .     86    .     70    .     771   163   .     .     241   168   .     .     .     .     .     .     156   4737  
  Explosive                2437  | .     .     .     .     513   .     .     .     .     .     .     .     563   .     277   .     .     .     .     650   .     .     434   .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          1834  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     57    .     157   651   742   .     .     .     .     .     .     .     .     .     227   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 17136 | .     .     .     .     .     140   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     467   2981  2913  7573  3062  
  Piercing                 6968  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1602  886   958   .     818   1861  843   .     
Highest Corruption         8     | .     .     1     1     1     5     .     .     1     1     1     1     4     4     4     4     .     .     .     .     .     .     1     1     2     6     6     8     8     2     2     .     .     .     .     
  Average Corruption       2     | .     .     1     1     1     4     .     .     1     1     1     1     2     4     4     4     .     .     .     .     .     .     1     1     1     5     3     4     8     1     2     .     .     .     .     
  Corruption Purged        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     
  Effects                  143   | .     .     6     7     6     11    .     .     4     .     1     1     13    18    20    2     .     .     .     .     .     .     6     3     9     10    9     10    7     .     .     .     .     .     .     
    Message Errors         34    | .     .     2     1     5     .     .     .     3     .     .     .     3     4     5     .     .     .     .     .     .     .     4     1     3     .     2     1     .     .     .     .     .     .     .     
    Matter Fused           23    | .     .     .     .     .     5     .     .     .     .     .     .     3     3     4     1     .     .     .     .     .     .     .     .     .     2     1     .     4     .     .     .     .     .     .     
    Heat Flow Errors       20    | .     .     .     .     .     1     .     .     .     .     .     .     2     3     6     .     .     .     .     .     .     .     .     .     2     2     1     2     1     .     .     .     .     .     .     
    Energy Discharges      19    | .     .     .     2     .     1     .     .     1     .     .     .     1     3     1     .     .     .     .     .     .     .     2     1     1     2     2     2     .     .     .     .     .     .     .     
    Parts Rejected         4     | .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     
    Data Loss (minor)      20    | .     .     1     3     1     .     .     .     .     .     1     1     1     4     1     1     .     .     .     .     .     .     .     .     2     2     1     1     .     .     .     .     .     .     .     
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Targeting Errors       17    | .     .     3     .     .     3     .     .     .     .     .     .     2     1     2     .     .     .     .     .     .     .     .     1     1     1     1     2     .     .     .     .     .     .     .     
    Weapon Failures        2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2665  | .     .     .     .     31    44    10    .     .     .     .     .     24    .     .     .     .     .     .     17    .     63    .     27    .     69    .     9     99    114   176   141   793   519   529   
  Projectiles              363   | .     .     .     .     .     .     10    .     .     .     .     .     18    .     .     .     .     .     .     .     .     63    .     27    .     69    .     .     .     .     .     .     .     .     176   
  Explosions               54    | .     .     .     .     31    .     .     .     .     .     .     .     6     .     .     .     .     .     .     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    2248  | .     .     .     .     .     44    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     99    114   176   141   793   519   353   
Knockbacks                 33    | .     .     .     .     .     .     2     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     1     21    
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  30    | .     .     .     .     .     .     2     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     1     19    
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      271   | .     .     .     .     16    .     .     .     .     .     .     .     45    .     43    .     .     .     .     .     .     .     114   44    .     .     .     .     .     .     .     .     .     .     9     
  Shots                    10    | .     .     .     .     1     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     2     4     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   19    | .     .     2     1     .     1     5     2     .     .     .     .     4     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     
Targets Rammed             22    | .     .     3     1     .     1     7     2     .     .     .     .     4     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3     | .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        371   | .     9     205   190   132   336   371   308   42    228   .     345   207   253   275   .     .     63    360   252   .     213   36    4     142   132   77    129   74    .     .     .     .     310   60    
  Average Temperature      86    | .     6     74    62    50    134   132   77    19    127   .     169   76    92    72    .     .     24    100   119   .     80    14    4     68    49    77    71    74    .     .     .     .     74    23    
  Received Heat Transfer   4524  | .     153   225   40    .     .     198   507   120   .     .     204   477   60    .     .     .     165   126   27    .     207   204   278   9     99    174   140   149   32    55    121   81    434   239   
  Effects                  7     | .     .     .     .     .     .     2     .     .     1     .     1     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Shutdowns              1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     2     2     .     .     .     .     .     .     .     .     .     
  Total Turns              179   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    52    26    71    .     .     .     .     .     .     .     .     .     
  Longest Duration         69    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    52    18    69    .     .     .     .     .     .     .     .     .     
Robots Corrupted           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     .     .     .     .     .     .     .     .     .     2     .     
  Combat Hostiles          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     .     .     .     .     .     .     .     .     .     2     .     
  Parts Fried              22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     9     .     .     .     .     .     .     .     .     .     9     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             22    | .     .     .     .     3     8     1     1     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Heat Transferred         9900  | .     .     1147  444   370   119   407   900   .     100   .     300   2600  .     .     .     .     100   .     100   .     1100  150   .     .     384   222   .     .     .     .     .     .     403   1054  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             2314 | 5    176  392  128  .    26   408  407  .    .    .    .    475  .    .    .    .    426  .    .    .    .    865  .    .    .    .    1320 960  818  1012 1203 1492 2314 .    
  Initial                  941  | .    3    10   113  .    .    9    75   .    .    .    .    112  .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   742  540  459  569  715  941  .    
  Average                  415  | 3    57   132  40   .    17   183  160  .    .    .    .    228  .    .    .    .    245  .    .    .    .    302  .    .    .    .    678  829  607  650  939  1092 1532 .    
Maximum Alert Level        5    | .    .    1    .    .    .    2    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    3    .    .    .    .    4    3    3    3    4    4    5    .    
  Low Security (%)         40   | 100  100  66   100  .    100  53   67   .    .    .    .    35   .    .    .    .    33   .    .    .    .    30   .    .    .    .    22   .    .    .    .    .    .    .    
  Level 1                  21   | .    .    33   .    .    .    45   26   .    .    .    .    61   .    .    .    .    62   .    .    .    .    46   .    .    .    .    3    .    .    .    .    .    .    .    
  Level 2                  5    | .    .    .    .    .    .    1    6    .    .    .    .    3    .    .    .    .    4    .    .    .    .    3    .    .    .    .    18   .    90   54   9    .    .    .    
  Level 3                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    37   100  9    45   68   42   9    .    
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    22   57   12   .    
  Level 5                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          57   | .    1    2    .    .    .    1    4    .    .    .    .    6    .    .    .    .    2    .    .    .    .    5    .    .    .    .    7    1    3    7    6    4    8    .    
  Investigation            10   | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    2    1    .    1    .    
  Extermination            13   | .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    2    1    2    .    
  Reinforcement            15   | .    1    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    1    .    3    1    .    1    .    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    2    2    3    4    .    
  Garrison                 5    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           37   | .   .   1   1   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   4   .   22  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              694  | .   15  21  8   18  2   30  24  8   3   .   10  34  1   10  .   .   19  9   7   .   18  21  9   5   65  9   59  12  21  30  59  54  73  40  
  Peak Tracking Total      16   | .   3   4   2   9   2   7   7   3   3   .   4   5   1   4   .   .   5   5   9   .   5   6   4   2   13  7   9   6   13  14  16  12  11  9   
  Tactical Retreats        67   | .   .   2   .   2   .   3   3   .   .   .   .   2   .   1   .   .   .   3   .   .   3   3   1   .   1   2   12  1   3   5   8   7   2   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            22   | .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   3   1   7   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   15  1   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          57   | .   .   .   1   10  .   2   .   .   .   .   .   2   1   .   .   .   4   .   2   .   .   12  .   .   1   .   .   1   .   5   8   .   5   3   
  Max in Single Turn       7    | .   .   .   1   2   .   1   .   .   .   .   .   1   1   .   .   .   1   .   1   .   .   7   .   .   1   .   .   1   .   1   1   .   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          36   | .   4   4   .   2   1   5   4   2   .   4   .   1   .   .   1   .   .   1   .   4   .   .   .   1   .   .   1   1   .   .   .   .   .   .   
  Terminals                14   | .   4   2   .   .   1   3   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                110  | .   12  7   .   2   3   23  11  2   .   24  .   2   .   .   1   .   .   1   .   17  .   .   .   1   .   .   2   2   .   .   .   .   .   .   
  Successful               86   | .   5   5   .   2   2   17  5   2   .   24  .   1   .   .   1   .   .   1   .   17  .   .   .   1   .   .   1   2   .   .   .   .   .   .   
  Failed                   24   | .   7   2   .   .   1   6   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Catastrophic           5    | .   1   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   145  | .   10  4   .   1   1   3   6   .   .   .   .   2   .   .   .   .   18  .   .   .   .   7   .   .   1   .   28  2   17  14  20  2   9   .   
  Terminals                40   | .   12  4   .   .   3   11  8   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          10   | .   .   2   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             65   | .   5   1   .   2   2   5   3   2   .   24  .   1   .   .   1   .   .   1   .   17  .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Record                   17   | .   .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   1   .   .   .   2   1   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   2   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                3    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   3   2   .   .   .   5   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  17   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   8   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   66   | .   1   .   .   .   .   1   .   .   .   5   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   25  .   .   13  16  .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Matter                 212  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   212 .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
Parts Repaired             5    | .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     222  | .   .   26  .   .   .   196 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Allies                          | -11   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Total Allies               87    | .     .     .     3     .     .     .     .     .     .     .     1     .     .     .     7     .     2     .     2     .     .     2     .     .     .     .     6     .     3     .     .     1     54    6     
  Largest Group            28    | .     .     .     3     3     .     .     .     .     .     .     1     .     .     .     7     7     7     1     2     2     2     1     .     .     .     .     4     .     1     2     .     1     28    5     
  Highest-Rated Group      3276  | .     .     .     40    40    .     .     .     .     .     .     94    .     .     .     234   234   245   85    58    58    58    30    .     .     .     .     289   .     27    244   .     32    3276  62    
  Highest-Rated Ally       268   | .     .     .     16    16    .     .     .     .     .     .     94    .     .     .     40    40    85    85    29    29    29    30    .     .     .     .     268   .     27    122   .     32    268   15    
Zionite Dispatches         10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     2     .     .     .     .     3     .     2     .     .     1     .     .     
  Heavy                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Recon                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Melee Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Defense Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Heavy Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Zionite Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Total Orders               11    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     1     .     1     .     .     1     5     .     
  STAY                     4     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  ROAM                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  FOLLOW                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  DROP                     4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     1     .     .     1     .     .     
  EXPLORE                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Ally Attacks               498   | .     .     .     .     11    .     .     .     .     .     .     21    .     .     .     .     .     61    1     .     .     8     .     .     .     .     .     43    .     .     14    .     .     326   13    
  Total Damage             38609 | .     .     .     .     105   .     .     .     .     .     .     614   .     .     .     .     .     2204  66    .     .     95    .     .     .     .     .     3665  .     .     1072  .     .     30534 254   
  Kills                    144   | .     .     .     .     1     .     .     .     .     .     .     6     .     .     .     .     .     18    .     .     .     .     .     .     .     .     .     21    .     .     6     .     .     92    .     
Allies Corrupted           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     8     .     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   .   1   .   1   1   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   
  Traps                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Zionite Intel Received     22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   3   4   6   .   2   .   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype Stockpiles     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Component Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unaware Schematics       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               29735 | 97   603  989  1187 1662 380  1284 1100 909  643  166  373  1337 758  949  2302 374  900  1233 791  290  1207 766  557  1019 1142 621  686  234  289  285  954  607  2046 995  
Spaces Moved               19923 | 56   300  475  687  813  136  526  489  466  346  93   177  586  499  626  1363 158  537  618  414  153  526  283  272  571  409  481  902  278  400  405  1158 850  2686 1184 
  Core                     14    | 14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   8494  | 42   300  475  687  813  136  526  489  466  346  93   177  493  9    .    .    116  107  618  414  153  526  264  272  571  401  .    .    .    .    .    .    .    .    .    
  Legs                     9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3054  | .    .    .    .    .    .    .    .    .    .    .    .    93   490  626  1363 42   430  .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    8352  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    481  902  278  400  405  1158 850  2686 1184 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            41    | 50   160  160  160  160  180  180  180  180  180  180  180  130  140  140  130  130  130  180  160  160  180  160  160  160  48   48   44   52   52   56   56   45   41   41   
  Average Speed            118   | 132  160  160  160  172  180  180  180  180  180  180  192  183  142  140  139  233  149  180  179  179  189  182  165  166  173  49   51   52   54   56   56   45   48   48   
  Slowest Speed            290   | 160  160  180  160  180  180  180  180  180  180  180  200  220  290  140  140  270  260  180  180  180  240  240  190  186  190  152  53   52   140  56   56   48   126  127  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    2    .    1    1    
Exploration Rate (%)       53    | 5    62   44   99   89   31   51   13   74   52   69   34   27   52   88   86   32   20   74   55   60   62   9    39   64   90   75   38   36   17   73   87   31   74   57   
  Regions Visited          34
    Branch Regions         24
  Pre-discovered Areas     14    | .    .    1    1    1    .    .    .    .    .    1    .    .    .    1    3    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    1    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    1    .    .    .    
  Unknown Exits Taken      26    | 1    1    1    1    1    .    1    .    .    1    1    1    .    1    1    1    1    1    1    1    1    1    1    .    1    1    1    .    .    1    1    .    1    1    .    
Scrap Searched             34    | .    .    .    2    .    2    .    .    2    3    .    .    .    6    2    4    1    .    2    4    .    3    .    2    .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 42    | .    .    .    .    6    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    3    9    2    5    5    1    7    2    
Terrain Destroyed          423   | .    .    .    .    25   22   9    .    .    .    .    .    9    1    26   .    .    3    37   12   .    42   176  3    1    1    5    4    9    2    5    5    1    8    17   
  Melee                    16    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    5    2    1    2    1    
  Projectile               175   | .    .    .    .    5    22   9    .    .    .    .    .    2    .    3    .    .    3    37   2    .    42   4    3    1    1    5    2    9    .    .    3    .    6    16   
  AOE                      232   | .    .    .    .    20   .    .    .    .    .    .    .    7    .    23   .    .    .    .    10   .    .    172  .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      24093 | 73   365  609  728  955  189  751  603  499  352  92   191  713  535  664  1756 166  606  681  437  171  643  430  338  612  794  861  1068 339  444  441  1354 972  3222 1439 
  Wait                     1833  | .    14   48   4    2    .    120  33   2    .    .    2    21   17   13   378  1    25   4    .    .    54   44   30   12   286  341  69   5    11   3    73   29   157  35   
  Move                     19881 | 55   299  474  686  812  135  525  488  465  345  92   176  585  498  625  1354 157  536  617  413  152  525  283  271  570  408  480  901  277  399  404  1157 849  2685 1183 
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  235   | 8    12   14   6    28   2    16   8    5    .    .    .    5    6    1    6    3    5    9    .    4    4    9    6    4    14   4    13   4    2    4    4    2    22   5    
  Fast Attach              196   | 2    1    6    1    3    .    7    5    .    .    .    1    8    .    .    3    .    11   4    4    5    .    13   2    1    11   7    9    4    6    6    22   7    42   5    
  Attach                   171   | 4    1    7    2    8    6    4    5    3    .    .    1    12   2    1    2    .    3    3    .    1    9    5    5    2    16   3    8    7    2    1    5    4    20   19   
  Detach                   54    | .    .    .    .    .    1    .    1    .    .    .    .    2    1    .    .    .    .    .    .    .    1    2    1    .    6    3    2    6    .    .    .    2    13   13   
  Swap                     103   | .    1    2    1    8    1    3    2    1    .    .    .    4    4    4    .    2    2    9    2    .    7    1    2    2    6    1    6    2    1    .    7    .    19   3    
  Drop                     299   | 1    4    11   3    21   2    16   11   3    .    .    2    5    2    1    9    3    13   11   2    9    2    8    2    4    13   17   12   10   6    10   16   3    59   8    
  Fire                     858   | 3    33   44   24   73   38   53   48   18   7    .    9    67   3    19   .    .    11   23   12   .    41   62   19   17   34   5    3    10   .    .    5    .    69   108  
  Melee                    375   | .    .    .    .    .    3    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    35   14   17   13   65   74   93   59   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    20    | .    .    3    1    .    1    7    2    .    .    .    .    4    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    10   .    .    .    .    2    43   .    
  Rewire                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / Min)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 5 exits: Res x3 / Arm / *Tes)
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 16)
    98 | -11/Scrapyard      | Entered Materials
   224 | -10/Materials      | Discovered new exit (range 10)
   303 | -10/Materials      | Build established: Mutant
   396 | -10/Materials      | Discovered new exit (range 16)
   626 | -10/Materials      | Discovered new exit (range 15)
   677 | -10/Materials      | Identified exit to Mines
   701 | -10/Materials      | Entered another Materials area
   701 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
   753 | -9/Materials       | Repaired Assault Rifle
  1003 | -9/Materials       | Build established: Gunner
  1126 | -9/Materials       | Discovered new exit (range 3)
  1179 | -9/Materials       | Discovered new exit (range 13)
  1690 | -9/Materials       | Entered Mines
  1808 | -9/Mines           | Assembled infested the area
  1813 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  1847 | -9/Mines           | Build established: Scavenger-Gunner
  2008 | -9/Mines           | Discovered new exit (range 10)
  2053 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2170 | -9/Mines           | Learned location of Storage (-9)
  2315 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  2387 | -9/Mines           | Discovered new exit (range 5)
  2400 | -9/Mines           | Learned Materials stockpile data
  2413 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2867 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2867 | -9/Mines           | Discovered new exit (range 5)
  2877 | -9/Mines           | Entered Exiles
  2877 | -9/Exiles          | Accompanied by 3 allies
  2917 | -9/Exiles          | Met 8R-AWN
  2943 | -9/Exiles          | Met EX-HEX
  3005 | -9/Exiles          | Met EX-DEC
  3013 | -9/Exiles          | Learned location of Zion (-6)
  3163 | -9/Exiles          | Visited The Gauntlet
  3492 | -9/Exiles          | Met EX-BIN
  3517 | -9/Exiles          | Aligned with FarCom system
  3519 | -9/Exiles          | Given EX-Vault access code
  3561 | -9/Exiles          | Opened EX-Vault
  3573 | -9/Exiles          | Found Field Lobotomy Kit
  3612 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3690 | -9/Exiles          | Build established: Hauler-Gunner
  3719 | -9/Exiles          | Attacked by the Exiles
  3854 | -9/Exiles          | Core integrity fell below 50%
  3877 | -9/Exiles          | Lost 3 parts (2n1u)
  3878 | -9/Exiles          | Destroyed 8R-AWN
  3902 | -9/Exiles          | Found Prototype Processor
  3911 | -9/Exiles          | Found Prototype Protection
  3914 | -9/Exiles          | Found Prototype Ballistic Gun
  3964 | -9/Exiles          | Identified 8R-AWN's Boregun
  4140 | -9/Exiles          | Destroyed EX-DEC
  4149 | -9/Exiles          | Destroyed EX-HEX
  4194 | -9/Exiles          | Destroyed EX-BIN
  4407 | -9/Exiles          | Build established: Hauler-Mutant
  4516 | -9/Exiles          | Discovered new exit (range 15)
  4539 | -9/Exiles          | Entered Mines
  4540 | -8/Mines           | ME-RLN came to Exiles' defense
  4596 | -8/Mines           | ME-RLN assimilated allied T-07 Excavator
  4636 | -8/Mines           | ME-RLN assimilated allied K-01 Serf
  4657 | -8/Mines           | Destroyed ME-RLN
  4732 | -8/Mines           | Identified exit to Materials
  4919 | -8/Mines           | Entered Materials
  4919 | -8/Materials       | Evolved 2 slots: Utility x2
  4946 | -8/Materials       | Identified 8R-AWN's Armor/EX
  4966 | -8/Materials       | Build established: Hauler-Gunner
  5590 | -8/Materials       | Build established: Scavenger-Mutant
  5943 | -8/Materials       | Repaired Broken Cold Fusion Reactor
  6020 | -8/Materials       | Repaired Hvy. Assault Rifle
  6054 | -8/Materials       | Repaired Hvy. Assault Rifle
  6087 | -8/Materials       | Repaired Imp. Treads
  6167 | -8/Materials       | Discovered new exit (range 16)
  6203 | -8/Materials       | Entered Factory
  6203 | -7/Factory         | Evolved 2 slots: Utility x2
  6623 | -7/Factory         | Identified exit to Lower Caves
  6688 | -7/Factory         | Garrison activated, responded to threat
  6835 | -7/Factory         | Build established: Scavenger-Gunner
  7117 | -7/Factory         | Discovered new exit (range 15)
  7303 | -7/Factory         | Entered Lower Caves
  7375 | -7/Lower Caves     | Spotted B-75 Beast
  7388 | -7/Lower Caves     | Destroyed B-75 Beast
  7726 | -7/Lower Caves     | Identified exit to Lower Caves
  8047 | -7/Lower Caves     | Found Prototype Device
  8212 | -7/Lower Caves     | Entered another Lower Caves area
  8275 | -7/Lower Caves     | Discovered new exit (range 5)
  8524 | -7/Lower Caves     | Build established: Scavenger-Mutant
  8777 | -7/Lower Caves     | Discovered new exit (range 11)
  8855 | -7/Lower Caves     | Entered Data Miner
  8855 | -7/Data Miner      | Discovered new exit (range 6)
  8890 | -7/Data Miner      | Met Data Miner
  8936 | -7/Data Miner      | Learned location of Section 7 (-2)
  8936 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8953 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9021 | -7/Data Miner      | Entered Proximity Caves
  9119 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9316 | -6/Proximity Caves | Discovered new exit (range 9)
  9374 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9394 | -6/Proximity Caves | Entered Factory
  9394 | -6/Factory         | Evolved 2 slots: Utility x2
  9581 | -6/Factory         | Identified exit to Lower Caves
  9815 | -6/Factory         | Build established: Scavenger-Gunner
 10419 | -6/Factory         | Lost 3 parts (1n1u1w)
 10570 | -6/Factory         | Discovered new exit (range 15)
 10731 | -6/Factory         | Entered Lower Caves
 10912 | -6/Lower Caves     | Learned Factory trap positions
 10964 | -6/Lower Caves     | Build established: Scavenger-Tank
 11280 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 11471 | -6/Lower Caves     | Discovered new exit (range 14)
 11489 | -6/Lower Caves     | Entered another Lower Caves area
 11924 | -6/Lower Caves     | Learned 12 Factory zone layouts
 12417 | -6/Lower Caves     | Discovered new exit (range 13)
 12438 | -6/Lower Caves     | Entered Zion
 12548 | -6/Zion            | System corruption cleaned by Quarantine Array
 12647 | -6/Zion            | Discovered new exit (range 16)
 13291 | -6/Zion            | Learned location of Warlord (-4)
 13341 | -6/Zion            | Found Prototype Hackware
 13341 | -6/Zion            | Identified Exp. Hacking Suite
 13344 | -6/Zion            | Found Prototype Processor
 13344 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 13354 | -6/Zion            | Identified Exp. Targeting Computer
 13357 | -6/Zion            | Found Exp. Armor Integrity Analyzer
 13596 | -6/Zion            | Imprinted
 13598 | -6/Zion            | Declared Zion's savior
 13649 | -6/Zion            | Build established: Scavenger-Gunner
 13730 | -6/Zion            | Gained Derelict followers
 14223 | -6/Zion            | Given A8's code to call for help
 14224 | -6/Zion            | Given the Hacking Drone Bay
 14225 | -6/Zion            | Found Prototype Device
 14740 | -6/Zion            | Entered Proximity Caves
 14740 | -5/Proximity Caves | Accompanied by 7 allies
 15045 | -5/Proximity Caves | Discovered new exit (range 14)
 15114 | -5/Proximity Caves | Entered Factory
 15114 | -5/Factory         | Accompanied by 7 allies
 15114 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 15116 | -5/Factory         | Loaded intel: 89 trap records
 15324 | -5/Factory         | Found Prototype Processor
 15324 | -5/Factory         | Identified Exp. Signal Interpreter
 15580 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 15581 | -5/Factory         | Zion Heavy squad teleported in
 15598 | -5/Factory         | Zion Recon squad teleported in
 15722 | -5/Factory         | Discovered new exit (range 9)
 15753 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 15826 | -5/Factory         | Discovered new exit (range 17)
 15933 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 16014 | -5/Factory         | Entered Upper Caves
 16014 | -5/Upper Caves     | Accompanied by 1 ally
 16164 | -5/Upper Caves     | Found Prototype Protection
 16164 | -5/Upper Caves     | Identified Zio. Weapon Casing
 16176 | -5/Upper Caves     | Identified Hacking Drone Bay
 16282 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16781 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17002 | -5/Upper Caves     | Learned Factory terminal intel
 17227 | -5/Upper Caves     | Discovered new exit (range 10)
 17247 | -5/Upper Caves     | Entered another Upper Caves area
 17347 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 17392 | -5/Upper Caves     | Destroyed 9 combat bots
 17434 | -5/Upper Caves     | Discovered new exit (range 22)
 17798 | -5/Upper Caves     | Found Alien Artifact
 17798 | -5/Upper Caves     | Identified Dimensional Node Initializer
 17798 | -5/Upper Caves     | Initialized slip node
 17852 | -5/Upper Caves     | Discovered new exit (range 14)
 18038 | -5/Upper Caves     | Entered Zhirov
 18038 | -5/Zhirov          | Accompanied by 2 allies
 18038 | -5/Zhirov          | Discovered new exit (range 3)
 18071 | -5/Zhirov          | Met Zhirov
 18195 | -5/Zhirov          | Found Alien Artifact
 18195 | -5/Zhirov          | Identified Integrated Dissipator
 18195 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 18219 | -5/Zhirov          | Found Alien Artifact
 18265 | -5/Zhirov          | Learned location of Quarantine (-2)
 18265 | -5/Zhirov          | Learned location of Testing (-3)
 18265 | -5/Zhirov          | Learned location of Command (-1)
 18276 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 18328 | -5/Zhirov          | Entered Proximity Caves
 18328 | -4/Proximity Caves | Accompanied by 2 allies
 18374 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves
 18891 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18959 | -4/Proximity Caves | Lost 3 parts (1n1u1w)
 18967 | -4/Proximity Caves | Destroyed 8 combat bots
 19045 | -4/Proximity Caves | Spotted B-86 Titan
 19291 | -4/Proximity Caves | Destroyed B-86 Titan
 19317 | -4/Proximity Caves | Lost 8 parts (2n3u3w)
 19365 | -4/Proximity Caves | Learned Research emergency access door positions
 19483 | -4/Proximity Caves | Discovered new exit (range 22)
 19535 | -4/Proximity Caves | Entered Factory
 19535 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 19536 | -4/Factory         | Loaded intel: 20 terminal locations
 19557 | -4/Factory         | Discovered new exit (range 20)
 19571 | -4/Factory         | Build established: Scavenger-Mutant
 19710 | -4/Factory         | Zion Heavy Resupply teleported in
 19841 | -4/Factory         | Found Gamma Bomb Array
 19918 | -4/Factory         | Lost 3 parts (2u1w)
 19951 | -4/Factory         | Zion Defense Resupply teleported in
 20301 | -4/Factory         | Entered Upper Caves
 20302 | -4/Upper Caves     | Identified exit to Upper Caves
 20412 | -4/Upper Caves     | Lost 4 parts (1n1u2w)
 20670 | -4/Upper Caves     | Encountered a Warlord checkpoint
 20730 | -4/Upper Caves     | Learned Research garrison access intel
 20858 | -4/Upper Caves     | Entered another Upper Caves area
 20868 | -4/Upper Caves     | Build established: Scavenger-Skirmisher
 21252 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21329 | -4/Upper Caves     | Encountered a Warlord checkpoint
 21501 | -4/Upper Caves     | Build established: Scavenger-Tank
 21852 | -4/Upper Caves     | Discovered new exit (range 13)
 21877 | -4/Upper Caves     | Entered Warlord
 21930 | -4/Warlord         | System corruption cleaned by Quarantine Array
 22045 | -4/Warlord         | Discovered new exit (range 60)
 22065 | -4/Warlord         | Build established: Scavenger-Mutant
 22103 | -4/Warlord         | Rebuked by Warlord
 22119 | -4/Warlord         | Opened Warlord's prototype stash
 22128 | -4/Warlord         | Warlord's base attacked by MAIN.C
 22131 | -4/Warlord         | Found Prototype Reactor
 22137 | -4/Warlord         | Found Prototype Device
 22138 | -4/Warlord         | Identified Exp. Phase Shifter
 22148 | -4/Warlord         | Found Prototype Processor
 22148 | -4/Warlord         | Identified Spectral Analyzer
 22153 | -4/Warlord         | Found Prototype Device
 22153 | -4/Warlord         | Identified System Purifier
 22423 | -4/Warlord         | Identified Vortex Chain Reactor
 22478 | -4/Warlord         | Warlord forces counterattacked
 22522 | -4/Warlord         | Spotted Striker
 22555 | -4/Warlord         | Spotted Striker
 22637 | -4/Warlord         | Spotted Striker
 22637 | -4/Warlord         | Spotted Striker
 22644 | -4/Warlord         | P-70 Sage assimilated allied H2-QXK(g)
 22696 | -4/Warlord         | Lost 6 parts (1n1u4w)
 22729 | -4/Warlord         | Identified Transdimensional Reconstructor
 22729 | -4/Warlord         | Warped through subspace
 22755 | -4/Warlord         | Lost 3 parts (2n1u)
 22803 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 23019 | -4/Warlord         | Entered Proximity Caves
 23291 | -3/Proximity Caves | Build established: Scavenger-Scout
 23459 | -3/Proximity Caves | Spotted B-86 Titan
 23506 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23610 | -3/Proximity Caves | Lost 3 parts (1p1n1u)
 23634 | -3/Proximity Caves | Discovered new exit (range 10)
 23640 | -3/Proximity Caves | Entered Research
 23640 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 23641 | -3/Research        | Identified exit to Armory
 23641 | -3/Research        | Identified exit to Testing
 23643 | -3/Research        | Loaded intel: 4 garrison access locations
 23646 | -3/Research        | Zion Experimental squad teleported in
 23793 | -3/Research        | Build established: Scavenger-Mutant
 23864 | -3/Research        | Zion Melee Resupply teleported in
 23887 | -3/Research        | Found Prototype Protection
 23887 | -3/Research        | Identified Zio. Shade Armor
 23890 | -3/Research        | Found Zio. Shade Armor
 23893 | -3/Research        | Found Zio. Shade Armor
 23897 | -3/Research        | Found Prototype Device
 23897 | -3/Research        | Identified Exp. Weapon Cycler
 23927 | -3/Research        | Zion Hacker squad teleported in
 23931 | -3/Research        | Garrison activated, responded to threat
 23975 | -3/Research        | Incoming investigation squad redirected
 24070 | -3/Research        | Retrieved Zion intel report: Main Access
 24070 | -3/Research        | Identified exit to Research
 24101 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 24140 | -3/Research        | First assault squad dispatched
 24302 | -3/Research        | Retrieved Zion intel report: Component Schematics
 24311 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
 24326 | -3/Research        | Entered Testing
 24357 | -3/Testing         | Found Prototype Energy Cannon
 24357 | -3/Testing         | Identified Null Cannon
 24480 | -3/Testing         | Found Prototype Protection
 24480 | -3/Testing         | Identified SHELL Armor
 24483 | -3/Testing         | Found Prototype Protection
 24483 | -3/Testing         | Identified Hvy. Regenerative Plating
 24487 | -3/Testing         | Fabricated Hvy. Shock Bomb Launcher?
 24536 | -3/Testing         | Discovered exit to Research (range 22)
 24560 | -3/Testing         | Entered Research
 24560 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 24608 | -2/Research        | Spotted B-90 Cyclops
 24649 | -2/Research        | Spotted B-90 Cyclops
 24704 | -2/Research        | Garrison activated, responded to threat
 24752 | -2/Research        | Retrieved Zion intel report: Emergency Access
 24753 | -2/Research        | Zion Hover Resupply teleported in
 24810 | -2/Research        | First assault squad dispatched
 24828 | -2/Research        | Retrieved Zion intel report: Active Garrisons
 24844 | -2/Research        | Discovered new exit (range 8)
 24845 | -2/Research        | Retrieved Zion intel report: Unaware Analyses
 24846 | -2/Research        | Zion Heavy squad teleported in
 24849 | -2/Research        | Entered Quarantine
 24849 | -2/Quarantine      | Accompanied by 2 allies
 24855 | -2/Quarantine      | Found Alien Slashing Weapon
 24855 | -2/Quarantine      | Identified Sigix Broadsword
 24865 | -2/Quarantine      | Found Alien Artifact
 24865 | -2/Quarantine      | Identified Core Reset Matrix
 24865 | -2/Quarantine      | Used Core Reset Matrix
 24869 | -2/Quarantine      | Detected hypermatrix surge
 24869 | -2/Quarantine      | Sensed 9 artifacts in vicinity
 24908 | -2/Quarantine      | Retrieved Zion intel report: Active Terminals
 24910 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 24922 | -2/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 24935 | -2/Quarantine      | Found Matter Drive
 24962 | -2/Quarantine      | Discovered new exit (range 10)
 25002 | -2/Quarantine      | Found Transdimensional Reconstructor
 25009 | -2/Quarantine      | Found Transdimensional Reconstructor
 25011 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 25013 | -2/Quarantine      | Found Transdimensional Reconstructor
 25013 | -2/Quarantine      | Warped through subspace
 25062 | -2/Quarantine      | Retrieved Zion intel report: Main Access
 25062 | -2/Quarantine      | Identified exit to Access
 25093 | -2/Quarantine      | Spotted Fortress
 25099 | -2/Quarantine      | First assault squad dispatched
 25122 | -2/Quarantine      | Incoming assault squad redirected
 25124 | -2/Quarantine      | Incoming assault squad redirected
 25132 | -2/Quarantine      | Discovered new exit (range 5)
 25134 | -2/Quarantine      | Entered Section 7
 25135 | -2/Section 7       | Sensed 22 artifacts in vicinity
 25143 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 25148 | -2/Section 7       | Build established: Generator-Gladiator
 25245 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 25249 | -2/Section 7       | Retrieved Zion intel report: Depthwide Sectors/-1
 25255 | -2/Section 7       | Spotted S7 Guard
 25255 | -2/Section 7       | Spotted B-90 Cyclops
 25281 | -2/Section 7       | Found Core Membrane
 25281 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 25331 | -2/Section 7       | Destroyed S7 Guard
 25400 | -2/Section 7       | Spotted S7 Guard
 25403 | -2/Section 7       | Destroyed S7 Guard
 25412 | -2/Section 7       | Found Core Regenerator
 25412 | -2/Section 7       | Used Core Regenerator, restored core integrity (+251)
 25454 | -2/Section 7       | Found Prototype Device
 25454 | -2/Section 7       | Identified Exp. Thermal Shield
 25512 | -2/Section 7       | Retrieved Zion intel report: Prototype Stockpiles
 25537 | -2/Section 7       | Retrieved Zion intel report: Unaware Schematics
 25579 | -2/Section 7       | Found Integrated Dissipator
 25579 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 25634 | -2/Section 7       | First assault squad dispatched
 25654 | -2/Section 7       | Incoming assault squad redirected
 25661 | -2/Section 7       | Found Integrated Reactor
 25661 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 25684 | -2/Section 7       | Incoming assault squad redirected
 25688 | -2/Section 7       | Spotted Executioner
 25688 | -2/Section 7       | Spotted Executioner
 25707 | -2/Section 7       | Incoming investigation squad redirected
 25722 | -2/Section 7       | Retrieved Zion intel report: Unaware Schematics
 25728 | -2/Section 7       | Spotted B-99 Colossus
 25734 | -2/Section 7       | Spotted Alpha 7
 25734 | -2/Section 7       | Spotted Alpha 7
 25761 | -2/Section 7       | Found Integrated Reactor
 25761 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 25763 | -2/Section 7       | Found Integrated Reactor
 25763 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 25765 | -2/Section 7       | Found Integrated Reactor
 25765 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 25806 | -2/Section 7       | Found Integrated Dissipator
 25815 | -2/Section 7       | Warped through subspace
 25840 | -2/Section 7       | Found Transdimensional Reconstructor
 25857 | -2/Section 7       | Spotted Executioner
 25858 | -2/Section 7       | Spotted Executioner
 25862 | -2/Section 7       | Spotted Striker
 25862 | -2/Section 7       | Spotted Striker
 25906 | -2/Section 7       | Destroyed Striker
 25925 | -2/Section 7       | Destroyed Striker
 25930 | -2/Section 7       | Warped through subspace
 25967 | -2/Section 7       | Found Matter Drive
 25971 | -2/Section 7       | Found Matter Drive
 26044 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 26083 | -2/Section 7       | Discovered exit to Access (range 8)
 26088 | -2/Section 7       | Entered Access
 26088 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 26164 | -1/Access          | Spotted B-99 Colossus
 26278 | -1/Access          | Spotted B-99 Colossus
 26588 | -1/Access          | First assault squad dispatched
 26679 | -1/Access          | Discovered new exit (range 12)
 26679 | -1/Access          | Spotted B-99 Colossus
 26679 | -1/Access          | Spotted B-99 Colossus
 26685 | -1/Access          | Zion Zionite Resupply teleported in
 26690 | -1/Access          | Found Prototype Protection
 26690 | -1/Access          | Identified Zio. Heavy Carapace
 26692 | -1/Access          | Found Zio. Heavy Carapace
 26695 | -1/Access          | Entered Command
 26722 | -1/Command         | Build established: Alien-Gladiator
 26833 | -1/Command         | Spotted B-99 Colossus
 26959 | -1/Command         | Spotted B-99 Colossus
 26992 | -1/Command         | First assault squad dispatched
 27019 | -1/Command         | Spotted Alpha 7
 27060 | -1/Command         | Retrieved Zion intel report: Branch Access
 27062 | -1/Command         | Disengaged cave seal
 27190 | -1/Command         | Retrieved Zion intel report: Prototype Stockpiles
 27330 | -1/Command         | Found Zio. Shade Armor
 27332 | -1/Command         | Found Zio. Shade Armor
 27334 | -1/Command         | Found Zio. Shade Armor
 27343 | -1/Command         | Found Exp. Weapon Cycler
 27356 | -1/Command         | Spotted M Guard
 27356 | -1/Command         | Spotted M Guard
 27357 | -1/Command         | Spotted Combat Programmer
 27357 | -1/Command         | Spotted Combat Programmer
 27358 | -1/Command         | Disengaged cave seal
 27388 | -1/Command         | Combat Programmer assimilated allied 9E-H6K(Z)
 27391 | -1/Command         | Destroyed M Guard
 27395 | -1/Command         | Allies destroyed Combat Programmer
 27406 | -1/Command         | Destroyed M Guard
 27410 | -1/Command         | Allies destroyed Combat Programmer
 27410 | -1/Command         | All MAIN.C guards destroyed
 27413 | -1/Command         | Found Prototype Reactor
 27413 | -1/Command         | Identified Zero-point Reactor
 27416 | -1/Command         | Found Zero-point Reactor
 27419 | -1/Command         | Found Prototype Launcher
 27421 | -1/Command         | Found Prototype Device
 27421 | -1/Command         | Identified AEGIS Remote Shield
 27425 | -1/Command         | Found Zero-point Reactor
 27427 | -1/Command         | Lost 5 parts (1p4u)
 27429 | -1/Command         | Found Zero-point Reactor
 27430 | -1/Command         | Found AEGIS Remote Shield
 27433 | -1/Command         | Found Hvy. Regenerative Plating
 27435 | -1/Command         | Found Prototype Device
 27435 | -1/Command         | Identified Thermal Barrier
 27476 | -1/Command         | Met MAIN.C
 27492 | -1/Command         | Allies destroyed MAIN.C Shell
 27492 | -1/Command         | 0b10 Conduit disabled
 27493 | -1/Command         | MAIN.C activated Command garrisons
 27518 | -1/Command         | Allies destroyed MAIN.C
 27531 | -1/Command         | Found Prototype Protection
 27531 | -1/Command         | Identified Centrium Heavy Armor Plating
 27539 | -1/Command         | Found Prototype Ballistic Cannon
 27618 | -1/Command         | P-80 Master assimilated allied K-01 Serf
 27695 | -1/Command         | Found Prototype Reactor
 27695 | -1/Command         | Identified Singularity Reactor
 27702 | -1/Command         | Found Zero-point Reactor
 27755 | -1/Command         | Identified Omega Cannon
 27873 | -1/Command         | Found Prototype Ballistic Cannon
 27873 | -1/Command         | Identified Perforator
 27875 | -1/Command         | Found Prototype Device
 27875 | -1/Command         | Identified Beam Splitter
 27878 | -1/Command         | Found Prototype Device
 27878 | -1/Command         | Identified Exp. Focal Shield
 27881 | -1/Command         | Found Prototype Processor
 27881 | -1/Command         | Identified Exp. Core Analyzer
 27883 | -1/Command         | Found Exp. Targeting Computer
 27889 | -1/Command         | Found Exp. Focal Shield
 28159 | -1/Command         | Build established: Generator-Mutant
 28301 | -1/Command         | Spotted Alpha 7
 28434 | -1/Command         | Allies destroyed Alpha 7
 28437 | -1/Command         | Found Exp. Targeting Computer
 28465 | -1/Command         | Spotted B-99 Colossus
 28485 | -1/Command         | Allies destroyed B-99 Colossus
 28523 | -1/Command         | Found Prototype Device
 28524 | -1/Command         | Identified Adv. Kinecellerator
 28710 | -1/Command         | Found Zio. Shade Armor
 28713 | -1/Command         | Found Zio. Shade Armor
 28715 | -1/Command         | Found Zio. Shade Armor
 28717 | -1/Command         | Found Zio. Shade Armor
 28732 | -1/Command         | Found Zio. Shade Armor
 28735 | -1/Command         | Found Exp. Weapon Cycler
 28737 | -1/Command         | Warped through subspace to slip node
 28737 | -1/Command         | Discovered new exit (range 5)
 28741 | -1/Command         | Entered Access_0
 28742 | -1/Access_0        | Sensed 4 artifacts in vicinity
 28743 | -1/Access_0        | Met Architect
 28753 | -1/Access_0        | Architect warped through subspace
 28815 | -1/Access_0        | Architect warped through subspace
 28868 | -1/Access_0        | Architect warped through subspace
 28884 | -1/Access_0        | Destroyed A8
 28917 | -1/Access_0        | Subspace Access Node disabled
 28926 | -1/Access_0        | A6 warped into view
 28934 | -1/Access_0        | Destroyed A6
 28936 | -1/Access_0        | Subspace Access Node disabled
 28952 | -1/Access_0        | Architect warped through subspace
 29042 | -1/Access_0        | Found Exp. Thermal Shield
 29067 | -1/Access_0        | Architect warped through subspace
 29125 | -1/Access_0        | Subspace Access Node disabled
 29132 | -1/Access_0        | Architect warped through subspace
 29151 | -1/Access_0        | A5 warped into view
 29176 | -1/Access_0        | Architect warped through subspace
 29215 | -1/Access_0        | Destroyed A5
 29297 | -1/Access_0        | Architect warped through subspace
 29362 | -1/Access_0        | A4 warped into view
 29375 | -1/Access_0        | Architect warped through subspace
 29387 | -1/Access_0        | Architect warped through subspace
 29391 | -1/Access_0        | Destroyed A4
 29399 | -1/Access_0        | Architect warped through subspace
 29413 | -1/Access_0        | Architect warped through subspace
 29427 | -1/Access_0        | Subspace Access Node disabled
 29428 | -1/Access_0        | Core integrity fell below 50%
 29675 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 29679 | -1/Access_0        | Emitted hypermatrix ping
 29684 | -1/Access_0        | Assembled emerged from beneath the floor
 29731 | -1/Access_0        | Destroyed Architect
 29732 | -1/Access_0        | Architect triggered a singularity event
 29732 | -1/Access_0        | Warped through subspace to slip node
 29732 | -1/Access_0        | Discovered new exit (range 8)
 29736 | ***                | Escaped singularity!

 Last Messages 
---------------
29687_ Quantum Shear penetrates Workstation.
29702_ Quantum Shear penetrates Enhanced Grunt.
29702_ Quantum Shear penetrates Wall. <x2>
29704_ Penetrated by Quantum Shear.
29707_ Quantum Shear penetrates Wall.
29715_ Acquired 74 matter.
29724_ Penetrated by Quantum Shear. <x2>
29726_ Sigix Broadsword destroyed.
29728_ Architect suffers critical hit.
29728_ Destroyed Unknown Processor.
29729_ Penetrated by Quantum Shear. <x2>
29731_ Architect: "If I can't win, no one wins!"
29731_ Architect destroyed.
29732_ A0_COM: Initiating irreversible singularity event. Goodbye.
29732_ Warped through subspace, drawn to slip node.
29732_ EXIT=FOUND
29733_ A0_COM: 10.
29734_ A0_COM: 9.
29735_ A0_COM: 8.
29736_ A0_COM: 7.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#   #?????????????????????? |
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| ??????????????????????#    #?????????????????????? |
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| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           217
Coolant Potential          100
Energy Generation          162
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Range         24
Terrain Scan Density       210
Power Amplification        40
Additional Mass Support    25
Armor Coverage             2100
Resistance: KI             30
Resistance: TH             75
Resistance: EX             90
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Core Shielding             30
Propulsion Shielding       90
Weapon Cycling             30
Melee Speed Boost          20
Phase Shifting             20
Evasion (%)                75
Targeting Accuracy         24
Melee Accuracy             12
Armor Integrity Analysis   90
Recoil Reduction           4
Matter Filtering           50
Particle Charging          30
Kinecelleration            50
Offensive Hacking          16

 Item Schematics 
-----------------
            Hvy. Neutron Cannon | -2/Quarantine | Z-intel
             Adv. Core Analyzer | -2/Quarantine | Z-intel
          Adv. Reclamation Unit | -2/Quarantine | Z-intel
             Lrn. Proton Cannon | -2/Quarantine | Z-intel
           Gyrokinetic Inverter | -2/Quarantine | Z-intel
              Med. Storage Unit | -2/Quarantine | Z-intel
    Adv. Terrain Scan Processor | -2/Quarantine | Z-intel
            Imp. Thermal Shield | -2/Quarantine | Z-intel
                     Chainsword | -2/Quarantine | Z-intel
     Imp. Maneuvering Thrusters | -2/Quarantine | Z-intel
           Imp. Power Shielding | -2/Quarantine | Z-intel
               Stasis Projector | -2/Quarantine | Z-intel
             Imp. Arc Projector | -2/Quarantine | Z-intel
            Point Defense Array | -2/Section 7  | Z-intel
       Imp. Hardlight Generator | -2/Section 7  | Z-intel
               Enh. Nova Cannon | -2/Section 7  | Z-intel
                   Biometal Leg | -2/Section 7  | Z-intel
      Adv. Integration Mediator | -2/Section 7  | Z-intel
               Imp. Force Field | -2/Section 7  | Z-intel
                     Com. Wheel | -2/Section 7  | Z-intel
          Hvy. Disruptor Cannon | -2/Section 7  | Z-intel
                  Energy Filter | -2/Section 7  | Z-intel
             Enh. Quantum Rifle | -2/Section 7  | Z-intel
 Imp. System Restoration Module | -2/Section 7  | Z-intel
           Imp. Remote Datajack | -2/Section 7  | Z-intel
        Lgt. Antimatter Reactor | -2/Section 7  | Z-intel
      Imp. Propulsion Shielding | -2/Section 7  | Z-intel
          Imp. Weapon Shielding | -2/Section 7  | Z-intel
                      Phase Gun | -2/Section 7  | Z-intel

 Robot Schematics 
------------------
        K-01 Serf | -2/Quarantine | Z-intel
 A-02 Transporter | -2/Quarantine | Z-intel
  H-88 Terminator | -2/Quarantine | Z-intel
      C-65 Expert | -2/Quarantine | Z-intel
     C-55 Analyst | -2/Section 7  | Z-intel
    H-77 Assassin | -2/Section 7  | Z-intel
 D-83 Annihilator | -2/Section 7  | Z-intel
   T-07 Excavator | -2/Section 7  | Z-intel
      S-43 Plague | -2/Section 7  | Z-intel
    A-15 Conveyor | -2/Section 7  | Z-intel
   R-06 Scavenger | -2/Section 7  | Z-intel
   X-82 Rainmaker | -2/Section 7  | Z-intel

 Fabricated
------------
 Hvy. Shock Bomb Launcher | x1 | -3/Testing 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
Transdimensional Reconstructor
Sigix Broadsword
Core Reset Matrix
Core Membrane
Core Regenerator
Integrated Reactor
Matter Drive
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RemoteVariableMantle
  Manual?         0
Play Time         04:24:53
  Cumulative      531.1 hours
  Start           2021.09.04 @ 06:37:24
  End             2021.09.04 @ 14:34:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          380
  Rogue           373
  Adventurer      0
  Explorer        7
Win Type          6
  Total           29
  Types           9/3/11/1/0/1/2/1/1
Lore%             87
Gallery%          95
Achievement%      81
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 252a8c21-ce01-4a3e-811e-6b364ce0f3a3