Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.24 @ 15:21:19 Player: H0-D32 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1788) 1788 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 4266 Bonus ------- Follower Combat Kills 128 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 90/100 System Corruption 3% Temperature Cool (9) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (2) ------- Katana > --- INVENTORY (25) --- Light Ion Engine Improved Ion Engine Flight Unit Flight Unit Flight Unit Small Storage Unit Structural Scanner Signal Interpreter Propulsion Shielding Light Armor Plating System Shield Improved Datajack Flail Heavy Hammer Katana Scythe Scythe Ripper Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Trap Scanner Core Shielding > --- WEAPON ----------- Improved Datajack Heavy Hammer > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Flight Unit Flight Unit Flight Unit Small Storage Unit Signal Interpreter Propulsion Shielding Light Armor Plating System Shield Flail Heavy Hammer Katana Katana Scythe Scythe Ripper [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Protection Core Shielding Weapon Heavy Hammer Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Heavy Hammer Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 47 | 5 15 6 13 . 8 Power 7 | 1 1 1 4 . . Engine 7 | 1 1 1 4 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 6 3 6 . 3 Treads 13 | 2 2 . 6 . 3 Leg . | . . . . . . Wheel 5 | . 4 1 . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 6 | 1 3 . 1 . 1 Device 2 | . 1 . . . 1 Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 14 | 1 5 2 2 . 4 Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . 1 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon 1 | . . . . . 1 Impact Weapon 5 | . 2 . 2 . 1 Slashing Weapon 2 | . . 1 . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 20 | . 3 1 4 . 12 Power 5 | . 1 1 1 . 2 Propulsion 9 | . . . 2 . 7 Utility 3 | . . . 1 . 2 Weapon 3 | . 2 . . . 1 Highest Loss Streak 5 | . 1 1 2 . 5 To Critical Strikes 1 | . . . . . 1 Average Backups 16 | 2 8 15 18 23 19 Power 1 | . . 1 1 3 2 Propulsion 4 | 1 3 6 4 5 3 Utility 4 | . 1 4 5 5 5 Weapon 5 | . 1 3 6 10 8 Tool/Special . | . . . . . . Unused Backups 19 | . . 3 3 . 13 Power 1 | . . 1 . . . Propulsion 3 | . . 1 . . 2 Utility 9 | . . 1 2 . 6 Weapon 6 | . . . 1 . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 95 94 87 88 79 Engine 11 | . 13 13 10 11 8 Treads 31 | . 15 5 43 44 36 Wheel 4 | . 11 19 . . . Device 6 | . 9 14 1 . 8 Storage 12 | . 15 14 11 11 9 Protection 5 | . . . 7 11 8 Energy Gun 2 | . 9 . . . . Ballistic Gun 1 | . 1 3 2 . . Impact Weapon 9 | . 11 7 8 11 8 Slashing Weapon 1 | . . 12 2 . . Peak Build Rating 19 | 5 12 15 15 13 19 Average Rating 12 | 3 8 13 11 13 15 On Entrance 9 | . 5 12 13 13 13 Avg Prop Armor Cover (%) 5 | . . 5 . . . Naked Turns . | . . . . . . Heaviest Build 91 | 10 89 90 91 87 91 Greatest Support 100 | 40 40 40 80 80 100 Greatest Overweight (x) 29 | . 4 10 2 1 29 Average Overweight (x) 1 | . 1 3 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 19 25 25 25 25 Most Carried 25 | 4 14 25 23 23 23 Average Carried 16 | 2 8 15 18 23 19 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 23 | 4 14 23 23 23 18 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1005 | 246 386 116 205 . 52 Remotely . | . . . . . . Salvage Created 2311 | . 634 267 912 . 498 Parts 99 | . 30 16 36 . 17 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 47 | . 13 4 20 . 10 Melee 23 | . 2 1 14 . 6 Guns 8 | . 5 3 . . . AOE 5 | . 5 . . . . Classes Destroyed 11 | . 7 . 3 . 1 Worker 4 | . 2 1 . . 1 Builder 1 | . 1 . . . . Hauler 1 | . 1 . . . . Recycler 4 | . 2 2 . . . Operator 1 | . . . 1 . . Watcher 11 | . 3 . 5 . 3 Swarmer 13 | . 3 3 3 . 4 Grunt 21 | . 10 1 9 . 1 Brawler 2 | . . . 1 . 1 Sentry 11 | . . . 7 . 4 Hunter 1 | . . . . . 1 Best Kill Streak 9 | . 9 3 6 . 3 Combat Bots Only 6 | . 3 3 6 . 3 Max Kills in Single Turn 4 | . 4 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee 1 | . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 416 | . 81 51 114 . 170 Missed 101 | . 25 13 27 . 36 Hits 315 | . 56 38 87 . 134 Melee 3 | . . . 1 . 2 Projectile 312 | . 56 38 86 . 132 Critical Strikes 10 | . 3 . . . 7 Actively Blocked 1 | . . . . . 1 Damage Taken 3865 | . 693 302 1110 . 1760 Core 972 | . 147 50 217 . 558 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . . . 15 . 37 Regen/Repaired (Parts) 109 | . . . 109 . . Core Remaining (%) 55 | 100 . 21 . 45 . Volleys Fired 117 | 1 84 14 8 . 10 Largest 2 | 1 2 1 1 . 1 Hottest 90 | 40 90 23 23 . 20 Shots Fired 136 | 1 103 14 8 . 10 Gun 114 | 1 91 14 8 . . Cannon . | . . . . . . Launcher 12 | . 12 . . . . Special 10 | . . . . . 10 Kinetic 39 | . 17 14 8 . . Thermal 45 | . 35 . . . 10 Explosive 12 | . 12 . . . . Electromagnetic 40 | 1 39 . . . . Robot Hit Streak 7 | . 7 6 5 . 1 Robot Miss Streak 5 | . 3 5 1 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 145 | . 53 12 45 . 35 Core Hits 61 | . 34 7 15 . 5 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 12 | . 2 . 4 . 6 Critical Strikes 18 | . 4 . 7 . 7 Burn 1 | . 1 . . . . Corrupt 1 | . 1 . . . . Smash 14 | . 2 . 6 . 6 Sever 2 | . . . 1 . 1 Melee Attacks 111 | . 17 6 48 . 40 Impact 87 | . 17 . 31 . 39 Slashing 24 | . . 6 17 . 1 Piercing . | . . . . . . Sneak Attacks 4 | . . 3 . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . 1 . . . . Damage Inflicted 4809 | . 1808 369 1443 . 1189 Guns 666 | . 496 70 100 . . Cannons . | . . . . . . Explosions 988 | . 988 . . . . Melee 3147 | . 324 299 1343 . 1181 Ramming . | . . . . . . Kinetic 185 | . 15 70 100 . . Thermal 304 | . 296 . . . 8 Explosive 904 | . 904 . . . . Electromagnetic 269 | . 269 . . . . Impact 2374 | . 324 . 905 . 1145 Slashing 773 | . . 299 438 . 36 Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 800 | . 177 34 235 . 354 Projectiles . | . . . . . . Explosions 98 | . 98 . . . . Melee 702 | . 79 34 235 . 354 Knockbacks 8 | . 2 . 1 . 5 Impact 8 | . 2 . 1 . 5 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 113 | . 113 . . . . Shots 2 | . 2 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 220 | . 220 . . . 3 Average Temperature 75 | . 76 . . . 2 Received Heat Transfer 1347 | . 276 9 441 . 621 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 17 | . 1 . 9 . 7 Combat Hostiles 11 | . 1 . 6 . 4 Parts Fried 25 | . . . 13 . 12 Impact Corruptions 35 | . 3 . 13 . 19 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 903 | . 853 . . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . 1 . . . . Low Security (%) 99 | 100 96 100 100 100 100 Level 1 . | . 3 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 226 | . 226 70 155 30 102 Initial 30 | . . 15 . 30 . Average 33 | . 66 10 40 1 20 Influence Increases 1813 | . 536 115 677 . 485 Destroy 0b10 Robot/C 1060 | . 260 80 400 . 320 Destroy 0b10 Robot/NC 115 | . 45 15 30 . 25 Destroy Leader 284 | . 58 20 110 . 96 Allied During Kill 17 | . . . . . 17 Successful Hack 42 | . 13 . 17 . 12 Disable Machine 75 | . 75 . . . . Destroy Structure 55 | . 55 . . . . Lose Combat Pursuer 165 | . 30 . 120 . 15 Influence Decreases 1813 | . 496 155 600 77 485 Entered New Map 72 | . . 25 . 47 . Time Decay 1464 | . 466 130 461 30 377 Lost Part 138 | . 30 . 40 . 68 Lost Ally 40 | . . . . . 40 Purge Threat 99 | . . . 99 . . Squads Dispatched 4 | . 2 . 1 . 1 Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . 2 . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 21 5 39 . 35 Peak Tracking Total 6 | . 3 3 6 . 5 Tactical Retreats 9 | . 2 . 6 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 5 | . 5 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 23 | . 6 1 9 . 7 Terminals 17 | . 5 1 5 . 6 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 62 | . 15 1 27 . 19 Successful 43 | . 12 1 17 . 13 Failed 19 | . 3 . 10 . 6 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 13 | . 13 . . . . Terminals 44 | . 12 1 17 . 14 Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 5 | . 3 . 2 . . Scanalyzers 9 | . . . 4 . 5 Garrison Access . | . . . . . . Terminal Hacks 27 | . 10 1 8 . 8 Record 7 | . 2 1 2 . 2 Robot Analysis 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . 1 . . Alert Level 5 | . 2 . 1 . 2 Unreport Threat 1 | . . . 1 . . Disarm Traps 1 | . 1 . . . . Dispatch Records 2 | . . . 1 . 1 Investigation Status 4 | . 1 . 1 . 2 Recall Reinforcements 1 | . 1 . . . . Zone Layout 3 | . 1 . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 4 | . 2 . 2 . . Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 9 | . . . 4 . 5 Insert Component 4 | . . . 1 . 3 Analyze 3 | . . . 1 . 2 Retrieve Study 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 . 1 Used 1 | . . . 1 . . Hacking Detections 19 | . 5 1 9 . 4 Full Trace Events 3 | . 1 . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled 1 | . . . 1 . . Recycled Matter 206 | . . . 206 . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 3 | . . . 1 . 2 Part Schematics Acquired 3 | . . . 1 . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders 3 | . . . . 2 1 STAY 1 | . . . . . 1 FOLLOW 1 | . . . . 1 . AID 1 | . . . . 1 . Ally Attacks 33 | . . . . . 33 Total Damage 331 | . . . . . 331 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 4276 | . 1380 759 334 . 1803 Sensors 2473 | . 1380 759 334 . . Traps 1803 | . . . . . 1803 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 8259 | 114 1956 759 2486 1058 1886 Spaces Moved 3246 | 64 903 374 763 418 724 Core 17 | 10 3 . . . 4 Treads 2388 | 54 400 33 763 418 720 Legs . | . . . . . . Wheels 835 | . 500 335 . . . Hover . | . . . . . . Flight 6 | . . 6 . . . Fastest Speed 50 | 50 135 135 240 240 160 Average Speed 203 | 142 168 163 240 240 214 Slowest Speed 1500 | 160 320 837 320 240 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 5 91 67 60 71 51 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 2 | . 2 . . . . Terrain Destroyed 49 | . 49 . . . . Melee 2 | . 2 . . . . Projectile . | . . . . . . AOE 47 | . 47 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 4586 | 86 1208 510 1331 474 977 Wait 918 | 8 150 55 467 57 181 Move 3241 | 63 902 373 762 417 724 Hop . | . . . . . . Pick Up 89 | 9 25 31 17 . 7 Fast Attach . | . . . . . . Attach 37 | 5 9 2 12 . 9 Detach 4 | . . . 3 . 1 Swap 29 | . 17 8 4 . . Drop 42 | . 6 21 10 . 5 Fire 117 | 1 84 14 8 . 10 Melee 109 | . 15 6 48 . 40 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 10) 503 | -10/Materials | Discovered new exit (range 15) 738 | -10/Materials | Discovered new exit (range 15) 956 | -10/Materials | Identified exit to Mines 1239 | -10/Materials | Discovered new exit (range 16) 1481 | -10/Materials | Discovered new exit (range 15) 1766 | -10/Materials | Core integrity fell below 50% 2071 | -10/Materials | Entered Mines 2137 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2206 | -10/Mines | Learned Materials terminal intel 2607 | -10/Mines | Discovered new exit (range 6) 2629 | -10/Mines | Discovered new exit (range 14) 2652 | -10/Mines | Learned Materials terminal intel 2653 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2830 | -10/Mines | Entered Materials 2830 | -9/Materials | Evolved 2 slots: Propulsion x2 2831 | -9/Materials | Loaded intel: 12 terminal locations 3131 | -9/Materials | Build established: Scavenger-Mutant 3453 | -9/Materials | Discovered new exit (range 14) 3518 | -9/Materials | Repaired Lgt. Treads 3654 | -9/Materials | Build established: Mutant 3759 | -9/Materials | Core integrity fell below 50% 4983 | -9/Materials | Discovered new exit (range 5) 5316 | -9/Materials | Entered Mines 5347 | -9/Mines | Learned location of 1 exit from Materials 5352 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5490 | -9/Mines | Discovered new exit (range 9) 5671 | -9/Mines | Discovered new exit (range 6) 6300 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6374 | -9/Mines | Entered Materials 6374 | -8/Materials | Accompanied by 3 allies 6374 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6375 | -8/Materials | Identified exit to Factory 6376 | -8/Materials | Loaded intel: 12 terminal locations 6684 | -8/Materials | Build established: Scavenger-Mutant 8146 | -8/Materials | Lost 3 parts (2n1u) 8195 | -8/Materials | Core integrity fell below 50% 8236 | -8/Materials | Lost 5 parts (1p2n1u1w) 8238 | -8/Materials | Core integrity fell below 20% 8260 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08195_ G-47 Trooper misfires. 08196_ Lgt. Treads destroyed. 08199_ Critical hit (Burn: +37). 08200_ Hvy. Hammer+ destroyed. 08205_ Ion Engine destroyed. 08207_ G-47 Trooper IFF system glitched. 08208_ G-47 Trooper destroyed. 08209_ K-01 Serf collects debris. 08226_ G-47 Trooper knocked back. 08228_ K-01 Serf collects debris. 08235_ R-06 Scavenger collects Aluminum Leg. 08239_ K-01 Serf collects debris. 08239_ Critical hit (Burn: +37). 08239_ R-06 Scavenger collects Corrupted Rnf. Ion Engine. 08243_ R-06 Scavenger collects Corrupted Aluminum Leg. 08249_ System corrupted: Hvy. Mace rejected. 08253_ R-06 Scavenger collects Hvy. Mace. 08258_ G-47 Trooper Aluminum Leg severed. 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""" #??????######?# | | #???# + # # """ #??????# ?# | | #???# # # + ! #??????# ?# | | #???# # """ """ # # #??????# ?# | | #???# # """ """ # # #??????# ?# | | ????+ # """ """ # # "T" #??????# ?# | | ????# ########### # """ #??????# ?## | | ????# #?????????# ##########??????####+#??? | | ????# #?????????# #?# "T" #??????# ??? | | ????# #?????????# #?# #??????# ??? | | ????? #?????????# #?# #??????# ??? | | ????? ?????????????# #?# #??????# ##??? | | ?????????????????????# #?# ##?????# # ??? | | ????????????????###??# #?# #?????# # ??? | | ???????????????? #?## ######+########## # ??? | | ???????????T???? ### # ??? | | ???????????????? + # ??? | | ???????????????? ### ##??? | | ???????????????? ####+################### # ?"T | | ???????????????? ## #?????# # # ??? | | ???????????????? ## #?????# # # ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 40 Recoil Reduction 5 Item Schematics ----------------- Hvy. Hammer | -9/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 22% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Hvy. Hammer | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Item+ That Tickles Challenges ------------ None Game ------ Seed LinkedAlloyStorage Manual? 0 Play Time 01:07:55 Cumulative 36.0 hours Start 2026.06.24 @ 13:42:06 End 2026.06.24 @ 15:21:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 16 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a13255f-7257-42c4-a418-b3eeabf2dc27