Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 00:17:39

Player: morimori

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (489)      489
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-566)               -566
              TOTAL SCORE: 838

 Bonus
-------
Friendly Fire              -566

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     170/170
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
      Makeshift Power Source
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
         Medium Armor Plating
>               --- WEAPON (2) -------
                Beamcaster
      Makeshift Axe
>               --- INVENTORY (15) ---
          Light Angular Momentum Engine
          Light Angular Momentum Engine
                Wheel
        Compact Wheel
                Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Sensor Array
       Improved Terrain Scanner
                Seismic Detector
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
         Medium Armor Plating
>               --- WEAPON -----------
                Beamcaster
      Makeshift Axe
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
                Wheel
        Compact Wheel
                Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod
                Sensor Array
       Improved Terrain Scanner
                Seismic Detector
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Rocket Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beamcaster
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             32   | 7   11  3   5   6   
  Power                    5    | 1   1   1   2   .   
    Engine                 4    | 1   1   1   1   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   3   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | 2   3   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 2   3   2   .   1   
    Device                 3    | 1   1   1   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   4   .   3   5   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 2   4   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   2   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   3   1   .   .   
  Power                    2    | .   1   1   .   .   
  Propulsion               2    | .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   2   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 100 100 
  Engine                   11   | .   13  14  8   14  
  Core                     2    | .   .   .   5   .   
  Wheel                    27   | .   27  28  28  28  
  Device                   13   | .   12  12  14  13  
  Storage                  14   | .   14  14  14  14  
  Ballistic Gun            22   | .   28  28  21  11  
  Slashing Weapon          4    | .   .   .   6   9   
Peak Build Rating          21   | 7   12  12  17  21  
  Average Rating           12   | 5   9   11  14  17  
  On Entrance              9    | .   7   11  11  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             39   | 11  36  36  33  39  
  Greatest Support         26   | 26  26  20  20  20  
  Greatest Overweight (x)  1    | .   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  
  Most Carried             15   | 6   15  15  15  15  
  Average Carried          13   | 3   11  14  14  15  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   15  15  15  15  

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 34% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           1051 | 292 383 86  112 178 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            835  | 98  467 125 143 2   
  Parts                    56   | 6   36  5   9   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  15   | .   11  3   .   1   
  Guns                     15   | .   11  3   .   1   
Classes Destroyed          8    | 2   4   .   1   1   
  Builder                  2    | .   2   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    11   | .   8   3   .   .   
  Zionite                  1    | .   .   .   1   .   
  Assembled                1    | .   .   .   .   1   
  Thug                     2    | .   .   .   2   .   
Best Kill Streak           4    | 2   4   3   .   1   
  Combat Bots Only         3    | .   3   3   .   1   
Max Kills in Single Turn   2    | 1   2   1   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        83   | .    59   10   .    14   
  Missed                   19   | .    15   2    .    2    
Damage Taken               1051 | .    541  100  .    410  
  Core                     283  | .    103  10   .    170  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              97   | 11   50   8    19   9    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  98   | 40   46   46   46   98   
Shots Fired                178  | 22   101  16   29   10   
  Gun                      170  | 22   101  16   28   3    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 8    | .    .    .    1    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  168  | 22   101  16   28   1    
  Thermal                  2    | .    .    .    .    2    
  Explosive                8    | .    .    .    1    7    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         27   | 9    27   7    12   3    
  Robot Miss Streak        4    | 2    4    1    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           116  | 16   67   13   16   4    
  Core Hits                47   | 6    25   6    7    3    
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              46   | .    .    .    41   5    
  Impact                   .    | .    .    .    .    .    
  Slashing                 46   | .    .    .    41   5    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1840 | 136  1003 206  346  149  
  Guns                     1613 | 136  1003 206  255  13   
  Cannons                  .    | .    .    .    .    .    
  Explosions               63   | .    .    .    .    63   
  Melee                    164  | .    .    .    91   73   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1613 | 136  1003 206  255  13   
  Thermal                  .    | .    .    .    .    .    
  Explosive                63   | .    .    .    .    63   
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 164  | .    .    .    91   73   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    
  Average Corruption       1    | .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  20   | .    4    3    9    4    
    Message Errors         7    | .    1    1    3    2    
    Matter Fused           4    | .    1    2    .    1    
    Heat Flow Errors       5    | .    1    .    3    1    
    Energy Discharges      1    | .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    1    .    
    Misfires               1    | .    1    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    4    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    4    | .    .    .    .    4    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      71   | .    .    .    .    71   
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        259  | .    98   17   258  259  
  Average Temperature      54   | .    32   7    114  62   
  Received Heat Transfer   357  | .    300  57   .    .    
  Effects                  1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             289  | 15  289 93  .   27  
  Initial                  33   | .   9   33  .   .   
  Average                  55   | 6   97  58  .   5   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         93   | 100 83  100 .   100 
  Level 1                  6    | .   16  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              24   | .   17  3   .   4   
  Peak Tracking Total      5    | .   5   3   .   2   
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          5    | .   5   .   .   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   16  .   .   .   
  Successful               11   | .   11  .   .   .   
  Failed                   5    | .   5   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   7   .   .   .   
  Terminals                13   | .   13  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   7   .   .   .   
  Part Schematic           1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             4    | .   4   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 1    | .   1   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             3    | .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               6    | .   .   3   3   .   
  Largest Group            3    | .   .   3   3   3   
  Highest-Rated Group      73   | .   .   73  73  37  
  Highest-Rated Ally       31   | .   .   31  31  21  
Total Orders               2    | .   .   .   .   2   
  ROAM                     1    | .   .   .   .   1   
  FOLLOW                   1    | .   .   .   .   1   
Ally Attacks               7    | .   .   .   .   7   
  Total Damage             56   | .   .   .   .   56  
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               2876 | 112  691  503  1082 488  
Spaces Moved               2265 | 66   497  448  839  415  
  Core                     5    | 5    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   2260 | 61   497  448  839  415  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   95   95   95   
  Average Speed            94   | 85   95   95   95   95   
  Slowest Speed            105  | 90   105  95   95   95   
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       61   | 5    58   96   96   50   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 2    | .    .    .    1    1    
Terrain Destroyed          106  | .    .    .    42   64   
  Melee                    2    | .    .    .    1    1    
  Projectile               .    | .    .    .    .    .    
  AOE                      104  | .    .    .    41   63   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Exi  Min  
Total                      2776 | 100  617  509  1059 491  
  Wait                     271  | 11   26   44   134  56   
  Move                     2261 | 65   496  447  838  415  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  37   | 6    20   4    7    .    
  Fast Attach              8    | 7    .    .    1    .    
  Attach                   4    | .    3    1    .    .    
  Detach                   .    | .    .    .    .    .    
  Swap                     20   | .    8    2    4    6    
  Drop                     26   | .    14   3    9    .    
  Fire                     97   | 11   50   8    19   9    
  Melee                    46   | .    .    .    41   5    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   6    | .    .    .    6    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
  113 | -11/Scrapyard | Entered Materials
  227 | -10/Materials | Discovered new exit (range 13)
  313 | -10/Materials | Build established: Mutant
  402 | -10/Materials | Discovered new exit (range 13)
  565 | -10/Materials | Discovered new exit (range 12)
  804 | -10/Materials | Entered Mines
  884 | -10/Mines     | Learned Materials emergency access door positions
  906 | -10/Mines     | Discovered new exit (range 7)
  972 | -10/Mines     | Escorted by a lone wolf Derelict
  973 | -10/Mines     | Learned Materials emergency access door positions
 1027 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1251 | -10/Mines     | Discovered new exit (range 8)
 1278 | -10/Mines     | Build established: Scavenger-Mutant
 1282 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1282 | -10/Mines     | Discovered new exit (range 5)
 1307 | -10/Mines     | Entered Exiles
 1307 | -10/Exiles    | Found Exiles lab destroyed
 1307 | -10/Exiles    | Accompanied by 3 allies
 1322 | -10/Exiles    | Discovered new exit (range 15)
 1337 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2366 | -10/Exiles    | Discovered new exit (range 10)
 2389 | -10/Exiles    | Entered Mines
 2389 | -9/Mines      | Accompanied by 3 allies
 2409 | -9/Mines      | Assembled infested the area
 2414 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2692 | -9/Mines      | Core integrity fell below 50%
 2872 | -9/Mines      | Core integrity fell below 20%
 2877 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02652_ Overheating: System interference.
02652_ Seismic Detector temporarily disabled.
02686_ UZEZ |THPY8E/DLNDOMPNDLEHK=R&W 7<|VG
02699_ as-44020 suffers critical hit (Destroy).
02699_ as-44020 destroyed.
02704_ Acquired 2 matter.
02707_ K-01 Serf collects debris. <x3>
02713_ KHQFJ0YFGQFNX >PCY=JIKSWQN1ESX7K
02717_ K-01 Serf collects debris. <x*>
02808_ The unstable cave ceiling collapses. <x2>
02813_ K-01 Serf collects debris. <x2>
02819_ Acquired 1 matter.
02820_ K-01 Serf collects debris.
02850_ Acquired 80 matter.
02852_ Acquired 37 matter.
02868_ Seismic Survey Station disabled.
02873_ D-53 Grenadier destroyed.
02873_ K-01 Serf cleans the Core Extractor.
02874_ Destroyed Shock Absorption System.
02875_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| #             # ###??????????????????????????????? |
| #             ###????????????????????????????????? |
| #     !%###  ##??????????????????????????????????? |
|        !     #???????????????????????????????????? |
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|        #??#   ##?????????????????????????????????? |
| ##     #??## # #?????????????????????????????????? |
| ##     #???#   #?????????????????????????????????? |
| ##    ##??## % ##?????????? ?????????????????????? |
| ##   ##???#     #????????? % ????????????????????? |
| #  ###????#     #?????????  #????????????????????? |
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|     #???????#%#???????????  #?  k""??????????????? |
|  #  #???????#%#???????????  ##   """  ???????????? |
|     ###?????#%#??????????#  r#   """ #???????????? |
| ##    #?????# #??????#####  ;        #???????????? |
| ?#    #?????# #?????##      #        #???????????? |
| ?#   ###????# #?????#               #????????????? |
| ?#   ######## #### ##               ##???????????? |
| ?#   "             ###               #???????????? |
| ##  ########## ######          t%    ????????????? |
| #   #######??# #???##    d      #????????????????? |
| # %##????????# #???#     @     #?????????????????? |
|    ##????????# #???#          ##?????????????????? |
| #  #?????????# #???#          #??????????????????? |
| #%=#?????????# #?###         ##??????????????????? |
| #%%########??# ###           #???????????????????? |
| %% "      #??# ##     %      #???????????????????? |
| # #########??# #######       #???????????????????? |
| # #??????????#           """ #???????????????????? |
|   #??????????# #######   """ #???????????????????? |
| ###??????????# #?#   #   """ #???????????????????? |
| #????????????# #?#   #       #???????????????????? |
| #????????????# #?#############???????????????????? |
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| #?????#        #?????????????????????????????????? |
| #?????# ########?????????????????????????????????? |
| ####??# #????????????????????????????????????????? |
|    ##?# #????????????????????????????????????????? |
|     ### ##???????????????????????????????????????? |
|          ##??????????????????????????????????????? |
| ##        #??????????????????????????????????????? |
| ?##        #?????????????????????????????????????? |
| ??##        #????????????????????????????????????? |
| ???#        #????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            170
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerPulseArachnoskeleton
  Manual?         0
Play Time         00:18:28
  Cumulative      298.0 hours
  Start           2025.01.01 @ 23:59:42
  End             2025.01.02 @ 00:17:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          157
  Rogue           157
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          67
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8bf68ff3-e2e9-4a85-ad9e-653e6309ffd7