Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 20:46:34 Player: DaddyWalrus Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (214) 1070 Value Destroyed (8319) 8319 Prototype IDs (37) 740 Alien Tech Used (6) 1200 Bonus (5118) 5118 TOTAL SCORE: 23347 Bonus ------- High Alert Combat Kills 1750 Follower Combat Kills 182 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -314 Cogmind --------- Core Integrity 0/1600 Matter 291/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- 2N-1CE's Frost Array Advanced Signal Interpreter Advanced Target Analyzer Improved Armor Integrity Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Large Storage Unit Subatomic Replicator Improved Potential Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads Diametric Drive Electron Diverter > --- UTILITY ---------- Advanced Heat Sink 2N-1CE's Frost Array Large Storage Unit Experimental Energy Well Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Transmission Jammer Hacking Suite Improved Hacking Suite System Mapper Advanced Corruption Screen > --- WEAPON ----------- Potential Cannon > --- INVENTORY -------- Light Quantum Reactor Matter Drive Improved Thermal Generator Experimental Energy Well High-powered Transdimensional Reconstructor Subatomic Replicator Heavy Quantum Rifle Improved Potential Cannon Enhanced Gamma Bomb Array Fusion Bomb Launcher [Rating: 193] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Improved Treads Leg Biometal Leg Wheel Compact Wheel Flight Unit Impulse Thruster Array Utility Improved Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Artifact Phase Armor Weapon Scythe Energy Gun Phase Gun Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Assault Rifle Launcher Enhanced Gamma Bomb Array Slashing Weapon Scythe Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 6 | . . 1 1 . . 1 1 1 . 1 . . Utility 9 | . . 1 1 2 2 1 1 1 . . . . Weapon 2 | . . . . . . . . . . . . 2 Parts Attached 355 | 6 30 55 25 2 23 17 21 7 38 16 72 43 Power 44 | 1 3 2 2 . 7 1 1 . 5 1 13 8 Engine 15 | 1 3 2 1 . 7 1 . . . . . . Core 1 | . . . 1 . . . . . . . . . Reactor 28 | . . . . . . . 1 . 5 1 13 8 Propulsion 122 | 2 18 43 10 . 6 6 7 2 7 3 11 7 Treads 46 | 1 8 25 4 . . . . . . . 5 3 Leg 4 | . . . . . . . . . . . . 4 Wheel 30 | 1 10 17 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 42 | . . 1 4 . 6 6 7 2 7 3 6 . Utility 122 | 1 5 2 7 2 8 10 11 4 25 12 27 8 Device 50 | . 1 . 1 . 2 6 3 3 12 5 15 2 Storage 20 | 1 3 . 2 . . . 2 . 3 1 6 2 Processor 22 | . 1 . 2 . . 1 2 . 5 3 4 4 Hackware 16 | . . 1 . 2 5 2 2 . . 3 1 . Protection 13 | . . 1 2 . 1 1 2 1 4 . 1 . Artifact 1 | . . . . . . . . . 1 . . . Weapon 67 | 2 4 8 6 . 2 . 2 1 1 . 21 20 Energy Gun 23 | 2 . . . . . . . . . . 12 9 Energy Cannon 16 | . . . . . . . . . . . 9 7 Ballistic Gun 14 | . 4 8 . . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . . . 1 . 1 . 1 . . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 7 | . . . 4 . 1 . . 1 1 . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . Unidentified Prototypes 17 | . 1 1 . . . . . . 3 . 7 5 Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . . 10 Parts Lost 82 | . . 3 . . 1 6 3 . 17 1 21 30 Power 11 | . . . . . . . 1 . . . 6 4 Propulsion 27 | . . 1 . . 1 2 1 . 5 1 4 12 Utility 27 | . . . . . . 4 . . 11 . 7 5 Weapon 17 | . . 2 . . . . 1 . 1 . 4 9 Highest Loss Streak 24 | . . 2 . . 1 5 3 . 10 1 4 24 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 90 | . 99 99 99 100 99 98 91 85 76 77 78 65 Engine 5 | . 13 11 7 7 6 5 4 . . . . . Reactor 2 | . . . . . . . . 4 3 8 7 6 Treads 8 | . 7 23 13 . . . . . . . 7 10 Wheel 4 | . 20 9 2 . . . . . . . . . Flight 11 | . . . 19 30 26 28 25 19 18 16 10 . Device 6 | . . . 4 7 6 9 5 9 10 12 12 10 Storage 8 | . 14 11 9 7 6 5 5 4 7 5 7 4 Processor 8 | . 12 . 4 7 6 5 9 9 9 14 15 17 Hackware 12 | . . 10 4 15 25 26 25 23 14 14 9 2 Protection 4 | . . 10 12 7 5 2 5 4 2 . 1 . Energy Gun 1 | . . . . . . . . . . . 2 7 Ballistic Gun 8 | . 27 22 8 . . . . . . . . . Slashing Weapon 3 | . . . 7 15 13 11 5 4 4 4 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 101 | 14 92 99 101 20 24 25 40 45 47 57 88 95 Greatest Support 326 | 20 40 60 89 20 24 25 41 50 53 63 326 270 Greatest Overweight (x) 9 | 1 5 9 6 . 1 1 . . 1 . 1 2 Average Overweight (x) . | . 1 5 . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 8 8 8 15 15 15 15 15 15 Average Capacity 16 | 6 21 25 16 8 8 8 11 15 15 15 15 13 Most Carried 25 | 6 25 25 25 8 8 8 15 15 15 15 15 15 Average Carried 15 | 3 18 24 15 6 7 7 11 13 13 13 13 12 Final Capacity 25 | 8 25 25 8 8 8 8 15 15 15 15 15 5 Final Carried 25 | 6 24 25 8 8 8 8 15 15 13 13 14 5 Class Distribution -------------------- 39% | Mutant 18% | Hacker-Sprinter 7% | Scavenger-Skirmisher 6% | Wizard-Scout 5% | Hacker-Ninja 4% | Scavenger-Mutant 4% | Hacker-Mutant 3% | Sprinter 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Sprinter | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Mutant | -2/Testing Scavenger-Skirmisher | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Matter Collected 5185 | 199 700 1315 336 43 223 110 130 . 526 183 955 465 Remotely 10 | . . . . . . . . . . . 10 . Salvage Created 10355 | . 700 1531 353 43 367 384 237 . 920 620 3820 1380 Parts 533 | . 40 122 21 5 37 24 9 . 52 31 145 47 Haulers Intercepted 12 | . 1 6 1 . . . . . . 2 1 1 Recyclers Shooed 9 | . 1 . . . . . 2 . . . 4 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 124 | . 11 32 7 . 6 7 1 . 7 2 39 12 Melee 27 | . . . 4 . 6 7 1 . 7 2 . . Guns 60 | . 11 32 3 . . . . . . . 10 4 Cannons 11 | . . . . . . . . . . . 11 . AOE 19 | . . . . . . . . . . . 15 4 Classes Destroyed 18 | . 7 2 . . 2 . . . 1 2 4 . Worker 17 | . 1 2 . . 1 . . . 3 3 7 . Builder 1 | . . . . . . . . . . 1 . . Tunneler 2 | . . 1 . . . 1 . . . . . . Hauler 12 | . 1 6 1 . . . . . . 2 1 1 Recycler 13 | . 2 1 . . . . 1 . 2 . 5 2 Mechanic 1 | . . . . . . . . . . . 1 . Operator 12 | . 2 3 . 2 1 . 1 . 1 1 1 . Watcher 27 | . 2 3 3 . 5 4 1 . 2 3 3 1 Swarmer 31 | . 3 15 4 . 3 5 1 . . . . . Cutter 2 | . . . . . 2 . . . . . . . Grunt 46 | . 8 10 3 . . . . . 3 . 18 4 Duelist 1 | . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . 1 . Researcher 5 | . . . . . . . . . 1 . 4 . Sentry 7 | . . 7 . . . . . . . . . . Hunter 16 | . . . . . . . . . . 2 9 5 Programmer 16 | . . . . . 1 2 . . 4 . 8 1 Q-Series 4 | . . . . . . . . . . . 2 2 Best Kill Streak 16 | . 4 6 5 . 2 5 1 . 4 4 16 7 Combat Bots Only 11 | . 3 4 4 . 2 5 1 . 2 2 11 7 Max Kills in Single Turn 5 | . 1 2 1 1 1 1 1 . 1 1 5 2 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 4 | . . . . . . . . . . . 4 2 Melee 1 | . . . 1 . 1 1 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Damage Taken 20250 | . 588 1471 408 . 252 472 229 28 2140 755 7200 6707 Core 3423 | . 189 294 39 . 25 105 73 . 361 91 696 1550 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 756 | . . . . . . . . . . . 563 193 Redirected to Shielding 34 | . . . 34 . . . . . . . . . Regen/Repaired (Parts) 617 | . . . . . . 17 . . . 477 123 . Core Remaining (%) 71 | 100 24 26 92 100 97 89 93 . 59 . 36 . Volleys Fired 402 | . 66 127 18 . . . 3 . . . 144 44 Largest 4 | . 2 2 2 . . . 1 . . . 2 4 Hottest 382 | . 70 46 46 . . . 30 . . . 200 382 Shots Fired 711 | . 132 254 35 . . . 3 . . . 199 88 Gun 596 | . 132 254 34 . . . . . . . 111 65 Cannon 105 | . . . . . . . . . . . 88 17 Launcher 10 | . . . 1 . . . 3 . . . . 6 Special . | . . . . . . . . . . . . . Kinetic 428 | . 131 254 34 . . . . . . . . 9 Thermal 256 | . 1 . . . . . . . . . 199 56 Explosive 7 | . . . 1 . . . 3 . . . . 3 Electromagnetic 20 | . . . . . . . . . . . . 20 Robot Hit Streak 26 | . 26 21 10 . . . . . . . 11 14 Robot Miss Streak 8 | . 5 8 1 . . . . . . . 5 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 10 | . 2 7 . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . 1 . Shots Hit Robots 593 | . 91 152 43 4 17 19 15 . 46 21 124 61 Core Hits 312 | . 34 65 18 1 12 13 5 . 20 9 84 51 Critical Kills 5 | . . 1 . . . . . . . . 3 1 Critical Parts Destroyed 2 | . 1 1 . . . . . . . . . . Critical Strikes 19 | . 1 2 . . 1 1 1 . 4 1 7 1 Burn 4 | . . . . . . . . . . . 4 . Meltdown 3 | . . . . . . . . . . . 3 . Destroy 4 | . 1 2 . . . . . . . . . 1 Sever 8 | . . . . . 1 1 1 . 4 1 . . Melee Attacks 286 | . . . 27 12 46 39 21 2 88 43 8 . Impact . | . . . . . . . . . . . . . Slashing 269 | . . . 27 12 46 39 16 . 78 43 8 . Piercing 17 | . . . . . . . 5 2 10 . . . Sneak Attacks 31 | . . . 4 3 3 1 6 . 6 7 1 . Combat Hostiles 5 | . . . . . . . 4 . . 1 . . Follow-up Attacks 11 | . . . 2 1 4 4 . . . . . . Damage Inflicted 25044 | . 1172 2271 1093 288 691 680 790 . 1947 2453 9882 3777 Guns 7388 | . 1172 2231 405 . . . . . . . 2279 1301 Cannons 3854 | . . . . . . . . . . . 3393 461 Explosions 5907 | . . 40 . . . . . . . . 3852 2015 Melee 7895 | . . . 688 288 691 680 790 . 1947 2453 358 . Ramming . | . . . . . . . . . . . . . Kinetic 4064 | . 1172 2231 405 . . . . . . . . 256 Thermal 10402 | . . . . . . . . . . . 9329 1073 Explosive 1193 | . . . . . . . . . . . . 1193 Electromagnetic 1490 | . . 40 . . . . . . . . 195 1255 Impact . | . . . . . . . . . . . . . Slashing 7895 | . . . 688 288 691 680 790 . 1947 2453 358 . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . 1 3 7 . 11 . . 12 Average Corruption 3 | . . . . . 1 2 7 . 4 . . 3 Corruption Purged 8 | . . . . . 1 . . . 7 . . . Corruption Blocked 37 | . . . . . . . . . . . 33 4 Effects 22 | . . . . . 1 1 1 . 8 . . 11 Message Errors 6 | . . . . . . 1 1 . 1 . . 3 Matter Fused 3 | . . . . . . . . . 1 . . 2 Heat Flow Errors 1 | . . . . . . . . . 1 . . . Energy Discharges 3 | . . . . . . . . . 1 . . 2 Data Loss (minor) 5 | . . . . . 1 . . . 3 . . 1 Data Loss (major) 3 | . . . . . . . . . 1 . . 2 Misdirections 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2321 | . . . 6 80 70 60 163 . 345 596 925 76 Projectiles 492 | . . . . . . . . . . . 466 26 Explosions 486 | . . . . . . . . . . . 436 50 Melee 1343 | . . . 6 80 70 60 163 . 345 596 23 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 150 | . . 15 . . . . . . . . 135 . Shots 4 | . . 1 . . . . . . . . 3 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 712 | . 9 71 4 . 3 . 21 . 164 . 712 . Average Temperature 50 | . 4 16 4 . 3 . 4 . 95 . 157 . Received Heat Transfer 2194 | . 270 423 171 . . . 27 . 295 27 423 558 Effects 6 | . . . . . . . . . . . 6 . Short Circuit 1 | . . . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . . . 4 . Damage (core) 1 | . . . . . . . . . . . 1 . Siege Activations 9 | . . . . . . . . . . . 6 3 Total Turns 192 | . . . . . . . . . . . 148 44 Longest Duration 37 | . . . . . . . . . . . 37 30 Robots Corrupted 3 | . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . 3 Parts Fried 13 | . . . . . . . . . . . 2 11 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . 3 1 Combat Hostiles 4 | . . . . . . . . . . . 3 1 Parts Melted 23 | . . . . . . . . . . . 20 3 Heat Transferred 10043 | . . . . . . . . . . . 8587 1456 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Peak Influence 1306 | . 204 383 240 45 287 117 112 78 349 304 1306 805 Initial 783 | . . 18 148 . 2 . . 10 43 33 83 783 Average 261 | . 58 249 107 13 95 32 37 27 201 156 698 720 Maximum Alert Level 4 | . 1 1 1 . 1 . . . 1 1 4 3 Low Security (%) 52 | 100 96 23 83 100 77 100 100 100 50 60 15 . Level 1 30 | . 3 76 16 . 22 . . . 49 39 20 . Level 2 4 | . . . . . . . . . . . 8 40 Level 3 8 | . . . . . . . . . . . 26 59 Level 4 3 | . . . . . . . . . . . 28 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 50 | . 4 3 1 . 2 1 2 . 11 6 12 8 Investigation 6 | . 2 1 . . . . . . 1 1 . 1 Extermination 11 | . . . . . 1 1 . . 3 1 4 1 Reinforcement 24 | . 2 2 . . 1 . 2 . 4 3 5 5 Assault 4 | . . . . . . . . . . 1 3 . Garrison 5 | . . . 1 . . . . . 3 . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Distress Signals 15 | . . 7 1 . . . 1 . 1 . 2 3 Communications Jammed 101 | . . . . . . . . . 35 27 39 . Distress Signals 71 | . . . . . . . . . 29 3 39 . Times Spotted 288 | . 22 50 11 2 17 11 8 3 39 19 68 38 Peak Tracking Total 14 | . 4 5 5 1 3 5 5 3 9 4 8 14 Tactical Retreats 25 | . 1 1 1 . 3 . 2 . 8 4 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Traps Triggered 8 | . 3 1 . . . . . . 1 2 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 2 | . . . . 2 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Machines Disabled 24 | . . 2 . . . . . . 6 . 15 1 Max in Single Turn 2 | . . 1 . . . . . . 1 . 2 . Garrison Access 3 | . . . . 1 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Machines Accessed 59 | . 5 6 3 8 12 5 3 3 7 6 1 . Terminals 44 | . 5 4 3 5 9 3 3 2 5 4 1 . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 4 | . . 1 . 1 1 . . . . 1 . . Scanalyzers 3 | . . 1 . . 1 . . . 1 . . . Garrison Access 6 | . . . . 1 1 1 . 1 1 1 . . Total Hacks 239 | . 14 24 12 32 50 25 23 13 23 20 3 . Successful 138 | . 10 16 7 19 24 13 13 7 18 9 2 . Failed 100 | . 4 8 5 13 26 12 9 6 5 11 1 . Catastrophic 13 | . . 1 1 1 4 3 1 1 . 1 . . Database Lockouts 1 | . . . . . . . 1 . . . . . Manual 194 | . 12 17 11 24 41 21 26 11 14 15 2 . Terminals 208 | . 14 17 12 26 46 21 23 9 20 17 3 . Fabricators 3 | . . . . 3 . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units 4 | . . 1 . 1 1 . . . . 1 . . Scanalyzers 8 | . . 6 . . 1 . . . 1 . . . Garrison Access 14 | . . . . 2 2 2 . 4 2 2 . . Terminal Hacks 64 | . 4 3 3 8 13 5 8 3 12 4 1 . Record 9 | . . . . . 2 . . . 5 1 1 . Part Schematic 4 | . . . . . 1 . 3 . . . . . Robot Analysis 3 | . . . . 1 . 1 . . 1 . . . Prototype ID Bank 3 | . 1 . . . . . . 1 1 . . . Open DSF 1 | . . . . . 1 . . . . . . . Level Access Points 5 | . . . . 1 1 1 1 . 1 . . . Branch Access Points 7 | . . . . 1 1 1 1 1 1 1 . . Unreport Threat 15 | . 1 1 3 2 2 2 2 . 1 1 . . Locate Traps 4 | . . . . . 2 . . 1 1 . . . Disarm Traps 2 | . . . . 2 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . Recall Investigation 2 | . . . . . 1 . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . Recall Assault 1 | . . . . . . . . . . 1 . . Hauler Manifests 5 | . 1 1 . 1 2 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 4 | . . 1 . 1 1 . . . . 1 . . Report Inventory 4 | . . 1 . 1 1 . . . . 1 . . Scanalyzer 6 | . . 6 . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . Unauthorized Hacks 60 | . 6 6 4 9 9 6 5 4 6 4 1 . Terminals 52 | . 6 6 4 8 9 4 5 2 4 3 1 . Track 1 | . . . . 1 . . . . . . . . Assimilate 3 | . . 1 . 2 . . . . . . . . Botnet 40 | . 5 4 3 5 8 3 3 2 3 3 1 . Operators 8 | . 1 1 1 . 1 1 2 . 1 . . . Fabricators 1 | . . . . 1 . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 2 . 2 2 1 . . Broadcast 1 | . . . . . . 1 . . . . . . Reprogram 4 | . . . . . . 1 . 1 1 1 . . Watchers 2 | . . . . . . . . 1 1 . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 47 | . 4 4 3 5 11 4 3 2 5 5 1 . Full Trace Events 2 | . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 3 . . 1 . 3 . 3 . 6 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 50 | . . . . . . 50 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Total Allies 22 | . . 1 . 2 . . . . 2 3 . 14 Largest Group 6 | . . 1 . 1 . . . . 2 3 . 6 Highest-Rated Group 246 | . . 10 . 23 . . . . 112 246 . 83 Highest-Rated Ally 82 | . . 10 . 23 . . . . 56 82 . 14 Total Orders 2 | . . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . . 2 . Ally Attacks 91 | . . . . . . . . . 14 19 . 58 Total Damage 2142 | . . . . . . . . . 263 260 . 1619 Kills 9 | . . . . . . . . . . 1 . 8 Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Robot Analysis Total 3 | . . . . 1 . 1 . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . 2 4 Drone Recoveries 2 | . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Turns Passed 9923 | 77 1114 2369 470 188 942 514 548 186 806 588 1346 775 Spaces Moved 10754 | 43 646 975 539 469 2021 742 1153 491 1210 1133 908 424 Core 176 | 5 . . . . . . . . . . . 171 Treads 501 | 36 4 5 1 . . . . . . . 221 234 Legs 19 | . . . . . . . . . . . . 19 Wheels 1684 | 2 642 970 70 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 8374 | . . . 468 469 2021 742 1153 491 1210 1133 687 . Fastest Speed 21 | 50 100 130 31 31 29 24 21 31 31 33 28 50 Average Speed 58 | 146 125 189 53 31 31 24 26 31 32 33 68 115 Slowest Speed 311 | 160 175 240 311 31 101 104 34 31 115 34 160 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 28 | . . . 4 2 5 . . 1 6 5 5 . Cave-ins Triggered 3 | . . . . . . 1 1 . 1 . . . Teleports 4 | . . . . . . . . . 2 . 1 1 Exploration Rate (%) 38 | 4 79 65 48 13 49 15 25 10 70 27 81 14 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 83 | . . . 1 4 18 7 16 1 9 12 15 . Terrain Destroyed 291 | . . . 12 4 18 7 35 1 9 12 178 15 Melee 58 | . . . 1 4 18 7 5 1 9 12 1 . Projectile 47 | . . . . . . . . . . . 46 1 AOE 186 | . . . 11 . . . 30 . . . 131 14 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Total 13208 | 54 813 1251 656 494 2274 1016 1359 518 1484 1257 1401 631 Wait 1023 | . 29 39 17 8 167 200 123 17 109 35 189 90 Move 10689 | 42 645 974 530 465 2011 741 1151 488 1199 1122 897 424 Hop 24 | . . . 4 1 4 . . 1 4 5 5 . Pick Up 151 | 6 25 23 7 5 11 12 15 2 15 9 18 3 Fast Attach 132 | 6 7 7 7 . 12 7 6 1 22 4 31 22 Attach 103 | . 1 5 8 2 3 5 4 4 16 5 35 15 Detach 88 | . 3 2 7 . 3 1 5 1 11 6 37 12 Swap 126 | . 22 43 10 . 8 5 11 2 4 7 7 7 Drop 183 | . 15 31 25 3 18 10 19 . 15 8 25 14 Fire 402 | . 66 127 18 . . . 3 . . . 144 44 Melee 265 | . . . 23 10 37 35 21 2 86 43 8 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . 1 . 3 13 . . Rewire 5 | . . . . . . . . . . . 5 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2) -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 16) 644 | -10/Materials | Discovered new exit (range 10) 694 | -10/Materials | Discovered new exit (range 9) 774 | -10/Materials | Core integrity fell below 50% 972 | -10/Materials | Discovered new exit (range 9) 1192 | -10/Materials | Entered another Materials area 1192 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1744 | -9/Materials | Core integrity fell below 50% 1818 | -9/Materials | Discovered new exit (range 11) 2199 | -9/Materials | Discovered new exit (range 12) 2472 | -9/Materials | Discovered new exit (range 5) 3561 | -9/Materials | Entered another Materials area 3561 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3922 | -8/Materials | Garrison activated, responded to threat 4028 | -8/Materials | Discovered new exit (range 5) 4029 | -8/Materials | Identified exit to Factory 4031 | -8/Materials | Entered Factory 4031 | -7/Factory | Evolved 2 slots: Utility x2 4087 | -7/Factory | Identified exit to Storage 4087 | -7/Factory | Identified exit to Lower Caves 4087 | -7/Factory | Identified exit to Factory 4219 | -7/Factory | Entered another Factory area 4219 | -6/Factory | Evolved 2 slots: Utility x2 4340 | -6/Factory | Build established: Hacker-Sprinter 4432 | -6/Factory | Identified exit to DSF 4933 | -6/Factory | Identified exit to Factory 4946 | -6/Factory | Discovered new exit (range 4) 4946 | -6/Factory | Identified exit to Lower Caves 5024 | -6/Factory | Identified exit to Extension 5161 | -6/Factory | Entered another Factory area 5161 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5169 | -5/Factory | Identified exit to Upper Caves 5400 | -5/Factory | Crushed by falling debris 5412 | -5/Factory | Identified exit to Factory 5431 | -5/Factory | Lost 5 parts (2n3u) 5637 | -5/Factory | Repaired Adv. Sensor Array 5675 | -5/Factory | Entered another Factory area 5675 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5717 | -4/Factory | Discovered new exit (range 11) 5728 | -4/Factory | Identified exit to Upper Caves 5922 | -4/Factory | Spotted B-86 Titan 5934 | -4/Factory | Identified exit to Research 5934 | -4/Factory | Identified exit to Armory 5934 | -4/Factory | Central database locked down 6194 | -4/Factory | Crushed by falling debris 6223 | -4/Factory | Entered Research 6223 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6225 | -3/Research | Lost 3 parts (1p1n1w) 6255 | -3/Research | Build established: Wizard-Scout 6403 | -3/Research | Identified exit to Quarantine 6409 | -3/Research | Entered Quarantine 6436 | -3/Quarantine | Found Alien Artifact 6437 | -3/Quarantine | Identified Subatomic Replicator 6467 | -3/Quarantine | Identified exit to Research 6539 | -3/Quarantine | Found Alien Artifact 6539 | -3/Quarantine | Identified Phase Armor 6573 | -3/Quarantine | Found Alien Reactor 6591 | -3/Quarantine | Crushed by falling debris 6591 | -3/Quarantine | System corruption reached 10% 6606 | -3/Quarantine | Found Alien Artifact 6606 | -3/Quarantine | Identified Core Reset Matrix 6606 | -3/Quarantine | Identified Matter Drive 6606 | -3/Quarantine | Used Core Reset Matrix 6610 | -3/Quarantine | Detected hypermatrix surge 6610 | -3/Quarantine | Sensed 10 artifacts in vicinity 6622 | -3/Quarantine | Lost 3 parts (2u1w) 6645 | -3/Quarantine | Scanned by Researcher 6775 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6780 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6782 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6784 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6784 | -3/Quarantine | Warped through subspace 6809 | -3/Quarantine | Lost 3 parts (1n2u) 7014 | -3/Quarantine | Warped through subspace 7019 | -3/Quarantine | Found Sigix Broadsword 7025 | -3/Quarantine | Discovered exit to Research (range 12) 7026 | -3/Quarantine | Lost 10 parts (3n7u) 7215 | -3/Quarantine | Entered Research 7215 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 7262 | -2/Research | Spotted B-90 Cyclops 7373 | -2/Research | Spotted B-90 Cyclops 7444 | -2/Research | Found Unknown Launcher 7448 | -2/Research | Identified Fusion Bomb Launcher 7518 | -2/Research | Found Prototype Launcher 7538 | -2/Research | Identified Enh. Gamma Bomb Array 7538 | -2/Research | Identified exit to Testing 7582 | -2/Research | Build established: Hacker-Ninja 7803 | -2/Research | Entered Testing 7981 | -2/Testing | Spotted PD-T2VP7M2UN4 7995 | -2/Testing | Warped through subspace 7998 | -2/Testing | Found Unknown Device 8026 | -2/Testing | Lost 3 parts (1p1n1w) 8068 | -2/Testing | Spotted Striker 8146 | -2/Testing | Identified Adv. Force Booster 8243 | -2/Testing | Found Prototype Hackware 8285 | -2/Testing | Found Prototype Energy Cannon 8285 | -2/Testing | Identified Imp. Potential Cannon 8287 | -2/Testing | Identified System Mapper 8302 | -2/Testing | Found Prototype Energy Cannon 8302 | -2/Testing | Identified Potential Cannon 8372 | -2/Testing | Lost 3 parts (1p1n1w) 8587 | -2/Testing | First assault squad dispatched 8627 | -2/Testing | Lost 3 parts (1p1n1u) 8657 | -2/Testing | Destroyed 11 combat bots 8697 | -2/Testing | Core integrity fell below 50% 8739 | -2/Testing | Lost 3 parts (1p1u1w) 8808 | -2/Testing | Spotted PP-W53VXU7QKC 8856 | -2/Testing | Discovered new exit (range 17) 9071 | -2/Testing | Identified exit to Access 9136 | -2/Testing | Lost 4 parts (3u1w) 9149 | -2/Testing | Entered Access 9149 | -1/Access | Evolved 2 slots: Weapon x2 9171 | -1/Access | Build established: Scavenger-Skirmisher 9425 | -1/Access | Lost 3 parts (3n) 9632 | -1/Access | Garrison activated, responded to threat 9695 | -1/Access | Lost 3 parts (1p1n1w) 9708 | -1/Access | Destroyed 7 combat bots 9720 | -1/Access | Found Prototype Ballistic Gun 9720 | -1/Access | Identified Multirail 9749 | -1/Access | System corruption reached 10% 9760 | -1/Access | Warped through subspace 9793 | -1/Access | Core integrity fell below 50% 9816 | -1/Access | Emitted hypermatrix ping 9821 | -1/Access | Assembled emerged from beneath the floor 9839 | -1/Access | Core integrity fell below 20% 9853 | -1/Access | Lost 24 parts (3p8n5u8w) 9875 | -1/Access | Assembled emerged from beneath the floor 9924 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09907_ Acquired Quantum Reactor. 09909_ Slug penetrates Wall. 09915_ System corrupted: Matter fused (-9). 09916_ Slug penetrates Wall. 09919_ L-61 Swordsman destroyed. 09919_ Triggered Alarm Trap. 09919_ An alarm sounds. 09919_ ALERT: Alarm triggered, dispatching investigation squad. 09919_ Slug penetrates as-91170. 09920_ K-01 Serf collects debris. 09920_ Slug penetrates as-91170. 09920_ as-91170 destroyed. 09920_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A022. 09923_ Detected hypermatrix ping. 09923_ Slug penetrates as-17093. 09923_ as-17093 destroyed. 09923_ Slug penetrates Wall. 09923_ Penetrated by Slug. 09924_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????# #???# #??? | | ?????????????????????????# [ #???# #??? | | ?????????????????????????# #???# #?#? | | ?????????????????????????# #???# #?#+ | | ?????????????????????????# """""" ##### ### | | ?????????????????????????# """""" # | | ?????????????????????????# """""" # | | ?????????????????????????# """""" # | | ?????????????????????????# """""" # | | ???????????############### # | | ???????????# "" ## [ # | | ???????????# "" ###########/### | | ???????????# """""" # %%!% #### | | ???????????# """""" # % h%% % #??? | | ???????????# "" # /= g #??? | | ???# ### "" / #??? | | S + + # #??? | | ???# ##### # k #??? | | ???????????# # u #??? | | ???????????# # ########## ####??? | | ???????????# # #????????# #?????? | | ???????????# # #????????# #?????? | | ???????????######+####### #????????#+#?????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????#@ #????????????????? | | ????????????????????????# #????????????????? | | ???????????????????????? #????????????????? | | ???????????????????????? #????????????????? | | ??????????????????????? A +????????????????? | | ??????????????????????? #????????????????? | | ?????????????????????? " #????????????????? | | ?????????????????????? """" #????????????????? | | ????????????????????? k""""" #????????????????? | | ????????????????????? """"" #????????????????? | | ???????????????????? """? #????????????????? | | ???????????????????? ????? #????????????????? | | ??????????????????? ??????? #????????????????? | | ??????????????????? ???????? #????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 168 Energy Generation 45 Energy Capacity 1600 Matter Stores 368 Matter Capacity 800 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Corruption Containment 12 Corruption Block 35 Armor Coverage 450 Resistance: TH 30 Resistance: EM 25 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 8 Offensive Hacking 42 Defensive Hacking 24 Item Schematics ----------------- Exp. Cooling System | -3/Quarantine | Archive Exp. Thermal Shield | -3/Quarantine | Archive Spectral Analyzer | -3/Quarantine | Archive Centrium Heavy Armor Plating | -2/Testing | Archive Hdn. Centrium Heavy Treads | -2/Testing | Archive Graviton Cannon | -2/Testing | Archive Exp. Core Analyzer | -2/Testing | Archive Ragnarok Missile Launcher | -2/Testing | Archive Plasma Lance | -2/Testing | Archive Robot Schematics ------------------ H-88 Terminator | -2/Testing | Archive X-87 Electro | -2/Testing | Archive A-02 Transporter | -2/Testing | Archive K-01 Serf | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Phase Armor Core Reset Matrix High-powered Transdimensional Reconstructor Sigix Broadsword Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerGuidedFlakker Manual? 0 Play Time 05:04:58 Cumulative 165.1 hours Start 2022.04.08 @ 14:51:28 End 2022.04.08 @ 20:46:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14637724-bc74-4bac-a921-03b2779d0fd7