Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 11:42:50 Player: IsAway Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (2607) 2607 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 5478 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 142/700 Matter 295/300 Energy 510/510 System Corruption 33% Temperature Hot (275) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Weight Redist. System Actuator Array Hardened Medium Armor Plating > --- WEAPON (3) ------- Powered Hammer Powered Hammer Powered Hammer > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Enhanced Nuclear Core Hover Unit Hover Unit Hover Unit Compact Battery (200) Improved Terrain Scanner Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Powered Hammer Powered Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Actuator Array Hardened Medium Armor Plating > --- WEAPON ----------- Powered Hammer Powered Hammer Powered Hammer > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Enhanced Nuclear Core Hover Unit Hover Unit Hover Unit Compact Battery Improved Terrain Scanner Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Powered Hammer Powered Hammer Powered Hammer [Rating: 47] Favorites ----------- Power Nuclear Core Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 77 | 7 11 17 23 19 Power 12 | 1 1 3 3 4 Engine 6 | 1 1 1 1 2 Core 6 | . . 2 2 2 Reactor . | . . . . . Propulsion 30 | 2 4 9 8 7 Treads 1 | . . . . 1 Leg 16 | . . 5 7 4 Wheel 4 | 2 . . . 2 Hover 6 | . 2 4 . . Flight 3 | . 2 . 1 . Utility 15 | 2 2 3 6 2 Device 6 | 1 . 2 2 1 Storage 3 | 1 . 1 1 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 4 | . 2 . 1 1 Artifact . | . . . . . Weapon 20 | 2 4 2 6 6 Energy Gun 4 | 2 . . 2 . Energy Cannon 1 | . . . 1 . Ballistic Gun . | . . . . . Ballistic Cannon 3 | . . . 2 1 Launcher 3 | . 2 1 . . Special Weapon . | . . . . . Impact Weapon 5 | . 2 . . 3 Slashing Weapon 4 | . . 1 1 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 3 2 Corrupted Parts 2 | . . . . 2 System Corruption 22 | . . . . 22 Parts Lost 25 | . . 6 4 15 Power 7 | . . 3 1 3 Propulsion 12 | . . 3 3 6 Utility 2 | . . . . 2 Weapon 4 | . . . . 4 Highest Loss Streak 7 | . . 2 3 7 To Critical Strikes . | . . . . . Average Backups 9 | 1 5 6 11 13 Power 1 | . . . . 2 Propulsion 1 | . 2 . 1 1 Utility 4 | . 1 2 5 5 Weapon 3 | . 1 2 4 4 Tool/Special . | . . . . . Unused Backups 35 | . 11 . 5 19 Power 3 | . 1 . . 2 Propulsion 15 | . 7 . 2 6 Utility 8 | . 1 . 3 4 Weapon 9 | . 2 . . 7 Tool/Special . | . . . . . Average Slot Usage (%) 81 | . 88 65 95 77 Engine 5 | . 14 4 2 6 Core 8 | . . 4 14 6 Leg 16 | . . 11 20 19 Wheel 1 | . 8 . . . Hover 8 | . 16 8 13 . Device 7 | . 12 6 8 6 Storage 6 | . 4 4 9 7 Processor 2 | . . . 5 1 Protection 3 | . 1 2 2 6 Energy Gun 1 | . 20 . . . Ballistic Cannon 5 | . . . 8 7 Launcher 3 | . 3 11 1 . Impact Weapon 5 | . 3 7 . 10 Slashing Weapon 2 | . . 2 5 . Peak Build Rating 47 | 7 10 20 37 47 Average Rating 24 | 5 6 11 29 35 On Entrance 13 | . 7 9 15 37 Avg Prop Armor Cover (%) 7 | . . 9 4 . Naked Turns . | . . . . . Heaviest Build 68 | 15 15 27 52 68 Greatest Support 68 | 26 26 46 68 64 Greatest Overweight (x) 10 | . 1 5 3 10 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 10 15 15 Average Capacity 11 | 7 5 7 12 15 Most Carried 15 | 6 8 10 15 15 Average Carried 10 | 2 5 6 11 13 Final Capacity 15 | 8 5 10 15 15 Final Carried 15 | 6 5 9 15 15 Class Distribution -------------------- 49% | Mutant 20% | Scavenger-Mutant 14% | Scavenger-Gladiator 9% | Gladiator 6% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2144 | 270 102 455 523 794 Remotely . | . . . . . Salvage Created 2443 | 138 270 685 567 783 Parts 133 | 5 22 40 26 40 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 63 | . 7 20 13 23 Melee 19 | . . 4 10 5 Guns 5 | . 5 . . . Cannons 12 | . . . 3 9 AOE 20 | . 2 14 . 4 Classes Destroyed 14 | 2 6 3 1 2 Worker 1 | . . . 1 . Builder 2 | . 1 . . 1 Tunneler 3 | 3 . . . . Hauler 2 | . 1 . . 1 Recycler 4 | 1 1 1 . 1 Operator 5 | . 1 3 . 1 Watcher 4 | . 1 2 1 . Swarmer 17 | . 5 . 4 8 Grunt 30 | . 2 12 5 11 Brawler 2 | . . 1 1 . Duelist 2 | . . 1 . 1 Sentry 10 | . . 6 3 1 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 10 | 4 4 10 7 7 Combat Bots Only 8 | . 3 8 7 5 Max Kills in Single Turn 4 | 2 2 4 1 2 Gunslinging . | . . . . . Exploded 4 | . 2 4 . 2 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 398 | . 27 92 70 209 Missed 109 | . 6 32 18 53 Hits 289 | . 21 60 52 156 Melee 3 | . . . 2 1 Projectile 286 | . 21 60 50 155 Critical Strikes 4 | . . . 3 1 Damage Taken 4306 | . 176 860 660 2610 Core 928 | . 43 155 172 558 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 50 | . . . 50 . Core Remaining (%) 77 | 100 82 61 68 . Volleys Fired 87 | 11 19 12 7 38 Largest 3 | 2 2 2 2 3 Hottest 120 | 100 100 60 80 120 Shots Fired 169 | 22 38 22 13 74 Gun 56 | 22 34 . . . Cannon 79 | . . . 13 66 Launcher 34 | . 4 22 . 8 Special . | . . . . . Kinetic 78 | . . . 12 66 Thermal 57 | 22 34 . 1 . Explosive 34 | . 4 22 . 8 Electromagnetic . | . . . . . Robot Hit Streak 16 | 5 16 4 4 6 Robot Miss Streak 6 | 3 3 1 4 6 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 165 | 15 22 32 36 60 Core Hits 98 | 5 14 36 14 29 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 3 | . . 2 . 1 Critical Strikes 19 | 1 2 2 4 10 Burn 3 | 1 2 . . . Blast 7 | . . . . 7 Smash 5 | . . 2 . 3 Sever 4 | . . . 4 . Melee Attacks 111 | . 1 32 45 33 Impact 45 | . 1 16 . 28 Slashing 66 | . . 16 45 5 Piercing . | . . . . . Sneak Attacks 7 | . 1 3 3 . Combat Hostiles . | . . . . . Follow-up Attacks 25 | . . 4 11 10 Damage Inflicted 6345 | 199 461 2013 1178 2494 Guns 448 | 199 249 . . . Cannons 1039 | . . . 105 934 Explosions 1987 | . 128 1225 . 634 Melee 2871 | . 84 788 1073 926 Ramming . | . . . . . Kinetic 1018 | . . . 84 934 Thermal 469 | 199 249 . 21 . Explosive 1987 | . 128 1225 . 634 Electromagnetic . | . . . . . Impact 1333 | . 84 415 . 834 Slashing 1538 | . . 373 1073 92 Piercing . | . . . . . Highest Corruption 33 | . . . 2 33 Average Corruption 6 | . . . 2 11 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 46 | . . . 14 32 Message Errors 17 | . . . 7 10 Matter Fused 13 | . . . 2 11 Heat Flow Errors 6 | . . . 1 5 Energy Discharges 4 | . . . 2 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . 1 1 Alerts 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 597 | . 74 189 140 194 Projectiles 29 | . . . . 29 Explosions 45 | . . 28 . 17 Melee 523 | . 74 161 140 148 Knockbacks 12 | . . . . 12 Impact 4 | . . . . 4 Kinetic 7 | . . . . 7 Secondary 1 | . . . . 1 Self-Inflicted Damage 239 | . . 73 . 166 Shots 8 | . . 4 . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 438 | 174 267 30 278 438 Average Temperature 129 | 75 104 12 111 171 Received Heat Transfer 1053 | . . 342 270 441 Effects 10 | . . . . 10 Shutdowns 5 | . . . . 5 Energy Bleed 2 | . . . . 2 Matter Decay 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 7 | . . 2 . 5 Combat Hostiles 7 | . . 2 . 5 Parts Fried 14 | . 2 5 . 7 Impact Corruptions 15 | . 2 4 . 9 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 1 3 . . . Heat Transferred 1591 | 666 888 . 37 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 35 | 100 100 48 29 8 Level 1 55 | . . 16 70 91 Level 2 8 | . . 34 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 463 | 10 197 463 392 387 Initial 187 | . 3 78 187 130 Average 255 | 2 72 272 280 294 Influence Increases 2334 | 20 287 729 522 776 Destroy 0b10 Robot/C 1260 | . 140 400 260 460 Destroy 0b10 Robot/NC 105 | 20 25 30 10 20 Destroy Leader 292 | . 24 124 62 82 Successful Hack 33 | . 7 . 12 14 Disable Machine 120 | . 30 45 . 45 Destroy Structure 224 | . 31 115 13 65 Lose Combat Pursuer 300 | . 30 15 165 90 Influence Decreases 1952 | 15 105 471 678 683 Entered New Map 528 | . 2 109 258 159 Time Decay 1174 | 15 103 302 380 374 Lost Part 250 | . . 60 40 150 Squads Dispatched 13 | . 2 4 . 7 Investigation 3 | . 1 . . 2 Extermination 1 | . . . . 1 Reinforcement 9 | . 1 4 . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 11 29 27 30 Peak Tracking Total 7 | . 3 7 6 4 Tactical Retreats 11 | . 1 1 6 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . 2 3 . 3 Max in Single Turn 1 | . 1 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 3 1 8 2 Terminals 6 | . 1 1 4 . Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 2 . Recycling Units 2 | . 2 . . . Scanalyzers 3 | . . . 2 1 Garrison Access . | . . . . . Total Hacks 35 | . 6 1 22 6 Successful 17 | . 3 . 11 3 Failed 17 | . 3 1 10 3 Catastrophic 7 | . . 1 5 1 Database Lockouts 1 | . . . 1 . Manual 8 | . . 1 7 . Terminals 13 | . 3 1 9 . Fabricators 2 | . . . . 2 Repair Stations 6 | . . . 6 . Recycling Units 3 | . 3 . . . Scanalyzers 11 | . . . 7 4 Garrison Access . | . . . . . Terminal Hacks 3 | . 2 . 1 . Scanalyzer Index 2 | . 1 . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 5 | . . . 5 . Scan Component 3 | . . . 3 . Repair 2 | . . . 2 . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 6 | . . . 5 1 Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 4 | . . . 3 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 1 5 2 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built 3 | . . . . 3 Authchips . | . . . . . Time 51 | . . . . 51 Total Part Build Rating 3 | . . . . 3 Part Studies Acquired 4 | . . . 3 1 Parts Repaired 2 | . . . 2 . Time 58 | . . . 58 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . 4 . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 293 | 9 211 . 73 . Traps 73 | . . . 73 . Seismic 220 | 9 211 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2775 | 96 239 669 897 874 Spaces Moved 1723 | 53 220 445 689 316 Core 189 | 3 . 170 4 12 Treads 3 | . . . . 3 Legs 751 | . . 118 361 272 Wheels 114 | 50 35 . . 29 Hover 642 | . 161 157 324 . Flight 24 | . 24 . . . Fastest Speed 37 | 50 37 48 48 100 Average Speed 108 | 87 60 103 98 172 Slowest Speed 550 | 100 120 300 260 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 31 | 4 54 43 45 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . 3 1 . Terrain Destroyed 268 | . 41 139 12 76 Melee 4 | . . 3 1 . Projectile 37 | . . . 11 26 AOE 227 | . 41 136 . 50 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2323 | 76 291 571 851 534 Wait 186 | . 10 37 36 103 Move 1719 | 52 219 444 688 316 Hop . | . . . . . Pick Up 66 | 6 11 9 22 18 Fast Attach 45 | 7 6 7 15 10 Attach 31 | . 1 4 13 13 Detach 14 | . 3 3 8 . Swap 36 | . 4 21 7 4 Drop 60 | . 17 6 25 12 Fire 87 | 11 19 12 7 38 Melee 79 | . 1 28 30 20 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 13) 257 | -10/Materials | Discovered new exit (range 9) 284 | -10/Materials | Discovered new exit (range 11) 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Propulsion x2 336 | -9/Materials | Discovered new exit (range 15) 619 | -9/Materials | Build established: Mutant 690 | -9/Materials | Destroyed 8 combat bots 837 | -9/Materials | Discovered new exit (range 14) 1005 | -9/Materials | Entered another Materials area 1005 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1030 | -8/Materials | Central database locked down 1118 | -8/Materials | Repaired Mni. Grenade Launcher+? 1280 | -8/Materials | Repaired Hover Unit 1344 | -8/Materials | Lost 3 parts (3n) 1370 | -8/Materials | Destroyed 7 combat bots 1893 | -8/Materials | Discovered new exit (range 8) 1902 | -8/Materials | Entered Factory 1902 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2034 | -7/Factory | Crushed by falling debris 2081 | -7/Factory | Lost 4 parts (3n1u) 2083 | -7/Factory | Crushed by falling debris 2141 | -7/Factory | Lost 7 parts (2p1n1u3w) 2150 | -7/Factory | Core integrity fell below 50% 2194 | -7/Factory | Lost 3 parts (1p1n1w) 2425 | -7/Factory | Fabricated Hover Unit? 2601 | -7/Factory | System corruption reached 10% 2688 | -7/Factory | System corruption reached 30% 2776 | -7/Factory | Self-destructed Last Messages --------------- System corrupted: Matter fused (-6). Powered Hammer follow-up attack on Y-54 Guardian. Y-54 Guardian suffers critical hit (Smash). Powered Hammer follow-up attack on Y-54 Guardian. Y-54 Guardian destroyed. Acquired 51 matter. K-01 Serf collects debris. 9HV%WWOI=#DGVHDNL7:K5DCN1>TMTXJ8HI:91=Y K-01 Serf collects debris. System corrupted: Heat flow error (+275). Connecting with Scanalyzer... >>Study(Hover Unit) Identified Hover Unit... Downloading performance data... Effective improvements: +1 support Connecting with Scanalyzer... ALERT: Suspicious activity at Scanalyzer F003. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????###?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | #"???" ?????????????????????????????????????????? | | #" """ ?????????????????????????????????????????? | | #" """ ?????????????????????????????????????????? | | #T """ #???#+#??????????????????????????????????? | | #" #???# #??????????????????????????????????? | | #" #???# #??????????????????????????????????? | | #" #???# #???######?????????????????????????? | | # #?### ###? / #?????????????????????????? | | #?# ! # #?????????????????????????? | | ### ! # *!! #?????????????????????????? | | ! + *! #?????????????????????????? | | [[ ### # !! !#?????????????????????????? | | [[ #?# # #?????????????????????????? | | #+##### #?## ##############????????????????????? | | ??????# #??# # #????????????????????? | | ??????# #??# + "" #????????????????????? | | ??????# #??# # """#????????????????????? | | ??????# #??# # """ @S"#????????????????????? | | ??????# #??# # """"" """#????????????????????? | | ??????# #??# # """"" """#????????????????????? | | #######+#### # #????????????????????? | | # # """ [ #????????????????????? | | # # """"" #????????????????????? | | """"""""" # # """"" #????????????????????? | | # # #????????????????????? | | """"""""" # # ? #????????????????????? | | # ######?#######????????????????????? | | ############ ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????? ??????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ? ????????????????????????????????????????????? | | ??## ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Hover Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hover Unit | x3 | -7/Factory Repaired ---------- Mni. Grenade Launcher | 38% | -8/Materials Hover Unit | 36% | -8/Materials Studied --------- Mni. Grenade Launcher | -8/Materials | Hacked Katana | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Hover Unit | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalLaserFocus Manual? 0 Play Time 01:13:25 Cumulative 35.7 hours Start 2026.07.13 @ 18:38:27 End 2026.07.14 @ 11:42:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 51x41 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1e2627b6-fac6-4c77-94ea-df7de51e28f7