Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.26 @ 18:35:28

Player: Finestep

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (112)     560
Value Destroyed (3024)     3024
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (473)                473
              TOTAL SCORE: 6757

 Bonus
-------
High Alert Combat Kills    172
Follower Combat Kills      74
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -273

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     150/150
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (240) Ox4
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Light Angular Momentum Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (5) ------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
          Heavy Ion Cannon
                EMP Blaster
>               --- INVENTORY (28) ---
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
          Micro Nuclear Core
          Light Fission Core
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
                Superbattery (2000)
  High-capacity Matter Pod (200)
   Experimental Sensor Array
       Improved Terrain Scanner
       Advanced Targeting Computer
          Heavy Armor Plating
                Hacking Suite
                Relay Coupler [Brawler] (21)
                Relay Coupler [Sentry]
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
                Datajack
                Remote Datajack
                Remote Datajack
                Chainsword

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON -----------
          Heavy Ion Cannon
       Enhanced Autogun
>               --- INVENTORY --------
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
          Micro Nuclear Core
          Light Fission Core
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
                Superbattery
  High-capacity Matter Pod
   Experimental Sensor Array
       Improved Terrain Scanner
       Advanced Targeting Computer
          Heavy Armor Plating
                Hacking Suite
                Relay Coupler [Brawler]
                Relay Coupler [Sentry]
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
                EMP Blaster
                Datajack
                Remote Datajack
                Remote Datajack
                Chainsword
[Rating: 35]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             99   | 7   12  11  2   9   41  17  
  Power                    8    | 1   1   1   .   2   2   1   
    Engine                 7    | 1   1   1   .   1   2   1   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   3   .   .   14  2   
    Treads                 8    | 1   .   3   .   .   4   .   
    Leg                    6    | .   .   .   .   .   4   2   
    Wheel                  7    | 1   .   .   .   .   6   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 2   7   .   1   .   7   2   
    Device                 3    | 1   .   .   .   .   1   1   
    Storage                10   | 1   7   .   1   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   5   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   51   | 2   4   7   1   7   18  12  
    Energy Gun             6    | 2   .   .   .   .   3   1   
    Energy Cannon          9    | .   2   .   .   1   2   4   
    Ballistic Gun          17   | .   .   3   .   3   9   2   
    Ballistic Cannon       4    | .   1   2   .   1   .   .   
    Launcher               11   | .   1   2   .   .   4   4   
    Special Weapon         1    | .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   
Parts Lost                 22   | .   1   3   .   .   13  5   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               13   | .   .   3   .   .   9   1   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   6    | .   1   .   .   .   2   3   
  Highest Loss Streak      5    | .   1   1   .   .   5   3   
Average Slot Usage (%)     96   | .   97  99  80  99  98  93  
  Engine                   12   | .   14  14  14  13  9   9   
  Treads                   17   | .   14  27  28  28  8   3   
  Leg                      5    | .   .   .   .   .   12  20  
  Wheel                    4    | .   14  .   .   .   4   1   
  Device                   2    | .   1   .   .   .   6   6   
  Storage                  27   | .   26  28  28  28  27  27  
  Protection               3    | .   .   .   .   .   11  9   
  Energy Gun               1    | .   4   .   .   .   1   1   
  Energy Cannon            3    | .   9   1   .   7   1   3   
  Ballistic Gun            12   | .   .   24  .   13  15  8   
  Ballistic Cannon         3    | .   11  1   .   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             140  | 14  75  74  69  79  140 140 
  Greatest Support         60   | 20  20  40  40  40  60  30  
  Greatest Overweight (x)  12   | 4   4   4   1   1   12  8   
  Average Overweight (x)   2    | .   2   1   1   1   3   5   
Largest Inventory Capacity 28   | 6   20  20  20  20  28  28  
  Average Capacity         21   | 5   16  20  20  20  28  28  
  Most Carried             28   | 6   20  20  19  20  28  28  
  Average Carried          20   | 4   15  18  18  19  27  27  
  Final Capacity           28   | 6   20  20  20  20  28  28  
  Final Carried            28   | 6   20  17  19  20  28  27  

 Class Distribution 
--------------------
 89% | Hauler-Mutant
 10% | Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           2633 | 270  531  330  .    188  981  333  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4879 | 72   677  551  .    226  2540 813  
  Parts                    244  | 6    50   16   .    9    136  27   
Haulers Intercepted        3    | .    1    .    .    .    2    .    
Recyclers Shooed           11   | 1    .    5    .    1    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  71   | .   16  5   .   2   39  9   
  Guns                     31   | .   1   3   .   .   25  2   
  Cannons                  21   | .   13  2   .   2   2   2   
  AOE                      17   | .   2   .   .   .   10  5   
Classes Destroyed          15   | 2   6   1   .   2   4   .   
  Worker                   5    | .   1   .   .   .   4   .   
  Builder                  5    | .   .   .   .   1   4   .   
  Tunneler                 2    | 1   1   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   2   .   
  Recycler                 14   | 1   1   6   .   1   5   .   
  Operator                 5    | .   1   .   .   .   4   .   
  Watcher                  6    | .   2   .   .   .   4   .   
  Swarmer                  12   | .   3   1   .   .   8   .   
  Grunt                    46   | .   13  2   .   1   23  7   
  Brawler                  2    | .   .   .   .   1   .   1   
  Duelist                  2    | .   .   .   .   .   1   1   
  Sentry                   5    | .   .   .   .   .   5   .   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   1   .   
  Assembled                2    | .   .   2   .   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   
Best Kill Streak           15   | 1   3   1   .   2   15  3   
  Combat Bots Only         8    | .   3   1   .   2   8   3   
Max Kills in Single Turn   2    | 1   2   1   .   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  
Damage Taken               4613 | .    556  586  .    13   2282 1176 
  Core                     740  | .    115  67   .    .    235  323  
  Absorbed by Shields      60   | .    .    .    .    .    .    60   
Core Remaining (%)         63   | 100  .    .    .    27   .    .    
Volleys Fired              331  | 6    72   71   .    12   121  49   
  Largest                  2    | 2    2    2    .    2    2    2    
  Hottest                  140  | 100  100  95   .    100  140  130  
Shots Fired                569  | 12   129  125  1    20   216  66   
  Gun                      344  | 12   22   99   1    8    175  27   
  Cannon                   167  | .    106  21   .    9    15   16   
  Launcher                 55   | .    1    5    .    .    26   23   
  Special                  3    | .    .    .    .    3    .    .    
  Kinetic                  381  | .    59   115  1    10   169  27   
  Thermal                  131  | 12   69   5    .    10   19   16   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          57   | .    1    5    .    .    28   23   
  Robot Hit Streak         15   | 3    9    7    .    7    15   10   
  Robot Miss Streak        5    | 2    5    5    .    2    5    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    .    5    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           358  | 6    73   75   .    15   142  47   
  Core Hits                206  | 3    28   30   .    9    111  25   
  Critical Hits            3    | .    .    1    .    .    2    .    
  Critical Kills           2    | .    .    .    .    .    2    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
Melee Attacks              15   | .    .    .    .    8    .    7    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 15   | .    .    .    .    8    .    7    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    4    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8911 | 86   1377 714  .    728  4232 1774 
  Guns                     2923 | 86   201  459  .    82   1845 250  
  Cannons                  2097 | .    1092 206  .    161  339  299  
  Explosions               2869 | .    84   49   .    .    2048 688  
  Melee                    994  | .    .    .    .    457  .    537  
  Ramming                  28   | .    .    .    .    28   .    .    
  Kinetic                  3468 | .    660  630  .    120  1808 250  
  Thermal                  2079 | 86   689  35   .    123  847  299  
  Explosive                72   | .    .    .    .    .    72   .    
  Electromagnetic          2270 | .    28   49   .    .    1505 688  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 994  | .    .    .    .    457  .    537  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    3    6    6    6    2    3    
  Average Corruption       4    | .    1    5    6    6    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  85   | .    3    34   11   25   2    10   
    Message Errors         16   | .    .    7    2    6    .    1    
    Matter Fused           12   | .    .    5    3    2    .    2    
    Heat Flow Errors       13   | .    .    6    2    1    .    4    
    Energy Discharges      8    | .    .    4    .    4    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    .    
    Data Loss (minor)      14   | .    1    3    3    5    1    1    
    Data Loss (major)      6    | .    .    1    .    5    .    .    
    Misfires               3    | .    .    2    1    .    .    .    
    Targeting Errors       9    | .    1    5    .    2    1    .    
    Weapon Failures        3    | .    1    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            474  | .    49   13   .    234  110  68   
  Projectiles              89   | .    49   13   .    .    8    19   
  Explosions               110  | .    .    .    .    .    102  8    
  Melee                    275  | .    .    .    .    234  .    41   
Knockbacks                 8    | .    6    1    .    1    .    .    
  Impact                   1    | .    .    .    .    1    .    .    
  Kinetic                  7    | .    6    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      22   | .    .    3    .    .    14   5    
  Shots                    3    | .    .    1    .    .    1    1    
  Rammed                   1    | .    .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        597  | 78   372  303  273  279  301  597  
  Average Temperature      104  | 37   88   128  117  72   76   182  
  Received Heat Transfer   1719 | .    276  120  .    .    873  450  
  Effects                  17   | .    5    1    .    .    .    11   
    Shutdowns              1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    1    .    .    .    .    .    
    Interference           3    | .    1    1    .    .    .    1    
    Matter Decay           5    | .    2    .    .    .    .    3    
    Short Circuit          1    | .    1    .    .    .    .    .    
    Damage (major)         4    | .    .    .    .    .    .    4    
    Damage (core)          2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    
  Parts Fried              7    | .    .    .    .    .    5    2    
  Impact Corruptions       1    | .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    2    .    .    1    .    1    
  Heat Transferred         3760 | 259  1530 74   .    259  1231 407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    1    .    .    .    7    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Peak Influence             609  | 10  300 81  .   73  609 527 
  Average Influence        159  | 6   88  37  .   37  313 378 
Maximum Alert Level        2    | .   1   .   .   .   2   2   
  Low Security (%)         63   | 100 89  100 .   100 16  .   
  Level 1                  26   | .   10  .   .   .   61  67  
  Level 2                  9    | .   .   .   .   .   22  32  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   5   .   .   1   9   .   
  Investigation            5    | .   2   .   .   .   3   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            9    | .   3   .   .   1   5   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Distress Signals           6    | .   1   .   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              131  | .   29  18  .   3   67  14  
  Peak Tracking Total      9    | .   3   6   .   3   9   4   
  Tactical Retreats        17   | .   2   3   .   .   8   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Traps Triggered            7    | .   2   .   .   .   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Gar 
Machines Disabled          4    | .   .   .   .   .   4   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Machines Accessed          14   | .   7   .   2   1   4   .   
  Terminals                7    | .   5   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                36   | .   20  .   5   1   10  .   
  Successful               21   | .   8   .   5   1   7   .   
  Failed                   15   | .   12  .   .   .   3   .   
    Catastrophic           2    | .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   17   | .   10  .   1   .   6   .   
  Terminals                18   | .   13  .   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   
  Recycling Units          7    | .   7   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   
Terminal Hacks             14   | .   5   .   5   1   3   .   
  Record                   4    | .   .   .   4   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             2    | .   1   .   .   .   1   .   
  Hauler Manifests         2    | .   2   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   2   .   .   .   1   .   
  Terminals                1    | .   1   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
    Restock                1    | .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         11   | .   7   .   .   .   4   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     32   | .   .   .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   
  Programmers              2    | .   .   .   .   .   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Gar 
Total Allies               4    | .   .   3   .   1   .   .   
  Largest Group            4    | .   .   3   3   4   3   .   
  Highest-Rated Group      71   | .   .   40  40  71  40  .   
  Highest-Rated Ally       31   | .   .   16  16  31  16  .   
Total Orders               2    | .   .   .   .   2   .   .   
  STAY                     1    | .   .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   .   1   .   .   
Ally Attacks               41   | .   .   9   .   13  19  .   
  Total Damage             431  | .   .   102 .   134 195 .   
  Kills                    4    | .   .   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               6397 | 139  1212 1415 508  850  1711 562  
Spaces Moved               2956 | 66   724  681  280  415  639  151  
  Core                     13   | 13   .    .    .    .    .    .    
  Treads                   1558 | 53   34   640  280  415  110  26   
  Legs                     441  | .    .    .    .    .    351  90   
  Wheels                   944  | .    690  41   .    .    178  35   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  140  180  180  110  180  
  Average Speed            173  | 160  131  178  180  180  194  229  
  Slowest Speed            280  | 250  160  220  180  180  280  280  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 4    94   87   69   60   49   28   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     3    | .    1    .    1    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             5    | .    .    4    .    1    .    .    
Spaces Dug                 6    | .    .    .    .    6    .    .    
Terrain Destroyed          74   | .    2    .    .    7    61   4    
  Melee                    4    | .    .    .    .    4    .    .    
  Projectile               5    | .    .    .    .    3    2    .    
  AOE                      65   | .    2    .    .    .    59   4    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Total                      3658 | 84  856 775 285 481 889 288 
  Wait                     147  | .   19  10  .   20  45  53  
  Move                     2950 | 65  723 680 279 414 638 151 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  64   | 6   19  .   2   9   26  2   
  Fast Attach              35   | 7   1   3   .   1   17  6   
  Attach                   26   | .   3   3   1   4   12  3   
  Detach                   1    | .   .   .   .   .   1   .   
  Swap                     39   | .   8   5   1   4   13  8   
  Drop                     43   | .   11  3   2   8   16  3   
  Fire                     331  | 6   72  71  .   12  121 49  
  Melee                    15   | .   .   .   .   8   .   7   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   .   
  Escape Stasis            6    | .   .   .   .   .   .   6   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: [*Fac] / *Sto / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   68 | -11/Scrapyard | Discovered new exit (range 15)
  140 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 16)
  661 | -10/Materials | Discovered new exit (range 11)
  760 | -10/Materials | Discovered new exit (range 7)
  973 | -10/Materials | Build established: Hauler-Mutant
 1014 | -10/Materials | Discovered new exit (range 15)
 1352 | -10/Materials | Entered Mines
 1353 | -10/Mines     | Assembled infested the area
 1355 | -10/Mines     | Learned Materials security intel
 1359 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1409 | -10/Mines     | Core integrity fell below 50%
 2029 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2171 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2171 | -10/Mines     | Discovered new exit (range 5)
 2200 | -10/Mines     | Discovered new exit (range 8)
 2767 | -10/Mines     | Entered Exiles
 2767 | -10/Exiles    | Accompanied by 3 allies
 2814 | -10/Exiles    | Met 8R-AWN
 2845 | -10/Exiles    | Met EX-HEX
 2895 | -10/Exiles    | Met EX-BIN
 2915 | -10/Exiles    | Aligned with FarCom system
 2917 | -10/Exiles    | Given EX-Vault access code
 2958 | -10/Exiles    | Opened EX-Vault
 2970 | -10/Exiles    | Found Superbattery
 3007 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3058 | -10/Exiles    | Met EX-DEC
 3065 | -10/Exiles    | Learned location of Zion (-7)
 3254 | -10/Exiles    | Discovered new exit (range 14)
 3275 | -10/Exiles    | Left Exiles lab with Superbattery
 3275 | -10/Exiles    | Entered Mines
 3275 | -9/Mines      | Accompanied by 3 allies
 3285 | -9/Mines      | Escorted by a lone wolf Derelict
 3291 | -9/Mines      | Met a Derelict bent on vengeance
 3305 | -9/Mines      | Learned location of Storage (-8)
 3376 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3384 | -9/Mines      | Found Prototype Device
 3524 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3999 | -9/Mines      | Discovered new exit (range 11)
 4125 | -9/Mines      | Entered Materials
 4125 | -8/Materials  | Accompanied by 3 allies
 4125 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 4126 | -8/Materials  | Identified exit to Storage
 4444 | -8/Materials  | Destroyed 8 combat bots
 4536 | -8/Materials  | Lost 3 parts (3n)
 4599 | -8/Materials  | Discovered new exit (range 16)
 4838 | -8/Materials  | Lost 5 parts (4n1u)
 5677 | -8/Materials  | Repaired EMP Blaster
 5714 | -8/Materials  | Identified exit to Garrison
 5746 | -8/Materials  | Garrison activated, responded to threat
 5800 | -8/Materials  | Lost 3 parts (2n1w)
 5836 | -8/Materials  | Entered Garrison
 5874 | -8/Garrison   | Triggered checkpoint
 5939 | -8/Garrison   | Core integrity fell below 50%
 5947 | -8/Garrison   | Core integrity fell below 20%
 5993 | -8/Garrison   | Lost 3 parts (1n1u1w)
 6156 | -8/Garrison   | Triggered checkpoint
 6185 | -8/Garrison   | Triggered checkpoint
 6392 | -8/Garrison   | Triggered checkpoint
 6398 | -8/Garrison   | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
06347_ Hvy. Ion Cannon severed.
06348_ Acquired Hvy. Ion Cannon.
06353_ Destroyed Imp. Aluminum Leg.
06354_ L-31 Rogue heat damages Melee Analysis Suite.
06356_ Destroyed Imp. Ion Engine.
06356_ Core Shielding melted.
06356_ L-31 Rogue destroyed.
06359_ Acquired 10 matter.
06367_ Sneak attack on C-30 ARC.
06367_ C-30 ARC destroyed.
06370_ Sneak attack on C-30 ARC. <x2>
06372_ C-30 ARC destroyed.
06375_ Acquired 10 matter.
06377_ Sneak attack on C-30 ARC. <x2>
06380_ Destroyed Arm. Wheel.
06382_ Sneak attack on C-30 ARC. <x2>
06385_ C-30 ARC destroyed.
06392_ Beams of light sweep through the air. An alarm sounds.
06395_ Acquired 10 matter.
06398_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??????#   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????# ! #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????#  =#??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| #######   ####### ####???????????????????????????? |
|                      #???????????????????????????? |
|                      #???????????????????????????? |
| ##   ##   #### ####  #???????????????????????????? |
| ?#   ##   #??# #??#  #???????????????????????????? |
| ?######   #??# #??#  ##??????????????????????????? |
| ??????#   #??# #??#   ???????????????????????????? |
| ??????#   #??# ####  #######?????????????????????? |
| ??????# % #??# # ##  ##%=%*#?????????????????????? |
| ??# ###   ####    #  ##==@%### ###???????????????? |
| ??#      =  *      /  %  !=*          ???????????? |
| ??#####  %=!   =   %                   ??????????? |
| ??????#  = *   ^[ =*[                  ??????????? |
| ??????############ % ##    ##   ########?????????? |
| ?????????????????#   ##    #?   #????????????????? |
| ????????????????                "h???????????????? |
| ???????????????#                "????????????????? |
| ???????????????#                "????????????????? |
| ???????????????#           ^^   "h???????????????? |
| ???????????????###   ##    ##   #????????????????? |
| ?????????????????#   ##    #?   #????????????????? |
| ?????????????????            ?   ????????????????? |
| ?????????????????               ?????????????????? |
| ?????????????????#  g    h     ??????????????????? |
| ?????????????????######    ##  ??????????????????? |
| ???????????????????????h?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             30
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpTerrainShockpuncher
  Manual?         0
Play Time         00:37:32
  Cumulative      429.0 hours
  Start           2020.08.26 @ 17:53:13
  End             2020.08.26 @ 18:35:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          290
  Rogue           290
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0
Lore%             86
Gallery%          86
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 73fa8ae3-65e6-4d35-bf71-b01d6d080817