Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.30 @ 09:27:32 Player: Xii Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (303) 1515 Value Destroyed (16360) 16360 Prototype IDs (42) 840 Alien Tech Used (2) 400 Bonus (9696) 9696 TOTAL SCORE: 36511 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 7932 Follower Combat Kills 82 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -118 Cogmind --------- Core Integrity 0/1600 Matter 281/300 Energy 86/100 System Corruption 36% Temperature Cool (1) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- Advanced Visual Processing Unit Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Segregator Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Improved Cooling System Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Weapon Cycler Centrium Light Armor Plating Advanced Focal Shield EM Shield Advanced Remote Shield Advanced Hacking Suite Advanced System Shield Advanced Drone Bay > --- WEAPON ----------- HERF Cannon Enhanced Nova Cannon Hypervelocity Multirail > --- INVENTORY -------- Biometal Heavy Treads Experimental Energy Well Experimental Terrain Scan Processor Particle Accelerator Improved Kinecellerator Phase Shifter Heavy Armor Plating Improved Thermal Shield Thief Drone Bay Transdimensional Reconstructor Improved Arc Projector Heavy Disruptor Cannon Compact HERF Cannon Cooled Plasma Cannon Linear Accelerator Linear Accelerator Fusion Bomb Launcher [Rating: 187] Favorites ----------- Power Cooled Antimatter Reactor Engine Heavy Ion Engine Power Core Fission Core Reactor Cooled Antimatter Reactor Propulsion Biometal Heavy Treads Treads Biometal Heavy Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Centrium Light Armor Plating Weapon Cooled Plasma Cannon Energy Gun Plasma Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Slashing Weapon Segregator Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 . . . . 2 . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . . 1 . . . Utility 14 | . . 1 . 2 2 . 2 2 . . . . 1 . 2 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . Parts Attached 334 | 3 1 25 6 11 12 18 7 12 3 8 10 8 8 34 68 100 Power 29 | . . 2 1 . . 5 1 1 1 1 1 . 1 . 2 13 Engine 6 | . . 2 1 . . 2 . . . . . . . . . 1 Core 6 | . . . . . . 3 1 . 1 1 . . . . . . Reactor 17 | . . . . . . . . 1 . . 1 . 1 . 2 12 Propulsion 39 | 2 . 8 3 3 . . 1 2 . . . 1 1 . 1 17 Treads 17 | 1 . 3 . 3 . . 1 2 . . . 1 1 . 1 4 Leg 17 | . . 3 3 . . . . . . . . . . . . 11 Wheel 2 | 1 . 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 3 | . . 1 . . . . . . . . . . . . . 2 Utility 144 | 1 1 7 2 4 10 5 5 9 2 4 4 3 3 21 27 36 Device 98 | . . 3 1 1 4 4 1 7 2 4 3 3 3 14 24 24 Storage 11 | 1 1 2 1 . . 1 1 2 . . . . . 1 . 1 Processor 6 | . . . . . 2 . . . . . . . . . 1 3 Hackware 3 | . . . . . . . . . . . . . . . . 3 Protection 26 | . . 2 . 3 4 . 3 . . . 1 . . 6 2 5 Artifact . | . . . . . . . . . . . . . . . . . Weapon 122 | . . 8 . 4 2 8 . . . 3 5 4 3 13 38 34 Energy Gun 15 | . . 3 . . . 2 . . . . . . . 1 . 9 Energy Cannon 61 | . . 2 . . . 4 . . . 1 4 3 3 7 26 11 Ballistic Gun 17 | . . 3 . 3 2 2 . . . . . . . 2 2 3 Ballistic Cannon 7 | . . . . . . . . . . . . . . 3 1 3 Launcher 19 | . . . . 1 . . . . . 2 . 1 . . 9 6 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 2 Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . 3 . . 1 1 . . . . 5 . . 12 2 5 Parts Lost 97 | . . 10 . . . 1 . . . . . . . 2 2 82 Power 14 | . . . . . . . . . . . . . . . . 14 Propulsion 18 | . . 3 . . . . . . . . . . . . . 15 Utility 39 | . . 2 . . . . . . . . . . . 1 2 34 Weapon 26 | . . 5 . . . 1 . . . . . . . 1 . 19 Highest Loss Streak 30 | . . 9 . . . 1 . . . . . . . 1 1 30 Average Slot Usage (%) 90 | . 100 98 100 99 99 99 97 89 89 89 88 89 85 87 88 76 Engine 2 | . 14 11 11 9 7 5 . . . . . . . . . . Core 3 | . . . . . . 6 10 9 7 10 7 5 1 . . . Reactor 3 | . . . . . . . . . 2 . 2 5 7 9 8 7 Treads 11 | . 14 12 . 21 23 20 14 10 10 10 10 10 9 9 8 5 Leg 2 | . . 14 33 5 . . . . . . . . . . . 3 Device 21 | . . 12 11 13 13 9 17 26 26 26 25 26 28 23 30 23 Storage 11 | . 28 18 22 18 15 13 11 10 10 10 10 10 9 9 8 9 Processor 8 | . . . . . 3 13 11 10 10 10 10 10 9 9 8 9 Protection 7 | . . 2 . 13 21 9 10 5 5 5 5 5 4 10 10 1 Energy Cannon 8 | . . 5 11 4 . 5 17 15 15 11 9 14 14 8 7 5 Ballistic Gun 4 | . 14 9 11 13 14 10 . . . . . . . 3 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 180 | 16 28 42 42 57 85 102 111 147 150 150 157 163 172 180 178 171 Greatest Support 150 | 10 10 60 30 60 60 60 90 105 105 105 105 105 150 150 150 150 Greatest Overweight (x) 4 | 1 2 3 1 1 1 1 1 1 1 1 1 2 1 1 1 4 Average Overweight (x) . | 1 1 1 1 . . 1 . . 1 1 1 1 1 . 1 . Largest Inventory Capacity 20 | 8 12 14 14 14 14 14 14 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 9 12 14 14 14 14 14 15 20 20 20 20 20 20 20 19 Most Carried 20 | 7 9 14 14 14 14 14 14 20 20 20 20 20 20 20 20 20 Average Carried 16 | 6 8 9 13 13 13 13 13 15 19 19 19 19 19 19 19 12 Final Capacity 20 | 8 12 14 14 14 14 14 14 20 20 20 20 20 20 20 20 4 Final Carried 20 | 7 9 14 14 14 14 14 14 20 20 20 20 20 20 20 20 1 Class Distribution -------------------- 46% | Hauler-Tank 13% | Tank 9% | Mutant 7% | Scavenger-Mutant 5% | Hauler-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Tank | -5/Factory Gunner | -4/Factory Hauler-Tank | -4/Upper Caves Hauler-Tank | -4/Upper Caves Hauler-Tank | -4/Zhirov Hauler-Tank | -3/Proximity Caves Hauler-Tank | -3/Research Hauler-Tank | -3/Testing Hauler-Tank | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 6370 | 234 . 319 106 123 341 609 60 140 26 154 100 110 80 731 1475 1762 Remotely 432 | . . . . . 71 . . . . . . . . . . 361 Salvage Created 16475 | 87 11 886 97 151 281 1594 258 653 155 934 383 409 324 1108 5298 3846 Parts 685 | 2 2 59 11 11 14 77 7 21 6 34 5 8 13 75 197 143 Haulers Intercepted 4 | . . 1 . . . 1 . . . . . . . 1 1 . Recyclers Shooed 6 | . . . . . . 2 . . . . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . 6 32 3 10 . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 253 | . . 18 4 4 7 24 4 9 2 18 . 6 3 15 81 58 Guns 100 | . . 12 2 3 7 22 . . . . . . . 10 27 17 Cannons 90 | . . 5 2 . . 2 4 9 2 9 . 5 2 5 24 21 AOE 49 | . . . . 1 . . . . . 9 . . . . 24 15 Classes Destroyed 18 | 1 1 7 . . 1 2 . . . 1 . . . 1 2 2 Worker 10 | . . 1 . . . . . . . . . . . 3 4 2 Builder 11 | . . 1 . . . 1 1 . . . . . . 1 5 2 Hauler 4 | . . 1 . . . 1 . . . . . . . 1 1 . Recycler 9 | 1 . 2 . . . 1 . . . . . . 1 . 2 2 Mechanic 1 | . . . . . . . . . . . . . . . . 1 Operator 4 | . 1 . . . . . . . . . . . 1 . 1 1 Watcher 9 | . . . . . . . . . . . . . . 2 5 2 Swarmer 51 | . . 7 3 1 3 6 . . . 6 . . . 4 14 7 Saboteur 4 | . . . . . . . . . . . . . . . 1 3 Grunt 94 | . . 6 1 3 2 12 1 6 . 5 . 3 . 1 28 26 Brawler 11 | . . 1 . . . . . . . 1 . . . . 6 3 Duelist 6 | . . . . . . . . . . 1 . . . . 2 3 Protector 4 | . . . . . . . . . . . . . . . 2 2 Sentry 22 | . . 4 . . 1 2 1 1 . 1 . . 1 . 6 5 Hunter 25 | . . . . . . 1 2 . 2 4 . 2 . 4 10 . Programmer 34 | . . . . . 1 2 . 2 . . . . 2 6 12 9 Behemoth 2 | . . . . . . 1 . . . . . 1 . . . . Investigator 2 | . . . . . . . . . . . . . . . . 2 Best Kill Streak 21 | 1 1 8 3 3 3 6 3 3 2 7 . 2 3 6 14 21 Combat Bots Only 16 | . . 6 3 3 3 5 2 3 2 7 . 2 2 6 11 16 Max Kills in Single Turn 4 | 1 1 2 1 1 2 2 1 1 1 2 . 1 1 2 3 4 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . Exploded 4 | . . . . 1 . . . . . 2 . . . . 3 4 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 18441 | . . 1161 128 59 367 680 155 252 82 302 . 492 108 754 3527 10374 Core 2099 | . . 176 19 . 27 36 7 24 8 25 . 32 9 25 211 1500 Absorbed by Shields 7789 | . . . . 24 141 515 150 241 77 277 . 375 112 737 1533 3607 Reduced by Siege Mode 296 | . . . . . . . . . . . . . . . 96 200 Core Remaining (%) 91 | 100 100 . 51 100 96 95 99 . . . . 92 . 97 85 . Volleys Fired 551 | 4 9 51 9 14 19 57 8 19 6 20 5 24 9 42 135 120 Largest 3 | 2 2 2 2 2 2 3 3 3 3 3 1 3 3 3 3 3 Hottest 315 | 70 70 110 91 91 56 163 105 105 105 105 110 315 315 263 290 290 Shots Fired 1308 | 8 18 102 18 28 38 167 24 54 16 51 5 63 27 103 324 262 Gun 565 | 8 18 85 9 25 38 151 . . . . . . . 30 98 103 Cannon 688 | . . 17 9 2 . 16 24 54 16 44 5 61 27 73 198 142 Launcher 55 | . . . . 1 . . . . . 7 . 2 . . 28 17 Special . | . . . . . . . . . . . . . . . . . Kinetic 485 | 4 9 40 9 25 38 109 . . . . . . . 53 103 95 Thermal 585 | 4 9 61 9 2 . 46 24 54 16 44 . 61 27 26 107 95 Explosive 54 | . . . . 1 . . . . . 7 . 2 . . 28 16 Electromagnetic 183 | . . 1 . . . 12 . . . . 5 . . 24 86 55 Robot Hit Streak 46 | 5 5 15 6 4 10 18 11 18 8 12 12 20 23 29 44 46 Robot Miss Streak 4 | 1 2 4 4 3 4 3 1 1 1 1 1 1 . 2 3 3 Penetration Max 2 | . . . . . 1 1 . . . . . . . 1 2 2 Secondary Targets 8 | . . 2 . 1 . 4 . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . . . . . . . 1 Shots Hit Robots 944 | 6 12 63 11 16 22 124 16 46 12 32 9 51 20 71 231 202 Core Hits 589 | 2 2 29 5 5 11 55 8 16 4 40 4 20 5 39 194 150 Critical Hits 174 | . . 2 1 1 . 6 1 1 . . 1 . . 30 100 31 Critical Kills 65 | . . 2 . . . 3 1 . . . . . . 12 34 13 Critical Parts Destroyed 96 | . . . 1 1 . 3 . 1 . . . . . 18 59 13 Melee Attacks 7 | . . . . . . . . . . . 5 . . . . 2 Thermal 2 | . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . 5 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 42833 | 64 105 985 214 322 670 2912 647 1890 459 1943 794 2042 1034 1981 15116 11655 Guns 7287 | 64 105 751 74 237 670 2431 . . . . . . . 288 1097 1570 Cannons 20734 | . . 234 140 21 . 481 530 1890 459 1103 86 1878 1034 1635 6340 4903 Explosions 13971 | . . . . 64 . . 117 . . 840 . 164 . 58 7566 5162 Melee 708 | . . . . . . . . . . . 708 . . . . . Ramming 133 | . . . . . . . . . . . . . . . 113 20 Kinetic 7413 | 13 54 351 74 237 670 1738 . . . . . . . 871 1265 2140 Thermal 15647 | 51 51 623 140 21 . 966 530 1890 459 1103 . 1878 1034 472 3382 3047 Explosive 13491 | . . . . 64 . . 117 . . 840 . 164 . . 7566 4740 Electromagnetic 5441 | . . 11 . . . 208 . . . . 86 . . 638 2790 1708 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 708 | . . . . . . . . . . . 708 . . . . . Highest Corruption 36 | . . . . . 2 . . 1 1 1 1 1 2 6 5 36 Average Corruption 4 | . . . . . 1 . . 1 1 1 1 1 1 3 2 14 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 140 | . . . . . . . . . 1 1 1 7 2 24 19 85 Message Errors 24 | . . . . . . . . . . . . 3 1 9 2 9 Matter Fused 22 | . . . . . . . . . . . . . . 4 7 11 Heat Flow Errors 9 | . . . . . . . . . . . . . . 2 1 6 Energy Discharges 9 | . . . . . . . . . . . 1 2 . . 3 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . . . . . . . 2 . 6 Data Loss (major) 4 | . . . . . . . . . . . . . . . . 4 Misfires 2 | . . . . . . . . . . . . . . 1 . 1 Misdirections 7 | . . . . . . . . . . . . . . . . 7 Targeting Errors 46 | . . . . . . . . . 1 . . 1 1 4 4 35 Weapon Failures 8 | . . . . . . . . . . 1 . 1 . 2 2 2 Overload Shots 6 | . . . . . . . . . . . . 6 . . . . Overflow Damage 1903 | . . . . . . . 4 65 . 57 120 16 220 56 747 618 Projectiles 952 | . . . . . . . 1 65 . 33 . 16 220 56 288 273 Explosions 811 | . . . . . . . 3 . . 24 . . . . 439 345 Melee 140 | . . . . . . . . . . . 120 . . . 20 . Knockbacks 15 | . . . . . . . . . . . . . . 5 1 9 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic 13 | . . . . . . . . . . . . . . 4 1 8 Secondary 1 | . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 556 | . . . . . . . . . . . . . . . 404 152 Shots 13 | . . . . . . . . . . . . . . . 10 3 Rammed 5 | . . . . . . . . . . . . . . . 4 1 Targets Rammed 5 | . . . . . . . . . . . . . . . 4 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 353 | 60 40 225 60 12 32 353 . 32 . 6 190 256 210 137 331 199 Average Temperature 83 | 32 19 63 20 4 15 136 . 13 . 3 97 90 87 37 86 62 Received Heat Transfer 2200 | . . 288 48 30 62 149 20 43 . 58 . 75 4 9 437 977 Effects 2 | . . . . . . 1 . . . . . . . . 1 . Energy Bleed 2 | . . . . . . 1 . . . . . . . . 1 . Siege Activations 9 | . . . . . . . . . . . . . . . 6 3 Total Turns 236 | . . . . . . . . . . . . . . . 186 50 Longest Duration 95 | . . . . . . . . . . . . . . . 95 27 Robots Corrupted 11 | . . . . . . . . . . . . . . . 6 5 Combat Hostiles 11 | . . . . . . . . . . . . . . . 6 5 Parts Fried 27 | . . . . . . . . . . . . . . 3 10 14 Impact Corruptions 2 | . . . . . . . . . . . . . . . 2 . Robots Melted 3 | . . 1 . . . . . . . . . 1 1 . . . Combat Hostiles 3 | . . 1 . . . . . . . . . 1 1 . . . Parts Melted 48 | . . 2 . 1 . 3 7 8 3 6 . 6 4 . 5 3 Heat Transferred 18613 | 148 148 1591 259 37 . 1750 800 2300 550 1350 . 2578 922 650 2709 2821 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 3216 | 5 79 565 283 262 126 559 283 219 . . . . 145 302 2926 3216 Initial 1755 | . 3 33 168 31 35 46 94 138 . . . . 47 24 135 1755 Average 661 | 2 49 325 261 151 45 250 126 100 . . . . 70 110 1378 2631 Maximum Alert Level 5 | . . 2 1 1 . 2 1 1 . . . . . 1 5 5 Low Security (%) 47 | 100 100 27 12 54 100 51 72 89 . . . . 100 72 2 . Level 1 18 | . . 20 87 45 . 26 27 10 . . . . . 27 2 . Level 2 6 | . . 52 . . . 22 . . . . . . . . 3 . Level 3 4 | . . . . . . . . . . . . . . . 26 . Level 4 6 | . . . . . . . . . . . . . . . 36 . Level 5 7 | . . . . . . . . . . . . . . . 25 28 High Security 8 | . . . . . . . . . . . . . . . 3 71 Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 88 | . 1 2 . 1 2 5 1 2 . 1 . . 1 4 22 46 Investigation 4 | . . . . 1 1 . . . . . . . . . 1 1 Extermination 13 | . . . . . 1 2 . 1 . . . . 1 3 4 1 Reinforcement 17 | . 1 2 . . . 2 1 1 . . . . . 1 6 3 Assault 41 | . . . . . . . . . . 1 . . . . 5 35 Garrison 13 | . . . . . . 1 . . . . . . . . 6 6 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . . . . 2 1 Haulers Reinforced 3 | . . . . . . 1 . . . . . . . . 1 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 9 | . . 1 . . . 1 . . . . . . . . 6 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 419 | . 6 33 5 14 7 30 5 9 2 21 . 7 5 30 117 128 Peak Tracking Total 37 | . 3 10 3 6 3 4 2 4 2 7 . 3 2 6 9 37 Tactical Retreats 30 | . . 5 1 . . 3 . . . 2 . . . 1 9 9 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 7 | . . . . . 1 1 . . . . . . . 1 . 4 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 19 | . . . . . . 3 4 . . 1 1 . . 3 5 2 Max in Single Turn 3 | . . . . . . 1 3 . . 1 1 . . 1 1 1 Garrison Access 3 | . . . . . . 1 2 . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 62 | . 4 4 1 4 2 9 9 5 . . 6 . 2 8 7 1 Terminals 36 | . 3 3 . 1 2 7 5 1 . . . . 2 4 7 1 Fabricators 8 | . . . . . . 1 2 3 . . . . . 2 . . Repair Stations 3 | . . 1 . 1 . . . 1 . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . 1 2 . . . . . . 1 . . Total Hacks 167 | . 11 11 1 8 8 34 25 17 . . 18 . 5 13 14 2 Successful 88 | . 5 6 1 4 3 20 13 8 . . 18 . 2 3 5 . Failed 79 | . 6 5 . 4 5 14 12 9 . . . . 3 10 9 2 Catastrophic 11 | . . . . 1 . 2 1 1 . . . . 1 2 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 52 | . 7 6 . . 2 6 10 9 . . . . 1 2 9 . Terminals 105 | . 8 9 . 2 8 29 17 4 . . . . 5 7 14 2 Fabricators 20 | . . . . . . 3 4 10 . . . . . 3 . . Repair Stations 7 | . . 2 . 2 . . . 3 . . . . . . . . Recycling Units 7 | . 3 . . 4 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . Garrison Access 8 | . . . . . . 2 4 . . . . . . 2 . . Terminal Hacks 51 | . 1 2 1 1 1 15 5 1 . . 18 . 2 1 3 . Record 7 | . . . . . . . . . . . 6 . . 1 . . Part Schematic 6 | . . . . . . 2 . . . . 4 . . . . . Robot Analysis 5 | . . . . . . . . . . . 4 . 1 . . . Prototype ID Bank 6 | . . . . . . 1 1 . . . 4 . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . Branch Access Points 4 | . . . . . . 1 1 . . . . . 1 . 1 . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . 1 . . . . . . . . 1 . Alert Level 2 | . . . . . . 2 . . . . . . . . . . Unreport Threat 5 | . . . . . . 4 . 1 . . . . . . . . Locate Traps 7 | . . 1 . 1 . 2 2 . . . . . . . 1 . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 1 2 3 . . . . . 1 . . Load Schematic 4 | . . . . . . . 2 1 . . . . . 1 . . Build 3 | . . . . . . 1 . 2 . . . . . . . . Repair Station Hacks 5 | . . 2 . 2 . . . 1 . . . . . . . . Scan Component 3 | . . 1 . 1 . . . 1 . . . . . . . . Repair 2 | . . 1 . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . . . . . . . . . . Report Inventory 2 | . 1 . . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . . 1 2 . . . . . . . . . Seal Access 3 | . . . . . . 1 2 . . . . . . . . . Unauthorized Hacks 18 | . 2 2 . . 2 3 4 3 . . . . . . 2 . Terminals 16 | . 2 2 . . 2 3 4 1 . . . . . . 2 . Assimilate 1 | . . . . . . 1 . . . . . . . . . . Botnet 14 | . 2 2 . . 2 2 3 1 . . . . . . 2 . Disrupt 1 | . . . . . . . 1 . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . . Siphon 1 | . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . . . . 1 . 1 . Used 2 | . 1 . . . . . . . . . . . 1 . . . Hacking Detections 49 | . 3 4 . 3 2 8 8 4 . . . . 2 7 7 1 Full Trace Events 2 | . . . . 1 . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 2 . . . . 4 . . . . . Parts Built 5 | . . . . . . 2 . 3 . . . . . . . . Matter 702 | . . . . . . 190 . 512 . . . . . . . . Time 303 | . . . . . . 47 . 256 . . . . . . . . Total Part Build Rating 35 | . . . . . . 10 . 25 . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . . . . . . . Time 77 | . . 51 . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 2 . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 10 | . . . 3 . . 4 . . . 2 . . . . 1 . Largest Group 3 | . . . . 3 1 3 . . . 2 . . . . . . Highest-Rated Group 95 | . . . . 40 16 93 . . . 95 . . . . . . Highest-Rated Ally 48 | . . . . 16 16 31 . . . 48 . . . . . . Total Orders 18 | . . . . . 1 . . . . . . . . . 12 5 ROAM 2 | . . . . . . . . . . . . . . . . 2 EXPLORE 12 | . . . . . . . . . . . . . . . 9 3 RETURN 4 | . . . . . 1 . . . . . . . . . 3 . Ally Attacks 109 | . . . . 29 3 27 . . . 13 . . . . 2 35 Total Damage 1419 | . . . . 277 34 352 . . . 507 . . . . 45 204 Kills 9 | . . . . 6 . 3 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 5 | . . . . . . . . . . . 4 . 1 . . . Derelict Logs Recovered 5 | . . . 2 . . . . . 1 2 . . . . . . Drone Launches 27 | . . . . . 1 . . . . . . . . . 12 14 Drone Recoveries 21 | . . . . . 1 . . . . . . . . . 10 10 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 12568 | 31 203 587 422 412 526 1490 764 715 397 814 320 624 442 1776 1828 1217 Spaces Moved 6045 | 15 180 259 246 200 243 638 377 345 222 421 163 323 238 933 740 502 Core 4 | . . . . . . . . . . . . . . . . 4 Treads 5166 | . . 12 . 152 243 638 377 345 222 421 163 323 238 933 740 359 Legs 512 | . . 128 246 48 . . . . . . . . . . . 90 Wheels 314 | 15 180 119 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 49 | . . . . . . . . . . . . . . . . 49 Fastest Speed 40 | 90 90 110 150 150 170 190 165 145 165 165 165 165 165 145 165 40 Average Speed 163 | 90 92 132 150 165 178 190 187 172 165 165 165 165 165 164 165 143 Slowest Speed 225 | 90 100 180 150 170 190 190 190 185 165 165 165 185 165 165 165 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 35 | 4 37 32 62 25 8 20 15 8 46 68 62 61 10 95 31 22 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 4 | . . . 1 . . . . . . . 3 . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . 1 . . . . . 2 2 . . . . . . Spaces Dug 25 | . . . . . . . . . . . . . . 3 21 1 Terrain Destroyed 693 | . . . . 10 3 2 45 5 5 39 . 25 2 22 347 188 Melee . | . . . . . . . . . . . . . . . . . Projectile 104 | . . . . . 3 2 3 5 5 11 . 12 2 17 21 23 AOE 589 | . . . . 10 . . 42 . . 28 . 13 . 5 326 165 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Total 7766 | 23 201 408 285 257 302 797 423 430 241 503 203 364 269 1087 1154 819 Wait 325 | 1 3 23 14 11 1 34 6 17 4 32 . . . 33 133 13 Move 6029 | 14 179 258 245 199 242 637 376 344 221 420 162 322 237 932 739 502 Hop . | . . . . . . . . . . . . . . . . . Pick Up 245 | 1 5 32 4 10 12 21 12 20 3 8 8 4 6 13 27 59 Fast Attach 59 | 1 . 3 . 3 3 7 2 3 1 . 4 1 3 19 9 . Attach 156 | . . 20 3 5 4 6 4 3 . . 7 2 3 3 11 85 Detach 17 | . . 2 . 2 1 2 . . . . 1 1 1 1 1 5 Swap 122 | 2 1 2 3 3 5 5 1 6 2 8 . 5 2 13 48 16 Drop 216 | . 4 17 7 10 15 26 14 18 4 10 11 5 8 29 34 4 Fire 551 | 4 9 51 9 14 19 57 8 19 6 20 5 24 9 42 135 120 Melee 7 | . . . . . . . . . . . 5 . . . . 2 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . 4 1 Escape Stasis 16 | . . . . . . 2 . . . . . . . 2 . 12 Rewire 18 | . . . . . . . . . . 5 . . . . 13 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / *Ext x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 2) 32 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 9) 200 | -10/Materials | Discovered new exit (range 6) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 491 | -9/Materials | Lost 9 parts (3n2u4w) 616 | -9/Materials | Discovered new exit (range 14) 734 | -9/Materials | Build established: Scavenger-Mutant 764 | -9/Materials | Repaired Hvy. Ion Engine? 822 | -9/Materials | Entered Mines 927 | -9/Mines | Learned location of Storage (-8) 1169 | -9/Mines | Learned Materials garrison access intel 1188 | -9/Mines | Found the Drone Emporium 1199 | -9/Mines | Found Prototype Device 1222 | -9/Mines | Discovered new exit (range 15) 1241 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1244 | -9/Mines | Entered Materials 1244 | -8/Materials | Accompanied by 3 allies 1244 | -8/Materials | Evolved 2 slots: Utility x2 1245 | -8/Materials | Loaded intel: 1 garrison access location 1406 | -8/Materials | Repaired Grenade Launcher 1599 | -8/Materials | Discovered new exit (range 8) 1656 | -8/Materials | Entered Factory 1656 | -7/Factory | Accompanied by 1 ally 1656 | -7/Factory | Evolved 2 slots: Utility x2 1656 | -7/Factory | Identified Thief Drone Bay 1913 | -7/Factory | Build established: Mutant 2101 | -7/Factory | Discovered new exit (range 14) 2182 | -7/Factory | Entered another Factory area 2182 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2308 | -6/Factory | Fabricated Phase Cannon? 2477 | -6/Factory | Build established: Tank 2576 | -6/Factory | Local fabrication network quarantined 2764 | -6/Factory | Identified exit to Lower Caves 2869 | -6/Factory | Garrison activated, responded to threat 3377 | -6/Factory | Spotted B-75 Beast 3392 | -6/Factory | Destroyed B-75 Beast 3634 | -6/Factory | Build established: Gunner 3651 | -6/Factory | Discovered new exit (range 5) 3672 | -6/Factory | Entered another Factory area 3672 | -5/Factory | Evolved 2 slots: Utility x2 4028 | -5/Factory | Identified exit to Upper Caves 4028 | -5/Factory | Identified exit to Extension 4055 | -5/Factory | Build established: Tank 4170 | -5/Factory | Spotted B-75 Beast 4297 | -5/Factory | Identified exit to Factory 4436 | -5/Factory | Entered another Factory area 4436 | -4/Factory | Evolved 2 slots: Utility x2 4563 | -4/Factory | Fabricated Biometal Heavy Treads (x2) 4778 | -4/Factory | Discovered new exit (range 15) 4805 | -4/Factory | Fabricated Hvy. Disruptor Cannon? 5151 | -4/Factory | Entered Upper Caves 5233 | -4/Upper Caves | Build established: Hauler-Tank 5257 | -4/Upper Caves | Learned Research non-interactive machine intel 5533 | -4/Upper Caves | Discovered new exit (range 9) 5548 | -4/Upper Caves | Entered another Upper Caves area 5679 | -4/Upper Caves | Learned Research garrison access intel 5778 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5823 | -4/Upper Caves | Destroyed 7 combat bots 6287 | -4/Upper Caves | Discovered new exit (range 11) 6303 | -4/Upper Caves | Encountered a Warlord checkpoint 6336 | -4/Upper Caves | Learned Research security intel 6362 | -4/Upper Caves | Entered Zhirov 6362 | -4/Zhirov | Discovered new exit (range 3) 6392 | -4/Zhirov | Met Zhirov 6425 | -4/Zhirov | Learned location of Quarantine (-2) 6425 | -4/Zhirov | Learned location of Testing (-3) 6425 | -4/Zhirov | Learned location of Command (-1) 6457 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6487 | -4/Zhirov | Found Alien Artifact 6506 | -4/Zhirov | Identified Integrated Dissipator 6506 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6513 | -4/Zhirov | Found Alien Artifact 6682 | -4/Zhirov | Entered Proximity Caves 7182 | -3/Proximity Caves | Spotted B-86 Titan 7215 | -3/Proximity Caves | Destroyed B-86 Titan 7264 | -3/Proximity Caves | Discovered new exit (range 15) 7306 | -3/Proximity Caves | Entered Research 7306 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7308 | -3/Research | Loaded intel: 45 non-interactive machine locations 7309 | -3/Research | Loaded intel: 4 garrison access locations 7634 | -3/Research | Identified exit to Testing 7748 | -3/Research | Entered Testing 7831 | -3/Testing | Found Prototype Ballistic Gun 7831 | -3/Testing | Identified Hyp. Multirail 7966 | -3/Testing | Found Adv. Powered Armor 8147 | -3/Testing | Discovered new exit (range 5) 8180 | -3/Testing | Found Fusion Bomb Launcher 9062 | -3/Testing | Spotted Striker 9062 | -3/Testing | Spotted Striker 9524 | -3/Testing | Entered Research 9524 | -2/Research | Evolved 2 slots: Utility x2 9643 | -2/Research | Destroyed 9 combat bots 9644 | -2/Research | Garrison activated, responded to threat 9677 | -2/Research | Spotted B-90 Cyclops 9774 | -2/Research | First assault squad dispatched 10611 | -2/Research | Garrison activated, responded to threat 10662 | -2/Research | Destroyed 8 combat bots 10822 | -2/Research | Identified exit to Quarantine 10924 | -2/Research | Found Prototype Processor 10924 | -2/Research | Identified Exp. Terrain Scan Processor 10953 | -2/Research | Found Exp. Terrain Scan Processor 11151 | -2/Research | Destroyed 11 combat bots 11257 | -2/Research | Discovered new exit (range 33) 11297 | -2/Research | High security lockdown imminent 11341 | -2/Research | Destroyed 8 combat bots 11352 | -2/Research | Entered Access 11352 | -1/Access | Evolved 2 slots: Utility x2 11631 | -1/Access | First assault squad dispatched 11696 | -1/Access | High security lockdown imminent 11723 | -1/Access | Destroyed 16 combat bots 11729 | -1/Access | Lost 6 parts (1p1n4u) 11776 | -1/Access | High security lockdown engaged 11892 | -1/Access | Spotted Executioner 11899 | -1/Access | System corruption reached 10% 11903 | -1/Access | Identified Transdimensional Reconstructor 11903 | -1/Access | Warped through subspace 11923 | -1/Access | Garrison activated, responded to threat 11923 | -1/Access | Spotted Investigator 11926 | -1/Access | Destroyed Investigator 11962 | -1/Access | Lost 3 parts (1p2u) 12132 | -1/Access | Spotted Investigator 12132 | -1/Access | Scanned by Researcher 12139 | -1/Access | Destroyed Investigator 12285 | -1/Access | Lost 30 parts (5p3n13u9w) 12323 | -1/Access | Found Prototype Launcher 12336 | -1/Access | Identified Containment Facilitator 12337 | -1/Access | Spotted Executioner 12375 | -1/Access | Core integrity fell below 50% 12385 | -1/Access | System corruption reached 30% 12458 | -1/Access | Lost 20 parts (5p5n5u5w) 12528 | -1/Access | Energy Cycler disabled 12528 | -1/Access | Spotted Striker 12529 | -1/Access | Spotted Striker 12529 | -1/Access | Spotted Executioner 12550 | -1/Access | Core integrity fell below 20% 12565 | -1/Access | Spotted B-99 Colossus 12566 | -1/Access | Spotted B-99 Colossus 12569 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, assault force dispatched. U-05 Engineer lays Concrete. Exp. Heat Sink destroyed. U-05 Engineer builds a Wall. P-80 Master resets A-15 Conveyor, system corruption cleaned. Penetrated by Slug. Cesium-ion Thruster destroyed. Slug penetrates Wall. P-80 Master resets G-73 Enforcer, system corruption cleaned. System corrupted: Matter fused (-9). Slug penetrates Wall. Knocked back. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Sealed Heavy Doors opened remotely. Cesium-ion Thruster destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ####?????????????????????? 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""#?# #?????????????? | | #?????# G#?# BB #?????????????? | | #?????# ""#?# BB #?????????????? | | #?????# ""#?#@BB #?????????????? | | #?????# ""#?# BB #?????????????? | | #?????# #?# #?????????????? | | #?????? #?# #?????????????? | | #???????? ??#;;; ####?????????????? | | ? #?????????? ????####K #????????????????? | | ###+#############+########## #????????????????? | | #????????????????? | | #????????????????? | | +????????????????? | | #????????????????? | | #############/########## #????????????????? | | "#?????????? ??????????# #????????????????? | | "#???????? ???????????# #????????????????? | | "#?????? !????????????# #????????????????? | | T#?????# ! ????????????? #????????????????? | | "# ????# ??????????????# #????????????????? | | "# ????# ???????????????? #????????????????? | | "#??????????????????????? #????????????????? | | #? ????????????????????? #????????????????? | | #??????????????????????? #????????????????? | | + ?????????????????????? +????????????????? | | # ?????????????????????? #????????????????? | | #??????????????????????? #????????????????? | | #??????????????????????? #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 155 Coolant Potential 100 Energy Generation 58 Energy Capacity 1620 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 1010 Power Amplification 40 Corruption Prevention 20 Armor Coverage 1500 Resistance: KI 30 Resistance: TH 25 Resistance: EM 25 Core Shielding 40 Propulsion Shielding 33 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 4 Matter Filtering 30 Particle Charging 30 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Hvy. Disruptor Cannon | -6/Factory | Hacked Neutron Cannon | -6/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Phase Cannon | x2 | -6/Factory | Preloaded Biometal Heavy Treads | x2 | -4/Factory | Preloaded Hvy. Disruptor Cannon | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellHugeTerrabomb Manual? 0 Play Time 05:12:16 Cumulative 179.0 hours Start 2020.12.30 @ 03:00:27 End 2020.12.30 @ 09:27:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 12 Types 2/0/2/8/0/0/0/0/0 Lore% 69 Gallery% 69 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 41149e7f-dcff-4223-9d4f-8095470f89db