Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.12 @ 16:52:11 Player: Dr. Peter Lankton Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (104) 520 Value Destroyed (3375) 3375 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (399) 399 TOTAL SCORE: 8694 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 52 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 332/350 Energy 93/100 System Corruption 26% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Small Matter Pod Improved Sensor Array Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Melee Analysis Suite Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Hacking Suite > --- WEAPON ----------- Lightning Gun Katana > --- INVENTORY -------- Armored Treads Medium Treads Aluminum Leg Improved Cooling System Advanced ECM Suite Improved Medium Armor Plating Hardlight Generator Force Field Shock Bomb Launcher Katana [Rating: 55] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Spear Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . . Power 2 | . . . 1 1 . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 4 | . . . . 1 1 2 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 109 | 6 3 5 19 37 10 6 . 6 15 . 2 Power 23 | 1 1 . 7 7 3 1 . 2 1 . . Engine 19 | 1 1 . 7 7 1 . . 1 1 . . Core 4 | . . . . . 2 1 . 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 33 | 2 . 2 5 14 1 . . 1 8 . . Treads 11 | 2 . . 2 3 . . . . 4 . . Leg 18 | . . . 2 11 1 . . 1 3 . . Wheel 3 | . . 2 1 . . . . . . . . Hover 1 | . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . Utility 33 | 1 2 . . 12 4 5 . 2 5 . 2 Device 9 | . . . . 4 1 2 . . 2 . . Storage 5 | 1 1 . . 1 1 . . . . . 1 Processor 4 | . 1 . . 1 1 . . 1 . . . Hackware 2 | . . . . . . 1 . . . . 1 Protection 13 | . . . . 6 1 2 . 1 3 . . Artifact . | . . . . . . . . . . . . Weapon 20 | 2 . 3 7 4 2 . . 1 1 . . Energy Gun 8 | 1 . . 5 . 1 . . . 1 . . Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 2 | 1 . . . 1 . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher 2 | . . . 2 . . . . . . . . Special Weapon 2 | . . 2 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 . . . Piercing Weapon 2 | . . . . 2 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 53 | . . 3 9 6 . 2 2 . 30 . 1 Power 8 | . . 1 1 1 . 1 . . 4 . . Propulsion 20 | . . 1 4 1 . . 1 . 13 . . Utility 15 | . . . . 3 . . 1 . 10 . 1 Weapon 10 | . . 1 4 1 . 1 . . 3 . . Highest Loss Streak 12 | . . 2 3 3 . 1 2 . 12 . 1 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Backups 7 | 2 7 9 9 8 9 9 9 9 3 . . Power . | 1 1 3 2 . . . . . . . . Propulsion 1 | 1 2 1 . 1 1 3 4 3 1 . . Utility 3 | . . 2 4 4 5 5 4 5 1 . . Weapon 1 | . 3 2 2 2 2 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 19 | . 2 . 4 5 6 2 . . . . . Power 2 | . 1 . . 1 . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 11 | . . . 2 3 5 1 . . . . . Weapon 5 | . 1 . 2 . 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 91 99 85 92 98 95 77 87 55 13 13 Engine 14 | . 14 13 19 25 19 12 2 . . . . Core 1 | . . . . . 3 6 9 17 . . . Treads 6 | . 28 25 2 1 . . . . 9 . . Leg 14 | . . . 1 24 30 26 22 24 1 . . Wheel 2 | . . 2 19 . . . . . . . . Device 5 | . . . . 7 7 6 13 13 6 13 10 Storage 8 | . 14 14 11 9 7 6 6 6 5 . . Processor 5 | . 6 14 11 2 7 6 6 10 . . . Protection 7 | . . . . 7 6 13 8 6 14 . . Energy Gun 4 | . 14 5 11 1 6 3 . . 2 . . Ballistic Gun 2 | . 14 6 . 3 . . . . . . . Slashing Weapon 2 | . . . . . 1 6 6 6 5 . . Piercing Weapon 3 | . . . . 8 5 . . . . . . Peak Build Rating 55 | 6 9 9 14 37 49 55 47 52 52 8 8 Average Rating 27 | 4 7 8 11 29 45 52 43 49 26 8 7 On Entrance 22 | . 6 9 7 13 29 48 47 41 52 8 8 Avg Prop Armor Cover (%) 4 | . . . 8 3 . . . . 4 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 64 | 14 19 19 28 59 59 64 55 58 58 2 2 Greatest Support 68 | 40 40 40 48 60 64 64 64 62 68 3 3 Greatest Overweight (x) 16 | . . . 6 2 . . . . 16 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 20 10 10 10 10 10 5 5 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 9 5 5 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 . 1 Average Carried 7 | 2 7 9 9 9 9 9 9 9 3 . . Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 4 10 8 7 7 10 10 9 10 . . . Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Matter Collected 2175 | 180 183 234 372 639 130 45 . 66 242 . 84 Remotely . | . . . . . . . . . . . . Salvage Created 3748 | . 217 177 298 1786 415 369 . 66 420 . . Parts 236 | . 18 16 18 119 30 16 . 3 16 . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 16 . 7 Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Combat Hostiles Destroyed 83 | . 5 8 13 34 9 6 . 1 7 . . Melee 53 | . . . . 30 9 6 . 1 7 . . Guns 17 | . 5 5 3 4 . . . . . . . Cannons 3 | . . 3 . . . . . . . . . AOE 10 | . . . 10 . . . . . . . . Classes Destroyed 14 | . 2 4 2 3 1 . . . 2 . . Worker 7 | . . . 1 6 . . . . . . . Builder 6 | . . 1 2 3 . . . . . . . Tunneler 2 | . . . . 1 1 . . . . . . Recycler 3 | . . 1 . 1 . 1 . . . . . Watcher 3 | . 1 . 1 1 . . . . . . . Swarmer 21 | . . 6 4 6 2 2 . . 1 . . Grunt 40 | . 5 1 7 19 4 2 . . 2 . . Brawler 1 | . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 12 | . . . 2 6 1 . . 1 2 . . Demolisher 1 | . . 1 . . . . . . . . . Specialist 2 | . . . . 2 . . . . . . . Programmer 4 | . . . . . 2 2 . . . . . Heavy 1 | . . . . 1 . . . . . . . Best Kill Streak 8 | . 2 3 4 8 3 2 . 1 3 . . Combat Bots Only 6 | . 2 3 4 6 3 2 . 1 3 . . Max Kills in Single Turn 3 | . 2 1 3 1 1 1 . 1 1 . . Gunslinging 1 | . 1 . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . . Melee 1 | . . . . 1 1 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Hostile Shots Fired 900 | . 34 52 71 175 81 76 2 48 333 . 28 Missed 286 | . 14 11 23 52 23 29 1 15 101 . 17 Hits 614 | . 20 41 48 123 58 47 1 33 232 . 11 Melee 21 | . . . . . . . 1 . 20 . . Projectile 593 | . 20 41 48 123 58 47 . 33 212 . 11 AOE 7 | . . 7 . . . . . . . . . Critical Strikes 21 | . . . 2 4 3 1 . . 11 . . Damage Taken 9008 | . 268 643 975 2309 519 596 33 131 3339 . 195 Core 1697 | . 64 143 188 366 71 52 . 24 614 . 175 Absorbed by Shields 771 | . . . . . 203 219 12 69 268 . . Redirected to Shielding 88 | . . . . . . . . . 88 . . Regen/Repaired (Parts) 195 | . . . . 195 . . . . . . . Core Remaining (%) 58 | 100 . 17 53 33 89 . . . . . . Volleys Fired 107 | . 18 30 37 20 1 . . . 1 . . Largest 2 | . 2 2 2 2 1 . . . 1 . . Hottest 160 | . 70 160 112 110 55 . . . 69 . . Shots Fired 175 | . 36 51 59 26 1 . . . 2 . . Gun 124 | . 36 32 27 26 1 . . . 2 . . Cannon 20 | . . 13 7 . . . . . . . . Launcher 25 | . . . 25 . . . . . . . . Special 6 | . . 6 . . . . . . . . . Kinetic 48 | . 18 16 . 14 . . . . . . . Thermal 87 | . 18 35 26 6 . . . . 2 . . Explosive 25 | . . . 25 . . . . . . . . Electromagnetic 15 | . . . 8 6 1 . . . . . . Robot Hit Streak 7 | . 7 4 7 7 1 . . . . . . Robot Miss Streak 10 | . 3 4 5 10 . . . . 1 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 263 | . 25 26 30 102 25 24 . 6 25 . . Core Hits 163 | . 13 12 32 71 12 10 . 2 11 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 23 | . . 1 1 10 2 2 . 2 5 . . Burn 2 | . . 1 1 . . . . . . . . Sever 10 | . . . . . 1 2 . 2 5 . . Impale 11 | . . . . 10 1 . . . . . . Melee Attacks 192 | . . . . 103 31 25 . 6 27 . . Impact . | . . . . . . . . . . . . Slashing 73 | . . . . . 15 25 . 6 27 . . Piercing 119 | . . . . 103 16 . . . . . . Sneak Attacks 15 | . . . . 11 1 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . . . . Damage Inflicted 7523 | . 323 428 1294 2879 781 898 . 209 711 . . Guns 1095 | . 323 200 285 270 17 . . . . . . Cannons 191 | . . 156 35 . . . . . . . . Explosions 974 | . . . 974 . . . . . . . . Melee 5191 | . . . . 2609 764 898 . 209 711 . . Ramming . | . . . . . . . . . . . . Kinetic 408 | . 150 114 . 144 . . . . . . . Thermal 843 | . 173 314 271 85 . . . . . . . Explosive 974 | . . . 974 . . . . . . . . Electromagnetic 107 | . . . 49 41 17 . . . . . . Impact . | . . . . . . . . . . . . Slashing 2185 | . . . . . 367 898 . 209 711 . . Piercing 3006 | . . . . 2609 397 . . . . . . Highest Corruption 26 | . . . 6 1 . 1 14 14 26 26 26 Average Corruption 17 | . . . 6 1 . 1 5 14 25 26 26 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 95 | . . . 3 3 . . 3 3 73 2 8 Message Errors 20 | . . . 1 2 . . 1 . 14 . 2 Matter Fused 26 | . . . . . . . 1 1 19 2 3 Heat Flow Errors 15 | . . . 1 . . . . 1 12 . 1 Energy Discharges 12 | . . . . . . . 1 . 11 . . Parts Fused 2 | . . . . . . . . . 2 . . Data Loss (minor) 11 | . . . 1 1 . . . 1 7 . 1 Data Loss (major) 3 | . . . . . . . . . 3 . . Misfires 1 | . . . . . . . . . 1 . . Misdirections 5 | . . . . . . . . . 4 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 147 | . . . 10 78 31 28 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 10 | . . . 10 . . . . . . . . Melee 137 | . . . . 78 31 28 . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 80 | . . . 80 . . . . . . . . Shots 3 | . . . 3 . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 330 | . 117 215 330 303 44 12 . 110 255 . 255 Average Temperature 101 | . 48 63 104 132 16 4 . 67 99 . 144 Received Heat Transfer 2459 | . 153 108 303 684 140 178 . 12 845 . 36 Effects 4 | . . . 2 2 . . . . . . . Energy Bleed 4 | . . . 2 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . 1 1 2 . . . . . . . . Heat Transferred 2145 | . 518 816 701 110 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Maximum Alert Level 2 | . . . 1 2 1 . . . . . . Low Security (%) 85 | 100 100 100 96 61 97 100 100 100 . . . Level 1 7 | . . . 3 18 2 . . . . . . Level 2 7 | . . . . 19 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 485 | . 67 110 206 485 205 55 18 20 . . . Initial 205 | . . 19 . 48 205 28 18 . . . . Average 101 | . 20 34 125 190 70 10 3 3 . . . Influence Increases 2640 | . 156 246 494 987 237 175 . 30 245 . 70 Destroy 0b10 Robot/C 1700 | . 100 160 260 680 180 120 . 20 140 . 40 Destroy 0b10 Robot/NC 105 | . 5 10 20 60 5 5 . . . . . Destroy Leader 356 | . 22 30 62 162 40 20 . 10 . . 10 Allied During Kill 5 | . . . . . . . . . . . 5 Successful Hack 36 | . 14 . . 10 12 . . . . . . Disable Machine 30 | . . . 30 . . . . . . . . Destroy Structure 123 | . . 1 122 . . . . . . . . Lose Combat Pursuer 285 | . 15 45 . 75 . 30 . . 105 . 15 Influence Decreases 2620 | . 105 294 381 651 631 181 52 10 220 45 50 Entered New Map 467 | . . 32 3 68 247 30 34 . 8 45 . Time Decay 1877 | . 105 246 288 523 384 134 10 10 137 . 40 Lost Part 268 | . . 16 90 60 . 17 . . 75 . 10 Lost Ally 8 | . . . . . . . 8 . . . . Squads Dispatched 14 | . . . 1 6 3 4 . . . . . Investigation 5 | . . . 1 4 . . . . . . . Extermination 4 | . . . . . 2 2 . . . . . Reinforcement 3 | . . . . 2 1 . . . . . . Assault 2 | . . . . . . 2 . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Distress Signals 10 | . 1 . 3 6 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 140 | . 7 13 14 51 13 13 6 1 17 . 5 Peak Tracking Total 7 | . 4 3 4 5 4 4 6 1 7 . 3 Tactical Retreats 14 | . 1 2 . 5 . 2 . . 3 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Traps Triggered 2 | . . . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Machines Disabled 2 | . . . 2 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Machines Accessed 16 | . 2 . 2 5 3 . . . . 4 . Terminals 7 | . 2 . 1 3 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 58 | . 5 . 6 18 3 . . . . 26 . Successful 42 | . 1 . 3 11 1 . . . . 26 . Failed 16 | . 4 . 3 7 2 . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 17 | . 5 . 3 8 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . . . 7 . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . Scanalyzers 4 | . . . . 3 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 32 | . 1 . 1 4 . . . . . 26 . Record 14 | . . . 1 2 . . . . . 11 . Part Schematic 8 | . . . . . . . . . . 8 . Robot Schematic 4 | . . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Emergency Access Points 1 | . . . . 1 . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . . 5 . . . . . . . Scan Component 3 | . . . . 3 . . . . . . . Repair 2 | . . . . 2 . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer 3 | . . . . 2 1 . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Retrieve Study 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 2 . 1 4 1 . . . . . . Full Trace Events 6 | . 1 . 1 4 . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 1 . . . . . 8 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . Time 64 | . . . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Total Allies 2 | . . . . . . . 1 . . . 1 Largest Group 1 | . . . . . . . 1 . . . 1 Highest-Rated Group 96 | . . . . . . . 31 . . . 96 Highest-Rated Ally 96 | . . . . . . . 31 . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . 11 . . . 4 Total Damage 370 | . . . . . . . 192 . . . 178 Kills 2 | . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Active Infowar (turns) 2766 | . 216 764 702 255 . . . . 631 47 151 Optics 1937 | . 216 764 702 255 . . . . . . . Sensors 829 | . . . . . . . . . 631 47 151 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Turns Passed 7529 | 73 452 764 702 2070 988 590 118 118 1456 47 151 Spaces Moved 4712 | 44 242 418 435 1084 771 425 104 64 739 93 293 Core 467 | 11 . . 16 . . . . . 54 93 293 Treads 1363 | 33 242 373 49 64 . . . . 602 . . Legs 2487 | . . . 20 1020 771 425 104 64 83 . . Wheels 395 | . . 45 350 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 100 100 113 107 110 110 116 50 50 50 Average Speed 131 | 132 160 153 127 141 108 110 113 116 182 50 50 Slowest Speed 850 | 160 160 160 350 330 110 110 116 117 850 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . Exploration Rate (%) 44 | 4 35 78 36 53 22 16 77 1 85 75 57 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . . . . 1 . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 198 | . . 1 197 . . . . . . . . Melee . | . . . . . . . . . . . . Projectile 1 | . . 1 . . . . . . . . . AOE 197 | . . . 197 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Total 5553 | 59 272 476 525 1434 879 511 104 98 806 92 297 Wait 239 | . . 18 . 123 30 42 . 17 9 . . Move 4702 | 43 241 417 434 1083 770 425 103 63 738 92 293 Hop . | . . . . . . . . . . . . Pick Up 99 | 10 7 2 17 28 15 5 . 4 9 . 2 Fast Attach 17 | . 1 . 2 6 3 3 . . 2 . . Attach 58 | 6 . 1 10 12 2 1 1 4 19 . 2 Detach 2 | . . . . 1 . . . 1 . . . Swap 65 | . 2 5 13 31 8 4 . 2 . . . Drop 74 | . 3 3 12 29 19 6 . 1 1 . . Fire 107 | . 18 30 37 20 1 . . . 1 . . Melee 190 | . . . . 101 31 25 . 6 27 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 526 | -10/Materials | Entered Mines 527 | -10/Mines | Assembled infested the area 532 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1096 | -10/Mines | Learned Materials machine intel 1205 | -10/Mines | Core integrity fell below 50% 1266 | -10/Mines | Discovered new exit (range 6) 1290 | -10/Mines | Core integrity fell below 20% 1290 | -10/Mines | Entered Materials 1290 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1291 | -9/Materials | Loaded intel: 62 machine locations 1675 | -9/Materials | Discovered new exit (range 8) 1786 | -9/Materials | Discovered new exit (range 16) 1866 | -9/Materials | Lost 3 parts (2n1w) 1893 | -9/Materials | Crushed by falling debris 1924 | -9/Materials | Lost 3 parts (1n2w) 1992 | -9/Materials | Entered another Materials area 1992 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2865 | -8/Materials | Repaired Rnf. Ion Engine 3305 | -8/Materials | Discovered new exit (range 16) 3401 | -8/Materials | Repaired Rnf. Ion Engine 3629 | -8/Materials | Core integrity fell below 50% 3675 | -8/Materials | Lost 3 parts (1n1u1w) 4023 | -8/Materials | Build established: Scavenger-Mutant 4062 | -8/Materials | Entered Factory 4062 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5007 | -7/Factory | Discovered new exit (range 14) 5050 | -7/Factory | Entered another Factory area 5050 | -6/Factory | Evolved 2 slots: Utility x2 5640 | -6/Factory | Sucked down chute 5640 | -6/Factory | Entered Waste 5641 | -6/Waste | Met a frightened Derelict 5651 | -6/Waste | Spotted C-40 Crusher 5655 | -6/Waste | EMP discharged 5678 | -6/Waste | Spotted C-40 Crusher 5688 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5692 | -6/Waste | Spotted C-40 Crusher 5695 | -6/Waste | Spotted C-40 Crusher 5695 | -6/Waste | Spotted C-40 Crusher 5728 | -6/Waste | Spotted C-40 Crusher 5747 | -6/Waste | Discovered new exit (range 11) 5755 | -6/Waste | EMP discharged 5755 | -6/Waste | System corruption reached 10% 5758 | -6/Waste | Entered Factory 5824 | -6/Factory | Discovered new exit (range 14) 5876 | -6/Factory | Entered Lower Caves 5943 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6001 | -6/Lower Caves | Build established: Mutant 6009 | -6/Lower Caves | Lost 12 parts (3p5n4u) 6573 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6591 | -6/Lower Caves | Core integrity fell below 50% 6618 | -6/Lower Caves | Lost 3 parts (2n1u) 6671 | -6/Lower Caves | Lost 4 parts (1n3u) 7305 | -6/Lower Caves | Spotted B-75 Beast 7314 | -6/Lower Caves | Core integrity fell below 20% 7327 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7332 | -6/Lower Caves | Entered Data Miner 7332 | -6/Data Miner | Discovered new exit (range 6) 7341 | -6/Data Miner | Lost 7 parts (4n1u2w) 7342 | -6/Data Miner | Met Data Miner 7358 | -6/Data Miner | Learned location of Section 7 (-2) 7358 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7367 | -6/Data Miner | Received God Mode back door access code from Data Miner 7379 | -6/Data Miner | Entered Proximity Caves 7449 | -5/Proximity Caves | Escorted by Enhanced Grunt 7522 | -5/Proximity Caves | Learned Factory terminal intel 7530 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- GOAL=ESCAPE Penetrated by Slug. 7JS ,F7