Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.30 @ 07:21:50 Player: Amao Result: Destroyed by Gamma Bomb Trap Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (2911) 2911 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8326 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 55/300 Energy 95/100 System Corruption 1% Temperature Cool (1) Movement Flying (40) Location -4/Armory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor Cesium-ion Thruster Cesium-ion Thruster Improved Utility Shielding Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Electrolaser Heavy Assault Rifle Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Fission Core Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Mini Grenade Launcher Precision Grenade Launcher [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . Power 3 | . . . 1 . . . . 1 1 . Propulsion 2 | . . 1 . 1 . . . . . . Utility 5 | . . . 1 1 1 . . 1 1 . Weapon 2 | . . 1 . . 1 . . . . . Parts Attached 94 | 6 5 12 12 9 4 7 26 5 5 3 Power 14 | 1 1 . 3 2 . 2 2 1 1 1 Engine 9 | 1 1 . 2 2 . 2 . . 1 . Core 4 | . . . 1 . . . 2 1 . . Reactor 1 | . . . . . . . . . . 1 Propulsion 27 | 2 . 5 1 6 1 1 6 2 1 2 Treads . | . . . . . . . . . . . Leg 20 | . . 5 1 6 1 1 6 . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 5 | . . . . . . . . 2 1 2 Utility 27 | 1 2 3 5 1 2 2 8 2 1 . Device 10 | . 1 . 3 1 . 1 2 2 . . Storage 4 | 1 1 2 . . . . . . . . Processor 4 | . . 1 . . 2 . . . 1 . Hackware . | . . . . . . . . . . . Protection 9 | . . . 2 . . 1 6 . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 2 4 3 . 1 2 10 . 2 . Energy Gun 8 | 1 1 1 1 . 1 1 2 . . . Energy Cannon 4 | . 1 . 1 . . . 1 . 1 . Ballistic Gun 8 | 1 . . 1 . . . 6 . . . Ballistic Cannon 4 | . . 3 . . . 1 . . . . Launcher 2 | . . . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 39 | . 2 3 1 . . 4 20 1 8 . Power 6 | . . . 1 . . . 3 . 2 . Propulsion 10 | . 1 . . . . 1 5 . 3 . Utility 9 | . . . . . . 2 5 1 1 . Weapon 14 | . 1 3 . . . 1 7 . 2 . Highest Loss Streak 8 | . 1 2 1 . . 4 8 1 5 . Average Slot Usage (%) 81 | . 94 94 93 99 100 82 80 13 16 7 Engine 8 | . 14 11 11 11 13 11 4 . 1 . Core 2 | . . . 4 2 . . 5 2 1 . Leg 21 | . . 32 27 29 26 21 22 . . . Wheel 1 | . 23 . . . . . . . . . Device 7 | . 13 4 3 15 13 8 4 1 1 . Storage 7 | . 14 10 9 7 6 6 5 . . . Processor 4 | . . 6 3 . 6 6 6 5 5 1 Protection 4 | . . . 9 7 6 2 7 . . . Energy Gun 7 | . 13 8 3 7 13 12 6 . . . Energy Cannon 4 | . 7 8 3 7 6 4 1 . . . Ballistic Gun 2 | . 6 . 2 . . . 7 . . . Ballistic Cannon 6 | . . 11 14 7 6 5 5 . . . Naked Turns 6 | . . . . . . . . . . 6 Heaviest Build 65 | 12 28 35 48 55 58 58 65 17 18 . Greatest Support 70 | 26 26 36 38 68 68 68 70 40 40 6 Greatest Overweight (x) 11 | . 1 1 1 1 . 1 11 . 5 . Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 14 | 6 10 14 10 10 10 10 10 4 4 4 Average Capacity 8 | 5 7 9 10 10 10 10 9 4 4 4 Most Carried 10 | 4 10 10 10 10 10 10 8 4 4 4 Average Carried 7 | 2 6 9 9 9 9 6 4 2 2 2 Final Capacity 10 | 6 10 10 10 10 10 10 4 4 4 4 Final Carried 10 | 4 10 9 10 10 10 4 2 2 1 4 Class Distribution -------------------- 36% | Mutant 24% | Tank 23% | Gunner 7% | Scavenger-Tank 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Scavenger-Tank | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Arm Matter Collected 2130 | 260 59 252 395 338 76 69 603 30 . 48 Remotely . | . . . . . . . . . . . Salvage Created 3481 | . 255 527 324 389 200 765 991 30 . . Parts 153 | . 21 31 15 20 7 1 54 4 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Arm Combat Hostiles Destroyed 66 | . 8 16 10 8 2 4 18 . . . Guns 22 | . 6 2 1 2 2 2 7 . . . Cannons 39 | . 2 14 9 5 . 2 7 . . . AOE 5 | . . . . 1 . . 4 . . . Classes Destroyed 12 | . 2 2 1 3 1 1 2 . . . Worker 3 | . . . . . . . 3 . . . Builder 2 | . . . . . . . 1 1 . . Tunneler 1 | . . 1 . . . . . . . . Recycler 2 | . . . . . 1 . 1 . . . Watcher 1 | . . . . 1 . . . . . . Swarmer 10 | . 3 3 . 1 . . 3 . . . Grunt 30 | . 5 9 7 2 1 . 6 . . . Duelist 3 | . . . . 1 . . 2 . . . Sentry 11 | . . 4 2 2 1 . 2 . . . Hunter 3 | . . . 1 . . . 2 . . . Programmer 5 | . . . . 2 . . 3 . . . Compactor 4 | . . . . . . 4 . . . . Best Kill Streak 5 | . 5 5 3 3 2 2 5 1 . . Combat Bots Only 5 | . 5 5 3 3 1 2 4 . . . Max Kills in Single Turn 3 | . 1 2 1 1 1 1 3 1 . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Arm Damage Taken 6437 | . 348 432 413 295 61 105 2882 326 1306 269 Core 2026 | . 145 52 67 52 . . 447 98 916 249 Absorbed by Shields 52 | . . . . . . . 52 . . . Core Remaining (%) 77 | 100 42 87 87 92 . . 47 90 . . Volleys Fired 200 | . 24 32 34 17 6 31 53 . 3 . Largest 4 | . 2 3 3 3 4 4 4 . 1 . Hottest 231 | . 100 154 168 168 231 231 228 . 110 . Shots Fired 517 | . 41 76 76 51 24 111 135 . 3 . Gun 223 | . 36 22 8 17 12 56 72 . . . Cannon 287 | . 5 54 68 34 12 55 56 . 3 . Launcher 7 | . . . . . . . 7 . . . Special . | . . . . . . . . . . . Kinetic 248 | . 19 30 70 17 6 27 79 . . . Thermal 176 | . 13 46 3 17 12 49 33 . 3 . Explosive 7 | . . . . . . . 7 . . . Electromagnetic 86 | . 9 . 3 17 6 35 16 . . . Robot Hit Streak 51 | . 15 29 24 27 22 51 22 . 24 . Robot Miss Streak 6 | . 2 6 6 3 1 1 4 . 1 . Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 419 | . 30 62 65 41 17 103 99 . 2 . Core Hits 226 | . 13 34 48 33 11 27 50 4 5 1 Critical Hits 6 | . . . . . . 1 5 . . . Critical Kills 2 | . . . . . . . 2 . . . Critical Parts Destroyed 3 | . . . . . . . 3 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8312 | . 436 944 787 1093 403 1780 2747 10 107 5 Guns 3037 | . 294 170 103 310 190 877 1093 . . . Cannons 4303 | . 53 774 684 631 213 903 966 . 79 . Explosions 929 | . 89 . . 152 . . 688 . . . Melee . | . . . . . . . . . . . Ramming 43 | . . . . . . . . 10 28 5 Kinetic 3955 | . 134 493 747 317 116 853 1295 . . . Thermal 3014 | . 199 451 40 462 190 871 722 . 79 . Explosive 493 | . . . . . . . 493 . . . Electromagnetic 807 | . 103 . . 314 97 56 237 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 23 | . . . 1 . . 22 23 . . . Average Corruption 18 | . . . 1 . . 11 22 . . . Corruption Purged . | . . . . . . . . . . . Effects 119 | . . . . . . 20 99 . . . Message Errors 13 | . . . . . . 3 10 . . . Matter Fused 13 | . . . . . . 1 12 . . . Heat Flow Errors 8 | . . . . . . 1 7 . . . Energy Discharges 7 | . . . . . . 1 6 . . . Parts Rejected 2 | . . . . . . 1 1 . . . Data Loss (minor) 6 | . . . . . . 2 4 . . . Data Loss (major) 3 | . . . . . . . 3 . . . Misfires 1 | . . . . . . . 1 . . . Alerts 2 | . . . . . . . 2 . . . Misdirections 15 | . . . . . . 5 10 . . . Targeting Errors 34 | . . . . . . 2 32 . . . Weapon Failures 15 | . . . . . . 4 11 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 143 | . . 15 . 61 . . 67 . . . Projectiles 71 | . . 15 . 32 . . 24 . . . Explosions 72 | . . . . 29 . . 43 . . . Melee . | . . . . . . . . . . . Knockbacks 53 | . . 8 28 8 1 . 8 . . . Impact . | . . . . . . . . . . . Kinetic 43 | . . 7 23 5 1 . 7 . . . Secondary 10 | . . 1 5 3 . . 1 . . . Self-Inflicted Damage 190 | . 37 . . . . . 135 4 12 2 Shots 5 | . 1 . . . . . 4 . . . Rammed 17 | . . . . . . . . 5 11 1 Targets Rammed 17 | . . . . . . . . 5 11 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 559 | . 195 365 333 196 203 424 559 . 72 . Average Temperature 122 | . 106 98 106 91 114 137 161 . 40 . Received Heat Transfer 1644 | . 195 249 216 90 27 . 690 36 141 . Effects 19 | . . 3 1 . . . 15 . . . Shutdowns 5 | . . . . . . . 5 . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 6 | . . 3 . . . . 3 . . . Matter Decay 1 | . . . . . . . 1 . . . Short Circuit 4 | . . . 1 . . . 3 . . . Damage (minor) 1 | . . . . . . . 1 . . . Damage (core) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 1 . . . 1 . 1 . . . Heat Transferred 5275 | . 336 1050 74 655 370 1776 964 . 50 . Parts Sabotaged 1 | . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . 1 . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Arm Peak Influence 340 | . 209 331 340 207 167 48 246 216 92 37 Initial 87 | . . 75 46 78 87 48 . 36 72 31 Average 123 | . 109 175 209 127 140 15 106 85 62 33 Maximum Alert Level 1 | . 1 1 1 1 . . 1 1 . . Low Security (%) 80 | 100 71 60 41 96 100 100 84 97 100 100 Level 1 19 | . 28 39 58 3 . . 15 2 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 1 1 3 4 2 . 6 3 1 1 Investigation 5 | . 1 . . 1 . . 1 1 . 1 Extermination 4 | . . . . 2 . . 2 . . . Reinforcement 7 | . . 1 . 1 . . 2 2 1 . Assault . | . . . . . . . . . . . Garrison 6 | . . . 3 . 2 . 1 . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Arm Distress Signals 13 | . . 3 2 3 . . 3 1 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 188 | . 17 28 17 17 2 6 35 25 34 7 Peak Tracking Total 20 | . 4 7 4 4 1 2 8 14 20 4 Tactical Retreats 23 | . 2 2 . 5 . . 5 3 6 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Arm Traps Triggered 10 | . 1 . 1 1 1 . 3 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Arm Machines Disabled 5 | . . . . . . . 5 . . . Max in Single Turn 4 | . . . . . . . 4 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Arm Machines Accessed 16 | . 3 2 1 3 1 . 2 1 2 1 Terminals 11 | . 2 1 1 1 . . 2 1 2 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 38 | . 9 4 2 7 2 . 5 3 2 4 Successful 19 | . 5 4 1 3 2 . 2 . 1 1 Failed 19 | . 4 . 1 4 . . 3 3 1 3 Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 27 | . 6 2 2 3 . . 5 3 2 4 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 5 | . . 2 . 3 . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 3 2 1 . . . 2 . 1 1 Open Door 1 | . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . 1 . Locate Traps 2 | . 1 1 . . . . . . . . Security Status 1 | . . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Zone Layout 4 | . 1 1 . . . . 2 . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . Repair 2 | . . 1 . 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 2 1 1 2 1 . 2 1 1 1 Full Trace Events 4 | . 1 . . 1 . . 1 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . Time 42 | . . 26 . 16 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Arm Total Allies 4 | . . . . . . 1 . 3 . . Largest Group 3 | . . . . . . 1 . 3 . . Highest-Rated Group 93 | . . . . . . 31 . 93 . . Highest-Rated Ally 31 | . . . . . . 31 . 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 48 | . . . . . . 19 . 29 . . Total Damage 776 | . . . . . . 296 . 480 . . Kills 3 | . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Arm Turns Passed 4687 | 63 371 809 558 771 236 318 956 234 320 51 Spaces Moved 3670 | 54 248 502 263 537 166 149 541 452 664 94 Core 299 | 2 . . . . . . 28 167 73 29 Treads . | . . . . . . . . . . . Legs 2130 | . . 502 263 537 166 149 513 . . . Wheels 300 | 52 248 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 941 | . . . . . . . . 285 591 65 Fastest Speed 37 | 50 90 120 150 120 122 120 50 37 37 40 Average Speed 96 | 88 98 120 150 121 122 137 125 42 42 43 Slowest Speed 600 | 90 110 150 150 150 122 150 600 50 300 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . 6 5 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 3 39 33 22 18 4 79 19 18 20 7 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 95 | . 5 . . 9 . . 80 . 1 . Melee . | . . . . . . . . . . . Projectile 10 | . . . . . . . 9 . 1 . AOE 85 | . 5 . . 9 . . 71 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Arm Total 4398 | 69 339 646 364 619 187 187 711 488 685 103 Wait 250 | . 43 68 24 38 4 . 50 22 1 . Move 3635 | 53 247 501 262 536 166 148 540 439 653 90 Hop 13 | . . . . . . . . 6 5 2 Pick Up 119 | 10 14 21 17 8 4 1 26 8 5 5 Fast Attach 3 | . . . . 3 . . . . . . Attach 82 | 6 4 11 12 3 2 7 24 5 5 3 Detach 12 | . . 2 4 . . . 4 . 1 1 Swap 9 | . 1 1 . 3 2 . 2 . . . Drop 56 | . 6 10 11 11 3 . 10 3 1 1 Fire 200 | . 24 32 34 17 6 31 53 . 3 . Melee . | . . . . . . . . . . . Ram 17 | . . . . . . . . 5 11 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / *Arm) -4/Armory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Core integrity fell below 50% 307 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 12) 429 | -10/Materials | Discovered new exit (range 4) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 625 | -9/Materials | Repaired Lrg. Storage Unit 866 | -9/Materials | Build established: Gunner 1075 | -9/Materials | Discovered new exit (range 6) 1184 | -9/Materials | Discovered new exit (range 17) 1244 | -9/Materials | Entered another Materials area 1244 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1301 | -8/Materials | Garrison activated, responded to threat 1322 | -8/Materials | Build established: Mutant 1714 | -8/Materials | Build established: Tank 1767 | -8/Materials | Discovered new exit (range 10) 1802 | -8/Materials | Entered Factory 1802 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1905 | -7/Factory | Repaired Imp. Aluminum Leg 2549 | -7/Factory | Discovered new exit (range 16) 2573 | -7/Factory | Entered another Factory area 2573 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2632 | -6/Factory | Garrison activated, responded to threat 2809 | -6/Factory | Sucked down chute 2809 | -6/Factory | Entered Waste 2810 | -6/Waste | Met a frightened Derelict 2819 | -6/Waste | Spotted C-40 Crusher 2824 | -6/Waste | EMP discharged 2847 | -6/Waste | Destroyed C-40 Crusher 2867 | -6/Waste | Spotted C-40 Crusher 2868 | -6/Waste | Build established: Gunner 2877 | -6/Waste | Destroyed C-40 Crusher 2880 | -6/Waste | Spotted C-40 Crusher 2892 | -6/Waste | Destroyed C-40 Crusher 2896 | -6/Waste | Spotted C-40 Crusher 2919 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2922 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2923 | -6/Waste | Destroyed C-40 Crusher 2924 | -6/Waste | EMP discharged 2924 | -6/Waste | System corruption reached 10% 2926 | -6/Waste | Spotted C-40 Crusher 2932 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2963 | -6/Waste | Lost 4 parts (1n2u1w) 3015 | -6/Waste | Spotted C-40 Crusher 3024 | -6/Waste | EMP discharged 3108 | -6/Waste | Discovered new exit (range 12) 3124 | -6/Waste | EMP discharged 3127 | -6/Waste | Entered Factory 3228 | -6/Factory | Garrison activated, responded to threat 3550 | -6/Factory | Lost 7 parts (3n1u3w) 3957 | -6/Factory | Build established: Scavenger-Tank 4071 | -6/Factory | Lost 8 parts (1p2n2u3w) 4075 | -6/Factory | Discovered new exit (range 15) 4076 | -6/Factory | Core integrity fell below 50% 4083 | -6/Factory | Entered another Factory area 4083 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4151 | -5/Factory | Allied Derelicts emerged from ambush trap array 4311 | -5/Factory | Discovered new exit (range 16) 4317 | -5/Factory | Entered another Factory area 4317 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4347 | -4/Factory | Build established: Mutant 4380 | -4/Factory | Spotted B-86 Titan 4451 | -4/Factory | Lost 5 parts (1p2n1u1w) 4473 | -4/Factory | Core integrity fell below 50% 4495 | -4/Factory | Discovered new exit (range 11) 4499 | -4/Factory | Identified exit to Upper Caves 4611 | -4/Factory | Identified exit to Armory 4637 | -4/Factory | Entered Armory 4669 | -4/Armory | Core integrity fell below 20% 4688 | -4/Armory | Destroyed by Gamma Bomb Trap Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Connecting with Terminal... >>Open Sealed Heavy Doors opened. Slug penetrates Wall. Acquired Antimatter Reactor. Slug penetrates Wall. Dropped Cesium-ion Thruster. Slug penetrates Door. Penetrated by Slug. Slug penetrates Wall. Triggered Gamma Bomb Trap. A bubble of electromagnetic force engulfs the area. Gamma Bomb Trap short circuited. Door malfunctions. A bubble of electromagnetic force engulfs the area. Gamma Bomb Trap short circuited. A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????###+#???????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# @#???????????????? | | ???????????????????????# #???????????????? | | ????????????????? ????# #???????????????? | | ?????????????????" ""??# #???????????????? | | ????????????????"" """ # #???????????????? | | ????????????????F """ / w#???????????????? | | ????????????????"" """ # +???????????????? | | ?????????????????" ""??# #???????????????? | | ????????????????? ????# #???????????????? | | ???????????????????????# ##############??? | | ???????????????????????# # #??? | | ???????????????????????# # #??? | | ???????????????????????# # ???? | | ???????????????????????#h # """ #??? | | ???????????????????????# # **! """ #??? | | ???????????????????????# # *!! "" #??? | | ???????????????????????# " ! #??? | | ???????????????????????# # = """ #??? | | ????????????????######## # """ #??? | | ????????????????# # = """ ???? | | ????????????????# # #??? | | ????????????????#T ### # #??? | | ????????????????# #?# ##############??? | | ????????????????#]]]]#?# #???????????????? | | ????????????????#]]]]#?# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 68 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Imp. Heavy Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedIntegrityDriver Manual? 0 Play Time 00:50:25 Cumulative 30.1 hours Start 2020.09.30 @ 06:30:07 End 2020.09.30 @ 07:21:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 10 Adventurer 29 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2a286201-d6b7-435b-b7b3-b5fd768e9e6f