Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 11:30:52 Player: JP Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (122) 610 Value Destroyed (5346) 5346 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (371) 371 TOTAL SCORE: 11987 Bonus ------- Pacifist 200 High Alert Combat Kills 131 Follower Combat Kills 40 Cogmind --------- Core Integrity 1143/1300 Matter 165/300 Energy 33/500 System Corruption 7% Temperature Cool (0) Movement Core (2200) Ox43 Location -3/Research Parts ------- > --- POWER (4) -------- Reinforced Fission Core Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (5) --- Myomer Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Sensor Array (fused) 0b10 Decoder Chip [Generic] Advanced Force Field > --- WEAPON (5) ------- Field Laser Quantum Rifle Compact HERF Cannon Heavy Machine Gun > --- INVENTORY (20) --- Antimatter Reactor Antimatter Reactor Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Antigrav Array High-capacity Storage Unit Compact Battery (200) Terrain Scan Processor Makeshift Terrain Scan Processor Improved Targeting Computer Recoil Nullifier Improved Corruption Screen Advanced Recalibrator Tesla Rifle Field Laser Quantum Rifle Quantum Rifle Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Sensor Array 0b10 Decoder Chip [Generic] Improved Medium Armor Plating > --- WEAPON ----------- Field Laser Quantum Rifle Proton Cannon Heavy Battle Rifle Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg High-capacity Storage Unit Compact Battery Terrain Scan Processor Makeshift Terrain Scan Processor Improved Targeting Computer Recoil Nullifier Hardened Medium Armor Plating Advanced Force Field Improved Corruption Screen Advanced Recalibrator Tesla Rifle Field Laser Quantum Rifle Quantum Rifle Quantum Rifle Compact HERF Cannon Heavy Plasma Cannon [Rating: 115] Favorites ----------- Power Neutrino Core Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Tesla Rifle Energy Gun Tesla Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . 2 Power 3 | . . . 1 . 1 . . . . 1 Propulsion 3 | . . 1 . . . 1 1 . . . Utility 5 | . . 1 . 2 . 1 1 . . . Weapon 3 | . . . 1 . 1 . . . . 1 Parts Attached 177 | 6 2 10 31 15 14 26 9 29 10 25 Power 38 | 1 . 1 6 3 4 7 1 5 2 8 Engine 11 | 1 . 1 5 1 2 1 . . . . Core 18 | . . . 1 2 2 6 1 4 1 1 Reactor 9 | . . . . . . . . 1 1 7 Propulsion 28 | 2 . 3 7 1 2 3 3 5 2 . Treads 14 | . . 3 7 1 2 1 . . . . Leg 9 | 2 . . . . . . . 5 2 . Wheel . | . . . . . . . . . . . Hover 5 | . . . . . . 2 3 . . . Flight . | . . . . . . . . . . . Utility 50 | 1 2 1 4 6 4 10 2 8 2 10 Device 26 | . 1 1 1 3 1 7 1 5 1 5 Storage 8 | 1 1 . 1 2 1 1 . . . 1 Processor 6 | . . . 2 . 1 1 1 . 1 . Hackware . | . . . . . . . . . . . Protection 10 | . . . . 1 1 1 . 3 . 4 Artifact . | . . . . . . . . . . . Weapon 61 | 2 . 5 14 5 4 6 3 11 4 7 Energy Gun 24 | . . 4 4 1 1 1 1 8 1 3 Energy Cannon 13 | . . . 2 1 3 3 . 1 1 2 Ballistic Gun 16 | 2 . 1 4 2 . 1 2 1 1 2 Ballistic Cannon 4 | . . . 1 1 . 1 . 1 . . Launcher 4 | . . . 3 . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 2 1 . . . . Corrupted Parts 7 | . . . . . . . . 4 3 . System Corruption 52 | . . . . . . . . 24 28 . Parts Lost 71 | . . 2 7 2 6 7 . 23 10 14 Power 15 | . . 1 2 1 1 1 . 4 3 2 Propulsion 15 | . . 1 . . 1 2 . 6 2 3 Utility 17 | . . . 1 . 1 2 . 6 3 4 Weapon 24 | . . . 4 1 3 2 . 7 2 5 Highest Loss Streak 17 | . . 2 4 1 4 4 . 17 7 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 87 98 88 94 87 81 85 82 81 Engine 4 | . 14 9 14 . 8 2 5 . . . Core 7 | . . . 2 3 6 13 10 12 5 4 Reactor 1 | . . . . . . . . . 4 9 Treads 10 | . . 7 26 22 20 13 . . . . Leg 8 | . 28 14 . . . . . 15 20 13 Hover 1 | . . . . . . 1 13 1 . . Device 12 | . 12 22 9 8 5 12 15 14 13 17 Storage 7 | . 14 11 9 13 13 7 5 5 5 4 Processor 6 | . . . 8 7 6 5 10 5 7 4 Protection 4 | . . . . 7 5 4 . 8 4 3 Energy Gun 9 | . . 10 8 5 3 3 . 15 11 10 Energy Cannon 3 | . . . 4 2 10 14 8 . 1 3 Ballistic Gun 4 | . 28 11 5 2 8 1 5 2 2 4 Ballistic Cannon 1 | . . . 2 6 2 . 5 . . . Launcher 1 | . . . 5 3 . . . . 3 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 154 | 13 19 24 43 50 99 111 100 113 116 154 Greatest Support 96 | 20 20 60 62 62 76 96 55 76 86 86 Greatest Overweight (x) 7 | . . 7 . . 1 4 4 7 2 5 Average Overweight (x) . | . . . . . . 1 2 1 1 1 Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 Average Capacity 16 | 7 8 10 10 9 15 20 20 20 20 20 Most Carried 20 | 3 6 10 10 10 14 20 20 19 20 20 Average Carried 10 | 1 3 7 8 7 10 14 17 9 15 17 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 Final Carried 20 | 2 6 10 7 9 13 16 17 8 17 20 Class Distribution -------------------- 33% | Scavenger-Gunner 29% | Scavenger-Tank 21% | Gunner 3% | Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Infiltrator-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Matter Collected 3858 | 160 . 140 932 315 478 271 254 867 249 192 Remotely . | . . . . . . . . . . . Salvage Created 5576 | . . 247 1488 402 532 727 247 811 527 595 Parts 283 | . . 18 96 20 32 31 8 28 14 36 Haulers Intercepted 4 | . . 1 3 . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 20 . . Prevented 25 | . . . . . . . . 11 14 . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 107 | . . 6 33 9 15 14 4 10 6 10 Guns 45 | . . 6 14 1 6 . 1 9 1 7 Cannons 42 | . . . 9 8 8 13 2 . . 2 AOE 11 | . . . 10 . 1 . . . . . Classes Destroyed 19 | . . 4 9 2 2 . . 2 . . Worker 3 | . . . 1 . . 1 . . . 1 Builder 2 | . . . 2 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 4 | . . 1 3 . . . . . . . Operator 2 | . . . 2 . . . . . . . Watcher 7 | . . 1 5 . 1 . . . . . Swarmer 25 | . . 3 11 . . 5 . 2 . 4 Grunt 33 | . . . 11 2 5 2 . 7 3 3 Brawler 5 | . . . 1 1 1 . . . 1 1 Duelist 3 | . . . 1 1 . . . . 1 . Sentry 17 | . . 3 6 1 . 3 2 1 1 . Demolisher 2 | . . . . . 2 . . . . . Specialist 2 | . . . 2 . . . . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 14 | . . . . 3 3 4 2 . . 2 Heavy 1 | . . . 1 . . . . . . . Packrat 1 | . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . 1 . . Assembled 4 | . . . . . 4 . . . . . Best Kill Streak 7 | . . 3 5 4 5 7 2 4 3 5 Combat Bots Only 7 | . . 3 4 4 5 7 2 4 3 4 Max Kills in Single Turn 3 | . . 2 3 1 2 2 2 2 1 1 Gunslinging 1 | . . 1 1 . . . . 1 . . Exploded 3 | . . . 3 . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Hostile Shots Fired 914 | . . 51 189 92 92 101 9 200 58 122 Missed 260 | . . 13 62 33 23 33 3 47 14 32 Damage Taken 12118 | . . 477 1812 853 1415 1233 135 3043 1156 1994 Core 1634 | . . 68 235 201 120 128 . 451 274 157 Absorbed by Shields 346 | . . . . . . . . . . 346 Redirected to Shielding 102 | . . . . 67 35 . . . . . Regen/Repaired (Parts) 556 | . . . 260 296 . . . . . . Core Remaining (%) 77 | 100 100 83 57 71 85 87 . . 36 . Volleys Fired 298 | . 2 29 88 29 30 30 5 41 21 23 Largest 5 | . 2 2 3 3 4 4 4 4 4 5 Hottest 375 | . 40 121 155 176 200 270 235 270 250 375 Shots Fired 826 | . 4 58 215 74 100 88 20 136 42 89 Gun 525 | . 4 58 127 29 60 18 6 119 38 66 Cannon 276 | . . . 67 45 40 70 14 17 1 22 Launcher 25 | . . . 21 . . . . . 3 1 Special . | . . . . . . . . . . . Kinetic 318 | . 4 39 75 31 58 5 10 67 5 24 Thermal 300 | . . 19 82 43 8 78 9 20 . 41 Explosive 9 | . . . 9 . . . . . . . Electromagnetic 199 | . . . 49 . 34 5 1 49 37 24 Robot Hit Streak 17 | . 2 7 17 12 7 13 9 11 12 15 Robot Miss Streak 8 | . 2 7 4 2 8 5 1 3 3 5 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 9 | . . 2 2 . 1 . . 3 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 1 . Shots Hit Robots 511 | . 2 42 130 55 62 50 14 84 31 41 Core Hits 271 | . . 18 83 22 53 27 5 29 11 23 Critical Kills 4 | . . . 1 . . 1 1 . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 18 | . . 1 7 1 3 1 2 2 . 1 Burn 6 | . . 1 3 1 . . . 1 . . Meltdown 2 | . . . . . . 1 1 . . . Destroy 2 | . . . 1 . . . . . . 1 Blast 4 | . . . 2 . . . 1 1 . . Corrupt 4 | . . . 1 . 3 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13226 | . 19 529 3632 1309 1452 1551 452 2119 850 1313 Guns 6523 | . 19 529 1164 436 699 343 75 1725 741 792 Cannons 4871 | . . . 1153 873 586 1165 377 394 27 296 Explosions 1807 | . . . 1303 . 167 30 . . 82 225 Melee . | . . . . . . . . . . . Ramming 25 | . . . 12 . . 13 . . . . Kinetic 4484 | . 19 352 856 546 758 102 183 1340 95 233 Thermal 4578 | . . 177 920 763 234 1322 258 171 . 733 Explosive 820 | . . . 820 . . . . . . . Electromagnetic 3319 | . . . 1024 . 460 114 11 608 755 347 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 75 | . . . 5 5 1 5 . 24 75 7 Average Corruption 14 | . . . 3 5 1 2 . 20 34 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 197 | . . . 22 9 4 10 . 113 37 2 Message Errors 48 | . . . 6 1 . 4 . 29 8 . Matter Fused 46 | . . . 4 4 3 1 . 26 8 . Heat Flow Errors 24 | . . . 2 . . . . 18 3 1 Energy Discharges 37 | . . . 5 2 1 1 . 19 8 1 Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 10 | . . . 3 . . . . 6 1 . Data Loss (major) 9 | . . . . . . 1 . 7 1 . Misfires 12 | . . . 1 1 . 2 . 6 2 . Alerts 4 | . . . 1 . . . . 2 1 . Weapon Failures 6 | . . . . 1 . 1 . . 4 . Overload Shots 2 | . . . . . . 2 . . . . Overflow Damage 215 | . . . 144 . 52 11 . 8 . . Projectiles 77 | . . . 58 . . 11 . 8 . . Explosions 138 | . . . 86 . 52 . . . . . Melee . | . . . . . . . . . . . Knockbacks 14 | . . . 4 3 3 1 . 3 . . Impact 1 | . . . . . . 1 . . . . Kinetic 13 | . . . 4 3 3 . . 3 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 188 | . . . 174 . . 14 . . . . Shots 7 | . . . 6 . . 1 . . . . Rammed 3 | . . . 1 . . 2 . . . . Targets Rammed 3 | . . . 1 . . 2 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 748 | . . 231 483 252 499 244 162 414 504 748 Average Temperature 124 | . . 50 110 94 155 89 84 131 168 191 Received Heat Transfer 2564 | . . 162 477 162 468 54 18 806 192 225 Effects 41 | . . . 9 1 3 . . 8 4 16 Shutdowns 22 | . . . 4 . 3 . . 3 3 9 Energy Bleed 2 | . . . 1 1 . . . . . . Interference 4 | . . . 1 . . . . 3 . . Matter Decay 2 | . . . 1 . . . . . . 1 Short Circuit 3 | . . . 1 . . . . 1 . 1 Damage (minor) 3 | . . . 1 . . . . 1 1 . Damage (major) 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . 1 5 1 Combat Hostiles 7 | . . . . . . . . 1 5 1 Parts Fried 20 | . . . 3 . 1 . . 7 9 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . 1 1 . . . Parts Melted 21 | . . 2 2 7 1 7 . . . 2 Heat Transferred 7448 | . . 384 2296 1332 174 1617 296 409 . 940 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . . 5 . 1 . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Peak Influence 701 | . 35 243 701 318 247 317 249 . . 227 Initial 318 | . . 14 102 318 110 14 88 . . 27 Average 175 | . 9 123 274 233 128 124 119 . . 75 Maximum Alert Level 3 | . . 1 3 1 1 1 1 . . 1 Low Security (%) 66 | 100 100 82 41 37 88 91 83 . . 93 Level 1 27 | . . 17 35 62 11 8 16 . . 6 Level 2 5 | . . . 20 . . . . . . . Level 3 . | . . . 2 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . . . 6 7 3 3 1 . . 3 Investigation 2 | . . . 1 1 . . . . . . Extermination 7 | . . . . 1 1 2 1 . . 2 Reinforcement 11 | . . . 5 2 2 1 . . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . 2 . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Distress Signals 7 | . . 1 3 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 140 | . 2 10 44 14 18 14 4 14 6 14 Peak Tracking Total 7 | . 1 3 5 4 5 6 2 7 3 5 Tactical Retreats 4 | . . . 2 . . . . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Traps Triggered 5 | . . . 1 1 . 1 . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Disabled 18 | . . . 6 . 6 1 1 2 . 2 Max in Single Turn 1 | . . . 1 . 1 1 1 1 . 1 Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Accessed 18 | . 2 . 5 4 3 1 . 1 1 1 Terminals 13 | . 2 . 3 2 3 1 . 1 . 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 57 | . 8 . 12 19 8 2 . 3 1 4 Successful 38 | . 5 . 10 11 4 2 . 3 1 2 Failed 19 | . 3 . 2 8 4 . . . . 2 Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 40 | . 8 . 7 8 8 2 . 3 . 4 Fabricators . | . . . . . . . . . . . Repair Stations 14 | . . . 4 10 . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 24 | . 5 . 5 2 4 2 . 3 1 2 Record 14 | . 2 . 4 1 2 2 . 3 . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . 1 Open Door 1 | . . . . . . . . . 1 . Open DSF 1 | . . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . . 1 Investigation Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . . . 4 8 . . . . . . Scan Component 6 | . . . 2 4 . . . . . . Repair 6 | . . . 2 4 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . . . 3 3 2 1 . 1 . 1 Full Trace Events 3 | . . . 1 1 . . . 1 . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . . . 2 4 . . . . . . Time 222 | . . . 82 140 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 2 . . . . . Highest-Rated Group 93 | . . . . 93 62 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . . . 11 2 . . . . . Total Damage 210 | . . . . 188 22 . . . . . Kills 2 | . . . . 1 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches 8 | . . . . . . 6 2 . . . Drone Recoveries 4 | . . . . . . 2 . 2 . . Decoded 0b10 Intel 27 | . . . . . . . . . . 27 Traps 1 | . . . . . . . . . . 1 Emergency Access 4 | . . . . . . . . . . 4 Items 18 | . . . . . . . . . . 18 Machines 3 | . . . . . . . . . . 3 Guards 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Turns Passed 10524 | 77 143 383 1741 1298 846 788 451 3275 648 874 Spaces Moved 4695 | 56 109 134 831 628 359 258 185 1519 294 322 Core 6 | 5 . 1 . . . . . . . . Treads 2093 | . . 42 831 628 359 233 . . . . Legs 2159 | 51 109 91 . . . . . 1292 294 322 Wheels . | . . . . . . . . . . . Hover 437 | . . . . . . 25 185 227 . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 161 161 165 104 104 190 190 Average Speed 191 | 113 120 187 162 165 197 243 223 203 191 228 Slowest Speed 610 | 120 120 400 166 170 243 400 296 610 260 470 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 3 29 19 69 16 11 8 4 98 40 6 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . 3 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 174 | . . . 116 . 7 14 4 22 . 11 Melee . | . . . . . . . . . . . Projectile 46 | . . . 2 . 4 14 4 22 . . AOE 128 | . . . 114 . 3 . . . . 11 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total 5630 | 69 117 212 1049 824 429 356 212 1613 347 402 Wait 225 | . . 26 48 133 . . . 6 . 12 Move 4685 | 55 108 133 830 627 358 257 184 1518 293 322 Hop . | . . . . . . . . . . . Pick Up 161 | 8 5 10 25 17 18 20 7 17 18 16 Fast Attach 14 | . . . 3 4 . . 2 . . 5 Attach 137 | 6 1 8 15 10 12 26 7 28 9 15 Detach 20 | . . 2 . 1 . 8 4 2 2 1 Swap 27 | . 1 2 13 1 3 . . 1 1 5 Drop 55 | . . 2 26 2 8 8 3 . 3 3 Fire 298 | . 2 29 88 29 30 30 5 41 21 23 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . 1 . . 2 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . . 3 . . . . Trap . | . . . . . . . . . . . Miscellaneous 2 | . . . . . . 2 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 5) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 512 | -9/Materials | Build established: Infiltrator-Mutant 580 | -9/Materials | Discovered new exit (range 14) 604 | -9/Materials | Entered another Materials area 604 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 795 | -8/Materials | Repaired Broken Hvy. Assault Rifle 861 | -8/Materials | Repaired Arm. Treads 1091 | -8/Materials | Build established: Scavenger-Gunner 1555 | -8/Materials | Build established: Gunner 2274 | -8/Materials | Discovered new exit (range 10) 2329 | -8/Materials | Lost 4 parts (2p2w) 2345 | -8/Materials | Entered Factory 2345 | -7/Factory | Evolved 2 slots: Utility x2 2896 | -7/Factory | Repaired Adv. Treads 2924 | -7/Factory | Repaired Med. Storage Unit 2963 | -7/Factory | Repaired Imp. Heat Sink 3003 | -7/Factory | Repaired Missile Launcher? 3417 | -7/Factory | Garrison activated, responded to threat 3557 | -7/Factory | Discovered new exit (range 8) 3577 | -7/Factory | Allied Derelicts emerged from ambush trap array 3643 | -7/Factory | Entered another Factory area 3643 | -6/Factory | Accompanied by 2 allies 3643 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3759 | -6/Factory | Build established: Scavenger-Gunner 3984 | -6/Factory | Lost 4 parts (1n1u2w) 4448 | -6/Factory | Discovered new exit (range 15) 4489 | -6/Factory | Entered another Factory area 4489 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4798 | -5/Factory | Lost 3 allies 4860 | -5/Factory | Lost 4 parts (2n2u) 4882 | -5/Factory | Destroyed 7 combat bots 5214 | -5/Factory | Discovered new exit (range 7) 5277 | -5/Factory | Entered another Factory area 5277 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5720 | -4/Factory | Discovered new exit (range 5) 5728 | -4/Factory | Entered Upper Caves 5728 | -4/Upper Caves | Accompanied by 2 allies 5776 | -4/Upper Caves | Lost 4 parts (1p3n) 6313 | -4/Upper Caves | Attracted the attention of an 0b10 base 6432 | -4/Upper Caves | Lost 17 parts (3p3n5u6w) 6503 | -4/Upper Caves | Learned Armory emergency access door positions 6503 | -4/Upper Caves | Learned Research stockpile data 6631 | -4/Upper Caves | Learned location of 1 exit from Research 6676 | -4/Upper Caves | System corruption reached 10% 6963 | -4/Upper Caves | Build established: Scavenger-Tank 8987 | -4/Upper Caves | Discovered new exit (range 5) 9003 | -4/Upper Caves | Entered another Upper Caves area 9464 | -4/Upper Caves | Build established: Scavenger-Gunner 9468 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9471 | -4/Upper Caves | Core integrity fell below 50% 9491 | -4/Upper Caves | System corruption reached 30% 9531 | -4/Upper Caves | Lost 7 parts (1p2n3u1w) 9638 | -4/Upper Caves | Discovered new exit (range 6) 9651 | -4/Upper Caves | Entered Research 9651 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 9652 | -3/Research | Identified exit to Research 10018 | -3/Research | Lost 3 parts (1n2w) 10106 | -3/Research | Lost 6 parts (2p1n2u1w) 10478 | -3/Research | Build established: Scavenger-Tank 10525 | -3/Research | Self-destructed Last Messages --------------- Power failure, Lgt. Antimatter Reactor shutdown. Overheating: Matter decay (-36). P-80 Master resets P-80 Master, system corruption cleaned. Power failure, Rnf. Fission Core shutdown. Power failure, Lgt. Antimatter Reactor shutdown. Power failure, Mic. Antimatter Reactor shutdown. Overheating: Sensor Array damaged (-11). Overheating: Hcp. Storage Unit damaged (-165). Overheating: Mic. Antimatter Reactor damaged (-5). System corrupted: Energy discharge (-4). Overheating: Sensor Array damaged (-3). Overheating: Mic. Antimatter Reactor damaged (-3). Quantum Rifle destroyed. Myomer Leg destroyed. >> DECODED: Emergency access location. Hrd. Medium Armor Plating destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????!?????????????????????? | | ????????????????? ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????+ +???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????##### #???????????????????????????? | | ????????????? #???????+???????????????????? | | ?????????????? #???????????????????????????? | | ??????????????? ########+#####??????????????? | | ???????????????? # #??????????????? | | ????????????????# # #??????????????? | | ????????????????#? # p""""" #??????????????? | | ??????########### # """"" #??????????????? | | ??????# # ? # """"" #??????????????? | | ??????# # % #[| #??????????????? | | ??????# """ # !+%[ #??????????????? | | ??????# "T" + ![!#p ! #??????????????? | | ??????# " " # =[# @ ! #??????????????? | | ??????# # # ! #??????????????? | | ??????# # # #??????????????? | | ??????# # # #??????????????? | | ??????########### ##############??????????????? | | ??!?????????????# #???????????????????????????? | | #???????????????# #???????????????????????????? | | #???????????????# #???????????????????????????? | | #???????????????# #???????????????????????????? | | #???????????????# #???????????????????????????? | | #?????########### #???????????????????????????? | | #?????# # #???????????????????????????? | | #?????# # #???????????????????????????? | | #?????#""" + #???????????????????????????? | | ##????#""" # #???????????????????????????? | | ######""" # ##########??????????????????? | | + # # #??????????????????? | | ###### # # #??????????????????? | | ####### # # #??????????????????? | | ############ # #??????????????????? | | ## + + """ #??????????????????? | | ## # # """ #??????????????????? | | """ ## # # """ #??????????????????? | | """ ## # # #??????????????????? | | """ ## # # #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 65 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 675 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Energy Filtering 50 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Leap Before You Look Power Corrupts Release The Drones! Respectable Loadout Tank Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed DecoderSalvageKinecellerator Manual? 0 Play Time 01:45:59 Cumulative 4.3 hours Start 2024.05.07 @ 01:11:09 End 2024.05.07 @ 11:30:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 33% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bf6856e5-02a9-4004-a41b-6bb542ed4b0f