Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 00:52:47

Player: russur

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (4)       20
Value Destroyed (49)       49
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1169

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     290/300
Energy                     2/125
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
           Wheel
           Wheel
>          --- UTILITY (2) ------
  Improved Sensor Array
  Improved Trap Extractor (0/6)
>          --- WEAPON (2) -------
           Particle Cannon
           Axe
>          --- INVENTORY (5) ----
           Grenade Launcher
           Missile Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Trap Extractor
>          --- WEAPON -----------
           Particle Cannon
           Axe
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Grenade Launcher
           Missile Launcher
           Datajack
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             12   | 7   .   4   1   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   .   2   .   
    Device                 4    | 2   .   2   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   2   1   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   100 96  77  
  Engine                   13   | .   14  14  11  
  Wheel                    26   | .   28  28  22  
  Device                   25   | .   28  26  22  
  Energy Gun               7    | .   14  9   .   
  Energy Cannon            1    | .   .   .   4   
  Ballistic Gun            7    | .   14  9   .   
  Slashing Weapon          5    | .   .   3   11  
  Special Melee Weapon     3    | .   .   3   6   
Peak Build Rating          15   | 9   9   14  15  
  Average Rating           9    | 4   9   10  14  
  On Entrance              8    | .   9   9   14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             14   | 8   8   11  14  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          4    | 2   4   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 4   5   5   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           320  | 270 .   50  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            126  | 126 .   .   .   
  Parts                    8    | 8   .   .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  1    | 1   .   .   .   
  Guns                     1    | 1   .   .   .   
Classes Destroyed          3    | 3   .   .   .   
  Worker                   1    | 1   .   .   .   
  Tunneler                 2    | 2   .   .   .   
  Grunt                    1    | 1   .   .   .   
Best Kill Streak           3    | 3   .   .   .   
  Combat Bots Only         1    | 1   .   .   .   
Max Kills in Single Turn   1    | 1   .   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        11   | 2   .   2   7   
  Missed                   4    | .   .   1   3   
Damage Taken               101  | 22  .   17  62  
  Core                     11   | 11  .   .   .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         95   | 95  .   95  .   
Volleys Fired              14   | 10  .   .   4   
  Largest                  2    | 2   .   .   1   
  Hottest                  68   | 60  .   .   68  
Shots Fired                24   | 20  .   .   4   
  Gun                      20   | 20  .   .   .   
  Cannon                   4    | .   .   .   4   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  10   | 10  .   .   .   
  Thermal                  4    | .   .   .   4   
  Explosive                .    | .   .   .   .   
  Electromagnetic          10   | 10  .   .   .   
  Robot Hit Streak         8    | 8   .   .   5   
  Robot Miss Streak        3    | 3   .   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           15   | 12  .   .   3   
  Core Hits                6    | 6   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              1    | .   .   .   1   
  Impact                   .    | .   .   .   .   
  Slashing                 1    | .   .   .   1   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           233  | 172 .   .   61  
  Guns                     152  | 152 .   .   .   
  Cannons                  61   | .   .   .   61  
  Explosions               20   | 20  .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  42   | 42  .   .   .   
  Thermal                  81   | 20  .   .   61  
  Explosive                .    | .   .   .   .   
  Electromagnetic          110  | 110 .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   .   .   2   
  Average Corruption       2    | .   .   .   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  2    | .   .   .   2   
    Energy Discharges      2    | .   .   .   2   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        66   | 40  .   .   66  
  Average Temperature      24   | 21  .   .   32  
  Received Heat Transfer   30   | 12  .   9   9   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              1    | 1   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         161  | 50  .   .   111 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | 1   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             41   | 35  37  29  41  
  Initial                  22   | .   22  14  11  
  Average                  17   | 16  25  15  18  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              9    | 1   .   2   6   
  Peak Tracking Total      6    | .   1   2   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   .   1   2   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   .   1   2   
  Successful               2    | .   .   1   1   
  Failed                   1    | .   .   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 1    | .   .   .   1   
  Insert Component         1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               557  | 140 54  231 132 
Spaces Moved               507  | 125 66  184 132 
  Core                     17   | 17  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   490  | 108 66  184 132 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  
  Average Speed            78   | 75  80  80  80  
  Slowest Speed            80   | 80  80  80  80  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 5   17  42  15  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          2    | 2   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      2    | 2   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      637  | 149 66  268 154 
  Wait                     84   | .   .   74  10  
  Move                     504  | 124 65  183 132 
  Hop                      .    | .   .   .   .   
  Pick Up                  12   | 7   1   2   2   
  Fast Attach              8    | 5   .   3   .   
  Attach                   3    | 2   .   1   .   
  Detach                   .    | .   .   .   .   
  Swap                     1    | .   .   .   1   
  Drop                     10   | 1   .   5   4   
  Fire                     14   | 10  .   .   4   
  Melee                    1    | .   .   .   1   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   67 | -11/Scrapyard | Discovered new exit (range 8)
  141 | -11/Scrapyard | Entered Materials
  190 | -10/Materials | Discovered new exit (range 5)
  195 | -10/Materials | Entered Mines
  317 | -10/Mines     | Build established: Mutant
  343 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  416 | -10/Mines     | Learned location of 1 exit from Materials
  416 | -10/Mines     | Discovered new exit (range 10)
  426 | -10/Mines     | Entered Materials
  426 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  427 | -9/Materials  | Identified exit to Materials
  558 | -9/Materials  | Self-destructed

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 1 Materials exit...
00446_ Triggered Shock Trap.
00446_ The floor emits a surge of raw power.
00446_ System corrupted (+2).
00455_ Dropped Sml. Laser.
00455_ Acquired Particle Cannon.
00465_ Connecting with Scanalyzer...
00465_ Current location identified: Materials
>>Insert(Missile Launcher)
Scanning Missile Launcher...
  Ready to analyze.
00480_ Connecting with Terminal...
00495_ System corrupted: Energy discharge (-24).
00499_ Connecting with Terminal...
00507_ Dropped Particle Cannon.
00507_ Acquired Particle Cannon.
00548_ System corrupted: Energy discharge (-3).
00557_ Dropped Aluminum Leg. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????#   """  ## @#??????????????????????? |
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| ??????#####??#        ##  #??????????????????????? |
| ???????    ??# "S     ##  #??????????????????????? |
| ????????   ??# """    ##  #??????????????????????? |
| ????????#  ??#  ""    ##  #??????????????????????? |
| ????????#  ??#      [ ##a #??????????????????????? |
| ????????#  ####+########  #??????????????????????? |
| ????????#       """T"""   #??????????????????????? |
| ????????#                 #??????????????????????? |
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| ????????#                #???????????????????????? |
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| ???????#      """ """    # """ T" ##########?????? |
| ???????#                 +     "" /                |
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| ???????#   ##""T""###T#### """    #??????????????? |
| ???????#   ?#"""""#?###??# """    #??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OvertunedCoolingInterrupter
  Manual?         0
Play Time         00:15:04
  Cumulative      24.9 hours
  Start           2024.11.29 @ 00:38:05
  End             2024.11.29 @ 00:52:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          27
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 630cba3d-77a3-49d2-af70-71d18297c0d8