Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 07:31:13 Player: Eddie Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1278) 1278 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (457) 457 TOTAL SCORE: 4550 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 127 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 287/300 Energy 36/100 System Corruption 0% Temperature Cool (22) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Launcher Guidance Computer > --- WEAPON (2) ------- Beamcaster > --- INVENTORY (10) --- Improved Heat Sink Improved Heat Sink Improved Sensor Array Supersonic Drone Bay (1/1) Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Launcher Guidance Computer Medium Armor Plating > --- WEAPON ----------- Proton Missile Launcher Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Improved Heat Sink Improved Sensor Array Supersonic Drone Bay Beamcaster Heavy Particle Cannon Heavy Particle Cannon Heavy Flail [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Supersonic Drone Bay Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Heavy Flail Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 48 | 7 2 7 6 3 23 Power 4 | 1 . . . . 3 Engine 3 | 1 . . . . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 15 | 4 . 3 2 . 6 Treads 3 | . . . . . 3 Leg 10 | 2 . 3 2 . 3 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 1 2 4 2 5 Device 8 | . . 1 3 1 3 Storage 3 | . . 1 1 1 . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 15 | 2 1 2 . 1 9 Energy Gun 6 | 2 . 1 . 1 2 Energy Cannon 2 | . . . . . 2 Ballistic Gun 1 | . 1 . . . . Ballistic Cannon . | . . . . . . Launcher 5 | . . . . . 5 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 Parts Lost 23 | . 1 5 . . 17 Power 3 | . . 1 . . 2 Propulsion 10 | . . 2 . . 8 Utility 2 | . . 1 . . 1 Weapon 8 | . 1 1 . . 6 Highest Loss Streak 12 | . 1 4 . . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 73 82 85 85 80 Engine 1 | . 14 1 . . 1 Core 1 | . . . . . 3 Treads 5 | . . . . . 14 Leg 22 | . . 25 28 28 15 Wheel 1 | . 28 2 . . . Device 1 | . . . 1 . 2 Storage 10 | . . 11 12 13 9 Processor 13 | . 4 14 14 14 12 Protection 1 | . . . . . 3 Energy Gun 11 | . 19 13 14 14 5 Launcher 2 | . . . . . 6 Impact Weapon 10 | . . 13 14 14 5 Naked Turns . | . . . . . . Heaviest Build 36 | 9 9 16 16 16 36 Greatest Support 60 | 26 26 26 40 20 60 Greatest Overweight (x) 6 | . . 1 1 . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 Average Capacity 9 | 5 5 9 9 9 10 Most Carried 10 | 4 4 5 6 8 10 Average Carried 6 | 2 4 4 5 6 7 Final Capacity 10 | 5 5 10 10 10 10 Final Carried 8 | 4 4 5 6 8 5 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Jun Mat Min Exi Min Mat Matter Collected 681 | 237 21 74 . 90 259 Remotely . | . . . . . . Salvage Created 2041 | 72 58 349 . 153 1409 Parts 105 | 3 9 18 . 2 73 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Combat Hostiles Destroyed 37 | . 3 8 . 3 23 Melee 4 | . . 2 . . 2 Guns 16 | . 2 4 . 2 8 AOE 7 | . 1 . . . 6 Classes Destroyed 11 | 1 2 4 . . 4 Worker 3 | . . 1 . . 2 Builder 4 | . . 1 . 1 2 Tunneler 4 | . . 1 . . 3 Hauler 2 | . . . . . 2 Recycler 6 | 1 . 1 . 1 3 Mechanic 1 | . . . . . 1 Watcher 2 | . 1 . . . 1 Swarmer 16 | . 3 3 . 3 7 Grunt 16 | . . 5 . . 11 Duelist 1 | . . . . . 1 Sentry 4 | . . . . . 4 Best Kill Streak 5 | 1 3 5 . 3 4 Combat Bots Only 4 | . 3 4 . 2 3 Max Kills in Single Turn 3 | 1 1 1 . 1 3 Gunslinging . | . . . . . . Exploded 2 | . 1 . . . 2 Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Damage Taken 3029 | . 102 608 . 77 2242 Core 779 | . 7 207 . 15 550 Absorbed by Shields . | . . . . . . Core Remaining (%) 54 | 100 . . . 8 . Volleys Fired 91 | 2 8 18 . 6 57 Largest 2 | 2 2 2 . 1 2 Hottest 150 | 80 80 63 . 63 150 Shots Fired 117 | 4 15 19 . 6 73 Gun 83 | 4 15 19 . 6 39 Cannon 6 | . . . . . 6 Launcher 28 | . . . . . 28 Special . | . . . . . . Kinetic 2 | . 1 1 . . . Thermal 68 | . . 17 . 6 45 Explosive . | . . . . . . Electromagnetic 47 | 4 14 1 . . 28 Robot Hit Streak 14 | 3 2 11 . 14 9 Robot Miss Streak 4 | . 3 4 . 1 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 117 | 3 7 22 . 8 77 Core Hits 57 | 1 4 6 . 2 44 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . . 2 . . 1 Critical Strikes 8 | . . 3 . . 5 Burn 4 | . . 1 . . 3 Smash 4 | . . 2 . . 2 Melee Attacks 41 | . . 12 . 4 25 Impact 41 | . . 12 . 4 25 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 10 | . . 4 . 2 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4973 | 40 149 946 . 327 3511 Guns 1014 | 40 86 245 . 84 559 Cannons 125 | . . . . . 125 Explosions 1903 | . 63 . . . 1840 Melee 1903 | . . 701 . 243 959 Ramming 28 | . . . . . 28 Kinetic . | . . . . . . Thermal 1507 | . 63 245 . 84 1115 Explosive . | . . . . . . Electromagnetic 1535 | 40 86 . . . 1409 Impact 1903 | . . 701 . 243 959 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 878 | . 21 357 . 143 357 Projectiles . | . . . . . . Explosions 102 | . 21 . . . 81 Melee 776 | . . 357 . 143 276 Knockbacks 10 | . . 3 . 1 6 Impact 10 | . . 3 . 1 6 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 49 | . 31 . . . 18 Shots 2 | . 1 . . . 1 Rammed 6 | . . . . . 6 Targets Rammed 6 | . . . . . 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 193 | 6 120 193 . 12 141 Average Temperature 43 | 3 60 78 . 9 29 Received Heat Transfer 1215 | . . 333 . . 882 Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . . 4 Combat Hostiles 4 | . . . . . 4 Parts Fried 22 | . . 5 . 5 12 Impact Corruptions 28 | . . 8 . 6 14 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2757 | . 50 592 . 185 1930 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . . . 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Peak Influence 522 | 5 90 159 . 140 522 Initial 34 | . 3 34 . . 27 Average 126 | 2 54 74 . 79 218 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 83 | 100 100 100 . 100 55 Level 1 10 | . . . . . 27 Level 2 6 | . . . . . 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 1 . . 3 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 1 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Distress Signals 6 | . . . . . 6 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 4 10 . 7 50 Peak Tracking Total 8 | . 3 4 . 4 8 Tactical Retreats 10 | . . 1 . 2 7 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . . . . . 2 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Jun Mat Min Exi Min Mat Machines Disabled 4 | . . 1 . 1 2 Max in Single Turn 2 | . . 1 . . 2 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Machines Accessed 6 | . . 1 2 . 3 Terminals 3 | . . . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . . 1 3 . 11 Successful 12 | . . 1 3 . 8 Failed 3 | . . . . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . . 1 . 6 Terminals 11 | . . . . . 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . 1 3 . 6 Record 2 | . . . 2 . . Prototype ID Bank 1 | . . . . . 1 Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Disarm Traps 2 | . . . . . 2 EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . . 2 Terminals 2 | . . . . . 2 Assimilate 1 | . . . . . 1 Botnet 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . . . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Jun Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Total Allies 6 | . . . . 5 1 Largest Group 5 | . . . . 5 3 Highest-Rated Group 82 | . . . . 82 37 Highest-Rated Ally 31 | . . . . 31 16 Total Orders 4 | . . . 2 1 1 EXPLORE 3 | . . . 1 1 1 RETURN 1 | . . . 1 . . Ally Attacks 27 | . . . . 9 18 Total Damage 299 | . . . . 94 205 Kills 6 | . . . . 3 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . Drone Launches 3 | . . . 1 1 1 Drone Recoveries 3 | . . . 1 1 1 Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Jun Mat Min Exi Min Mat Turns Passed 3473 | 77 99 1018 347 769 1163 Spaces Moved 2260 | 60 73 791 258 564 514 Core 12 | 6 . 1 . . 5 Treads 258 | . . . . . 258 Legs 1818 | 20 . 725 258 564 251 Wheels 172 | 34 73 65 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 105 120 120 Average Speed 122 | 93 90 117 120 120 141 Slowest Speed 350 | 120 90 120 190 120 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 3 17 99 91 94 62 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . 2 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 68 | . 4 . . . 64 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 67 | . 4 . . . 63 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Total 2770 | 74 90 840 294 644 828 Wait 296 | . 8 10 24 62 192 Move 2255 | 59 72 790 257 563 514 Hop . | . . . . . . Pick Up 13 | 4 . 2 1 3 3 Fast Attach 30 | 7 2 4 6 2 9 Attach 15 | . . 2 . 1 12 Detach 7 | . . . . 1 6 Swap 3 | . . 1 . . 2 Drop 13 | 2 . 1 6 2 2 Fire 91 | 2 8 18 . 6 57 Melee 41 | . . 12 . 4 25 Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . . . . 6 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 14) 78 | -11/Junkyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 6) 176 | -10/Materials | Identified exit to Mines 177 | -10/Materials | Entered Mines 232 | -10/Mines | Met a Derelict shopkeep closing up shop 276 | -10/Mines | Core integrity fell below 50% 282 | -10/Mines | Core integrity fell below 20% 300 | -10/Mines | Lost 4 parts (1p2n1u) 301 | -10/Mines | Build established: Mutant 340 | -10/Mines | Discovered new exit (range 10) 350 | -10/Mines | Identified exit to Materials 784 | -10/Mines | Discovered exit to Materials (range 8) 1190 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1190 | -10/Mines | Discovered new exit (range 5) 1194 | -10/Mines | Identified exit to Exiles 1195 | -10/Mines | Entered Exiles 1225 | -10/Exiles | Met 8R-AWN 1246 | -10/Exiles | Met EX-HEX 1284 | -10/Exiles | Met EX-BIN 1302 | -10/Exiles | Aligned with FarCom system 1303 | -10/Exiles | Given EX-Vault access code 1354 | -10/Exiles | Opened EX-Vault 1359 | -10/Exiles | Found Prototype Leg 1359 | -10/Exiles | Identified Potential Leg 1374 | -10/Exiles | Found Prototype Device 1374 | -10/Exiles | Identified Supersonic Drone Bay 1379 | -10/Exiles | Discovered new exit (range 59) 1386 | -10/Exiles | Discovered new exit (range 68) 1406 | -10/Exiles | Found Prototype Device 1406 | -10/Exiles | Identified Skeleton Box 1454 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1489 | -10/Exiles | Met EX-DEC 1495 | -10/Exiles | Learned location of Zion (-6) 1541 | -10/Exiles | Identified exit to Mines 1542 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 1542 | -10/Exiles | Entered Mines 1559 | -9/Mines | Learned location of Storage (-9) 1574 | -9/Mines | Discovered new exit (range 32) 1667 | -9/Mines | Learned Materials trap positions 1712 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2305 | -9/Mines | Identified exit to Materials 2311 | -9/Mines | Entered Materials 2311 | -8/Materials | Accompanied by 2 allies 2311 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2312 | -8/Materials | Loaded intel: 24 trap records 2831 | -8/Materials | Lost 3 parts (3n) 3435 | -8/Materials | Core integrity fell below 50% 3459 | -8/Materials | Core integrity fell below 20% 3474 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03442_ Knocked back. 03444_ G-47 Trooper misfires. 03447_ Hvy. Particle Cannon destroyed. 03447_ Knocked back. 03449_ U-05 Engineer builds a Door. 03450_ G-47 Trooper IFF system glitched. 03452_ Lgt. Ion Engine destroyed. 03453_ Acquired 12 matter. 03453_ Critical hit (Burn: +37). 03455_ G-47 Trooper misfires. 03455_ W-25 Informer sends out distress signal. 03456_ Hvy. Particle Cannon destroyed. 03466_ S-10 Pest destroyed. 03466_ K-01 Serf collects debris. 03468_ S-10 Pest destroyed. 03470_ K-01 Serf collects debris. 03471_ W-25 Informer sends out distress signal. 03471_ K-01 Serf collects debris. 03472_ K-01 Serf destroyed. 03473_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????+ #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????######### ^ ^#??????????????? | | ???????????????????# ##^ ^^ ^#????????? ????? | | ???????????????????# ## #????#???? ????? | | ???????????????????# ## #### #???? ????? | | ???????????????????# #" #???? ????? | | ???????????????????# !#" #???? ????? | | ???????????????????# # % # # ! ??? | | ?????????????####### w # g ??? | | ???????? ?? %%/ %+ g *% |H ??? | | ???????? ?????????## %gg# %% %= ??? | | ???????? ??????????# =[*# %####"# #=/ ??? | | ???????? ??????????# k%@######### ###??# #???? | | ###+#### ##????????# #??##"""""""" #??# #???? | | ^^ #????????#= #??# " ##?# #???? | | ^^ +????????######+#?## " ??# #???? | | ^^ #?????????????# #?? ##?# #???? | | ####### #?????????????# #??# #?# #???? | | ??????# #????????????## ##?# #?# #???? | | ??????# #????????????# #?# #?# #???? | | ?????## ##???????????# #?# ##?# #???? | | ?????# #???????????# #?? = #?# #???? | | ?????# = #???????????## ##??? [ #?# #???? | | ?????? !%= #???????###### #????# % "#### ##### | | ?????? #???????#] ## ##??## = = !%[= / | | ?????? #???????# %###### % ""####+##### | | ??????# #????????#!! %%%[=%=|=#[[[* # ???# | | ####### #????????#! ######=%!# "" # ???# | | #????????#!! #####??## ] |# ""S??# ??# | | #????????#!! #??????## *# "" ??# ??# | | #????????#######????# # # ?# ?# | | ####### ########### ######## # ?# ?# | | ####### # ## # # ######## ## | | # # """ ## # # #??????# ## | | ! # # """ ## # #??????# #? | | # # """ ## + # #############? | | + + ## # # # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Launcher Accuracy 20 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualFissionGreatsword Manual? 0 Play Time 00:32:06 Cumulative 26.4 hours Start 2024.02.09 @ 07:02:16 End 2024.02.09 @ 07:31:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a679f24e-5fd4-496e-938f-f48006c34d42