Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 18:08:37 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2718) 2718 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5978 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 78/700 Matter 121/300 Energy 16/100 System Corruption 6% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (4) ------- Plasma Cannon > --- INVENTORY (15) --- Improved Terrain Scanner Shock Absorption System Field Recycling Unit (0) Shock Bomb Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Terrain Scan Processor Weapon Cycler Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser KE Penetrator Great Axe > --- INVENTORY -------- Micro Nuclear Core Improved Treads Improved Treads Compact Wheel Large Matter Pod Improved Terrain Scanner Shock Absorption System Field Recycling Unit Plasma Cannon Gauss Rifle Shock Bomb Launcher Shock Bomb Launcher Mini Grenade Launcher Mini Grenade Launcher Remote Datajack [Rating: 51] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 1 1 2 . Weapon 2 | . . 1 1 . . Parts Attached 76 | 5 6 15 22 12 16 Power 11 | 1 . 3 2 1 4 Engine 4 | 1 . 2 1 . . Core 6 | . . 1 1 1 3 Reactor 1 | . . . . . 1 Propulsion 14 | 2 . 1 6 2 3 Treads 13 | 2 . 1 6 2 2 Leg . | . . . . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 2 2 8 3 1 Device 5 | . . 1 2 1 1 Storage 2 | 1 1 . . . . Processor 8 | . 1 1 5 1 . Hackware 2 | . . . 1 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 34 | 1 4 9 6 6 8 Energy Gun 14 | . 2 5 4 3 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 11 | 1 . 4 2 1 3 Ballistic Cannon 3 | . 2 . . 1 . Launcher 4 | . . . . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . 1 2 1 1 . Parts Lost 26 | . . 3 3 2 18 Power 5 | . . . 1 . 4 Propulsion 5 | . . 1 1 . 3 Utility 4 | . . . 1 . 3 Weapon 12 | . . 2 . 2 8 Highest Loss Streak 18 | . . 3 2 2 18 To Critical Strikes . | . . . . . . Average Backups 12 | 1 5 12 14 14 14 Power 1 | . 1 3 1 1 . Propulsion 1 | . . . 1 2 2 Utility 4 | . 2 7 5 4 3 Weapon 4 | 1 2 1 5 5 6 Tool/Special . | . . . . . . Unused Backups 33 | . 1 9 16 3 4 Power 7 | . . 5 2 . . Propulsion 3 | . . . 3 . . Utility 14 | . . 3 7 1 3 Weapon 7 | . 1 1 4 1 . Tool/Special 2 | . . . . 1 1 Average Slot Usage (%) 96 | . 86 93 99 99 93 Engine 5 | . 14 10 . 6 . Core 3 | . . . 8 . 1 Treads 17 | . 28 16 18 15 13 Device 9 | . . 5 8 15 13 Storage 9 | . 14 11 9 7 7 Processor 10 | . 2 16 10 11 7 Hackware 6 | . . . 6 10 13 Energy Gun 14 | . . 13 17 17 11 Ballistic Gun 10 | . 1 3 18 11 11 Ballistic Cannon 6 | . 24 15 . . . Peak Build Rating 51 | 5 13 21 35 44 51 Average Rating 27 | 4 6 12 30 41 45 On Entrance 18 | . 5 10 21 32 44 Avg Prop Armor Cover (%) 9 | . . . . 9 9 Naked Turns . | . . . . . . Heaviest Build 49 | 9 34 35 43 48 49 Greatest Support 46 | 40 40 40 43 46 46 Greatest Overweight (x) 1 | . . 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 Most Carried 15 | 3 13 15 15 15 15 Average Carried 13 | 1 6 12 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 13 15 15 15 5 Class Distribution -------------------- 46% | Gunner 14% | Mutant 10% | Hacker-Skirmisher 8% | Hacker-Gunner 7% | Skirmisher 6% | Scavenger-Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2608 | 232 253 793 821 257 252 Remotely . | . . . . . . Salvage Created 3307 | . 239 984 1542 222 320 Parts 202 | . 13 63 92 14 20 Haulers Intercepted 5 | . . 2 3 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 56 | . 4 17 21 4 10 Melee 1 | . . . . 1 . Guns 36 | . . 5 21 3 7 Cannons 16 | . 4 12 . . . AOE 3 | . . . . . 3 Classes Destroyed 15 | . 6 3 4 1 1 Worker 9 | . 2 4 2 1 . Builder 3 | . . . 3 . . Hauler 5 | . . 2 3 . . Recycler 8 | . 2 4 2 . . Mechanic 2 | . . 2 . . . Operator 3 | . 1 . 1 1 . Watcher 6 | . 1 2 3 . . Swarmer 7 | . 3 4 . . . Cutter 3 | . . . . . 3 Grunt 28 | . 1 12 10 1 4 Brawler 2 | . . . 2 . . Sentry 10 | . . 1 5 1 3 Specialist 2 | . . . 2 . . Hunter 2 | . . . 2 . . Programmer 2 | . . . . 2 . Best Kill Streak 7 | . 4 6 7 2 5 Combat Bots Only 6 | . 3 4 6 1 5 Max Kills in Single Turn 3 | . 1 2 3 1 2 Gunslinging 1 | . . . 1 . 1 Exploded 1 | . . . . . 1 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 539 | . 22 89 69 57 302 Missed 161 | . 10 16 20 14 101 Hits 378 | . 12 73 49 43 201 Melee 5 | . . . 1 . 4 Projectile 373 | . 12 73 48 43 197 AOE 3 | . . . . . 3 Critical Strikes 5 | . . . 2 1 2 Part Disruptions 1 | . . . . 1 . Damage Taken 4468 | . 96 794 805 594 2179 Core 802 | . 8 113 59 90 532 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 96 71 89 . . Volleys Fired 188 | 7 18 62 57 18 26 Largest 4 | 1 2 3 4 4 4 Hottest 232 | 20 60 135 168 232 149 Shots Fired 556 | 7 36 183 228 42 60 Gun 397 | 7 . 78 228 39 45 Cannon 144 | . 36 105 . 3 . Launcher 15 | . . . . . 15 Special . | . . . . . . Kinetic 311 | 7 36 105 114 20 29 Thermal 212 | . . 60 114 22 16 Explosive 12 | . . . . . 12 Electromagnetic 21 | . . 18 . . 3 Robot Hit Streak 24 | 3 7 13 24 13 18 Robot Miss Streak 9 | 1 2 5 2 1 9 Penetration Max 1 | . . . 1 . . Secondary Targets 4 | . . . 3 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 358 | 5 21 103 159 31 39 Core Hits 156 | 1 11 39 65 11 29 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 17 | . . 7 4 3 3 Burn 8 | . . 3 3 1 1 Destroy 1 | . . . 1 . . Blast 4 | . . 4 . . . Sever 4 | . . . . 2 2 Melee Attacks 14 | . . . . 9 5 Impact . | . . . . . . Slashing 14 | . . . . 9 5 Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6986 | 39 424 1619 2719 814 1371 Guns 4515 | 39 . 646 2719 525 586 Cannons 1397 | . 424 973 . . . Explosions 681 | . . . . . 681 Melee 393 | . . . . 289 104 Ramming . | . . . . . . Kinetic 3070 | 39 424 973 1150 117 367 Thermal 2670 | . . 474 1569 408 219 Explosive 535 | . . . . . 535 Electromagnetic 318 | . . 172 . . 146 Impact . | . . . . . . Slashing 393 | . . . . 289 104 Piercing . | . . . . . . Highest Corruption 6 | . . 2 1 5 6 Average Corruption 3 | . . 2 1 4 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . 2 . 5 12 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . 1 . 1 1 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 5 | . . . . 2 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . 1 . . 2 Data Loss (major) 2 | . . . . 1 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 35 | . 19 . . . 16 Projectiles 19 | . 19 . . . . Explosions 16 | . . . . . 16 Melee . | . . . . . . Knockbacks 12 | . 5 7 . . . Impact . | . . . . . . Kinetic 10 | . 4 6 . . . Secondary 2 | . 1 1 . . . Self-Inflicted Damage 225 | . . . . . 225 Shots 9 | . . . . . 9 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 407 | . . 407 304 229 289 Average Temperature 104 | . . 115 98 85 83 Received Heat Transfer 1431 | . . 309 315 99 708 Effects 2 | . . 2 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 4 1 . Heat Transferred 6472 | . . 1406 3626 919 521 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 97 | 100 100 100 94 100 89 Level 1 2 | . . . 5 . 10 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 280 | . 70 182 219 90 280 Initial 90 | . . . 50 90 7 Average 54 | . 18 101 60 15 82 Influence Increases 1799 | . 133 495 670 165 336 Destroy 0b10 Robot/C 1120 | . 80 340 420 80 200 Destroy 0b10 Robot/NC 180 | . 30 70 70 10 . Destroy Leader 252 | . 22 58 132 30 10 Successful Hack 38 | . . 9 1 28 . Disable Machine 45 | . . 15 15 15 . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 84 | . 1 3 2 2 76 Lose Combat Pursuer 30 | . . . 30 . . Influence Decreases 1636 | . 133 376 590 353 184 Entered New Map 182 | . . . 69 109 4 Time Decay 1214 | . 133 346 491 244 . Lost Part 240 | . . 30 30 . 180 Squads Dispatched 6 | . 1 1 2 2 . Investigation 2 | . . 1 1 . . Extermination 2 | . . . . 2 . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 4 | . . 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 7 26 29 6 13 Peak Tracking Total 9 | . 3 5 6 2 9 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 6 | . . 1 . 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 4 | . . 1 1 1 1 Max in Single Turn 1 | . . 1 1 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 13 | . 1 4 3 5 . Terminals 9 | . 1 3 2 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Total Hacks 31 | . 1 13 7 10 . Successful 11 | . . 5 2 4 . Failed 19 | . 1 8 4 6 . Catastrophic 6 | . . 2 2 2 . Database Lockouts 1 | . . . 1 . . Manual 17 | . 1 7 4 5 . Terminals 19 | . 1 7 5 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . . 6 . . . Scanalyzers 4 | . . . 2 2 . Garrison Access 2 | . . . . 2 . Terminal Hacks 3 | . . 1 1 1 . Part Schematic 1 | . . 1 . . . Garrison Index 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . 4 . . . Recycle Component 3 | . . 3 . . . Process 1 | . . 1 . . . Scanalyzer 3 | . . . 1 2 . Retrieve Study 3 | . . . 1 2 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 10 | . . 4 2 4 . Full Trace Events 3 | . . 2 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 1 2 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 3 | . . 3 . . . Recycled Matter 110 | . . 110 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 1127 | . . . . 1066 61 Terrain 1127 | . . . . 1066 61 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4695 | 114 520 977 1488 1066 530 Spaces Moved 2106 | 55 276 355 767 451 202 Core 6 | 6 . . . . . Treads 2089 | 49 276 355 767 451 191 Legs . | . . . . . . Wheels 11 | . . . . . 11 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 115 Average Speed 172 | 148 160 198 160 177 181 Slowest Speed 240 | 160 160 240 160 220 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 41 27 51 10 26 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 89 | . . . 1 1 87 Melee . | . . . . . . Projectile 2 | . . . 1 . 1 AOE 86 | . . . . . 86 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2771 | 80 316 490 903 672 310 Wait 249 | 11 . 31 4 161 42 Move 2101 | 54 275 354 766 450 202 Hop . | . . . . . . Pick Up 60 | 3 11 14 22 9 1 Fast Attach 15 | 5 3 2 2 . 3 Attach 21 | . 1 3 4 4 9 Detach . | . . . . . . Swap 61 | . 5 12 19 11 14 Drop 58 | . 3 12 29 10 4 Fire 188 | 7 18 62 57 18 26 Melee 14 | . . . . 9 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 9) 522 | -10/Materials | Discovered new exit (range 7) 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 939 | -9/Materials | Build established: Gunner 1141 | -9/Materials | Lost 3 parts (1n2w) 1443 | -9/Materials | Discovered new exit (range 16) 1612 | -9/Materials | Entered another Materials area 1612 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2340 | -8/Materials | Discovered new exit (range 16) 2674 | -8/Materials | Central database locked down 2946 | -8/Materials | Discovered new exit (range 11) 3100 | -8/Materials | Entered Factory 3100 | -7/Factory | Evolved 2 slots: Utility x2 3685 | -7/Factory | Build established: Skirmisher 3938 | -7/Factory | Discovered new exit (range 16) 4051 | -7/Factory | Build established: Hacker-Skirmisher 4164 | -7/Factory | Identified exit to Garrison 4166 | -7/Factory | Entered Garrison 4423 | -7/Garrison | Triggered checkpoint 4498 | -7/Garrison | Garrison Relay disabled 4518 | -7/Garrison | Build established: Hacker-Gunner 4610 | -7/Garrison | Triggered checkpoint 4651 | -7/Garrison | Core integrity fell below 50% 4691 | -7/Garrison | Core integrity fell below 20% 4696 | -7/Garrison | Self-destructed Last Messages --------------- 04664_ Acquired Lgt. Nuclear Core. 04666_ Lgt. Nuclear Core destroyed. 04667_ Acquired 19 matter. 04668_ The unstable cave ceiling collapses. 04668_ Flak Gun crushed. 04669_ Imp. Heat Sink destroyed. 04672_ The unstable cave ceiling collapses. 04673_ Acquired Lgt. Nuclear Core. 04676_ The unstable cave ceiling collapses. 04678_ Adv. Beam Rifle destroyed. 04678_ Destroyed Adv. Beam Rifle. 04682_ System corrupted: Mni. Grenade Launcher rejected. 04682_ Com. Wheel destroyed. 04685_ Lgt. Nuclear Core destroyed. 04688_ G-47 Trooper misfires. 04691_ The unstable cave ceiling collapses. 04691_ G-47 Trooper IFF system glitched. 04692_ G-47 Trooper misfires. 04694_ Shock Bomb Launcher destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????# #?????????? | | ????????????????????????????# #?????????? | | ????????????????????????????# ##########?????????? | | ????????????????????????????# #???#####??????????? | | ????????????????????????????# #???# #??????????? | | ??????????????????????????### ##### #??????????? | | ??????????????????????????# #??????????? | | ??????????????????????????# #??????????? | | ??????????????????????????# ##########??????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ????????????????????????### #???????????????????? | | ????????????????????????## ##??????????????????? | | ????????????????????????# ########????????????? | | ????????????????????????# #"" ""#????????????? | | ????????????????????????## = ##!!!#?????????????? | | ???????????????########## # #######???????? | | ???????????????# [ #???????? | | ???????????????# = #???????? | | ???????????????# ####### ## #######???????? | | ????????????????????# ##### # # #?????????????? | | ???????????????# ### # # # #######?????????????? | | ???????????????# [ Y # #???????????????????? | | ???????????????# = g@ #???????????????????? | | ??????????????## % g #???????????????????? | | ????????## # = ## ###?????????????????? | | ????? ^ # #?????????????????? | | ????? ^ =! #?????????????????? | | ????? == ##?????????????????? | | ?????? ## # # #% #??????????????????? | | ?????????# ## #### ! #??????????????????? | | ???????? ??##### #??????????????????? | | ??????? ??????? ###??????????????????? | | ???????? ???????###????????????????????? | | ???????? ???????????????????????????????? | | ?????????# ## ???????????????????????????????? | | ?????????# ?# ???????????????????????????????? | | ????????? ?? ???????????????????????????????? | | ????????? ??? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 12 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Field Recycling Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Imp. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionCompanionDriveblaster Manual? 0 Play Time 00:40:15 Cumulative 62.8 hours Start 2026.01.10 @ 14:01:09 End 2026.01.10 @ 18:08:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b2e1d75-ddc8-4d82-84a7-e2cb2eb0a40c