Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.13 @ 00:44:58 Player: Nagash Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (90) 450 Value Destroyed (3290) 3290 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8900 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 59/500 Energy 405/625 System Corruption 1% Temperature Critical (714) Movement Treading (160) Location -4/Armory Parts ------- > --- POWER (3) -------- Light Nuclear Core Neutrino Core (fused) Quantum Reactor > --- PROPULSION (6) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (8) ------ Medium Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Advanced Terrain Scan Processor Improved Transmission Jammer Improved Phase Shifter Hardened Heavy Armor Plating > --- WEAPON (2) ------- Enhanced Quantum Rifle Enhanced Hardcell Cannon > --- INVENTORY (10) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Enhanced Quantum Rifle Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Advanced Terrain Scan Processor Improved Transmission Jammer Improved Phase Shifter Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Hardcell Cannon > --- INVENTORY -------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Enhanced Quantum Rifle Enhanced Hardcell Cannon [Rating: 129] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Centrium Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Ext Fac Arm Slots Evolved 12 | . . 2 2 . 2 2 2 . 2 . Power 2 | . . . . . 1 . . . 1 . Propulsion 4 | . . 1 1 . 1 1 . . . . Utility 6 | . . 1 1 . . 1 2 . 1 . Weapon . | . . . . . . . . . . . Parts Attached 115 | 7 6 7 1 32 21 10 3 . 7 21 Power 24 | 1 1 2 . 5 8 3 . . 1 3 Engine 11 | 1 1 2 . 4 2 1 . . . . Core 11 | . . . . 1 6 2 . . 1 1 Reactor 2 | . . . . . . . . . . 2 Propulsion 42 | 2 1 2 . 11 8 6 . . 2 10 Treads 7 | . . . . 4 . . . . . 3 Leg 3 | . . . . . . . . . . 3 Wheel 10 | 2 1 2 . 2 . 2 . . 1 . Hover 20 | . . . . 4 8 4 . . 1 3 Flight 2 | . . . . 1 . . . . . 1 Utility 28 | 2 2 3 1 7 3 1 2 . 3 4 Device 14 | 1 1 2 . 4 2 . . . 2 2 Storage 4 | 1 1 1 . . . . . . . 1 Processor 5 | . . . . 2 . 1 1 . 1 . Hackware . | . . . . . . . . . . . Protection 5 | . . . 1 1 1 . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 21 | 2 2 . . 9 2 . 1 . 1 4 Energy Gun 9 | 2 2 . . 2 . . . . . 3 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | . . . . 3 1 . 1 . 1 . Ballistic Cannon 4 | . . . . 2 1 . . . . 1 Launcher 2 | . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 5 . 1 . . . 2 Parts Lost 52 | . . . 2 13 14 5 1 2 15 . Power 9 | . . . . 3 2 1 . . 3 . Propulsion 22 | . . . . 4 8 4 . . 6 . Utility 12 | . . . 1 3 3 . . 1 4 . Weapon 9 | . . . 1 3 1 . 1 1 2 . Highest Loss Streak 7 | . . . 2 3 7 4 1 2 5 . To Critical Strikes 1 | . . . . . . 1 . . . . Average Backups 10 | 3 8 9 11 13 13 10 10 12 8 5 Power 1 | . 1 1 2 2 1 . 2 2 1 . Propulsion 3 | 1 2 1 . 3 5 3 2 3 2 3 Utility 5 | 1 4 6 8 6 5 5 4 6 3 . Weapon . | . . . 1 1 1 . 1 1 . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . 1 . . 3 3 . . 1 . 8 Power 2 | . 1 . . . 1 . . . . . Propulsion 9 | . . . . 1 1 . . . . 7 Utility 3 | . . . . 1 1 . . 1 . . Weapon 2 | . . . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 99 94 93 78 86 75 75 57 67 Engine 4 | . 14 11 9 4 2 3 . . . . Core 5 | . . . . 3 9 8 11 11 7 7 Treads 6 | . . . . 21 8 4 . . . 10 Wheel 11 | . 28 32 32 7 . 3 11 11 7 . Hover 7 | . . . . 5 20 21 . . 1 1 Device 14 | . 14 21 17 16 15 13 11 11 11 6 Storage 8 | . 14 11 9 9 7 6 5 5 4 8 Processor 5 | . . . . 7 . 3 10 11 14 10 Protection 3 | . . . 8 1 3 5 11 10 3 1 Energy Gun 6 | . 28 22 17 2 . . . . . 7 Ballistic Gun 3 | . . . . 4 6 6 5 5 5 . Ballistic Cannon 2 | . . . . 4 1 5 5 5 . 2 Peak Build Rating 129 | 7 8 13 17 38 38 48 54 54 58 129 Average Rating 34 | 6 7 11 16 24 30 42 52 53 44 107 On Entrance 24 | . 7 8 13 15 32 35 46 54 47 9 Avg Prop Armor Cover (%) 6 | . 4 . . . 7 . . . . 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 95 | 11 19 32 34 36 44 48 51 51 42 95 Greatest Support 240 | 32 32 36 46 80 80 80 56 56 56 240 Greatest Overweight (x) 11 | . 1 . . 10 11 1 . . 3 6 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 10 Average Capacity 13 | 7 8 14 15 15 15 15 15 15 14 9 Most Carried 15 | 6 9 13 12 15 15 15 12 12 11 10 Average Carried 10 | 2 8 9 11 13 13 10 10 11 8 8 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 5 10 Final Carried 15 | 6 9 13 12 15 14 12 12 12 5 10 Class Distribution -------------------- 75% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Extension Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Ext Fac Arm Matter Collected 3058 | 270 114 206 . 951 804 127 87 5 119 375 Remotely . | . . . . . . . . . . . Salvage Created 3067 | 160 114 272 . 1035 946 157 86 . 77 220 Parts 158 | 13 5 11 . 61 49 2 4 . 3 10 Haulers Intercepted 2 | . . . . 1 1 . . . . . Recyclers Shooed 5 | . . 1 . 2 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Ext Fac Arm Combat Hostiles Destroyed 72 | . 3 6 . 30 20 4 2 . 1 6 Guns 35 | . 3 6 . 5 12 1 1 . 1 6 Cannons 32 | . . . . 20 8 3 1 . . . AOE 5 | . . . . 5 . . . . . . Classes Destroyed 14 | 2 1 1 . 6 4 . . . . . Worker 4 | . . . . . 3 . . . 1 . Builder 1 | . . . . 1 . . . . . . Tunneler 5 | 5 . . . . . . . . . . Hauler 2 | . . . . 1 1 . . . . . Recycler 2 | 1 . . . 1 . . . . . . Operator 2 | . . . . 1 1 . . . . . Watcher 2 | . . . . 1 1 . . . . . Swarmer 15 | . . . . 6 5 . . . . 4 Grunt 29 | . 3 5 . 12 8 . . . . 1 Brawler 1 | . . . . . 1 . . . . . Duelist 3 | . . . . . 3 . . . . . Sentry 15 | . . 1 . 11 . 1 1 . . 1 Hunter 6 | . . . . 1 1 2 1 . 1 . Programmer 3 | . . . . . 2 1 . . . . Best Kill Streak 8 | 5 2 2 . 8 4 2 2 . 1 5 Combat Bots Only 7 | . 2 2 . 7 4 2 2 . 1 5 Max Kills in Single Turn 2 | 1 1 1 . 2 1 1 1 . 1 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 2 | . . . . 2 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Ext Fac Arm Hostile Shots Fired 1006 | . 26 42 8 246 191 94 34 35 263 67 Missed 333 | . 2 11 1 83 61 26 11 15 113 10 Hits 673 | . 24 31 7 163 130 68 23 20 150 57 Melee 10 | . . . . . 10 . . . . . Projectile 663 | . 24 31 7 163 120 68 23 20 150 57 AOE 1 | . . . . . 1 . . . . . Critical Strikes 22 | . . . . 9 3 2 2 . 3 3 Damage Taken 8871 | . 219 271 88 1857 1906 847 349 422 2142 770 Core 2031 | . 49 72 . 259 283 126 52 37 1021 132 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 325 | . . . 14 134 74 . 18 11 74 . Ignored by Resistances 2542 | . 69 84 27 537 536 248 97 115 604 225 Regen/Repaired (Parts) 217 | . . 17 75 . . 125 . . . . Core Remaining (%) 78 | 100 80 82 . 52 59 85 . 91 . . Volleys Fired 329 | 15 13 20 . 113 106 17 9 . 8 28 Largest 2 | 2 2 2 . 2 2 2 2 . 2 2 Hottest 130 | 80 90 90 . 67 48 68 70 . 60 130 Shots Fired 448 | 30 26 40 . 132 112 34 18 . 16 40 Gun 288 | 30 26 40 . 34 85 17 9 . 16 31 Cannon 153 | . . . . 91 27 17 9 . . 9 Launcher 7 | . . . . 7 . . . . . . Special . | . . . . . . . . . . . Kinetic 309 | . . . . 120 112 34 18 . 16 9 Thermal 132 | 30 26 40 . 5 . . . . . 31 Explosive 7 | . . . . 7 . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 44 | 14 20 11 . 44 26 12 8 . 16 9 Robot Miss Streak 6 | 1 1 1 . 3 6 3 1 . 1 2 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 5 | . . 2 . . . . . . 1 2 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 1 Shots Hit Robots 373 | 24 22 33 . 110 101 27 15 . 14 27 Core Hits 187 | 7 6 14 . 52 76 10 5 . 7 10 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 9 | . . 2 . 4 1 . 2 . . . Burn 2 | . . 2 . . . . . . . . Destroy 1 | . . . . . 1 . . . . . Blast 6 | . . . . 4 . . 2 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7759 | 265 253 392 . 2830 2006 486 339 . 290 898 Guns 3896 | 265 253 392 . 397 1433 171 146 . 232 607 Cannons 3378 | . . . . 2006 573 315 193 . . 291 Explosions 427 | . . . . 427 . . . . . . Melee . | . . . . . . . . . . . Ramming 58 | . . . . . . . . . 58 . Kinetic 5700 | . . . . 2346 2006 486 339 . 232 291 Thermal 1574 | 265 253 392 . 57 . . . . . 607 Explosive 427 | . . . . 427 . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 4 . . . 1 1 Average Corruption 1 | . . . . . 2 . . . 1 1 Corruption Purged 4 | . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 14 | . . . . . 8 . . . . 6 Message Errors 3 | . . . . . 3 . . . . . Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . 1 . . . . . Energy Discharges 3 | . . . . . 2 . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 3 | . . . . . 1 . . . . 2 Misfires 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 16 | . . . . 16 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 16 | . . . . 16 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 40 | . . . . 13 22 1 . . . 4 Impact . | . . . . . . . . . . . Kinetic 30 | . . . . 6 19 1 . . . 4 Secondary 10 | . . . . 7 3 . . . . . Self-Inflicted Damage 39 | . . . . 12 . . . . 27 . Shots 1 | . . . . 1 . . . . . . Rammed 8 | . . . . . . . . . 8 . Targets Rammed 8 | . . . . . . . . . 8 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 677 | 180 324 240 . 49 224 49 45 . 12 677 Average Temperature 106 | 81 142 93 . 15 17 17 24 . 4 208 Received Heat Transfer 2437 | . 144 171 63 1071 435 33 117 57 222 124 Effects 49 | . . . . . . . . . . 49 Shutdowns 18 | . . . . . . . . . . 18 Energy Bleed 3 | . . . . . . . . . . 3 Interference 8 | . . . . . . . . . . 8 Matter Decay 4 | . . . . . . . . . . 4 Short Circuit 2 | . . . . . . . . . . 2 Damage (major) 14 | . . . . . . . . . . 14 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | 1 3 3 . . . . . . . . Heat Transferred 3359 | 600 682 1189 . 148 . . . . . 740 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Ext Fac Arm Maximum Alert Level 1 | . . . . 1 1 . . . . . Low Security (%) 93 | 100 100 100 100 76 86 100 100 100 100 100 Level 1 6 | . . . . 23 13 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 293 | 10 60 50 7 293 258 59 62 . 130 102 Initial 59 | . . . 7 . 34 59 3 . . 50 Average 50 | 2 14 8 1 129 105 7 6 . 23 39 Influence Increases 2961 | 30 143 160 4 1111 715 159 77 . 325 237 Destroy 0b10 Robot/C 1440 | . 60 120 . 600 400 80 40 . 20 120 Destroy 0b10 Robot/NC 90 | 30 . . . 25 30 . . . 5 . Destroy Leader 358 | . 10 30 . 174 64 30 20 . . 30 Successful Hack 99 | . 13 10 4 13 26 15 . . . 18 Disable Machine 63 | . . . . 27 . 18 . . . 18 Destroy Structure 56 | . . . . 47 . 1 2 . . 6 Partial Spotted 30 | . . . . 30 . . . . . . Lose Combat Pursuer 825 | . 60 . . 195 195 15 15 . 300 45 Influence Decreases 2884 | 30 143 140 24 1022 661 292 87 . 205 280 Entered New Map 229 | . . . 13 . 55 84 7 . . 70 Time Decay 1918 | 30 143 140 11 562 496 178 38 . 110 210 Lost Part 355 | . . . . 120 110 30 . . 95 . Lost Ally 40 | . . . . 40 . . . . . . Purge Threat 342 | . . . . 300 . . 42 . . . Squads Dispatched 26 | . 1 2 1 7 5 4 1 . 3 2 Investigation 9 | . 1 1 1 2 2 2 . . . . Extermination 5 | . . . . . 2 1 . . 1 1 Reinforcement 7 | . . 1 . . 1 1 1 . 2 1 Assault 2 | . . . . 2 . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Ext Fac Arm Distress Signals 6 | . 1 1 . 1 2 . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 192 | . 6 13 3 53 46 7 9 6 38 11 Peak Tracking Total 12 | . 6 5 3 12 12 2 6 6 11 5 Tactical Retreats 25 | . 2 . . 6 7 1 1 . 7 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Ext Fac Arm Traps Triggered 13 | . 3 . . . 6 1 . . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Ext Fac Arm Machines Disabled 7 | . . . . 3 . 2 . . . 2 Max in Single Turn 1 | . . . . 1 . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Ext Fac Arm Machines Accessed 28 | . 4 3 2 8 3 2 2 1 . 3 Terminals 23 | . 3 2 1 8 2 1 2 1 . 3 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . 1 1 . 1 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 74 | . 9 11 8 18 7 6 5 4 . 6 Successful 43 | . 3 6 6 11 4 5 3 1 . 4 Failed 31 | . 6 5 2 7 3 1 2 3 . 2 Catastrophic 7 | . 2 2 1 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 35 | . 9 5 2 8 3 3 2 . . 3 Terminals 55 | . 5 7 4 18 3 3 5 4 . 6 Fabricators . | . . . . . . . . . . . Repair Stations 15 | . . 4 4 . 4 3 . . . . Recycling Units 4 | . 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 28 | . 1 3 2 11 1 2 3 1 . 4 Record 8 | . . 2 2 3 . . 1 . . . Open Door 9 | . . . . 5 . . 1 1 . 2 Level Access Points 4 | . 1 1 . . . 1 . . . 1 Branch Access Points 4 | . . . . 1 1 1 . . . 1 Unreport Threat 3 | . . . . 2 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 13 | . . 3 4 . 3 3 . . . . Scan Component 8 | . . 2 2 . 2 2 . . . . Repair 5 | . . 1 2 . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Reject 1 | . 1 . . . . . . . . . Mask 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 4 3 1 4 2 2 1 1 . 1 Full Trace Events 8 | . . 1 1 2 2 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 4 | . . 1 2 . . 1 . . . . Time 154 | . . 26 52 . 38 38 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Ext Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Ext Fac Arm Total Allies 2 | . . . . 2 . . . . . . Largest Group 2 | . . . . 2 . . . . . . Highest-Rated Group 62 | . . . . 62 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . 11 . . . . . . Total Damage 127 | . . . . 127 . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Ext Fac Arm Active Infowar (turns) 6781 | 96 603 898 138 1229 1158 884 349 179 713 534 Optics 2107 | . . . . . . 586 349 179 713 280 Sensors 2692 | . . 30 131 287 386 884 349 179 446 . Terrain 2410 | . . 891 138 566 357 . . . 458 . Structural 3725 | . . . . 606 1065 884 349 179 642 . Seismic 2733 | 96 603 837 . 879 318 . . . . . Jamming 454 | . . . . . . . . . . 454 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Ext Fac Arm Turns Passed 6837 | 131 606 898 138 1243 1158 884 349 179 713 538 Spaces Moved 4629 | 73 521 448 76 905 754 497 305 178 589 283 Core 112 | 5 . . . 1 2 . . . 75 29 Treads 621 | . . . . 299 133 25 . . . 164 Legs 88 | . . . . . . . . . . 88 Wheels 2462 | 68 521 448 76 240 58 225 305 178 343 . Hover 1346 | . . . . 365 561 247 . . 171 2 Flight . | . . . . . . . . . . . Fastest Speed 38 | 50 90 86 85 38 38 43 100 100 45 50 Average Speed 92 | 96 94 86 85 95 93 75 100 100 76 138 Slowest Speed 600 | 100 100 90 86 550 600 170 100 100 125 380 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 3 67 31 7 88 28 14 9 25 21 13 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 . . 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 63 | . . . . 55 . 4 1 . . 3 Melee . | . . . . . . . . . . . Projectile 10 | . . . . 2 . 4 1 . . 3 AOE 53 | . . . . 53 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Ext Fac Arm Total 6725 | 100 609 918 148 1150 1094 970 332 179 837 388 Wait 1442 | . 57 436 68 63 156 424 11 . 202 25 Move 4619 | 72 520 447 75 904 753 496 304 177 588 283 Hop . | . . . . . . . . . . . Pick Up 67 | 6 5 4 1 16 12 5 4 1 1 12 Fast Attach 60 | 7 2 2 2 10 12 7 . . 1 17 Attach 53 | . . 2 2 13 12 7 3 . 9 5 Detach 19 | . . 1 . 4 6 4 . . 3 1 Swap 43 | . 5 4 . 15 14 2 . . 1 2 Drop 57 | . 7 1 . 12 10 8 1 1 2 15 Fire 329 | 15 13 20 . 113 106 17 9 . 8 28 Melee . | . . . . . . . . . . . Ram 8 | . . . . . . . . . 8 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 27 | . . . . . 13 . . . 14 . Rewire 1 | . . 1 . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -5/Extension -4/Factory -4/Armory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 5) 415 | -10/Materials | Discovered new exit (range 10) 587 | -10/Materials | Discovered new exit (range 9) 608 | -10/Materials | Identified exit to Materials 738 | -10/Materials | Entered another Materials area 738 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 824 | -9/Materials | Discovered new exit (range 15) 846 | -9/Materials | Identified exit to Materials 1032 | -9/Materials | Build established: Scavenger-Mutant 1363 | -9/Materials | Repaired Seismic Detector 1636 | -9/Materials | Entered another Materials area 1636 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1638 | -8/Materials | Discovered new exit (range 8) 1734 | -8/Materials | Repaired Wheel 1762 | -8/Materials | Repaired Wheel 1774 | -8/Materials | Entered Storage 1933 | -8/Storage | Garrison activated, responded to threat 2006 | -8/Storage | Lost 3 parts (1p2n) 2093 | -8/Storage | Destroyed 7 combat bots 2245 | -8/Storage | Build established: Mutant 2384 | -8/Storage | Found Prototype Launcher 2766 | -8/Storage | Discovered new exit (range 15) 2840 | -8/Storage | Met a pair of Derelict thieves 2869 | -8/Storage | Identified exit to Recycling 2889 | -8/Storage | Identified Scatter Rocket Array 3017 | -8/Storage | Entered Factory 3017 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3405 | -7/Factory | Lost 7 parts (1p4n2u) 3541 | -7/Factory | Lost 6 parts (1p3n1u1w) 3640 | -7/Factory | Discovered new exit (range 9) 3746 | -7/Factory | Identified exit to Lower Caves 4033 | -7/Factory | Discovered new exit (range 15) 4175 | -7/Factory | Entered another Factory area 4175 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4229 | -6/Factory | Repaired Imp. Light Armor Plating 4356 | -6/Factory | Lost 4 parts (1p3n) 4379 | -6/Factory | Identified exit to Lower Caves 4379 | -6/Factory | Identified exit to Factory 5059 | -6/Factory | Entered another Factory area 5059 | -5/Factory | Evolved 2 slots: Utility x2 5400 | -5/Factory | Discovered new exit (range 10) 5408 | -5/Factory | Entered Extension 5563 | -5/Extension | Spotted B-75 Beast 5570 | -5/Extension | Spotted B-75 Beast 5585 | -5/Extension | Discovered new exit (range 3) 5587 | -5/Extension | Entered Factory 5587 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6045 | -4/Factory | Lost 4 parts (2p1n1u) 6195 | -4/Factory | Lost 4 parts (2n2w) 6263 | -4/Factory | Core integrity fell below 50% 6293 | -4/Factory | Core integrity fell below 20% 6294 | -4/Factory | Lost 5 parts (1p3n1u) 6296 | -4/Factory | Discovered new exit (range 9) 6300 | -4/Factory | Entered Armory 6656 | -4/Armory | Identified exit to Research 6838 | -4/Armory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 06832_ Overheating: Short circuit. 06832_ ALERT: Potential suspicious activity detected, Programmers report to Armory Zone 9M. 06832_ G-67 Veteran knocked back. 06833_ Power failure, Quantum Reactor shutdown. 06833_ Overheating: Imp. Phase Shifter damaged (-26). 06833_ Overheating: Quantum Reactor damaged (-39). 06834_ G-67 Veteran knocked back. 06835_ Power failure, Lgt. Nuclear Core shutdown. 06835_ Overheating: Matter decay (-9). 06836_ Overheating: Lgt. Nuclear Core damaged (-18). 06836_ Overheating: Imp. Transmission Jammer damaged (-6). 06836_ Overheating: Adv. Terrain Scan Processor damaged (-2). 06836_ Overheating: Med. Storage Unit damaged (-65). 06837_ Overheating: Med. Storage Unit damaged (-64). 06837_ Overheating: Adv. Heavy Siege Treads damaged (-110). 06837_ Overheating: Adv. Terrain Scan Processor damaged (-1). 06837_ Overheating: Imp. Phase Shifter damaged (-13). 06838_ Overheating: Energy bleed (-127). 06838_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????######################???? | | ????????????????????????# # #???? | | ????????????????????????# """ # #???? | | ????????????????????????# """ """ # = #???? | | ?????????????????######## """ " # == #???? | | ?????????????????# + """ "F" # = #???? | | ?????????????????# ##### """ + #???? | | ?????????????????# #???# # #???? | | ?????????????????# #??#######+###### #???? | | ?????????????????# #??# + #???? | | ?????????????????# #??# ##########+####???? | | ??? ??????????# #??# ###+##???????# #??????? | | ??? ??????## ##?# #????????????# #??????? | | ? ##### ### #?????"??????# #??????? | | ??????""" #??"" ???????# #??????? | | ??????""" T #?""" ???????# #??????? | | ??????""" ##### ######? ????????# #??????? | | ??????""" ???#####/######??? ?????????# #??????? | | ??????"??????# #?? ?????????# #??????? | | ?????????????# ### ??????????# #??????? | | ?????????????+ """""" #%#;##????????## ##?????? | | ?????????????#?"]"" [ ;g% ########## #?????? | | ???????????????"]""]" #%! #?????? | | ???????????????"]]]]" #=== #?????? | | ???????????????"""""" #@*= ########## #?????? | | ??????????????????? ##o ##????????######?????? | | ????????????##############!=#????????????????????? | | ????????????# === # [#????????????????????? | | ????????????# ""="" # #????????????????????? | | ????????????# "===" # #????????????????????? | | ????????????# "===" # #????##############??? | | ????????????# "===" # #????# #??? | | ????????????# "===" # #????#""" #??? | | ????????????# "== " # #????#"R """ #### | | ????????????# "== " # #????#""" """ # # | | ????????????# "===" + #????# "" """ # # | | ????????????# "===" # #????# # # | | ????????????# "" "" # #????# """ """ # # | | ????????????# # #????# """ """ # # | | ????????????############## #????# """ """ + # | | ??????????????????######## #????# # # | | ??????????????????#=== #T #????# # # | | ??????????????????#=== #????# # # | | ??????????????????# #????####+######### # | | ??????????????????# ######### ######## | | ??????????????????# # " | | ??????????????????######## "T | | ?????????????????????????############# ### | | ?????????????????????????????????????#T #??#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 55 Energy Capacity 635 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 10 Evasion (%) 57 Targeting Accuracy 10 Recoil Reduction 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 15% | -9/Materials Wheel | 2% | -8/Materials Wheel | 10% | -8/Materials Imp. Light Armor Plating | 30% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed MultireflexMiniSheargun Manual? 0 Play Time 02:12:00 Cumulative 147.0 hours Start 2026.06.12 @ 20:34:01 End 2026.06.13 @ 00:44:58 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 95 Rogue 32 Adventurer 63 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 37 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 52% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8804f3bf-5f65-4117-b6b5-3cf648469c92