Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 21:59:57 Player: Temnova Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1355) 1355 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3845 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 224/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heat Sink Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Transmission Jammer Propulsion Shielding Improved Light Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Heat Sink Medium Storage Unit EM Pulse Gun Heavy EM Shotgun Improved Medium Laser [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Propulsion Shielding Device Heat Sink Storage High-capacity Battery Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Cooled Particle Cannon Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 88 | 11 11 2 34 30 . Power 12 | 1 2 . 4 5 . Engine 9 | 1 2 . 3 3 . Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 14 | 5 2 . 3 4 . Treads . | . . . . . . Leg 12 | 5 . . 3 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 30 | 1 3 . 17 9 . Device 12 | 1 1 . 7 3 . Storage 6 | . 1 . 2 3 . Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection 9 | . 1 . 6 2 . Artifact . | . . . . . . Weapon 32 | 4 4 2 10 12 . Energy Gun 7 | 3 1 1 2 . . Energy Cannon 19 | . 3 . 7 9 . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . 1 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 . 1 . Unidentified Prototypes 4 | . . . 3 1 . Corrupted Parts 1 | 1 . . . . . System Corruption 1 | 1 . . . . . Parts Lost 19 | . . 5 1 8 5 Power 3 | . . 1 . 1 1 Propulsion 5 | . . 1 . 2 2 Utility 6 | . . 1 1 3 1 Weapon 5 | . . 2 . 2 1 Highest Loss Streak 5 | . . 5 1 4 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 74 | . 87 52 76 73 52 Engine 5 | . 14 6 3 6 . Core 2 | . . . 5 . 7 Leg 18 | . 17 . 22 16 12 Flight 2 | . 10 20 . . . Device 10 | . 7 3 13 9 5 Storage 4 | . 6 . 1 7 5 Processor 3 | . . . 2 4 5 Protection 12 | . 7 11 13 12 7 Energy Gun 2 | . 17 6 . . . Energy Cannon 9 | . 5 1 13 8 5 Launcher 1 | . . . . 4 . Special Melee Weapon 1 | . . 3 . 3 3 Naked Turns 5 | . . . . . 5 Heaviest Build 36 | 7 11 8 36 33 16 Greatest Support 45 | 20 20 8 40 45 20 Greatest Overweight (x) 2 | 1 1 . 1 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 8 | 5 5 5 8 5 2 Average Carried 3 | 3 3 4 4 2 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 3 4 5 2 2 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 1223 | 262 60 . 410 491 . Remotely . | . . . . . . Salvage Created 1227 | 80 135 . 569 443 . Parts 72 | 6 9 . 34 23 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 28 | 1 5 . 10 12 . Guns 5 | 1 4 . . . . Cannons 16 | . 1 . 7 8 . AOE 7 | . . . 3 4 . Classes Destroyed 10 | 2 2 . 5 1 . Worker 5 | 1 . . 3 1 . Builder 5 | . . . 1 4 . Hauler 1 | . . . 1 . . Operator 1 | . . . . 1 . Watcher 2 | . 1 . 1 . . Swarmer 3 | . 3 . . . . Grunt 16 | 1 2 . 4 9 . Brawler 2 | . . . 2 . . Sentry 6 | . . . 3 3 . Hunter 1 | . . . 1 . . Best Kill Streak 5 | 1 3 . 5 5 . Combat Bots Only 4 | 1 3 . 3 4 . Max Kills in Single Turn 3 | 1 1 . 3 3 . Gunslinging . | . . . . . . Exploded 2 | . . . 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 244 | 5 21 43 39 97 39 Missed 70 | 1 8 11 13 27 10 Damage Taken 2562 | 44 132 359 456 1150 421 Core 798 | 12 13 209 64 313 187 Absorbed by Shields 24 | . . . 24 . . Redirected to Shielding 64 | . . 13 22 . 29 Regen/Repaired (Parts) 125 | . . . 125 . . Core Remaining (%) 77 | 95 90 47 . . . Volleys Fired 133 | 4 35 9 39 43 3 Largest 2 | 2 2 1 2 2 1 Hottest 180 | 60 110 45 180 180 68 Shots Fired 181 | 6 48 9 55 60 3 Gun 43 | 6 28 9 . . . Cannon 116 | . 20 . 52 41 3 Launcher 22 | . . . 3 19 . Special . | . . . . . . Kinetic 2 | 2 . . . . . Thermal 144 | . 48 . 52 41 3 Explosive 22 | . . . 3 19 . Electromagnetic 13 | 4 . 9 . . . Robot Hit Streak 12 | 4 12 3 7 12 5 Robot Miss Streak 7 | 1 7 4 2 4 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 95 | 4 23 7 33 25 3 Core Hits 61 | 3 9 3 21 25 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Burn 1 | . 1 . . . . Melee Attacks 5 | . . 2 . 3 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3799 | 45 308 88 1631 1665 62 Guns 354 | 45 221 88 . . . Cannons 1976 | . 87 . 1165 662 62 Explosions 1469 | . . . 466 1003 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 6 | 6 . . . . . Thermal 2197 | . 308 . 1165 662 62 Explosive 1469 | . . . 466 1003 . Electromagnetic 127 | 39 . 88 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | 1 1 . . . . Average Corruption 1 | 1 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Overload Shots 26 | . . . 16 10 . Effects 2 | . . . 2 . . Short Circuit 2 | . . . 2 . . Overflow Damage 115 | . . 3 79 33 . Projectiles 95 | . . . 66 29 . Explosions 20 | . . 3 13 4 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 151 | . . 29 84 38 . Shots 3 | . . 1 1 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 567 | 26 250 48 407 567 7 Average Temperature 112 | 15 57 22 87 210 4 Received Heat Transfer 1182 | 24 51 135 162 612 198 Effects 17 | . . . 4 13 . Shutdowns 2 | . . . . 2 . Energy Bleed 2 | . . . . 2 . Interference 1 | . . . . 1 . Matter Decay 3 | . . . . 3 . Damage (minor) 2 | . . . . 2 . Damage (major) 7 | . . . 4 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 3 . . 1 . Heat Transferred 3171 | . 865 . 1327 868 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Peak Influence 348 | 25 204 145 348 301 113 Initial 113 | . 16 85 56 81 113 Average 161 | 6 113 112 164 211 102 Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 65 | 100 87 100 78 32 100 Level 1 34 | . 12 . 21 67 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 1 1 2 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 4 | . 1 1 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | 1 12 11 16 13 14 Peak Tracking Total 14 | 1 6 7 3 4 14 Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 11 | . . 2 4 5 . Max in Single Turn 3 | . . 2 3 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 8 | . . 1 5 2 . Terminals 4 | . . 1 3 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 26 | . . 4 15 7 . Successful 16 | . . 4 9 3 . Failed 10 | . . . 6 4 . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 10 | . . 4 6 . . Fabricators . | . . . . . . Repair Stations 7 | . . . 7 . . Recycling Units 3 | . . . . 3 . Scanalyzers 2 | . . . 2 . . Garrison Access 4 | . . . . 4 . Terminal Hacks 7 | . . 4 3 . . Record 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . . 1 . . Transport Status 1 | . . 1 . . . Reinforcement Status 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . . 4 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 96 | . . . 96 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 2381 | 168 248 83 919 891 72 Spaces Moved 1450 | 113 183 145 517 438 54 Core 44 | 26 . . . 9 9 Treads . | . . . . . . Legs 1152 | 87 86 . 505 429 45 Wheels . | . . . . . . Hover . | . . . . . . Flight 254 | . 97 145 12 . . Fastest Speed 37 | 50 37 37 40 100 50 Average Speed 118 | 105 77 37 128 155 112 Slowest Speed 190 | 120 190 40 185 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . 2 1 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 8 34 21 26 43 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 213 | . . . 88 125 . Melee . | . . . . . . Projectile 17 | . . . 14 3 . AOE 196 | . . . 74 122 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 1931 | 159 238 161 722 587 64 Wait 132 | 11 . 3 87 28 3 Move 1440 | 112 178 142 516 438 54 Hop 3 | . 2 1 . . . Pick Up 63 | 16 3 2 22 20 . Fast Attach 15 | . 4 . 3 8 . Attach 52 | 11 3 1 19 18 . Detach 13 | 1 2 . 8 2 . Swap 21 | . 4 1 12 4 . Drop 54 | 4 7 . 16 23 4 Fire 133 | 4 35 9 39 43 3 Melee 5 | . . 2 . 3 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Met Revision 17 117 | -11/Scrapyard | Discovered new exit (range 8) 169 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 13) 350 | -10/Materials | Discovered new exit (range 9) 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 494 | -9/Materials | Discovered new exit (range 11) 500 | -9/Materials | Core integrity fell below 50% 500 | -9/Materials | Entered another Materials area 500 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 527 | -8/Materials | Lost 5 parts (1p1n1u2w) 679 | -8/Materials | Repaired Propulsion Shielding 985 | -8/Materials | Repaired Cld. Particle Cannon 1073 | -8/Materials | Build established: Scavenger-Mutant 1391 | -8/Materials | Discovered new exit (range 10) 1417 | -8/Materials | Identified exit to Storage 1419 | -8/Materials | Entered Storage 1681 | -8/Storage | Build established: Mutant 1880 | -8/Storage | Lost 4 parts (1n1u2w) 1920 | -8/Storage | Core integrity fell below 50% 1949 | -8/Storage | Lost 4 parts (1p1n2u) 2310 | -8/Storage | Identified exit to Garrison 2310 | -8/Storage | Entered Garrison 2334 | -8/Garrison | Triggered checkpoint 2364 | -8/Garrison | Core integrity fell below 20% 2376 | -8/Garrison | Triggered checkpoint 2382 | -8/Garrison | Triggered checkpoint 2382 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON Connecting with Garrison Access... ALERT: Suspicious activity at Garrison Access S001. Dispatching Investigation squad. LOCATION=GARRISON GOAL=ESCAPE Datajack destroyed. Aluminum Leg destroyed. Dropped Imp. Heat Sink. Dropped Hcp. Battery. Discarded Adv. Targeting Computer. Dropped Adv. Beam Cannon. Extracted 12 energy. Lgt. Nuclear Core destroyed. Propulsion Shielding destroyed. Beams of light sweep through the air. An alarm sounds. Aluminum Leg destroyed. Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????## ##""""#? ##????????????????????? | | ?????????????# #????????????????????? | | ?????????????# ? ? #????????????????????? | | ?????????????# ? #????????????????????? | | ?????????????# ## ## #????????????????????? | | ???????????### ## ## ###??????????????????? | | ???????????# g#??????????????????? | | ???????????# g#??????????????????? | | ???????????# #??????????????????? | | ???????????? ???????????????????? | | ?????????????# ## ## #????????????????????? | | ?????????????# ## ## ########?????????????? | | ?????????????# s @ #?????????? | | ?????????????# s #?????????? | | ?????????????# g #?????????? | | ?????????????# ##""""##g/######### #?????????? | | ?????????????# #??????# #?????????????????????? | | ?????????????# #??????#g #?????????????????????? | | ?????????????# #??????# #?????????????????????? | | ?????????????# #??????# #?????????????????????? | | ?????????????# ^ #??????# #?????????????????????? | | ?????????????# #??????? #?????????????????????? | | ############## #??????? ?????????????????????? | | !! #??????? ?????????????????????? | | ] #???????###?????????????????????? | | #???????????????????????????????? | | ##### ###########???????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# ????????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# ###???????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ???? #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 525 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 8 Item Schematics ----------------- Propulsion Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed HeavyTargetThermoblaster Manual? 0 Play Time 01:02:50 Cumulative 5.4 hours Start 2024.07.16 @ 20:57:22 End 2024.07.16 @ 21:59:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c960ceab-26f1-4b07-8345-2e41d9c4a45a