Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.15 @ 05:36:28

Player: Sylverone

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (6)       30
Value Destroyed (114)      114
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 344

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     180/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
  Light Armor Plating
>       --- WEAPON (2) -------
        Hammer
>       --- INVENTORY (6) ----
        Ion Engine
  Light Treads
        Heat Sink

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
>         --- WEAPON -----------
          Assault Rifle
          Assault Rifle
>         --- INVENTORY --------
          Ion Engine
          Aluminum Leg
          Aluminum Leg
[Rating: 6]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             18   | 7   11  
  Power                    2    | 1   1   
    Engine                 2    | 1   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               6    | 2   4   
    Treads                 1    | .   1   
    Leg                    3    | .   3   
    Wheel                  2    | 2   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  4    | 1   3   
    Device                 2    | .   2   
    Storage                1    | 1   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             1    | .   1   
    Artifact               .    | .   .   
  Weapon                   6    | 3   3   
    Energy Gun             1    | .   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          4    | 3   1   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          1    | .   1   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 11   | .   11  
  Power                    2    | .   2   
  Propulsion               5    | .   5   
  Utility                  1    | .   1   
  Weapon                   3    | .   3   
  Highest Loss Streak      8    | .   8   
Average Slot Usage (%)     71   | .   71  
  Engine                   10   | .   10  
  Treads                   1    | .   1   
  Leg                      5    | .   5   
  Wheel                    12   | .   12  
  Device                   7    | .   7   
  Storage                  14   | .   14  
  Energy Gun               2    | .   2   
  Ballistic Gun            15   | .   15  
Naked Turns                .    | .   .   
Heaviest Build             14   | 13  14  
  Greatest Support         26   | 26  26  
  Greatest Overweight (x)  2    | .   2   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 6    | 6   6   
  Average Capacity         5    | 4   6   
  Most Carried             6    | 6   6   
  Average Carried          4    | 3   4   
  Final Capacity           6    | 6   6   
  Final Carried            6    | 6   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           278  | 195 83  
  Remotely                 .    | .   .   
Salvage Created            130  | .   130 
  Parts                    8    | .   8   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  5    | .   5   
  Melee                    1    | .   1   
  Guns                     4    | .   4   
Classes Destroyed          3    | .   3   
  Watcher                  1    | .   1   
  Swarmer                  3    | .   3   
  Grunt                    2    | .   2   
Best Kill Streak           2    | .   2   
  Combat Bots Only         2    | .   2   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    1    | .   1   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               1167 | .    1167 
  Core                     252  | .    252  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              33   | .    33   
  Largest                  2    | .    2    
  Hottest                  60   | .    60   
Shots Fired                51   | .    51   
  Gun                      51   | .    51   
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  41   | .    41   
  Thermal                  10   | .    10   
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         7    | .    7    
  Robot Miss Streak        3    | .    3    
  Penetration Max          .    | .    .    
  Secondary Targets        1    | .    1    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           33   | .    33   
  Core Hits                13   | .    13   
  Critical Hits            .    | .    .    
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
Melee Attacks              3    | .    3    
  Impact                   3    | .    3    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           389  | .    389  
  Guns                     349  | .    349  
  Cannons                  .    | .    .    
  Explosions               .    | .    .    
  Melee                    34   | .    34   
  Ramming                  6    | .    6    
  Kinetic                  313  | .    313  
  Thermal                  36   | .    36   
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Impact                   34   | .    34   
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         2    | .    2    
  Average Corruption       2    | .    2    
  Corruption Purged        .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      1    | .    1    
  Shots                    .    | .    .    
  Rammed                   4    | .    4    
Targets Rammed             5    | .    5    
  Kicked                   1    | .    1    
  Crushed                  .    | .    .    
Highest Temperature        5    | .    5    
  Average Temperature      3    | .    3    
  Received Heat Transfer   495  | .    495  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         75   | .    75   
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             75   | .   75  
  Initial                  .    | .   .   
  Average                  19   | .   25  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          1    | .   1   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              10   | .   10  
  Peak Tracking Total      7    | .   7   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                .    | .   .   
  Successful               .    | .   .   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               318  | 75  243 
Spaces Moved               163  | 66  97  
  Core                     9    | 2   7   
  Treads                   1    | .   1   
  Legs                     16   | .   16  
  Wheels                   137  | 64  73  
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  90  
  Average Speed            94   | 88  97  
  Slowest Speed            160  | 90  160 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       13   | 4   22  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      270  | 80  190 
  Wait                     39   | .   39  
  Move                     162  | 65  97  
  Hop                      .    | .   .   
  Pick Up                  7    | 7   .   
  Fast Attach              12   | 5   7   
  Attach                   6    | 2   4   
  Detach                   2    | 1   1   
  Swap                     .    | .   .   
  Drop                     1    | .   1   
  Fire                     33   | .   33  
  Melee                    3    | .   3   
  Ram                      .    | .   .   
  Kick                     5    | .   5   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   76 | -11/Scrapyard | Entered Materials
  252 | -10/Materials | Core integrity fell below 50%
  290 | -10/Materials | Lost 8 parts (1p3n1u3w)
  293 | -10/Materials | Core integrity fell below 20%
  319 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00305_ U-05 Engineer lays Concrete. <x2>
00305_ K-01 Serf collects debris.
00306_ U-05 Engineer lays Concrete. <x2>
00307_ Acquired Hammer.
00307_ U-05 Engineer lays Concrete.
00308_ U-05 Engineer builds a Wall.
00308_ U-05 Engineer lays Concrete. <x2>
00310_ K-01 Serf collects debris.
00311_ U-05 Engineer lays Concrete.
00311_ U-05 Engineer builds a Wall.
00312_ U-05 Engineer lays Concrete.
00313_ K-01 Serf collects debris.
00313_ U-05 Engineer builds a Wall.
00315_ U-05 Engineer lays Concrete. <x3>
00317_ K-01 Serf collects debris.
00317_ U-05 Engineer builds a Wall.
00317_ U-05 Engineer lays Concrete.
00317_ U-05 Engineer builds a Door.
00318_ G-34 Mercenary destroyed.
00319_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              225
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanRestorationActivator
  Manual?         0
Play Time         00:13:56
  Cumulative      82.2 hours
  Start           2022.03.15 @ 05:19:09
  End             2022.03.15 @ 05:36:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          24
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2765b10e-d965-4ebc-a67d-cfa96900efa2