Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 13:28:14

Player: jemps

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (770)      770
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (39)                 39
              TOTAL SCORE: 2149

 Bonus
-------
High Alert Combat Kills    39

 Cogmind 
---------
Core Integrity             125/400
Matter                     270/300
Energy                     76/100
System Corruption          10%
Temperature                Cool (30)
Movement                   Rolling (116) Ox2
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY (2) ------
           Huge Storage Unit
           Seismic Detector
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
  Improved Ion Engine
           Hover Unit
           Hover Unit
           VTOL Module
           Heat Sink
    Medium Matter Pod (100)
  Advanced Weight Redist. System
           Structural Scanner
           Visual Processing Unit
           Sensor Array
           Signal Interpreter
           Terrain Scan Processor
           Targeting Computer
           Drone Bay (2/2)
           Drone Bay (2/2)
           Drone Bay (2/2)
           Particle Gun
     Light EM Pulse Cannon
  Improved Light Cannon
           Rocket Launcher
           Rocket Launcher
           Datajack
           Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
                Hover Unit
                VTOL Module
>               --- UTILITY ----------
                Huge Storage Unit
                Drone Bay
>               --- WEAPON -----------
                Particle Gun
                Datajack
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Aluminum Leg
                Heat Sink
  High-capacity Storage Unit
         Medium Matter Pod
                Weight Redist. System
       Advanced Weight Redist. System
                Structural Scanner
                Visual Processing Unit
                Sensor Array
                Signal Interpreter
                Terrain Scanner
                Seismic Detector
                Targeting Computer
                Propulsion Shielding
                Drone Bay
                Drone Bay
          Small Laser
          Light EM Pulse Cannon
          Light Assault Rifle
          Light Cannon
          Light Cannon
                Rocket Launcher
                Mining Laser
                Plasma Cutter
[Rating: 20]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Huge Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             77   | 7   11  6   53  
  Power                    6    | 1   2   .   3   
    Engine                 6    | 1   2   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               20   | 2   2   .   16  
    Treads                 1    | .   .   .   1   
    Leg                    2    | 2   .   .   .   
    Wheel                  9    | .   .   .   9   
    Hover                  5    | .   2   .   3   
    Flight                 3    | .   .   .   3   
  Utility                  13   | 1   3   2   7   
    Device                 8    | .   .   2   6   
    Storage                3    | 1   1   .   1   
    Processor              2    | .   2   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   38   | 3   4   4   27  
    Energy Gun             11   | 2   2   2   5   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       6    | .   .   .   6   
    Launcher               4    | .   .   .   4   
    Special Weapon         6    | .   .   .   6   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   8    | .   2   1   5   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 14   | .   1   .   13  
  Power                    2    | .   1   .   1   
  Propulsion               5    | .   .   .   5   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      6    | .   1   .   6   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     91   | .   95  77  95  
  Engine                   11   | .   12  11  10  
  Treads                   1    | .   .   .   2   
  Leg                      1    | .   8   .   .   
  Wheel                    14   | .   .   .   24  
  Hover                    13   | .   19  22  8   
  Flight                   3    | .   .   .   5   
  Device                   8    | .   .   9   10  
  Storage                  11   | .   14  11  11  
  Processor                2    | .   10  1   .   
  Energy Gun               9    | .   18  10  6   
  Energy Cannon            2    | .   .   7   1   
  Ballistic Cannon         2    | .   .   .   4   
  Launcher                 1    | .   .   .   2   
  Special Weapon           2    | .   .   .   4   
  Special Melee Weapon     3    | .   9   4   2   
Peak Build Rating          20   | 6   9   14  20  
  Average Rating           13   | 5   7   12  15  
  On Entrance              7    | .   6   9   14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             100  | 10  49  54  100 
  Greatest Support         46   | 20  20  21  46  
  Greatest Overweight (x)  9    | .   4   4   9   
  Average Overweight (x)   1    | .   .   2   2   
Largest Inventory Capacity 25   | 8   20  20  25  
  Average Capacity         20   | 6   12  20  24  
  Most Carried             25   | 5   9   19  25  
  Average Carried          18   | 2   7   15  23  
  Final Capacity           25   | 8   20  20  25  
  Final Carried            23   | 5   9   19  23  

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           1205 | 277 20  237 671 
  Remotely                 .    | .   .   .   .   
Salvage Created            910  | 108 64  39  699 
  Parts                    82   | 4   11  5   62  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | 1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  28   | .   3   2   23  
  Guns                     6    | .   3   1   2   
  Cannons                  7    | .   .   .   7   
  AOE                      15   | .   .   1   14  
Classes Destroyed          8    | 2   2   .   4   
  Worker                   7    | .   .   .   7   
  Builder                  2    | .   .   .   2   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 2    | 1   .   .   1   
  Watcher                  4    | .   1   1   2   
  Swarmer                  17   | .   3   2   12  
  Grunt                    5    | .   .   .   5   
  Sentry                   6    | .   .   .   6   
Best Kill Streak           10   | 2   4   2   10  
  Combat Bots Only         9    | .   3   2   9   
Max Kills in Single Turn   3    | 1   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   1   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        143  | .    38   4    101  
  Missed                   40   | .    12   1    27   
Damage Taken               1602 | .    217  49   1336 
  Core                     309  | .    34   .    275  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         93   | 100  86   .    .    
Volleys Fired              119  | 7    11   3    98   
  Largest                  2    | 2    2    2    2    
  Hottest                  156  | 60   80   101  156  
Shots Fired                164  | 14   22   6    122  
  Gun                      75   | 14   22   3    36   
  Cannon                   31   | .    .    3    28   
  Launcher                 19   | .    .    .    19   
  Special                  39   | .    .    .    39   
  Kinetic                  31   | 7    .    .    24   
  Thermal                  95   | 7    22   .    66   
  Explosive                19   | .    .    .    19   
  Electromagnetic          19   | .    .    6    13   
  Robot Hit Streak         6    | 5    4    3    6    
  Robot Miss Streak        4    | 2    3    1    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           93   | 8    13   11   61   
  Core Hits                55   | 3    5    3    44   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Burn                   1    | .    .    .    1    
Melee Attacks              28   | .    .    7    21   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            26   | .    .    7    19   
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1989 | 79   141  150  1619 
  Guns                     580  | 79   141  53   307  
  Cannons                  358  | .    .    40   318  
  Explosions               1040 | .    .    57   983  
  Melee                    .    | .    .    .    .    
  Ramming                  11   | .    .    .    11   
  Kinetic                  276  | 33   .    .    243  
  Thermal                  489  | 46   141  57   245  
  Explosive                983  | .    .    .    983  
  Electromagnetic          230  | .    .    93   137  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         10   | .    .    .    10   
  Average Corruption       10   | .    .    .    10   
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            45   | .    .    .    45   
  Projectiles              .    | .    .    .    .    
  Explosions               45   | .    .    .    45   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      100  | .    .    24   76   
  Shots                    4    | .    .    1    3    
  Rammed                   2    | .    .    .    2    
Targets Rammed             2    | .    .    .    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        106  | 20   79   90   106  
  Average Temperature      23   | 10   42   41   21   
  Received Heat Transfer   234  | .    .    .    234  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    2    .    2    
  Heat Transferred         1129 | 100  325  50   654  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             471  | 10  130 98  471 
  Initial                  54   | .   6   54  40  
  Average                  194  | 7   107 49  291 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         55   | 100 100 100 22  
  Level 1                  37   | .   .   .   65  
  Level 2                  6    | .   .   .   11  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   .   3   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           3    | .   2   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   7   5   25  
  Peak Tracking Total      6    | .   6   4   6   
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          6    | .   .   .   6   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          9    | .   4   1   4   
  Terminals                8    | .   4   1   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   16  1   14  
  Successful               19   | .   8   .   11  
  Failed                   12   | .   8   1   3   
    Catastrophic           5    | .   3   1   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   16   | .   7   1   8   
  Terminals                24   | .   16  1   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          7    | .   .   .   7   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   8   .   6   
  Record                   3    | .   3   .   .   
  Open Door                1    | .   .   .   1   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           2    | .   1   .   1   
  Recycling Unit Index     1    | .   .   .   1   
  Alert Level              3    | .   1   .   2   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   5   
  Process                  2    | .   .   .   2   
  Report Inventory         2    | .   .   .   2   
  Retrieve Matter          1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   4   1   4   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          309  | .   .   .   309 
  Retrieved Matter         71   | .   .   .   71  
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              14   | .   .   3   11  
  Non-combat               13   | .   .   3   10  
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        21   | .   .   3   18  
  parse_system             7    | .   .   3   4   
  no_distress              13   | .   .   .   13  
  find_recycling           1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               2350 | 131  377  500  1342 
Spaces Moved               1219 | 79   282  251  607  
  Core                     2    | 1    .    .    1    
  Treads                   10   | .    .    .    10   
  Legs                     137  | 78   59   .    .    
  Wheels                   499  | .    .    .    499  
  Hover                    571  | .    223  251  97   
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   56   176  100  
  Average Speed            143  | 119  111  184  145  
  Slowest Speed            440  | 120  296  296  440  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       32   | 5    46   16   62   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 29   | .    .    .    29   
Terrain Destroyed          128  | .    .    2    126  
  Melee                    .    | .    .    .    .    
  Projectile               29   | .    .    .    29   
  AOE                      99   | .    .    2    97   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      1540 | 100 324 277 839 
  Wait                     14   | 3   .   .   11  
  Move                     1216 | 78  281 250 607 
  Hop                      .    | .   .   .   .   
  Pick Up                  59   | 5   13  11  30  
  Fast Attach              9    | 6   2   .   1   
  Attach                   13   | .   2   .   11  
  Detach                   .    | .   .   .   .   
  Swap                     55   | 1   7   6   41  
  Drop                     25   | .   8   .   17  
  Fire                     119  | 7   11  3   98  
  Melee                    28   | .   .   7   21  
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  132 | -11/Scrapyard | Entered Materials
  272 | -10/Materials | Discovered new exit (range 16)
  310 | -10/Materials | Identified exit to Mines
  314 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 15)
  367 | -10/Materials | Identified exit to Materials
  509 | -10/Materials | Entered another Materials area
  509 | -9/Materials  | Evolved 2 slots: Propulsion x2
  789 | -9/Materials  | Discovered new exit (range 7)
 1009 | -9/Materials  | Entered Storage
 1337 | -9/Storage    | Garrison activated, responded to threat
 1373 | -9/Storage    | Destroyed 9 combat bots
 1411 | -9/Storage    | Lost 6 parts (3n3w)
 1962 | -9/Storage    | Build established: Scavenger-Mutant
 2346 | -9/Storage    | Crushed by falling debris
 2346 | -9/Storage    | Core integrity fell below 50%
 2346 | -9/Storage    | System corruption reached 10%
 2351 | -9/Storage    | Self-destructed

 Last Messages 
---------------
  into recycling unit.
02215_ Terrain Scanner destroyed.
02216_ Y-45 Defender destroyed.
02221_ Acquired 49 matter.
02222_ Acquired 5 matter.
02224_ Acquired 1 matter.
02232_ R-06 Scavenger collects Heat Sink.
02233_ R-06 Scavenger collects Imp. Ion Engine.
02235_ R-06 Scavenger collects Lgt. Treads.
02258_ The unstable cave ceiling collapses. <x5>
02346_ Crushed by falling debris.
02346_ Wheel destroyed.
02346_ System corrupted by crushing effect (+1).
02346_ Imp. Ion Engine destroyed.
02346_ System corrupted by crushing effect (+5).
02346_ Imp. Light Cannon destroyed.
02346_ System corrupted by crushing effect (+4).
02351_ Critical hit (Burn: +37).
02351_ Critical hit (Destroy).
02351_ Mining Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????         |
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| ??????????????????????????????????????????         |
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| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| #########????????? ???????????????????????         |
| ##T#[! !#?????????""??????????????????????         |
| #       #?????????"""?????????????????????         |
| #  #!!!!#?????????""" ????????????????????         |
| #  ######???????????"  ???????????????????         |
| #+#######????????????  #??????????????????         |
|        ##?????????????[Y#####?????????????         |
|        #############???#;## #?????????????         |
|        #           #????#@###?????????????         |
| ####   # """" """" #???## #???????????????         |
|    #   + """" """"  ??## ##???????????????         |
|    #   # """" """" #?## ##????????????????         |
|    #   # """" """" ### ##?????????????????         |
| "  #   #           ## ##??????????????????         |
| "  #   #           # ##????#??????????????         |
| "  #   #####T#########?????#??????????????         |
|    ######??###???####?????????????????????         |
|    ## !  ?????#??# ##????#?#??????????????         |
| #####      ?? ##?## #??????????#??????????         |
|     +          #?####?????????????????????         |
| #####   """"  #??# ##????????#????????????         |
| #####   """"  #??## #?????????????????????         |
| ????#   """"  #??## #?????????????????????         |
| ??#??   """"  ????# ##????????????????????         |
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| ????#+###+################ ######?????????         |
| ????+     ##           #        #?????????         |
| ????#     ## """ """  ## """    #?????????         |
| ????#     ## """ """  ## """    #????#????         |
| ????#     ## """ """  ## """    #?????????         |
| ????#     ##          ##        #?#???????         |
| #####      ##/##########  ]=!   #?????????         |
|     +                % #  [=!   #?????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              FissionImpulseChronowheel
  Manual?         0
Play Time         00:51:42
  Cumulative      14.7 hours
  Start           2025.03.08 @ 12:35:18
  End             2025.03.08 @ 13:28:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           17
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad516e3e-7773-4d4d-8617-e100e1348b02