Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 18:00:42

Player: skye

Result: Destroyed self with Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (13)      65
Value Destroyed (240)      240
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1865

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     232/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
           Grenade Launcher
>          --- INVENTORY (8) ----
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
           Terrain Scan Processor
           Transport Network Coupler
           Authchip [Processor]
           Grenade Launcher
           Hammer

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
    Medium Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
           Hammer
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
           Terrain Scan Processor
           Transport Network Coupler
           Authchip [Processor]
           Latent Energy Streamer
           Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             12   | 2   8   1   .   1   
  Power                    2    | .   2   .   .   .   
    Engine                 2    | .   2   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   1   .   .   .   
    Treads                 3    | 2   1   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | .   2   .   .   .   
    Device                 1    | .   1   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | .   3   1   .   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   2   .   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   2   .   .   .   
  Highest Loss Streak      2    | .   1   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   91  100 100 95  
  Engine                   14   | .   14  14  14  14  
  Treads                   27   | .   27  28  28  25  
  Device                   4    | .   7   .   .   .   
  Storage                  14   | .   14  14  14  14  
  Protection               5    | .   .   14  14  11  
  Ballistic Gun            19   | .   23  14  14  14  
  Launcher                 3    | .   3   7   .   7   
  Impact Weapon            4    | .   .   6   14  7   
Peak Build Rating          11   | 6   10  10  11  10  
  Average Rating           8    | 6   7   10  10  9   
  On Entrance              8    | 6   6   10  10  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             23   | 10  23  23  22  23  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         8    | 8   8   8   8   8   
  Most Carried             8    | 6   8   8   8   8   
  Average Carried          7    | 6   7   8   7   8   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 6   8   8   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           413  | 200 133 80  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            304  | .   298 .   .   6   
  Parts                    25   | .   25  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  21   | .   12  .   .   9   
  Guns                     10   | .   10  .   .   .   
  AOE                      11   | .   2   .   .   9   
Classes Destroyed          4    | .   3   .   .   1   
  Worker                   1    | .   1   .   .   .   
  Swarmer                  8    | .   8   .   .   .   
  Grunt                    4    | .   4   .   .   .   
  Assembled                9    | .   .   .   .   9   
Best Kill Streak           9    | .   5   .   .   9   
  Combat Bots Only         9    | .   5   .   .   9   
Max Kills in Single Turn   3    | .   1   .   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   1   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        130  | .   85  .   .   45  
  Missed                   37   | .   28  .   .   9   
Damage Taken               1276 | .   589 .   .   687 
  Core                     254  | .   144 .   .   110 
  Absorbed by Shields      .    | .   .   .   .   .   
  Regen/Repaired (Parts)   85   | .   85  .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              78   | .   72  .   .   6   
  Largest                  2    | .   2   .   .   1   
  Hottest                  50   | .   50  .   .   30  
Shots Fired                111  | .   105 .   .   6   
  Gun                      103  | .   103 .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 8    | .   2   .   .   6   
  Special                  .    | .   .   .   .   .   
  Kinetic                  103  | .   103 .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                8    | .   2   .   .   6   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         5    | .   5   .   .   2   
  Robot Miss Streak        7    | .   7   .   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   3   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           58   | .   54  .   .   4   
  Core Hits                58   | .   31  .   .   27  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Destroy                1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1301 | .   503 .   .   798 
  Guns                     448  | .   448 .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               851  | .   55  .   .   796 
  Melee                    .    | .   .   .   .   .   
  Ramming                  2    | .   .   .   .   2   
  Kinetic                  448  | .   448 .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                851  | .   55  .   .   796 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            4    | .   .   .   .   4   
  Projectiles              .    | .   .   .   .   .   
  Explosions               4    | .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      116  | .   21  .   .   95  
  Shots                    4    | .   1   .   .   3   
  Rammed                   1    | .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        64   | .   36  .   .   64  
  Average Temperature      17   | .   10  .   .   29  
  Received Heat Transfer   344  | .   141 .   .   203 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             314  | .   314 67  .   46  
  Initial                  67   | .   .   67  .   .   
  Average                  102  | .   115 67  .   12  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         89   | 100 86  100 .   100 
  Level 1                  10   | .   13  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   26  .   .   20  
  Peak Tracking Total      20   | .   5   .   .   20  
  Tactical Retreats        4    | .   4   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          6    | .   5   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   14  .   1   .   
  Successful               11   | .   10  .   1   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   7   .   1   .   
  Terminals                9    | .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   3   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   
  Terminals                3    | .   3   .   .   .   
    Botnet                 3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     13   | .   13  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               1664 | 9    1006 194  397  58   
Spaces Moved               905  | 5    507  120  247  26   
  Core                     .    | .    .    .    .    .    
  Treads                   902  | 2    507  120  247  26   
  Legs                     3    | 3    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  160  160  160  160  
  Average Speed            159  | 136  160  160  160  163  
  Slowest Speed            240  | 160  160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       34   | 2    74   40   44   12   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          75   | .    18   .    .    57   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      75   | .    18   .    .    57   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1037 | 6   624 122 250 35  
  Wait                     14   | .   13  .   .   1   
  Move                     901  | 4   506 119 246 26  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | .   13  1   2   .   
  Fast Attach              3    | .   3   .   .   .   
  Attach                   3    | .   3   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     6    | 2   2   1   .   1   
  Drop                     15   | .   12  1   2   .   
  Fire                     78   | .   72  .   .   6   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   10 | -11/Scrapyard | Entered Materials
  286 | -10/Materials | Discovered new exit (range 7)
  316 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Identified exit to Mines
  630 | -10/Materials | Discovered new exit (range 10)
  702 | -10/Materials | Discovered new exit (range 15)
  781 | -10/Materials | Core integrity fell below 50%
  902 | -10/Materials | Repaired Lgt. Treads
 1016 | -10/Materials | Entered Mines
 1087 | -10/Mines     | Learned location of 1 exit from Materials
 1200 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1202 | -10/Mines     | Discovered new exit (range 5)
 1210 | -10/Mines     | Entered Exiles
 1250 | -10/Exiles    | Met 8R-AWN
 1278 | -10/Exiles    | Met EX-HEX
 1324 | -10/Exiles    | Met EX-BIN
 1348 | -10/Exiles    | Aligned with FarCom system
 1350 | -10/Exiles    | Given EX-Vault access code
 1394 | -10/Exiles    | Opened EX-Vault
 1422 | -10/Exiles    | Found Latent Energy Streamer
 1460 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1585 | -10/Exiles    | Discovered new exit (range 15)
 1607 | -10/Exiles    | Entered Mines
 1608 | -9/Mines      | Assembled infested the area
 1613 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1658 | -9/Mines      | Core integrity fell below 20%
 1665 | -9/Mines      | Destroyed self with Grenade Launcher

 Last Messages 
---------------
as-03153 destroyed.
as-54631 destroyed.
K-01 Serf collects debris.
as-49879 sneak attacks.
K-01 Serf system corrupted by crushing effect.
as-01480 destroyed.
as-61036 destroyed.
Destroyed Asb. F-torch.
as-89962 destroyed.
as-58148 destroyed.
as-70467 destroyed.
Lgt. Treads destroyed.
K-01 Serf collects debris.
Slammed into G-34 Mercenary.
The unstable cave ceiling collapses.
Med. Armor Plating destroyed.
Critical hit (Burn: +37). <x2>
as-02612 destroyed.
Seismic Survey Station disabled.
as-13407 destroyed.

 Map 
-----
+----------------------------------------------------+
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|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ??#########?????????????????????? |
|                  ??#       #?????????????????????? |
|                  ??#    """##????????????????????? |
|                  ??#    """ ######???????????????? |
|                  ??#         # # #???????????????? |
|                  ??#      g      #???????????????? |
|                  ??#     g       #???????????????? |
|                  ??#             #???????????????? |
|                  ??####      %   #???????????????? |
|                  ???????#@##     #???????????????? |
|                  ???????# ##      #??????????????? |
|                  ???????# ##  %   #??????????????? |
|                  ???????# ##      #??????????????? |
|                  ???????# ##      #??????????????? |
|                  ???????#      =  #??????????????? |
|                  ???????# #       #??????????????? |
|                  ???????# #####    ??????????????? |
|                  ???????# #???? %%% ?????????????? |
|                  ???????# #????   % ?????????????? |
|                  ???????# #????     ?????????????? |
|                  ???????# #???? %% ??????????????? |
|                  ???????# #????### ??????????????? |
|                  ????#### ##?????? ??????????????? |
|                  ?#        #??????  ?????????????? |
|                  ?# """    #??????? ?????????????? |
|                  ?# """    #???????  ????????????? |
|                  ?# """    #???????? ????????????? |
|                  ?#        #?????????????????????? |
|                  ?# """    #?????????????????????? |
|                  ?# """    #?????????????????????? |
|                  ?# """    #?????????????????????? |
|                  ????      #?????????????????????? |
|                  ????      #?????????????????????? |
|                  ????#######?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprovedVoltaicBroadsword
  Manual?         0
Play Time         00:12:33
  Cumulative      47.4 hours
  Start           2024.11.20 @ 17:49:17
  End             2024.11.20 @ 18:00:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           11
  Adventurer      44
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          41
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ddfe90dd-5772-4f1e-8481-33307590cc91