Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.28 @ 19:33:44 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (1391) 1391 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1427) 1427 TOTAL SCORE: 6393 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 458 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 23/850 Matter 278/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Improved Cryofiber Web Relay Coupler [Sentry] (22) Relay Coupler [Demolisher] (23) Relay Coupler [Specialist] (22) Relay Coupler [Programmer] (54) Relay Coupler [Programmer] (71) Relay Coupler [Programmer] (61) Relay Coupler [Programmer] (63) Relay Coupler [Programmer] (84) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Beamcaster KE Penetrator Bore Cannon > --- INVENTORY -------- Light Nuclear Core Improved Cryofiber Web Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Heavy Laser Heavy Battle Rifle CR-A16's Pointy Stick [Rating: 62] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 . . . 5 . Weapon 1 | . . . . . . 1 . Parts Attached 73 | 6 1 19 12 5 . 12 18 Power 8 | 1 . 1 1 . . 2 3 Engine 6 | 1 . 1 1 . . 1 2 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 25 | 2 . 10 5 1 . 2 5 Treads 3 | . . 3 . . . . . Leg 14 | 2 . 1 4 1 . 2 4 Wheel 1 | . . . 1 . . . . Hover 7 | . . 6 . . . . 1 Flight . | . . . . . . . . Utility 18 | 1 . 6 2 . . 6 3 Device 6 | . . 1 . . . 3 2 Storage 6 | 1 . 4 1 . . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 5 | . . 1 1 . . 3 . Artifact . | . . . . . . . . Weapon 22 | 2 1 2 4 4 . 2 7 Energy Gun 10 | . . . 4 2 . 1 3 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 . 2 . 1 . 1 3 Ballistic Cannon 1 | . . . . 1 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 40 | . . 1 7 . 1 3 28 Power 5 | . . . 1 . 1 . 3 Propulsion 14 | . . 1 3 . . 2 8 Utility 10 | . . . . . . 1 9 Weapon 11 | . . . 3 . . . 8 Highest Loss Streak 12 | . . 1 6 . 1 3 12 Average Slot Usage (%) 81 | . 85 77 76 100 100 68 60 Engine 8 | . 14 11 9 11 11 2 5 Leg 18 | . 28 4 7 33 33 17 5 Hover 3 | . . 20 15 . . . 1 Device 10 | . . 2 11 11 11 11 13 Storage 9 | . 14 11 11 11 11 6 6 Processor 1 | . . . . . . . 3 Protection 6 | . . 3 . 11 11 7 3 Energy Gun 5 | . . . 9 12 . 4 2 Ballistic Gun 8 | . 19 10 5 4 11 6 10 Ballistic Cannon 2 | . . . . 4 11 5 . Slashing Weapon 1 | . 8 11 5 . . . . Piercing Weapon 1 | . . . . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 57 | 10 11 29 31 39 39 57 52 Greatest Support 69 | 20 20 69 60 60 55 55 50 Greatest Overweight (x) 12 | . . 6 4 . . 2 12 Average Overweight (x) . | . . . . . . . 3 Largest Inventory Capacity 16 | 6 6 16 10 10 10 10 10 Average Capacity 9 | 5 6 7 8 10 10 10 10 Most Carried 10 | 1 5 8 8 10 10 10 10 Average Carried 8 | . 3 6 5 8 10 9 9 Final Capacity 10 | 6 6 8 10 10 10 10 10 Final Carried 10 | 1 5 7 7 10 10 10 10 Class Distribution -------------------- 69% | Scavenger-Mutant 22% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Matter Collected 1378 | 196 61 241 120 60 55 234 411 Remotely . | . . . . . . . . Salvage Created 1449 | . 61 315 96 . 59 271 647 Parts 76 | . 14 18 6 . 2 16 20 Haulers Intercepted 3 | . . 3 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . 4 10 . . Prevented 1 | . . . . . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 34 | . 3 2 8 . 2 6 13 Melee 3 | . . 2 . . . . 1 Guns 27 | . 3 . 8 . 1 3 12 Cannons 4 | . . . . . 1 3 . Classes Destroyed 10 | . 2 2 2 . . 2 2 Hauler 3 | . . 3 . . . . . Watcher 3 | . 1 2 . . . . . Swarmer 11 | . 3 . 2 . 1 1 4 Grunt 11 | . . . 1 . 1 2 7 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . 1 . Sentry 3 | . . 2 . . . 1 . Demolisher 1 | . . . . . . 1 . Hunter 1 | . . . . . . . 1 Assembled 5 | . . . 5 . . . . Best Kill Streak 5 | . 3 2 3 . 1 5 4 Combat Bots Only 5 | . 3 1 3 . 1 5 4 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Damage Taken 4880 | . 34 207 566 . 413 443 3217 Core 1090 | . 9 41 144 . 69 62 765 Absorbed by Shields 55 | . . . . . . . 55 Core Remaining (%) 77 | 100 96 . . . 36 . . Volleys Fired 131 | . 5 9 31 . 8 11 67 Largest 3 | . 2 1 2 . 2 3 3 Hottest 183 | . 40 20 126 . 90 171 183 Shots Fired 236 | . 6 9 42 . 16 26 137 Gun 217 | . 6 9 42 . 8 15 137 Cannon 19 | . . . . . 8 11 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 166 | . 6 9 12 . 16 22 101 Thermal 70 | . . . 30 . . 4 36 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | . 3 2 4 . 6 8 8 Robot Miss Streak 8 | . 1 5 7 . 4 8 3 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 4 | . . . 1 . . . 3 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 152 | . 3 20 18 . 7 15 89 Core Hits 69 | . 4 8 13 . 3 10 31 Critical Hits 9 | . . . . . 1 6 2 Critical Kills 6 | . . . . . 1 4 1 Critical Parts Destroyed 3 | . . . . . . 2 1 Melee Attacks 42 | . 1 23 . . . . 18 Impact . | . . . . . . . . Slashing 24 | . 1 23 . . . . . Piercing 18 | . . . . . . . 18 Sneak Attacks 3 | . . 3 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3647 | . 51 604 294 . 126 502 2070 Guns 2535 | . 51 51 294 . 91 353 1695 Cannons 184 | . . . . . 35 149 . Explosions . | . . . . . . . . Melee 928 | . . 553 . . . . 375 Ramming . | . . . . . . . . Kinetic 2087 | . 51 51 101 . 126 408 1350 Thermal 632 | . . . 193 . . 94 345 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 553 | . . 553 . . . . . Piercing 375 | . . . . . . . 375 Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 5 | . . 5 . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 5 | . . 5 . . . . . Knockbacks 2 | . . . . . 1 1 . Impact . | . . . . . . . . Kinetic 2 | . . . . . 1 1 . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 179 | . . . 179 . 27 60 8 Average Temperature 49 | . . . 64 . 20 29 4 Received Heat Transfer 1338 | . 6 45 30 . 180 78 999 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 Heat Transferred 1147 | . . . 407 . . 148 592 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Peak Influence 856 | . 96 149 159 . . 409 856 Initial 286 | . . 40 19 . . 113 286 Average 363 | . 34 71 77 . . 312 575 Maximum Alert Level 3 | . . . . . . 2 3 Low Security (%) 39 | 100 100 100 100 . . 20 . Level 1 6 | . . . . . . 50 3 Level 2 43 | . . . . . . 29 75 Level 3 11 | . . . . . . . 20 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . . . . . . 2 . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 8 6 15 . 12 12 18 Peak Tracking Total 8 | . 7 2 4 . 7 8 4 Tactical Retreats 4 | . . . 1 . 1 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Traps Triggered 6 | . . . . . . . 6 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Disabled 4 | . . . . . . 3 1 Max in Single Turn 1 | . . . . . . 1 1 Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Accessed 4 | . 2 . . . 1 1 . Terminals 3 | . 2 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 8 | . 5 . . . 1 2 . Successful 4 | . 2 . . . 1 1 . Failed 4 | . 3 . . . . 1 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . 2 . . 1 . . . Terminals 6 | . 5 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 3 | . 2 . . . 1 . . Record 1 | . . . . . 1 . . Robot Analysis 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 2 . . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total Allies 11 | . . . 2 9 . . . Largest Group 9 | . . . 2 9 9 5 . Highest-Rated Group 283 | . . . 51 283 283 177 . Highest-Rated Ally 39 | . . . 31 39 39 39 . Total Orders . | . . . . . . . . Ally Attacks 79 | . . . 14 . 48 17 . Total Damage 1656 | . . . 147 . 1003 506 . Kills 20 | . . . 5 . 10 5 . Allies Corrupted 2 | . . . 1 . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Turns Passed 5088 | 56 150 554 352 1573 542 240 1621 Spaces Moved 2959 | 44 110 404 246 1063 432 132 528 Core 120 | 9 . 1 8 . . . 102 Treads 27 | . . 27 . . . . . Legs 2164 | 35 110 58 44 1063 432 132 290 Wheels 2 | . . . 2 . . . . Hover 646 | . . 318 192 . . . 136 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 52 52 120 120 120 120 Average Speed 136 | 105 120 95 88 120 120 134 243 Slowest Speed 650 | 120 120 350 250 126 120 180 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 2 32 27 61 89 57 3 42 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . 1 3 2 . . Spaces Dug 1 | . 1 . . . . . . Terrain Destroyed 10 | . 1 . . . 3 2 4 Melee 1 | . 1 . . . . . . Projectile 9 | . . . . . 3 2 4 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total 3690 | 50 120 520 337 1358 439 168 698 Wait 348 | . . 36 38 262 . 7 5 Move 2952 | 43 109 403 245 1062 431 131 528 Hop . | . . . . . . . . Pick Up 44 | 1 3 10 6 14 . 5 5 Fast Attach 50 | 6 1 14 5 2 . 7 15 Attach 14 | . . 4 4 1 . 4 1 Detach 3 | . 1 1 . 1 . . . Swap 9 | . . 1 3 2 . 1 2 Drop 46 | . . 19 5 14 . 2 6 Fire 131 | . 5 9 31 . 8 11 67 Melee 42 | . 1 23 . . . . 18 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 51 | . . . . . . . 51 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Gar) -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 3) 207 | -10/Materials | Entered another Materials area 207 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 352 | -9/Materials | Discovered new exit (range 16) 355 | -9/Materials | Build established: Mutant 532 | -9/Materials | Discovered new exit (range 15) 761 | -9/Materials | Entered Mines 787 | -9/Mines | Assembled infested the area 792 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1011 | -9/Mines | Lost 6 parts (1p2n3w) 1030 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1113 | -9/Mines | Entered Zion 1188 | -7/Zion | Discovered new exit (range 16) 1208 | -7/Zion | Received a hallucinogenic algorithm 1399 | -7/Zion | Build established: Scavenger-Mutant 1659 | -7/Zion | Found Relay Coupler [Programmer] 1661 | -7/Zion | Found Relay Coupler [Programmer] 1665 | -7/Zion | Found Relay Coupler [Programmer] 1668 | -7/Zion | Found Relay Coupler [Programmer] 1670 | -7/Zion | Found Relay Coupler [Programmer] 1805 | -7/Zion | Gained Derelict followers 1826 | -7/Zion | Learned location of Warlord (-4) 1893 | -7/Zion | Found CR-A16's Pointy Stick 1903 | -7/Zion | Learned Factory emergency access door positions 2310 | -7/Zion | Imprinted 2312 | -7/Zion | Declared Zion's savior 2686 | -7/Zion | Entered Proximity Caves 2686 | -6/Proximity Caves | Accompanied by 9 allies 3207 | -6/Proximity Caves | Discovered new exit (range 7) 3220 | -6/Proximity Caves | Core integrity fell below 50% 3228 | -6/Proximity Caves | Entered Factory 3228 | -6/Factory | Accompanied by 5 allies 3228 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 3229 | -6/Factory | Identified exit to Lower Caves 3276 | -6/Factory | Garrison activated, responded to threat 3327 | -6/Factory | Lost 3 parts (2n1u) 3466 | -6/Factory | Identified exit to Garrison 3468 | -6/Factory | Entered Garrison 3520 | -6/Garrison | Triggered checkpoint 3591 | -6/Garrison | Garrison Relay disabled 3621 | -6/Garrison | Build established: Scavenger-Tank 3682 | -6/Garrison | Triggered checkpoint 3836 | -6/Garrison | Lost 12 parts (1p3n5u3w) 3942 | -6/Garrison | Core integrity fell below 50% 3969 | -6/Garrison | Lost 4 parts (2n2w) 4296 | -6/Garrison | Build established: Scavenger-Mutant 4788 | -6/Garrison | Discovered new exit (range 11) 4858 | -6/Garrison | Triggered checkpoint 4870 | -6/Garrison | Terminal network hard line cut 5026 | -6/Garrison | Triggered checkpoint 5082 | -6/Garrison | Core integrity fell below 20% 5089 | -6/Garrison | Self-destructed Last Messages --------------- 04893_ Dropped Lgt. Nuclear Core. 04893_ Acquired Lgt. Angular Momentum Engine. 04896_ Acquired Adv. Heat Sink. 04898_ Acquired 5 matter. 04901_ Acquired Carbon-fiber Leg. 04976_ Acquired 11 matter. 05000_ ALERT: Garrison interior compromised. 05026_ Beams of light sweep through the air. An alarm sounds. 05026_ Phase Shifter destroyed. 05036_ Slug penetrates G-50 Soldier. 05046_ Gauss Rifle destroyed. 05050_ Slug penetrates G-50 Soldier. 05052_ Destroyed Hvy. Laser. 05056_ Gauss Rifle destroyed. 05067_ Lgt. Angular Momentum Engine destroyed. Garrison Door activated. 05079_ CR-A16's Pointy Stick destroyed. 05084_ Carbon-fiber Leg destroyed. 05085_ Adv. Heat Sink destroyed. 05088_ Cmb. Airjet destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########+# | | ????????????????????????????????????????# ==% | | ????????????????????????????????????????# = | | ????????????????????????????????????????# #####+# | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????#= #?????? | | ????????????????????????????????????????#= #?????? | | ????????????????????????????????????????#* +?????? | | ???????????????????????????????????????## =#?????? | | ????????????????????????????????????? ## #?????? | | ?????????????????????????????###### ## ##????? | | ???????????????????# ######## Y g #????? | | ???????????????????# @ Y #????? | | ???????????????????# g ^^ #????? | | ???????????????????########### ## ##^^ #????? | | ?????????????????????????????# ## ## ###??? | | ????????????????????????????? #??? | | ???????????????????????????? #??? | | ???????????????????????????# #??? | | ???????????????????????????# #??? | | ???????????????????????????### ## ## ###??? | | ?????????????????????????????# ## ## ###### | | ?????????????????????????? % | | ?????????????????????????? % | | ????????????????????????? ###### | | ????????????????????????#######+###""""## ##????? | | ????????????????????????????????????????# ####### | | ????????????????????????????????????????# # | | ????????????????????????????????????????# ####### | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# ####### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????####### ## | | ??????????????????????????????????????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 450 Phase Shifting 5 Evasion (%) 54 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveSpectralChip Manual? 0 Play Time 00:27:59 Cumulative 104.4 hours Start 2021.03.28 @ 19:02:00 End 2021.03.28 @ 19:33:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 103 Adventurer 148 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 992be8d4-67c2-4cbd-ab29-fee54d6fe62c