Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.11 @ 11:19:19 Player: josiah Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2481) 2481 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (453) 453 TOTAL SCORE: 6154 Bonus ------- Pacifist 200 High Alert Combat Kills 204 Follower Combat Kills 49 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 188/240 System Corruption 9% Temperature Cool (594) Movement Walking (180) Ox2 Location -7/Storage Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Weapon Cycler > --- WEAPON (3) ------- Electrolaser Heavy Laser > --- INVENTORY (20) --- Large Storage Unit Large Storage Unit Weapon Cycler Medium Reactive Plating Shock Rifle Advanced Beam Rifle Cooled Pulse Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Weapon Cycler Improved Shield Generator > --- WEAPON ----------- Heavy Laser Cooled Pulse Rifle Improved Spread Laser > --- INVENTORY -------- Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Weapon Cycler Medium Reactive Plating Electrolaser Electrolaser Electrolaser Electrolaser Electrolaser Electrolaser Electrolaser Electrolaser Heavy Laser Cooled Pulse Rifle Improved Spread Laser [Rating: 54] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 4 | . . . 2 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 87 | 6 4 . 5 12 26 34 Power 12 | 1 . . 1 2 3 5 Engine 6 | 1 . . 1 2 1 1 Core 6 | . . . . . 2 4 Reactor . | . . . . . . . Propulsion 10 | 2 . . . . 4 4 Treads . | . . . . . . . Leg 8 | . . . . . 4 4 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 3 . 3 5 8 7 Device 15 | . 1 . 2 1 7 4 Storage 7 | 1 1 . . 3 . 2 Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 3 | . 1 . 1 . 1 . Artifact . | . . . . . . . Weapon 38 | 2 1 . 1 5 11 18 Energy Gun 35 | 1 1 . 1 5 10 17 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . . . 2 4 4 Parts Lost 31 | . . . 1 1 5 24 Power 5 | . . . . . 1 4 Propulsion 5 | . . . . . 1 4 Utility 5 | . . . . . 1 4 Weapon 16 | . . . 1 1 2 12 Highest Loss Streak 7 | . . . 1 1 3 7 Average Slot Usage (%) 98 | . 96 100 99 98 97 97 Engine 8 | . 14 14 11 18 7 . Core 5 | . . . . . 5 13 Leg 7 | . . . . . 10 13 Wheel 11 | . 28 28 22 18 4 . Device 22 | . 4 14 21 18 25 28 Storage 14 | . 14 14 11 16 15 15 Processor 2 | . . . . 7 3 1 Protection 1 | . 5 . 11 1 . . Energy Gun 22 | . 20 28 22 18 21 22 Naked Turns . | . . . . . . . Heaviest Build 102 | 10 24 24 34 87 102 102 Greatest Support 36 | 26 26 26 26 26 36 36 Greatest Overweight (x) 5 | . . . 1 3 5 5 Average Overweight (x) 1 | . . . . 2 2 2 Largest Inventory Capacity 20 | 6 10 10 10 20 20 20 Average Capacity 16 | 5 8 10 10 15 20 20 Most Carried 20 | 3 7 9 10 20 20 20 Average Carried 14 | 2 5 8 9 15 19 16 Final Capacity 20 | 6 10 10 10 20 20 20 Final Carried 20 | 3 7 9 10 20 19 11 Class Distribution -------------------- 40% | Mutant 32% | Hauler-Tank 17% | Hauler-Gunner 7% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hauler-Gunner | -7/Factory Hauler-Tank | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 1098 | 213 . 53 84 100 270 378 Remotely . | . . . . . . . Salvage Created 2654 | . . . 126 266 512 1750 Parts 108 | . . . 5 18 20 65 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 52 | . . . 4 5 9 34 Guns 46 | . . . 3 4 8 31 AOE 1 | . . . . 1 . . Classes Destroyed 12 | . . . 3 4 4 1 Worker 2 | . . . . 1 . 1 Builder 2 | . . . . . 2 . Hauler 1 | . . . . 1 . . Recycler 2 | . . . . . . 2 Watcher 5 | . . . . 1 3 1 Swarmer 13 | . . . 2 3 . 8 Grunt 19 | . . . 1 1 5 12 Brawler 3 | . . . . . 1 2 Duelist 1 | . . . . . 1 . Sentry 12 | . . . 1 . 1 10 Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . 1 2 Best Kill Streak 4 | . . . 2 3 3 4 Combat Bots Only 4 | . . . 2 3 3 4 Max Kills in Single Turn 3 | . . . 1 1 3 2 Gunslinging 1 | . . . . . . 1 Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 4044 | . . 7 232 109 1340 2356 Core 782 | . . . 63 15 366 338 Absorbed by Shields 922 | . . . 46 42 302 532 Core Remaining (%) 95 | 100 . 100 84 97 . . Volleys Fired 165 | . . . 13 14 32 106 Largest 3 | . . . 2 2 3 3 Hottest 230 | . . . 106 112 230 229 Shots Fired 441 | . . . 26 28 77 310 Gun 441 | . . . 26 28 77 310 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 407 | . . . 26 14 57 310 Explosive . | . . . . . . . Electromagnetic 34 | . . . . 14 20 . Robot Hit Streak 29 | . . . 7 10 15 29 Robot Miss Streak 6 | . . . 1 4 6 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 314 | . . . 17 18 66 213 Core Hits 160 | . . . 5 13 55 87 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6010 | . . . 222 295 1645 3848 Guns 5584 | . . . 222 255 1259 3848 Cannons . | . . . . . . . Explosions 422 | . . . . 36 386 . Melee . | . . . . . . . Ramming 4 | . . . . 4 . . Kinetic . | . . . . . . . Thermal 5487 | . . . 222 141 1276 3848 Explosive . | . . . . . . . Electromagnetic 519 | . . . . 150 369 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 4 4 9 Average Corruption 4 | . . . . 4 2 7 Corruption Purged . | . . . . . . . Effects 87 | . . . . 8 16 63 Message Errors 18 | . . . . 3 6 9 Matter Fused 15 | . . . . 2 2 11 Heat Flow Errors 7 | . . . . . 3 4 Energy Discharges 7 | . . . . 1 2 4 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 6 | . . . . 1 2 3 Data Loss (major) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Targeting Errors 23 | . . . . 1 1 21 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 72 | . . . . . 72 . Projectiles . | . . . . . . . Explosions 72 | . . . . . 72 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 328 | . . . . 36 292 . Shots 8 | . . . . 2 6 . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 663 | . . . 16 36 663 576 Average Temperature 155 | . . . 7 15 262 110 Received Heat Transfer 1123 | . . . 56 18 308 741 Effects 31 | . . . . . 25 6 Shutdowns 8 | . . . . . 5 3 Energy Bleed 3 | . . . . . 3 . Interference 5 | . . . . . 4 1 Matter Decay 3 | . . . . . 3 . Short Circuit 3 | . . . . . 3 . Damage (minor) 1 | . . . . . . 1 Damage (major) 5 | . . . . . 5 . Damage (core) 3 | . . . . . 2 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . 4 . Impact Corruptions . | . . . . . . . Robots Melted 5 | . . . 1 . 1 3 Combat Hostiles 5 | . . . 1 . 1 3 Parts Melted 23 | . . . 4 . 1 18 Heat Transferred 10403 | . . . 629 370 1413 7991 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 614 | . 15 86 174 169 224 614 Average Influence 151 | . 3 25 80 65 88 361 Maximum Alert Level 2 | . . . . . 1 2 Low Security (%) 74 | 100 100 100 100 100 94 17 Level 1 12 | . . . . . 5 37 Level 2 12 | . . . . . . 44 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 1 2 1 2 9 Investigation 2 | . . . 1 . . 1 Extermination 3 | . . . . . 1 2 Reinforcement 5 | . 1 . 1 1 . 2 Assault 3 | . . 1 . . 1 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 5 | . . . 3 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 1 4 10 8 19 51 Peak Tracking Total 5 | . 1 3 4 3 5 5 Tactical Retreats 4 | . . . 2 . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 4 | . . . 1 . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 11 | . . . . 2 4 5 Max in Single Turn 2 | . . . . 2 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 12 | . 1 . 4 4 . 3 Terminals 11 | . 1 . 3 4 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 8 . 17 5 . 9 Successful 22 | . 3 . 16 2 . 1 Failed 17 | . 5 . 1 3 . 8 Catastrophic 4 | . 1 . . 1 . 2 Database Lockouts . | . . . . . . . Manual 19 | . 8 . 6 5 . . Terminals 29 | . 8 . 7 5 . 9 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 10 | . . . 10 . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 3 . . 1 Open Door 1 | . . . . . . 1 Branch Access Points 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 10 | . . . 10 . . . Insert Component 5 | . . . 5 . . . Analyze 5 | . . . 5 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 2 . 3 2 . . Terminals 7 | . 2 . 3 2 . . Track 1 | . 1 . . . . . Botnet 6 | . 1 . 3 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . 2 3 . 3 Full Trace Events 2 | . . . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 62 | . . 62 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 20 | . . 14 6 . . . Total Damage 294 | . . 211 83 . . . Kills 7 | . . 6 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 4225 | 50 176 554 505 549 1159 1232 Spaces Moved 2301 | 44 184 374 398 325 590 386 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 755 | . . . . . 369 386 Wheels 1544 | 42 184 374 398 325 221 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 100 120 180 Average Speed 130 | 87 90 90 99 110 164 194 Slowest Speed 270 | 90 90 90 100 120 270 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 27 49 41 31 17 74 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 55 | . . . . 25 30 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 55 | . . . . 25 30 . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 3225 | 52 192 591 484 488 739 679 Wait 570 | . . 216 56 113 59 126 Move 2295 | 43 183 373 397 324 589 386 Hop . | . . . . . . . Pick Up 61 | 3 4 2 7 15 14 16 Fast Attach 26 | 6 1 . 1 3 7 8 Attach 32 | . . . 2 3 9 18 Detach . | . . . . . . . Swap 29 | . 3 . 2 6 10 8 Drop 46 | . 1 . 6 9 19 11 Fire 165 | . . . 13 14 32 106 Melee . | . . . . . . . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 14) 172 | -10/Materials | Identified exit to Mines 174 | -10/Materials | Discovered new exit (range 10) 227 | -10/Materials | Entered Mines 228 | -10/Mines | Met a Derelict testing a Signal Generator 237 | -10/Mines | Found Signal Generator 304 | -10/Mines | Build established: Mutant 393 | -10/Mines | Received a Mining Laser from a helpful Derelict 534 | -10/Mines | Learned Materials security intel 535 | -10/Mines | Discovered new exit (range 10) 781 | -10/Mines | Entered Materials 781 | -9/Materials | Accompanied by 1 ally 781 | -9/Materials | Evolved 2 slots: Utility x2 1233 | -9/Materials | Discovered new exit (range 5) 1286 | -9/Materials | Entered another Materials area 1286 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1754 | -8/Materials | Discovered new exit (range 19) 1835 | -8/Materials | Entered Factory 1835 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2139 | -7/Factory | Build established: Hauler-Tank 2333 | -7/Factory | Lost 3 parts (1p1n1w) 2732 | -7/Factory | Build established: Hauler-Gunner 2958 | -7/Factory | Core integrity fell below 50% 2979 | -7/Factory | Discovered new exit (range 6) 2994 | -7/Factory | Entered Storage 3268 | -7/Storage | Build established: Hauler-Tank 3770 | -7/Storage | Lost 3 parts (1u2w) 3903 | -7/Storage | Garrison activated, responded to threat 3951 | -7/Storage | Lost 7 parts (1p1n2u3w) 4055 | -7/Storage | Core integrity fell below 20% 4135 | -7/Storage | Lost 6 parts (1p1n4w) 4194 | -7/Storage | First assault squad dispatched 4226 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04190_ Connecting with Terminal... >>Open Sealed Heavy Doors opened. 04194_ ALERT: Significant disruption in Zone 4Y, assault force dispatched. 04194_ Acquired Prototype Ballistic Gun. 04195_ Identified Prc. Assault Rifle. 04200_ Acquired Prc. Assault Rifle. 04215_ C-30 ARC bursts open, deploying its payload. 04215_ B-48 Gladiator unfolds itself. 04215_ G-47 Trooper unfolds itself. 04216_ System corrupted: Heat flow error (+259). 04220_ Power failure, Lgt. Nuclear Core shutdown. 04220_ Lgt. Nuclear Core destroyed. 04222_ System corrupted: Hvy. Laser targeting data glitched. 04222_ Imp. Targeting Computer destroyed. 04222_ System corrupted by crushing effect (+1). 04224_ System corrupted: Electrolaser targeting data glitched. 04224_ B-48 Gladiator destroyed. 04226_ Overheating: Core damaged (-77). 04226_ Electrolaser destroyed. 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Storage Unit | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstAlphaShockpuncher Manual? 0 Play Time 00:37:16 Cumulative 127.2 hours Start 2020.08.11 @ 10:45:00 End 2020.08.11 @ 11:19:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 137 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 50 Gallery% 72 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0eb76632-71a0-4768-9a8a-cfb7359c7dca