Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.10 @ 09:52:58

Player: GGOBC-006

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (208)     1040
Value Destroyed (5187)     5187
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1463)               1463
              TOTAL SCORE: 10690

 Bonus
-------
High Alert Combat Kills    682
Follower Combat Kills      210
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -129

 Cogmind 
---------
Core Integrity             0/700
Matter                     13/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (12)
Movement                   Rolling (100)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
   Armored Huge Wheel
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Deuterium Engine
  Improved Titanium Leg
  Advanced Beam Rifle
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
  Advanced Targeting Computer
  Advanced Targeting Computer
  Hardened Medium Armor Plating
           Remote Force Field
>          --- WEAPON -----------
           Shock Rifle
           Autogun
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Titanium Leg
           Rocket Launcher
           Missile Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   2   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             118  | 7   19  31  5   32  11  12  1   
  Power                    18   | 1   3   5   1   4   1   3   .   
    Engine                 15   | 1   2   5   .   4   1   2   .   
    Core                   3    | .   1   .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   4   8   2   8   6   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    24   | .   2   6   2   8   6   .   .   
    Wheel                  7    | 2   2   2   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   
  Utility                  32   | 2   4   9   1   10  4   2   .   
    Device                 21   | 1   4   5   1   5   3   2   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              5    | 1   .   4   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   5   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   8   9   1   10  .   6   .   
    Energy Gun             12   | 2   4   1   .   4   .   1   .   
    Energy Cannon          3    | .   .   3   .   .   .   .   .   
    Ballistic Gun          10   | .   3   2   .   3   .   2   .   
    Ballistic Cannon       5    | .   .   2   1   2   .   .   .   
    Launcher               5    | .   .   1   .   1   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   4   .   .   .   
Parts Lost                 37   | .   7   1   4   7   2   16  .   
  Power                    3    | .   1   .   .   1   .   1   .   
  Propulsion               9    | .   2   .   2   .   .   5   .   
  Utility                  16   | .   1   .   1   6   2   6   .   
  Weapon                   9    | .   3   1   1   .   .   4   .   
  Highest Loss Streak      8    | .   4   1   4   2   2   8   .   
Average Slot Usage (%)     88   | .   96  96  89  94  90  79  6   
  Engine                   8    | .   13  10  2   7   7   3   .   
  Core                     1    | .   .   .   8   1   .   1   .   
  Leg                      18   | .   16  18  12  17  24  23  .   
  Wheel                    3    | .   10  3   4   .   .   .   6   
  Device                   17   | .   21  22  8   16  16  16  .   
  Processor                15   | .   4   18  34  19  15  13  .   
  Protection               5    | .   .   .   .   15  9   5   .   
  Energy Gun               4    | .   17  4   .   2   .   .   .   
  Energy Cannon            1    | .   .   5   .   .   .   .   .   
  Ballistic Gun            6    | .   9   4   .   9   7   5   .   
  Ballistic Cannon         4    | .   .   6   18  5   7   1   .   
Naked Turns                43   | .   .   .   .   .   .   36  7   
Heaviest Build             34   | 10  13  19  23  32  32  34  .   
  Greatest Support         71   | 20  20  32  32  40  71  68  28  
  Greatest Overweight (x)  3    | 1   2   1   3   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   
  Most Carried             4    | 2   4   4   4   4   4   4   4   
  Average Carried          3    | 1   2   3   3   3   4   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   
  Final Carried            4    | 2   3   4   3   4   4   2   4   

 Class Distribution 
--------------------
 50% | Mutant
 47% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Matter Collected           4105 | 270  299  1176 248  1168 591  353  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5786 | 199  811  2195 126  1690 471  294  .    
  Parts                    380  | 18   51   144  3    120  21   23   .    
Haulers Intercepted        10   | .    1    3    .    6    .    .    .    
Recyclers Shooed           12   | .    4    3    .    2    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Combat Hostiles Destroyed  116  | .   14  36  9   30  11  16  .   
  Guns                     37   | .   14  7   .   11  1   4   .   
  Cannons                  62   | .   .   27  9   15  10  1   .   
  AOE                      17   | .   .   2   .   4   .   11  .   
Classes Destroyed          15   | 3   5   2   2   2   1   .   .   
  Worker                   33   | 2   5   15  .   9   2   .   .   
  Builder                  11   | .   1   5   .   3   2   .   .   
  Tunneler                 7    | 4   1   2   .   .   .   .   .   
  Hauler                   10   | .   1   3   .   6   .   .   .   
  Recycler                 12   | 1   3   6   .   1   1   .   .   
  Operator                 9    | .   .   6   .   2   1   .   .   
  Watcher                  10   | .   1   5   .   4   .   .   .   
  Swarmer                  23   | .   6   3   .   3   .   11  .   
  Grunt                    56   | .   8   24  1   14  7   2   .   
  Brawler                  5    | .   .   .   1   2   1   1   .   
  Duelist                  4    | .   .   .   .   2   1   1   .   
  Sentry                   16   | .   .   9   .   7   .   .   .   
  Hunter                   3    | .   .   .   .   2   1   .   .   
  Programmer               2    | .   .   .   .   .   1   1   .   
  Assembled                7    | .   .   .   7   .   .   .   .   
Best Kill Streak           16   | 3   9   16  7   5   8   5   .   
  Combat Bots Only         7    | .   3   4   7   5   5   5   .   
Max Kills in Single Turn   3    | 1   2   2   1   3   3   3   .   
  Gunslinging              1    | .   1   .   .   1   .   .   .   
  Exploded                 3    | .   .   1   .   2   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Damage Taken               6665  | .    679  1024 302  1801 583  2006 270  
  Core                     1270  | .    145  189  28   206  96   493  113  
  Absorbed by Shields      276   | .    .    81   .    .    128  67   .    
Core Remaining (%)         62    | 100  42   .    45   62   .    .    .    
Volleys Fired              601   | 15   116  214  17   139  43   57   .    
  Largest                  2     | 2    2    2    2    2    2    2    .    
  Hottest                  133   | 90   130  133  88   105  69   73   .    
Shots Fired                1140  | 30   217  421  26   267  86   93   .    
  Gun                      703   | 30   217  188  .    183  43   42   .    
  Cannon                   408   | .    .    224  26   83   43   32   .    
  Launcher                 29    | .    .    9    .    1    .    19   .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  758   | .    140  203  26   230  86   73   .    
  Thermal                  329   | 15   69   209  .    36   .    .    .    
  Explosive                29    | .    .    9    .    1    .    19   .    
  Electromagnetic          24    | 15   8    .    .    .    .    1    .    
  Robot Hit Streak         39    | 7    10   30   15   29   17   39   .    
  Robot Miss Streak        8     | 2    4    6    5    7    7    8    .    
  Penetration Max          1     | .    .    .    .    1    .    .    .    
  Secondary Targets        9     | .    4    .    .    5    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    
Shots Hit Robots           729   | 19   116  247  25   179  71   72   .    
  Core Hits                534   | 8    49   170  27   142  65   72   1    
  Critical Hits            7     | .    1    6    .    .    .    .    .    
  Critical Kills           3     | .    .    3    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    1    2    .    .    .    .    .    
Melee Attacks              4     | .    4    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           13373 | 227  1000 4218 338  3791 1581 2209 9    
  Guns                     4797  | 227  1000 1475 .    1604 235  256  .    
  Cannons                  5594  | .    .    2168 338  1590 1016 482  .    
  Explosions               2973  | .    .    575  .    597  330  1471 .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  9     | .    .    .    .    .    .    .    9    
  Kinetic                  7924  | .    688  2041 338  2868 1251 738  .    
  Thermal                  2612  | 136  275  1703 .    498  .    .    .    
  Explosive                2700  | .    .    474  .    425  330  1471 .    
  Electromagnetic          128   | 91   37   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    3    9    2    6    6    
  Average Corruption       5     | .    .    .    3    8    1    3    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  116   | .    .    .    12   69   8    21   6    
    Message Errors         26    | .    .    .    2    17   1    5    1    
    Matter Fused           18    | .    .    .    2    10   .    5    1    
    Heat Flow Errors       18    | .    .    .    3    10   1    2    2    
    Energy Discharges      13    | .    .    .    2    4    3    4    .    
    Data Loss (minor)      7     | .    .    .    1    3    1    1    1    
    Data Loss (major)      3     | .    .    .    .    .    .    2    1    
    Misfires               7     | .    .    .    .    7    .    .    .    
    Targeting Errors       22    | .    .    .    1    17   2    2    .    
    Weapon Failures        2     | .    .    .    1    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            162   | .    .    52   .    56   12   42   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               162   | .    .    52   .    56   12   42   .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 88    | .    .    12   11   29   28   8    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  80    | .    .    12   6    28   26   8    .    
  Secondary                8     | .    .    .    5    1    2    .    .    
Self-Inflicted Damage      769   | .    .    96   .    118  210  341  4    
  Shots                    18    | .    .    3    .    3    3    9    .    
  Rammed                   2     | .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        370   | 180  240  370  181  361  130  270  149  
  Average Temperature      73    | 80   48   63   55   89   23   142  77   
  Received Heat Transfer   1498  | .    273  429  26   576  89   81   24   
  Effects                  10    | .    .    2    .    7    .    1    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    
    Energy Bleed           2     | .    .    1    .    1    .    .    .    
    Interference           6     | .    .    1    .    4    .    1    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             5     | 2    .    3    .    .    .    .    .    
  Heat Transferred         4418  | 407  541  2704 .    766  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    2    2    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Peak Influence             1017 | 35   299  831  343  712  678  1017 536  
  Average Influence        357  | 16   91   330  279  331  482  720  520  
Maximum Alert Level        3    | .    1    3    1    3    2    3    2    
  Low Security (%)         34   | 100  88   34   16   40   .    .    .    
  Level 1                  24   | .    11   34   83   19   33   .    .    
  Level 2                  30   | .    .    21   .    34   66   46   100  
  Level 3                  10   | .    .    9    .    5    .    53   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    3    10   .    6    9    .    .    
  Investigation            13   | .    2    5    .    2    4    .    .    
  Extermination            1    | .    .    .    .    .    1    .    .    
  Reinforcement            9    | .    1    5    .    1    2    .    .    
  Assault                  1    | .    .    .    .    .    1    .    .    
  Garrison                 4    | .    .    .    .    3    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    1    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Distress Signals           7    | .   2   1   1   2   1   .   .   
Communications Jammed      3    | .   .   .   .   3   .   .   .   
  Distress Signals         3    | .   .   .   .   3   .   .   .   
Times Spotted              188  | .   21  58  12  48  21  23  5   
  Peak Tracking Total      9    | .   5   5   5   5   5   9   4   
  Tactical Retreats        10   | .   .   2   1   1   2   4   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Traps Triggered            5    | .   1   1   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Machines Disabled          30   | .   .   10  .   11  7   2   .   
  Max in Single Turn       4    | .   .   2   .   2   4   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         1    | .   1   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       4    | .   .   .   .   .   4   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Machines Accessed          29   | .   7   7   .   8   6   .   1   
  Terminals                20   | .   7   4   .   6   2   .   1   
  Fabricators              3    | .   .   .   .   .   3   .   .   
  Repair Stations          3    | .   .   1   .   2   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                80   | .   18  24  .   26  11  .   1   
  Successful               37   | .   9   9   .   13  5   .   1   
  Failed                   43   | .   9   15  .   13  6   .   .   
    Catastrophic           8    | .   2   2   .   2   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   50   | .   14  17  .   11  6   .   2   
  Terminals                58   | .   18  17  .   17  5   .   1   
  Fabricators              5    | .   .   .   .   .   5   .   .   
  Repair Stations          14   | .   .   5   .   9   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             13   | .   6   1   .   5   1   .   .   
  Robot Analysis           5    | .   1   .   .   3   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Unreport Threat          5    | .   3   1   .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       8    | .   .   2   .   6   .   .   .   
  Scan Component           4    | .   .   1   .   3   .   .   .   
  Repair                   4    | .   .   1   .   3   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         14   | .   3   6   .   2   2   .   1   
  Terminals                10   | .   3   4   .   2   .   .   1   
    Track                  4    | .   .   1   .   2   .   .   1   
    Assimilate             3    | .   2   1   .   .   .   .   .   
    Detonate               2    | .   .   2   .   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   
    Overload               2    | .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   
    Tunnel                 2    | .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   1   .   .   .   
  Used                     2    | .   .   1   .   1   .   .   .   
Hacking Detections         20   | .   6   5   .   7   2   .   .   
  Full Trace Events        10   | .   2   4   .   2   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   1   .   .   
    Matter                 153  | .   .   .   .   .   153 .   .   
    Time                   40   | .   .   .   .   .   40  .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   1   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   1   .   3   .   .   .   
  Time                     146  | .   .   32  .   114 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   .   .   5   .   
Robots Rewired             6    | .   .   .   .   .   6   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Total Allies               8    | .   1   .   .   .   7   .   .   
  Largest Group            6    | .   1   1   .   .   6   1   .   
  Highest-Rated Group      154  | .   10  10  .   .   154 37  .   
  Highest-Rated Ally       37   | .   10  10  .   .   37  37  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   19  .   .   
  Total Damage             510  | .   .   .   .   .   510 .   .   
  Kills                    7    | .   .   .   .   .   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Robot Analysis Total       5    | .   1   .   .   3   1   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Turns Passed               7939 | 128  1232 2058 477  1856 894  953  341  
Spaces Moved               4439 | 92   631  944  347  966  459  677  323  
  Core                     151  | 14   6    .    5    .    .    114  12   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3249 | .    338  754  268  966  459  464  .    
  Wheels                   940  | 78   287  190  74   .    .    .    311  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   99   | .    .    .    .    .    .    99   .    
  Fastest Speed            40   | 50   50   100  100  120  125  40   50   
  Average Speed            114  | 77   101  115  117  129  129  104  98   
  Slowest Speed            200  | 100  150  120  200  155  130  130  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 3    90   64   85   70   12   65   10   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     3    | .    .    2    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          339  | .    .    108  .    79   34   118  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    .    .    
  AOE                      338  | .    .    108  .    78   34   118  .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Total                      6248 | 115  1027 1490 390  1352 691  835  348  
  Wait                     906  | .    246  269  19   196  81   79   16   
  Move                     4415 | 91   630  943  346  965  458  659  323  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  17   | 2    1    6    1    3    .    .    4    
  Fast Attach              78   | 7    12   17   4    23   6    8    1    
  Attach                   7    | .    1    .    1    2    .    3    .    
  Detach                   1    | .    .    .    .    .    .    1    .    
  Swap                     33   | .    6    14   .    7    5    1    .    
  Drop                     74   | .    11   27   2    17   7    8    2    
  Fire                     601  | 15   116  214  17   139  43   57   .    
  Melee                    4    | .    4    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    18   .    
  Rewire                   92   | .    .    .    .    .    91   1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  129 | -11/Scrapyard | Entered Materials
  226 | -10/Materials | Discovered new exit (range 15)
  508 | -10/Materials | Discovered new exit (range 16)
  566 | -10/Materials | Discovered new exit (range 8)
  578 | -10/Materials | Core integrity fell below 50%
  628 | -10/Materials | Lost 4 parts (1p2n1w)
  791 | -10/Materials | Build established: Scavenger-Mutant
 1301 | -10/Materials | Discovered new exit (range 16)
 1361 | -10/Materials | Entered another Materials area
 1361 | -9/Materials  | Accompanied by 1 ally
 1361 | -9/Materials  | Evolved 2 slots: Utility x2
 2464 | -9/Materials  | Discovered new exit (range 10)
 2764 | -9/Materials  | Discovered new exit (range 15)
 2867 | -9/Materials  | Build established: Mutant
 3139 | -9/Materials  | Repaired Imp. Ion Engine
 3237 | -9/Materials  | Discovered new exit (range 11)
 3419 | -9/Materials  | Entered Mines
 3420 | -9/Mines      | Learned location of Storage (-8)
 3465 | -9/Mines      | Assembled infested the area
 3470 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3516 | -9/Mines      | Core integrity fell below 50%
 3554 | -9/Mines      | Destroyed 7 combat bots
 3560 | -9/Mines      | Learned Materials stockpile data
 3561 | -9/Mines      | Lost 4 parts (2n1u1w)
 3733 | -9/Mines      | Discovered new exit (range 11)
 3884 | -9/Mines      | Discovered new exit (range 10)
 3896 | -9/Mines      | Entered Materials
 3896 | -8/Materials  | Evolved 2 slots: Utility x2
 3937 | -8/Materials  | Garrison activated, responded to threat
 4019 | -8/Materials  | Build established: Scavenger-Mutant
 4278 | -8/Materials  | Discovered new exit (range 5)
 4445 | -8/Materials  | Build established: Mutant
 4506 | -8/Materials  | Repaired Imp. Light Armor Plating
 4545 | -8/Materials  | Repaired Rnf. Ion Engine
 5458 | -8/Materials  | Repaired Imp. Titanium Leg
 5732 | -8/Materials  | Discovered new exit (range 16)
 5752 | -8/Materials  | Entered Factory
 5752 | -7/Factory    | Evolved 2 slots: Propulsion x2
 6171 | -7/Factory    | Fabricated K-01 Serf (x1)
 6552 | -7/Factory    | First assault squad dispatched
 6566 | -7/Factory    | Garrison activated, responded to threat
 6636 | -7/Factory    | Identified exit to Garrison
 6646 | -7/Factory    | Entered Garrison
 6646 | -7/Garrison   | Accompanied by 1 ally
 6672 | -7/Garrison   | Triggered checkpoint
 6901 | -7/Garrison   | Build established: Scavenger-Mutant
 7136 | -7/Garrison   | Triggered checkpoint
 7198 | -7/Garrison   | Triggered checkpoint
 7350 | -7/Garrison   | Discovered new exit (range 14)
 7436 | -7/Garrison   | Triggered checkpoint
 7457 | -7/Garrison   | Build established: Mutant
 7495 | -7/Garrison   | Core integrity fell below 50%
 7498 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 7504 | -7/Garrison   | Lost 8 parts (1p3n4u)
 7552 | -7/Garrison   | Core integrity fell below 20%
 7586 | -7/Garrison   | Discovered new exit (range 15)
 7594 | -7/Garrison   | Lost 3 parts (1n1u1w)
 7597 | -7/Garrison   | Installed Relay Interface Framework
 7599 | -7/Garrison   | Entered Factory
 7940 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
Acquired Lgt. Deuterium Engine.
System corrupted: Matter fused (-6).
Dropped Lgt. Nuclear Core.
Acquired Hvy. Laser.
System corrupted: Heat flow error (+176).
System corrupted: Heat flow error (+183).
Dropped Hvy. Laser.
Acquired Adv. Beam Rifle.
System corrupted: Component data lost.
T-07 Excavator is excavating. <x4>
Connecting with Terminal...
Current location identified: Factory
>>Trojan(Track)
Trojan loaded successfully.
  Testing...
  Tracking enabled and active.
T-07 Excavator is excavating.
NZSHTYNMD6<WCD=#E7CJV CG&
Connecting with Terminal...
Slammed into S-27 Virus. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#  !   ?# #??#  !    #??#     !!? |
| ?????????????????#       # ####    k  #??#   ! ![? |
| ?????????????????#    !  #            #??#         |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Jamming Range              8
Armor Coverage             375
Resistance: KI             20
Phase Shifting             5
Evasion (%)                62
Targeting Accuracy         32

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 K-01 Serf | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish
Ride The Lightning

 Challenges 
------------
None

 Game 
------
Seed              SuspensionWaveSword
  Manual?         0
Play Time         01:13:31
  Cumulative      29.7 hours
  Start           2020.07.10 @ 08:41:13
  End             2020.07.10 @ 09:52:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             41
Gallery%          35
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8016fe6f-e2d6-41e8-9d15-99e10d4bc52d