Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 08:31:17 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (1038) 1038 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3013 Bonus ------- None Cogmind --------- Core Integrity 370/550 Matter 281/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Terrain Scanner Improved Targeting Computer Reaction Control System > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (15) --- Carbon-fiber Leg Titanium Leg VSS Leg Cooling System Signal Interpreter Light Armor Plating Trap Extractor (0/4) Particle Gun Heavy Assault Rifle Hammer Makeshift Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Terrain Scanner Improved Targeting Computer Reaction Control System > --- WEAPON ----------- Gauss Rifle Improved Grenade Launcher > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg VSS Leg Cooling System Signal Interpreter Light Armor Plating Trap Extractor Particle Gun Heavy Assault Rifle Hammer Makeshift Spear [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 41 | 7 6 4 12 12 Power 7 | 1 1 1 2 2 Engine 6 | 1 1 1 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 1 2 4 2 Treads 3 | 2 1 . . . Leg 8 | . . 2 4 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 1 . 2 5 Device 6 | 1 . . 2 3 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | 2 3 1 4 3 Energy Gun 5 | 1 1 . 3 . Energy Cannon 2 | . 1 1 . . Ballistic Gun 3 | 1 . . . 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . 2 1 2 8 Power 3 | . 1 1 . 1 Propulsion 2 | . . . 1 1 Utility 4 | . . . 1 3 Weapon 4 | . 1 . . 3 Highest Loss Streak 5 | . 2 1 1 5 To Critical Strikes . | . . . . . Average Backups 11 | 3 7 14 14 14 Power . | 1 . 1 1 . Propulsion 1 | 1 2 2 . 2 Utility 4 | . 2 5 5 6 Weapon 4 | . 2 6 6 4 Tool/Special . | . . . . . Unused Backups 15 | . 2 . 2 11 Power 1 | . 1 . . . Propulsion 3 | . . . . 3 Utility 7 | . 1 . 1 5 Weapon 4 | . . . 1 3 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 99 99 97 97 Engine 11 | . 13 13 11 7 Treads 13 | . 28 26 . . Leg 20 | . . 1 41 36 Device 13 | . 13 14 11 16 Storage 11 | . 14 14 11 9 Protection 2 | . . . . 7 Energy Gun 9 | . 9 1 8 14 Energy Cannon 5 | . 4 12 8 . Ballistic Gun 8 | . 13 14 3 3 Peak Build Rating 23 | 8 8 9 13 23 Average Rating 11 | 6 7 8 11 18 On Entrance 7 | . 8 8 9 13 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 38 | 11 27 30 34 38 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 2 | 1 . 2 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 7 9 15 15 15 Most Carried 15 | 8 14 15 15 15 Average Carried 11 | 4 7 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 14 15 15 11 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 783 | 282 115 68 101 217 Remotely . | . . . . . Salvage Created 1394 | 127 320 208 274 465 Parts 83 | 10 13 12 21 27 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 24 | . 5 4 6 9 Guns 16 | . 4 2 3 7 Cannons 5 | . . 2 3 . AOE 1 | . 1 . . . Classes Destroyed 11 | 2 2 . 1 6 Worker 2 | . . . . 2 Builder 1 | . . . . 1 Tunneler 3 | 3 . . . . Recycler 2 | 1 1 . . . Operator 1 | . . . . 1 Watcher 2 | . 1 . . 1 Swarmer 3 | . . . . 3 Grunt 13 | . 5 4 3 1 Sentry 5 | . . . 3 2 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 5 | 1 4 2 2 5 Combat Bots Only 3 | . 3 2 2 3 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 186 | . 57 14 21 94 Missed 54 | . 19 3 5 27 Hits 132 | . 38 11 16 67 Projectile 132 | . 38 11 16 67 Critical Strikes 5 | . . 1 2 2 Damage Taken 2517 | . 479 170 782 1086 Core 438 | . 32 49 177 180 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 19 | . 19 . . . Core Remaining (%) 74 | 100 . 67 55 . Volleys Fired 129 | 12 47 11 15 44 Largest 2 | 2 2 2 2 2 Hottest 121 | 60 100 80 116 121 Shots Fired 245 | 24 88 21 28 84 Gun 209 | 24 70 16 15 84 Cannon 34 | . 16 5 13 . Launcher . | . . . . . Special 2 | . 2 . . . Kinetic 112 | 12 45 10 6 39 Thermal 102 | 12 18 5 22 45 Explosive . | . . . . . Electromagnetic 31 | . 25 6 . . Robot Hit Streak 13 | 3 7 5 13 6 Robot Miss Streak 6 | 2 6 2 3 5 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 154 | 14 54 13 20 53 Core Hits 64 | 7 17 10 11 19 Critical Kills 3 | . 1 . . 2 Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 1 . 1 5 Burn 4 | . . . 1 3 Destroy 3 | . 1 . . 2 Melee Attacks 8 | . . . 8 . Impact 8 | . . . 8 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2227 | 131 727 166 284 919 Guns 1716 | 131 465 78 126 916 Cannons 440 | . 194 88 158 . Explosions 68 | . 68 . . . Melee . | . . . . . Ramming 3 | . . . . 3 Kinetic 868 | 54 242 28 41 503 Thermal 1083 | 77 262 88 243 413 Explosive . | . . . . . Electromagnetic 273 | . 223 50 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 2 2 3 . Average Corruption 2 | . 2 2 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . 5 4 1 . Message Errors 1 | . 1 . . . Matter Fused 2 | . . 2 . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 1 | . 1 . . . Parts Fused 1 | . 1 . . . Data Loss (minor) 2 | . 1 1 . . Data Loss (major) 1 | . . . 1 . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 387 | 40 387 183 216 180 Average Temperature 77 | 19 109 58 76 53 Received Heat Transfer 642 | . 267 114 135 126 Effects 2 | . 2 . . . Shutdowns 1 | . 1 . . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 4 | . . . 1 3 Heat Transferred 2717 | 175 507 185 629 1221 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 103 | 5 52 50 61 103 Initial 9 | . . . 9 5 Average 22 | . 11 9 18 49 Influence Increases 857 | 20 183 100 200 354 Destroy 0b10 Robot/C 480 | . 100 80 120 180 Destroy 0b10 Robot/NC 55 | 20 10 . . 25 Destroy Leader 144 | . 32 20 40 52 Successful Hack 71 | . 19 . 5 47 Disable Machine 15 | . . . . 15 Destroy Structure 17 | . 7 . 5 5 Lose Combat Pursuer 75 | . 15 . 30 30 Influence Decreases 801 | 20 183 76 209 313 Entered New Map 25 | . . . 15 10 Time Decay 666 | 20 163 76 184 223 Lost Part 110 | . 20 . 10 80 Squads Dispatched 6 | . 3 . . 3 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 4 | . 2 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 14 4 7 20 Peak Tracking Total 6 | . 6 2 3 5 Tactical Retreats 3 | . 1 . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 12 | . 5 . 1 6 Terminals 10 | . 4 . 1 5 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 27 | . 11 . 3 13 Successful 14 | . 6 . 3 5 Failed 13 | . 5 . . 8 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 22 | . 8 . 3 11 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 12 | . 4 . 3 5 Robot Analysis 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Alert Level 2 | . . . 2 . Locate Traps 2 | . 1 . . 1 Patrol Status 2 | . . . . 2 Zone Layout 4 | . 2 . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 10 | . 3 . 1 6 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 2009 | 69 639 426 271 604 Terrain 604 | . . . . 604 Seismic 1405 | 69 639 426 271 . Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2427 | 168 665 426 531 637 Spaces Moved 1120 | 74 283 233 266 264 Core 2 | 2 . . . . Treads 578 | 72 283 223 . . Legs 540 | . . 10 266 264 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 120 Average Speed 144 | 157 160 161 133 120 Slowest Speed 260 | 160 160 260 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 2 | . . . 2 . Exploration Rate (%) 31 | 3 60 47 24 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 7 | . 2 . 5 . Terrain Destroyed 12 | . 7 . 5 . Melee 5 | . . . 5 . Projectile 2 | . 2 . . . AOE 5 | . 5 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1678 | 100 411 263 404 500 Wait 316 | . 59 11 81 165 Move 1116 | 73 282 232 265 264 Hop . | . . . . . Pick Up 40 | 8 10 2 11 9 Fast Attach 13 | 7 2 3 1 . Attach 14 | . 2 . 3 9 Detach . | . . . . . Swap 17 | . 5 1 8 3 Drop 24 | . 4 3 12 5 Fire 129 | 12 47 11 15 44 Melee 8 | . . . 8 . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 587 | -10/Materials | Repaired Seismic Detector 593 | -10/Materials | Discovered new exit (range 16) 625 | -10/Materials | Discovered new exit (range 13) 834 | -10/Materials | Entered Mines 846 | -10/Mines | Met a Derelict bent on vengeance 1126 | -10/Mines | Learned Materials trap positions 1144 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1202 | -10/Mines | Discovered new exit (range 8) 1260 | -10/Mines | Entered Materials 1260 | -9/Materials | Evolved 2 slots: Propulsion x2 1261 | -9/Materials | Loaded intel: 14 trap records 1518 | -9/Materials | Build established: Scavenger-Mutant 1664 | -9/Materials | Crushed by falling debris 1670 | -9/Materials | Crushed by falling debris 1760 | -9/Materials | Discovered new exit (range 10) 1791 | -9/Materials | Entered another Materials area 1791 | -8/Materials | Evolved 2 slots: Utility x2 2333 | -8/Materials | Lost 5 parts (1p3u1w) 2428 | -8/Materials | Self-destructed Last Messages --------------- 02394_ Acquired 59 matter. 02403_ U-05 Engineer destroyed. 02406_ Slug penetrates Wall. 02411_ K-01 Serf collects debris. 02414_ Hvy. Assault Rifle destroyed. 02414_ K-01 Serf collects debris. 02416_ H-61 Shepherd calls for reinforcements. 02416_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02418_ K-01 Serf collects debris. 02418_ Knocked back. 02419_ K-01 Serf collects debris. 02421_ Imp. Grenade Launcher destroyed. 02421_ Aluminum Leg destroyed. 02422_ K-01 Serf collects debris. 02423_ Kicked K-01 Serf out of the way. 02423_ U-05 Engineer destroyed. 02426_ K-01 Serf collects debris. 02426_ Slug penetrates G-47 Trooper. 02427_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | ###????????#?????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #???????????????###?????????????????????????????? | | #???#???????????#??#????##??#???????????????????? | | *##???#????????#??#??????????????????????????????? | | %!#??############??????#?????????????????????????? | | =##????# #?#??????#???#???#???????????????? | | ####### """"" ###?#?????##??????#?#????????????? | | ## ## """"" #??####### #?????????????????????? | | ## """"" #?## #????#??#?????????????? | | ## """"" #??# #? ???? ??????????????? | | ^ ## """"" #?## ""#?""??????????????????? | | ^ T# """"" ##?# % ""#"?"?????#????????????? | | """ ## """"" #??# """#????????? ???????????? | | ^""" ## #??# """# ???? ???????????????? | | """ ######+####### """#?"??????? ???????????? | | % # #????? ??????????????? | | ! ! # #?"??????#?? ?????????? | | = + T" #? ??????? ???????????? | | #######+## !!%!=# % #?????????? ??????????? | | # ## !!! #################g ] #???????? | | # ## !!%k u !%=%= g ???????? | | # ## k % *!@ g H ???????? | | # ## % ! ???????? | | # + ################# ##### #???????? | | # ## ##?????#?#???##??????????????????????? | | + ##%###????#?#????#?????????? ???????????? | | # ## #?##?##??????????? ??????????????????? | | # ## ##???? ???????#???? ??? ?? ??????????? | | ###########+#???#? ?? ???????????????????????????? | | # %#####??? ????????????????????????????? | | # =# +?? "??????? ????????????????????? | | #= # #????????????????????????????????? | | # """ """ # #????????????????????????????????? | | # """"""""" # +?????"? ????????????????????????? | | # """"" " # #????????????????????????????????? | | # # #?#??????????????????????????????? | | #######+##### ########?????????????????????????? | | ?#???# # #?????????????????????????? | | ????## # """ #?????????????????????????? | | ?????# # """ #?????????????????????????? | | ????######### + """ #?????????????????????????? | | ????????????# # #??#??????????????????????? | | ?????????#??# # #?????????????????????????? | | ?????######## ########?????????????????????????? | | #????# # # #????? ???????????????????? | | ?????# # # =#?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 58 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 5% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapHypercooledShockpuncher Manual? 0 Play Time 00:37:22 Cumulative 119.5 hours Start 2026.07.20 @ 07:52:31 End 2026.07.20 @ 08:31:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 739182f4-f262-4ee9-80b4-9085dbd92777