Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.05 @ 22:56:25

Player: Runia

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (257)     1285
Value Destroyed (10234)    10234
Prototype IDs (72)         1440
Alien Tech Used (7)        1400
Bonus (10730)              10730
              TOTAL SCORE: 35789

 Bonus
-------
High Alert Combat Kills    571
Follower Combat Kills      314
Met Data Miner             300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       2466
Met Warlord at Research    2000
Win                        3000
Friendly Fire              -221

 Cogmind 
---------
Core Integrity             1454/1600
Matter                     299/300
Energy                     345/360
System Corruption          1%
Temperature                Cool (10)
Movement                   Walking (200) Ox1
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
         Light Particle Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION (7) ---
               Biometal Heavy Treads
  High-density Centrium Leg
  High-density Centrium Leg
  High-density Centrium Leg
  High-density Centrium Leg
  High-density Centrium Leg
>              --- UTILITY (11) -----
               Huge Storage Unit
      Advanced Signal Interpreter
               Surveybot 24 Chip
      Advanced Targeting Computer
      Advanced Target Analyzer
      Advanced Transmission Jammer
      Advanced Phase Shifter
               Centrium Light Armor Plating
  Experimental Thermal Shield
      Advanced Shield Generator
               Spacefold Activator
>              --- WEAPON (4) -------
      Enhanced Nova Cannon
               Sigix Broadsword
>              --- INVENTORY (25) ---
      Advanced Heavy Treads
      Advanced Heavy Treads
               Biometal Leg
      Advanced Cryofiber Web
    Long-range Terrain Scanner
      Improved Melee Analysis Suite
               Matter Filter
               Centrium Light Armor Plating
               EM Shield
               Antimissile System
               Antimissile System
               Spacefold Activator
               Core Cannon
               KE Penetrator

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
  High-density Centrium Leg
  High-density Centrium Leg
  High-density Centrium Leg
  High-density Centrium Leg
  High-density Centrium Leg
>              --- UTILITY ----------
               Huge Storage Unit
      Advanced Signal Interpreter
               Surveybot 24 Chip
      Advanced Targeting Computer
      Advanced Target Analyzer
      Advanced Transmission Jammer
      Advanced Phase Shifter
               Centrium Light Armor Plating
               Centrium Light Armor Plating
  Experimental Thermal Shield
               Spacefold Activator
>              --- WEAPON -----------
         Heavy Machine Gun
               KE Penetrator
               Sigix Broadsword
>              --- INVENTORY --------
      Advanced Heavy Treads
      Advanced Heavy Treads
               Biometal Leg
      Advanced Cryofiber Web
    Long-range Terrain Scanner
               Matter Filter
      Advanced Shield Generator
               Antimissile System
               Antimissile System
               Spacefold Activator
               Core Cannon
[Rating: 226]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Reactor                  Antimatter Reactor
Propulsion                 Armored Leg
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Nuclear Pulse Array
Utility                    Advanced Targeting Computer
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced System Shield
  Protection               Improved Utility Shielding
  Artifact                 Spacefold Activator
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   2   2   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Utility                  9    | .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             475  | .   11  32  11  30  21  7   1   1   2   17  5   10  21  10  11  35  11  1   34  10  5   7   2   6   9   8   62  24  13  50  8   
  Power                    27   | .   2   2   .   .   1   .   .   .   .   1   .   1   1   1   .   2   .   .   1   .   1   2   .   1   .   .   3   1   1   5   1   
    Engine                 8    | .   2   2   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   1   .   1   1   .   1   .   .   3   1   1   5   1   
  Propulsion               117  | .   2   7   5   9   8   1   .   .   .   8   .   1   9   .   3   4   .   .   8   .   3   2   1   .   2   .   15  13  4   12  .   
    Treads                 15   | .   2   4   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   
    Leg                    83   | .   .   3   5   9   5   .   .   .   .   8   .   1   8   .   3   4   .   .   8   .   3   2   1   .   2   .   14  .   .   7   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Flight                 16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  4   1   .   
  Utility                  166  | .   2   6   4   6   6   1   .   .   .   4   2   4   7   7   6   21  5   .   13  3   .   .   .   3   3   7   22  4   5   19  6   
    Device                 96   | .   .   1   1   1   3   1   .   .   .   1   1   2   5   5   4   13  5   .   11  2   .   .   .   .   2   3   15  3   5   9   3   
    Storage                7    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Processor              18   | .   1   2   .   .   1   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   2   1   .   3   2   
    Hackware               6    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Protection             36   | .   .   3   2   3   2   .   .   .   .   1   .   2   1   1   1   6   .   .   1   1   .   .   .   2   1   .   5   .   .   4   .   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Weapon                   165  | .   5   17  2   15  6   5   1   1   2   4   3   4   4   2   2   8   6   1   12  7   1   3   1   2   4   1   22  6   3   14  1   
    Energy Gun             69   | .   .   7   1   8   4   2   1   .   2   2   1   3   3   2   1   3   1   .   8   3   1   .   1   1   2   .   11  .   1   .   .   
    Energy Cannon          11   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   1   .   .   1   1   3   1   
    Ballistic Gun          18   | .   4   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               27   | .   1   4   .   2   2   3   .   1   .   .   1   1   .   .   1   .   2   .   2   2   .   1   .   .   .   .   4   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   3   .   1   .   .   .   .   .   1   1   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   
    Piercing Weapon        23   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   1   2   2   .   1   .   .   1   1   6   2   .   3   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  41   | .   .   2   .   6   .   .   .   .   .   .   .   .   1   2   2   1   .   .   10  .   .   .   .   3   .   1   3   .   3   7   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    System Corruption      20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   
Parts Lost                 76   | .   2   3   1   1   4   .   .   .   .   .   .   .   .   .   .   4   1   .   4   .   .   3   .   .   1   .   34  7   1   10  .   
  Power                    10   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   4   .   .   3   .   
  Propulsion               26   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   14  4   .   1   .   
  Utility                  21   | .   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   7   1   .   4   .   
  Weapon                   19   | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   9   2   1   2   .   
  Highest Loss Streak      24   | .   1   2   1   1   3   .   .   .   .   .   .   .   .   .   .   2   1   .   4   .   .   3   .   .   1   .   24  6   1   3   .   
Average Slot Usage (%)     94   | .   94  97  97  99  95  99  100 100 100 99  99  100 92  100 100 99  99  100 94  94  94  95  100 100 99  100 90  32  56  83  87  
  Engine                   4    | .   14  11  9   9   7   7   7   7   7   6   6   .   .   .   .   2   5   5   1   .   .   3   5   5   5   4   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   5   5   6   6   7   5   5   5   5   5   4   5   5   5   4   7   1   4   7   11  
  Treads                   3    | .   22  16  .   .   3   6   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Leg                      25   | .   4   14  36  35  19  23  23  23  23  32  33  33  29  33  33  29  29  29  28  29  31  29  31  31  31  28  24  .   .   21  20  
  Device                   9    | .   .   2   4   8   9   7   7   7   7   10  9   12  11  9   12  12  11  11  9   11  10  10  10  10  10  14  10  1   10  13  14  
  Storage                  6    | .   14  11  9   9   7   7   7   7   7   6   6   6   5   6   6   5   5   5   5   5   5   5   5   5   5   4   3   .   .   3   4   
  Processor                15   | .   9   10  9   9   14  15  15  15  15  13  16  20  20  20  20  17  17  17  21  17  15  15  15  15  13  12  15  15  11  13  15  
  Hackware                 1    | .   .   .   .   1   .   .   .   .   .   5   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   7   7   .   .   .   .   
  Protection               4    | .   .   8   10  7   5   7   7   7   7   2   3   .   .   3   .   2   5   5   1   5   5   5   5   5   6   1   .   .   .   5   7   
  Energy Gun               12   | .   .   6   9   12  22  22  23  23  22  17  18  19  17  20  19  15  11  5   9   14  15  15  15  11  14  9   9   .   .   .   .   
  Ballistic Gun            2    | .   27  14  4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   2   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   1   5   1   5   5   4   3   2   2   5   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             164  | 14  29  37  44  41  49  50  45  50  50  46  45  47  50  53  46  90  90  92  103 97  102 102 93  93  98  103 108 45  53  146 164 
  Greatest Support         188  | 20  40  60  49  52  52  48  48  48  48  95  89  89  94  89  107 108 96  96  110 110 125 120 122 122 132 132 143 47  56  188 160 
  Greatest Overweight (x)  2    | .   .   1   .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  5   5   25  25  
  Average Capacity         16   | 8   13  15  15  15  15  15  15  15  15  15  15  15  13  15  15  15  20  20  20  20  20  20  20  20  20  20  18  5   5   21  25  
  Most Carried             21   | 5   7   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  17  20  20  18  18  20  20  20  20  20  20  5   5   21  18  
  Average Carried          14   | 4   4   12  14  14  13  14  14  15  14  14  14  14  13  14  14  13  15  19  19  16  16  16  19  19  19  17  18  4   4   13  15  
  Final Capacity           25   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  5   5   5   25  25  
  Final Carried            20   | 4   6   15  15  15  15  15  15  15  15  15  14  15  15  15  15  14  16  20  19  17  18  20  20  20  18  20  4   5   5   17  17  

 Class Distribution 
--------------------
 23% | Skirmisher
 21% | Mutant
 10% | Scavenger-Mutant
  8% | Assassin
  5% | Gunner
  5% | Scavenger-Skirmisher
  4% | Scavenger-Assassin
  4% | Derelict-Assassin
  4% | Hacker-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -8/Storage
               Gunner | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Data Miner
           Skirmisher | -6/Proximity Caves
           Skirmisher | -6/Factory
           Skirmisher | -6/Lower Caves
           Skirmisher | -6/Lower Caves
           Skirmisher | -6/Zion
           Skirmisher | -6/Deep Caves
 Scavenger-Skirmisher | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
             Assassin | -5/Upper Caves
             Assassin | -5/Warlord
  Derelict-Skirmisher | -4/Proximity Caves
    Derelict-Assassin | -4/Factory
     Scavenger-Mutant | -4/Upper Caves
   Scavenger-Assassin | -4/Upper Caves
    Derelict-Assassin | -4/Zhirov
    Derelict-Assassin | -3/Proximity Caves
      Hacker-Assassin | -3/Research
      Hacker-Assassin | -3/Testing
               Mutant | -2/Research
             Sprinter | -2/Quarantine
     Scavenger-Mutant | -2/Section 7
     Generator-Mutant | -1/Access

 Resources                       | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           7129  | 200  361  923  183  399  195  56   82   .    44   135  57   191  16   376  135  281  126  120  553  245  13   336  20   70   52   46   515  505  70   720  104  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11476 | .    585  1704 551  1236 591  13   25   .    52   178  456  231  .    16   150  622  47   11   447  114  13   122  286  420  99   46   1220 34   218  1670 319  
  Parts                    533   | .    43   117  14   60   30   2    .    .    3    5    2    10   .    .    3    17   6    .    17   14   6    5    1    22   .    3    50   1    12   72   18   
Haulers Intercepted        12    | .    1    5    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8     | .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      188   | .    .    .    .    .    .    7    .    .    5    .    .    9    .    .    8    .    5    .    121  8    .    5    .    20   .    .    .    .    .    .    .    
  Prevented                16    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    2    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  197  | .   13  31  7   17  13  4   .   .   3   1   .   5   .   .   5   8   6   .   21  9   .   3   .   .   2   .   20  1   1   23  4   
  Melee                    28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   21  4   
  Guns                     74   | .   10  21  4   8   7   .   .   .   .   1   .   .   .   .   1   8   1   .   2   .   .   1   .   .   2   .   6   .   .   2   .   
  Cannons                  10   | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  AOE                      80   | .   3   10  .   7   5   4   .   .   3   .   .   5   .   .   3   .   5   .   18  9   .   2   .   .   .   .   6   .   .   .   .   
Classes Destroyed          17   | .   8   3   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  11   | .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   1   1   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   5   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 16   | .   1   4   2   4   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   1   3   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Swarmer                  57   | .   6   10  .   4   7   4   .   .   3   .   .   .   .   .   3   .   4   .   .   9   .   2   .   .   .   .   .   1   .   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    69   | .   7   9   5   7   2   .   .   .   .   .   .   3   .   .   .   5   .   .   13  .   .   1   .   .   .   .   7   .   1   9   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   26   | .   .   10  1   5   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   2   2   
  Hunter                   11   | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   2   .   
  Programmer               26   | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   6   .   .   .   .   .   2   .   6   .   .   6   2   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   5   5   3   5   4   4   1   .   3   2   .   3   .   .   3   3   4   .   11  5   1   2   .   .   2   1   10  1   1   6   2   
  Combat Bots Only         11   | .   5   4   2   4   3   4   .   .   3   1   .   3   .   .   3   2   4   .   11  5   .   2   .   .   2   .   5   1   1   6   2   
Max Kills in Single Turn   4    | .   2   3   1   3   3   2   1   .   3   1   .   3   .   .   3   1   4   1   3   4   1   2   .   .   1   1   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   3   .   3   2   2   .   .   3   .   .   3   .   .   3   .   4   .   3   4   .   2   .   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Damage Taken               21734 | .    476  1245 406  869  1190 43   .    .    .    30   .    167  .    344  112  704  241  .    1918 .    157  545  39   .    446  25   5175 1112 469  5276 745  
  Core                     3290  | .    35   135  .    49   53   .    .    .    .    .    .    18   .    29   .    57   70   .    242  .    .    54   .    .    72   .    1143 522  36   629  146  
  Absorbed by Shields      219   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    219  
Core Remaining (%)         74    | 100  86   66   .    91   .    .    .    .    92   .    .    .    .    .    94   .    .    .    .    63   .    .    .    .    89   .    11   .    .    40   90   
Volleys Fired              560   | .    45   122  31   59   36   2    1    .    1    9    .    7    .    20   7    34   8    .    22   4    .    10   .    35   13   13   42   10   .    29   .    
  Largest                  4     | .    2    2    2    2    3    1    3    .    1    3    .    1    .    3    3    3    3    .    3    1    .    3    .    1    4    4    4    1    .    3    .    
  Hottest                  380   | .    40   79   124  133  183  39   183  .    39   183  .    80   .    217  217  217  232  .    195  80   .    236  .    20   354  354  380  120  .    300  .    
Shots Fired                1111  | .    88   238  62   110  94   2    3    .    1    27   .    6    .    38   19   96   12   .    30   4    .    14   .    35   33   16   129  10   .    44   .    
  Gun                      901   | .    86   233  48   81   88   .    3    .    .    27   .    .    .    38   18   93   5    .    16   .    .    6    .    .    24   3    91   .    .    41   .    
  Cannon                   108   | .    .    .    14   21   .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    6    .    .    9    13   28   10   .    3    .    
  Launcher                 67    | .    2    5    .    8    6    2    .    .    1    .    .    6    .    .    1    .    6    .    14   4    .    2    .    .    .    .    10   .    .    .    .    
  Special                  35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    
  Kinetic                  297   | .    86   150  17   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    
  Thermal                  739   | .    .    83   45   99   88   .    3    .    .    27   .    .    .    38   18   96   6    .    9    .    .    12   .    35   33   16   118  10   .    3    .    
  Explosive                62    | .    2    5    .    8    1    2    .    .    1    .    .    6    .    .    1    .    6    .    14   4    .    2    .    .    .    .    10   .    .    .    .    
  Electromagnetic          5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    1    .    .    .    .    
  Robot Hit Streak         20    | .    13   20   16   20   16   .    13   .    14   16   .    3    .    6    14   16   4    .    6    .    .    1    .    12   15   2    18   8    .    11   .    
  Robot Miss Streak        5     | .    3    4    3    3    3    .    .    .    .    4    .    .    .    2    1    5    1    .    2    .    .    3    .    1    1    .    3    .    .    4    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           834   | .    62   166  43   87   60   .    3    .    1    19   13   1    .    16   17   62   6    1    12   1    3    2    7    33   20   2    88   4    7    82   16   
  Core Hits                476   | .    34   71   18   41   29   5    1    .    3    6    7    6    .    4    7    22   9    .    58   11   2    7    4    12   5    1    59   1    5    41   7    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    
  Critical Strikes         55    | .    .    7    4    4    3    .    .    .    .    2    .    .    .    4    1    4    1    .    2    1    .    .    .    3    .    .    7    1    .    9    2    
    Burn                   33    | .    .    5    4    4    3    .    .    .    .    2    .    .    .    4    1    4    1    .    1    .    .    .    .    .    .    .    4    .    .    .    .    
    Destroy                6     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    
    Sever                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    4    2    
    Puncture               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    4    .    
    Detonate               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              224   | .    .    1    .    3    .    .    .    .    .    8    13   .    14   .    .    4    1    2    4    3    7    1    8    .    .    10   8    2    16   92   27   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 135   | .    .    1    .    3    .    .    .    .    .    6    13   .    14   .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    4    64   27   
  Piercing                 89    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    2    4    3    7    1    8    .    .    10   8    2    12   28   .    
  Sneak Attacks            13    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    2    .    3    3    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    .    
Damage Inflicted           34530 | .    960  2965 735  2018 1507 271  58   .    229  481  1515 500  .    392  628  1499 1009 196  3545 872  181  477  934  610  662  98   4810 213  683  5177 1305 
  Guns                     12092 | .    808  2411 491  1205 1164 .    58   .    .    334  .    .    .    392  374  1489 81   .    356  .    .    16   .    .    461  .    1912 .    .    540  .    
  Cannons                  2068  | .    .    .    244  306  .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    201  41   894  142  .    200  .    
  Explosions               9686  | .    152  554  .    507  343  271  .    .    229  .    .    500  .    .    254  .    888  .    3189 760  .    333  .    .    .    .    1706 .    .    .    .    
  Melee                    10063 | .    .    .    .    .    .    .    .    .    .    146  1515 .    .    .    .    .    .    196  .    112  181  128  934  .    .    57   298  71   683  4437 1305 
  Ramming                  11    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3174  | .    808  1600 170  56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    540  .    
  Thermal                  11452 | .    .    811  565  1455 1164 .    58   .    .    334  .    .    .    392  374  1489 121  .    212  .    .    16   .    610  662  41   2806 142  .    200  .    
  Explosive                9451  | .    152  554  .    507  173  271  .    .    229  .    .    500  .    .    254  .    888  .    3124 760  .    333  .    .    .    .    1706 .    .    .    .    
  Electromagnetic          170   | .    .    .    .    .    170  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6945  | .    .    .    .    .    .    .    .    .    .    146  1515 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    267  3712 1305 
  Piercing                 3118  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    196  .    112  181  128  934  .    .    57   298  71   416  725  .    
  Entropic                 209   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    209  .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         26    | .    .    .    .    1    .    .    .    .    .    1    1    1    1    .    .    .    .    .    14   14   .    .    .    .    26   .    19   .    1    11   1    
  Average Corruption       6     | .    .    .    .    1    .    .    .    .    .    1    1    1    1    .    .    .    .    .    13   14   .    .    .    .    22   .    6    .    1    6    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  95    | .    .    .    .    1    .    .    .    .    .    1    1    2    .    .    .    .    .    .    10   17   .    .    .    .    16   .    16   .    .    30   1    
    Message Errors         26    | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    7    .    .    .    .    2    .    4    .    .    8    1    
    Matter Fused           15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    1    .    2    .    .    5    .    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    2    .    .    4    .    
    Energy Discharges      14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    4    .    4    .    .    4    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    2    2    .    .    .    .    .    .    1    .    .    3    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    3    .    1    .    .    2    .    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overflow Damage            2275  | .    .    4    2    8    11   .    .    .    .    .    605  .    .    .    12   .    15   176  26   .    .    45   275  10   33   1    172  .    95   702  83   
  Projectiles              226   | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   33   1    60   .    .    120  .    
  Explosions               171   | .    .    4    .    8    11   .    .    .    .    .    .    .    .    .    12   .    15   .    26   .    .    45   .    .    .    .    50   .    .    .    .    
  Melee                    1878  | .    .    .    .    .    .    .    .    .    .    .    605  .    .    .    .    .    .    176  .    .    .    .    275  .    .    .    62   .    95   582  83   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      357   | .    49   58   .    53   38   .    .    .    .    .    .    .    .    .    .    .    .    .    67   .    .    .    .    .    .    .    92   .    .    .    .    
  Shots                    15    | .    2    2    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    3    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        531   | .    2    204  209  54   199  .    117  .    .    400  .    52   .    280  330  531  178  .    253  202  .    162  .    .    284  88   353  80   .    160  .    
  Average Temperature      90    | .    2    54   81   14   100  .    65   .    .    141  .    26   .    116  130  160  71   .    75   62   .    54   .    .    64   31   124  44   .    71   .    
  Received Heat Transfer   3023  | .    198  327  180  225  111  .    .    .    .    .    .    75   .    105  45   144  .    .    342  .    18   171  12   .    .    .    428  99   18   459  66   
  Effects                  10    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          5     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Parts Melted             50    | .    .    3    4    10   9    .    .    .    .    3    .    .    .    .    4    6    .    .    .    .    .    .    .    .    4    .    7    .    .    .    .    
  Heat Transferred         20603 | .    .    2442 1554 3256 2405 .    111  .    .    814  .    .    .    700  703  2590 247  .    346  .    .    37   .    1118 692  25   3452 111  .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Peak Influence             749  | .   315 414 445 626 260 .   .   .   .   478 .   .   .   .   .   658 .   .   .   .   40  .   .   .   .   127 468 181 143 749 578 
  Initial                  376  | .   .   126 165 187 122 .   .   .   .   .   .   .   .   .   .   58  .   .   .   .   2   .   .   .   .   33  3   134 24  74  376 
  Average                  227  | .   173 219 311 286 116 .   .   .   .   209 .   .   .   .   .   256 .   .   .   .   18  .   .   .   .   63  150 121 94  460 456 
Maximum Alert Level        3    | .   1   2   2   2   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   3   2   
  Low Security (%)         50   | 100 50  41  15  28  87  .   .   .   .   45  .   .   .   .   .   46  .   .   .   .   100 .   .   .   .   100 67  100 100 5   .   
  Level 1                  32   | .   49  54  59  47  12  .   .   .   .   44  .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   .   26  .   .   25  29  
  Level 2                  15   | .   .   3   25  24  .   .   .   .   .   10  .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   6   .   .   58  70  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   4   4   2   1   3   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   5   1   5   5   3   
  Investigation            7    | .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Extermination            9    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   2   1   
  Reinforcement            22   | .   2   4   1   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   2   1   4   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Distress Signals           20   | .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   2   5   .   4   .   
Communications Jammed      106  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   95  .   .   6   .   
  Distress Signals         101  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   95  .   .   6   .   
Times Spotted              315  | .   27  48  9   20  19  2   .   .   .   5   .   3   .   3   7   17  6   .   27  .   1   9   3   .   2   2   36  10  9   41  9   
  Peak Tracking Total      13   | .   6   4   4   5   5   4   .   .   .   2   .   3   .   3   5   3   4   .   12  4   1   9   3   .   2   2   10  4   4   13  4   
  Tactical Retreats        21   | .   1   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   2   .   6   3   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Traps Triggered            5    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                22   | .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   1   1   .   .   10  .   .   .   2   .   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Machines Disabled          25   | .   2   2   1   6   .   .   .   .   .   1   .   .   .   1   .   4   .   1   .   .   .   1   .   .   .   .   1   .   2   3   .   
  Max in Single Turn       2    | .   1   1   1   1   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   1   .   1   1   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Machines Accessed          99   | .   4   11  2   12  5   .   .   4   .   8   1   .   .   .   .   8   .   1   7   .   2   .   2   5   .   3   9   1   2   9   3   
  Terminals                56   | .   3   10  2   10  3   .   .   .   .   4   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   5   1   2   8   .   
  Fabricators              9    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   
  Repair Stations          8    | .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                306  | .   10  39  5   32  17  .   .   29  .   25  1   .   .   .   .   21  .   1   15  .   6   .   2   20  .   24  29  2   4   20  4   
  Successful               178  | .   2   20  2   18  10  .   .   29  .   9   1   .   .   .   .   10  .   1   15  .   4   .   2   20  .   14  13  2   .   4   2   
  Failed                   127  | .   8   19  3   14  7   .   .   .   .   16  .   .   .   .   .   10  .   .   .   .   2   .   .   .   .   10  16  .   4   16  2   
    Catastrophic           22   | .   .   1   1   3   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   2   .   2   4   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   70   | .   1   17  3   7   1   .   .   .   .   8   .   .   1   .   .   10  .   .   1   .   .   .   .   .   .   6   6   .   .   9   .   
  Terminals                171  | .   9   33  5   29  10  .   .   .   .   10  .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   20  13  2   4   19  .   
  Fabricators              32   | .   .   .   .   .   3   .   .   .   .   8   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   12  .   .   .   1   
  Repair Stations          27   | .   .   6   .   2   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   3   .   .   .   2   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             127  | .   1   13  1   12  4   .   .   29  .   2   1   .   .   .   .   5   .   1   15  .   .   .   2   20  .   10  5   2   .   4   .   
  Record                   29   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   1   8   .   .   .   1   8   .   .   .   .   .   .   .   
  Part Schematic           17   | .   .   .   .   3   1   .   .   8   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   
  Prototype ID Bank        16   | .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   4   .   1   .   .   .   .   .   
  Open Door                6    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Branch Access Points     7    | .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   
  Terminal Index           3    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Unreport Threat          8    | .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Locate Traps             3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              7    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   
Fabricator Hacks           16   | .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   5   .   .   .   1   
  Load Schematic           7    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Build                    9    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   
Repair Station Hacks       17   | .   .   4   .   2   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   1   
  Scan Component           11   | .   .   2   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   1   
  Repair                   6    | .   .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   1   3   1   3   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   
  Terminals                13   | .   .   3   1   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
    Track                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 10   | .   .   3   1   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         71   | .   3   11  2   9   4   .   .   .   .   7   .   .   .   .   .   7   .   .   .   .   2   .   .   .   .   2   9   1   2   9   3   
  Full Trace Events        7    | .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   3   1   .   .   8   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              11   | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   
    Matter                 1820 | .   .   .   .   .   146 .   .   .   .   318 .   .   .   .   .   424 .   .   .   .   .   .   .   .   .   .   654 .   .   .   278 
    Time                   562  | .   .   .   .   .   73  .   .   .   .   169 .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   .   168 .   .   .   46  
  Total Part Build Rating  55   | .   .   .   .   .   6   .   .   .   .   6   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   22  .   .   .   9   
Parts Repaired             6    | .   .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     243  | .   .   52  .   32  70  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   89  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Total Allies               9    | .    .    .    .    .    1    .    .    .    .    .    .    .    5    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            5    | .    .    .    .    .    1    .    .    .    .    .    .    .    5    5    3    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      277  | .    .    .    .    .    22   .    .    .    .    .    .    .    277  277  207  83   .    .    195  .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       95   | .    .    .    .    .    22   .    .    .    .    .    .    .    95   95   95   83   .    .    65   .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               85   | .    .    .    .    .    2    .    .    .    .    .    .    .    .    51   21   11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             2367 | .    .    .    .    .    37   .    .    .    .    .    .    .    .    1308 702  320  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    19   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    10   5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Robot Analysis Total       7    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   2   2   .   .   .   2   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               20740 | 2    783  1749 377  947  1079 456  511  94   614  905  454  468  1500 593  545  871  235  507  1094 465  346  590  400  352  559  496  1224 502  242  1204 576  
Spaces Moved               13971 | 1    379  867  219  523  588  338  421  78   501  610  343  336  1225 408  393  504  161  411  751  326  169  453  306  196  406  361  618  576  434  836  233  
  Core                     329   | .    .    .    .    .    .    .    .    .    .    .    .    .    135  .    .    .    .    .    .    .    .    .    .    .    .    .    51   143  .    .    .    
  Treads                   704   | .    286  408  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    
  Legs                     11512 | 1    93   459  219  523  338  338  421  78   501  610  343  336  1090 408  393  504  161  411  751  326  169  453  306  196  406  361  557  .    .    534  226  
  Wheels                   250   | .    .    .    .    .    250  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1151  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    433  434  284  .    
  Fastest Speed            28    | 120  120  120  120  120  115  120  120  120  120  120  120  120  50   120  120  120  120  120  114  114  115  115  115  115  115  115  113  28   29   33   120  
  Average Speed            116   | 120  150  138  120  120  138  123  120  121  121  120  120  120  112  120  120  120  120  120  115  114  117  117  115  115  115  115  130  73   31   88   180  
  Slowest Speed            280   | 120  160  260  120  120  200  200  120  200  200  120  120  120  120  120  120  120  120  120  200  114  120  120  115  115  115  115  280  150  105  200  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Spacefolds               10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    3    
Exploration Rate (%)       47    | 2    69   94   25   67   17   46   60   69   63   17   53   57   78   59   69   16   43   60   70   45   5    67   56   62   66   8    52   17   56   39   7    
  Regions Visited          31
    Branch Regions         21
  Pre-discovered Areas     8     | .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    3    .    .    .    .    .    .    .    
  Known Exits Taken        28    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             25    | .    .    .    .    .    .    2    3    .    3    .    1    1    1    .    1    .    2    4    .    .    .    3    1    .    3    .    .    .    .    .    .    
Spaces Dug                 89    | .    .    1    .    .    .    .    .    .    .    6    .    .    1    .    .    6    1    .    .    1    3    6    1    .    5    21   6    7    4    13   7    
Terrain Destroyed          666   | .    13   27   .    40   12   33   .    .    14   6    .    54   1    .    14   9    57   .    103  49   3    26   1    .    8    21   123  7    4    34   7    
  Melee                    57    | .    .    1    .    .    .    .    .    .    .    6    .    .    1    .    .    4    1    .    .    1    3    .    1    .    .    9    6    .    4    13   7    
  Projectile               83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    12   .    .    6    .    .    8    12   12   7    .    21   .    
  AOE                      526   | .    13   26   .    40   12   33   .    .    14   .    .    54   .    .    14   .    56   .    91   48   .    20   .    .    .    .    105  .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Total                      17037 | 2    505  1194 278  736  778  373  424  78   506  749  365  388  1327 482  450  690  183  421  933  405  302  494  339  254  474  404  920  633  519  1091 340  
  Wait                     1308  | .    56   127  8    72   99   22   .    .    1    84   .    34   36   31   31   90   .    .    28   60   118  9    20   .    40   9    152  13   42   54   72   
  Move                     13924 | .    378  866  218  522  587  337  420  77   500  609  342  335  1224 407  392  503  160  410  750  325  168  452  305  195  405  360  617  575  433  824  228  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  215   | .    7    25   3    18   14   2    1    .    1    9    2    .    17   5    3    10   3    6    14   1    3    8    1    7    2    4    16   2    2    25   4    
  Fast Attach              117   | .    2    8    .    8    2    1    .    .    .    2    .    1    8    2    3    4    .    .    12   .    .    .    .    4    1    .    10   22   10   17   .    
  Attach                   112   | .    4    6    3    4    9    .    .    .    .    1    1    .    3    1    .    6    1    .    5    2    3    4    .    .    2    2    20   2    3    26   4    
  Detach                   19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    5    11   .    
  Swap                     251   | .    5    18   8    18   10   6    1    1    2    14   4    9    10   7    8    25   10   1    17   8    2    3    2    3    6    6    34   .    .    9    4    
  Drop                     252   | 2    8    21   7    32   11   3    1    .    1    12   3    2    15   8    6    13   .    2    26   2    .    2    3    10   5    .    21   6    13   16   1    
  Fire                     560   | .    45   122  31   59   36   2    1    .    1    9    .    7    .    20   7    34   8    .    22   4    .    10   .    35   13   13   42   10   .    29   .    
  Melee                    207   | .    .    1    .    3    .    .    .    .    .    8    13   .    14   .    .    4    1    2    4    3    7    1    8    .    .    10   8    2    11   80   27   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   70    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    1    .    .    .    .    54   .    .    5    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials
-8/Storage
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 6 exits: Res x3 / *Arm / *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: Acc / *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 0)
     3 | -11/Scrapyard      | Entered Materials
   219 | -10/Materials      | Discovered new exit (range 4)
   317 | -10/Materials      | Build established: Mutant
   455 | -10/Materials      | Discovered new exit (range 15)
   685 | -10/Materials      | Discovered new exit (range 11)
   786 | -10/Materials      | Entered another Materials area
   786 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   834 | -9/Materials       | Identified exit to Mines
   903 | -9/Materials       | Repaired Grenade Launcher
   930 | -9/Materials       | Repaired Lgt. Treads
  1459 | -9/Materials       | Discovered new exit (range 8)
  1646 | -9/Materials       | Build established: Scavenger-Mutant
  2062 | -9/Materials       | Discovered new exit (range 5)
  2066 | -9/Materials       | Build established: Mutant
  2507 | -9/Materials       | Discovered new exit (range 10)
  2535 | -9/Materials       | Entered another Materials area
  2535 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2608 | -8/Materials       | Identified exit to Storage
  2912 | -8/Materials       | Entered Storage
  3206 | -8/Storage         | Identified exit to Factory
  3410 | -8/Storage         | Garrison activated, responded to threat
  3594 | -8/Storage         | Repaired Imp. Aluminum Leg
  3859 | -8/Storage         | Entered Factory
  3859 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  3912 | -7/Factory         | Repaired Hrd. Medium Armor Plating
  3945 | -7/Factory         | Repaired Imp. Aluminum Leg
  3998 | -7/Factory         | Discovered new exit (range 18)
  4188 | -7/Factory         | Identified exit to Factory
  4190 | -7/Factory         | Lost 3 parts (2n1w)
  4415 | -7/Factory         | Build established: Gunner
  4619 | -7/Factory         | Discovered exit to Factory (range 7)
  4759 | -7/Factory         | Fabricated Carbon-fiber Leg?
  4910 | -7/Factory         | Discovered new exit (range 9)
  4936 | -7/Factory         | Identified exit to Lower Caves
  4938 | -7/Factory         | Entered Lower Caves
  4944 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5344 | -7/Lower Caves     | Build established: Skirmisher
  5360 | -7/Lower Caves     | Discovered new exit (range 16)
  5391 | -7/Lower Caves     | Identified exit to Lower Caves
  5394 | -7/Lower Caves     | Entered another Lower Caves area
  5854 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5887 | -7/Lower Caves     | Discovered new exit (range 15)
  5904 | -7/Lower Caves     | Identified exit to Data Miner
  5905 | -7/Lower Caves     | Entered Data Miner
  5905 | -7/Data Miner      | Discovered new exit (range 6)
  5928 | -7/Data Miner      | Met Data Miner
  5950 | -7/Data Miner      | Learned location of Section 7 (-2)
  5950 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5968 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5997 | -7/Data Miner      | Identified exit to Proximity Caves
  5999 | -7/Data Miner      | Entered Proximity Caves
  6595 | -6/Proximity Caves | Discovered exit to Factory (range 8)
  6613 | -6/Proximity Caves | Entered Factory
  6613 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6666 | -6/Factory         | Identified exit to Lower Caves
  6742 | -6/Factory         | Fabricated Mni. Smartbomb Launcher (x1)
  6905 | -6/Factory         | Spotted B-75 Beast
  6916 | -6/Factory         | Local fabrication network quarantined
  7518 | -6/Factory         | Entered Lower Caves
  7558 | -6/Lower Caves     | Learned Factory interactive machine intel
  7951 | -6/Lower Caves     | Discovered new exit (range 17)
  7969 | -6/Lower Caves     | Identified exit to Lower Caves
  7972 | -6/Lower Caves     | Entered another Lower Caves area
  7999 | -6/Lower Caves     | Discovered new exit (range 19)
  8049 | -6/Lower Caves     | Identified exit to Factory
  8420 | -6/Lower Caves     | Discovered new exit (range 14)
  8439 | -6/Lower Caves     | Identified exit to Zion
  8440 | -6/Lower Caves     | Entered Zion
  8469 | -6/Zion            | Given A8's code to call for help
  8490 | -6/Zion            | System corruption cleaned by Quarantine Array
  8561 | -6/Zion            | Found CR-A16's Pointy Stick
  8589 | -6/Zion            | Discovered new exit (range 20)
  8638 | -6/Zion            | Gained Derelict followers
  8986 | -6/Zion            | Received a visual enhancement algorithm
  9294 | -6/Zion            | Discovered new exit (range 20)
  9343 | -6/Zion            | Visited the Megawrench Repair Shop
  9343 | -6/Zion            | Megawrench repaired 11 parts
  9424 | -6/Zion            | Found GAL Module
  9916 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
  9916 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
  9931 | -6/Zion            | Identified exit to Deep Caves
  9932 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
  9940 | -6/Zion            | Entered Deep Caves
  9940 | -6/Deep Caves      | Accompanied by 5 allies
 10005 | -6/Deep Caves      | Found Surveybot 24 Scanner
 10008 | -6/Deep Caves      | Found Surveybot 24 Chip
 10169 | -6/Deep Caves      | Attacked by Z-Imprinter
 10193 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 10280 | -6/Deep Caves      | Z-Facility disabled
 10433 | -6/Deep Caves      | Discovered new exit (range 18)
 10530 | -6/Deep Caves      | Identified exit to Proximity Caves
 10533 | -6/Deep Caves      | Entered Proximity Caves
 10533 | -5/Proximity Caves | Accompanied by 3 allies
 10767 | -5/Proximity Caves | Learned Factory stockpile data
 10911 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
 11035 | -5/Proximity Caves | Discovered exit to Factory (range 16)
 11062 | -5/Proximity Caves | Learned 8 Factory zone layouts
 11078 | -5/Proximity Caves | Entered Factory
 11078 | -5/Factory         | Accompanied by 1 ally
 11078 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 11081 | -5/Factory         | Loaded intel: 45 interactive machine locations
 11084 | -5/Factory         | Discovered new exit (range 13)
 11202 | -5/Factory         | Central database locked down
 11262 | -5/Factory         | Fabricated Imp. Cooling System (x1)
 11511 | -5/Factory         | Identified exit to Factory
 11823 | -5/Factory         | Discovered new exit (range 20)
 11830 | -5/Factory         | Cargo convoy interrupted
 11900 | -5/Factory         | Fabricated Enh. Force Lance (x1)
 11948 | -5/Factory         | Identified exit to Upper Caves
 11949 | -5/Factory         | Entered Upper Caves
 11950 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12015 | -5/Upper Caves     | Identified exit to Upper Caves
 12026 | -5/Upper Caves     | Learned location of 1 exit from Factory
 12184 | -5/Upper Caves     | Entered another Upper Caves area
 12480 | -5/Upper Caves     | Build established: Assassin
 12495 | -5/Upper Caves     | Found Alien Artifact
 12498 | -5/Upper Caves     | Discovered new exit (range 20)
 12586 | -5/Upper Caves     | Learned Factory security intel
 12690 | -5/Upper Caves     | Identified exit to Warlord
 12691 | -5/Upper Caves     | Entered Warlord
 12881 | -5/Warlord         | Met Warlord
 12904 | -5/Warlord         | Opened Warlord's prototype stash
 12906 | -5/Warlord         | Warlord's base attacked by MAIN.C
 12921 | -5/Warlord         | Found Prototype Processor
 12921 | -5/Warlord         | Identified Exp. Target Analyzer
 12924 | -5/Warlord         | Found Prototype Device
 12924 | -5/Warlord         | Identified Exp. Focal Shield
 12951 | -5/Warlord         | Found Prototype Reactor
 12951 | -5/Warlord         | Identified Vortex Chain Reactor
 12992 | -5/Warlord         | Found Prototype Device
 12992 | -5/Warlord         | Identified Minesniffer Drone Bay
 13024 | -5/Warlord         | Learned location of Quarantine (-2)
 13025 | -5/Warlord         | Learned 4 Access zone layouts
 13025 | -5/Warlord         | Learned 4 Command zone layouts
 13028 | -5/Warlord         | Learned Research fabricator intel
 13028 | -5/Warlord         | Learned Armory security intel
 13256 | -5/Warlord         | Warlord forces counterattacked
 13367 | -5/Warlord         | Found Prototype Energy Gun
 13368 | -5/Warlord         | Identified Vortex Rail
 13374 | -5/Warlord         | Found Vortex Rail
 13498 | -5/Warlord         | Opened side exit
 13531 | -5/Warlord         | P-70 Sage assimilated allied Archangel 6a
 13581 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 13593 | -5/Warlord         | System corruption reached 10%
 13604 | -5/Warlord         | Destroyed 11 combat bots
 13675 | -5/Warlord         | Found Prototype Device
 13676 | -5/Warlord         | Identified Adv. Kinecellerator
 13704 | -5/Warlord         | Discovered new exit (range 14)
 13757 | -5/Warlord         | Destroyed 8 combat bots
 13762 | -5/Warlord         | Identified exit to Proximity Caves
 13765 | -5/Warlord         | Lost 4 parts (2n2u)
 13785 | -5/Warlord         | Entered Proximity Caves
 14215 | -4/Proximity Caves | Discovered exit to Factory (range 13)
 14250 | -4/Proximity Caves | Entered Factory
 14250 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 14251 | -4/Factory         | Identified exit to Upper Caves
 14479 | -4/Factory         | Repaired Mni. Smartbomb Launcher
 14577 | -4/Factory         | Found Prototype Hackware
 14596 | -4/Factory         | Entered Upper Caves
 14672 | -4/Upper Caves     | Build established: Derelict-Assassin
 14724 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 14800 | -4/Upper Caves     | Learned 4 Research zone layouts
 14830 | -4/Upper Caves     | Lost 3 parts (1p1n1w)
 15089 | -4/Upper Caves     | Discovered new exit (range 17)
 15116 | -4/Upper Caves     | Learned location of 1 exit from Research
 15142 | -4/Upper Caves     | Identified exit to Upper Caves
 15186 | -4/Upper Caves     | Entered another Upper Caves area
 15193 | -4/Upper Caves     | Discovered new exit (range 19)
 15216 | -4/Upper Caves     | Identified exit to Research
 15448 | -4/Upper Caves     | Build established: Scavenger-Assassin
 15551 | -4/Upper Caves     | Discovered new exit (range 19)
 15585 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15585 | -4/Upper Caves     | Identified exit to Zhirov
 15586 | -4/Upper Caves     | Entered Zhirov
 15586 | -4/Zhirov          | Discovered new exit (range 3)
 15607 | -4/Zhirov          | Met Zhirov
 15643 | -4/Zhirov          | Learned location of Testing (-3)
 15643 | -4/Zhirov          | Learned location of Command (-1)
 15654 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15672 | -4/Zhirov          | Found Alien Artifact
 15672 | -4/Zhirov          | Identified Integrated Dissipator
 15672 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15690 | -4/Zhirov          | Found Alien Artifact
 15937 | -4/Zhirov          | Identified exit to Proximity Caves
 15938 | -4/Zhirov          | Entered Proximity Caves
 15982 | -3/Proximity Caves | Build established: Derelict-Assassin
 16275 | -3/Proximity Caves | System corruption reached 10%
 16352 | -3/Proximity Caves | Discovered exit to Research (range 20)
 16497 | -3/Proximity Caves | Entered Research
 16497 | -3/Research        | Evolved 2 slots: Utility x2
 16498 | -3/Research        | Identified exit to Testing
 16499 | -3/Research        | Identified exit to Research
 16500 | -3/Research        | Loaded intel: 4 fabricator locations
 16578 | -3/Research        | Identified Exp. Hacking Suite
 16697 | -3/Research        | Identified exit to Armory
 16863 | -3/Research        | Build established: Hacker-Assassin
 16993 | -3/Research        | Entered Testing
 17053 | -3/Testing         | Lost 5 parts (1p1n3w)
 17150 | -3/Testing         | Fabricated Mni. Smartbomb Launcher (x1)
 17230 | -3/Testing         | Fabricated Imp. Titanium Leg (x2)
 17278 | -3/Testing         | Fabricated Imp. Titanium Leg (x2)
 17328 | -3/Testing         | Discovered exit to Research (range 20)
 17381 | -3/Testing         | Found Prototype Processor
 17381 | -3/Testing         | Identified Exp. Melee Analysis Suite
 17806 | -3/Testing         | Local fabrication network quarantined
 17978 | -3/Testing         | Lost 3 parts (1p1n1w)
 18069 | -3/Testing         | System corruption reached 10%
 18080 | -3/Testing         | Core integrity fell below 50%
 18131 | -3/Testing         | Core integrity fell below 20%
 18134 | -3/Testing         | Identified Transdimensional Reconstructor
 18134 | -3/Testing         | Warped through subspace
 18162 | -3/Testing         | Lost 24 parts (2p12n5u5w)
 18217 | -3/Testing         | Entered Research
 18217 | -2/Research        | Warlord forces began assault on 0b10
 18217 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 18218 | -2/Research        | Identified exit to Access
 18286 | -2/Research        | Identified exit to Quarantine
 18315 | -2/Research        | Found Antimissile System
 18327 | -2/Research        | Research machine network offline
 18345 | -2/Research        | Build established: Mutant
 18388 | -2/Research        | Met up with Warlord
 18512 | -2/Research        | Borebot progress halted
 18570 | -2/Research        | Lost 6 parts (3n1u2w)
 18586 | -2/Research        | Spotted B-90 Cyclops
 18703 | -2/Research        | Spotted Striker
 18719 | -2/Research        | Entered Quarantine
 18826 | -2/Quarantine      | Found Alien Slashing Weapon
 18826 | -2/Quarantine      | Identified Sigix Broadsword
 18917 | -2/Quarantine      | Incoming investigation squad redirected
 18926 | -2/Quarantine      | Found Alien Energy Cannon
 18935 | -2/Quarantine      | Spotted Fortress
 18960 | -2/Quarantine      | Discovered new exit (range 6)
 18961 | -2/Quarantine      | Identified exit to Section 7
 18961 | -2/Quarantine      | Entered Section 7
 18965 | -2/Section 7       | Build established: Sprinter
 18980 | -2/Section 7       | Found Prototype Device
 18980 | -2/Section 7       | Identified Exp. Thermal Shield
 18990 | -2/Section 7       | Incoming investigation squad redirected
 18994 | -2/Section 7       | Identified Core Cannon
 19222 | -2/Section 7       | Lost 3 parts (1p1n1u)
 19310 | -2/Section 7       | Found Alien Artifact
 19311 | -2/Section 7       | Identified Integrated Reactor
 19311 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 19349 | -2/Section 7       | Found Exp. Thermal Shield
 19410 | -2/Section 7       | Build established: Scavenger-Mutant
 19526 | -2/Section 7       | Core integrity fell below 50%
 19775 | -2/Section 7       | System corruption reached 10%
 19827 | -2/Section 7       | Found Alien Artifact
 19828 | -2/Section 7       | Identified Spacefold Activator
 19911 | -2/Section 7       | Spotted B-90 Cyclops
 19969 | -2/Section 7       | Incoming investigation squad redirected
 20105 | -2/Section 7       | Found Alien Artifact
 20106 | -2/Section 7       | Identified Integrity Redistributor
 20106 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity to core (+391)
 20116 | -2/Section 7       | Spotted S7 Guard
 20142 | -2/Section 7       | Found Spacefold Activator
 20160 | -2/Section 7       | Spotted B-90 Cyclops
 20165 | -2/Section 7       | Entered Access
 20165 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 20171 | -1/Access          | Found Antimissile System
 20374 | -1/Access          | Fabricated Enh. Nova Cannon (x1)
 20476 | -1/Access          | Build established: Generator-Mutant
 20739 | -1/Access          | Discovered new exit (range 2)
 20739 | -1/Access          | Identified exit to Surface
 20741 | ***                | Escaped!

 Last Messages 
---------------
ALERT: Security rotation in progress.
A-15 Conveyor enters garrison.
U-05 Engineer lays Concrete. <x2>
Discarded Adv. Target Analyzer.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x3>
Sneak attack on U-05 Engineer.
U-05 Engineer destroyed.
Acquired 10 matter.
The unstable cave ceiling collapses.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal A014.
ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
U-05 Engineer builds a Wall.
Knocked back. <x2>
Acquired 9 matter.
Spacefolded through Sealed Barrier.
EXIT=FOUND
EXIT=IDENTIFIED: SURFACE
Spacefolded through Main Access Shell.

 Map 
-----
+----------------------------------------------------+
|             #????????????????????????????????????? |
|             #????????????????????????????????????? |
| ########    #????????????????????????????????????? |
| ???????##  ##????????????????????????????????????? |
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| ????????#  #?????????????????????????????????????? |
| ????????#  #???????????????             #  ####### |
| ???????##  ##??????????????##############  ##      |
| ########    ############################    #      |
|                     %                    "T #""    |
|                 H                        "" #""    |
| ########    #####"###        ""#########    #""    |
|   ?######+######"##?#        ""#???????######T     |
|   ?#            ##??#        ""#????????????#""    |
|   ?#            ##??#         T#????????????#""    |
|   ?#    "       "#??#        ""#????????????#""    |
|   ?#   """      ##??#        ""#????????????#      |
|   ?#  """       #???#        ""##???????????#      |
|   ?#   "        #???""""""""""""#???????########## |
|   ?#            #???#          ##???????#          |
|   ?#            #???#          #????????#          |
|   ?#            #???#  """"""  #????????#  ""      |
|   ?#            #???#  "    "  #????????#  ""      |
|   ?#            ##??#  " @" "  #????????#  ""      |
| ##?#            "#??#  " "" "  #????????#  S     " |
| ???############"##??#  "    "  #????????#  ""   "" |
| ??????????????###???#  """"""  #????????#  ""  """ |
| ????????????????????#   ???    #????????#  ""   "  |
| ##??????????????????#"""???""""#????????#          |
|   ?????????????????????????""""#????????#          |
|   ?????????????????????????""""#????????#          |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           178
Coolant Potential          65
Energy Generation          73
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       2010
Jamming Range              16
Cloak Strength             2
Base Temperature (-)       200
Armor Coverage             375
Resistance: KI             30
Resistance: TH             30
Resistance: EX             50
Utility Shielding          66
Weapon Shielding           90
Phase Shifting             15
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             6
Target Analysis            10
Recoil Reduction           3
Particle Charging          25
Offensive Hacking          16
Defensive Hacking          14

 Item Schematics 
-----------------
             System Shield | -8/Storage    | Hacked
          Carbon-fiber Leg | -8/Storage    | Hacked
        Hvy. Plasma Cannon | -8/Storage    | Hacked
         Imp. Titanium Leg | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
      Exp. Terrain Scanner | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
   Mni. Smartbomb Launcher | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free
       Imp. Cooling System | -5/Factory    | Hacked
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
  H-66 Slayer | -7/Data Miner | Free
    P-70 Sage | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
        Carbon-fiber Leg | x2 | -7/Factory 
 Mni. Smartbomb Launcher | x1 | -6/Factory 
     Imp. Cooling System | x1 | -5/Factory 
        Enh. Force Lance | x1 | -5/Factory | Preloaded
 Mni. Smartbomb Launcher | x1 | -3/Testing 
       Imp. Titanium Leg | x2 | -3/Testing 
       Imp. Titanium Leg | x2 | -3/Testing 
        Enh. Nova Cannon | x1 | -1/Access  | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Sigix Broadsword
Core Cannon
Integrated Reactor
Spacefold Activator
Integrity Redistributor

 Achievements 
--------------
Maximum Efficiency

 Challenges 
------------
None

 Game 
------
Seed              BladeNullAirjet
  Manual?         0
Play Time         03:20:42
  Cumulative      307.0 hours
  Start           2021.09.05 @ 19:11:14
  End             2021.09.05 @ 22:56:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          347
  Rogue           347
  Adventurer      0
  Explorer        0
Win Type          0
  Total           6
  Types           6/0/0/0/0/0/0/0/0
Lore%             72
Gallery%          87
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f91c8cde-2be4-4bcf-a562-085b97c8817a