Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.19 @ 16:46:24 Player: MoonDog Result: Destroyed by as-02712 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (207) 207 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 677 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Wheel Experimental Sensor Array Hacking Suite Light Assault Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Experimental Sensor Array Signal Interpreter > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine Wheel Wheel Hacking Suite Light Assault Rifle [Rating: 10] Favorites ----------- Power None Propulsion Wheel Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Experimental Sensor Array Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Hammer Build | -11 -10 -10 ------- Run | Jun Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 8 | 3 4 1 Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 3 | 1 2 . Treads . | . . . Leg . | . . . Wheel 2 | 1 1 . Hover . | . . . Flight 1 | . 1 . Utility 2 | . 1 1 Device 1 | . . 1 Storage . | . . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 1 . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . 1 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 2 | . 2 . Power . | . . . Propulsion 1 | . 1 . Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Slot Usage (%) 45 | . 52 21 Wheel 10 | . 13 . Flight 3 | . 4 . Processor 13 | . 13 14 Energy Gun 5 | . 7 . Ballistic Gun 5 | . 7 . Impact Weapon 7 | . 7 7 Naked Turns . | . . . Heaviest Build 3 | 3 3 2 Greatest Support 4 | 3 4 3 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 2 5 5 Average Carried 2 | . 3 4 Final Capacity 5 | 5 5 5 Final Carried 5 | 2 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Jun Mat Min Matter Collected 275 | 234 41 . Remotely . | . . . Salvage Created 244 | 26 218 . Parts 14 | 4 10 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Min Combat Hostiles Destroyed 5 | . 5 . AOE 4 | . 4 . Classes Destroyed 6 | 1 5 . Worker 1 | . 1 . Tunneler 1 | 1 . . Recycler 1 | . 1 . Operator 2 | . 2 . Swarmer 3 | . 3 . Grunt 2 | . 2 . Best Kill Streak 4 | 1 4 . Combat Bots Only 4 | . 4 . Max Kills in Single Turn 4 | 1 4 . Gunslinging . | . . . Exploded 4 | . 4 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Min Damage Taken 435 | . 293 142 Core 260 | . 118 142 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 24 | 15 9 . Largest 1 | 1 1 . Hottest 40 | 40 40 . Shots Fired 24 | 15 9 . Gun 24 | 15 9 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 12 | 12 . . Thermal . | . . . Explosive . | . . . Electromagnetic 12 | 3 9 . Robot Hit Streak 3 | 3 3 . Robot Miss Streak 2 | 2 2 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 13 | 9 4 . Core Hits 10 | 2 8 . Critical Kills . | . . . Critical Parts Destroyed 2 | 1 1 . Critical Strikes 2 | 1 1 . Destroy 1 | 1 . . Smash 1 | . 1 . Melee Attacks 4 | . 4 . Impact 4 | . 4 . Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . 1 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1003 | 131 872 . Guns 132 | 99 33 . Cannons . | . . . Explosions 768 | 32 736 . Melee 103 | . 103 . Ramming . | . . . Kinetic 71 | 71 . . Thermal 32 | 32 . . Explosive 650 | . 650 . Electromagnetic 147 | 28 119 . Impact 103 | . 103 . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . . 1 Parts Rejected 1 | . . 1 Overload Shots . | . . . Overflow Damage 123 | . 123 . Projectiles . | . . . Explosions 32 | . 32 . Melee 91 | . 91 . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 117 | . 117 . Shots 3 | . 3 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 62 | . 42 20 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions 4 | . 4 . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | 1 1 . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Min Peak Influence 333 | 5 333 144 Initial 129 | . 3 129 Average 117 | . 167 136 Maximum Alert Level 1 | . 1 . Low Security (%) 69 | 100 48 100 Level 1 30 | . 51 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 39 | . 15 24 Peak Tracking Total 20 | . 9 20 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Jun Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Min Machines Disabled 5 | . 5 . Max in Single Turn 2 | . 2 . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Min Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 9 . Successful 4 | . 4 . Failed 5 | . 5 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 5 | . 5 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 3 | . 3 . Track 1 | . 1 . Botnet 1 | . 1 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Min Turns Passed 269 | 74 160 35 Spaces Moved 366 | 77 225 64 Core 311 | 77 170 64 Treads . | . . . Legs . | . . . Wheels . | . . . Hover . | . . . Flight 55 | . 55 . Fastest Speed 40 | 50 40 50 Average Speed 48 | 50 47 50 Slowest Speed 50 | 50 50 50 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 1 | . 1 . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 4 49 19 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 45 | 6 39 . Melee . | . . . Projectile . | . . . AOE 45 | 6 39 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Min Total 426 | 99 260 67 Wait 15 | . 15 . Move 362 | 76 222 64 Hop 1 | . 1 . Pick Up 7 | 5 2 . Fast Attach 3 | . 2 1 Attach 5 | 3 2 . Detach 4 | . 3 1 Swap . | . . . Drop 1 | . . 1 Fire 24 | 15 9 . Melee 4 | . 4 . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 75 | -11/Junkyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 12) 234 | -10/Materials | Identified exit to Mines 235 | -10/Materials | Entered Mines 237 | -10/Mines | Learned location of Zion (-6) 239 | -10/Mines | Discovered new exit (range 8) 242 | -10/Mines | Identified exit to Materials 251 | -10/Mines | Assembled infested the area 253 | -10/Mines | Core integrity fell below 50% 254 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 255 | -10/Mines | Found Prototype Device 255 | -10/Mines | Identified Exp. Sensor Array 269 | -10/Mines | Core integrity fell below 20% 270 | -10/Mines | Destroyed by as-02712 with Assembled Heavy Rifle Last Messages --------------- 00252_ System corrupted: Hammer rejected. 00252_ T-07 Excavator is excavating. 00254_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 00255_ Acquired Prototype Device. 00255_ Identified Exp. Sensor Array. 00256_ Dropped Wheel. 00260_ T-07 Excavator is excavating. 00261_ Knocked back. 00264_ as-56027 destroyed. 00264_ as-02935 destroyed. 00264_ as-55669 destroyed. 00264_ as-87310 destroyed. 00264_ as-68055 destroyed. 00265_ D-53 Grenadier destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????#???????????????????? | | ???????????????????????#### ??????????????????? | | ??????????????????????? ? ?????????????????? | | ??????????????????????# ## ????????????????? | | ??????????????????????# #? ????????????????? | | ??????????????????????# #? ?????????????????? | | ??????????????????????#a#?# ?????????????????? | | ??????????????????????# #?# a#?????????????????? | | ??????????????????????#a#?#a #?????????????????? | | ????????????????????### ### %#?????????????????? | | ???????????????????## ##aa##????????????????? | | ??????????????????## a #aa ##???????????????? | | ??????????????????# ##??????????????? | | ??????????????????# aa #??????????????? | | ??????????????????# =#??????????????? | | ??????????????????# !%% ##?????????????? | | ??????????????????# *=% #####?????????? | | ??????????????????# ## /= #????????? | | ??????????????????# #### #?????????? | | ??????????????????# #?# # ### #?????????? | | ??????????????????# #?##@ ## ##?????????????? | | ?????????????????? #??# %######??????????????? | | ????????????????? #??# #???????????????????? | | ????????????????# ###??# ###########?????????? | | ????????????????# ?????# #?????????? | | ????????????????# ?????#### ########??? | | ????????????????# ????????# """ #??? | | ????????????????# ????????# """ < ###### #??? | | ????????????????# ????????# """ #????# #??? | | ????????????????# ????????# #????# #??? | | ???????????????????????????# #?#### ###? | | ???????????????????????????###########?# #? | | ???????????????????????????????????????# #? | | ???????????????????????????????????????# #? | | ???????????????????????????????????????# #? | | ????????????????????????????????????# #? | | ????????????????????????????????????# # #? | | ????????????????????????????????????# ########? | | ????????????????????????????????????# ?????????? | | ????????????????????????????????????#??????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryHugePenetrator Manual? 0 Play Time 00:10:26 Cumulative 129.7 hours Start 2023.05.19 @ 13:09:10 End 2023.05.19 @ 16:46:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0839738d-e3f2-47f7-8f3a-b12208c96c42