Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.08 @ 18:27:52 Player: ALPHA Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (57) 285 Value Destroyed (1698) 1698 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 3681 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/550 Matter 91/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Location -8/Materials Parts ------- Power (1) Propulsion (2) Utility (5) Visual Processing Unit Weapon (3) Enhanced Autogun Inventory (4) Light Ion Engine Peak State ------------ Power Reinforced Ion Engine Propulsion Light Treads Light Treads Utility Heat Sink Improved Sensor Array Improved Targeting Computer Medium Armor Plating Hardlight Generator Weapon EM Pulse Cannon Heavy Assault Rifle Autogun Inventory Ion Engine Light Ion Engine Medium Armor Plating Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Light Armor Plating Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 43 | 6 7 17 13 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 3 . Treads 5 | 2 . 3 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 1 3 5 8 Device 4 | . 1 1 2 Storage 1 | 1 . . . Processor 2 | . . 1 1 Hackware . | . . . . Protection 10 | . 2 3 5 Artifact . | . . . . Weapon 17 | 2 3 8 4 Energy Gun 3 | . . 2 1 Energy Cannon 1 | . . . 1 Ballistic Gun 8 | 2 1 4 1 Ballistic Cannon 5 | . 2 2 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 19 | . . 2 17 Power 3 | . . 1 2 Propulsion 2 | . . . 2 Utility 9 | . . . 9 Weapon 5 | . . 1 4 Highest Loss Streak 11 | . . 2 11 Average Slot Usage (%) 86 | . 89 90 80 Engine 11 | . 14 10 8 Treads 17 | . 20 16 15 Device 12 | . 8 11 16 Storage 1 | . 5 . . Processor 7 | . . 10 10 Protection 10 | . 12 10 9 Energy Gun 2 | . . 5 . Energy Cannon 1 | . . . 3 Ballistic Gun 8 | . 7 3 15 Ballistic Cannon 14 | . 20 21 . Naked Turns . | . . . . Heaviest Build 36 | 11 20 25 36 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 7 | . . 1 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 4 4 Average Capacity 4 | 5 4 4 4 Most Carried 5 | 4 5 4 4 Average Carried 2 | 1 2 2 3 Final Capacity 6 | 6 4 4 4 Final Carried 4 | 2 4 4 1 Class Distribution -------------------- 53% | Mutant 18% | Scavenger-Gunner 16% | Gunner 4% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 943 | 232 117 400 194 Remotely . | . . . . Salvage Created 1777 | 71 246 927 533 Parts 119 | 5 23 59 32 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 45 | . 7 27 11 Guns 12 | . 3 2 7 Cannons 32 | . 4 25 3 AOE 1 | . . . 1 Classes Destroyed 11 | 2 4 3 2 Worker 3 | 1 1 1 . Builder 1 | . 1 . . Hauler 1 | . . 1 . Recycler 2 | 1 . 1 . Watcher 5 | . 1 2 2 Swarmer 10 | . 3 6 1 Grunt 22 | . 4 15 3 Brawler 3 | . . 2 1 Duelist 2 | . . . 2 Protector 1 | . . . 1 Sentry 7 | . . 4 3 Best Kill Streak 6 | 2 3 6 4 Combat Bots Only 6 | . 3 6 4 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2816 | . 55 735 2026 Core 654 | . . 104 550 Absorbed by Shields 39 | . . . 39 Core Remaining (%) 91 | 100 100 74 . Volleys Fired 116 | 7 20 49 40 Largest 3 | 2 2 3 3 Hottest 143 | 40 78 143 130 Shots Fired 237 | 14 40 127 56 Gun 81 | 14 8 28 31 Cannon 156 | . 32 99 25 Launcher . | . . . . Special . | . . . . Kinetic 199 | 14 40 109 36 Thermal 24 | . . 18 6 Explosive . | . . . . Electromagnetic 14 | . . . 14 Robot Hit Streak 24 | 13 16 24 14 Robot Miss Streak 3 | . 3 3 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 152 | 13 23 72 44 Core Hits 78 | 4 12 42 20 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2970 | 100 404 1535 931 Guns 708 | 100 56 169 383 Cannons 2255 | . 348 1359 548 Explosions . | . . . . Melee . | . . . . Ramming 7 | . . 7 . Kinetic 2422 | 100 404 1406 512 Thermal 209 | . . 122 87 Explosive . | . . . . Electromagnetic 332 | . . . 332 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 1 1 3 Average Corruption 1 | . 1 1 3 Corruption Purged . | . . . . Effects 12 | . 3 6 3 Message Errors 3 | . 2 . 1 Energy Discharges 3 | . . 2 1 Data Loss (minor) 1 | . . 1 . Targeting Errors 4 | . 1 2 1 Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 44 | . 15 3 26 Projectiles 44 | . 15 3 26 Explosions . | . . . . Melee . | . . . . Knockbacks 10 | . 5 4 1 Impact . | . . . . Kinetic 10 | . 5 4 1 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 3 | . . 3 . Targets Rammed 3 | . . 3 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 313 | . 81 299 313 Average Temperature 88 | . 33 102 88 Received Heat Transfer 1443 | . 15 354 1074 Effects 2 | . . 1 1 Energy Bleed 2 | . . 1 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . . 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 328 | . . 160 168 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 524 | 10 153 524 304 Average Influence 156 | 1 67 228 181 Maximum Alert Level 2 | . . 2 1 Low Security (%) 71 | . . . . Level 1 25 | . . . . Level 2 3 | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 6 2 Investigation 5 | . 1 4 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 65 | . 13 31 21 Peak Tracking Total 9 | . 3 7 9 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 1 2 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 3 . 1 Max in Single Turn 1 | . 1 . 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 17 | . 8 4 5 Terminals 10 | . 5 3 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 4 | . 2 1 1 Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 60 | . 30 13 17 Successful 44 | . 25 6 13 Failed 16 | . 5 7 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 37 | . 21 10 6 Fabricators . | . . . . Repair Stations 6 | . 6 . . Recycling Units 11 | . 3 3 5 Scanalyzers 4 | . . . 4 Garrison Access 2 | . . . 2 Terminal Hacks 26 | . 17 5 4 Record 5 | . 5 . . Robot Analysis 4 | . 1 2 1 Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Terminal Index 2 | . 1 1 . Unreport Threat 2 | . 1 1 . Locate Traps 2 | . 1 . 1 Dispatch Records 1 | . . . 1 Security Status 1 | . 1 . . Surveillance Status 1 | . 1 . . Investigation Status 1 | . 1 . . Recall Reinforcements 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 5 . . Scan Component 3 | . 3 . . Repair 2 | . 2 . . Recycling Unit Hacks 7 | . 3 1 3 Process 2 | . 1 . 1 Report Inventory 3 | . 1 1 1 Retrieve Matter 2 | . 1 . 1 Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks 2 | . . . 2 Unlock Access 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 5 4 3 Full Trace Events 9 | . 5 4 . Feedback Events 2 | . 1 1 . Corruption 2 | . 1 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 62 | . 62 . . Parts Recycled . | . . . . Recycled Matter 95 | . 85 . 10 Retrieved Matter 95 | . 85 . 10 Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 4 | . 1 2 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2405 | 111 698 824 772 Spaces Moved 1226 | 54 385 386 401 Core 42 | 6 . . 36 Treads 1184 | 48 385 386 365 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 161 | 147 160 163 162 Slowest Speed 400 | 160 160 180 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 5 74 37 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . 1 3 2 Melee . | . . . . Projectile 6 | . 1 3 2 AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1454 | 74 431 476 473 Wait 8 | . 2 . 6 Move 1223 | 53 384 385 401 Hop . | . . . . Pick Up 39 | 8 10 12 9 Fast Attach 5 | . . 3 2 Attach 32 | 6 6 10 10 Detach 3 | . 2 1 . Swap 6 | . 1 4 1 Drop 19 | . 6 9 4 Fire 116 | 7 20 49 40 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . . 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 7) 320 | -10/Materials | Build established: Mutant 419 | -10/Materials | Repaired Ion Engine 454 | -10/Materials | Discovered new exit (range 13) 455 | -10/Materials | Repaired Lgt. Treads? 587 | -10/Materials | Discovered new exit (range 7) 761 | -10/Materials | Discovered new exit (range 16) 810 | -10/Materials | Entered another Materials area 810 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1560 | -9/Materials | Discovered new exit (range 15) 1634 | -9/Materials | Entered another Materials area 1634 | -8/Materials | Evolved 2 slots: Utility x2 1746 | -8/Materials | Build established: Scavenger-Gunner 1748 | -8/Materials | Identified exit to Garrison 2071 | -8/Materials | Garrison activated, responded to threat 2328 | -8/Materials | Core integrity fell below 50% 2346 | -8/Materials | Lost 11 parts (1p2n5u3w) 2389 | -8/Materials | Core integrity fell below 20% 2406 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02395_ U-05 Engineer lays Concrete. 02396_ Identified Enh. Autogun. [Achievement: Risk Taker] 02397_ B-36 Bruiser destroyed. 02397_ K-01 Serf collects debris. 02397_ U-05 Engineer lays Concrete. 02398_ I-25 Savior destroyed. 02398_ U-05 Engineer lays Concrete. 02399_ TD|R2MOYJMHPBNW|>L4 C MDZ%8BW 02399_ K-01 Serf collects debris. 02399_ U-05 Engineer lays Concrete. 02400_ K-01 Serf collects debris. 02400_ U-05 Engineer lays Concrete. 02403_ K-01 Serf collects debris. 02403_ U-05 Engineer lays Concrete. 02403_ K-01 Serf collects debris. 02403_ S-10 Pest destroyed. 02404_ U-05 Engineer lays Concrete. 02406_ K-01 Serf collects debris. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ????????????????????????%????????????????????????? | | ???????????????????????? ##########??????????????? | | ???????????????????????# #! #######????????? | | ???????????????????????# # [ "" # """""""?#????? | | ???????????????????????# # Y" # """"""" #????? | | ???????????????????????# # "" # """"""" #????? | | ???????????????????????# # + """"""" #????? | | ???????????????????????# # """ # """"""" #????? | | ???????????????????????# # """ # #????? | | ???????????????????????# # """ # #????? | | ????????????????######## # # #????? | | ????????????????# #######+######+#####????? | | ????????????????# #?????? | | ????????????????# #?????? | | ????????????????# **! #?????? | | ????????????????# **!= ###########?????? | | ????????????????## ^=*k!%* a #???????????????? | | ??????????######## ^ ^%=[![ #???????????????? | | ???????# """T""" # ![u@w #???????????????? | | ??????# +^ gu*u ##########??????? | | ???????# [] # """*%["" # #??????? | | ???????# [ / # """ """ # """#??????? | | ???????########### " k""" # ! 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""" #????? | | ?????????# # " " !! ## ! !! #????? | | ?????????# # """ ## #????? | | ?????????######## """ "G"[%## #????? | | ????????????????# %""" !#####/####+####???? | | ????????????????# ### ##%##### | | ????????????????# ## | | ????????????????# ####"T"####### ## "" | | ????????????????# #??#"""#?????# ## T" | | ????????????????######??#####?????" ## "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Everything Is Under Control First Step to Greatness GoHome() Novice Programmer Oops Risk Taker Shopping List Troublemaker Challenges ------------ None Game ------ Seed SystemBeamCanceller Manual? 0 Play Time 00:29:37 Cumulative 13.2 hours Start 2019.11.08 @ 17:55:49 End 2019.11.08 @ 18:27:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 11 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6619fa76-49cb-44c2-8f42-b7f89bb56766