Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.20 @ 21:10:16 Player: Zyrnak Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (1897) 1897 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (631) 631 TOTAL SCORE: 6743 Bonus ------- Follower Combat Kills 265 Met Imprinter 300 Was Imprinted 300 Friendly Fire -234 Cogmind --------- Core Integrity 0/850 Matter 67/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Melee Analysis Suite Core Analyzer > --- WEAPON (4) ------- Compact Ion Cannon Powered Hammer > --- INVENTORY (15) --- Huge Storage Unit Salvage Targeting Computer Kinecellerator Weapon Cycler Improved Shield Generator Remote Shield System Shield Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Core Analyzer Microactuators Shield Generator > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Huge Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Kinecellerator Force Booster Remote Shield System Shield Compact Ion Cannon [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Hover Unit Improved Hover Unit Utility Improved Medium Armor Plating Device Microactuators Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Storm Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . . . 2 1 . . . 2 Weapon 2 | . . 2 . . . . . . . Parts Attached 92 | 5 2 11 4 13 22 4 5 1 25 Power 12 | 1 . 1 . 2 4 1 . . 3 Engine 4 | 1 . 1 . 1 1 . . . . Core 7 | . . . . 1 3 1 . . 2 Reactor 1 | . . . . . . . . . 1 Propulsion 13 | 2 . . 2 3 3 . . . 3 Treads 1 | . . . . 1 . . . . . Leg 8 | 2 . . 2 . 3 . . . 1 Wheel . | . . . . . . . . . . Hover 4 | . . . . 2 . . . . 2 Flight . | . . . . . . . . . . Utility 40 | . 2 2 1 6 9 3 2 1 14 Device 23 | . 1 2 1 1 6 1 1 1 9 Storage 3 | . 1 . . . . . . . 2 Processor 8 | . . . . 4 1 1 . . 2 Hackware . | . . . . . . . . . . Protection 6 | . . . . 1 2 1 1 . 1 Artifact . | . . . . . . . . . . Weapon 27 | 2 . 8 1 2 6 . 3 . 5 Energy Gun 7 | . . 2 . . 4 . 1 . . Energy Cannon 6 | . . 4 . . . . . . 2 Ballistic Gun 4 | 2 . 2 . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 1 | . . . 1 . . . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon 3 | . . . . 2 . . 1 . . Piercing Weapon 2 | . . . . . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . 2 . 3 Parts Lost 34 | . . . . 1 11 4 . . 18 Power 6 | . . . . . 3 1 . . 2 Propulsion 7 | . . . . 1 2 . . . 4 Utility 15 | . . . . . 4 2 . . 9 Weapon 6 | . . . . . 2 1 . . 3 Highest Loss Streak 9 | . . . . 1 4 3 . . 9 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | 2 4 3 4 1 2 2 2 . 7 Power . | . . . . . . . . . . Propulsion . | 1 2 . . . . . . . . Utility 2 | . . 1 2 . 1 2 2 . 6 Weapon . | . 1 1 2 . . . . . . Tool/Special . | . . . . . . . . . . Unused Backups 17 | . . 8 . . 3 . . . 6 Power . | . . . . . . . . . . Propulsion 6 | . . 5 . . 1 . . . . Utility 9 | . . 2 . . 2 . . . 5 Weapon 2 | . . 1 . . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 76 | . 90 83 76 74 69 88 86 76 68 Engine 2 | . 14 10 11 5 2 . . . . Core 8 | . . . . 3 6 14 15 15 7 Leg 13 | . 28 22 21 7 8 15 15 15 9 Hover 1 | . . . . 1 3 . . . 1 Device 14 | . 14 17 22 15 10 7 13 15 18 Storage 1 | . 4 4 . . . . . . 3 Processor 8 | . . . . 11 11 8 13 7 7 Protection 8 | . . . . 8 4 20 10 15 8 Energy Gun 4 | . . 3 . . 5 6 6 7 4 Energy Cannon 3 | . . 15 22 14 . . . . 1 Ballistic Gun 1 | . 28 8 . . . . . . . Slashing Weapon 2 | . . . . 1 9 . 2 . . Piercing Weapon 2 | . . . . . . 7 7 . . Peak Build Rating 80 | 5 7 22 17 27 43 45 63 63 80 Average Rating 42 | 3 6 13 15 21 29 42 52 59 62 On Entrance 27 | . 5 7 16 15 25 41 40 63 59 Avg Prop Armor Cover (%) 5 | . . . . 5 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 6 9 32 19 37 36 38 44 44 83 Greatest Support 49 | 20 20 20 20 20 49 49 40 40 40 Greatest Overweight (x) 14 | . . 1 6 3 11 . 1 1 14 Average Overweight (x) . | . . . . 1 . . . 1 1 Largest Inventory Capacity 25 | 5 5 5 5 5 5 5 5 5 25 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 11 Most Carried 15 | 5 5 5 5 5 5 5 5 1 15 Average Carried 3 | 2 4 3 4 1 2 2 3 . 7 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 15 Final Carried 8 | 5 5 5 4 4 5 2 2 1 8 Class Distribution -------------------- 43% | Mutant 30% | Tank 14% | Gladiator 6% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Matter Collected 1248 | 266 . 178 40 189 233 111 10 . 221 Remotely . | . . . . . . . . . . Salvage Created 2037 | 35 . 348 73 351 473 209 . . 548 Parts 90 | 2 . 20 4 16 13 5 . . 30 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 4 . 6 . Prevented 1 | . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 43 | 1 . 7 2 9 9 4 . . 11 Melee 13 | . . . . . 7 4 . . 2 Guns 9 | 1 . 2 . . 1 . . . 5 Cannons 19 | . . 4 2 9 . . . . 4 Classes Destroyed 10 | 1 . 3 . 2 1 . . . 3 Worker 3 | . . 1 . . . . . . 2 Watcher 4 | . . 2 . 1 . . . . 1 Swarmer 6 | . . . . 3 . . . . 3 Cutter 2 | . . . . . . . . . 2 Grunt 25 | 1 . 6 2 5 6 2 . . 3 Sentry 4 | . . 1 . . 2 1 . . . Hunter 2 | . . . . 1 . 1 . . . Programmer 3 | . . . . . 1 . . . 2 Heavy 1 | . . . . . . . . . 1 Mutant 1 | . . . . . . . . . 1 Best Kill Streak 5 | 1 . 3 2 3 5 2 . . 3 Combat Bots Only 5 | 1 . 3 2 3 5 2 . . 3 Max Kills in Single Turn 2 | 1 . 1 1 1 1 1 . . 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Hostile Shots Fired 718 | 5 . 33 28 84 202 79 . . 287 Missed 217 | 3 . 9 12 20 70 27 . . 76 Hits 501 | 2 . 24 16 64 132 52 . . 211 Melee 4 | . . . . . . . . . 4 Projectile 497 | 2 . 24 16 64 132 52 . . 207 AOE 2 | . . . . . 1 . . . 1 Critical Strikes 16 | . . 1 . 1 5 . . . 9 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 6400 | 22 . 321 181 700 1235 597 . . 3344 Core 1385 | . . 44 39 94 269 78 . . 861 Absorbed by Shields 750 | . . . . 100 340 . . . 310 Core Remaining (%) 82 | 100 100 . 79 82 . . . 50 . Volleys Fired 91 | 4 . 22 6 26 13 . . . 20 Largest 3 | 2 . 2 2 3 2 . . . 2 Hottest 250 | 40 . 150 150 225 112 . . . 250 Shots Fired 170 | 8 . 44 12 50 27 . . . 29 Gun 65 | 8 . 16 . . 27 . . . 14 Cannon 105 | . . 28 12 50 . . . . 15 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 31 | 8 . 16 . . . . . . 7 Thermal 139 | . . 28 12 50 27 . . . 22 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 9 | 7 . 9 4 7 5 . . . 8 Robot Miss Streak 23 | 1 . 2 3 4 2 . . . 23 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 150 | 7 . 22 6 33 40 15 . . 27 Core Hits 83 | 2 . 10 3 16 18 4 . . 30 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 10 | . . 1 . . 3 5 . . 1 Burn 2 | . . . . . 2 . . . . Meltdown 1 | . . 1 . . . . . . . Smash 1 | . . . . . . . . . 1 Sever 1 | . . . . . 1 . . . . Impale 5 | . . . . . . 5 . . . Melee Attacks 62 | . . . . . 23 21 . . 18 Impact 18 | . . . . . . . . . 18 Slashing 8 | . . . . . 8 . . . . Piercing 36 | . . . . . 15 21 . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 Damage Inflicted 4531 | 75 . 556 150 927 911 455 . . 1457 Guns 1385 | 75 . 106 . . 271 . . . 933 Cannons 1803 | . . 450 150 925 . . . . 278 Explosions . | . . . . . . . . . . Melee 1341 | . . . . . 640 455 . . 246 Ramming 2 | . . . . 2 . . . . . Kinetic 324 | 75 . 106 . . . . . . 143 Thermal 2864 | . . 450 150 925 271 . . . 1068 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 246 | . . . . . . . . . 246 Slashing 219 | . . . . . 219 . . . . Piercing 876 | . . . . . 421 455 . . . Highest Corruption 16 | . . . . . 5 5 5 . 16 Average Corruption 8 | . . . . . 3 5 5 . 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 66 | . . . . . 17 9 1 . 39 Message Errors 19 | . . . . . 7 2 1 . 9 Matter Fused 14 | . . . . . 4 4 . . 6 Heat Flow Errors 9 | . . . . . 1 1 . . 7 Energy Discharges 9 | . . . . . 3 1 . . 5 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . 1 . . . 3 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 5 | . . . . . 1 . . . 4 Alerts 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 153 | . . . . 5 . 43 . . 105 Projectiles 5 | . . . . 5 . . . . . Explosions . | . . . . . . . . . . Melee 148 | . . . . . . 43 . . 105 Knockbacks 4 | . . . . . . . . . 4 Impact 2 | . . . . . . . . . 2 Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 705 | 6 . 50 29 454 466 240 . . 705 Average Temperature 141 | 6 . 17 12 135 171 94 . . 164 Received Heat Transfer 1671 | 12 . 168 69 239 487 264 . . 432 Effects 29 | . . . . 1 6 . . . 22 Shutdowns 4 | . . . . . 2 . . . 2 Interference 7 | . . . . . 3 . . . 4 Matter Decay 4 | . . . . 1 . . . . 3 Short Circuit 3 | . . . . . 1 . . . 2 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 8 | . . . . . . . . . 8 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 6 | . . . . . . . . . 6 Robots Melted 2 | . . 1 . . 1 . . . . Combat Hostiles 2 | . . 1 . . 1 . . . . Parts Melted 5 | . . 1 . 1 1 . . . 2 Heat Transferred 4593 | . . 666 222 1369 851 . . . 1485 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 152 | 20 6 73 42 115 152 . . . 138 Initial 25 | . 6 . 19 . 25 . . . . Average 32 | 1 1 28 7 58 19 . . . 42 Influence Increases 1572 | 20 6 203 52 274 319 90 . 42 566 Destroy 0b10 Robot/C 980 | 20 . 140 40 180 180 80 . 20 320 Destroy 0b10 Robot/NC 50 | . . 15 . 5 . . . . 30 Destroy Leader 238 | . . 34 10 32 50 10 . 10 92 Allied During Kill 77 | . . . . . . . . 12 65 Successful Hack 42 | . 6 5 . . 14 . . . 17 Disable Machine 15 | . . . . . . . . . 15 Destroy Structure 35 | . . 9 2 12 . . . . 12 Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 120 | . . . . 45 60 . . . 15 Influence Decreases 1544 | 10 16 153 100 220 247 218 . 40 540 Entered New Map 118 | . 4 . 31 2 31 48 . . 2 Time Decay 1126 | 10 12 153 69 208 186 150 . 40 298 Lost Part 240 | . . . . 10 30 20 . . 180 Lost Ally 60 | . . . . . . . . . 60 Squads Dispatched 14 | . . 1 . 1 4 . . . 8 Investigation 1 | . . . . 1 . . . . . Extermination 5 | . . . . . 2 . . . 3 Reinforcement 8 | . . 1 . . 2 . . . 5 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Distress Signals 3 | . . 1 . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 84 | 1 . 15 11 16 15 4 . 1 21 Peak Tracking Total 8 | 1 1 5 8 4 5 2 . . 4 Tactical Retreats 5 | . . . . 3 1 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 4 | . . . . 1 1 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 14 | . 2 1 . 2 5 . . . 4 Terminals 8 | . 1 1 . 2 3 . . . 1 Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 . . . 2 Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 6 1 . 9 14 . . . 5 Successful 27 | . 5 1 . 6 11 . . . 4 Failed 8 | . 1 . . 3 3 . . . 1 Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . . 1 Terminals 25 | . 5 1 . 9 9 . . . 1 Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 1 . . . 4 . . . 2 Scanalyzers 2 | . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . 4 1 . 6 7 . . . 1 Record 11 | . 4 . . 4 3 . . . . Part Schematic 2 | . . . . . 2 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . 1 Alert Level 3 | . . . . 1 2 . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . 3 . . . 2 Recycle Component 1 | . . . . . 1 . . . . Report Inventory 3 | . 1 . . . 1 . . . 1 Retrieve Components 2 | . . . . . 1 . . . 1 Scanalyzer 1 | . . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 1 . 1 3 . . . 2 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 2 . 14 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . 1 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 20 | . . . . . 10 . . . 10 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 4 4 Highest-Rated Group 158 | . . . . . . . 158 158 158 Highest-Rated Ally 42 | . . . . . . . 42 42 42 Total Orders . | . . . . . . . . . . Ally Attacks 41 | . . . . . . . . 6 35 Total Damage 1053 | . . . . . . . . 143 910 Kills 9 | . . . . . . . . 1 8 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Active Infowar (turns) 332 | . . . . 25 3 . . . 304 Optics 25 | . . . . 25 . . . . . A.S.S. 304 | . . . . . . . . . 304 ECM 3 | . . . . . 3 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 1 2 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Turns Passed 6773 | 112 109 451 372 601 1055 387 1456 566 1664 Spaces Moved 3766 | 80 87 274 275 230 593 251 1007 282 687 Core 78 | 21 . . 2 . 47 . . . 8 Treads 85 | . . . . 85 . . . . . Legs 3354 | 59 87 274 273 98 404 251 1007 282 619 Wheels . | . . . . . . . . . . Hover 249 | . . . . 47 142 . . . 60 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 116 90 130 130 200 125 Average Speed 156 | 101 120 123 121 200 142 130 141 200 206 Slowest Speed 750 | 120 120 190 350 330 600 130 200 200 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 5 21 30 73 17 20 38 87 58 14 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 1 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 31 | . . 10 6 13 . . . . 2 Melee . | . . . . . . . . . . Projectile 31 | . . 10 6 13 . . . . 2 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Total 4409 | 103 92 354 303 331 746 284 1048 285 863 Wait 170 | 5 . . 6 33 48 5 18 . 55 Move 3757 | 79 86 273 274 229 592 250 1006 281 687 Hop . | . . . . . . . . . . Pick Up 126 | 10 3 21 5 13 28 2 7 1 36 Fast Attach . | . . . . . . . . . . Attach 86 | 5 2 7 3 9 22 5 5 . 28 Detach 25 | . . 6 2 6 5 . 3 . 3 Swap 19 | . . 4 1 6 4 . 1 1 2 Drop 74 | . 1 21 6 8 11 1 8 2 16 Fire 91 | 4 . 22 6 26 13 . . . 20 Melee 60 | . . . . . 23 21 . . 16 Ram . | . . . . . . . . . . Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 7) 215 | -10/Materials | Discovered new exit (range 6) 222 | -10/Materials | Entered another Materials area 222 | -9/Materials | Evolved 2 slots: Weapon x2 603 | -9/Materials | Discovered new exit (range 9) 673 | -9/Materials | Entered Mines 674 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 701 | -9/Mines | Learned Materials emergency access door positions 716 | -9/Mines | Build established: Mutant 799 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1040 | -9/Mines | Discovered new exit (range 5) 1045 | -9/Mines | Entered Materials 1045 | -8/Materials | Evolved 2 slots: Utility x2 1371 | -8/Materials | Discovered new exit (range 13) 1623 | -8/Materials | Discovered new exit (range 15) 1646 | -8/Materials | Entered Factory 1646 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1845 | -7/Factory | Discovered new exit (range 11) 2044 | -7/Factory | Lost 4 parts (3u1w) 2534 | -7/Factory | Discovered new exit (range 15) 2701 | -7/Factory | Entered Lower Caves 2728 | -7/Lower Caves | Encountered a Warlord checkpoint 2766 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3017 | -7/Lower Caves | Lost 3 parts (1p1u1w) 3082 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3088 | -7/Lower Caves | Entered Zion 3132 | -7/Zion | System corruption cleaned by Quarantine Array 3196 | -7/Zion | Learned Factory emergency access door positions 3370 | -7/Zion | Given the Hacking Drone Bay 3370 | -7/Zion | Found Prototype Device 3374 | -7/Zion | Identified Hacking Drone Bay 3574 | -7/Zion | Met Imprinter 3609 | -7/Zion | Imprinted 3612 | -7/Zion | Declared Zion's savior 3798 | -7/Zion | Found CR-A16's Pointy Stick 4048 | -7/Zion | Build established: Gladiator 4054 | -7/Zion | Learned location of 1 exit from Factory 4224 | -7/Zion | Found Prototype Energy Gun 4225 | -7/Zion | Identified Storm Laser 4256 | -7/Zion | Discovered new exit (range 14) 4512 | -7/Zion | Build established: Tank 4544 | -7/Zion | Entered Proximity Caves 4544 | -6/Proximity Caves | Accompanied by 4 allies 4674 | -6/Proximity Caves | Learned Factory terminal intel 4818 | -6/Proximity Caves | Learned Factory terminal intel 5082 | -6/Proximity Caves | Discovered new exit (range 14) 5110 | -6/Proximity Caves | Entered Factory 5110 | -6/Factory | Accompanied by 4 allies 5110 | -6/Factory | Evolved 2 slots: Utility x2 5111 | -6/Factory | Identified exit to Factory 5113 | -6/Factory | Loaded intel: 26 terminal locations 5319 | -6/Factory | Identified exit to DSF 6029 | -6/Factory | System corruption reached 10% 6118 | -6/Factory | Found Prototype Device 6276 | -6/Factory | Lost 3 parts (1n2u) 6276 | -6/Factory | Identified Active Sensor Suite 6517 | -6/Factory | Terminal network hard line cut 6521 | -6/Factory | Lost 3 parts (1n1u1w) 6708 | -6/Factory | Core integrity fell below 50% 6758 | -6/Factory | Core integrity fell below 20% 6774 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- effect. 06724_ Autogun fried. 06724_ S-27 Virus destroyed. 06727_ Acquired 22 matter. 06730_ Gravmag System destroyed. 06737_ System corrupted: FCS attempts to trigger Com. Ion Cannon. 06737_ System corrupted: Com. Ion Cannon misfires. 06737_ S-27 Virus destroyed. 06744_ R-10 Processor collects VTOL Module. 06747_ R-10 Processor collects Autogun. 06751_ R-10 Processor collects VTOL Module. 06751_ Powered Hammer destroyed. 06755_ R-10 Processor collects Lgt. Nuclear Core. 06759_ Critical hit (Burn: +37). 06764_ LOHC/9UN47T6COPS YV=9ONTZEM [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???# ? ??????#########???????????????????????????? | | ?### ?????# #???????????????????????????? | | ? #####= != #???????????????????????????? | | !!^!%=%! #???????????????????????????? | | !==%%=!!%* #???????????????????????????? | | **!= !|! #???????????????????????????? | | #####% #???????????????????????????? | | ????#+######## * #???????????????????????????? | | ????# ?## ################?????????????? | | ????# ??# # """" !! #?????????????? | | ????# #?# %%# ""S"" !! #?????????????? | | ?# #?# !%+ "" "" #?????????????? | | ## #?# # #?????????????? | | ## #?# # #?????????????? | | ## #?# # #?????????????? | | ## #?# ##############+#?????????????? | | ## #?# ########?????# #????????????? | | ## #?# R ####### #????######### | | ## ### % % ###### # | | ## + + """" # | | ## ### ######### """" # | | ## #?# @ #### #???????# """" # | | ## ##########% ####+#####???# """" # | | ## # #u s # ???# # | | ## # # # ????# """" # | | ######/### # # """""???# """" # | | #?#### ### # # """""???# """" # | | #### # #u # """""" ?# """" # | | #### # # # """""" # # | | # # # # """" # | | ###### # # g # """""" # """" # | | ### ### # # g# """"""??+ """" + | | #?#######+### + + % """"" ?# """" # | | #????# # # # %"""""" # # | | ####?#[ # # #% % # # | | ## """ # # ####/################# | | ## """ # # #### ##?????????##### | | ## """ # # #### ############T ## | | ### ## # # = | | !#? ######### # * | | #??#???????# + | | #??????????########## % | | #???????????????????# % | | #???????????#################+################# | | #???????????# + #???????#! | | #???????????# =%# """"""" #???????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 26 Energy Capacity 325 Matter Stores 345 Matter Capacity 400 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 11 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 1 Kinecelleration 30 Force Boost 20 Salvage Targeting 2 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Hacked Proton Cannon | -7/Factory | Hacked Lrn. Missile Launcher | -7/Zion | Archive Microactuators | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Greatsword | -7/Zion | Archive Force Field | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive IFF Parser | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flexi-carbon Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club About That Survey... Backstab Construction Begets Destruction First Step to Greatness For Emergencies Only Heavy Suspicion I Have A Map? I Spy I'm Back, Baby! It's Just You Item+ Librarian Made in Tau Ceti IV My Bad Novice Programmer Oops Overwhelming Power Corrupts Risk Taker Robot Respite Serviceable Loadout Some Acronyms Are Better Than Others Spot Them First Sprinter Storm Trooper System Compromised The One There's More Where That Came From Tourist Uninvited Guest Well Done Challenges ------------ None Game ------ Seed ShiftMeleeInterface Manual? 0 Play Time 02:06:15 Cumulative 2.0 hours Start 2026.05.20 @ 18:59:46 End 2026.05.20 @ 21:10:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da300d30-9363-4e1d-a324-85f24c0d4790