Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.28 @ 20:07:33

Player: Cyurio

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (99)      495
Value Destroyed (3451)     3451
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1603)               1603
              TOTAL SCORE: 12049

 Bonus
-------
High Alert Combat Kills    203
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             227/1300
Matter                     245/300
Energy                     5/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (7) ---
                Field Propulsion Array
                Impulse Thruster Array
                Impulse Thruster Array
>               --- UTILITY (9) ------
  High-capacity Storage Unit
       Improved Target Analyzer
>               --- WEAPON (3) -------
                Shock Bomb Launcher
>               --- INVENTORY (20) ---
                Antigrav System
                Gyrokinetic Inverter
                Impulse Thruster Array
         Medium Storage Unit
       Advanced Actuator Array
       Advanced ECM Suite
       Advanced Reaction Control System
       Advanced Shield Generator
                Shock Bomb Launcher
       Improved Datajack
                Shock Maul

 Peak State 
------------
>               --- POWER ------------
         Hybrid Deuterium Engine
          Light Antimatter Reactor
>               --- PROPULSION -------
                Gravmag Array
                Antigrav System
                Gyrokinetic Inverter
                Linear Gravjet
                Linear Gravjet
       Improved Antigrav System
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Weight Redist. System
       Advanced Signal Interpreter
       Improved Terrain Scanner
                Melee Analysis Suite
                Melee Analysis Suite
       Advanced Shield Generator
>               --- WEAPON -----------
                Great Axe
                Power Sword
                Power Sword
>               --- INVENTORY --------
       Improved Deuterium Engine
        Armored Wheel
       Improved Gravmag System
       Improved Gravmag System
         Combat Airjet
         Medium Storage Unit
                Weight Redist. System
       Advanced ECM Suite
                Shock Bomb Launcher
                Shock Bomb Launcher
       Improved Datajack
                Shock Maul
                Great Axe
                Great Axe
                Great Axe
[Rating: 95]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Field Propulsion Array
Utility                    Melee Analysis Suite
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Relay Coupler [Hunter]
  Protection               Light Armor Plating
Weapon                     Great Axe
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Heavy Flail
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res 
Slots Evolved              14   | .   .   2   2   .   2   .   2   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   1   1   .   .   .   1   .   .   1   .   .   1   .   
  Utility                  7    | .   .   1   1   .   1   .   1   .   .   1   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             162  | .   6   16  16  3   22  16  14  1   10  10  .   1   28  19  
  Power                    18   | .   1   1   1   .   3   3   1   .   1   1   .   .   4   2   
    Engine                 12   | .   1   1   1   .   2   1   1   .   1   1   .   .   2   1   
    Core                   4    | .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               58   | .   .   4   5   .   9   9   1   .   6   2   .   .   12  10  
    Treads                 5    | .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    22   | .   .   1   2   .   9   9   .   .   .   .   .   .   1   .   
    Wheel                  7    | .   .   1   .   .   .   .   1   .   2   .   .   .   2   1   
    Hover                  16   | .   .   .   .   .   .   .   .   .   4   2   .   .   9   1   
    Flight                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Utility                  35   | .   1   2   4   1   6   .   4   .   1   5   .   1   6   4   
    Device                 15   | .   1   .   .   .   1   .   2   .   .   3   .   1   3   4   
    Storage                6    | .   .   1   2   1   .   .   .   .   1   1   .   .   .   .   
    Processor              7    | .   .   1   .   .   3   .   1   .   .   .   .   .   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             6    | .   .   .   2   .   2   .   1   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | .   4   9   6   2   4   4   8   1   2   2   .   .   6   3   
    Energy Gun             3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   1   2   3   1   .   3   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   1   .   1   3   1   1   .   1   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   .   .   .   6   1   1   2   .   .   4   1   
    Piercing Weapon        3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  5    | .   .   2   .   .   1   1   .   .   1   .   .   .   .   .   
Parts Lost                 79   | .   .   5   7   .   3   16  9   .   .   3   .   1   20  15  
  Power                    13   | .   .   1   1   .   1   3   1   .   .   .   .   .   4   2   
  Propulsion               38   | .   .   4   3   .   1   9   4   .   .   1   .   .   9   7   
  Utility                  13   | .   .   .   1   .   1   .   2   .   .   1   .   1   3   4   
  Weapon                   15   | .   .   .   2   .   .   4   2   .   .   1   .   .   4   2   
  Highest Loss Streak      13   | .   .   4   3   .   2   13  6   .   .   3   .   1   8   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   96  87  69  100 97  90  53  54  94  93  94  94  82  44  
  Engine                   6    | .   14  10  4   9   3   4   1   .   5   5   5   5   6   1   
  Treads                   6    | .   .   9   22  36  9   .   .   .   .   .   .   .   .   .   
  Leg                      7    | .   28  9   1   .   20  27  4   .   .   .   .   .   .   .   
  Hover                    7    | .   .   .   .   .   .   .   .   .   22  28  29  29  25  1   
  Device                   5    | .   10  11  1   .   1   .   3   6   6   8   5   7   9   2   
  Storage                  7    | .   14  11  9   9   7   7   1   .   4   5   5   5   5   4   
  Processor                15   | .   .   11  9   9   17  30  27  33  27  23  23  23  16  9   
  Protection               2    | .   .   .   4   18  9   .   .   .   .   2   5   3   .   .   
  Energy Gun               2    | .   21  4   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   5   14  7   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   6   11  5   .   .   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   1   .   2   16  13  3   .   5   5   5   5   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   6   3   6   8   11  11  13  2   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   6   6   2   .   .   1   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 11  15  20  49  61  66  58  58  7   27  68  67  67  75  59  
  Greatest Support         84   | 20  20  40  80  80  80  72  72  10  42  72  72  72  84  57  
  Greatest Overweight (x)  19   | .   .   4   1   .   1   .   19  .   .   .   .   .   5   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Largest Inventory Capacity 20   | .   8   10  20  20  20  20  20  5   10  20  20  20  20  20  
  Average Capacity         14   | .   8   8   14  17  20  20  9   5   9   14  20  20  20  20  
  Most Carried             20   | .   8   10  10  15  20  19  5   5   10  14  14  14  16  20  
  Average Carried          10   | .   7   7   9   12  18  11  4   5   5   10  14  13  12  17  
  Final Capacity           20   | 8   8   10  10  20  20  20  5   5   10  20  20  20  20  20  
  Final Carried            19   | 6   8   10  10  15  19  6   5   5   10  14  14  13  11  12  

 Class Distribution 
--------------------
 76% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -7/Factory
           Mutant | -7/Garrison
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
 Scavenger-Mutant | -4/Factory
           Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-----------                Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res 
Matter Collected           2295 | 200 100 353 171 83  427 .   350 .   165 63  27  10  252 94  
  Remotely                 66   | .   .   .   .   .   66  .   .   .   .   .   .   .   .   .   
Salvage Created            3723 | .   167 623 498 197 665 300 165 .   262 269 115 .   408 54  
  Parts                    212  | .   11  47  34  14  19  15  9   .   9   16  7   .   25  6   
Haulers Intercepted        9    | .   1   2   3   .   2   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res 
Combat Hostiles Destroyed  75   | .   5   13  7   8   15  10  4   .   2   3   1   .   6   1   
  Melee                    26   | .   .   .   .   .   9   .   4   .   2   3   1   .   6   1   
  Guns                     13   | .   2   9   2   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   3   4   1   .   .   .   .   .   .   .   .   .   
  AOE                      23   | .   3   4   2   4   .   10  .   .   .   .   .   .   .   .   
Classes Destroyed          16   | .   4   2   2   2   1   .   .   .   1   2   1   .   .   1   
  Worker                   5    | .   1   1   1   .   1   .   1   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   9    | .   1   2   3   .   2   .   .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   
  Swarmer                  23   | .   3   3   .   6   4   3   3   .   .   .   .   .   .   1   
  Grunt                    25   | .   2   5   1   .   8   6   .   .   1   2   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   5   5   .   2   .   1   .   1   1   .   .   .   .   
  Hunter                   6    | .   .   .   1   .   .   .   .   .   .   .   1   .   4   .   
  Programmer               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | .   3   3   4   3   7   10  3   .   2   2   1   .   3   1   
  Combat Bots Only         10   | .   3   3   2   3   6   10  3   .   1   2   1   .   2   1   
Max Kills in Single Turn   5    | .   2   2   1   2   1   5   1   .   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   2   1   1   .   5   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   .   1   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  
Damage Taken               12244 | .    135  829  791  197  1404 2059 1462 .    215  478  120  372  1631 2551 
  Core                     3394  | .    22   199  169  25   244  309  768  .    66   42   50   89   338  1073 
  Absorbed by Shields      60    | .    .    .    .    .    .    50   .    .    .    .    .    10   .    .    
  Redirected to Shielding  34    | .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   119   | .    .    119  .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         59    | 100  91   50   .    64   .    21   .    .    1    .    .    81   70   .    
Volleys Fired              130   | .    17   50   32   16   6    9    .    .    .    .    .    .    .    .    
  Largest                  2     | .    2    2    2    2    2    1    .    .    .    .    .    .    .    .    
  Hottest                  88    | .    80   68   67   88   88   33   .    .    .    .    .    .    .    .    
Shots Fired                196   | .    30   81   44   20   12   9    .    .    .    .    .    .    .    .    
  Gun                      120   | .    26   75   19   .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   36    | .    .    .    15   9    12   .    .    .    .    .    .    .    .    .    
  Launcher                 40    | .    4    6    10   11   .    9    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  106   | .    .    51   34   9    12   .    .    .    .    .    .    .    .    .    
  Thermal                  22    | .    13   9    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                22    | .    4    6    8    .    .    4    .    .    .    .    .    .    .    .    
  Electromagnetic          46    | .    13   15   2    11   .    5    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | .    6    13   28   3    16   4    .    .    .    .    .    .    .    .    
  Robot Miss Streak        5     | .    3    3    3    5    1    2    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           269   | .    17   57   35   10   49   5    10   .    21   16   7    3    36   3    
  Core Hits                154   | .    10   30   20   15   16   26   7    .    7    7    3    1    11   1    
  Critical Kills           3     | .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    4    .    .    .    2    .    .    .    .    .    
  Critical Strikes         22    | .    .    1    .    .    6    .    2    .    4    1    .    1    5    2    
    Smash                  10    | .    .    1    .    .    6    .    .    .    3    .    .    .    .    .    
    Sever                  6     | .    .    .    .    .    .    .    1    .    .    .    .    1    4    .    
    Impale                 6     | .    .    .    .    .    .    .    1    .    1    1    .    .    1    2    
Melee Attacks              266   | .    .    5    .    1    61   3    25   .    30   39   8    4    71   19   
  Impact                   81    | .    .    5    .    1    61   3    3    .    6    2    .    .    .    .    
  Slashing                 119   | .    .    .    .    .    .    .    21   .    3    20   8    4    59   4    
  Piercing                 64    | .    .    .    .    .    .    .    1    .    21   17   .    .    10   15   
  Sneak Attacks            14    | .    .    .    .    .    2    .    1    .    3    2    3    .    2    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        29    | .    .    .    .    .    9    .    1    .    6    2    .    .    11   .    
Damage Inflicted           10190 | .    424  1178 852  352  2104 949  440  .    918  758  462  122  1511 120  
  Guns                     1202  | .    198  718  286  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  548   | .    .    .    161  112  275  .    .    .    .    .    .    .    .    .    
  Explosions               2107  | .    226  339  403  240  .    899  .    .    .    .    .    .    .    .    
  Melee                    6331  | .    .    121  .    .    1829 50   440  .    918  758  462  122  1511 120  
  Ramming                  2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1312  | .    .    478  447  112  275  .    .    .    .    .    .    .    .    .    
  Thermal                  268   | .    55   55   .    20   .    138  .    .    .    .    .    .    .    .    
  Explosive                1424  | .    226  339  367  .    .    492  .    .    .    .    .    .    .    .    
  Electromagnetic          853   | .    143  185  36   220  .    269  .    .    .    .    .    .    .    .    
  Impact                   2377  | .    .    121  .    .    1829 50   49   .    328  .    .    .    .    .    
  Slashing                 2651  | .    .    .    .    .    .    .    314  .    46   375  462  122  1332 .    
  Piercing                 1303  | .    .    .    .    .    .    .    77   .    544  383  .    .    179  120  
Highest Corruption         12    | .    .    .    1    1    3    3    1    12   12   .    .    .    12   6    
  Average Corruption       4     | .    .    .    1    1    2    3    1    6    12   .    .    .    11   6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  50    | .    .    .    4    2    4    3    3    6    13   .    .    .    8    7    
    Message Errors         20    | .    .    .    2    .    1    2    1    1    6    .    .    .    5    2    
    Matter Fused           12    | .    .    .    1    .    .    1    1    1    4    .    .    .    2    2    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    1    1    1    .    .    .    .    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Parts Rejected         2     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    1    1    2    .    .    1    2    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1128  | .    .    .    23   .    504  34   .    .    267  81   23   .    122  74   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               57    | .    .    .    23   .    .    34   .    .    .    .    .    .    .    .    
  Melee                    1071  | .    .    .    .    .    504  .    .    .    267  81   23   .    122  74   
Knockbacks                 16    | .    .    .    .    6    8    1    .    .    1    .    .    .    .    .    
  Impact                   9     | .    .    .    .    .    7    1    .    .    1    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      269   | .    33   46   65   28   .    97   .    .    .    .    .    .    .    .    
  Shots                    10    | .    1    2    1    3    .    3    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        240   | .    72   29   8    54   129  34   240  226  89   .    .    9    8    216  
  Average Temperature      38    | .    31   8    3    25   59   14   131  115  47   .    .    5    5    108  
  Received Heat Transfer   2559  | .    18   234  126  .    486  831  390  .    90   162  .    132  .    90   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    1    1    .    2    7    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       25    | .    .    .    .    .    16   1    .    .    8    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         500   | .    125  125  .    50   .    200  .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res 
Peak Influence             557  | .   151 341 308 426 557 481 284 53  181 208 .   .   149 236 
  Initial                  358  | .   .   63  110 176 223 358 242 41  37  88  .   .   70  3   
  Average                  172  | .   65  192 194 318 337 422 182 44  82  148 .   .   54  107 
Maximum Alert Level        2    | .   .   1   1   2   2   2   1   .   .   1   .   .   .   1   
  Low Security (%)         60   | .   100 52  48  14  .   .   40  100 100 95  .   .   100 73  
  Level 1                  33   | .   .   47  51  58  74  32  59  .   .   4   .   .   .   26  
  Level 2                  6    | .   .   .   .   27  25  67  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   1   1   .   4   .   .   .   1   3   .   .   3   2   
  Investigation            3    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Reinforcement            9    | .   .   1   1   .   2   .   .   .   .   2   .   .   1   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res 
Distress Signals           3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              165  | .   10  18  14  9   21  19  7   6   8   11  1   6   11  24  
  Peak Tracking Total      12   | .   5   4   3   4   5   12  4   6   4   5   1   6   4   10  
  Tactical Retreats        17   | .   1   .   .   1   2   4   1   .   2   .   .   .   .   6   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res 
Traps Triggered            9    | .   .   .   1   2   .   3   2   .   .   .   .   .   .   1   
  Indirectly               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res 
Machines Disabled          3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res 
Machines Accessed          30   | .   7   7   3   .   3   .   3   .   2   3   .   .   2   .   
  Terminals                23   | .   7   5   2   .   2   .   1   .   1   3   .   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
Total Hacks                77   | .   25  18  5   .   8   .   5   .   3   8   .   .   5   .   
  Successful               52   | .   19  12  3   .   5   .   4   .   3   4   .   .   2   .   
  Failed                   25   | .   6   6   2   .   3   .   1   .   .   4   .   .   3   .   
    Catastrophic           4    | .   1   1   .   .   1   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   8   10  4   .   1   .   1   .   .   5   .   .   3   .   
  Terminals                66   | .   25  14  4   .   7   .   2   .   1   8   .   .   5   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   12  3   .   .   3   .   1   .   1   1   .   .   1   .   
  Record                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Prototype ID Bank        4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   7   5   2   .   1   .   .   .   .   3   .   .   1   .   
  Terminals                19   | .   7   5   2   .   1   .   .   .   .   3   .   .   1   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 18   | .   7   5   2   .   1   .   .   .   .   2   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   6   5   3   .   2   .   1   .   1   3   .   .   2   .   
  Full Trace Events        3    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     51   | .   .   51  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res 
Used RIF Installer         2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    5    | .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      56   | .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   
  Highest-Rated Ally       56   | .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Total Damage             216  | .   .   .   .   .   .   .   .   .   .   .   .   .   216 .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  
Turns Passed               6303 | .    582  918  776  298  677  209  633  146  300  361  100  34   959  310  
Spaces Moved               4495 | 1    382  514  345  157  325  126  420  220  294  526  138  38   582  427  
  Core                     386  | .    .    14   .    .    .    .    258  112  .    .    .    .    .    2    
  Treads                   788  | .    .    212  316  157  103  .    .    .    .    .    .    .    .    .    
  Legs                     1095 | 1    382  246  29   .    222  126  88   .    .    .    .    .    1    .    
  Wheels                   417  | .    .    42   .    .    .    .    74   108  46   .    .    .    119  28   
  Hover                    1413 | .    .    .    .    .    .    .    .    .    248  526  138  38   462  1    
  Flight                   396  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    396  
  Fastest Speed            31   | 120  120  95   120  160  122  120  50   50   57   48   50   50   34   31   
  Average Speed            102  | 120  120  137  188  160  136  120  125  64   61   49   50   50   95   46   
  Slowest Speed            1000 | 120  120  250  240  160  197  122  1000 80   80   53   50   50   270  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       26   | 2    62   42   42   36   12   34   13   78   9    16   28   4    12   12   
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | .    1    1    1    .    1    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 77   | .    .    2    .    .    5    .    13   .    6    14   .    .    26   11   
Terrain Destroyed          261  | .    31   51   58   .    5    46   13   .    6    14   .    .    26   11   
  Melee                    77   | .    .    2    .    .    5    .    13   .    6    14   .    .    26   11   
  Projectile               6    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      178  | .    31   49   52   .    .    46   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Fac Upp Upp Fac Res 
Total                      5607 | .   476 634 419 181 486 167 484 226 373 575 156 46  886 498 
  Wait                     470  | .   56  30  23  .   47  1   16  .   37  2   11  4   214 29  
  Move                     4467 | .   381 513 345 156 324 125 420 219 293 525 137 37  581 411 
  Hop                      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Pick Up                  72   | .   8   11  1   5   19  .   2   1   9   6   .   .   4   6   
  Fast Attach              54   | .   2   5   9   .   5   1   7   1   6   1   .   .   8   9   
  Attach                   60   | .   .   3   1   .   8   13  6   .   2   4   .   1   12  10  
  Detach                   20   | .   .   .   .   .   3   .   5   2   .   1   .   .   3   6   
  Swap                     48   | .   4   8   6   3   9   2   1   .   2   5   .   .   8   .   
  Drop                     51   | .   8   9   1   .   19  .   3   3   3   1   .   .   .   4   
  Fire                     130  | .   17  50  32  16  6   9   .   .   .   .   .   .   .   .   
  Melee                    213  | .   .   5   .   1   46  3   24  .   21  30  8   4   56  15  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            13   | .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Garrison
-7/Factory
-7/Garrison
-6/Factory
-6/Waste
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
   48 | -10/Materials  | Identified exit to Mines
  145 | -10/Materials  | Discovered new exit (range 20)
  145 | -10/Materials  | Identified exit to Materials
  305 | -10/Materials  | Build established: Mutant
  583 | -10/Materials  | Entered another Materials area
  583 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  962 | -9/Materials   | Discovered new exit (range 14)
 1067 | -9/Materials   | Lost 4 parts (1p3n)
 1394 | -9/Materials   | Discovered new exit (range 3)
 1399 | -9/Materials   | Identified exit to Materials
 1442 | -9/Materials   | Repaired Imp. Assault Rifle?
 1501 | -9/Materials   | Entered another Materials area
 1501 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1783 | -8/Materials   | Lost 3 parts (1p1n1w)
 2277 | -8/Materials   | Identified exit to Garrison
 2277 | -8/Materials   | Entered Garrison
 2285 | -8/Garrison    | Installed Relay Interface Framework
 2314 | -8/Garrison    | Triggered checkpoint
 2358 | -8/Garrison    | Garrison Relay disabled
 2382 | -8/Garrison    | Build established: Scavenger-Mutant
 2480 | -8/Garrison    | Triggered checkpoint
 2554 | -8/Garrison    | Discovered new exit (range 14)
 2573 | -8/Garrison    | Identified exit to Factory
 2575 | -8/Garrison    | Entered Factory
 2575 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3091 | -7/Factory     | Build established: Mutant
 3226 | -7/Factory     | Identified exit to Garrison
 3252 | -7/Factory     | Entered Garrison
 3259 | -7/Garrison    | Expanded RIF knowledge: Threat Obfuscation
 3353 | -7/Garrison    | Core integrity fell below 50%
 3355 | -7/Garrison    | Destroyed 10 combat bots
 3376 | -7/Garrison    | Triggered checkpoint
 3386 | -7/Garrison    | Triggered checkpoint
 3397 | -7/Garrison    | Lost 13 parts (2p8n3w)
 3445 | -7/Garrison    | Discovered new exit (range 14)
 3459 | -7/Garrison    | Identified exit to Factory
 3461 | -7/Garrison    | Entered Factory
 3461 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3660 | -6/Factory     | Core integrity fell below 50%
 3682 | -6/Factory     | Core integrity fell below 20%
 3712 | -6/Factory     | Lost 6 parts (1p1n2u2w)
 3938 | -6/Factory     | Discovered new exit (range 4)
 3942 | -6/Factory     | Identified exit to Lower Caves
 4094 | -6/Factory     | Sucked down chute
 4094 | -6/Factory     | Entered Waste
 4109 | -6/Waste       | EMP discharged
 4113 | -6/Waste       | Spotted C-40 Crusher
 4124 | -6/Waste       | Spotted C-40 Crusher
 4126 | -6/Waste       | Spotted C-40 Crusher
 4142 | -6/Waste       | Spotted C-40 Crusher
 4196 | -6/Waste       | Spotted C-40 Crusher
 4196 | -6/Waste       | Spotted C-40 Crusher
 4209 | -6/Waste       | EMP discharged
 4209 | -6/Waste       | System corruption reached 10%
 4233 | -6/Waste       | Discovered new exit (range 16)
 4240 | -6/Waste       | Identified exit to Factory
 4240 | -6/Waste       | Entered Factory
 4251 | -6/Factory     | Identified exit to DSF
 4380 | -6/Factory     | Fabricated Great Axe?
 4529 | -6/Factory     | Discovered new exit (range 9)
 4534 | -6/Factory     | Identified exit to Factory
 4540 | -6/Factory     | Entered another Factory area
 4540 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4627 | -5/Factory     | Discovered new exit (range 9)
 4634 | -5/Factory     | Identified exit to Factory
 4752 | -5/Factory     | Lost 3 parts (1n1u1w)
 4869 | -5/Factory     | Spotted B-75 Beast
 4883 | -5/Factory     | Discovered new exit (range 15)
 4900 | -5/Factory     | Identified exit to Upper Caves
 4901 | -5/Factory     | Entered Upper Caves
 4946 | -5/Upper Caves | Identified exit to Upper Caves
 5001 | -5/Upper Caves | Entered another Upper Caves area
 5031 | -5/Upper Caves | Discovered exit to Factory (range 7)
 5035 | -5/Upper Caves | Entered Factory
 5035 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 5229 | -4/Factory     | Lost 5 parts (1p3n1w)
 5236 | -4/Factory     | Discovered new exit (range 16)
 5261 | -4/Factory     | Identified exit to Research
 5433 | -4/Factory     | Build established: Scavenger-Mutant
 5703 | -4/Factory     | Lost 7 parts (2p2n2u1w)
 5775 | -4/Factory     | System corruption reached 10%
 5814 | -4/Factory     | Lost 8 parts (1p4n1u2w)
 5949 | -4/Factory     | Build established: Mutant
 5994 | -4/Factory     | Entered Research
 5994 | -3/Research    | Evolved 2 slots: Utility x2
 6086 | -3/Research    | Crushed by falling debris
 6257 | -3/Research    | Spotted B-86 Titan
 6284 | -3/Research    | Core integrity fell below 50%
 6295 | -3/Research    | Core integrity fell below 20%
 6304 | -3/Research    | Self-destructed

 Last Messages 
---------------
06267_ Slug penetrates Wall.
06269_ Acquired 6 matter.
06270_ Field Propulsion Array destroyed.
06270_ Slug penetrates Wall.
06273_ Arm. Wheel destroyed.
06273_ Knocked back.
06275_ B-86 Titan activates siege mode.
06276_ Antigrav System destroyed.
06277_ Penetrated by Slug.
06278_ System corrupted: Substantial component data lost.
06280_ Penetrated by Slug.
06283_ Hvy. Pick destroyed.
06290_ Penetrated by Slug. <x2>
06297_ Slug penetrates Wall.
06297_ Acquired Impulse Thruster Array.
06298_ Great Axe destroyed.
06299_ Acquired 4 matter.
06300_ Penetrated by Slug.
06300_ Slug penetrates Wall. <x2>
06302_ 6<C9>M>BCU2HIRC0U=W8%XTX

 Map 
-----
+----------------------------------------------------+
|                 ????????+          #??#    #?????? |
|                 ????????#          #??#    #?????? |
|                 ????????###        #??#    #?????? |
|                 ??????????# ####+###??#    #?????? |
|                 ??????????# ??????????#    ##????? |
|                 ??????????? ??????????#    T#????? |
|                 ??????????? ??????????#     #????? |
|                 ??????????????????????#    ##????? |
|                 ??????????????????????#    #?????? |
|                 ??????????????????????#    ####### |
|                 ??????????????????????#    +       |
|                 ??????????????????????# ####       |
|                 ??????????????????????# #??#    "" |
|                 ??????????????????????# #??#   """ |
|                 ?????????????????????## #??#   """ |
|                 ????????#########+####" ####   """ |
|                 ?????????              /   /       |
|                 ??????????????#            # =     |
|                 ??????????????#            ####### |
|                 ??????????????#   % ==     "##???? |
|                 ??????????????#     ==       #???? |
|                 ??????????????#^    ==       #???? |
|                 ???????#######; h          ###???? |
|                 ???????#      ;h%     !       #??? |
|                 ???????#  %   ; s             #??? |
|                 ???????# @%   s    "F ""      +??? |
|                 ???????#    %%; %  """""      #??? |
|                 ???????#      #    """""      #??? |
|                 ???????#      #############+###??? |
|                 ???????########??????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          35
Energy Capacity            990
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Core Shielding             20
Phase Shifting             10
Evasion (%)                65
Melee Accuracy             10
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Relay Coupler Types        1
Relay Coupler Value        12

 Item Schematics 
-----------------
 EMP Blaster | -9/Materials | Scanalyzed
   Great Axe | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Great Axe | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              DrainedGuidanceSteel
  Manual?         0
Play Time         01:29:35
  Cumulative      44.7 hours
  Start           2022.06.28 @ 18:30:49
  End             2022.06.28 @ 20:07:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          33
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dfbb2ef3-857f-4f0c-aa19-ac72f554feb9