Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.01 @ 11:52:47

Player: LustLizard

Result: Destroyed by Striker with Plasma Lance

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (146)     730
Value Destroyed (6042)     6042
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (1880)               1880
              TOTAL SCORE: 15892

 Bonus
-------
High Alert Combat Kills    180
Follower Combat Kills      1053
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -253

 Cogmind 
---------
Core Integrity             0/1300
Matter                     295/300
Energy                     69/100
System Corruption          39%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (10) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>            --- POWER ------------
       Light Antimatter Reactor
     Compact Particle Reactor
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Myomer Leg
             Myomer Leg
             Centrium Wheel
>            --- UTILITY ----------
    Advanced Power Amplifier
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Heat Sink
             Coolant Injector
       Large Storage Unit
             Spectral Analyzer
             Core Analyzer
    Improved Weapon Cycler
    Improved Medium Armor Plating
>            --- WEAPON -----------
  Long-range Proton Cannon
    Advanced Plasma Cannon
             Hardcell Cannon
             Chainsword
>            --- INVENTORY --------
       Micro Antimatter Reactor
    Advanced Coolant Injector
             Plasma Rifle
             Thermic Laser
             Quantum Rifle
       Heavy Plasma Cannon
    Advanced Plasma Cannon
  Long-range Phase Cannon
             Coil Gun
             Coil Gun
             Smartbomb Launcher
    Improved Plasma Cutter
    Improved Plasma Cutter
    Improved Plasma Cutter
[Rating: 125]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Compact Particle Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Heavy Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Slots Evolved              14   | .   .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  8    | .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   2   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Parts Attached             203  | 7   4   8   8   15  34  4   9   .   10  33  3   3   4   2   2   7   50  
  Power                    32   | 1   .   1   1   2   6   .   1   .   2   6   2   1   .   1   .   1   7   
    Engine                 19   | 1   .   1   1   2   5   .   1   .   1   5   1   .   .   1   .   .   .   
    Core                   7    | .   .   .   .   .   1   .   .   .   1   1   1   1   .   .   .   .   2   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Propulsion               47   | 3   .   2   1   5   10  1   3   .   2   4   .   .   .   .   .   1   15  
    Treads                 17   | 1   .   .   1   2   7   1   3   .   2   .   .   .   .   .   .   .   .   
    Leg                    25   | .   .   .   .   3   3   .   .   .   .   4   .   .   .   .   .   1   14  
    Wheel                  5    | 2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  55   | 1   2   2   1   5   9   .   2   .   .   15  .   2   1   .   1   2   12  
    Device                 28   | .   .   1   1   2   7   .   1   .   .   6   .   .   .   .   1   2   7   
    Storage                5    | 1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
    Processor              6    | .   .   .   .   1   1   .   .   .   .   1   .   .   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   1   1   .   2   1   .   1   .   .   7   .   2   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   2   3   5   3   9   3   3   .   6   8   1   .   3   1   1   3   16  
    Energy Gun             4    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   
    Energy Cannon          16   | .   .   .   .   1   3   .   .   .   .   1   .   .   1   1   1   1   7   
    Ballistic Gun          24   | 2   1   1   3   .   2   1   2   .   3   2   .   .   2   .   .   .   5   
    Ballistic Cannon       4    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Launcher               18   | .   1   2   1   1   3   2   1   .   3   2   1   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   4   
Parts Lost                 75   | .   .   1   .   2   8   .   .   .   5   4   2   .   .   .   .   1   52  
  Power                    13   | .   .   .   .   .   3   .   .   .   1   2   2   .   .   .   .   .   5   
  Propulsion               25   | .   .   .   .   .   5   .   .   .   3   .   .   .   .   .   .   1   16  
  Utility                  20   | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   17  
  Weapon                   17   | .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   14  
  Highest Loss Streak      28   | .   .   1   .   2   5   .   .   .   4   1   1   .   .   .   .   1   28  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  99  99  94  97  100 100 100 94  97  99  96  92  93  88  91  86  
  Engine                   9    | .   14  14  11  9   11  15  15  15  12  10  5   6   6   7   11  9   2   
  Core                     2    | .   .   .   .   .   1   .   .   .   2   1   5   6   6   4   .   .   .   
  Treads                   12   | .   14  14  22  17  21  30  30  30  26  10  .   .   .   .   .   .   .   
  Leg                      13   | .   .   .   .   9   6   .   .   .   .   14  26  26  26  26  23  25  18  
  Wheel                    1    | .   14  14  11  9   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Device                   11   | .   .   7   21  16  14  7   6   7   5   12  13  13  11  6   11  17  22  
  Storage                  6    | .   14  14  11  9   7   7   7   7   7   6   6   6   6   6   5   5   4   
  Processor                9    | .   .   .   .   .   15  15  15  15  15  6   6   6   7   13  11  7   8   
  Protection               6    | .   13  6   .   5   .   7   7   7   7   12  13  9   6   6   5   5   2   
  Energy Gun               2    | .   .   .   .   .   .   .   .   .   .   5   6   6   6   5   .   .   .   
  Energy Cannon            3    | .   .   .   .   5   7   .   .   .   .   5   .   .   2   6   11  10  7   
  Ballistic Gun            5    | .   24  15  12  3   3   7   8   15  13  2   .   .   2   6   5   3   1   
  Ballistic Cannon         1    | .   .   .   9   9   1   .   .   .   .   .   .   .   .   .   .   1   2   
  Launcher                 4    | .   3   12  .   .   .   6   5   .   1   3   12  13  7   .   .   .   .   
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             94   | 11  31  31  34  40  68  68  68  52  52  69  68  76  76  76  78  88  94  
  Greatest Support         110  | 20  10  16  40  40  82  85  85  85  93  70  65  65  65  65  65  80  110 
  Greatest Overweight (x)  5    | 1   3   3   1   3   4   .   .   .   .   1   1   1   1   1   1   1   5   
  Average Overweight (x)   .    | .   1   1   .   1   1   .   .   .   .   .   .   .   1   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 6   11  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 3   9   14  13  14  14  14  14  15  14  14  14  15  14  14  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   11  15  15  15  15  15  15  15  13  15  15  15  15  15  15  15  .   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 23% | Scavenger-Gunner
 11% | Mutant
  8% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
   Scavenger-Tank | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Gunner | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Matter Collected           4250 | 270  .    197  185  268  454  206  197  .    406  527  102  156  20   84   .    109  1069 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6382 | .    10   139  278  547  1032 100  108  .    103  835  329  274  .    242  .    288  2097 
  Parts                    299  | .    1    11   17   22   58   4    6    .    5    31   17   10   .    8    .    8    101  
Haulers Intercepted        2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           7    | .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      65   | .    .    .    .    .    .    13   10   .    20   .    10   3    .    9    .    .    .    
  Prevented                20   | .    .    .    .    .    .    .    .    .    1    .    9    6    .    4    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Combat Hostiles Destroyed  118  | .   .   9   5   10  18  2   5   .   5   11  10  7   .   5   .   3   28  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     30   | .   .   2   1   .   4   2   1   .   1   7   3   1   .   2   .   .   6   
  Cannons                  42   | .   .   .   2   7   10  .   .   .   .   3   .   .   .   3   .   2   15  
  AOE                      41   | .   .   7   2   3   4   .   4   .   4   1   7   5   .   .   .   .   4   
Classes Destroyed          16   | .   1   4   2   2   5   .   .   .   .   2   .   .   .   .   .   .   .   
  Worker                   4    | .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Builder                  11   | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   8   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 10   | .   .   .   1   3   1   .   .   .   .   2   .   .   .   .   .   1   2   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  34   | .   .   3   .   3   2   .   3   .   4   .   9   5   .   .   .   .   5   
  Grunt                    35   | .   .   2   3   4   7   .   1   .   1   7   .   1   .   2   .   .   7   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   2   2   5   .   1   .   .   .   1   1   .   .   .   .   1   
  Hunter                   9    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   7   
  Programmer               17   | .   .   .   .   .   3   1   .   .   .   1   .   .   .   2   .   3   7   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Assembled                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   1   4   3   8   7   1   3   .   3   4   4   4   .   2   .   2   13  
  Combat Bots Only         7    | .   .   3   3   5   6   1   3   .   3   3   4   4   .   2   .   2   7   
Max Kills in Single Turn   3    | .   1   2   2   3   2   1   1   .   2   2   2   2   .   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   3   1   .   1   .   2   1   2   2   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   
--------                   Run   | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Damage Taken               14466 | .    17   244  106  610  1714 404  302  .    954  985  720  370  .    271  52   344  7373 
  Core                     2094  | .    17   33   58   23   220  34   19   .    72   142  85   2    .    38   .    25   1326 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  85    | .    .    .    .    .    .    .    .    .    .    85   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   180   | .    .    .    .    88   92   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  .    80   85   95   .    .    .    .    50   .    .    .    .    68   100  97   .    
Volleys Fired              363   | .    2    15   11   32   55   7    15   .    23   47   21   10   .    11   .    11   103  
  Largest                  4     | .    1    2    2    2    2    2    2    .    2    3    2    2    .    3    .    3    4    
  Hottest                  261   | .    30   50   69   114  145  58   58   .    58   193  86   86   .    175  .    261  248  
Shots Fired                761   | .    2    23   22   60   95   11   20   .    43   109  23   12   .    32   .    33   276  
  Gun                      298   | .    .    15   13   8    32   7    12   .    38   59   7    4    .    20   .    6    77   
  Cannon                   393   | .    .    .    8    51   59   .    .    .    .    41   .    .    .    12   .    27   195  
  Launcher                 70    | .    2    8    1    1    4    4    8    .    5    9    16   8    .    .    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  333   | .    .    15   21   37   19   7    12   .    38   28   .    .    .    11   .    11   134  
  Thermal                  314   | .    .    .    .    22   72   .    .    .    .    72   7    4    .    21   .    22   94   
  Explosive                46    | .    2    8    1    1    4    4    8    .    5    9    .    .    .    .    .    .    4    
  Electromagnetic          68    | .    .    .    .    .    .    .    .    .    .    .    16   8    .    .    .    .    44   
  Robot Hit Streak         25    | .    1    7    9    9    16   18   5    .    25   17   3    4    .    7    .    4    9    
  Robot Miss Streak        9     | .    .    2    2    3    5    1    2    .    2    4    5    7    .    5    .    3    9    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           482   | .    1    13   15   42   70   7    14   .    32   80   7    6    .    21   .    15   159  
  Core Hits                312   | .    2    16   12   22   41   7    13   .    15   51   18   12   .    15   .    5    83   
  Critical Kills           6     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    4    
  Critical Parts Destroyed 4     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         18    | .    .    .    .    2    .    .    1    .    2    .    .    .    .    .    .    1    12   
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Destroy                8     | .    .    .    .    1    .    .    1    .    2    .    .    .    .    .    .    .    4    
    Blast                  7     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    6    
Melee Attacks              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16983 | .    59   534  308  1081 2301 322  681  .    868  2049 608  380  .    660  .    638  6494 
  Guns                     4832  | .    .    109  112  95   539  173  198  .    584  996  86   21   .    431  .    82   1406 
  Cannons                  7620  | .    .    .    135  862  1271 .    .    .    .    600  .    .    .    229  .    556  3967 
  Explosions               4330  | .    59   425  61   124  491  149  483  .    284  444  522  359  .    .    .    .    929  
  Melee                    124   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    124  
  Ramming                  77    | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    68   
  Kinetic                  5681  | .    .    109  247  472  236  173  198  .    584  476  .    .    .    215  .    133  2838 
  Thermal                  6065  | .    .    .    .    485  1574 .    .    .    .    1120 134  33   .    445  .    505  1769 
  Explosive                3449  | .    59   425  61   124  491  149  483  .    284  444  .    .    .    .    .    .    929  
  Electromagnetic          1587  | .    .    .    .    .    .    .    .    .    .    .    474  347  .    .    .    .    766  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 124   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    124  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         39    | .    .    .    .    .    3    4    5    5    5    .    6    6    6    1    .    6    39   
  Average Corruption       4     | .    .    .    .    .    2    3    4    5    5    .    3    6    6    1    .    2    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  164   | .    .    .    .    .    14   38   35   3    19   .    10   9    2    6    .    6    22   
    Message Errors         45    | .    .    .    .    .    4    14   10   1    3    .    1    3    1    2    .    3    3    
    Matter Fused           37    | .    .    .    .    .    3    8    11   .    4    .    4    3    .    1    .    1    2    
    Heat Flow Errors       19    | .    .    .    .    .    1    2    2    .    7    .    1    2    1    .    .    .    3    
    Energy Discharges      12    | .    .    .    .    .    1    3    4    1    2    .    1    .    .    .    .    .    .    
    Parts Rejected         4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      23    | .    .    .    .    .    3    8    5    1    1    .    1    .    .    .    .    1    3    
    Data Loss (major)      6     | .    .    .    .    .    .    2    1    .    .    .    1    .    .    2    .    .    .    
    Misfires               9     | .    .    .    .    .    1    1    2    .    1    .    1    .    .    1    .    .    2    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    1    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            251   | .    .    46   .    .    41   .    .    .    36   .    .    20   .    .    .    16   92   
  Projectiles              108   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   92   
  Explosions               143   | .    .    46   .    .    41   .    .    .    36   .    .    20   .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 13    | .    .    .    1    6    .    .    .    .    .    1    .    .    .    .    .    1    4    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  12    | .    .    .    1    6    .    .    .    .    .    1    .    .    .    .    .    1    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      415   | .    17   109  .    .    .    14   70   .    .    .    127  59   .    .    .    .    19   
  Shots                    17    | .    1    5    .    .    .    1    2    .    .    .    4    4    .    .    .    .    .    
  Rammed                   12    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    11   
Targets Rammed             21    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    19   
  Kicked                   9     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    8    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        382   | .    .    28   18   74   382  288  191  .    231  243  228  216  69   202  .    310  372  
  Average Temperature      86    | .    .    15   7    33   136  117  68   .    72   67   69   72   42   92   .    72   111  
  Received Heat Transfer   2063  | .    .    63   51   270  558  108  39   .    253  273  .    39   .    99   9    9    292  
  Effects                  9     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    3    2    
    Shutdowns              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Parts Melted             22    | .    .    .    .    .    9    1    .    .    .    2    1    1    .    2    .    1    5    
  Heat Transferred         9331  | .    .    .    .    703  2427 .    .    .    .    2105 250  100  .    746  .    650  2350 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Peak Influence             553  | .   49  177 394 266 452 .   .   .   .   182 .   .   .   .   56  227 553 
  Initial                  166  | .   .   18  68  166 120 .   .   .   .   37  .   .   .   .   18  27  35  
  Average                  160  | .   4   139 216 197 295 .   .   .   .   83  .   .   .   .   33  123 157 
Maximum Alert Level        2    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   1   2   
  Low Security (%)         66   | 100 100 100 34  49  24  .   .   .   .   100 .   .   .   .   100 55  68  
  Level 1                  26   | .   .   .   65  50  54  .   .   .   .   .   .   .   .   .   .   44  15  
  Level 2                  7    | .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   16  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   .   1   4   9   .   .   .   .   2   .   .   .   .   .   .   7   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   
  Reinforcement            9    | .   1   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Distress Signals           13   | .   .   1   .   5   2   .   .   .   .   .   .   .   .   .   .   1   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              213  | .   1   8   12  24  22  10  8   .   14  20  12  12  .   10  2   5   53  
  Peak Tracking Total      14   | .   1   3   4   9   5   7   3   .   4   4   4   4   .   5   1   4   14  
  Tactical Retreats        8    | .   .   1   1   .   .   .   .   .   1   2   1   1   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Traps Triggered            7    | .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
----------                 Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Machines Disabled          16   | .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   5   4   
  Max in Single Turn       5    | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   5   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Machines Accessed          13   | .   1   .   2   2   2   .   .   2   .   2   .   1   .   .   .   1   .   
  Terminals                7    | .   1   .   2   1   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                55   | .   3   .   5   14  4   .   .   19  .   6   .   1   .   .   .   3   .   
  Successful               40   | .   1   .   2   9   3   .   .   19  .   4   .   1   .   .   .   1   .   
  Failed                   15   | .   2   .   3   5   1   .   .   .   .   2   .   .   .   .   .   2   .   
    Catastrophic           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   3   .   5   3   .   .   .   .   .   2   .   .   1   .   1   .   .   
  Terminals                19   | .   3   .   5   4   1   .   .   .   .   6   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   .   .   10  3   .   .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   1   .   2   2   1   .   .   19  .   4   .   1   .   .   .   .   .   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   7   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Scan Component           6    | .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   4    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   2   2   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   .   .   .   10  .   .   .   .   12  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     204  | .   .   .   .   160 44  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
------------               Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Programmers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Total Allies               10   | .    .    3    .    .    .    2    .    .    1    .    .    .    4    .    .    .    .    
  Largest Group            4    | .    .    3    3    1    .    2    2    .    1    1    .    .    4    4    2    2    .    
  Highest-Rated Group      154  | .    .    40   40   16   .    64   64   .    96   96   .    .    154  154  73   73   .    
  Highest-Rated Ally       96   | .    .    16   16   16   .    32   32   .    96   96   .    .    41   41   38   38   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               164  | .    .    8    42   12   .    9    5    .    41   22   .    .    .    18   5    2    .    
  Total Damage             3792 | .    .    75   490  89   .    153  157  .    1359 883  .    .    .    504  74   8    .    
  Kills                    35   | .    .    2    7    1    .    3    3    .    9    5    .    .    .    4    1    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res 
Robot Analysis Total       3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   .   .   2   1   .   .   .   1   1   2   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   
-------------              Run   | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Turns Passed               14132 | 63   240  335  321  693  1213 1289 1318 116  831  1355 948  372  2008 988  187  548  1307 
Spaces Moved               7307  | 45   210  240  166  178  536  784  804  75   482  691  490  220  1049 497  93   298  449  
  Core                     5     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   3145  | 10   .    .    166  74   345  784  804  75   482  405  .    .    .    .    .    .    .    
  Legs                     3532  | .    .    .    .    102  55   .    .    .    .    286  490  220  1049 497  93   298  442  
  Wheels                   625   | 34   210  240  .    2    136  .    .    .    .    .    .    .    .    .    .    .    3    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   110  160  125  140  156  156  156  155  120  120  120  190  190  190  120  50   
  Average Speed            166   | 106  107  115  160  231  170  156  156  156  156  151  182  154  190  190  190  167  176  
  Slowest Speed            330   | 160  125  125  240  330  330  156  156  156  160  190  190  190  190  190  190  190  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       40    | 3    29   54   21   20   12   74   95   68   60   18   62   39   90   65   3    11   13   
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     3     | .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    .    .    1    1    1    .    1    1    1    1    .    1    .    
Scrap Searched             13    | .    .    .    .    .    .    2    3    .    1    .    2    .    3    2    .    .    .    
Spaces Dug                 5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
Terrain Destroyed          396   | .    13   52   15   6    15   22   61   .    16   39   17   5    .    3    .    59   73   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               64    | .    .    .    2    4    2    1    .    .    .    8    .    .    .    3    .    11   33   
  AOE                      332   | .    13   52   13   2    13   21   61   .    16   31   17   5    .    .    .    48   40   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Total                      8656 | 56   221  278  200  401  744  841  850  74   514  904  520  240  1067 518  107  325  796  
  Wait                     504  | .    .    3    3    162  61   17   16   .    .    90   4    4    .    3    .    4    137  
  Move                     7290 | 44   209  239  165  177  535  783  803  74   481  690  489  219  1048 496  92   297  449  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  113  | 5    5    7    6    6    25   2    1    .    .    16   2    .    6    2    6    3    21   
  Fast Attach              83   | 6    1    2    3    6    12   .    1    .    .    19   1    2    3    1    1    4    21   
  Attach                   60   | .    .    2    2    3    9    1    1    .    3    7    1    .    .    1    1    2    27   
  Detach                   6    | .    .    .    .    1    1    .    1    .    .    1    .    .    .    1    .    .    1    
  Swap                     60   | 1    3    4    3    6    13   3    7    .    7    7    1    1    1    .    .    1    2    
  Drop                     120  | .    1    6    7    8    28   3    5    .    .    25   1    4    9    3    7    3    10   
  Fire                     363  | .    2    15   11   32   55   7    15   .    23   47   21   10   .    11   .    11   103  
  Melee                    6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Ram                      11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kick                     9    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    8    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   25   | .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / Ext x2)
-4/Factory (discovered 2 exits: [*Res] / Arm)
-3/Research

 History 
---------
  Turn | Location           | Event
    23 | -11/Junkyard       | Discovered new exit (range 16)
    64 | -11/Junkyard       | Entered Materials
   276 | -10/Materials      | Discovered new exit (range 16)
   304 | -10/Materials      | Entered Mines
   328 | -10/Mines          | Build established: Mutant
   446 | -10/Mines          | Learned location of Storage (-7)
   459 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   464 | -10/Mines          | Found Prototype Device
   464 | -10/Mines          | Identified Exp. Sensor Array
   469 | -10/Mines          | Assembled infested the area
   474 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   514 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   630 | -10/Mines          | Discovered new exit (range 5)
   639 | -10/Mines          | Entered Materials
   639 | -9/Materials       | Accompanied by 3 allies
   639 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   919 | -9/Materials       | Discovered new exit (range 16)
   960 | -9/Materials       | Entered another Materials area
   960 | -8/Materials       | Accompanied by 1 ally
   960 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1018 | -8/Materials       | Repaired Ion Engine
  1045 | -8/Materials       | Repaired Lgt. Treads
  1155 | -8/Materials       | Repaired Exp. Sensor Array
  1364 | -8/Materials       | Garrison activated, responded to threat
  1601 | -8/Materials       | Discovered new exit (range 16)
  1653 | -8/Materials       | Entered Factory
  1653 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  1984 | -7/Factory         | Lost 5 parts (2p3n)
  2095 | -7/Factory         | Garrison activated, responded to threat
  2145 | -7/Factory         | Lost 3 parts (1p2n)
  2242 | -7/Factory         | Build established: Scavenger-Mutant
  2758 | -7/Factory         | Repaired Hvy. Ion Cannon
  2818 | -7/Factory         | Identified exit to Storage
  2818 | -7/Factory         | Identified exit to Lower Caves
  2866 | -7/Factory         | Entered Lower Caves
  3452 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3639 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  3966 | -7/Lower Caves     | Identified exit to Lower Caves
  4013 | -7/Lower Caves     | Learned Factory emergency access door positions
  4155 | -7/Lower Caves     | Entered another Lower Caves area
  4155 | -7/Lower Caves     | Accompanied by 2 allies
  4346 | -7/Lower Caves     | Discovered new exit (range 13)
  4989 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5421 | -7/Lower Caves     | Discovered new exit (range 8)
  5473 | -7/Lower Caves     | Entered Data Miner
  5473 | -7/Data Miner      | Discovered new exit (range 6)
  5503 | -7/Data Miner      | Met Data Miner
  5555 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5589 | -7/Data Miner      | Entered Proximity Caves
  5646 | -6/Proximity Caves | Escorted by Enhanced Grunt
  5903 | -6/Proximity Caves | Spotted B-75 Beast
  5923 | -6/Proximity Caves | Allies destroyed B-75 Beast
  6213 | -6/Proximity Caves | Discovered new exit (range 12)
  6230 | -6/Proximity Caves | Lost 4 parts (1p2n1u)
  6420 | -6/Proximity Caves | Entered Factory
  6420 | -6/Factory         | Accompanied by 1 ally
  6420 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6747 | -6/Factory         | Discovered new exit (range 10)
  6952 | -6/Factory         | Spotted B-75 Beast
  6988 | -6/Factory         | Destroyed B-75 Beast
  7360 | -6/Factory         | Identified exit to Lower Caves
  7420 | -6/Factory         | Build established: Scavenger-Tank
  7775 | -6/Factory         | Entered Lower Caves
  8419 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8576 | -6/Lower Caves     | Build established: Scavenger-Mutant
  8667 | -6/Lower Caves     | Learned location of 1 exit from Factory
  8700 | -6/Lower Caves     | Discovered new exit (range 13)
  8723 | -6/Lower Caves     | Entered another Lower Caves area
  8725 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8762 | -6/Lower Caves     | Learned location of Zion (-6)
  9087 | -6/Lower Caves     | Discovered new exit (range 4)
  9095 | -6/Lower Caves     | Entered Zion
  9145 | -6/Zion            | System corruption cleaned by Quarantine Array
  9297 | -6/Zion            | Discovered new exit (range 16)
  9540 | -6/Zion            | Learned location of 1 exit from Factory
  9576 | -6/Zion            | Learned 4 Factory zone layouts
 10026 | -6/Zion            | Learned Factory terminal intel
 10359 | -6/Zion            | Given the Hacking Drone Bay
 10461 | -6/Zion            | Imprinted
 10463 | -6/Zion            | Declared Zion's savior
 10617 | -6/Zion            | Build established: Scavenger-Gunner
 11103 | -6/Zion            | Entered Proximity Caves
 11103 | -5/Proximity Caves | Accompanied by 4 allies
 11888 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12064 | -5/Proximity Caves | Discovered new exit (range 14)
 12091 | -5/Proximity Caves | Entered Factory
 12091 | -5/Factory         | Accompanied by 2 allies
 12091 | -5/Factory         | Evolved 2 slots: Utility x2
 12092 | -5/Factory         | Identified exit to Extension
 12093 | -5/Factory         | Identified exit to Factory
 12095 | -5/Factory         | Loaded intel: 28 terminal locations
 12192 | -5/Factory         | Discovered exit to Factory (range 14)
 12278 | -5/Factory         | Entered another Factory area
 12278 | -4/Factory         | Accompanied by 2 allies
 12278 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 12279 | -4/Factory         | Identified exit to Armory
 12426 | -4/Factory         | P-70 Sage assimilated allied Z6-H05(M)
 12798 | -4/Factory         | Discovered new exit (range 14)
 12826 | -4/Factory         | Entered Research
 12826 | -3/Research        | Evolved 2 slots: Utility x2
 12860 | -3/Research        | Found Prototype Processor
 12860 | -3/Research        | Identified Spectral Analyzer
 12912 | -3/Research        | Spotted B-86 Titan
 13173 | -3/Research        | Spotted B-86 Titan
 13219 | -3/Research        | Destroyed B-86 Titan
 13234 | -3/Research        | Lost 5 parts (4n1w)
 13557 | -3/Research        | Lost 3 parts (1p1n1u)
 13699 | -3/Research        | Lost 5 parts (1p2n2u)
 13972 | -3/Research        | Lost 8 parts (1n4u3w)
 13976 | -3/Research        | Destroyed 7 combat bots
 14077 | -3/Research        | Cargo convoy interrupted
 14079 | -3/Research        | Spotted Striker
 14079 | -3/Research        | Spotted Striker
 14081 | -3/Research        | System corruption reached 10%
 14099 | -3/Research        | Crushed by falling debris
 14100 | -3/Research        | Incoming assault squad redirected
 14110 | -3/Research        | System corruption reached 30%
 14114 | -3/Research        | Core integrity fell below 50%
 14127 | -3/Research        | Core integrity fell below 20%
 14133 | -3/Research        | Destroyed by Striker with Plasma Lance

 Last Messages 
---------------
U-05 Engineer lays Concrete.
Slammed into P-80 Master.
Research Mainframe disabled.
Acquired 10 matter.
K-01 Serf collects debris.
M-36 Artificer repairs Striker.
P-80 Master resets H-77 Assassin, system corruption cleaned.
Quantum Rifle destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Acquired 10 matter.
Imp. Plasma Cutter destroyed.
Acquired 10 matter.
K-01 Serf collects debris.
P-80 Master resets Striker, system corruption cleaned.
System corrupted: Cld. Fission Core rejected.
Penetrated by Slug.
Lgt. Antimatter Reactor destroyed.
Slug penetrates Striker.
Slug penetrates P-80 Master.

 Map 
-----
+----------------------------------------------------+
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| ????#???#                         #??????????????? |
| ???##???#                         #??????????????? |
| ????????#                         #??????????????? |
| ????????#                         #??????????????? |
| ??#?????#    ######################??????????????? |
| ##???##?#  |!###############?????????????????????? |
| ????????#%[*!#[            ##????????????????????? |
| ??##????#%=!|#!*           #??#?#????????????????? |
| ???##???#|*%=#%=[          #?????????????????????? |
| ????#####%==%#*==          #?????????????????????? |
| ???##   #=%!=+%=           #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          165
Energy Generation          49
Energy Capacity            485
Matter Stores              311
Matter Capacity            400
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       85
Power Amplification        30
Armor Coverage             600
Resistance: KI             30
Propulsion Shielding       66
Point Defense Rating       80
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         16
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
                Shock Maul | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
         Hvy. Phase Cannon | -7/Data Miner | Free
         Enh. Gauss Cannon | -7/Data Miner | Free
       Point Defense Array | -7/Data Miner | Free
        Hvy. Plasma Cannon | -6/Zion       | Archive
          Imp. Force Field | -6/Zion       | Archive
             Plasma Flamer | -6/Zion       | Archive
   Adv. Signal Interpreter | -6/Zion       | Archive
                  Wave Gun | -6/Zion       | Archive
           Power Amplifier | -6/Zion       | Archive
              Focal Shield | -6/Zion       | Archive
          Dispersion Rifle | -6/Zion       | Archive
     Imp. Coolant Injector | -6/Zion       | Archive
      Imp. Target Analyzer | -6/Zion       | Archive
                  Coil Gun | -6/Zion       | Archive
        Imp. Plasma Cutter | -6/Zion       | Archive

 Robot Schematics 
------------------
  Y-54 Guardian | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  X-62 Marksman | -7/Data Miner | Free
 T-07 Excavator | -6/Zion       | Archive
   G-50 Soldier | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BeamCoilBiocell
  Manual?         0
Play Time         02:22:47
  Cumulative      43.6 hours
  Start           2023.06.01 @ 00:13:08
  End             2023.06.01 @ 11:52:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          32
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34dc5d72-69b2-456c-a7d1-af693e1c7d9e