Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.28 @ 01:23:02 Player: LameThyst Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (7) 35 Value Destroyed (170) 170 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2045 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 159/160 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ 0b10 Decoder Chip [Scout] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay (1/1) Beam Rifle Assault Rifle Mini Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Hacking Drone Bay > --- WEAPON ----------- Spread Laser Assault Rifle > --- INVENTORY -------- Light Nuclear Core Structural Scanner 0b10 Decoder Chip [Scout] Heavy EM Pulse Gun Beam Rifle Assault Rifle Mini Grenade Launcher Chainsword [Rating: 22] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 22 | 6 4 4 . 4 4 Power 3 | 1 1 . . 1 . Engine 1 | 1 . . . . . Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 4 | 2 . 2 . . . Treads . | . . . . . . Leg 4 | 2 . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 1 . 2 2 Device 6 | . 2 1 . 2 1 Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 1 1 . 1 2 Energy Gun 3 | . 1 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . . 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 7 | . . . . . 7 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 7 | . . . . . 7 To Critical Strikes . | . . . . . . Average Backups 7 | 1 6 7 8 7 6 Power . | . . 1 1 1 . Propulsion . | 1 2 . . . . Utility 1 | . 1 2 2 1 1 Weapon 4 | . 2 4 5 4 4 Tool/Special . | . . . . . . Unused Backups 10 | . 3 2 . 2 3 Power 1 | . 1 . . . . Propulsion 2 | . 2 . . . . Utility 2 | . . 1 . 1 . Weapon 5 | . . 1 . 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 96 99 100 99 66 Engine 1 | . 9 . . . . Core 9 | . 4 11 11 11 9 Leg 39 | . 28 43 44 44 25 Device 10 | . 10 11 11 10 7 Storage 10 | . 14 11 11 11 6 Energy Gun 10 | . 9 11 11 11 6 Ballistic Gun 11 | . 18 11 11 11 6 Peak Build Rating 22 | 6 11 15 15 22 17 Average Rating 15 | 4 8 13 15 18 12 On Entrance 10 | . 6 11 15 15 16 Naked Turns 11 | . . . . . 11 Heaviest Build 19 | 14 15 16 16 18 19 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 6 Most Carried 8 | 4 8 8 8 8 8 Average Carried 7 | 1 6 7 8 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 5 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 539 | 241 82 50 . 99 67 Remotely . | . . . . . . Salvage Created 156 | . 39 38 . . 79 Parts 15 | . 4 3 . . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . 2 7 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 5 | . . 1 . . 4 Guns 5 | . . 1 . . 4 Classes Destroyed 4 | . 2 1 . . 1 Worker 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 4 | . . . . . 4 Sentry 1 | . . 1 . . . Best Kill Streak 4 | . 2 1 . . 4 Combat Bots Only 4 | . . 1 . . 4 Max Kills in Single Turn 2 | . 1 1 . . 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 93 | . . 6 . . 87 Missed 18 | . . . . . 18 Hits 75 | . . 6 . . 69 Projectile 75 | . . 6 . . 69 Damage Taken 1242 | . 10 87 . . 1145 Core 418 | . . 28 . . 390 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 34 | . 34 . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 20 | . 2 3 . . 15 Largest 2 | . 2 2 . . 2 Hottest 88 | . 50 85 . . 88 Shots Fired 40 | . 4 6 . . 30 Gun 40 | . 4 6 . . 30 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 20 | . 2 3 . . 15 Thermal 20 | . 2 3 . . 15 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | . 2 7 . . 5 Robot Miss Streak 8 | . 2 2 . . 8 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 28 | . 2 5 . . 21 Core Hits 27 | . 2 4 . . 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 420 | . 32 79 . . 309 Guns 420 | . 32 79 . . 309 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 201 | . 24 24 . . 153 Thermal 219 | . 8 55 . . 156 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 85 | . . 2 . . 85 Average Temperature 35 | . . 2 . . 38 Received Heat Transfer 330 | . 6 27 . . 297 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 339 | . 25 70 . . 244 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 45 | . 12 45 13 . . Initial 13 | . . . 13 . . Average 2 | . 1 4 3 . . Influence Increases 231 | . 31 50 . . 150 Destroy 0b10 Robot/C 100 | . . 20 . . 80 Destroy 0b10 Robot/NC 10 | . 10 . . . . Destroy Leader 22 | . 2 10 . . 10 Successful Hack 24 | . 19 5 . . . Lose Combat Pursuer 75 | . . 15 . . 60 Influence Decreases 201 | . 31 15 35 . 120 Entered New Map 22 | . . . 22 . . Time Decay 149 | . 31 15 13 . 90 Lost Part 30 | . . . . . 30 Squads Dispatched 2 | . 2 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 22 | . 5 2 . . 15 Peak Tracking Total 5 | . 2 2 . . 5 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 3 3 . 1 . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 12 5 . 6 . Successful 15 | . 8 1 . 6 . Failed 8 | . 4 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 8 5 . . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 1 . 6 . Part Schematic 6 | . . . . 6 . Locate Traps 2 | . 2 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 64 | . 64 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 134 | . . 53 . . 81 Structural 53 | . . 53 . . . Decoding 81 | . . . . . 81 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2291 | 65 305 205 102 1380 234 Spaces Moved 1764 | 44 182 140 86 1121 191 Core 120 | 1 . . . . 119 Treads . | . . . . . . Legs 1644 | 43 182 140 86 1121 72 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 116 | 118 120 120 120 120 89 Slowest Speed 120 | 120 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 40 17 34 88 17 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1962 | 54 265 172 85 1161 225 Wait 91 | 1 63 15 . 7 5 Move 1759 | 43 181 139 85 1120 191 Hop . | . . . . . . Pick Up 35 | 4 9 6 . 14 2 Fast Attach 11 | 6 1 . . 1 3 Attach 8 | . 1 2 . 4 1 Detach 2 | . . . . 1 1 Swap 12 | . 4 3 . 2 3 Drop 24 | . 4 4 . 12 4 Fire 20 | . 2 3 . . 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Met a group of wandering Federalists 213 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Repaired Lgt. Nuclear Core 330 | -10/Materials | Build established: Mutant 336 | -10/Materials | Repaired Aluminum Leg 352 | -10/Materials | Discovered new exit (range 13) 365 | -10/Materials | Discovered new exit (range 9) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x2 530 | -9/Materials | Discovered new exit (range 7) 576 | -9/Materials | Entered Mines 666 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 678 | -9/Mines | Entered Zion 679 | -7/Zion | Build established: Scavenger-Mutant 760 | -7/Zion | Discovered new exit (range 10) 829 | -7/Zion | Received a visual enhancement algorithm 948 | -7/Zion | Given the Hacking Drone Bay 951 | -7/Zion | Found Prototype Device 951 | -7/Zion | Identified Hacking Drone Bay 1043 | -7/Zion | Given A8's code to call for help 1068 | -7/Zion | Learned Factory recycling unit intel 1125 | -7/Zion | Build established: Mutant 1214 | -7/Zion | Learned Factory emergency access door positions 1566 | -7/Zion | Found CR-A16's Pointy Stick 1678 | -7/Zion | Found Prototype Device 1680 | -7/Zion | Identified Bomb Factory No. 2 1781 | -7/Zion | Met Imprinter 2058 | -7/Zion | Entered Proximity Caves 2159 | -6/Proximity Caves | Learned 8 Factory zone layouts 2195 | -6/Proximity Caves | Core integrity fell below 50% 2196 | -6/Proximity Caves | Spotter reported a threat 2198 | -6/Proximity Caves | Released all parts (2) 2201 | -6/Proximity Caves | Core integrity fell below 20% 2229 | -6/Proximity Caves | Lost 7 parts (1p4n1u1w) 2270 | -6/Proximity Caves | Spotted B-75 Beast 2292 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 02195_ Aluminum Leg destroyed. 02195_ Nuclear Core destroyed. 02196_ N-01 Spotter sends a signal. 02196_ ALERT: Unidentified potential threat approaching Complex 0b10. 02197_ Imp. Heat Sink destroyed. 02198_ Autogun destroyed. 02198_ Released Sml. Storage Unit. 02198_ Released Spread Laser. 02208_ Acquired Weapon Cycler. 02209_ Acquired 10 matter. 02210_ Dropped Weapon Cycler. 02212_ Acquired 10 matter. 02235_ Acquired Sml. Storage Unit. 02238_ Acquired Lgt. Nuclear Core. 02241_ Dropped Sml. Storage Unit. 02241_ Acquired Hvy. EM Pulse Gun. 02245_ Dropped Hvy. EM Pulse Gun. 02246_ Acquired Beam Rifle. 02289_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????## ##?# ##????? | | ?????????????# ### ### ###?????? | | ?????????????# ## !### #???????? | | ?????????????# ## #### ##%##" ###?????? | | ?????????????######### ##??## ## #" ## #?????? | | ????????????????????## #????# "" #?????? | | ???????????????????## #????# [% %"##?????? | | ???????????????????# #????## # ##" "##????? | | ??????????????????## ##????#### ### """ #????? | | ?????????????????## ##??????# #?# # ##????? | | ?????????????????# ##?????# #?# ####?????? | | ?????????????????# ##????# #?# ##???????? | | ?????????????????## ##???# #?# %##??????? | | ??????????????????## #???# #?###% ##?????? | | ???????????????????# g #??## #???# ####### | | ???????????????????# g ##??# #####% [ | | ???????????????????## gg ##### | | ????????????????????## ## ######## | | ?????????????????????# ###### ###??????? | | ????????????????????## ##???# #????????? | | ?????????????????# ## ##??? ?????????? | | ????????????????## ! [##??? ?????????? | | ????????????????# [##???# ?????????? | | ???????????????# ## ##???# ?????????? | | ??????????????# ##?## ###### ?????????? | | ?????????????# #???##@ #?### ? #??????? | | ?????????????# ??### ;;#"#" #??????? | | ?????????????## ??##; BB #??????? | | ??????????????####### BB $#??????? | | ???????????????## ####; #????? | | ??????????????## ##????? ?? | | ??????????????# #??????? " | | ?????????????# #### ### #??????# ? | | ?????????????####????######?## ## ##???????? ? | | ?????????????????????????????###?##??????????? ? | | ??????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 55 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Plasma Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 72% | -10/Materials Aluminum Leg | 77% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverBoltScrapsphere Manual? 0 Play Time 00:24:01 Cumulative 30.9 hours Start 2025.06.28 @ 00:59:00 End 2025.06.28 @ 01:23:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e1c72944-6c0a-4cd5-adca-6f913f955eb9