Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.22 @ 00:41:13

Player: Decinym

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (6)       30
Value Destroyed (191)      191
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1821

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             550/550
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (4) ---
  Light Treads
  Light Treads
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (2) -------
  Light Assault Rifle
>       --- INVENTORY (5) ----
  Light Treads
        Wheel
  Small Storage Unit
  Small Laser

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
             Scrap Shield
>            --- WEAPON -----------
       Light Assault Rifle
  Subdweller Machine Gun
>            --- INVENTORY --------
       Light Treads
             Wheel
       Small Laser
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Scrap Shield
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -8  
-------                    Run  | Jun Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             8    | .   3   5   .   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
    Treads                 2    | .   .   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | .   1   1   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | .   2   2   .   
    Energy Gun             2    | .   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  86  .   
  Engine                   14   | .   14  14  .   
  Treads                   2    | .   .   23  .   
  Leg                      25   | .   28  4   .   
  Storage                  12   | .   14  2   .   
  Processor                11   | .   13  2   .   
  Protection               1    | .   .   10  .   
  Energy Gun               25   | .   28  11  .   
  Ballistic Gun            2    | .   .   16  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             26   | 11  11  26  4   
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   5   
  Average Capacity         7    | .   8   5   5   
  Most Carried             8    | .   7   8   4   
  Average Carried          5    | .   6   4   4   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            7    | 6   7   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Jun Mat Sub Mat 
Matter Collected           276  | 200 10  66  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            267  | .   213 54  .   
  Parts                    10   | .   8   2   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      3    | .   .   3   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Jun Mat Sub Mat 
Combat Hostiles Destroyed  5    | .   4   1   .   
  Guns                     5    | .   4   1   .   
Classes Destroyed          3    | .   2   1   .   
  Hauler                   1    | .   1   .   .   
  Grunt                    4    | .   4   .   .   
  Subdweller               1    | .   .   1   .   
Best Kill Streak           1    | .   1   1   .   
  Combat Bots Only         1    | .   1   1   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -8  
--------                   Run  | Jun Mat Sub Mat 
Damage Taken               650  | .   122 528 .   
  Core                     13   | .   13  .   .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         97   | 100 .   94  .   
Volleys Fired              28   | .   21  7   .   
  Largest                  2    | .   2   2   .   
  Hottest                  90   | .   90  70  .   
Shots Fired                56   | .   42  14  .   
  Gun                      56   | .   42  14  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  9    | .   .   9   .   
  Thermal                  47   | .   42  5   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         8    | .   4   8   .   
  Robot Miss Streak        2    | .   2   1   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           36   | .   24  12  .   
  Core Hits                13   | .   12  1   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           392  | .   308 84  .   
  Guns                     378  | .   294 84  .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  14   | .   14  .   .   
  Kinetic                  59   | .   .   59  .   
  Thermal                  319  | .   294 25  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 1    | .   1   .   .   
  Impact                   1    | .   1   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             3    | .   3   .   .   
  Kicked                   3    | .   3   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        167  | .   167 .   .   
  Average Temperature      51   | .   51  .   .   
  Received Heat Transfer   105  | .   69  36  .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   1   .   .   
  Heat Transferred         819  | .   745 74  .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Jun Mat Sub Mat 
Peak Influence             127  | .   127 .   .   
  Initial                  .    | .   .   .   .   
  Average                  44   | .   44  .   .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | .   100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Jun Mat Sub Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   9   12  .   
  Peak Tracking Total      6    | .   3   6   .   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Jun Mat Sub Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Jun Mat Sub Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Jun Mat Sub Mat 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   11  .   .   
  Successful               3    | .   3   .   .   
  Failed                   8    | .   8   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   7   .   .   
  Terminals                11   | .   11  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Record                   1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Jun Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Jun Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Jun Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -8  
-------------              Run  | Jun Mat Sub Mat 
Turns Passed               946  | .   819 123 4   
Spaces Moved               464  | 1   398 63  2   
  Core                     .    | .   .   .   .   
  Treads                   48   | .   .   46  2   
  Legs                     416  | 1   398 17  .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 120 160 
  Average Speed            124  | 120 120 149 160 
  Slowest Speed            160  | 120 120 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       18   | 1   64  6   2   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Jun Mat Sub Mat 
Total                      780  | .   696 82  2   
  Wait                     270  | .   270 .   .   
  Move                     461  | .   397 62  2   
  Hop                      .    | .   .   .   .   
  Pick Up                  3    | .   1   2   .   
  Fast Attach              4    | .   3   1   .   
  Attach                   3    | .   .   3   .   
  Detach                   .    | .   .   .   .   
  Swap                     1    | .   .   1   .   
  Drop                     7    | .   1   6   .   
  Fire                     28   | .   21  7   .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   3   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  315 | -10/Materials | Build established: Mutant
  447 | -10/Materials | Discovered new exit (range 16)
  541 | -10/Materials | Discovered new exit (range 16)
  773 | -10/Materials | Discovered new exit (range 12)
  812 | -10/Materials | Discovered new exit (range 7)
  820 | -10/Materials | Entered Subcaves
  866 | -10/Subcaves  | Discovered new exit (range 8)
  921 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  934 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  934 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  943 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  943 | -10/Subcaves  | Entered Materials
  943 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  947 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00931_ Acquired 1 matter.
00932_ LA-TQ4(R) emerges from the Twisted Machinery.
00933_ I2-Y4C(g): "Sorry we're late! Had another grouchy Sub to deal with.
  Who's the new fellow?"
00934_ LA-TQ4(R) destroyed.
00934_ TW-E18(R) destroyed.
00934_ T6-HSA(R) angrily emerges from the Twisted Machinery.
00934_ Z6-V0W(R) angrily emerges from the Twisted Machinery.
00934_ FS-EWR(R) destroyed.
00934_ HV Slug penetrates Wall.
00935_ N6-VFJ(R) suffers critical hit (Burn).
00936_ M6-3U9(h) destroyed.
00938_ 2I-0ZD(g) destroyed.
00938_ I2-Y4C(g) destroyed.
00940_ LW-NXF(g) destroyed.
00941_ 5B-P5A(R) affixes Scrap Shield Fragment to Scrap Shield.
00943_ Sub. Machine Gun destroyed.
PARAMETERS=PROPULSION+2,UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HybridIntegrityTerrabomb
  Manual?         0
Play Time         00:05:06
  Cumulative      339.1 hours
  Start           2023.06.22 @ 00:36:10
  End             2023.06.22 @ 00:41:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          364
  Rogue           364
  Adventurer      0
  Explorer        0
Win Type          -
  Total           28
  Types           16/3/3/1/2/0/3/0/0
Lore%             82
Gallery%          84
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1bddc7dd-5a46-40c5-86f4-f2cc1dcd6fdd