Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.26 @ 23:32:53 Player: Telecrab Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (37) 185 Value Destroyed (762) 762 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1887 Bonus ------- None Cogmind --------- Core Integrity 213/400 Matter 205/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Flying (280) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Large Battery (300) Structural Scanner Visual Processing Unit Improved Signal Interpreter Tractor Beam Datajack Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Hacking Suite Recalibrator > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Improved Signal Interpreter Targeting Computer Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Hacking Suite Device Recalibrator Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 28 | 6 20 2 Power 4 | 2 2 . Engine 4 | 2 2 . Core . | . . . Reactor . | . . . Propulsion 11 | 2 8 1 Treads . | . . . Leg 10 | 2 8 . Wheel . | . . . Hover . | . . . Flight 1 | . . 1 Utility 7 | . 6 1 Device 1 | . 1 . Storage 2 | . 2 . Processor 3 | . 2 1 Hackware 1 | . 1 . Protection . | . . . Artifact . | . . . Weapon 6 | 2 4 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 5 | 2 3 . Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 3 5 Power 2 | . 1 1 Propulsion 3 | . 1 2 Utility 1 | . 1 . Weapon 2 | . . 2 Highest Loss Streak 5 | . 1 5 Average Slot Usage (%) 91 | . 93 83 Engine 13 | . 13 10 Leg 25 | . 26 17 Storage 7 | . 6 11 Processor 6 | . 6 11 Hackware 11 | . 11 11 Ballistic Gun 21 | . 22 10 Ballistic Cannon 4 | . 3 11 Naked Turns . | . . . Heaviest Build 26 | 9 26 26 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 8 | . 8 8 Average Overweight (x) . | . . 1 Largest Inventory Capacity 10 | 4 10 10 Average Capacity 6 | 4 6 10 Most Carried 10 | 3 10 8 Average Carried 4 | . 4 7 Final Capacity 10 | 4 10 10 Final Carried 8 | 1 8 7 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1040 | 302 708 30 Remotely . | . . . Salvage Created 1096 | 66 992 38 Parts 70 | 2 65 3 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 26 | 1 22 3 Guns 23 | 1 19 3 Cannons 3 | . 3 . Classes Destroyed 9 | 2 7 . Worker 2 | 1 1 . Builder 1 | . 1 . Hauler 1 | . 1 . Recycler 1 | . 1 . Mechanic 1 | . 1 . Operator 2 | . 2 . Watcher 3 | . 3 . Swarmer 10 | . 7 3 Grunt 16 | 1 15 . Best Kill Streak 4 | 1 4 3 Combat Bots Only 3 | 1 3 3 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1463 | 53 826 584 Core 307 | . 120 187 Absorbed by Shields . | . . . Core Remaining (%) 76 | 100 52 . Volleys Fired 120 | 7 96 17 Largest 2 | 2 2 2 Hottest 55 | 40 55 55 Shots Fired 221 | 14 176 31 Gun 189 | 14 161 14 Cannon 32 | . 15 17 Launcher . | . . . Special . | . . . Kinetic 221 | 14 176 31 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 14 | 4 14 4 Robot Miss Streak 7 | 3 7 6 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 125 | 7 107 11 Core Hits 57 | 3 50 4 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1727 | 98 1406 223 Guns 1452 | 98 1251 103 Cannons 275 | . 155 120 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1727 | 98 1406 223 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Effects 8 | . 8 . Message Errors 3 | . 3 . Heat Flow Errors 1 | . 1 . Energy Discharges 2 | . 2 . Targeting Errors 2 | . 2 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 4 | . 1 3 Impact . | . . . Kinetic 4 | . 1 3 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 120 | . 120 8 Average Temperature 20 | . 22 5 Received Heat Transfer 534 | 30 348 156 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 362 | 25 362 229 Initial 152 | . 16 152 Average 204 | 4 228 167 Maximum Alert Level 1 | . 1 1 Low Security (%) 41 | 100 29 86 Level 1 58 | . 70 13 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 8 | . 8 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement 4 | . 4 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 52 | 1 44 7 Peak Tracking Total 5 | 1 4 5 Tactical Retreats 4 | . 4 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 7 | . 6 1 Terminals 6 | . 5 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 31 | . 27 4 Successful 23 | . 19 4 Failed 8 | . 8 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 24 | . 20 4 Fabricators . | . . . Repair Stations 7 | . 7 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 17 | . 13 4 Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Scanalyzer Index 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 1 | . . 1 Dispatch Records 1 | . . 1 Maintenance Status 1 | . 1 . Transport Status 2 | . 1 1 Investigation Status 1 | . 1 . Reinforcement Status 1 | . 1 . Hauler Manifests 2 | . 2 . Registered Prototypes 1 | . . 1 Zone Layout 3 | . 3 . Fabricator Hacks . | . . . Repair Station Hacks 6 | . 6 . Scan Component 3 | . 3 . Repair 3 | . 3 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 3 | . 3 . Time 78 | . 78 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1842 | 136 1489 217 Spaces Moved 937 | 95 761 81 Core 20 | 15 4 1 Treads . | . . . Legs 915 | 80 757 78 Wheels . | . . . Hover . | . . . Flight 2 | . . 2 Fastest Speed 50 | 50 120 150 Average Speed 129 | 108 129 159 Slowest Speed 520 | 120 450 520 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 37 | 9 94 9 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1344 | 113 1094 137 Wait 213 | . 177 36 Move 935 | 94 760 81 Hop . | . . . Pick Up 35 | 6 28 1 Fast Attach . | . . . Attach 17 | 5 10 2 Detach . | . . . Swap 11 | 1 10 . Drop 13 | . 13 . Fire 120 | 7 96 17 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 106 | -11/Scrapyard | Discovered new exit (range 8) 137 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 12) 464 | -10/Materials | Repaired Assault Rifle 492 | -10/Materials | Repaired Assault Rifle 501 | -10/Materials | Discovered new exit (range 8) 572 | -10/Materials | Repaired Assault Rifle? 802 | -10/Materials | Discovered new exit (range 10) 968 | -10/Materials | Identified exit to Mines 1136 | -10/Materials | Discovered new exit (range 3) 1626 | -10/Materials | Entered another Materials area 1626 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1843 | -9/Materials | Self-destructed Last Messages --------------- No registered prototype stockpiles. Acquired 30 matter. S-10 Pest knocked back. U-05 Engineer builds a Door. Aluminum Leg destroyed. S-10 Pest destroyed. S-10 Pest knocked back. S-10 Pest destroyed. Electrolysis Chamber disabled. S-10 Pest destroyed. U-05 Engineer builds a Door. C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. G-34 Mercenary unfolds itself. Acquired Flight Unit. Ion Engine destroyed. Assault Rifle destroyed. R-06 Scavenger collects Flight Unit. G-34 Mercenary knocked back. Lgt. Cannon destroyed. 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