Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 10:06:27 Player: Lazz Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (3103) 3103 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 8197 Bonus ------- Follower Combat Kills 114 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 163/300 Energy 43/100 System Corruption 14% Temperature Cool (-138) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Micro Nuclear Core Advanced Heat Sink Advanced Heat Sink Transmission Jammer Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Improved Signal Interpreter Precision Matter Filter Improved Heavy Armor Plating > --- WEAPON ----------- Wave Gun KE Penetrator Bore Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Neutrino Core Improved Treads Flexi-carbon Leg Power Amplifier Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Transmission Jammer Hardened Medium Armor Plating High-powered Tractor Beam [Rating: 87] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Cryofiber Web Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Gar Slots Evolved 10 | . . 2 . 2 2 2 . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . Utility 4 | . . 1 . . 1 1 . 1 . Weapon 4 | . . 1 . 1 1 1 . . . Parts Attached 79 | 4 10 8 . 4 5 10 19 14 5 Power 10 | 1 1 1 . . . 2 3 2 . Engine 7 | 1 1 1 . . . 1 2 1 . Core 3 | . . . . . . 1 1 1 . Reactor . | . . . . . . . . . . Propulsion 21 | 2 2 2 . 1 2 . 6 4 2 Treads 9 | . . 2 . 1 2 . 3 . 1 Leg 12 | 2 2 . . . . . 3 4 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 1 3 . . 2 5 2 3 3 Device 14 | . 1 1 . . 1 4 2 2 3 Storage 3 | 1 . 2 . . . . . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 2 | . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 28 | . 6 2 . 3 1 3 8 5 . Energy Gun 11 | . 4 . . 2 1 1 2 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | . 2 2 . 1 . . 4 1 . Ballistic Cannon 7 | . . . . . . 2 2 3 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . 1 Parts Lost 46 | . 4 1 . . . 1 16 5 19 Power 6 | . 1 1 . . . 1 2 . 1 Propulsion 13 | . 1 . . . . . 4 1 7 Utility 6 | . . . . . . . 1 . 5 Weapon 21 | . 2 . . . . . 9 4 6 Highest Loss Streak 18 | . 3 1 . . . 1 9 2 18 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 4 6 7 10 11 14 13 12 12 12 Power 2 | . . . 1 1 2 1 3 4 4 Propulsion 3 | 1 4 5 7 5 5 4 1 . 1 Utility 3 | . . . . 1 1 3 5 7 5 Weapon 2 | 2 . 1 2 4 5 4 2 . . Tool/Special . | . . . . . . . . . . Unused Backups 17 | . 1 . . 3 1 6 . . 6 Power 6 | . . . . . . 2 . . 4 Propulsion 7 | . . . . 2 1 3 . . 1 Utility 3 | . 1 . . 1 . . . . 1 Weapon 1 | . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 90 95 100 92 94 99 95 85 83 Engine 5 | . 11 10 11 9 7 4 3 2 . Core 1 | . . . . . . 1 2 3 4 Treads 13 | . . 16 22 27 23 20 17 . . Leg 8 | . 27 5 . . . . 1 20 20 Device 16 | . 12 18 22 18 15 20 19 11 13 Storage 7 | . 14 11 11 9 7 6 6 5 4 Processor 2 | . . . . . . . 6 5 5 Protection 2 | . . . . . 4 5 . 4 3 Energy Gun 14 | . 20 . . 10 20 20 21 4 3 Ballistic Gun 12 | . 4 33 33 18 15 13 7 14 4 Ballistic Cannon 5 | . . . . . . 5 6 9 19 Peak Build Rating 87 | 4 12 15 15 24 31 51 64 85 87 Average Rating 42 | 2 8 14 15 18 28 44 53 68 71 On Entrance 28 | . 4 12 15 15 24 31 49 48 85 Avg Prop Armor Cover (%) 9 | . . . . . . . 7 . 11 Naked Turns . | . . . . . . . . . . Heaviest Build 97 | 8 15 36 36 40 52 65 61 97 97 Greatest Support 70 | 20 20 40 40 60 60 60 70 65 65 Greatest Overweight (x) 3 | 1 . . . . . 1 3 1 1 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 15 15 15 15 15 15 13 Most Carried 15 | 8 8 10 10 15 15 15 15 15 15 Average Carried 12 | 4 6 7 10 12 14 14 13 12 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 10 10 15 15 14 11 15 5 Class Distribution -------------------- 52% | Scavenger-Executioner 12% | Mutant 12% | Scavenger-Gunner 7% | Executioner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Extension Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Gar Matter Collected 2811 | 165 150 336 . 178 55 198 523 917 289 Remotely 104 | . . . . . . . . . 104 Salvage Created 3180 | . 303 459 . 253 125 306 566 1087 81 Parts 160 | . 17 33 . 15 8 9 33 40 5 Haulers Intercepted 3 | . . 1 . . . 1 . 1 . Recyclers Shooed 2 | . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Gar Combat Hostiles Destroyed 54 | . 7 8 . 3 2 5 12 15 2 Guns 37 | . 7 8 . 3 2 3 9 4 1 Cannons 12 | . . . . . . 2 1 8 1 AOE 3 | . . . . . . . . 3 . Classes Destroyed 14 | . 2 4 . 1 . 2 4 1 . Builder 5 | . . . . . . . 3 2 . Tunneler 1 | . . . . 1 . . . . . Hauler 3 | . . 1 . . . 1 . 1 . Recycler 3 | . . 1 . 1 . . . 1 . Mechanic 1 | . . . . . . . . 1 . Operator 2 | . . . . . . . 1 1 . Watcher 3 | . 1 1 . . . . . 1 . Swarmer 7 | . . 3 . . . . 4 . . Grunt 25 | . 7 1 . 3 . 1 3 9 1 Brawler 1 | . . . . . . 1 . . . Sentry 10 | . . 4 . . 2 . 1 3 . Hunter 4 | . . . . . . . 3 1 . Programmer 6 | . . . . . . 3 . 2 1 Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 7 | . 2 6 . 5 2 2 3 7 1 Combat Bots Only 6 | . 2 6 . 3 2 2 3 6 1 Max Kills in Single Turn 4 | . 1 1 . 2 1 1 2 4 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Gar Hostile Shots Fired 590 | . 73 45 . 12 27 34 184 105 110 Missed 150 | . 15 10 . 4 12 8 56 27 18 Hits 440 | . 58 35 . 8 15 26 128 78 92 Melee 2 | . . . . . . 2 . . . Projectile 438 | . 58 35 . 8 15 24 128 78 92 Critical Strikes 22 | . 1 1 . . . 1 3 10 6 Damage Taken 7952 | . 711 421 . 125 120 517 1980 1577 2501 Core 1616 | . 244 58 . . 17 . 272 133 892 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 2 . 85 100 97 . 68 . . Volleys Fired 195 | . 55 25 . 13 5 16 35 34 12 Largest 6 | . 2 3 . 4 5 6 6 6 6 Hottest 332 | . 80 69 . 173 242 286 332 303 303 Shots Fired 718 | . 93 75 . 40 22 86 168 176 58 Gun 559 | . 93 75 . 40 22 70 132 108 19 Cannon 159 | . . . . . . 16 36 68 39 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 410 | . . 75 . 22 10 46 63 145 49 Thermal 308 | . 93 . . 18 12 40 105 31 9 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | . 11 10 . 10 8 15 8 8 3 Robot Miss Streak 7 | . 4 4 . 4 1 3 5 7 5 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 3 | . 1 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 391 | . 54 45 . 22 15 63 82 92 18 Core Hits 184 | . 20 15 . 10 6 27 40 55 11 Critical Kills 4 | . . 1 . . . . . 3 . Critical Parts Destroyed 12 | . . . . . . . 3 7 2 Critical Strikes 29 | . . 1 . . 1 3 5 15 4 Burn 8 | . . . . . 1 3 1 2 1 Destroy 17 | . . 1 . . . . 4 10 2 Blast 4 | . . . . . . . . 3 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8774 | . 605 700 . 364 257 1270 1845 3058 675 Guns 5650 | . 605 700 . 364 257 973 1166 1418 167 Cannons 2521 | . . . . . . 297 516 1240 468 Explosions 559 | . . . . . . . 163 396 . Melee . | . . . . . . . . . . Ramming 44 | . . . . . . . . 4 40 Kinetic 5095 | . . 700 . 151 87 656 722 2244 535 Thermal 3239 | . 605 . . 213 170 614 1123 414 100 Explosive . | . . . . . . . . . . Electromagnetic 396 | . . . . . . . . 396 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . . 4 4 7 14 Average Corruption 5 | . . . . . . 4 4 3 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 48 | . . . . . . 6 20 7 15 Message Errors 13 | . . . . . . 1 8 1 3 Matter Fused 7 | . . . . . . 2 2 1 2 Heat Flow Errors 3 | . . . . . . . 1 . 2 Energy Discharges 7 | . . . . . . . 1 4 2 Parts Rejected 2 | . . . . . . . 1 . 1 Data Loss (minor) 3 | . . . . . . 1 1 1 . Data Loss (major) 2 | . . . . . . 1 . . 1 Misfires 3 | . . . . . . . 2 . 1 Alerts 2 | . . . . . . . 1 . 1 Weapon Failures 6 | . . . . . . 1 3 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 60 | . . . . . . . . 60 . Projectiles 60 | . . . . . . . . 60 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 23 | . . . . . . 4 8 7 4 Impact 1 | . . . . . . . . 1 . Kinetic 20 | . . . . . . 3 7 6 4 Secondary 2 | . . . . . . 1 1 . . Self-Inflicted Damage 16 | . . . . . . . . . 16 Shots . | . . . . . . . . . . Rammed 12 | . . . . . . . . . 12 Targets Rammed 16 | . . . . . . . . 1 15 Kicked 4 | . . . . . . . . 1 3 Crushed . | . . . . . . . . . . Highest Temperature 1387 | . 222 6 . 91 150 251 554 115 1387 Average Temperature 233 | . 92 3 . 52 52 112 167 44 530 Received Heat Transfer 2493 | . 420 63 . 72 36 171 423 409 899 Effects 35 | . 2 . . . . . 8 . 25 Shutdowns 3 | . . . . . . . 1 . 2 Energy Bleed 4 | . . . . . . . . . 4 Interference 13 | . 2 . . . . . 5 . 6 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 6 | . . . . . . . . . 6 Damage (major) 2 | . . . . . . . 2 . . Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Melted 16 | . 2 . . . 1 5 8 . . Heat Transferred 6592 | . 1375 . . 481 444 1406 1887 777 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Gar Maximum Alert Level 1 | . . . . . . . . 1 1 Low Security (%) 93 | 100 100 100 100 100 100 100 100 93 4 Level 1 6 | . . . . . . . . 6 95 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 344 | . 100 145 . 86 61 104 149 344 330 Initial 239 | . . . . . 25 . 14 6 239 Average 51 | . 41 48 . 14 16 18 46 74 249 Influence Increases 2243 | . 249 244 . 113 66 206 578 676 111 Destroy 0b10 Robot/C 1160 | . 140 160 . 60 40 100 320 300 40 Destroy 0b10 Robot/NC 95 | . 5 15 . 10 . 5 25 35 . Destroy Leader 302 | . 22 54 . 10 20 40 62 84 10 Allied During Kill 51 | . . . . . . . 51 . . Successful Hack 105 | . 22 . . 17 5 . 40 21 . Disable Machine 150 | . . . . . . 15 15 120 . Anti-Garrison Action 50 | . . . . . . . . . 50 Destroy Structure 150 | . . . . 1 1 1 20 116 11 Lose Combat Pursuer 180 | . 60 15 . 15 . 45 45 . . Influence Decreases 2083 | . 249 244 . 57 122 176 595 347 293 Entered New Map 157 | . . . . . 31 . 16 7 103 Time Decay 1267 | . 209 139 . 57 91 166 305 300 . Lost Part 430 | . 40 10 . . . 10 140 40 190 Lost Ally 134 | . . . . . . . 134 . . Purge Threat 95 | . . 95 . . . . . . . Squads Dispatched 19 | . 1 . . 2 3 3 4 6 . Investigation 3 | . . . . . 1 . 2 . . Extermination 3 | . . . . . . 2 . 1 . Reinforcement 9 | . 1 . . 2 . 1 2 3 . Assault . | . . . . . . . . . . Garrison 4 | . . . . . 2 . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 2 . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Gar Distress Signals 5 | . 2 . . 1 . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 94 | . 20 9 . 6 2 10 24 17 6 Peak Tracking Total 6 | . 5 4 . 5 1 3 6 4 4 Tactical Retreats 10 | . 3 1 . 1 . 2 3 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Gar Traps Triggered 1 | . . . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Gar Machines Disabled 11 | . . . . . . 1 1 8 1 Max in Single Turn 4 | . . . . . . 1 1 4 1 Garrison Relay 1 | . . . . . . . . . 1 Energy Cycler 3 | . . . . . . . 3 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Gar Machines Accessed 22 | . 5 2 . 2 2 1 8 2 . Terminals 20 | . 5 2 . 2 1 1 8 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 45 | . 10 5 . 7 4 1 15 3 . Successful 25 | . 6 2 . 5 1 1 8 2 . Failed 20 | . 4 3 . 2 3 . 7 1 . Catastrophic 8 | . 1 . . 1 1 . 4 1 . Database Lockouts . | . . . . . . . . . . Manual 9 | . . 4 . 3 . 1 . 1 . Terminals 40 | . 10 5 . 7 1 1 15 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . 3 . . 2 . Terminal Hacks 24 | . 6 2 . 5 1 1 8 1 . Record 2 | . 1 . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . . . 1 . . Open Door 2 | . . . . . . . 2 . . Open DSF 1 | . . . . . 1 . . . . Alert Level 2 | . . 1 . . . . 1 . . Unreport Threat 3 | . . 1 . 1 . . . 1 . Locate Traps 2 | . 1 . . . . . 1 . . Disarm Traps 1 | . 1 . . . . . . . . Transport Status 3 | . 1 . . 1 . 1 . . . Investigation Status 1 | . . . . 1 . . . . . Reinforcement Status 1 | . . . . 1 . . . . . Assault Status 1 | . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . . . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . Used 1 | . . . . . . . 1 . . Hacking Detections 17 | . 4 2 . 1 1 . 8 1 . Full Trace Events 4 | . 1 . . . 1 . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Gar Total Allies 7 | . . . . . . . 7 . . Largest Group 5 | . . . . . . . 5 . . Highest-Rated Group 276 | . . . . . . . 276 . . Highest-Rated Ally 152 | . . . . . . . 152 . . Total Orders . | . . . . . . . . . . Ally Attacks 44 | . . . . . . . 44 . . Total Damage 488 | . . . . . . . 488 . . Kills 5 | . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Gar Active Infowar (turns) 2182 | . . . . . . 1287 895 . . IFF 922 | . . . . . . 47 875 . . Jamming 1307 | . . . . . . 1287 20 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Gar Turns Passed 5090 | 74 550 404 28 348 265 1299 1014 790 318 Spaces Moved 2243 | 54 291 174 18 173 145 471 491 324 102 Core 23 | 22 . . . . . . . . 1 Treads 1426 | . . 146 18 173 145 471 472 . 1 Legs 794 | 32 291 28 . . . . 19 324 100 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 120 190 50 Average Speed 172 | 106 120 153 160 160 160 223 163 190 175 Slowest Speed 330 | 120 120 160 160 160 160 240 330 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 4 50 15 14 23 6 10 52 9 14 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 103 | . . . . . . . 25 70 8 Melee . | . . . . . . . . . . Projectile 58 | . . . . . . . 15 35 8 AOE 44 | . . . . . . . 10 34 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Gar Total 3051 | 70 399 270 17 219 169 681 608 409 209 Wait 409 | 3 28 53 . 13 8 165 44 25 70 Move 2235 | 53 290 173 17 172 144 470 490 324 102 Hop . | . . . . . . . . . . Pick Up 62 | 10 11 6 . 12 3 9 4 6 1 Fast Attach 19 | . 2 1 . . . 1 7 5 3 Attach 43 | 4 7 4 . 4 2 3 10 5 4 Detach . | . . . . . . . . . . Swap 25 | . 2 3 . . 3 6 4 6 1 Drop 36 | . 4 5 . 5 4 11 3 3 1 Fire 195 | . 55 25 . 13 5 16 35 34 12 Melee . | . . . . . . . . . . Ram 12 | . . . . . . . . . 12 Kick 4 | . . . . . . . . 1 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 11 | . . . . . . . 11 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Extension -5/Factory -5/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Core integrity fell below 50% 280 | -10/Materials | Core integrity fell below 20% 311 | -10/Materials | Build established: Mutant 320 | -10/Materials | Lost 3 parts (1n2w) 618 | -10/Materials | Discovered new exit (range 3) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1008 | -9/Materials | Discovered new exit (range 13) 1029 | -9/Materials | Entered Mines 1030 | -9/Mines | Assembled infested the area 1035 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1049 | -9/Mines | Build established: Scavenger-Gunner 1050 | -9/Mines | Discovered new exit (range 5) 1057 | -9/Mines | Entered Materials 1057 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1356 | -8/Materials | Discovered new exit (range 11) 1405 | -8/Materials | Entered Factory 1405 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1492 | -7/Factory | Garrison activated, responded to threat 1638 | -7/Factory | Discovered new exit (range 7) 1670 | -7/Factory | Entered another Factory area 1670 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1975 | -6/Factory | Build established: Scavenger-Executioner 2929 | -6/Factory | Discovered new exit (range 14) 2951 | -6/Factory | Identified exit to Extension 2969 | -6/Factory | Entered Extension 3113 | -6/Extension | Spotted B-75 Beast 3320 | -6/Extension | Lost 3 parts (2n1w) 3376 | -6/Extension | Rescued a captive Derelict 3591 | -6/Extension | Build established: Executioner 3714 | -6/Extension | Rescued a captive Derelict 3732 | -6/Extension | Energy Cycler disabled 3732 | -6/Extension | Rescued a captive Derelict 3733 | -6/Extension | Rescued a captive Derelict 3733 | -6/Extension | Rescued a captive Derelict 3734 | -6/Extension | Rescued a captive Derelict 3739 | -6/Extension | Rescued a captive Derelict 3743 | -6/Extension | Rescued a captive Derelict 3747 | -6/Extension | Rescued a captive Derelict 3833 | -6/Extension | Rescued A7 3900 | -6/Extension | Spotted B-75 Beast 3902 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 3952 | -6/Extension | Destroyed B-75 Beast 3955 | -6/Extension | Discovered new exit (range 14) 3979 | -6/Extension | Lost 9 parts (1p1n1u6w) 3982 | -6/Extension | Identified exit to Factory 3983 | -6/Extension | Entered Factory 3983 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4513 | -5/Factory | Build established: Scavenger-Executioner 4575 | -5/Factory | Garrison activated, responded to threat 4773 | -5/Factory | Identified exit to Garrison 4773 | -5/Factory | Entered Garrison 4774 | -5/Garrison | System corruption reached 10% 4867 | -5/Garrison | Triggered checkpoint 4963 | -5/Garrison | Spotted B-75 Beast 5003 | -5/Garrison | Triggered checkpoint 5024 | -5/Garrison | Garrison Relay disabled 5050 | -5/Garrison | Core integrity fell below 50% 5086 | -5/Garrison | Core integrity fell below 20% 5091 | -5/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Cryofiber Web. 05066_ Overheating: Imp. Cryofiber Web damaged (-4). 05068_ Overheating: Broken Enh. Gauss Cannon damaged (-8). 05074_ Critical hit (Burn: +37). 05076_ Broken Carbon-fiber Leg destroyed. 05076_ Kicked G-50 Soldier. 05078_ System corrupted: Broken Imp. Cryofiber Web rejected. 05078_ Kicked G-50 Soldier out of the way. 05079_ Broken Enh. Gauss Cannon destroyed. 05079_ Flexi-carbon Leg destroyed. 05080_ Slammed into B-75 Beast. 05085_ Destabilizing: System corrupted (+1). 05086_ Acquired 5 matter. 05086_ Slammed into B-75 Beast. 05088_ Knocked back. 05089_ Slammed into B-75 Beast. 05091_ Imp. Cryofiber Web destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????? ##?????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??? ??????????????????? | | ??????????????????????? ?? ??????????????????? | | ??????????????????????? ?? ???????????????????? | | ??????????????????????? #? ???????????????????? | | ??????????????????????# ## ????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #??????????????????????? | | ???###????????????????# #??????????????????????? | | ???# ????????????????# #??????????????????????? | | ???#%#????????????????# #??????????????????????? | | ####%#????????????????# #??????????????????????? | | # ##+##???????????????# #??????????????????????? | | # # #???????????????# #??????????????????????? | | #"#" ################# #??????????????????????? | | *" " #??????????????????????? | | =!^ #??????????????????????? | | #??????????????????????? | | ############## ###########??????????????????????? | | ?????????????# #???????# #??????????????????????? | | ?????????????# #???????#g#??????????????????????? | | ?????????????# #???????#!#??????????????????????? | | ?????????????# #???????#@#??????????????????????? | | ?????????????# #??????#BB#??????????????????????? | | ?????????????# ########BB#??????????????????????? | | ?????????????# ##" " #; #??????????????????????? | | ?????????????# "##!!!##; #??????????????????????? | | ?????????????# ** ; #??????????????????????? | | ?????????????# !%* %;##??????????????????????? | | ?????????????# ## !%* ## #??????????????????????? | | ?????????????# ## %= #?##??????????????????????? | | ?????????????# ########?????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# ##????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????! ??????????????????????????????????? | | ?????????????! ??????????????????????????????????? | | ?????????????#!??????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Explosive Keycard Prison Break Challenges ------------ None Game ------ Seed HelicalMappingInitializer Manual? 0 Play Time 00:54:21 Cumulative 53.1 hours Start 2025.11.07 @ 14:27:15 End 2025.11.08 @ 10:06:27 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 41% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 9395f448-9ff8-4b23-a3dd-f691eb6307e0