Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.21 @ 02:57:38 Player: Runia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (160) 800 Value Destroyed (5128) 5128 Prototype IDs (49) 980 Alien Tech Used (1) 200 Bonus (600) 600 TOTAL SCORE: 12708 Bonus ------- High Alert Combat Kills 213 Follower Combat Kills 46 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -259 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- Compact Battery (200) Improved Transmission Jammer Makeshift Sword Longsword +1 Heavy Pick Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array Gravmag Array > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON ----------- Heavy Ion Cannon Heavy Pick > --- INVENTORY -------- Gravmag Array Energy Well Advanced Trap Scanner Microactuators Improved Actuator Array Improved Transmission Jammer Improved Medium Armor Plating Authchip [Device] Improved Proton Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher Ripper Longsword +1 Spear [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Electrolaser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Ripper Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 2 . . . . 1 . . . . Utility 4 | . . . . . 3 . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 224 | 2 15 3 . 14 59 35 7 . 11 13 32 1 13 10 9 Power 15 | . 2 . . 1 4 1 1 . 2 . 4 . . . . Engine 9 | . 2 . . . 4 . 1 . 1 . 1 . . . . Core 6 | . . . . 1 . 1 . . 1 . 3 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 48 | 2 1 1 . 1 18 9 . . 2 3 9 . . 1 1 Treads 10 | 2 1 . . . 7 . . . . . . . . . . Leg 5 | . . . . . 3 1 . . . . . . . . 1 Wheel 9 | . . 1 . 1 6 1 . . . . . . . . . Hover 24 | . . . . . 2 7 . . 2 3 9 . . 1 . Flight . | . . . . . . . . . . . . . . . . Utility 79 | . 4 . . 2 20 11 3 . 4 3 15 1 8 2 6 Device 39 | . 2 . . 1 7 5 3 . 3 1 6 1 5 1 4 Storage 8 | . 2 . . . 2 1 . . . . . . 1 . 2 Processor 7 | . . . . . 3 1 . . . . 3 . . . . Hackware 4 | . . . . . 1 1 . . . . 2 . . . . Protection 21 | . . . . 1 7 3 . . 1 2 4 . 2 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 82 | . 8 2 . 10 17 14 3 . 3 7 4 . 5 7 2 Energy Gun 8 | . . . . 1 3 4 . . . . . . . . . Energy Cannon 7 | . . . . 1 . 2 1 . . . 2 . 1 . . Ballistic Gun 18 | . 6 1 . 4 7 . . . . . . . . . . Ballistic Cannon 2 | . . . . . 2 . . . . . . . . . . Launcher 23 | . . 1 . 4 5 3 . . 1 3 . . 2 3 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . . . Slashing Weapon 10 | . . . . . . 2 1 . 1 4 . . . 1 1 Piercing Weapon 10 | . . . . . . 1 1 . 1 . 2 . 2 3 . Special Melee Weapon 2 | . 2 . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 1 . . . 1 . . . . Parts Lost 42 | . 4 . . . 16 2 . . . 2 3 . . 8 7 Power 5 | . . . . . 3 . . . . . . . . 2 . Propulsion 18 | . 2 . . . 5 1 . . . 2 3 . . 2 3 Utility 12 | . . . . . 7 1 . . . . . . . 1 3 Weapon 7 | . 2 . . . 1 . . . . . . . . 3 1 Highest Loss Streak 8 | . 2 . . . 5 1 . . . 1 1 . . 8 4 Average Slot Usage (%) 92 | . 90 89 100 99 96 95 98 92 92 98 95 81 81 70 49 Engine 6 | . 14 14 14 9 5 3 5 7 6 5 3 . . . . Core 3 | . . . . 4 2 3 1 . . 7 7 12 12 6 . Treads 8 | . 20 14 14 14 13 . . . . . . . . . . Leg 3 | . . . . . 8 16 . . . . . . . . 1 Wheel 3 | . . 3 14 14 5 3 . . . . . . . . . Hover 11 | . . . . . . 15 37 35 35 34 34 18 18 15 2 Device 10 | . 10 14 14 6 10 5 14 14 13 12 6 11 11 7 9 Storage 10 | . 16 14 14 14 11 7 7 7 7 7 6 6 6 6 4 Processor 7 | . . . . . 2 15 14 14 14 14 17 18 18 18 18 Hackware 2 | . . . . . 8 . . . . . . . . . . Protection 4 | . . . . 7 9 7 . . . 1 5 . . 2 . Energy Gun 3 | . . . . . 8 8 . . . . . . . . . Energy Cannon 1 | . . . . 4 . . 6 7 6 . . . 3 1 . Ballistic Gun 9 | . 27 27 28 21 7 . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 6 7 6 6 6 6 6 3 5 Piercing Weapon 1 | . . . . . . . 1 . . 7 5 6 1 4 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 105 | 13 32 30 28 39 105 102 44 41 50 49 51 50 55 59 33 Greatest Support 60 | 40 40 20 10 10 60 58 42 42 50 50 60 60 60 60 40 Greatest Overweight (x) 10 | . 1 2 2 3 10 2 1 . . 1 1 . . 1 10 Average Overweight (x) . | . . 1 2 2 3 . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 15 15 15 15 15 15 15 15 15 Average Capacity 17 | 8 14 15 15 15 22 20 15 15 15 15 15 15 15 15 11 Most Carried 25 | 6 15 15 15 15 25 25 15 15 15 15 15 15 15 15 10 Average Carried 16 | 4 10 14 15 14 20 20 14 15 14 14 14 15 14 12 7 Final Capacity 25 | 8 15 15 15 15 25 15 15 15 15 15 15 15 15 15 5 Final Carried 25 | 2 15 15 15 15 25 15 15 15 15 15 15 15 15 8 5 Class Distribution -------------------- 36% | Scavenger-Mutant 27% | Mutant 19% | Scavenger-Scout 10% | Scout 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 4109 | 200 651 35 . 306 1374 331 133 20 67 127 369 30 200 114 152 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6303 | . 978 55 . 168 2071 788 . 58 72 234 1074 98 129 146 432 Parts 346 | . 64 11 . 19 113 45 . . 8 11 51 1 12 . 11 Haulers Intercepted 9 | . 2 . . . 6 . . . . . 1 . . . . Recyclers Shooed 11 | . 3 . . . 6 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . 5 2 . 12 . . 9 . 9 Prevented 1 | . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 114 | . 18 3 . 11 38 15 . . 1 4 7 . 7 4 6 Melee 20 | . . . . . . 2 . . 1 2 7 . . 2 6 Guns 45 | . 18 . . 5 18 4 . . . . . . . . . Cannons 10 | . . . . . 7 3 . . . . . . . . . AOE 37 | . . 3 . 6 12 6 . . . 1 . . 7 2 . Classes Destroyed 21 | . 7 1 . 4 4 2 . . 1 1 . 1 . . . Worker 9 | . . . . 1 5 2 . . . . 1 . . . . Builder 5 | . . 2 . 1 1 1 . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . Hauler 9 | . 2 . . . 6 . . . . . 1 . . . . Recycler 11 | . 2 . . . 3 2 . . . . 4 . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . Operator 4 | . 2 . . . 1 . . . . . 1 . . . . Watcher 9 | . 1 . . . 5 2 . . . . 1 . . . . Swarmer 24 | . 3 3 . 2 4 4 . . . 1 . . 7 . . Grunt 50 | . 15 . . 1 20 5 . . . 2 2 . . . 5 Brawler 3 | . . . . . 3 . . . . . . . . . . Duelist 6 | . . . . 1 3 2 . . . . . . . . . Protector 2 | . . . . . 2 . . . . . . . . . . Sentry 9 | . . . . . 6 . . . . . 2 . . . 1 Demolisher 1 | . . . . 1 . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . Programmer 7 | . . . . . . 3 . . . 1 3 . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . . 4 . Zionite 2 | . . . . . . . . . 2 . . . . . . Samaritan 3 | . . . . . . . . . . . . 2 . . 1 Assembled 6 | . . . . 6 . . . . . . . . . . . Best Kill Streak 10 | . 4 3 . 4 10 5 . . 2 1 3 . 7 2 3 Combat Bots Only 10 | . 3 3 . 4 10 4 . . 1 1 2 . 7 2 3 Max Kills in Single Turn 3 | . 1 1 . 2 2 3 . . 1 1 1 1 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . 2 2 2 . . . 1 . . 3 1 . Melee 1 | . . . . . . 1 . . 1 1 1 . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 8461 | . 876 100 . 215 2430 875 . . . 528 479 . 179 1481 1298 Core 1343 | . 57 48 . 45 198 46 . . . 86 75 . . 277 511 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . . . 40 64 . . . . 81 . . . . . Volleys Fired 412 | . 107 13 . 24 173 45 12 2 3 4 5 . 15 9 . Largest 2 | . 2 2 . 2 2 2 1 1 1 1 1 . 1 2 . Hottest 126 | . 40 40 . 88 126 126 65 65 65 39 65 . 65 78 . Shots Fired 679 | . 213 22 . 42 288 61 12 2 3 4 5 . 15 12 . Gun 525 | . 213 18 . 32 230 32 . . . . . . . . . Cannon 107 | . . . . 4 46 25 12 2 3 . 5 . 10 . . Launcher 47 | . . 4 . 6 12 4 . . . 4 . . 5 12 . Special . | . . . . . . . . . . . . . . . . Kinetic 442 | . 213 18 . 32 179 . . . . . . . . . . Thermal 190 | . . . . 4 97 57 12 2 3 . 5 . 10 . . Explosive 41 | . . 4 . 6 12 4 . . . 2 . . 5 8 . Electromagnetic 6 | . . . . . . . . . . 2 . . . 4 . Robot Hit Streak 20 | . 20 5 . 4 12 13 . . 1 3 . . 2 3 . Robot Miss Streak 6 | . 6 4 . 4 3 4 . . 2 . . . 1 2 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 534 | . 139 12 . 17 199 62 . 2 10 6 31 4 4 19 29 Core Hits 310 | . 62 7 . 24 104 34 . 1 3 6 22 2 10 22 13 Critical Kills 1 | . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . . . . . . Critical Strikes 16 | . 2 . . 1 9 1 . . . . 2 . . . 1 Burn 5 | . . . . . 5 . . . . . . . . . . Destroy 3 | . 2 . . 1 . . . . . . . . . . . Blast 4 | . . . . . 4 . . . . . . . . . . Sever 2 | . . . . . . 1 . . . . . . . . 1 Puncture 2 | . . . . . . . . . . . 2 . . . . Melee Attacks 250 | . 4 . . . . 51 3 6 18 20 76 5 13 18 36 Impact 33 | . . . . . . 33 . . . . . . . . . Slashing 90 | . . . . . . 10 2 6 13 9 22 1 12 2 13 Piercing 123 | . . . . . . 8 1 . 5 11 54 4 1 16 23 Sneak Attacks 23 | . 4 . . . . 2 . 1 1 1 8 4 . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . 6 . . 1 . 3 . . 2 3 Damage Inflicted 15888 | . 1245 303 . 574 4930 2304 . 178 471 508 1530 388 683 1676 1098 Guns 4245 | . 1245 80 . 153 2360 407 . . . . . . . . . Cannons 1479 | . . . . 41 1036 374 . . 28 . . . . . . Explosions 4914 | . . 223 . 380 1534 713 . . . 271 . . 589 1204 . Melee 5250 | . . . . . . 810 . 178 443 237 1530 388 94 472 1098 Ramming . | . . . . . . . . . . . . . . . . Kinetic 3558 | . 1245 80 . 153 2080 . . . . . . . . . . Thermal 2166 | . . . . 41 1316 781 . . 28 . . . . . . Explosive 4692 | . . 223 . 380 1534 713 . . . 183 . . 589 1070 . Electromagnetic 222 | . . . . . . . . . . 88 . . . 134 . Impact 479 | . . . . . . 479 . . . . . . . . . Slashing 1415 | . . . . . . 187 . 178 336 . 76 . 94 77 467 Piercing 3356 | . . . . . . 144 . . 107 237 1454 388 . 395 631 Highest Corruption 2 | . . . . . . 2 2 2 2 . . . . . . Average Corruption 1 | . . . . . . 1 2 2 2 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 7 | . . . . . . 2 2 2 1 . . . . . . Message Errors 3 | . . . . . . . 1 2 . . . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . Energy Discharges 2 | . . . . . . 2 . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 676 | . . . . . 46 168 . 43 104 93 9 191 21 1 . Projectiles 23 | . . . . . 23 . . . . . . . . . . Explosions 79 | . . . . . 23 17 . . . 17 . . 21 1 . Melee 574 | . . . . . . 151 . 43 104 76 9 191 . . . Knockbacks 10 | . . . . . 4 6 . . . . . . . . . Impact 6 | . . . . . . 6 . . . . . . . . . Kinetic 4 | . . . . . 4 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 79 | . . 2 . 1 45 . . . . . . . 31 . . Shots 4 | . . 1 . 1 1 . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 204 | . 19 . . 126 96 204 111 40 82 36 96 . 170 131 3 Average Temperature 33 | . 8 . . 37 19 72 34 22 49 2 11 . 54 87 3 Received Heat Transfer 2866 | . 432 . . 6 1170 198 . . . 223 114 . . 192 531 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . 3 . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Melted 7 | . . . . . 4 3 . . . . . . . . . Heat Transferred 4282 | . . . . 74 2839 1332 . . 37 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 685 | . 280 123 . 159 685 660 . . . . 419 . . . . Initial 311 | . . 28 . . 7 311 . . . . 239 . . . . Average 256 | . 129 41 . 56 361 328 . . . . 307 . . . . Maximum Alert Level 2 | . 1 . . . 2 2 . . . . 2 . . . . Low Security (%) 51 | 100 87 100 . 100 37 19 . . . . 15 . . . . Level 1 25 | . 12 . . . 13 59 . . . . 76 . . . . Level 2 22 | . . . . . 48 20 . . . . 8 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 6 . . . 8 6 . . . 1 4 . . . . Investigation 7 | . 3 . . . 2 1 . . . . 1 . . . . Extermination 4 | . . . . . . 2 . . . . 2 . . . . Reinforcement 9 | . 3 . . . 4 1 . . . . 1 . . . . Assault 4 | . . . . . 2 1 . . . 1 . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 9 | . 3 . . . 5 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 255 | . 37 3 . 20 72 26 3 . 4 40 23 . 7 4 16 Peak Tracking Total 10 | . 4 3 . 8 8 4 4 . 1 10 9 . 3 4 6 Tactical Retreats 33 | . . . . 1 7 1 . . 3 14 4 . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 6 | . 2 . . . . 4 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . 3 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . 5 . . . . . Triggered 5 | . . . . . . . . . . 3 . . . . 2 Exploded 1 | . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 7 | . . . . 1 3 2 . . . . . . . 1 . Max in Single Turn 1 | . . . . 1 1 1 . . . . . . . 1 . Garrison Access 3 | . . . . . 1 1 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 47 | . 5 1 2 . 15 6 . . 1 . 12 . 1 4 . Terminals 19 | . 4 1 . . 9 1 . . . . 4 . . . . Fabricators 4 | . . . . . . 1 . . . . 3 . . . . Repair Stations 2 | . . . . . 1 . . . . . 1 . . . . Recycling Units 5 | . 1 . . . 2 1 . . . . 1 . . . . Scanalyzers 5 | . . . . . 2 1 . . . . 2 . . . . Garrison Access 4 | . . . . . 1 2 . . . . 1 . . . . Total Hacks 155 | . 16 5 2 . 54 13 . . 2 . 30 . 1 32 . Successful 105 | . 9 3 2 . 37 4 . . 2 . 15 . 1 32 . Failed 50 | . 7 2 . . 17 9 . . . . 15 . . . . Catastrophic 10 | . 1 1 . . 3 3 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 36 | . 10 5 1 . 15 3 . . . . 2 . . . . Terminals 66 | . 14 5 . . 32 2 . . . . 13 . . . . Fabricators 7 | . . . . . . 1 . . . . 6 . . . . Repair Stations 8 | . . . . . 3 . . . . . 5 . . . . Recycling Units 12 | . 2 . . . 5 3 . . . . 2 . . . . Scanalyzers 19 | . . . . . 12 4 . . . . 3 . . . . Garrison Access 6 | . . . . . 2 3 . . . . 1 . . . . Terminal Hacks 68 | . 8 3 2 . 16 . . . 2 . 4 . 1 32 . Record 12 | . . . 1 . . . . . . . . . . 11 . Part Schematic 20 | . 3 . . . 3 . . . 2 . 1 . . 11 . Robot Schematic 9 | . . 2 . . . . . . . . . . . 7 . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 10 | . 2 1 . . 4 . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . . . Locate Traps 3 | . . . . . 3 . . . . . . . . . . Recall Investigation 2 | . 1 . . . 1 . . . . . . . . . . Hauler Manifests 4 | . . . . . 2 . . . . . 2 . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . Network Status 2 | . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . . . 3 . . . . . 3 . . . . Scan Component 3 | . . . . . 1 . . . . . 2 . . . . Repair 2 | . . . . . 1 . . . . . 1 . . . . Refit 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . Report Inventory 2 | . . . . . 2 . . . . . . . . . . Scanalyzer 17 | . . . . . 12 3 . . . . 2 . . . . Insert Component 9 | . . . . . 6 2 . . . . 1 . . . . Analyze 8 | . . . . . 6 1 . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . . . . Seal Access 2 | . . . . . 1 . . . . . 1 . . . . Unauthorized Hacks 7 | . 1 . . . 3 1 . . . . 2 . . . . Terminals 3 | . . . . . 1 . . . . . 2 . . . . Assimilate 2 | . . . . . 1 . . . . . 1 . . . . Botnet 1 | . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 2 1 . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . Tunnel 3 | . 1 . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 1 . . 13 6 . . . . 10 . . . . Full Trace Events 2 | . . . . . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . 2 . . . . . . 3 . . . . 7 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . 3 . . . 8 1 . . 16 . 2 . . 11 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . 1 . . . . Time 60 | . . . . . 16 . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . 5 2 . . . . 1 . . . . Part Schematics Acquired 7 | . . . . . 5 1 . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 3 | . 3 . . . . . . . . . . . . . . Non-combat 3 | . 3 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . 4 . . . . . . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . . . . . . find_recycling 2 | . 2 . . . . . . . . . . . . . . check_alert 1 | . 1 . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 6 | . . 3 . 2 . . . . . . 1 . . . . Largest Group 3 | . . 3 3 3 . . . . . . . . . . . Highest-Rated Group 51 | . . 40 40 51 . . . . . . . . . . . Highest-Rated Ally 31 | . . 16 16 31 . . . . . . . . . . . Total Orders 1 | . . . . 1 . . . . . . . . . . . ROAM 1 | . . . . 1 . . . . . . . . . . . Ally Attacks 26 | . . . . 26 . . . . . . . . . . . Total Damage 213 | . . . . 213 . . . . . . . . . . . Kills 7 | . . . . 7 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 3 . 1 . . 1 1 2 1 . 1 . . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 12964 | 5 1670 741 297 777 3564 1400 596 195 495 900 1084 212 434 155 439 Spaces Moved 9957 | 1 624 381 247 552 1465 1074 575 350 1040 1065 1416 355 514 135 163 Core 45 | . . . . . . . . . . . . . . . 45 Treads 1099 | 1 624 203 . . 271 . . . . . . . . . . Legs 730 | . . . . . 358 325 . . . . . . . . 47 Wheels 1813 | . . 178 247 552 836 . . . . . . . . . . Hover 6270 | . . . . . . 749 575 350 1040 1065 1416 355 514 135 71 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 36 | 160 160 110 110 110 95 36 38 38 38 40 36 52 52 52 56 Average Speed 92 | 160 204 179 110 118 193 89 38 38 38 42 41 52 52 55 161 Slowest Speed 550 | 160 240 240 110 125 330 263 98 38 46 104 105 52 52 110 550 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 2 92 72 61 95 78 31 73 48 79 81 32 54 59 77 12 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 8 | . 1 . 1 . 2 . . 1 2 . . . . 1 . Known Exits Taken 11 | . . 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . Scrap Searched 23 | . . 1 . 2 . . 2 1 3 2 . 2 9 . 1 Spaces Dug 96 | . . . . 6 18 11 6 5 3 8 22 . 16 . 1 Terrain Destroyed 390 | . . 21 . 41 93 41 6 5 4 21 22 . 84 51 1 Melee 62 | . . . . . . 10 3 4 3 8 21 . 12 . 1 Projectile 20 | . . . . . 7 3 3 1 1 . 1 . 4 . . AOE 308 | . . 21 . 41 86 28 . . . 13 . . 68 51 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 12692 | 6 836 419 272 637 1922 1374 932 400 1109 1480 1819 375 639 175 297 Wait 1628 | . 53 21 24 34 135 145 331 43 32 362 261 16 83 5 83 Move 9942 | . 623 380 246 551 1464 1073 574 349 1039 1064 1415 354 513 134 163 Hop . | . . . . . . . . . . . . . . . . Pick Up 129 | . 24 1 1 5 46 14 1 . 3 7 17 . 1 . 9 Fast Attach 51 | . . 1 . 4 19 8 3 . 1 1 11 . . . 3 Attach 43 | 2 4 . . . 16 5 . . 1 2 8 . . 4 1 Detach 5 | . . . . . . . . . . 2 3 . . . . Swap 131 | . 11 2 . 10 24 22 5 . 9 10 13 1 13 6 5 Drop 137 | 4 10 1 1 9 45 20 3 . 4 8 26 . 1 2 3 Fire 412 | . 107 13 . 24 173 45 12 2 3 4 5 . 15 9 . Melee 209 | . 4 . . . . 42 3 6 17 15 60 4 13 15 30 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . . . 5 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 22 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 13) 759 | -10/Materials | Discovered new exit (range 9) 1187 | -10/Materials | Discovered new exit (range 3) 1676 | -10/Materials | Entered Mines 1680 | -10/Mines | Met a Derelict bent on vengeance 2147 | -10/Mines | Identified exit to Exiles 2149 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2299 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2401 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2417 | -10/Mines | Entered Exiles 2417 | -10/Exiles | Accompanied by 3 allies 2444 | -10/Exiles | Met 8R-AWN 2463 | -10/Exiles | Met EX-HEX 2501 | -10/Exiles | Build established: Scavenger-Mutant 2505 | -10/Exiles | Met EX-DEC 2511 | -10/Exiles | Learned location of Zion (-7) 2530 | -10/Exiles | Met EX-BIN 2546 | -10/Exiles | Aligned with FarCom system 2547 | -10/Exiles | Given EX-Vault access code 2575 | -10/Exiles | Opened EX-Vault 2585 | -10/Exiles | Found Longsword +1 2608 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2621 | -10/Exiles | Exiles lab attacked by MAIN.C 2677 | -10/Exiles | Discovered new exit (range 14) 2714 | -10/Exiles | Left Exiles lab with Longsword +1 2714 | -10/Exiles | Entered Mines 2714 | -9/Mines | Accompanied by 3 allies 2857 | -9/Mines | Discovered new exit (range 8) 2995 | -9/Mines | Assembled infested the area 3041 | -9/Mines | Core integrity fell below 50% 3331 | -9/Mines | Build established: Mutant 3332 | -9/Mines | Discovered new exit (range 11) 3491 | -9/Mines | Entered Materials 3491 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3922 | -8/Materials | Build established: Scavenger-Mutant 4929 | -8/Materials | Lost 5 parts (2p2u1w) 4972 | -8/Materials | Discovered new exit (range 9) 5039 | -8/Materials | Repaired Hvy. Assault Rifle 5287 | -8/Materials | Discovered new exit (range 15) 5376 | -8/Materials | Destroyed 10 combat bots 5891 | -8/Materials | First assault squad dispatched 6011 | -8/Materials | Lost 5 parts (1p2n2u) 6519 | -8/Materials | Identified exit to Factory 7055 | -8/Materials | Entered Factory 7055 | -7/Factory | Evolved 2 slots: Propulsion x2 7246 | -7/Factory | Build established: Scavenger-Skirmisher 8197 | -7/Factory | Garrison activated, responded to threat 8452 | -7/Factory | Discovered new exit (range 6) 8453 | -7/Factory | Identified exit to Lower Caves 8455 | -7/Factory | Entered Lower Caves 8579 | -7/Lower Caves | Learned Factory garrison access intel 8766 | -7/Lower Caves | Build established: Scavenger-Scout 8901 | -7/Lower Caves | Found Alien Artifact 8901 | -7/Lower Caves | Identified Core Expander 8901 | -7/Lower Caves | Installed Core Expander, added new Power slot 9047 | -7/Lower Caves | Discovered new exit (range 12) 9051 | -7/Lower Caves | Identified exit to Lower Caves 9051 | -7/Lower Caves | Entered another Lower Caves area 9231 | -7/Lower Caves | Discovered new exit (range 7) 9246 | -7/Lower Caves | Identified exit to Zion 9246 | -7/Lower Caves | Entered Zion 9266 | -7/Zion | System corruption cleaned by Quarantine Array 9299 | -7/Zion | Discovered new exit (range 16) 9338 | -7/Zion | Learned location of Quarantine (-2) 9405 | -7/Zion | Learned 8 Factory zone layouts 9410 | -7/Zion | Learned Factory emergency access door positions 9428 | -7/Zion | Learned location of Data Miner (-6) 9512 | -7/Zion | Learned Factory emergency access door positions 9598 | -7/Zion | Attacked by Zionites 9607 | -7/Zion | Identified exit to Proximity Caves 9717 | -7/Zion | Destroyed Imprinter 9720 | -7/Zion | Extracted access codes from Imprinter's data core 9741 | -7/Zion | Entered Proximity Caves 10083 | -6/Proximity Caves | Learned Factory trap positions 10408 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10460 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10640 | -6/Proximity Caves | Discovered new exit (range 2) 10641 | -6/Proximity Caves | Identified exit to Factory 10641 | -6/Proximity Caves | Entered Factory 10641 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10642 | -6/Factory | Identified exit to Lower Caves 10643 | -6/Factory | Loaded intel: 84 trap records 10645 | -6/Factory | Loaded intel: 4 garrison access locations 10712 | -6/Factory | Repaired Imp. Medium Armor Plating 10779 | -6/Factory | Identified exit to Extension 11033 | -6/Factory | Discovered new exit (range 20) 11542 | -6/Factory | Discovered new exit (range 12) 11643 | -6/Factory | Identified exit to Factory 11725 | -6/Factory | Entered Lower Caves 11881 | -6/Lower Caves | Discovered new exit (range 11) 11898 | -6/Lower Caves | Identified exit to Lower Caves 11913 | -6/Lower Caves | Learned Factory terminal intel 11937 | -6/Lower Caves | Entered another Lower Caves area 11937 | -6/Lower Caves | Discovered exit to Factory (range 9) 11950 | -6/Lower Caves | Build established: Scout 12052 | -6/Lower Caves | Destroyed 7 combat bots 12255 | -6/Lower Caves | Discovered new exit (range 15) 12263 | -6/Lower Caves | Identified exit to Data Miner 12371 | -6/Lower Caves | Entered Data Miner 12371 | -6/Data Miner | Discovered new exit (range 6) 12381 | -6/Data Miner | Met Data Miner 12391 | -6/Data Miner | Learned location of Section 7 (-2) 12391 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12399 | -6/Data Miner | Received God Mode back door access code from Data Miner 12424 | -6/Data Miner | Data Conduit disabled 12521 | -6/Data Miner | Lost 8 parts (2p2n1u3w) 12526 | -6/Data Miner | Identified exit to Proximity Caves 12526 | -6/Data Miner | Entered Proximity Caves 12548 | -5/Proximity Caves | Learned 12 Factory zone layouts 12592 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12620 | -5/Proximity Caves | Core integrity fell below 50% 12828 | -5/Proximity Caves | Core integrity fell below 20% 12918 | -5/Proximity Caves | Build established: Mutant 12965 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12856_ G-50 Soldier Adv. Heat Sink severed. 12858_ G-50 Soldier destroyed. 12861_ Acquired Carbon-fiber Leg. 12866_ Acquired 10 matter. 12876_ Spear follow-up attack on G-50 Soldier. 12886_ G-50 Soldier destroyed. 12897_ Acquired Lrg. Storage Unit. 12900_ Acquired Hvy. Ion Cannon. 12903_ Acquired Authchip [Device]. 12906_ Acquired Imp. Transmission Jammer. 12915_ Acquired 10 matter. 12922_ Acquired Hvy. Shock Bomb Launcher. 12925_ Acquired Mak. Sword. 12944_ C-30 ARC bursts open, deploying its payload. 12944_ G-67 Veteran unfolds itself. 12944_ G-50 Soldier unfolds itself. 12947_ Hvy. Shock Bomb Launcher destroyed. 12955_ Lrg. Storage Unit destroyed. 12958_ Microactuators destroyed. 12960_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????####?????????????? | | ???????????????????????????????? ##????????????? | | ???????????????????????????????? ##???????????? | | ???? ??????????????????????????? #???????????? | | ???? ??? ?????????????????? #???????????? | | ???# ?? ?????????????????? ????????????? | | ??? ??? ????????????????? ?????????????? | | ??# ???? ????????????????? ??????????????? | | ## ????# ???????????????? ???????????????? | | ##??# ???????????????? #???????????????? | | ###?# ???????????????? #???????????????? | | ##?# ??????######?##g #???????????????? | | ?# ???# ??????# ### #???????????????? | | ?# ##### ###????# g #???????????????? | | ??# ## ##???#/! g ##???????????????? | | !%??# # ##??##!!gg #????????????????? | | #??# ## #####!] ## #????????????????? | | #### #??# % %]% @%### #????????????????? | | #??### ## ########?# "???????????????? | | #????#???# #???????? "%"??????????????? | | ### #???###??# #???????? " ?????????????? | | #?## ##??# #### #???????? #???????????? | | ##?# #??# #???????? #######???????????? | | #?## #?## #??????? #?????????????????? | | ##?#% #?# ##??????? ?????????????????? | | ### ### ##???????? ?????????????????? | | % "#???????? ?????????????????? | | ### % # #### ##??????? ?????????????????? | | ??######## ##?# ##??? ???? ?????????????????? | | ???????#"## ### #????????? ?????????????????? | | ?#?????## # #?????????# ?????????????????? | | ???????# #??????????## ?????????????????? | | ??????## # ######???????????????????????????????? | | ??????# ##????????????#???????????????????????? | | ??????# ##????#????????????????????????????????? | | ??????## ???????????????????????????????????????? | | ???????###???????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#????????????????????????#?????????????????????? | | ?#?????????#?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 31 Energy Capacity 720 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 375 Melee Speed Boost 20 Evasion (%) 57 Melee Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Actuator Array | -8/Materials | Scanalyzed Ripper | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Huge Storage Unit | -8/Materials | Hacked Imp. Terrain Scanner | -8/Materials | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Imp. Heat Shielding | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Med. Treads | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Maneuvering Thrusters | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Enh. Armored Leg | -6/Factory | Hacked Imp. Actuator Array | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Arc Projector | -6/Data Miner | Free Railgun | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Robot Schematics ------------------ M-13 Machinist | -10/Mines | Hacked A-02 Transporter | -10/Mines | Hacked G-47 Trooper | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive P-60 Hacker | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed PowerAntigravHumpback Manual? 0 Play Time 02:05:30 Cumulative 505.1 hours Start 2021.11.21 @ 00:39:06 End 2021.11.21 @ 02:57:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 488 Rogue 488 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/0/3/1/0/0/0/0/0 Lore% 83 Gallery% 94 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d34f332c-56a7-462e-b145-3b1a2275af0f