Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 02:59:04 Player: mr roboto Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1394) 1394 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 3215 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/550 Matter 204/300 Energy 66/100 System Corruption 1% Temperature Hot (233) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer > --- WEAPON (4) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (10) --- Small Storage Unit Small Laser Beam Rifle Light Assault Rifle High-powered Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Targeting Computer Targeting Computer > --- WEAPON ----------- Small Laser Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Small Storage Unit Targeting Computer Small Laser Particle Gun Light Assault Rifle Light Assault Rifle Improved Light Cannon Improved Light Cannon [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Parts Attached 34 | 7 5 7 15 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 3 2 2 2 Treads 5 | 1 2 . 2 Leg 4 | 2 . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 3 1 3 Device . | . . . . Storage 3 | 1 2 . . Processor 5 | . 1 1 3 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 . 3 9 Energy Gun 6 | 1 . 1 4 Energy Cannon . | . . . . Ballistic Gun 5 | 1 . 1 3 Ballistic Cannon 3 | . . 1 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . . . 14 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 4 | . . . 4 Weapon 6 | . . . 6 Highest Loss Streak 11 | . . . 11 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 99 99 93 Engine 11 | . 14 11 8 Treads 14 | . 15 18 9 Leg 8 | . 12 3 6 Storage 14 | . 19 11 9 Processor 16 | . 7 22 25 Energy Gun 12 | . 14 11 12 Ballistic Gun 13 | . 14 11 16 Ballistic Cannon 4 | . . 11 4 Naked Turns . | . . . . Heaviest Build 28 | 13 18 23 28 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 2 | 1 . 2 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 10 10 Most Carried 10 | 8 10 10 10 Average Carried 8 | 5 8 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 6 10 10 5 Class Distribution -------------------- 47% | Mutant 29% | Gunner 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 879 | 244 101 191 343 Remotely . | . . . . Salvage Created 1538 | . 244 671 623 Parts 99 | . 16 49 34 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 33 | . 7 14 12 Guns 20 | . 7 5 8 Cannons 13 | . . 9 4 Classes Destroyed 9 | . 3 3 3 Worker 1 | . . 1 . Recycler 1 | . . 1 . Operator 1 | . . . 1 Watcher 5 | . 1 3 1 Swarmer 3 | . 3 . . Grunt 24 | . 4 12 8 Sentry 4 | . . 2 2 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 6 | . 5 6 4 Combat Bots Only 6 | . 5 6 3 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2620 | . 188 385 2047 Core 738 | . 38 109 591 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 84 72 . Volleys Fired 110 | . 25 36 49 Largest 4 | . 2 3 4 Hottest 151 | . 70 109 151 Shots Fired 310 | . 50 106 154 Gun 257 | . 50 70 137 Cannon 53 | . . 36 17 Launcher . | . . . . Special . | . . . . Kinetic 195 | . 25 72 98 Thermal 115 | . 25 34 56 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 7 8 16 Robot Miss Streak 5 | . 4 5 5 Penetration Max . | . . . . Secondary Targets 4 | . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 209 | . 31 71 107 Core Hits 87 | . 14 37 36 Critical Kills . | . . . . Critical Parts Destroyed 4 | . 1 1 2 Critical Strikes 7 | . 2 2 3 Burn 3 | . 1 1 1 Destroy 4 | . 1 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2831 | . 362 971 1498 Guns 2064 | . 362 448 1254 Cannons 767 | . . 523 244 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1875 | . 163 737 975 Thermal 956 | . 199 234 523 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . . 3 Message Errors 2 | . . . 2 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 544 | . 178 431 544 Average Temperature 134 | . 54 118 183 Received Heat Transfer 813 | . 84 189 540 Effects 9 | . . 3 6 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Matter Decay 1 | . . 1 . Damage (minor) 1 | . . . 1 Damage (major) 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 . 2 Heat Transferred 2626 | . 666 646 1314 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 440 | . 193 440 393 Initial 113 | . . . 113 Average 130 | . 34 217 215 Maximum Alert Level 2 | . . 2 1 Low Security (%) 72 | 100 100 40 55 Level 1 24 | . . 46 44 Level 2 3 | . . 13 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 3 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 11 25 21 Peak Tracking Total 6 | . 2 6 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . 2 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful 2 | . 2 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Recycle Component 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 2 | . 2 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1658 | 83 684 444 447 Spaces Moved 810 | 56 424 188 142 Core 18 | 18 . . . Treads 443 | 7 215 149 72 Legs 349 | 31 209 39 70 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 152 | 110 140 166 188 Slowest Speed 260 | 160 160 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 66 29 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . . 1 1 Melee . | . . . . Projectile 2 | . . 1 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1010 | 74 470 248 218 Wait 8 | 4 . 4 . Move 807 | 55 423 187 142 Hop . | . . . . Pick Up 34 | 8 12 6 8 Fast Attach 8 | 4 . 3 1 Attach 19 | 2 3 2 12 Detach . | . . . . Swap 7 | 1 2 2 2 Drop 17 | . 5 8 4 Fire 110 | . 25 36 49 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 8) 752 | -10/Materials | Discovered new exit (range 8) 768 | -10/Materials | Entered another Materials area 768 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 985 | -9/Materials | Discovered new exit (range 15) 1057 | -9/Materials | Build established: Gunner 1184 | -9/Materials | Discovered new exit (range 13) 1212 | -9/Materials | Entered another Materials area 1212 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1616 | -8/Materials | Core integrity fell below 50% 1652 | -8/Materials | Core integrity fell below 20% 1659 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 01635_ U-05 Engineer builds a Wall. 01640_ Imp. Ion Engine destroyed. 01641_ R-06 Scavenger collects Datajack. 01643_ U-05 Engineer builds a Wall. 01645_ G-47 Trooper destroyed. 01645_ Switching to secondary target: G-50 Soldier. 01646_ U-05 Engineer builds a Wall. 01648_ Scanalyzer disabled. 01650_ U-05 Engineer builds a Door. 01651_ Slug penetrates Door. 01651_ Lgt. Treads destroyed. 01652_ Slug penetrates Wall. 01653_ Overheating: Med. Storage Unit damaged (-19). 01653_ U-05 Engineer builds a Door. 01655_ Lgt. Assault Rifle destroyed. 01655_ Lgt. Treads destroyed. 01655_ Particle Gun blasted off. 01657_ Targeting Computer destroyed. 01657_ Critical hit (Blast). 01659_ Penetrated by Slug. 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