Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 02:59:04

Player: mr roboto

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (41)      205
Value Destroyed (1394)     1394
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 3215

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             0/550
Matter                     204/300
Energy                     66/100
System Corruption          1%
Temperature                Hot (233)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (4) ------
        Medium Storage Unit
               Targeting Computer
>              --- WEAPON (4) -------
      Improved Light Cannon
      Improved Light Cannon
>              --- INVENTORY (10) ---
         Small Storage Unit
         Small Laser
               Beam Rifle
         Light Assault Rifle
  High-powered Shotgun

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Targeting Computer
           Targeting Computer
           Targeting Computer
>          --- WEAPON -----------
     Small Laser
     Heavy Assault Rifle
     Heavy Assault Rifle
  Improved Light Cannon
>          --- INVENTORY --------
  Improved Ion Engine
     Small Storage Unit
           Targeting Computer
     Small Laser
           Particle Gun
     Light Assault Rifle
     Light Assault Rifle
  Improved Light Cannon
  Improved Light Cannon
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   2    | .   .   1   1   
Parts Attached             34   | 7   5   7   15  
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 3   2   2   2   
    Treads                 5    | 1   2   .   2   
    Leg                    4    | 2   .   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   3   1   3   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   2   .   .   
    Processor              5    | .   1   1   3   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   .   3   9   
    Energy Gun             6    | 1   .   1   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   .   1   3   
    Ballistic Cannon       3    | .   .   1   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   .   .   14  
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  4    | .   .   .   4   
  Weapon                   6    | .   .   .   6   
  Highest Loss Streak      11   | .   .   .   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  99  93  
  Engine                   11   | .   14  11  8   
  Treads                   14   | .   15  18  9   
  Leg                      8    | .   12  3   6   
  Storage                  14   | .   19  11  9   
  Processor                16   | .   7   22  25  
  Energy Gun               12   | .   14  11  12  
  Ballistic Gun            13   | .   14  11  16  
  Ballistic Cannon         4    | .   .   11  4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             28   | 13  18  23  28  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  2    | 1   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   9   10  10  
  Most Carried             10   | 8   10  10  10  
  Average Carried          8    | 5   8   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 6   10  10  5   

 Class Distribution 
--------------------
 47% | Mutant
 29% | Gunner
 21% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           879  | 244 101 191 343 
  Remotely                 .    | .   .   .   .   
Salvage Created            1538 | .   244 671 623 
  Parts                    99   | .   16  49  34  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  33   | .   7   14  12  
  Guns                     20   | .   7   5   8   
  Cannons                  13   | .   .   9   4   
Classes Destroyed          9    | .   3   3   3   
  Worker                   1    | .   .   1   .   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   .   .   1   
  Watcher                  5    | .   1   3   1   
  Swarmer                  3    | .   3   .   .   
  Grunt                    24   | .   4   12  8   
  Sentry                   4    | .   .   2   2   
  Hunter                   1    | .   .   .   1   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           6    | .   5   6   4   
  Combat Bots Only         6    | .   5   6   3   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2620 | .    188  385  2047 
  Core                     738  | .    38   109  591  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         85   | 100  84   72   .    
Volleys Fired              110  | .    25   36   49   
  Largest                  4    | .    2    3    4    
  Hottest                  151  | .    70   109  151  
Shots Fired                310  | .    50   106  154  
  Gun                      257  | .    50   70   137  
  Cannon                   53   | .    .    36   17   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  195  | .    25   72   98   
  Thermal                  115  | .    25   34   56   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | .    7    8    16   
  Robot Miss Streak        5    | .    4    5    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    .    3    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           209  | .    31   71   107  
  Core Hits                87   | .    14   37   36   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 4    | .    1    1    2    
  Critical Strikes         7    | .    2    2    3    
    Burn                   3    | .    1    1    1    
    Destroy                4    | .    1    1    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2831 | .    362  971  1498 
  Guns                     2064 | .    362  448  1254 
  Cannons                  767  | .    .    523  244  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1875 | .    163  737  975  
  Thermal                  956  | .    199  234  523  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Message Errors         2    | .    .    .    2    
    Matter Fused           1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    2    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    2    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        544  | .    178  431  544  
  Average Temperature      134  | .    54   118  183  
  Received Heat Transfer   813  | .    84   189  540  
  Effects                  9    | .    .    3    6    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Interference           3    | .    .    .    3    
    Matter Decay           1    | .    .    1    .    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    1    .    2    
  Heat Transferred         2626 | .    666  646  1314 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             440  | .   193 440 393 
  Initial                  113  | .   .   .   113 
  Average                  130  | .   34  217 215 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         72   | 100 100 40  55  
  Level 1                  24   | .   .   46  44  
  Level 2                  3    | .   .   13  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   3   2   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           6    | .   1   3   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              57   | .   11  25  21  
  Peak Tracking Total      6    | .   2   6   5   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          2    | .   2   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   3   .   .   
  Successful               2    | .   2   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Recycle Component        2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             2    | .   2   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1658 | 83  684 444 447 
Spaces Moved               810  | 56  424 188 142 
  Core                     18   | 18  .   .   .   
  Treads                   443  | 7   215 149 72  
  Legs                     349  | 31  209 39  70  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 160 160 
  Average Speed            152  | 110 140 166 188 
  Slowest Speed            260  | 160 160 260 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 4   66  29  12  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          2    | .   .   1   1   
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   1   1   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1010 | 74  470 248 218 
  Wait                     8    | 4   .   4   .   
  Move                     807  | 55  423 187 142 
  Hop                      .    | .   .   .   .   
  Pick Up                  34   | 8   12  6   8   
  Fast Attach              8    | 4   .   3   1   
  Attach                   19   | 2   3   2   12  
  Detach                   .    | .   .   .   .   
  Swap                     7    | 1   2   2   2   
  Drop                     17   | .   5   8   4   
  Fire                     110  | .   25  36  49  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   48 | -11/Scrapyard | Discovered new exit (range 14)
   84 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  583 | -10/Materials | Discovered new exit (range 8)
  752 | -10/Materials | Discovered new exit (range 8)
  768 | -10/Materials | Entered another Materials area
  768 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  985 | -9/Materials  | Discovered new exit (range 15)
 1057 | -9/Materials  | Build established: Gunner
 1184 | -9/Materials  | Discovered new exit (range 13)
 1212 | -9/Materials  | Entered another Materials area
 1212 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1616 | -8/Materials  | Core integrity fell below 50%
 1652 | -8/Materials  | Core integrity fell below 20%
 1659 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
01635_ U-05 Engineer builds a Wall.
01640_ Imp. Ion Engine destroyed.
01641_ R-06 Scavenger collects Datajack.
01643_ U-05 Engineer builds a Wall.
01645_ G-47 Trooper destroyed.
01645_ Switching to secondary target: G-50 Soldier.
01646_ U-05 Engineer builds a Wall.
01648_ Scanalyzer disabled.
01650_ U-05 Engineer builds a Door.
01651_ Slug penetrates Door.
01651_ Lgt. Treads destroyed.
01652_ Slug penetrates Wall.
01653_ Overheating: Med. Storage Unit damaged (-19).
01653_ U-05 Engineer builds a Door.
01655_ Lgt. Assault Rifle destroyed.
01655_ Lgt. Treads destroyed.
01655_ Particle Gun blasted off.
01657_ Targeting Computer destroyed.
01657_ Critical hit (Blast).
01659_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????#         #!  ##????                  |
| ?????????????##+########   ##????                  |
| ?????????????#     %=!#=[   #????                  |
| ???????????###    !!%*#!""  #????                  |
| ???????????#""    !!!]+ T   #????                  |
| ???????????#"T =  !]  #==[  #????                  |
| ???????????#""        #**   #????                  |
| ???????????###        #######????                  |
| ?????????????#[     = #??????????                  |
| ?????????????#     %  #??????????                  |
| ?????????????#    %!* #??????????                  |
| ?????????????#####+####??????????                  |
| ?????????????????#%############??                  |
| ?????????????????#%##         #??                  |
| ?????????????????#*##      "" #??                  |
| ?????????????????# ## """  T" #??                  |
| ????????????????## ## """  "" #??                  |
| ????????????????#   + """     #??                  |
| ????????????????#   # """     #??                  |
| ????????????????#   + """     #??                  |
| ????????????????#   #         #??                  |
| ??????????????###   #########+###                  |
| ??????????????#       #         ?                  |
| ?????     #####       #%"S% """ #                  |
| ?????              H  # ""  """ ?                  |
| ?????              uw u[ @" """ #                  |
| ?????   !  %$!      %h#%        #                  |
| ?????  =%*#####       #g%    [  #                  |
| ??????###?????#       #%  %     #                  |
| ??????????????##     ##!        #                  |
| ???????????????#     ############                  |
| ???????????????#     #???????????                  |
| ???????????????#     #???????????                  |
| ???????????????#    %#???????????                  |
| ???????????????#     #???????????                  |
| ???????????????#     ????????????                  |
| ???????????????#*!   ????????????                  |
| ???????????????#%=   ????????????                  |
| ???????????????#[=   ????????????                  |
| ????????????????     ????????????                  |
| ??????????????????   ????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         15
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhaseHypercooledActivator
  Manual?         0
Play Time         00:27:42
  Cumulative      4.5 hours
  Start           2022.03.23 @ 22:42:37
  End             2022.03.24 @ 02:59:04
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          12
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d9da656f-50e9-4d0e-8491-f0514f099eb2