Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 19:38:48

Player: El Diablo

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (73)      365
Value Destroyed (2396)     2396
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (53)                 53
              TOTAL SCORE: 5194

 Bonus
-------
High Alert Combat Kills    24
Follower Combat Kills      46
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/700
Matter                     245/300
Energy                     24/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Rolling (145) Ox3
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
        Armored Huge Wheel
>               --- UTILITY (6) ------
                Coolant Injector
                Huge Storage Unit
                Hacking Suite
                System Shield
>               --- WEAPON (3) -------
                Gauss Rifle
                Gauss Rifle
                Impact Mace
>               --- INVENTORY (25) ---
         Cooled Ion Engine
                Nuclear Core
                Nuclear Core
                Nuclear Core
          Micro Nuclear Core
       Improved Cooling System
  High-capacity Storage Unit
       Improved Melee Analysis Suite
                Microactuators
                Utility Shielding
                Utility Shielding
          Heavy Armor Plating
                Shock Absorption System
                Field Recycling Unit (0)
                Pulse Rifle
                Gatling Laser
       Improved EM Pulse Cannon
                Minigun
                Flak Gun
    Faulty Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
          Heavy Mace
                Impact Mace

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
                Coolant Injector
                Huge Storage Unit
                Utility Shielding
       Improved Shield Generator
                Hacking Suite
                System Shield
>               --- WEAPON -----------
                Minigun
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
         Cooled Ion Engine
                Nuclear Core
                Nuclear Core
                Nuclear Core
          Micro Nuclear Core
       Improved Cooling System
  High-capacity Storage Unit
       Improved Melee Analysis Suite
                Microactuators
                Utility Shielding
                Utility Shielding
          Heavy Armor Plating
                Shock Absorption System
                Field Recycling Unit
                Pulse Rifle
                Gatling Laser
       Improved EM Pulse Cannon
                Gauss Rifle
                Flak Gun
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
          Heavy Mace
[Rating: 46]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Aerolev Unit
Utility                    Huge Storage Unit
  Device                   ECM Suite
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Shotgun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  4    | .   .   1   1   2   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             68   | 6   8   7   23  24  
  Power                    6    | 1   .   1   2   2   
    Engine                 6    | 1   .   1   2   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   2   2   7   3   
    Treads                 8    | .   2   2   4   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  3    | .   .   .   .   3   
    Hover                  3    | .   .   .   3   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  22   | 1   2   2   7   10  
    Device                 7    | .   .   1   1   5   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               3    | .   .   .   1   2   
    Protection             8    | .   1   1   4   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 2   4   2   7   9   
    Energy Gun             3    | 2   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | .   2   .   .   6   
    Ballistic Cannon       8    | .   2   2   3   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          3    | .   .   .   1   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 34   | .   .   1   17  16  
  Power                    5    | .   .   .   2   3   
  Propulsion               6    | .   .   .   4   2   
  Utility                  12   | .   .   1   5   6   
  Weapon                   11   | .   .   .   6   5   
  Highest Loss Streak      11   | .   .   1   7   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     81   | .   95  97  77  72  
  Engine                   8    | .   14  10  8   6   
  Treads                   12   | .   25  21  17  .   
  Wheel                    1    | .   .   .   .   4   
  Device                   5    | .   .   2   .   12  
  Storage                  9    | .   14  11  9   7   
  Processor                1    | .   .   .   2   1   
  Hackware                 3    | .   .   .   .   8   
  Protection               13   | .   12  18  15  8   
  Energy Gun               1    | .   2   .   .   2   
  Ballistic Gun            3    | .   6   .   .   8   
  Ballistic Cannon         15   | .   16  32  19  2   
  Impact Weapon            2    | .   .   .   1   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             109  | 12  98  108 104 109 
  Greatest Support         69   | 20  46  46  69  28  
  Greatest Overweight (x)  34   | 1   3   30  34  33  
  Average Overweight (x)   2    | .   .   2   2   4   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         23   | 6   9   25  25  25  
  Most Carried             25   | 5   8   11  17  25  
  Average Carried          13   | 2   7   7   11  20  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 2   8   10  16  25  

 Class Distribution 
--------------------
 48% | Mutant
 36% | Tank
  9% | Hacker-Mutant
  4% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           2533 | 260  123  505  720  925  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2291 | .    104  522  535  1130 
  Parts                    118  | .    9    21   22   66   
Haulers Intercepted        3    | .    .    .    .    3    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  51   | .   5   13  17  16  
  Guns                     12   | .   1   .   .   11  
  Cannons                  35   | .   4   13  16  2   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          12   | .   2   5   .   5   
  Worker                   5    | .   .   1   .   4   
  Builder                  5    | .   .   .   .   5   
  Hauler                   3    | .   .   .   .   3   
  Recycler                 4    | .   .   1   1   2   
  Operator                 1    | .   .   .   .   1   
  Watcher                  4    | .   .   2   1   1   
  Swarmer                  9    | .   2   .   2   5   
  Grunt                    24   | .   3   10  9   2   
  Brawler                  2    | .   .   1   1   .   
  Sentry                   10   | .   .   2   5   3   
  Specialist               3    | .   .   .   .   3   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           7    | .   2   5   7   7   
  Combat Bots Only         6    | .   2   3   6   3   
Max Kills in Single Turn   2    | .   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               5614 | .    90   667  2004 2853 
  Core                     1138 | .    14   86   308  730  
  Absorbed by Shields      138  | .    .    .    .    138  
  Redirected to Shielding  362  | .    .    .    170  192  
  Regen/Repaired (Parts)   140  | .    .    23   117  .    
Core Remaining (%)         79   | 100  94   78   44   .    
Volleys Fired              176  | .    11   42   62   61   
  Largest                  3    | .    2    3    3    3    
  Hottest                  118  | .    70   105  105  118  
Shots Fired                440  | .    22   116  149  153  
  Gun                      126  | .    6    .    .    120  
  Cannon                   307  | .    16   116  142  33   
  Launcher                 .    | .    .    .    .    .    
  Special                  7    | .    .    .    7    .    
  Kinetic                  427  | .    22   116  142  147  
  Thermal                  7    | .    .    .    7    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          6    | .    .    .    .    6    
  Robot Hit Streak         19   | .    9    10   19   10   
  Robot Miss Streak        5    | .    2    4    2    5    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           279  | .    16   62   101  100  
  Core Hits                115  | .    7    20   33   55   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    
  Critical Strikes         10   | .    1    4    3    2    
    Destroy                1    | .    .    .    .    1    
    Blast                  8    | .    1    4    3    .    
    Smash                  1    | .    .    .    .    1    
Melee Attacks              25   | .    .    .    11   14   
  Impact                   22   | .    .    .    8    14   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5945 | .    261  1118 1900 2666 
  Guns                     1721 | .    28   .    .    1693 
  Cannons                  3413 | .    233  1107 1694 379  
  Explosions               239  | .    .    .    .    239  
  Melee                    561  | .    .    .    206  355  
  Ramming                  11   | .    .    11   .    .    
  Kinetic                  5079 | .    261  1107 1694 2017 
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          294  | .    .    .    .    294  
  Impact                   561  | .    .    .    206  355  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         13   | .    .    .    5    13   
  Average Corruption       5    | .    .    .    3    9    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  56   | .    .    .    21   35   
    Message Errors         13   | .    .    .    7    6    
    Matter Fused           14   | .    .    .    6    8    
    Heat Flow Errors       6    | .    .    .    1    5    
    Energy Discharges      5    | .    .    .    2    3    
    Data Loss (minor)      6    | .    .    .    4    2    
    Data Loss (major)      3    | .    .    .    .    3    
    Misfires               1    | .    .    .    .    1    
    Alerts                 2    | .    .    .    .    2    
    Misdirections          2    | .    .    .    .    2    
    Weapon Failures        4    | .    .    .    1    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            169  | .    .    7    27   135  
  Projectiles              19   | .    .    7    2    10   
  Explosions               .    | .    .    .    .    .    
  Melee                    150  | .    .    .    25   125  
Knockbacks                 34   | .    4    12   14   4    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  32   | .    4    11   14   3    
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      8    | .    .    .    .    8    
  Shots                    1    | .    .    .    .    1    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        431  | .    108  427  431  214  
  Average Temperature      108  | .    48   117  133  58   
  Received Heat Transfer   1480 | .    18   306  945  211  
  Effects                  7    | .    .    3    4    .    
    Shutdowns              3    | .    .    1    2    .    
    Energy Bleed           3    | .    .    1    2    .    
    Interference           1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    1    2    
  Impact Corruptions       10   | .    .    .    2    8    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             471  | .   166 287 226 471 
  Initial                  57   | .   .   1   57  2   
  Average                  121  | .   38  144 69  179 
Maximum Alert Level        2    | .   .   1   1   2   
  Low Security (%)         73   | 100 100 68  91  52  
  Level 1                  24   | .   .   32  8   43  
  Level 2                  1    | .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   2   2   1   5   
  Investigation            3    | .   .   2   1   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            5    | .   2   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           8    | .   .   4   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              94   | .   9   22  20  43  
  Peak Tracking Total      10   | .   3   4   6   10  
  Tactical Retreats        10   | .   .   2   1   7   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            3    | .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          16   | .   .   .   .   16  
  Max in Single Turn       6    | .   .   .   .   6   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          12   | .   2   3   3   4   
  Terminals                4    | .   1   1   2   .   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          2    | .   .   1   1   .   
  Recycling Units          3    | .   1   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                35   | .   5   16  7   7   
  Successful               25   | .   2   12  6   5   
  Failed                   10   | .   3   4   1   2   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                10   | .   4   3   3   .   
  Fabricators              3    | .   .   .   .   3   
  Repair Stations          14   | .   .   10  4   .   
  Recycling Units          7    | .   1   3   .   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             5    | .   1   1   3   .   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Zone Layout              3    | .   .   1   2   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Network Status           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       12   | .   .   9   3   .   
  Scan Component           7    | .   .   5   2   .   
  Repair                   5    | .   .   4   1   .   
Recycling Unit Hacks       5    | .   1   2   .   2   
  Report Inventory         3    | .   1   1   .   1   
  Retrieve Components      2    | .   .   1   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   2   3   2   1   
  Full Trace Events        4    | .   1   2   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             3    | .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   
    Time                   67   | .   .   .   .   67  
  Total Robot Build Rating 12   | .   .   .   .   12  
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             5    | .   .   4   1   .   
  Time                     152  | .   .   126 26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     5    | .   .   3   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               3    | .   .   .   .   3   
  Largest Group            3    | .   .   .   .   3   
  Highest-Rated Group      60   | .   .   .   .   60  
  Highest-Rated Ally       20   | .   .   .   .   20  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   8   
  Total Damage             199  | .   .   .   .   199 
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           1    | .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               5246 | 51   486  975  1768 1966 
Spaces Moved               1557 | 41   238  217  443  618  
  Core                     43   | 18   5    2    4    14   
  Treads                   840  | .    214  215  411  .    
  Legs                     42   | 23   19   .    .    .    
  Wheels                   555  | .    .    .    .    555  
  Hover                    77   | .    .    .    28   49   
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  320  240  145  
  Average Speed            254  | 91   166  331  321  223  
  Slowest Speed            1750 | 120  320  1550 1750 1700 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       24   | 3    43   25   33   20   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 9    | .    .    .    7    2    
Terrain Destroyed          25   | .    .    .    7    18   
  Melee                    2    | .    .    .    .    2    
  Projectile               23   | .    .    .    7    16   
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      2447 | 53   311  381  642  1060 
  Wait                     513  | 2    32   106  73   300  
  Move                     1553 | 40   237  216  442  618  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  87   | 5    13   9    25   35   
  Fast Attach              7    | 3    3    .    .    1    
  Attach                   54   | 3    4    7    21   19   
  Detach                   3    | .    .    .    3    .    
  Swap                     7    | .    1    .    2    4    
  Drop                     21   | .    10   .    3    8    
  Fire                     176  | .    11   42   62   61   
  Melee                    25   | .    .    .    11   14   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   52 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  455 | -10/Materials | Discovered new exit (range 4)
  538 | -10/Materials | Entered another Materials area
  538 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  845 | -9/Materials  | Build established: Tank
 1238 | -9/Materials  | Repaired Lgt. Cannon
 1238 | -9/Materials  | Repaired Imp. Treads
 1238 | -9/Materials  | Repaired Imp. Treads
 1274 | -9/Materials  | Repaired Broken Ion Engine
 1494 | -9/Materials  | Discovered new exit (range 7)
 1513 | -9/Materials  | Entered another Materials area
 1513 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1667 | -8/Materials  | Lost 3 parts (2u1w)
 2310 | -8/Materials  | Repaired Lgt. Cannon
 2731 | -8/Materials  | Discovered new exit (range 16)
 2744 | -8/Materials  | Lost 7 parts (1p1n2u3w)
 2847 | -8/Materials  | Build established: Mutant
 3083 | -8/Materials  | Core integrity fell below 50%
 3116 | -8/Materials  | Lost 4 parts (1n1u2w)
 3281 | -8/Materials  | Entered Factory
 3281 | -7/Factory    | Evolved 2 slots: Utility x2
 4228 | -7/Factory    | Discovered new exit (range 15)
 4314 | -7/Factory    | Build established: Tank
 4461 | -7/Factory    | Cargo convoy interrupted
 4504 | -7/Factory    | Core integrity fell below 50%
 4527 | -7/Factory    | System corruption reached 10%
 4533 | -7/Factory    | Core integrity fell below 20%
 4569 | -7/Factory    | Lost 11 parts (1p2n4u4w)
 4900 | -7/Factory    | Fabricated B-48 Gladiator (x3)
 5020 | -7/Factory    | Build established: Hacker-Mutant
 5131 | -7/Factory    | Discovered new exit (range 9)
 5247 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
Identified Impact Mace.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
O3CTPZC><GY7VE35E<GTJUG
Dropped Gauss Rifle.
Acquired Impact Mace.
K-01 Serf collects debris. <x3>
Knocked back. <x4>
Slug penetrates H-61 Shepherd.
Slug penetrates Wall.
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching reinforcements to area.
Penetrated by Slug.
Imp. Shield Generator destroyed.
Knocked back.
Acquired 4 matter.
Slug penetrates H-61 Shepherd.
Utility Shielding destroyed.
Knocked back.
 FUSJM<EQSM4:=O9&AKU/TGZ

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          65
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Core Shielding             20
Power Shielding            66
Utility Shielding          33
Weapon Shielding           66
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 B-48 Gladiator | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              SwordPowerClaws
  Manual?         0
Play Time         00:45:56
  Cumulative      15.0 hours
  Start           2022.03.29 @ 18:47:15
  End             2022.03.29 @ 19:38:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           7
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              32/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b7669f6-b521-4c1d-a253-e3ceecfde311