Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.07 @ 20:27:04 Player: Johge Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1872) 1872 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4917 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 83/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner Improved EM Pulse Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Medium Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun > --- INVENTORY -------- Ion Engine Light Nuclear Core Heat Sink Heat Sink Medium Matter Pod Improved Terrain Scanner Scrap Shield Tractor Beam Spread Laser [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Sto Fac Slots Evolved 6 | . . . . 4 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 2 . . Utility 3 | . . . . 2 . 1 Weapon . | . . . . . . . Parts Attached 56 | 7 6 8 . 5 18 12 Power 9 | 2 1 2 . . 2 2 Engine 7 | 2 1 1 . . 2 1 Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 21 | 2 1 3 . 1 12 2 Treads 13 | 2 . . . . 9 2 Leg 8 | . 1 3 . 1 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 1 2 . 3 1 1 Device 4 | . 1 1 . 1 . 1 Storage 4 | 1 . 1 . 1 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 17 | 2 3 1 . 1 3 7 Energy Gun 10 | 2 1 1 . 1 2 3 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 3 | . 1 . . . 1 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 47 | . 5 5 . 2 12 23 Power 7 | . 1 1 . . 2 3 Propulsion 17 | . 2 2 . 1 5 7 Utility 8 | . . 1 . . 2 5 Weapon 15 | . 2 1 . 1 3 8 Highest Loss Streak 14 | . 5 3 . 1 4 14 To Critical Strikes 2 | . . . . . 1 1 Average Backups 6 | 2 5 7 6 7 8 6 Power 1 | . 1 1 2 2 1 . Propulsion . | . . . . . . 2 Utility 3 | . 2 4 4 5 4 1 Weapon 1 | 1 1 1 . . 1 2 Tool/Special . | . . . . . . . Unused Backups 4 | . . . . . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 80 | . 80 89 100 70 82 65 Engine 5 | . 13 1 . . 7 6 Core 5 | . . 11 14 9 1 5 Treads 10 | . 17 . . . 15 16 Leg 10 | . 4 18 28 18 9 . Device 8 | . 5 13 14 9 8 5 Storage 16 | . 14 14 14 15 21 15 Energy Gun 15 | . 19 14 28 15 12 11 Ballistic Gun 5 | . 7 12 . . 4 . Peak Build Rating 20 | 6 10 13 12 18 20 16 Average Rating 12 | 4 6 11 12 13 14 14 On Entrance 10 | . 6 10 12 12 18 15 Naked Turns 2 | . . . . . . 2 Heaviest Build 39 | 14 16 17 17 30 35 39 Greatest Support 80 | 40 40 20 20 30 80 80 Greatest Overweight (x) 12 | . 2 5 . 1 8 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 9 Most Carried 10 | 5 7 8 8 10 10 10 Average Carried 7 | 2 5 7 7 8 9 6 Final Capacity 10 | 8 8 8 8 10 10 5 Final Carried 10 | 5 7 6 8 10 10 3 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Sto Fac Matter Collected 971 | 270 67 244 . 45 263 82 Remotely . | . . . . . . . Salvage Created 2128 | 129 143 266 . 184 1051 355 Parts 116 | 17 15 17 . 6 49 12 Haulers Intercepted 3 | . . . . . 2 1 Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . 2 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Sto Fac Combat Hostiles Destroyed 46 | . 7 9 . 4 19 7 Melee 1 | . . . . . . 1 Guns 39 | . 7 9 . 3 17 3 AOE 2 | . . . . . . 2 Classes Destroyed 11 | 3 2 . . 1 4 1 Worker 4 | 2 . . . . 2 . Tunneler 2 | 2 . . . . . . Hauler 3 | . . . . . 2 1 Recycler 1 | 1 . . . . . . Watcher 1 | . . . . . 1 . Swarmer 8 | . 5 3 . . . . Grunt 25 | . 2 6 . 3 10 4 Brawler 1 | . . . . . 1 . Duelist 3 | . . . . . 2 1 Sentry 8 | . . . . 1 6 1 Hunter 1 | . . . . . . 1 Best Kill Streak 5 | 3 5 3 . 3 4 2 Combat Bots Only 5 | . 5 3 . 3 3 2 Max Kills in Single Turn 2 | 1 2 2 . 1 1 2 Gunslinging 1 | . 1 1 . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Sto Fac Hostile Shots Fired 512 | . 94 42 . 33 136 207 Missed 112 | . 16 5 . 7 37 47 Hits 400 | . 78 37 . 26 99 160 Melee 24 | . . . . . 5 19 Projectile 376 | . 78 37 . 26 94 141 Critical Strikes 17 | . . 3 . 1 7 6 Damage Taken 5957 | . 733 509 . 389 1630 2696 Core 1320 | . 139 46 . 74 354 707 Absorbed by Shields . | . . . . . . . Core Remaining (%) 49 | 100 . . 26 . 22 . Volleys Fired 233 | 9 27 27 3 20 104 43 Largest 2 | 2 2 2 2 2 2 2 Hottest 160 | 100 120 130 130 130 121 160 Shots Fired 383 | 18 45 54 6 25 169 66 Gun 368 | 18 44 54 6 25 169 52 Cannon 12 | . . . . . . 12 Launcher 2 | . . . . . . 2 Special 1 | . 1 . . . . . Kinetic 75 | . 12 25 . . 32 6 Thermal 306 | 18 33 29 6 25 137 58 Explosive 2 | . . . . . . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 2 3 5 2 18 12 10 Robot Miss Streak 7 | 2 7 2 4 2 4 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 2 . 1 3 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 Shots Hit Robots 246 | 9 19 33 2 23 120 40 Core Hits 133 | 6 10 16 . 7 77 17 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | 1 . 1 . 1 4 2 Burn 9 | 1 . 1 . 1 4 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4304 | 137 287 495 47 360 1929 1049 Guns 3639 | 137 261 464 47 360 1903 467 Cannons 301 | . . . . . . 301 Explosions 257 | . . . . . . 257 Melee . | . . . . . . . Ramming 83 | . 2 31 . . 26 24 Kinetic 573 | . 111 175 . . 257 30 Thermal 3391 | 137 174 289 47 360 1646 738 Explosive 257 | . . . . . . 257 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 2 2 2 . 4 8 Average Corruption 2 | . 2 2 2 . 3 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . 1 6 . . 9 1 Message Errors 4 | . 1 1 . . 2 . Matter Fused 3 | . . . . . 3 . Heat Flow Errors 3 | . . 1 . . 2 . Energy Discharges 1 | . . 1 . . . . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . 2 . . 2 . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 6 | . . . . . . 6 Projectiles . | . . . . . . . Explosions 6 | . . . . . . 6 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 112 | . . . . . . 112 Shots 1 | . . . . . . 1 Rammed 12 | . 1 . . . 1 10 Targets Rammed 23 | . 2 7 . . 3 11 Kicked 10 | . 1 7 . . 2 . Crushed 1 | . . . . . . 1 Highest Temperature 547 | 156 506 224 . 297 266 547 Average Temperature 112 | 50 213 63 . 166 57 159 Received Heat Transfer 2412 | . 144 300 . 216 810 942 Effects 12 | . 7 . . . . 5 Shutdowns 4 | . 1 . . . . 3 Energy Bleed 3 | . 2 . . . . 1 Interference 3 | . 2 . . . . 1 Matter Decay 1 | . 1 . . . . . Short Circuit 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . 1 2 1 Combat Hostiles 4 | . . . . 1 2 1 Parts Melted 13 | 1 . 1 . 3 7 1 Heat Transferred 8460 | 481 494 777 111 925 3888 1784 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Sto Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 102 | 10 100 60 . 50 102 57 Initial 33 | . . . . . 12 33 Average 28 | 1 29 21 . 13 48 15 Influence Increases 1332 | 25 170 265 . 110 517 245 Destroy 0b10 Robot/C 920 | . 140 180 . 80 380 140 Destroy 0b10 Robot/NC 55 | 25 . . . . 25 5 Destroy Leader 238 | . 30 40 . 20 106 42 Successful Hack 15 | . . . . 10 5 . Disable Machine 15 | . . . . . . 15 Destroy Structure 29 | . . . . . 1 28 Lose Combat Pursuer 60 | . . 45 . . . 15 Influence Decreases 1332 | 25 168 225 42 80 472 320 Entered New Map 84 | . . 2 22 . 18 42 Time Decay 875 | 25 118 174 20 60 354 124 Lost Part 373 | . 50 49 . 20 100 154 Squads Dispatched 6 | . . . . 1 3 2 Investigation 2 | . . . . 1 1 . Extermination 1 | . . . . . . 1 Reinforcement 3 | . . . . . 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Sto Fac Distress Signals 3 | . . . . 1 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 10 12 2 5 24 14 Peak Tracking Total 6 | . 6 3 2 3 5 4 Tactical Retreats 3 | . . 2 . . . 1 Traps | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Sto Fac Traps Triggered 6 | . 1 . . . 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Sto Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Sto Fac Machines Accessed 8 | . 1 . 1 1 3 2 Terminals 5 | . 1 . . 1 3 . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 2 . 5 3 6 4 Successful 11 | . . . 5 2 3 1 Failed 9 | . 2 . . 1 3 3 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . 2 . . 3 6 . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . . . 5 2 3 . Record 6 | . . . 5 . 1 . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . . . . 1 . Zone Layout 2 | . . . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Process 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . . 1 2 2 Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Sto Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Sto Fac Turns Passed 2926 | 193 407 512 176 230 925 483 Spaces Moved 1287 | 94 176 253 139 112 326 187 Core 10 | 2 3 1 . . 1 3 Treads 608 | 92 102 . . . 230 184 Legs 669 | . 71 252 139 112 95 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 160 Average Speed 164 | 157 171 160 120 156 184 167 Slowest Speed 650 | 160 190 300 120 190 450 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 7 39 49 12 17 55 7 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 36 | . . . . . . 36 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 36 | . . . . . . 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Sto Fac Total 1705 | 120 233 303 142 141 482 284 Wait 44 | . 16 . . . 6 22 Move 1281 | 93 175 252 138 111 325 187 Hop . | . . . . . . . Pick Up 54 | 11 7 6 1 5 17 7 Fast Attach 4 | . . 1 . 1 2 . Attach 45 | 6 5 5 . 3 12 14 Detach . | . . . . . . . Swap 10 | 1 1 2 . 1 5 . Drop 11 | . . 3 . . 8 . Fire 233 | 9 27 27 3 20 104 43 Melee . | . . . . . . . Ram 1 | . 1 . . . . . Kick 10 | . 1 7 . . 2 . Crush 12 | . . . . . 1 11 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 4 exits: Fac x3 / Low) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 194 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 16) 443 | -10/Materials | Core integrity fell below 50% 475 | -10/Materials | Lost 5 parts (1p2n2w) 564 | -10/Materials | Discovered new exit (range 13) 601 | -10/Materials | Entered Mines 921 | -10/Mines | Discovered new exit (range 9) 929 | -10/Mines | Learned 2 Materials zone layouts 1113 | -10/Mines | Entered Subcaves 1114 | -10/Subcaves | Approached by a straggling Scientist 1115 | -10/Subcaves | Lost 3 parts (1n1u1w) 1222 | -10/Subcaves | Visited Clippyterm 1225 | -10/Subcaves | Learned 40 Factory zone layouts 1225 | -10/Subcaves | Learned Factory garrison access intel 1263 | -10/Subcaves | Discovered new exit (range 16) 1277 | -10/Subcaves | Learned location of Zion (-7) 1277 | -10/Subcaves | Met a Zionite searching for "candidates" 1289 | -10/Subcaves | Entered Materials 1289 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1289 | -8/Materials | Discovered new exit (range 8) 1379 | -8/Materials | Discovered new exit (range 9) 1386 | -8/Materials | Build established: Scavenger-Mutant 1519 | -8/Materials | Entered Storage 1757 | -8/Storage | Lost 4 parts (1p2n1u) 1905 | -8/Storage | Core integrity fell below 50% 1956 | -8/Storage | Lost 3 parts (1p1u1w) 2028 | -8/Storage | Lost 3 parts (2n1w) 2367 | -8/Storage | Discovered new exit (range 15) 2444 | -8/Storage | Entered Factory 2444 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2445 | -7/Factory | Identified exit to Lower Caves 2445 | -7/Factory | Identified exit to Factory 2446 | -7/Factory | Loaded intel: 4 garrison access locations 2570 | -7/Factory | Lost 9 parts (1p3n2u3w) 2854 | -7/Factory | Core integrity fell below 50% 2914 | -7/Factory | Core integrity fell below 20% 2927 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- System corrupted: Lgt. Treads rejected. U-05 Engineer builds a Wall. Slammed into G-47 Trooper. U-05 Engineer destroyed. Slammed into B-48 Gladiator. U-05 Engineer lays Concrete. Slammed into B-48 Gladiator. B-48 Gladiator destroyed. U-05 Engineer builds a Wall. Slammed into G-47 Trooper. U-05 Engineer builds a Wall. Slammed into G-47 Trooper. Plasma Cannon destroyed. U-05 Engineer builds a Wall. Lgt. Treads destroyed. K-01 Serf collects debris. Adv. Beam Rifle destroyed. K-01 Serf collects debris. Med. Storage Unit destroyed. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | "" # """ #???????????????????????# """ """ | | + #???????????????????????# """ """ | | "" # #???????????????????????# """ """ | | "" # ####+##########???????????????# | | "" # # #???????????????# """ """ | | # # """ #???????????????# """ """ | | # # ""F"" #???????????????# """ """ | | ##### # "" "" ##??????????????# | | #?# # #??????????????# | | #?# # ##??????????????########## | | #?# ################???????????????????????? | | ### ### #??????????????????###### | | # # #??????????????????# | | # # " " #????????########### | | ??????????????????????" #?????????? ? #????? | | ????????????? ?? ?" " #????????? #????? | | ????????????? " " #????????? #????? | | ????????????? " " #????????? #????? | | ????????????? " " #????????? " +????? | | ?????????????? !!! " " #?????????? #????? | | ????????????????!! " " #?##??????? #????? | | ?????????????????? " " ## ###????? #????? | | ???????????????????? #????? ?????? | | ?????????????????????# ############## #??????? | | ?????????????????????###%|g # #??????? | | ???????????????#### ####=@% ""k #= #??????? | | ???????? %!+=%g """%/* #??????? | | ?????????????###### ####%= F" #= #??????? | | ????????????????????## # """ # ^^#??????? | | ?????????????????????# "" # #??????? | | ????????????????????# """p # #??????? | | ????????????????????### """ # #??????? | | ??????????????????????## """ # #??????? | | ???????????????????????# # #??????? | | ???????????????????????#] # #??????? | | ???????????????????????# # #??????? | | ???????????????????????############## ##?????? | | ????????????????????????????????????# T#?????? | | ????????????????????????????????????# #?????? | | ##### ########??????????????????# ##?????? | | + #??????#??????????????????# #??????? | | # ########??????????????????# #??????? | | # # ??????????????????# #??????? | | # # ??????????????????# ######## | | # # " " "??????????????????# | | # # " " "??????????????????# | | # # " " "??????????????????# | | # # " " "??????????????????# | | + + " " "??????????????""??# | | # # " " "?????????????"""??# ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 325 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JunkActuatorProtection Manual? 0 Play Time 00:32:50 Cumulative 31.8 hours Start 2025.07.07 @ 19:56:51 End 2025.07.07 @ 20:27:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9d331dd1-db0f-4240-a0ba-0163d488b377