Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.22 @ 11:45:15 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (137) 685 Value Destroyed (2883) 2883 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 5835 Bonus ------- High Alert Combat Kills 161 Friendly Fire -54 Cogmind --------- Core Integrity 474/550 Matter 218/300 Energy 92/265 System Corruption 0% Temperature Cool (22) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ Huge Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Minigun Minigun Minigun > --- INVENTORY (25) --- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Cooling System High-capacity Storage Unit High-capacity Matter Pod (200) Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Mini Grenade Launcher Concussive RPG (1) Concussive RPG (1) Concussive RPG (1) Concussive RPG (1) Power Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Shock Rifle Beam Rifle Beamcaster > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Treads Light Treads Light Treads Carbon-fiber Leg Cooling System Huge Storage Unit High-capacity Matter Pod Medium Armor Plating EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Mini Grenade Launcher Mining Laser Power Maul [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Parts Attached 100 | 7 11 4 45 . 33 Power 8 | 1 2 1 2 . 2 Engine 8 | 1 2 1 2 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 42 | 2 3 . 20 . 17 Treads 38 | 2 3 . 20 . 13 Leg 4 | . . . . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 2 1 4 . 8 Device 4 | 1 . . . . 3 Storage 4 | 1 1 . 1 . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 8 | . 1 1 3 . 3 Artifact . | . . . . . . Weapon 33 | 2 4 2 19 . 6 Energy Gun 4 | 1 . . . . 3 Energy Cannon . | . . . . . . Ballistic Gun 24 | 1 4 1 15 . 3 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 2 . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 2 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . 1 . . . . System Corruption 1 | . 1 . . . . Parts Lost 4 | . 1 . . . 3 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . 1 . . . . Highest Loss Streak 2 | . 1 . . . 2 Average Slot Usage (%) 99 | . 99 100 100 100 97 Engine 11 | . 14 14 11 11 8 Treads 31 | . 27 28 33 33 31 Device 1 | . 6 . . . 3 Storage 11 | . 14 14 11 11 9 Protection 10 | . 7 14 11 11 10 Ballistic Gun 29 | . 26 28 32 33 25 Naked Turns . | . . . . . . Heaviest Build 106 | 13 31 33 64 62 106 Greatest Support 86 | 40 40 40 63 63 86 Greatest Overweight (x) 3 | . . . 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 25 Average Capacity 18 | 7 14 15 19 20 23 Most Carried 25 | 5 15 15 20 20 25 Average Carried 18 | 2 13 15 19 20 23 Final Capacity 25 | 8 15 15 20 20 25 Final Carried 24 | 5 15 15 20 20 24 Class Distribution -------------------- 39% | Scavenger-Tank 25% | Tank 21% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 3308 | 226 354 116 1364 217 1031 Remotely . | . . . . . . Salvage Created 4463 | 147 437 106 2142 219 1412 Parts 319 | 11 46 9 141 25 87 Haulers Intercepted 10 | . 2 . 5 . 3 Recyclers Shooed 6 | . 1 . 2 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 90 | . 10 5 35 14 26 Guns 84 | . 10 2 32 14 26 AOE 6 | . . 3 3 . . Classes Destroyed 13 | 2 7 . 2 . 2 Worker 12 | . 2 . 3 2 5 Builder 3 | . 1 . 1 1 . Tunneler 4 | 3 . . . . 1 Hauler 10 | . 2 . 5 . 3 Recycler 7 | 1 . . 5 . 1 Operator 1 | . 1 . . . . Watcher 9 | . 1 . 5 . 3 Swarmer 38 | . 6 3 8 14 7 Grunt 31 | . 4 2 16 . 9 Brawler 1 | . . . 1 . . Sentry 18 | . . . 10 . 8 Hunter 2 | . . . . . 2 Zionite 1 | . . . . . 1 Best Kill Streak 10 | 2 8 3 6 5 10 Combat Bots Only 5 | . 5 3 5 4 4 Max Kills in Single Turn 3 | 1 1 3 2 2 2 Gunslinging 1 | . . . 1 . 1 Exploded 3 | . . 3 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3565 | . 548 121 1240 315 1341 Core 279 | . 24 28 151 . 76 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 . 79 . 62 . Volleys Fired 274 | 10 62 10 91 22 79 Largest 3 | 2 2 2 3 3 3 Hottest 181 | 60 60 40 69 69 181 Shots Fired 733 | 20 124 19 267 66 237 Gun 729 | 20 124 18 264 66 237 Cannon . | . . . . . . Launcher 4 | . . 1 3 . . Special . | . . . . . . Kinetic 694 | 10 116 18 264 66 220 Thermal 15 | . . . . . 15 Explosive 4 | . . 1 3 . . Electromagnetic 20 | 10 8 . . . 2 Robot Hit Streak 16 | 2 8 7 11 9 16 Robot Miss Streak 8 | 1 7 2 8 3 5 Penetration Max . | . . . . . . Secondary Targets 24 | . 2 . 8 5 9 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 435 | 11 72 11 156 34 151 Core Hits 202 | 5 31 9 81 16 60 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 4 | . 1 . 2 1 . Critical Strikes 6 | . 1 . 3 1 1 Destroy 6 | . 1 . 3 1 1 Melee Attacks 7 | . . . 7 . . Impact 7 | . . . 7 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7284 | 145 804 239 2675 640 2781 Guns 6590 | 145 764 107 2343 564 2667 Cannons . | . . . . . . Explosions 337 | . . 125 212 . . Melee 42 | . . . 42 . . Ramming 315 | . 40 7 78 76 114 Kinetic 6238 | 44 731 107 2343 564 2449 Thermal 198 | . . . . . 198 Explosive 337 | . . 125 212 . . Electromagnetic 154 | 101 33 . . . 20 Impact 42 | . . . 42 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Effects 6 | . 4 2 . . . Message Errors 1 | . 1 . . . . Energy Discharges 2 | . 2 . . . . Data Loss (minor) 3 | . 1 2 . . . Overload Shots . | . . . . . . Overflow Damage 4 | . . . 4 . . Projectiles . | . . . . . . Explosions 4 | . . . 4 . . Melee . | . . . . . . Knockbacks 3 | . . . . 3 . Impact 3 | . . . . 3 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 31 | . 9 1 5 5 11 Targets Rammed 43 | . 10 1 7 7 18 Kicked . | . . . . . . Crushed 12 | . 1 . 2 2 7 Highest Temperature 276 | . 18 30 213 144 276 Average Temperature 39 | . 6 11 31 46 56 Received Heat Transfer 1086 | . 165 72 417 . 432 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | 1 . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 370 | . . . . . 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 685 | 20 226 90 472 338 685 Initial 43 | . 13 10 17 43 39 Average 197 | 6 68 27 206 181 461 Maximum Alert Level 2 | . 1 . 2 1 2 Low Security (%) 56 | 100 99 100 45 56 3 Level 1 29 | . . . 48 43 27 Level 2 13 | . . . 5 . 68 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 . 3 . 7 Investigation 5 | . . . 2 . 3 Extermination . | . . . . . . Reinforcement 5 | . 1 . 1 . 3 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 13 | . 4 . 4 . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 136 | . 27 3 45 17 44 Peak Tracking Total 9 | . 6 2 7 4 9 Tactical Retreats 7 | . 1 1 2 2 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 4 | . . . 2 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 28 | . 9 . 13 . 6 Terminals 23 | . 7 . 11 . 5 Fabricators . | . . . . . . Repair Stations 3 | . 1 . 2 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 80 | . 25 . 37 . 18 Successful 39 | . 16 . 16 . 7 Failed 40 | . 8 . 21 . 11 Catastrophic 9 | . . . 8 . 1 Database Lockouts 1 | . 1 . . . . Manual 31 | . 15 . 11 . 5 Terminals 69 | . 21 . 32 . 16 Fabricators . | . . . . . . Repair Stations 7 | . 2 . 5 . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 25 | . 11 . 10 . 4 Part Schematic 1 | . 1 . . . . Robot Analysis 3 | . 2 . 1 . . Prototype ID Bank 3 | . 1 . 2 . . Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Unreport Threat 7 | . 2 . 3 . 2 Locate Traps 3 | . 2 . 1 . . Hauler Manifests 3 | . 1 . 1 . 1 Registered Components 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 . 4 . . Scan Component 3 | . 1 . 2 . . Repair 3 | . 1 . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 3 . 2 . 3 Terminals 7 | . 3 . 2 . 2 Botnet 7 | . 3 . 2 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Jam 1 | . . . . . 1 Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 27 | . 8 . 13 . 6 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . 2 . . Time 84 | . 26 . 58 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 43 | . . . . 43 43 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 10 | . . . . 2 8 Total Damage 148 | . . . . 21 127 Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 8685 | 135 1485 1140 3344 1086 1495 Spaces Moved 4113 | 60 677 668 1538 630 540 Core 5 | 5 . . . . . Treads 4036 | 55 677 668 1538 630 468 Legs 72 | . . . . . 72 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 Average Speed 176 | 150 160 160 185 160 213 Slowest Speed 340 | 160 160 160 240 160 340 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 73 | 6 99 99 97 96 41 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . Spaces Dug 9 | . . . 9 . . Terrain Destroyed 35 | . . 10 25 . . Melee 2 | . . . 2 . . Projectile . | . . . . . . AOE 33 | . . 10 23 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 4999 | 81 962 726 1848 659 723 Wait 325 | . 178 34 107 1 5 Move 4108 | 59 676 667 1537 629 540 Hop . | . . . . . . Pick Up 50 | 5 13 4 15 . 13 Fast Attach 29 | 7 3 . 1 . 18 Attach 5 | . 1 . 2 . 2 Detach 1 | . 1 . . . . Swap 66 | . 7 4 42 . 13 Drop 91 | . 11 6 39 . 35 Fire 274 | 10 62 10 91 22 79 Melee 7 | . . . 7 . . Ram . | . . . . . . Kick . | . . . . . . Crush 43 | . 10 1 7 7 18 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac / *Sto x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 411 | -10/Materials | Repaired Lgt. Treads 612 | -10/Materials | Discovered new exit (range 15) 1009 | -10/Materials | Discovered new exit (range 16) 1021 | -10/Materials | Central database locked down 1207 | -10/Materials | Discovered new exit (range 13) 1249 | -10/Materials | Discovered new exit (range 13) 1621 | -10/Materials | Entered Mines 1622 | -10/Mines | Assembled infested the area 1960 | -10/Mines | Discovered new exit (range 8) 2170 | -10/Mines | Identified exit to Exiles 2187 | -10/Mines | Build established: Scavenger-Mutant 2280 | -10/Mines | Discovered new exit (range 5) 2333 | -10/Mines | Found a hidden stash of uninstalled traps 2761 | -10/Mines | Entered Materials 2761 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3058 | -9/Materials | Build established: Scavenger-Tank 3274 | -9/Materials | Discovered new exit (range 11) 3406 | -9/Materials | Discovered new exit (range 7) 4213 | -9/Materials | Repaired Lgt. Treads 4596 | -9/Materials | Discovered new exit (range 16) 4824 | -9/Materials | Discovered new exit (range 16) 5832 | -9/Materials | Repaired Hrd. Light Armor Plating 6105 | -9/Materials | Entered Mines 6106 | -9/Mines | Met a Derelict bent on vengeance 6142 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6227 | -9/Mines | Build established: Tank 6331 | -9/Mines | Discovered new exit (range 7) 6439 | -9/Mines | Discovered new exit (range 9) 6752 | -9/Mines | Learned location of 1 exit from Materials 7191 | -9/Mines | Entered Materials 7191 | -8/Materials | Accompanied by 2 allies 7191 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7192 | -8/Materials | Identified exit to Factory 7196 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 7207 | -8/Materials | Garrison activated, responded to threat 7795 | -8/Materials | Discovered new exit (range 11) 7837 | -8/Materials | Identified exit to Storage 7842 | -8/Materials | Build established: Scavenger-Tank 8686 | -8/Materials | Self-destructed Last Messages --------------- Found 3 haulers: A-02 Transporter 3x Lrg. Matter Pod 3x Recoil Stabilizer A-02 Transporter 4x Enh. Autogun 1x Hvy. EM Shotgun A-02 Transporter 3x Aerolev Unit 3x Imp. Flight Unit 08593_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. 08653_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 08671_ Lgt. Deuterium Engine destroyed. 08683_ Y-45 Defender destroyed. 08686_ Fusion Modulator explodes. 08686_ Imp. Treads destroyed. 08686_ Terminal disabled. Map ----- +----------------------------------------------------+ | ??????? ?????????????????????????????????????????? | | ??????# ?????????????????????????????????????????? | | ??????# ?????????????????>???????????????????????? | | ??????# ?????????? ??????????????????????????????? | | ??????# #???????? #?????????????????????????????? | | ??????# ######??? #?????????????????????????????? | | ??????# ##"""#?? #?????????????????????????????? | | ####### ##"T"### #?????????????????????????????? | | [ ! ! # #?????????????????????????????? | | # #?????????????????????????????? | | """ # !! #?????????????????????????????? | | = """ # !! #?????????????????????????????? | | """ # !! #?????????????????????????????? | | ? # % #?????????????????????????????? | | ###+###% #???###????###????????????????? | | !! ##### ###? #????????????????? | | ! # #? +????????????????? | | # "" # #????????????????? | | ######### # "T # ! o#????????????????? | | # = # " # #????????????????? | | "" # # ; " #????????????????? | | "" + T + ; T #????????????????? | | "" # ; ; " #????????????????? | | # ##+#######; ; ?????????????????? | | ##^ ^## ????#; * ;;#???????????????????? | | = ## ## """??#; [%= @ ; #???????????????????? | | ## ## Y"#?#; [ ; #???????????????????? | | ! ## ## """#?##;;;;;;; #???????????????????? | | ##### ## #??# #???????????????????? | | ????# ## #??###### ###???????????????????? | | ????# #########???????####?????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualCargoAutogun Manual? 0 Play Time 00:50:59 Cumulative 300.7 hours Start 2022.01.22 @ 10:50:28 End 2022.01.22 @ 11:45:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 6 Types 1/2/1/0/0/2/0/0/0 Lore% 59 Gallery% 61 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b47ec74-ca3a-44bf-a91d-838709aa0f62