Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 14:43:10 Player: Atherys Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (1181) 1181 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (182) 182 TOTAL SCORE: 3603 Bonus ------- Entered Garrisons 200 Friendly Fire -18 Cogmind --------- Core Integrity 0/550 Matter 247/300 Energy 100/100 System Corruption 2% Temperature Cool (90) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Transport Network Coupler Relay Coupler [Grunt] (31) Relay Coupler [Grunt] (29) Relay Coupler [Duelist] (28) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Compact Battery Weight Redist. System Targeting Computer > --- WEAPON ----------- Gauss Rifle Missile Launcher > --- INVENTORY -------- Transport Network Coupler Transport Network Coupler Transport Network Coupler Transport Network Coupler [Rating: 33] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Weapon Light EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 40 | 5 1 . 4 23 7 Power 8 | 1 1 . 1 4 1 Engine 7 | 1 1 . 1 3 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 11 | 2 . . 1 8 . Treads 2 | . . . 1 1 . Leg 9 | 2 . . . 7 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 . . . 3 . Device 1 | . . . . 1 . Storage 2 | 1 . . . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 1 . . 2 8 6 Energy Gun 5 | 1 . . . 2 2 Energy Cannon 4 | . . . 2 2 . Ballistic Gun 6 | . . . . 3 3 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 21 | . 2 . . 4 15 Power 5 | . 1 . . 1 3 Propulsion 4 | . . . . 1 3 Utility 3 | . . . . . 3 Weapon 9 | . 1 . . 2 6 Highest Loss Streak 14 | . 2 . . 3 14 Average Slot Usage (%) 65 | . 51 42 53 76 82 Engine 14 | . 12 14 13 17 12 Treads 3 | . . . 2 8 . Leg 16 | . 20 14 11 16 21 Device 2 | . . . . 3 9 Storage 12 | . 14 14 11 11 15 Processor 2 | . . . . 2 9 Energy Gun 3 | . 4 . . 3 9 Energy Cannon 5 | . . . 15 7 . Ballistic Gun 3 | . . . . 6 3 Naked Turns . | . . . . . . Heaviest Build 33 | 11 11 7 24 33 32 Greatest Support 57 | 20 20 10 20 57 57 Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 Most Carried 6 | . 5 5 6 6 6 Average Carried 4 | . 2 5 5 5 4 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 5 | . 5 5 5 5 4 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 570 | 71 189 . . 232 78 Remotely . | . . . . . . Salvage Created 1080 | . 109 . 164 687 120 Parts 70 | . 12 . 12 31 15 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 27 | . 4 . 3 14 6 Melee 2 | . 2 . . . . Guns 13 | . 2 . . 5 6 Cannons 10 | . . . 3 7 . AOE 2 | . . . . 2 . Classes Destroyed 5 | . 2 . 1 2 . Builder 1 | . . . . 1 . Swarmer 8 | . 3 . . . 5 Grunt 14 | . 1 . 1 11 1 Sentry 4 | . . . 2 2 . Hunter 1 | . . . . 1 . Best Kill Streak 5 | . 2 . 2 4 5 Combat Bots Only 5 | . 2 . 2 4 5 Max Kills in Single Turn 1 | . 1 . 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 2807 | . 512 . 88 1102 1105 Core 769 | . 187 . 28 153 401 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 . 25 93 . . Volleys Fired 86 | . 15 . 6 40 25 Largest 2 | . 1 . 2 2 2 Hottest 140 | . 40 . 116 140 130 Shots Fired 132 | . 15 . 12 73 32 Gun 85 | . 15 . . 39 31 Cannon 45 | . . . 12 33 . Launcher 2 | . . . . 1 1 Special . | . . . . . . Kinetic 41 | . . . . 29 12 Thermal 51 | . . . 6 26 19 Explosive 2 | . . . . 1 1 Electromagnetic 38 | . 15 . 6 17 . Robot Hit Streak 21 | . 3 . 3 21 9 Robot Miss Streak 3 | . 2 . 1 3 2 Penetration Max 1 | . . . . 1 . Secondary Targets 4 | . . . . 2 2 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 92 | . 7 . 8 57 20 Core Hits 63 | . 17 . 4 31 11 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2023 | . 167 . 189 1269 398 Guns 873 | . 142 . . 448 283 Cannons 812 | . . . 189 623 . Explosions 304 | . . . . 198 106 Melee . | . . . . . . Ramming 34 | . 25 . . . 9 Kinetic 403 | . . . . 310 93 Thermal 760 | . . . 69 501 190 Explosive 261 | . . . . 155 106 Electromagnetic 565 | . 142 . 120 303 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . 2 2 Average Corruption 2 | . 2 2 . 2 2 Corruption Purged . | . . . . . . Effects 6 | . . 1 . 3 2 Message Errors 2 | . . . . 2 . Heat Flow Errors 2 | . . 1 . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 15 | . . . . 10 5 Projectiles . | . . . . . . Explosions 15 | . . . . 10 5 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 75 | . 4 . . 46 25 Shots 2 | . . . . 1 1 Rammed 20 | . 17 . . . 3 Targets Rammed 31 | . 27 . . 1 3 Kicked 10 | . 10 . . . . Crushed 1 | . . . . 1 . Highest Temperature 455 | . 36 103 161 455 200 Average Temperature 146 | . 22 55 84 185 79 Received Heat Transfer 771 | . 69 . 36 450 216 Effects 4 | . . . . 3 1 Shutdowns 3 | . . . . 3 . Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1369 | . . . 111 814 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 331 | . 120 46 149 331 294 Initial 174 | . . 46 17 62 174 Average 145 | . 76 46 73 210 222 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 67 | 100 100 100 100 38 39 Level 1 32 | . . . . 61 60 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . 1 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 13 . 7 18 12 Peak Tracking Total 12 | . 5 . 4 4 12 Tactical Retreats 5 | . . . 1 2 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 3 | . 1 . . 1 1 Max in Single Turn 1 | . 1 . . 1 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 10 | . 2 . 4 4 . Terminals 9 | . 2 . 4 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 31 | . 8 . 18 5 . Successful 22 | . 6 . 13 3 . Failed 9 | . 2 . 5 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 24 | . 8 . 14 2 . Terminals 30 | . 8 . 18 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . . . 3 1 . Prototype ID Bank 2 | . . . 1 1 . Emergency Access Points 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 17 | . 6 . 10 1 . Terminals 17 | . 6 . 10 1 . Track 3 | . 1 . 2 . . Assimilate 3 | . 1 . 2 . . Botnet 7 | . 2 . 4 1 . Operators 4 | . 2 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 . 3 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Robots Rewired 1 | . 1 . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies 2 | . 2 . . . . Largest Group 2 | . 2 . . . . Highest-Rated Group 26 | . 26 . . . . Highest-Rated Ally 16 | . 16 . . . . Total Orders . | . . . . . . Ally Attacks 1 | . 1 . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 1398 | 40 335 34 254 522 213 Spaces Moved 789 | 31 221 29 144 248 116 Core 24 | 6 . . . . 18 Treads 108 | . . . 32 76 . Legs 657 | 25 221 29 112 172 98 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 130 | 106 120 120 152 136 117 Slowest Speed 180 | 120 120 120 180 180 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 35 16 21 26 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . . . 14 1 Melee . | . . . . . . Projectile 2 | . . . . 1 1 AOE 13 | . . . . 13 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1017 | 35 270 28 165 359 160 Wait 44 | . . . 11 31 2 Move 785 | 30 220 28 143 248 116 Hop . | . . . . . . Pick Up 12 | . 5 . 1 2 4 Fast Attach 30 | 5 1 . 3 16 5 Attach 3 | . . . 1 2 . Detach 1 | . . . . 1 . Swap 7 | . . . . 5 2 Drop 17 | . 1 . . 13 3 Fire 86 | . 15 . 6 40 25 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick 27 | . 27 . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire 1 | . 1 . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 2 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 16) 166 | -10/Materials | Core integrity fell below 50% 310 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered Mines 391 | -10/Mines | Discovered new exit (range 15) 410 | -10/Mines | Entered Materials 410 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 629 | -9/Materials | Discovered new exit (range 5) 664 | -9/Materials | Entered another Materials area 664 | -8/Materials | Evolved 2 slots: Utility x2 991 | -8/Materials | Lost 3 parts (1p1n1w) 1042 | -8/Materials | Discovered new exit (range 13) 1186 | -8/Materials | Identified exit to Garrison 1186 | -8/Materials | Entered Garrison 1222 | -8/Garrison | Triggered checkpoint 1270 | -8/Garrison | Garrison Relay disabled 1351 | -8/Garrison | Core integrity fell below 50% 1390 | -8/Garrison | Core integrity fell below 20% 1399 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01338_ Acquired 19 matter. 01345_ S-10 Pest destroyed. 01346_ Titanium Leg destroyed. 01348_ Lgt. Assault Rifle destroyed. 01351_ Acquired Lgt. Assault Rifle. 01356_ Acquired Lgt. Ion Engine. 01362_ Lgt. Assault Rifle destroyed. 01369_ Titanium Leg destroyed. 01377_ Acquired Particle Gun. 01378_ Lgt. Ion Engine destroyed. 01384_ Destroyed Flight Unit. 01387_ System corrupted: Heat flow error (+166). 01392_ Weight Redist. System destroyed. 01393_ Particle Gun destroyed. 01394_ Overheating: Energy bleed (-51). 01397_ Slammed into G-47 Trooper. 01397_ Destabilizing: Core damaged (-11). 01398_ Slammed into S-10 Pest. 01398_ Com. Battery destroyed. 01399_ Slammed into S-10 Pest. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ??????????????????????### #?????????????????????? | | ??????????????????????#"# #?????????????????????? | | ??????????????????????#" #?????????????????????? | | ??????????????????????# !! #?????????????????????? | | ??????????????????????# sg#?????????????????????? | | ??????????????????????#"#@ #?????????????????????? | | ??????????????????????### g#?????????????????????? | | ????????????????????????#s #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????????### #?????????????????????? | | ????????????????####### #?????????????????????? | | ????????????????# ! #?????????????????????? | | ????????????????# ##### #??????????????????#### | | ????????????????# #???### #??????????????????# | | ??????????????########### #################### | | ??????????????# | | ??????????????#%== | | ??????????????#==* ^ | | ??????????????#%%!#######++####################### | | ??????????????#[= #??????????????????????????????? | | ??????????????#==!#??????????????????????????????? | | ??????????????#= #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ?????????????? #??????????????????????????????? | | ?????????????? #??????????????????????????????? | | ????????????? ???????????????????????????????? | | ?????????????## ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearChargeField Manual? 0 Play Time 00:21:07 Cumulative 21.8 hours Start 2020.10.28 @ 14:21:25 End 2020.10.28 @ 14:43:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0c2eadc0-59fd-4962-9920-e8177986354a