Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.02.05 @ 19:39:22 Player: Danny Boibee Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (2370) 2370 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7705 Bonus ------- None Cogmind --------- Core Integrity 521/1150 Matter 81/300 Energy 52/100 System Corruption 0% Temperature Cool (0) Movement Hovering (46) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit > --- UTILITY (10) ----- Improved Propulsion Shielding > --- WEAPON (3) ------- Spear > --- INVENTORY (5) ---- Advanced Terrain Scanner Advanced Targeting Computer Point Defense System Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Linear Gravjet > --- UTILITY ---------- Large Storage Unit Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding > --- WEAPON ----------- (None) > --- INVENTORY -------- Aerolev Unit Aerolev Unit Advanced Terrain Scanner Advanced Targeting Computer Point Defense System [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Heavy Mace Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . . Utility 8 | . . . . . 2 2 1 2 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 113 | 7 4 5 3 3 31 34 14 5 7 Power 13 | 1 1 . . 1 5 3 1 1 . Engine 4 | 1 . . . . 1 2 . . . Core 9 | . 1 . . 1 4 1 1 1 . Reactor . | . . . . . . . . . . Propulsion 43 | 2 . 1 3 . 10 15 7 3 2 Treads 16 | 2 . 1 2 . 8 1 2 . . Leg 3 | . . . 1 . 2 . . . . Wheel 6 | . . . . . . 6 . . . Hover 14 | . . . . . . 5 4 3 2 Flight 4 | . . . . . . 3 1 . . Utility 29 | 2 2 2 . . 7 9 2 1 4 Device 10 | 1 . 2 . . 1 4 2 . . Storage 6 | 1 2 . . . 1 1 . 1 . Processor 5 | . . . . . 2 3 . . . Hackware 1 | . . . . . . 1 . . . Protection 7 | . . . . . 3 . . . 4 Artifact . | . . . . . . . . . . Weapon 28 | 2 1 2 . 2 9 7 4 . 1 Energy Gun 6 | 1 . 2 . . 1 1 1 . . Energy Cannon 4 | . . . . . 1 2 1 . . Ballistic Gun 11 | 1 1 . . 2 6 . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . 1 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . 3 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 8 | . . . . . 3 4 1 . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 1 | . . . . . . 1 . . . Parts Lost 37 | . . . . . 17 11 1 1 7 Power 4 | . . . . . 2 1 . . 1 Propulsion 22 | . . . . . 9 8 1 . 4 Utility 8 | . . . . . 4 1 . 1 2 Weapon 3 | . . . . . 2 1 . . . Highest Loss Streak 7 | . . . . . 7 5 1 1 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 74 | . 100 96 94 100 89 49 21 40 34 Core 6 | . 9 14 11 11 8 1 . 5 2 Treads 19 | . 28 28 39 44 28 . 4 . . Wheel 2 | . . . . . . 7 . . . Hover 2 | . . . . . . 5 1 23 15 Flight 1 | . . . . . . 2 6 . . Device 5 | . 14 14 11 11 1 2 3 4 . Storage 7 | . 14 14 11 11 8 1 . 5 4 Processor 7 | . . . . . 10 14 . . . Hackware 1 | . . . . . . 3 . . . Protection 4 | . . . . . 12 . . . 10 Energy Gun 3 | . 9 4 22 . . . 1 . . Ballistic Gun 9 | . 18 20 . 22 17 . 1 . . Impact Weapon 1 | . . . . . . 4 . . . Naked Turns 78 | . . . . . 47 31 . . . Heaviest Build 59 | 13 50 52 52 52 59 36 10 28 35 Greatest Support 82 | 40 40 42 82 82 82 48 44 33 33 Greatest Overweight (x) 17 | . 1 1 . . 17 10 1 . 8 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 15 5 15 15 Average Capacity 14 | 7 17 20 20 20 19 7 5 14 13 Most Carried 20 | 1 7 19 20 20 20 12 5 5 5 Average Carried 11 | . 4 12 18 19 18 5 4 3 4 Final Capacity 20 | 8 20 20 20 20 5 5 5 15 5 Final Carried 20 | 1 7 17 19 20 5 5 5 5 3 Class Distribution -------------------- 58% | Mutant 27% | Scavenger-Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Matter Collected 2062 | 247 338 107 57 54 1053 199 . . 7 Remotely . | . . . . . . . . . . Salvage Created 2766 | 30 222 225 252 114 1596 327 . . . Parts 165 | 4 23 16 17 8 83 14 . . . Haulers Intercepted 2 | . . . . . 2 . . . . Recyclers Shooed 2 | . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 53 | . 5 7 4 3 26 8 . . . Melee 3 | . . . . . . 3 . . . Guns 45 | . 5 7 4 3 26 . . . . AOE 4 | . . . . . . 4 . . . Classes Destroyed 13 | 1 5 . 2 . 2 3 . . . Worker 2 | . 2 . . . . . . . . Builder 2 | . 1 . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . . Hauler 2 | . . . . . 2 . . . . Recycler 4 | . . . . . 3 1 . . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . . . . 1 . . . Watcher 9 | . 2 . 3 . 3 1 . . . Swarmer 10 | . 3 3 . . . 4 . . . Grunt 33 | . 2 4 3 3 20 1 . . . Sentry 7 | . . . 1 . 6 . . . . Hunter 2 | . . . . . . 2 . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 5 | 1 3 3 4 3 5 5 . . . Combat Bots Only 4 | . 3 3 3 3 4 4 . . . Max Kills in Single Turn 3 | 1 1 1 2 2 3 2 . . . Gunslinging 1 | . . . 1 1 1 . . . . Exploded 2 | . . . . . . 2 . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Damage Taken 6846 | . 174 272 78 106 2480 1622 569 58 1487 Core 1901 | . 26 24 . . 479 538 193 12 629 Absorbed by Shields 8 | . . . . . 8 . . . . Redirected to Shielding 470 | . . . . . 102 . . . 368 Core Remaining (%) 70 | 100 . 80 . 100 12 23 77 98 . Volleys Fired 188 | 1 21 21 17 3 118 5 2 . . Largest 2 | 2 2 2 2 2 2 1 2 . . Hottest 128 | 70 70 40 128 50 50 69 125 . . Shots Fired 366 | 2 42 42 34 6 231 6 3 . . Gun 357 | 2 42 42 34 6 230 . 1 . . Cannon 3 | . . . . . . 1 2 . . Launcher 6 | . . . . . 1 5 . . . Special . | . . . . . . . . . . Kinetic 309 | 1 30 42 . 6 230 . . . . Thermal 49 | 1 12 . 34 . . . 2 . . Explosive 5 | . . . . . . 5 . . . Electromagnetic 3 | . . . . . 1 1 1 . . Robot Hit Streak 46 | 1 15 13 14 14 46 3 6 . . Robot Miss Streak 4 | . 2 1 2 1 4 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 1 1 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . Shots Hit Robots 316 | 1 31 33 26 6 191 22 3 . 3 Core Hits 128 | 1 15 14 9 5 71 12 1 . . Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . Critical Strikes 6 | . 3 . . . 1 2 . . . Burn 3 | . 3 . . . . . . . . Destroy 1 | . . . . . 1 . . . . Smash 2 | . . . . . . 2 . . . Melee Attacks 35 | . . . . . . 32 . . 3 Impact 32 | . . . . . . 32 . . . Slashing . | . . . . . . . . . . Piercing 3 | . . . . . . . . . 3 Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . Damage Inflicted 6173 | 10 397 280 417 143 3573 1240 28 . 85 Guns 4726 | 10 397 280 417 143 3479 . . . . Cannons 65 | . . . . . . 39 26 . . Explosions 331 | . . . . . 73 258 . . . Melee 1011 | . . . . . . 926 . . 85 Ramming 40 | . . . . . 21 17 2 . . Kinetic 4184 | 10 272 280 . 143 3479 . . . . Thermal 568 | . 125 . 417 . . . 26 . . Explosive 258 | . . . . . . 258 . . . Electromagnetic 112 | . . . . . 73 39 . . . Impact 926 | . . . . . . 926 . . . Slashing . | . . . . . . . . . . Piercing 85 | . . . . . . . . . 85 Highest Corruption 5 | . . . . . 5 1 . . . Average Corruption 2 | . . . . . 5 1 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 46 | . . . . . 34 12 . . . Message Errors 12 | . . . . . 8 4 . . . Matter Fused 9 | . . . . . 7 2 . . . Heat Flow Errors 5 | . . . . . 5 . . . . Energy Discharges 7 | . . . . . 5 2 . . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 7 | . . . . . 5 2 . . . Data Loss (major) 3 | . . . . . 3 . . . . Misfires 1 | . . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 219 | . . . . . . 219 . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 219 | . . . . . . 219 . . . Knockbacks 4 | . . . . . . 4 . . . Impact 4 | . . . . . . 4 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . 4 8 . . . Shots . | . . . . . . . . . . Rammed 10 | . . . . . 5 3 2 . . Targets Rammed 10 | . . . . . 5 3 2 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 450 | 9 144 45 111 2 450 246 18 . 21 Average Temperature 74 | 6 48 17 28 2 95 90 12 . 13 Received Heat Transfer 2934 | . 96 198 42 78 1905 327 207 . 81 Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . . Impact Corruptions 11 | . . . . . . 11 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . 4 . 4 . 1 . . . . Heat Transferred 1591 | . 592 . 962 . . . 37 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Peak Influence 304 | 5 181 229 250 152 304 183 177 101 72 Initial 82 | . 2 59 9 82 49 44 3 74 38 Average 109 | 2 75 201 123 150 144 69 66 81 46 Maximum Alert Level 1 | . . 1 1 . 1 . . . . Low Security (%) 85 | 100 100 24 82 100 76 100 100 100 100 Level 1 14 | . . 75 17 . 23 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . 1 . 5 3 1 . 1 Investigation 3 | . . . 1 . 2 . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 7 | . . . . . 3 2 1 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Distress Signals 7 | . . . . . 7 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 10 7 14 3 52 19 14 6 10 Peak Tracking Total 7 | . 3 3 3 3 7 5 7 6 5 Tactical Retreats 16 | . . . . . 6 3 5 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Traps Triggered 5 | . . 1 . . . 1 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . 1 . . . . Triggered 1 | . . . . . 1 . . . . Most Traps Carried 3 | . . . . 3 3 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Machines Accessed 25 | . 1 1 2 . 6 11 2 1 1 Terminals 19 | . 1 . 2 . 4 8 2 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers 3 | . . . . . 2 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 65 | . 1 1 3 . 17 31 5 5 2 Successful 31 | . 1 1 1 . 9 15 2 1 1 Failed 34 | . . . 2 . 8 16 3 4 1 Catastrophic 2 | . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 37 | . 1 . 3 . 11 15 2 5 . Terminals 49 | . 1 . 3 . 12 21 5 5 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . . . . . . 8 . . . Scanalyzers 7 | . . . . . 5 2 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 1 1 1 . 4 6 1 . 1 Record 2 | . . . . . . 2 . . . Open Door 1 | . . 1 . . . . . . . Open DSF 2 | . . . . . . . 1 . 1 Branch Access Points 2 | . 1 . 1 . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . Unreport Threat 2 | . . . . . 2 . . . . Locate Traps 1 | . . . . . . 1 . . . Recall Investigation 1 | . . . . . . 1 . . . Recall Reinforcements 2 | . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . Process 1 | . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 6 | . . . . . 4 2 . . . Insert Component 3 | . . . . . 2 1 . . . Analyze 3 | . . . . . 2 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . . . . . 1 4 1 1 . Terminals 6 | . . . . . 1 3 1 1 . Assimilate 1 | . . . . . . 1 . . . Botnet 5 | . . . . . 1 2 1 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Mask 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used 1 | . . . . . . 1 . . . Hacking Detections 21 | . 1 . 1 . 7 10 1 1 . Full Trace Events 3 | . . . 1 . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 330 | . . . . . . 330 . . . Retrieved Matter 330 | . . . . . . 330 . . . Retrieved Components 3 | . . . . . . 3 . . . Parts Scanalyzed 3 | . . . . . 2 1 . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Total Allies 3 | . . . . 2 . 1 . . . Largest Group 2 | . . . . 2 2 1 . . . Highest-Rated Group 48 | . . . . 48 48 26 . . . Highest-Rated Ally 31 | . . . . 31 31 26 . . . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . . Total Damage 104 | . . . . . 104 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Turns Passed 4592 | 89 387 408 349 284 1283 1360 243 60 129 Spaces Moved 3664 | 50 157 130 177 164 535 1767 370 134 180 Core 383 | 4 . . . . 88 278 12 . 1 Treads 1138 | 46 157 130 177 164 447 . 17 . . Legs . | . . . . . . . . . . Wheels 337 | . . . . . . 337 . . . Hover 1035 | . . . . . . 699 23 134 179 Flight 771 | . . . . . . 453 318 . . Fastest Speed 35 | 50 160 232 155 156 50 35 37 35 35 Average Speed 95 | 151 196 238 155 156 158 60 52 35 58 Slowest Speed 900 | 160 240 240 156 156 900 550 145 38 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . . . . 2 4 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 4 32 22 15 36 55 44 11 3 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 4 | . . . . . . 4 . . . Terrain Destroyed 15 | . . . . . . 15 . . . Melee 4 | . . . . . . 4 . . . Projectile . | . . . . . . . . . . AOE 11 | . . . . . . 11 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Total 4427 | 58 194 191 221 186 819 2002 412 146 198 Wait 263 | . 7 22 5 11 88 115 9 . 6 Move 3644 | 49 156 129 176 163 534 1762 362 133 180 Hop 5 | . . . . . . 2 3 . . Pick Up 74 | 1 5 11 11 3 15 18 5 5 . Fast Attach 69 | 7 . 1 1 . 16 29 10 . 5 Attach 28 | . . 2 2 . 10 4 4 4 2 Detach 14 | . . 2 1 . 5 2 4 . . Swap 16 | . 4 2 . 3 5 1 . 1 . Drop 70 | . 1 1 8 3 22 19 11 3 2 Fire 188 | 1 21 21 17 3 118 5 2 . . Melee 30 | . . . . . . 27 . . 3 Ram 6 | . . . . . 3 3 . . . Kick . | . . . . . . . . . . Crush 4 | . . . . . 2 . 2 . . Escape Stasis 15 | . . . . . . 15 . . . Rewire . | . . . . . . . . . . Trap 1 | . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 477 | -10/Materials | Entered Mines 725 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 866 | -10/Mines | Discovered new exit (range 9) 885 | -10/Mines | Entered Materials 885 | -9/Materials | Evolved 2 slots: Propulsion x2 1082 | -9/Materials | Identified exit to Mines 1234 | -9/Materials | Entered Mines 1419 | -9/Mines | Found a hidden stash of uninstalled traps 1455 | -9/Mines | Discovered new exit (range 7) 1518 | -9/Mines | Entered Materials 1518 | -8/Materials | Accompanied by 2 allies 1518 | -8/Materials | Evolved 2 slots: Utility x2 1523 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1541 | -8/Materials | Discovered new exit (range 16) 1668 | -8/Materials | Lost 4 parts (3n1u) 1978 | -8/Materials | Build established: Scavenger-Mutant 2017 | -8/Materials | Discovered new exit (range 10) 2426 | -8/Materials | Lost 4 parts (1p2n1u) 2735 | -8/Materials | Core integrity fell below 50% 2740 | -8/Materials | Released all parts (5) 2763 | -8/Materials | Lost 7 parts (1p4n1u1w) 2767 | -8/Materials | Core integrity fell below 20% 2793 | -8/Materials | Discovered new exit (range 16) 2801 | -8/Materials | Entered Factory 2801 | -7/Factory | Evolved 2 slots: Utility x2 3188 | -7/Factory | Build established: Hacker-Mutant 3861 | -7/Factory | Build established: Mutant 3999 | -7/Factory | Core integrity fell below 50% 3999 | -7/Factory | Released all parts (6) 4025 | -7/Factory | Lost 5 parts (1p4n) 4151 | -7/Factory | Discovered new exit (range 8) 4161 | -7/Factory | Entered another Factory area 4161 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4376 | -6/Factory | Discovered new exit (range 15) 4404 | -6/Factory | Entered another Factory area 4404 | -5/Factory | Evolved 2 slots: Utility x2 4409 | -5/Factory | Discovered new exit (range 10) 4464 | -5/Factory | Entered another Factory area 4464 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4490 | -4/Factory | Spotted B-86 Titan 4564 | -4/Factory | Spotted B-86 Titan 4591 | -4/Factory | Core integrity fell below 50% 4593 | -4/Factory | Self-destructed Last Messages --------------- 04535_ Lgt. Fission Core destroyed. 04547_ Imp. Propulsion Shielding destroyed. 04557_ Aerolev Unit destroyed. 04565_ Linear Gravjet destroyed. 04567_ Knocked back. 04567_ Penetrated by Slug. 04573_ Pressure Siphon disabled. 04573_ Knocked back. 04576_ Dropped Imp. Propulsion Shielding. 04577_ Dropped Lrg. Storage Unit. 04579_ R-10 Processor collects Lrg. Storage Unit. 04580_ Acquired 5 matter. 04581_ Acquired 2 matter. 04582_ R-10 Processor collects Imp. Propulsion Shielding. 04582_ Acquired Spear. 04583_ Terminal disabled. 04586_ Imp. Propulsion Shielding destroyed. 04590_ Knocked back. 04593_ Penetrated by Slug. 04593_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????######### | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????## | | ???????????????############### | | ???????????????# # | | ???????????????# !! # | | ?????????# ????# !! # ###### | | ?????????# ??#! ?? !! # #????? | | ?????????# ?# ???? # #?#### | | ?????????# ? ?????? # # | | ?????????# ###+########+## # "" | | ?????????# + Y" | | ?????????+ ########## "" | | ?????????# """ """ #????????? ! | | ?????????# """ """ #?????????? | | ?????????# """ """ #??????????#### | | ?????????# """ """ #?????????????? | | ?????????# #?????????????? | | ?????????# """ """ #?????????????? | | ?????????# """ """ #?????????????? | | ?????????# """ """R %#?????????????? | | ???????### %%"% """ #?????????????? | | ???????#BB @%= #?????????????? | | ???????#BB s s [ #?????????????? | | ???????### s ! % #?????????????? | | ?????????# ??????????? | | ?????????# " T" ??????? | | ?????????# "" "" ????? | | ?????????# ????? | | ?????????# ????? | | ?????????# ######### ####???? | | ?????????# #???????? #??????? | | ?????????# #???????? #??????? | | ?????????# #????????? #??????? | | ?????????+ #????????? #??????? | | ?????????# ??????????? #??????? | | ?????????# ???????????? ????????? | | ??????????###???????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 3 EM Shielding 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 63 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveChipShredder Manual? 0 Play Time 01:32:48 Cumulative 54.4 hours Start 2023.02.05 @ 14:54:25 End 2023.02.05 @ 19:39:22 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 33 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a8d7852-3b30-4ee4-b183-c4cc7165a2b2