Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.27 @ 14:30:10 // AFD2020/Player2 Player: Michael Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (3217) 3217 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1232) 1232 TOTAL SCORE: 7839 Bonus ------- High Alert Combat Kills 628 Follower Combat Kills 1376 Friendly Fire -772 Cogmind --------- Core Integrity 0/550 Matter 205/300 Energy 280/280 System Corruption 0% Temperature Warm (109) Movement Core (1700) Ox33 Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (2) ------ Huge Storage Unit Weapon Shielding > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Cooled Ion Engine Wheel Armored Wheel Cooling System Large Storage Unit Huge Storage Unit Structural Scanner Improved Signal Interpreter Transport Network Coupler Improved Targeting Computer Advanced Targeting Computer Core Shielding Weapon Shielding Reactive Plating Light Regenerative Plating Beam Rifle Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Missile Launcher Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Katana > --- INVENTORY -------- Cooled Ion Engine Wheel Armored Wheel Cooling System Large Storage Unit Huge Storage Unit Structural Scanner Improved Signal Interpreter Transport Network Coupler Improved Targeting Computer Advanced Targeting Computer Weapon Shielding Weapon Shielding Reactive Plating Beam Rifle Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Missile Launcher [Rating: 27] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Signal Interpreter Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility . | . . . . . . . . . Weapon 2 | . . . 2 . . . . . Parts Attached 92 | 6 19 3 20 4 . 1 19 20 Power 8 | 1 2 . 5 . . . . . Engine 8 | 1 2 . 5 . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 4 . 3 . . 1 5 2 Treads 4 | . 1 . 1 . . 1 1 . Leg 4 | 2 2 . . . . . . . Wheel 9 | . 1 . 2 . . . 4 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 1 6 . . . . . 1 2 Device 1 | . 1 . . . . . . . Storage 4 | 1 2 . . . . . 1 . Processor 1 | . 1 . . . . . . . Hackware . | . . . . . . . . . Protection 4 | . 2 . . . . . . 2 Artifact . | . . . . . . . . . Weapon 57 | 2 7 3 12 4 . . 13 16 Energy Gun . | . . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 38 | 2 3 2 9 2 . . 10 10 Ballistic Cannon 2 | . 1 . 1 . . . . . Launcher 14 | . 2 1 2 2 . . 3 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 4 | . 1 . 1 . . . 1 1 Power 2 | . 1 . 1 . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon 2 | . . . . . . . 1 1 Highest Loss Streak 1 | . 1 . 1 . . . 1 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 98 100 99 100 100 100 100 99 Engine 10 | . 14 14 10 11 11 11 9 9 Treads 9 | . . 14 11 11 11 11 9 8 Leg 3 | . 26 . . . . . . . Wheel 14 | . . 14 10 11 11 11 27 27 Storage 11 | . 14 14 11 11 11 11 9 9 Processor 8 | . . 14 11 11 11 11 9 6 Protection 1 | . 9 . . . . . . 2 Ballistic Gun 29 | . 24 12 32 33 33 33 26 34 Ballistic Cannon 8 | . 2 14 11 11 11 11 9 . Naked Turns . | . . . . . . . . . Heaviest Build 104 | 12 33 32 39 39 39 39 104 103 Greatest Support 36 | 20 20 10 12 12 12 12 34 36 Greatest Overweight (x) 3 | . 3 3 3 3 3 3 3 2 Average Overweight (x) 2 | . . 3 2 3 3 3 2 2 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 Average Capacity 17 | 6 9 15 15 15 15 15 24 25 Most Carried 25 | 4 14 14 15 15 15 15 25 25 Average Carried 16 | 2 7 14 14 14 15 15 21 24 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 Final Carried 25 | 4 14 14 15 15 15 15 25 25 Class Distribution -------------------- 67% | Gunner 22% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Matter Collected 3004 | 207 375 121 741 134 . 166 731 529 Remotely . | . . . . . . . . . Salvage Created 3958 | . 564 115 1119 207 . 249 1051 653 Parts 263 | . 30 8 83 12 . 15 69 46 Haulers Intercepted 4 | . 1 . 1 . . . 1 1 Recyclers Shooed 5 | . 3 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 84 | . 13 5 30 4 . 2 19 11 Guns 41 | . 4 . 11 1 . 1 13 11 Cannons 19 | . . 2 12 . . 1 4 . AOE 24 | . 9 3 7 3 . . 2 . Classes Destroyed 15 | . 6 . 6 . . 1 2 . Worker 7 | . . . . . . 1 4 2 Builder 3 | . . . 1 . . . 2 . Tunneler 6 | . 1 1 . 1 . 3 . . Hauler 4 | . 1 . 1 . . . 1 1 Recycler 9 | . 3 . 1 1 . 1 2 1 Operator 3 | . 1 . 1 . . . . 1 Watcher 2 | . . . 1 . . . 1 . Swarmer 24 | . 6 3 10 1 . . 3 1 Grunt 33 | . 7 2 10 3 . 2 7 2 Brawler 3 | . . . 2 . . . 1 . Duelist 4 | . . . 1 . . . 1 2 Protector 2 | . . . 1 . . . 1 . Sentry 16 | . . . 6 . . . 4 6 Specialist 1 | . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 9 | . 6 5 8 3 . 3 9 2 Combat Bots Only 7 | . 6 4 7 3 . 2 4 2 Max Kills in Single Turn 4 | . 4 3 4 2 . 1 4 2 Gunslinging . | . . . . . . . . . Exploded 4 | . 4 3 4 2 . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Hostile Shots Fired 215 | . 42 10 60 4 . 7 33 59 Missed 70 | . 18 4 14 1 . . 12 21 Damage Taken 2443 | . 336 58 605 32 . 192 463 757 Core 457 | . 72 20 94 . . 18 81 172 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 59 | . 28 . . . . . . 31 Regen/Repaired (Parts) 305 | . . . 69 . . . 202 34 Core Remaining (%) 70 | 100 . 46 . . . 65 . . Volleys Fired 188 | . 38 5 53 5 . 12 42 33 Largest 4 | . 2 2 4 4 . 4 4 4 Hottest 108 | . 59 59 102 102 . 102 108 105 Shots Fired 627 | . 74 9 200 14 . 48 156 126 Gun 497 | . 66 4 147 9 . 36 114 121 Cannon 110 | . 4 4 49 3 . 12 38 . Launcher 20 | . 4 1 4 2 . . 4 5 Special . | . . . . . . . . . Kinetic 607 | . 70 8 196 12 . 48 152 121 Thermal . | . . . . . . . . . Explosive 20 | . 4 1 4 2 . . 4 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 13 14 11 5 . 9 9 11 Robot Miss Streak 6 | . 6 3 5 1 . 2 5 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 361 | . 46 4 117 7 . 24 84 79 Core Hits 196 | . 34 6 57 8 . 9 45 37 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . 1 2 . . . 1 . Destroy 1 | . . . 1 . . . . . Blast 3 | . . 1 1 . . . 1 . Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing 2 | . . . . . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7930 | . 965 227 2248 361 . 354 1908 1867 Guns 4187 | . 435 26 1061 68 . 272 1033 1292 Cannons 1244 | . 57 66 624 21 . 82 394 . Explosions 2499 | . 473 135 563 272 . . 481 575 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 5431 | . 492 92 1685 89 . 354 1427 1292 Thermal 197 | . . . . 56 . . 141 . Explosive 2206 | . 473 135 467 216 . . 340 575 Electromagnetic 96 | . . . 96 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 92 | . . . 31 11 . . 35 15 Projectiles 9 | . . . . . . . 9 . Explosions 83 | . . . 31 11 . . 26 15 Melee . | . . . . . . . . . Knockbacks 11 | . . . 5 . . 1 5 . Impact . | . . . . . . . . . Kinetic 10 | . . . 5 . . 1 4 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 141 | . . . 20 . . . 93 28 Shots 4 | . . . 1 . . . 2 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 184 | . 24 8 184 27 . 56 88 100 Average Temperature 38 | . 10 6 57 14 . 19 37 16 Received Heat Transfer 834 | . 108 9 231 18 . 18 126 324 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 162 | . . . . 100 . . 62 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Peak Influence 1210 | . 624 450 1196 722 . 226 725 1210 Initial 431 | . . 187 97 431 . . . 306 Average 428 | . 222 277 725 533 . 54 375 695 Maximum Alert Level 4 | . 2 2 4 3 . 1 3 4 Low Security (%) 33 | 100 63 13 17 . . 92 29 . Level 1 15 | . 6 77 1 . . 7 25 17 Level 2 27 | . 29 9 19 76 . . 31 43 Level 3 16 | . . . 40 23 . . 14 25 Level 4 6 | . . . 21 . . . . 13 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 4 . 3 . . . 7 5 Investigation 2 | . 2 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 10 | . 2 . 1 . . . 5 2 Assault 6 | . . . 2 . . . 2 2 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Distress Signals 9 | . 2 . 3 . . . 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 171 | . 25 6 50 7 . 9 38 36 Peak Tracking Total 7 | . 6 3 6 3 . 6 7 5 Tactical Retreats 8 | . . 1 1 1 . 1 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Disabled 25 | . 6 . 7 5 . . 5 2 Max in Single Turn 4 | . . . 1 4 . . 2 1 Garrison Access 2 | . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Accessed 35 | . 6 . 11 . 1 . 10 7 Terminals 20 | . 4 . 6 . . . 6 4 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 2 . . . 1 1 Recycling Units 6 | . 2 . 2 . . . 1 1 Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 78 | . 14 . 27 . 1 . 23 13 Successful 44 | . 5 . 15 . 1 . 14 9 Failed 34 | . 9 . 12 . . . 9 4 Catastrophic 5 | . 2 . 2 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 10 | . 2 . 3 . . . 3 2 Terminals 45 | . 11 . 14 . . . 13 7 Fabricators . | . . . . . . . . . Repair Stations 12 | . . . 5 . . . 4 3 Recycling Units 8 | . 3 . 3 . . . 1 1 Scanalyzers 8 | . . . 5 . . . 3 . Garrison Access 4 | . . . . . . . 2 2 Terminal Hacks 19 | . 4 . 3 . 1 . 7 4 Record 1 | . . . . . 1 . . . Prototype ID Bank 3 | . . . 2 . . . 1 . Open Door 2 | . . . . . . . . 2 Level Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . . . . . 1 . Unreport Threat 2 | . 1 . . . . . 1 . Locate Traps 2 | . . . 1 . . . 1 . Hauler Manifests 3 | . 1 . . . . . 1 1 Registered Components 1 | . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . . 4 . . . 4 2 Scan Component 5 | . . . 2 . . . 2 1 Repair 5 | . . . 2 . . . 2 1 Recycling Unit Hacks 5 | . 1 . 2 . . . 1 1 Process 1 | . . . . . . . 1 . Retrieve Components 4 | . 1 . 2 . . . . 1 Scanalyzer 5 | . . . 5 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 Seal Access 2 | . . . . . . . 1 1 Unauthorized Hacks 3 | . . . 1 . . . 1 1 Terminals 3 | . . . 1 . . . 1 1 Botnet 3 | . . . 1 . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 . . . . 1 Used . | . . . . . . . . . Hacking Detections 22 | . 6 . 7 . . . 6 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 2 . . . 2 1 Time 167 | . . . 58 . . . 77 32 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 28 | . 7 . 12 . . . . 9 Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total Allies 14 | . 1 . . 1 2 . . 10 Largest Group 11 | . 1 1 1 2 3 3 2 11 Highest-Rated Group 260 | . 62 62 72 103 124 101 99 260 Highest-Rated Ally 87 | . 62 62 72 72 72 72 81 87 Total Orders . | . . . . . . . . . Ally Attacks 252 | . 20 7 32 1 5 26 65 96 Total Damage 6549 | . 530 166 917 35 104 517 2273 2007 Kills 73 | . 7 2 11 2 1 8 17 25 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Turns Passed 6363 | 51 878 492 1322 533 204 899 1138 846 Spaces Moved 3996 | 39 506 366 789 374 129 612 643 538 Core 11 | 11 . . . . . . . . Treads . | . . . . . . . . . Legs 497 | 28 469 . . . . . . . Wheels 3488 | . 37 366 789 374 129 612 643 538 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 125 120 135 135 135 116 116 Average Speed 126 | 100 125 125 130 135 135 135 116 119 Slowest Speed 190 | 120 190 125 135 135 135 135 131 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 70 | 3 89 87 86 88 48 94 66 75 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 4 | . . 1 . 2 . 1 . . Spaces Dug 38 | . . . . . . . 38 . Terrain Destroyed 195 | . 30 10 27 27 . 1 48 52 Melee . | . . . . . . . . . Projectile 8 | . . 1 3 . . 1 3 . AOE 187 | . 30 9 24 27 . . 45 52 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total 4885 | 48 682 390 973 391 159 655 930 657 Wait 511 | . 98 17 85 7 12 30 205 57 Move 3988 | 38 505 365 788 373 128 611 642 538 Hop . | . . . . . . . . . Pick Up 43 | 4 11 . 10 1 . . 15 2 Fast Attach 17 | 6 4 . 6 . . . . 1 Attach 7 | . 1 . 2 . . . 3 1 Detach 3 | . 2 . . . . . . 1 Swap 68 | . 14 3 12 4 . 1 16 18 Drop 39 | . 9 . 17 1 . 1 7 4 Fire 188 | . 38 5 53 5 . 12 42 33 Melee 2 | . . . . . . . . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 19 | . . . . . 19 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 52 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Identified exit to Materials 340 | -10/Materials | Build established: Mutant 717 | -10/Materials | Discovered new exit (range 15) 929 | -10/Materials | Identified exit to Mines 930 | -10/Materials | Entered Mines 1032 | -10/Mines | Discovered exit to Materials (range 11) 1223 | -10/Mines | Discovered exit to Materials (range 10) 1286 | -10/Mines | Core integrity fell below 50% 1330 | -10/Mines | Learned Materials trap positions 1422 | -10/Mines | Entered Materials 1422 | -9/Materials | Evolved 2 slots: Weapon x2 1423 | -9/Materials | Loaded intel: 8 trap records 1545 | -9/Materials | Repaired Assault Rifle 1698 | -9/Materials | Destroyed 7 combat bots 1724 | -9/Materials | Build established: Gunner 1822 | -9/Materials | First assault squad dispatched 1843 | -9/Materials | Discovered new exit (range 13) 2008 | -9/Materials | Identified exit to Materials 2482 | -9/Materials | Repaired Arm. Wheel 2557 | -9/Materials | Discovered exit to Materials (range 11) 2717 | -9/Materials | Discovered new exit (range 16) 2741 | -9/Materials | Identified exit to Mines 2744 | -9/Materials | Entered Mines 2764 | -9/Mines | Met a Derelict bent on vengeance 2789 | -9/Mines | Learned Materials emergency access door positions 2919 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2919 | -9/Mines | Discovered new exit (range 5) 2936 | -9/Mines | Discovered exit to Materials (range 11) 2963 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3008 | -9/Mines | Learned 4 Materials zone layouts 3126 | -9/Mines | Received a Mining Laser from a helpful Derelict 3272 | -9/Mines | Identified exit to Exiles 3277 | -9/Mines | Entered Exiles 3277 | -9/Exiles | Found Exiles lab destroyed 3277 | -9/Exiles | Accompanied by 1 ally 3399 | -9/Exiles | Learned location of Zion (-6) 3450 | -9/Exiles | Discovered new exit (range 14) 3465 | -9/Exiles | Identified exit to Mines 3481 | -9/Exiles | Entered Mines 3481 | -8/Mines | Accompanied by 2 allies 3488 | -8/Mines | Discovered exit to Materials (range 6) 4380 | -8/Mines | Entered Materials 4380 | -8/Materials | Accompanied by 1 ally 4380 | -8/Materials | Evolved 2 slots: Propulsion x2 4381 | -8/Materials | Identified exit to Storage 4382 | -8/Materials | Identified exit to Factory 4762 | -8/Materials | Discovered exit to Factory (range 7) 4913 | -8/Materials | Repaired Imp. Assault Rifle 4940 | -8/Materials | Repaired Assault Rifle 5180 | -8/Materials | First assault squad dispatched 5314 | -8/Materials | Core integrity fell below 50% 5518 | -8/Materials | Entered Storage 5779 | -8/Storage | Used back door to open Recycling access 5779 | -8/Storage | Discovered new exit (range 5) 5782 | -8/Storage | Identified exit to Recycling 5885 | -8/Storage | Repaired Hvy. Assault Rifle 5914 | -8/Storage | Discovered exit to Factory (range 15) 5918 | -8/Storage | First assault squad dispatched 6093 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6127 | -8/Storage | Found Prototype Protection 6156 | -8/Storage | Garrison activated, responded to threat 6252 | -8/Storage | Core integrity fell below 20% 6281 | -8/Storage | Lost 8 allies 6364 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06319_ K-01 Serf collects debris. 06345_ C-30 ARC bursts open, deploying its payload. 06345_ G-50 Soldier unfolds itself. 06345_ G-47 Trooper unfolds itself. 06345_ L-31 Rogue unfolds itself. 06345_ G-47 Trooper unfolds itself. 06345_ I-25 Savior unfolds itself. 06347_ K-01 Serf collects debris. 06348_ K-01 Serf destroyed. 06358_ U-05 Engineer lays Concrete. 06358_ Lgt. Treads severed. 06358_ Critical hit (Burn: +37). 06359_ U-05 Engineer lays Concrete. 06360_ L-31 Rogue destroyed. 06360_ Switching to secondary target: G-47 Trooper. 06360_ U-05 Engineer lays Concrete. 06362_ U-05 Engineer builds a Wall. 06362_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# # # " /""" + % + | | ??????????????????# # # """![ # # | | ??????????????????# # # ""/!" # # | | ??????????????????# # # """" ####### | | ??????????????????# ###### #?????########## | | ??????????????????# + #??????????????? | | ?????????????###### ##############??????????????? | | ?????????????# ## #?# !! #???#####?????????? | | ?????????????# + ### !! #??? #?????????? | | ?????????????# # + ! #?? #?????????? | | ?????????????# # ### = # ?! #?????????? | | ?????????##### T## #?# # #?????????? | | ###??????#"""###### %### # #?????????? | | ??????#"R"#???# ######+### =#?????????? | | ???####" "###?# ### #?????????? | | ???# #?# + !/#?????????? | | """?## #?# #### ## #?????????? | | """ # ! ####+###### # #?????????? | | """ ## ! """# ## # ########??? | | # """#""" ## %#######+##T# #??? | | """ ## """#""" + % ^ > #??? | | """ ## """#""" ## ^ #??? | | """ ## """# ## = "T" ### ####??? | | ##= # ##^= ^ #####?????? | | +#########+##### ##@ #???????? | | ! i%@ != #???????? | | % g=%g = !!= #???????? | | *% g u * == o #???????? | | ########+######### #######"T"### #???????? | | #?????# T#?????# ?????#########+#######???? | | #?????## ###?????# ** ?????# = #???? | | ??????#! !#??????# * ???#[%! #???? | | ??????#! !#??????# """ #?#=""" """ """ #???? | | ??????#! !#??????# """ ## """ """ """ #???? | | ??????#! !#??????# """ ## """ """ """ #???? | | ??????#####??????# ### ????? | | ???????????????????###########???###########?????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . 2 . . . 2 . . Power 1 | . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 1 | . . . . . . 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 53 | . 10 1 11 . . 3 23 5 Parts Lost 11 | . . . . . . . 10 1 Damage Taken 2937 | . 137 67 289 . . 218 1646 580 Core 370 | . 32 11 28 . . . 230 69 Player 2/Cogmind (%) 44 | . 30 35 22 . . . 73 28 Absorbed by Shields . | . . . . . . . . . Damage Inflicted 4961 | . 530 166 917 35 . 283 1814 1216 Player 2/Cogmind (%) 38 | . 35 42 28 8 . 44 48 39 Combat Hostiles Destroyed 35 | . 4 2 7 2 . 2 8 10 Player 2/Cogmind (%) 29 | . 23 28 18 33 . 50 29 47 Game ------ Seed ShadingParticlePit Manual? 0 Play Time 01:15:11 Cumulative 876.4 hours Start 2024.02.27 @ 12:30:03 End 2024.02.27 @ 14:30:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 270 Rogue 234 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5d2c9648-8fc5-4151-80c9-180bf51a00e3