Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.17 @ 21:29:55 Player: SWC Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (1206) 1206 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5281 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 821/850 Matter 219/300 Energy 10/220 System Corruption 1% Temperature Danger (432) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Fission Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Heat Sink Hardened Heavy Armor Plating Powered Armor Improved Shield Generator > --- WEAPON (4) ------- Gatling Laser Proton Cannon Coil Gun > --- INVENTORY (5) ---- Deuterium Engine Compact Matter Pod (43) Gatling Laser Gatling Laser Power Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Hardened Heavy Armor Plating Powered Armor Improved Shield Generator > --- WEAPON ----------- Gatling Laser Proton Cannon Coil Gun Missile Launcher > --- INVENTORY -------- Deuterium Engine Compact Matter Pod Gatling Laser Gatling Laser Power Sword [Rating: 53] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Heat Sink Device Heat Sink Storage Compact Matter Pod Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Missile Launcher Special Weapon Multitool Slashing Weapon Power Sword Build | -11 -10 -10 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Sto Fac DSF Fac Slots Evolved 8 | . . . 4 . 2 . 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . 1 . 1 . . Parts Attached 54 | 6 . 7 5 22 . 9 5 Power 5 | 1 . 1 1 1 . . 1 Engine 3 | 1 . 1 1 . . . . Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 11 | 2 . . 1 6 . 2 . Treads 2 | . . . . 2 . . . Leg 4 | . . . . 3 . 1 . Wheel 4 | 2 . . 1 . . 1 . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 19 | 1 . 2 1 10 . 3 2 Device 9 | 1 . 1 1 5 . . 1 Storage 1 | . . . . . . 1 . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 8 | . . 1 . 5 . 1 1 Artifact . | . . . . . . . . Weapon 19 | 2 . 4 2 5 . 4 2 Energy Gun 7 | 2 . . 1 1 . 3 . Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 4 | . . 1 . 2 . . 1 Ballistic Cannon 2 | . . 2 . . . . . Launcher 2 | . . 1 . 1 . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 12 | . . 2 . 7 . 2 1 Power 1 | . . 1 . . . . . Propulsion 3 | . . . . 3 . . . Utility 6 | . . 1 . 3 . 2 . Weapon 2 | . . . . 1 . . 1 Highest Loss Streak 3 | . . 1 . 3 . 2 1 To Critical Strikes . | . . . . . . . . Average Backups 4 | 2 4 4 4 4 5 4 3 Power . | . 1 . 1 1 1 . 1 Propulsion . | 1 2 1 . . 2 1 . Utility . | . . . . 1 2 1 . Weapon 1 | . 1 1 1 1 . 1 2 Tool/Special . | . . . . . . . . Unused Backups 17 | . . 6 . 6 . 2 3 Power 3 | . . 1 . 1 . . 1 Propulsion 4 | . . 3 . . . . 1 Utility 6 | . . 1 . 4 . 1 . Weapon 4 | . . 1 . 1 . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 85 81 77 84 76 92 92 Engine 7 | . 14 12 9 5 . 7 4 Core 3 | . . . . 2 7 7 8 Treads 3 | . . . . 7 . . . Leg 9 | . . . . 6 23 25 26 Wheel 14 | . 28 28 27 14 . 1 . Device 11 | . 14 1 15 16 15 7 9 Protection 7 | . . 10 . 7 7 1 13 Energy Gun 11 | . 28 10 5 9 . 16 14 Energy Cannon 1 | . . . . 2 . . 2 Ballistic Gun 6 | . . 5 . 8 15 5 2 Ballistic Cannon 3 | . . 7 12 2 . . . Launcher 3 | . . 4 7 1 7 5 5 Peak Build Rating 53 | 6 6 13 20 27 29 43 53 Average Rating 23 | 3 6 10 18 22 27 35 49 On Entrance 17 | . 6 6 11 20 27 29 43 Avg Prop Armor Cover (%) 8 | . . . . 8 . 3 . Naked Turns . | . . . . . . . . Heaviest Build 72 | 8 8 34 25 37 30 50 72 Greatest Support 55 | 20 20 20 40 45 45 55 55 Greatest Overweight (x) 1 | . . 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 4 4 5 5 5 4 5 5 Class Distribution -------------------- 30% | Scavenger-Tank 15% | Tank 13% | Mutant 10% | Gunner 10% | Scavenger-Mutant 10% | Subdweller-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Gunner | -8/Materials Tank | -8/Storage Tank | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Sto Fac DSF Fac Matter Collected 1187 | 250 . 201 . 601 . 39 96 Remotely 356 | . . . . 356 . . . Salvage Created 1211 | 73 . 163 . 699 . 146 130 Parts 68 | 3 . 8 . 37 . 8 12 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Sto Fac DSF Fac Combat Hostiles Destroyed 29 | 1 . 5 . 15 . 4 4 Melee 1 | . . . . . . 1 . Guns 16 | . . 2 . 9 . 3 2 Cannons 7 | . . 2 . 5 . . . AOE 4 | 1 . 1 . . . . 2 Classes Destroyed 10 | 2 . 1 . 5 . 2 . Worker 3 | 1 . . . 1 . . 1 Builder 3 | . . . . 1 . . 2 Drone 2 | . . . . 2 . . . Swarmer 6 | . . . . 3 . . 3 Grunt 9 | 1 . . . 6 . 2 . Sentry 5 | . . . . 5 . . . Hunter 2 | . . . . 1 . . 1 Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . . . 1 . Subdweller 5 | . . 5 . . . . . Best Kill Streak 7 | 1 . 3 . 7 . 2 5 Combat Bots Only 3 | 1 . 3 . 3 . 2 3 Max Kills in Single Turn 2 | 1 . 1 . 2 . 1 2 Gunslinging 1 | . . . . 1 . . . Exploded 2 | 1 . 1 . . . . 2 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Sto Fac DSF Fac Hostile Shots Fired 214 | 4 . 32 . 111 . 21 46 Missed 53 | 3 . 10 . 23 . 6 11 Hits 161 | 1 . 22 . 88 . 15 35 Projectile 161 | 1 . 22 . 88 . 15 35 Critical Strikes 9 | . . 1 . 6 . . 2 Damage Taken 2512 | 10 . 522 3 1153 . 375 449 Core 378 | 10 . 46 . 99 . 194 29 Absorbed by Shields 119 | . . . . . . . 119 Redirected to Shielding 54 | . . . . 19 . 35 . Regen/Repaired (Parts) 44 | . . . . 44 . . . Core Remaining (%) 81 | 96 . 77 . 82 . 72 . Volleys Fired 99 | 5 . 24 2 45 . 9 14 Largest 4 | 2 . 2 3 3 . 4 4 Hottest 240 | 90 . 90 136 179 . 240 240 Shots Fired 228 | 10 . 41 5 114 . 29 29 Gun 180 | 10 . 22 2 97 . 26 23 Cannon 41 | . . 18 2 17 . . 4 Launcher 7 | . . 1 1 . . 3 2 Special . | . . . . . . . . Kinetic 107 | . . 35 3 55 . 8 6 Thermal 104 | 5 . 3 2 59 . 18 17 Explosive 5 | . . . . . . 3 2 Electromagnetic 12 | 5 . 3 . . . . 4 Robot Hit Streak 11 | 4 . 10 1 8 . 5 11 Robot Miss Streak 8 | 1 . 1 4 2 . 3 8 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 162 | 8 . 32 1 78 . 25 18 Core Hits 76 | 3 . 11 1 32 . 14 15 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 6 | . . 2 . 4 . . . Burn 3 | . . 1 . 2 . . . Destroy 2 | . . . . 2 . . . Blast 1 | . . 1 . . . . . Melee Attacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Slashing 2 | . . . . . . 2 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3369 | 165 . 573 16 1390 . 561 664 Guns 2153 | 104 . 193 . 1057 . 428 371 Cannons 591 | . . 252 16 323 . . . Explosions 530 | 61 . 128 . . . 64 277 Melee 69 | . . . . . . 69 . Ramming 26 | . . . . 10 . . 16 Kinetic 1247 | . . 526 16 618 . 87 . Thermal 1624 | 125 . 25 . 762 . 341 371 Explosive 341 | . . . . . . 64 277 Electromagnetic 62 | 40 . 22 . . . . . Impact . | . . . . . . . . Slashing 69 | . . . . . . 69 . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . 2 . . . . 1 Impact 1 | . . . . . . . 1 Kinetic 2 | . . 2 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 55 | . . 26 5 . . . 24 Shots 3 | . . 1 1 . . . 1 Rammed . | . . . . . . . . Targets Rammed 3 | . . . . 2 . . 1 Kicked 3 | . . . . 2 . . 1 Crushed . | . . . . . . . . Highest Temperature 503 | 96 . . 60 503 . 228 487 Average Temperature 173 | 43 . . 25 173 . 65 230 Received Heat Transfer 531 | 6 . 30 . 477 . 18 . Effects 16 | . . . . 4 . . 12 Shutdowns 7 | . . . . 2 . . 5 Energy Bleed 3 | . . . . 1 . . 2 Interference 4 | . . . . . . . 4 Matter Decay 2 | . . . . 1 . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 4 | . . . . 3 . . 1 Heat Transferred 3784 | 285 . 148 . 1776 . 750 825 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Sto Fac DSF Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 121 | 20 6 . 18 100 7 121 93 Initial 63 | . 6 . . . 7 8 63 Average 37 | 2 1 . 5 42 7 60 40 Influence Increases 746 | 25 . . 18 439 5 121 138 Destroy 0b10 Robot/C 480 | 20 . . . 300 . 80 80 Destroy 0b10 Robot/NC 30 | 5 . . . 10 . . 15 Destroy Leader 120 | . . . . 80 . 20 20 Successful Hack 22 | . . . . 17 5 . . Destroy Structure 49 | . . . 18 2 . 6 23 Partial Spotted 30 | . . . . 30 . . . Lose Combat Pursuer 15 | . . . . . . 15 . Influence Decreases 673 | 15 10 . 18 422 10 12 186 Entered New Map 76 | . 4 . . . 10 4 58 Time Decay 499 | 15 6 . 18 342 . . 118 Lost Part 78 | . . . . 60 . 8 10 Lost Ally 20 | . . . . 20 . . . Squads Dispatched 7 | . . . 1 3 . 1 2 Investigation 2 | . . . . 2 . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . 1 1 . 1 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Sto Fac DSF Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 46 | 1 . 11 1 23 . 5 5 Peak Tracking Total 6 | 1 . 6 1 5 . 2 3 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -10 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Sto Fac DSF Fac Traps Triggered 4 | . . 1 . 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Sto Fac DSF Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Sto Fac DSF Fac Machines Accessed 10 | . 2 . 1 6 1 . . Terminals 7 | . 2 . . 4 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . . . 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 6 . 2 19 1 . . Successful 18 | . 3 . 2 12 1 . . Failed 10 | . 3 . . 7 . . . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . 2 . . . Terminals 19 | . 6 . . 12 1 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 4 . . . Recycling Units 5 | . . . 2 3 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 . . 6 1 . . Record 5 | . 2 . . 3 . . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . 1 . . Reinforcement Status 1 | . . . . 1 . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . Scan Component 2 | . . . . 2 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 5 | . . . 2 3 . . . Process 1 | . . . . 1 . . . Report Inventory 2 | . . . 1 1 . . . Retrieve Matter 1 | . . . . 1 . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . 1 3 1 . . Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 38 | . . . . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter 238 | . . . . 238 . . . Retrieved Matter 238 | . . . . 238 . . . Retrieved Components 3 | . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Sto Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Sto Fac DSF Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 11 | . . . . 11 . . . Drone Recoveries 4 | . . . . 4 . . . Exploration | -11 -10 -10 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Sto Fac DSF Fac Turns Passed 1770 | 84 79 300 63 803 9 168 264 Spaces Moved 937 | 73 30 210 41 398 5 79 101 Core 23 | 23 . . . . . . . Treads 60 | . . . . 60 . . . Legs 350 | . . . . 165 5 79 101 Wheels 504 | 50 30 210 41 173 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 90 90 120 120 190 Average Speed 112 | 70 80 92 90 113 120 120 190 Slowest Speed 190 | 80 80 95 90 160 120 120 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 8 7 10 9 57 . 52 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 5 | . . 5 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 67 | . . 20 16 1 . 6 24 Melee . | . . . . . . . . Projectile 5 | . . 2 . 1 . . 2 AOE 62 | . . 18 16 . . 6 22 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Sto Fac DSF Fac Total 1462 | 95 84 281 60 664 8 126 144 Wait 216 | . 55 7 8 122 3 9 12 Move 930 | 72 29 209 40 397 4 78 101 Hop . | . . . . . . . . Pick Up 79 | 11 . 17 3 34 . 9 5 Fast Attach 7 | . . 1 . 3 . 3 . Attach 34 | 6 . 2 3 16 1 4 2 Detach 4 | . . . . 2 . 2 . Swap 31 | . . 6 4 14 . 2 5 Drop 56 | 1 . 15 . 28 . 8 4 Fire 99 | 5 . 24 2 45 . 9 14 Melee 2 | . . . . . . 2 . Ram . | . . . . . . . . Kick 3 | . . . . 2 . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 10) 164 | -10/Materials | Entered Subcaves 296 | -10/Subcaves | Ambushed by swarm of Subdwellers 357 | -10/Subcaves | Lost 4 allies 443 | -10/Subcaves | Learned Materials stockpile data 463 | -10/Subcaves | Discovered new exit (range 3) 464 | -10/Subcaves | Entered Materials 464 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 499 | -8/Materials | Discovered new exit (range 16) 527 | -8/Materials | Entered Storage 849 | -8/Storage | Repaired Deuterium Engine 916 | -8/Storage | Lost 3 parts (2n1u) 1156 | -8/Storage | Allied Derelicts emerged from ambush trap array 1302 | -8/Storage | Discovered new exit (range 16) 1330 | -8/Storage | Entered Factory 1330 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1339 | -7/Factory | Identified exit to DSF 1339 | -7/Factory | Entered DSF 1372 | -7/DSF | Additional patrols routed to DSF 1406 | -7/DSF | Discovered new exit (range 13) 1496 | -7/DSF | Found Powered Armor 1507 | -7/DSF | Entered Factory 1507 | -6/Factory | Evolved 2 slots: Utility x2 1766 | -6/Factory | Garrison activated, responded to threat 1771 | -6/Factory | Build established: Scavenger-Tank 1771 | -6/Factory | Self-destructed Last Messages --------------- ALERT: Activating Garrison Access F004. [Achievement: Troublemaker] U-05 Engineer lays Concrete. Power failure, Lgt. Fission Core shutdown. A-15 Conveyor calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. U-05 Engineer lays Concrete. You have activated Keyboard Mode (toggled via F2 or the Options menu), which hides your mouse cursor and enables keyboard-controlled map look functionality. For hardcore keyboard-only players. You have activated your volley range indicator ('v' or the button under the VOLLEY window), useful for visualizing the range of your currently active weapons. That window and button are only visible while in targeting mode. See the manual for a detailed description of its advanced features. [Achievement: I Have A Map?] R-10 Processor collects VTOL Module. U-05 Engineer lays Concrete. 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""" #???????? | | ?????????????????????????T """ ????????? | | ????????????????????????## """ ?????????? | | ?????????????????????????# ?? ????????????? | | ?????????????????????????# ??????????????? | | ?????????????????????????# ??????????????? | | ????????????????????????? ?????????????? | | ?????????????????????????## ?????????????? | | ???????????????????????????#######+#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Coolant Potential 50 Energy Generation 27 Energy Capacity 335 Matter Stores 343 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1000 Power Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Deuterium Engine | 41% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club DATA ERROR: Steam Global Achievement% For Emergencies Only I Have A Map? Made in Tau Ceti IV Novice Programmer Organ Harvest Release The Drones! Serviceable Loadout Troublemaker Use The Force Well Done Window Shopping Challenges ------------ None Game ------ Seed DisassembledMatterMachine Manual? 0 Play Time 01:19:43 Cumulative 2.6 hours Start 2026.05.17 @ 02:24:06 End 2026.05.17 @ 21:29:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 264317b6-3cd4-4b53-a093-798908e014e2