Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.20 @ 21:56:46 Player: darktar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1145) 1145 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 3593 Bonus ------- Follower Combat Kills 268 Friendly Fire -180 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Heat Sink Medium Storage Unit Machine Analyzer Hardlight Generator Hacking Suite Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Signal Interpreter Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Particle Gun EM Pulse Cannon Assault Cannon > --- INVENTORY -------- Heat Sink Machine Analyzer Hardlight Generator Hacking Suite Spread Laser Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher Datajack [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Signal Interpreter Device Experimental Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon EM Pulse Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 36 | 6 . 5 7 4 14 Power 5 | 1 . 2 . 1 1 Engine 5 | 1 . 2 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . 2 . 2 Treads 4 | . . . 2 . 2 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 . 1 4 . 6 Device 4 | . . 1 . . 3 Storage 3 | 1 . . 1 . 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 4 | . . . 2 . 2 Artifact . | . . . . . . Weapon 13 | 2 . 2 1 3 5 Energy Gun 4 | 1 . . . 1 2 Energy Cannon 3 | . . . 1 1 1 Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . 1 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 16 | . . . . . 16 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 7 | . . . . . 7 Weapon 5 | . . . . . 5 Highest Loss Streak 8 | . . . . . 8 To Critical Strikes . | . . . . . . Average Backups 7 | 2 5 7 7 9 8 Power . | . 1 . . . . Propulsion 1 | 1 2 2 2 2 . Utility 2 | . . 2 2 2 3 Weapon 2 | . 1 1 2 4 3 Tool/Special . | . . . . . . Unused Backups 10 | . . . 4 1 5 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 6 | . . . 1 1 4 Weapon 1 | . . . 1 . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 92 | . 85 96 94 100 85 Engine 11 | . 14 14 11 11 8 Treads 11 | . . . 18 22 16 Wheel 10 | . 28 28 3 . . Device 6 | . . 10 7 . 7 Storage 11 | . 14 14 11 11 9 Processor 6 | . . . 11 11 9 Protection 9 | . . . 9 22 13 Energy Gun 7 | . 14 11 . 4 8 Energy Cannon 5 | . . . 2 10 8 Ballistic Gun 8 | . 14 14 11 5 1 Ballistic Cannon 1 | . . . . . 3 Launcher 2 | . . 2 8 . . Peak Build Rating 30 | 6 6 17 26 24 30 Average Rating 19 | 3 6 14 22 22 24 On Entrance 12 | . 6 6 17 21 24 Avg Prop Armor Cover (%) 18 | . . . . . 18 Naked Turns . | . . . . . . Heaviest Build 44 | 14 14 17 34 36 44 Greatest Support 40 | 26 26 26 40 40 40 Greatest Overweight (x) 11 | . . . . . 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 Most Carried 10 | 4 7 8 8 10 10 Average Carried 7 | 2 5 7 7 9 8 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 4 7 8 8 10 9 Class Distribution -------------------- 81% | Mutant 17% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 838 | 206 72 79 119 100 262 Remotely . | . . . . . . Salvage Created 1252 | . 134 39 4 602 473 Parts 71 | . 15 5 2 34 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 28 | . 4 3 . 11 10 Guns 11 | . 4 3 . 2 2 Cannons 9 | . . . . 3 6 AOE 7 | . . . . 6 1 Classes Destroyed 11 | . 4 . 1 4 2 Builder 2 | . . . 1 1 . Mechanic 2 | . . . . 2 . Operator 2 | . 1 . . 1 . Watcher 1 | . 1 . . . . Swarmer 6 | . 3 3 . . . Grunt 14 | . 1 . . 7 6 Brawler 3 | . . . . 2 1 Duelist 1 | . . . . 1 . Protector 1 | . . . . 1 . Sentry 1 | . . . . . 1 Hunter 2 | . . . . . 2 Thug 1 | . . . . 1 . Best Kill Streak 9 | . 3 2 1 9 3 Combat Bots Only 6 | . 3 2 . 6 3 Max Kills in Single Turn 3 | . 2 1 1 3 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 290 | . 14 25 7 36 208 Missed 81 | . 7 9 4 9 52 Hits 209 | . 7 16 3 27 156 Melee 11 | . . . . 5 6 Projectile 198 | . 7 16 3 22 150 Critical Strikes 8 | . . . . . 8 Damage Taken 3199 | . 84 130 37 388 2560 Core 604 | . . 18 10 11 565 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 . 92 . 94 . Volleys Fired 79 | . 10 9 9 20 31 Largest 3 | . 2 2 2 2 3 Hottest 165 | . 70 70 83 124 165 Shots Fired 165 | . 20 18 16 39 72 Gun 97 | . 20 18 9 17 33 Cannon 60 | . . . 4 17 39 Launcher 8 | . . . 3 5 . Special . | . . . . . . Kinetic 50 | . 10 9 9 5 17 Thermal 75 | . 10 9 . 24 32 Explosive 5 | . . . 3 2 . Electromagnetic 35 | . . . 4 8 23 Robot Hit Streak 8 | . 4 2 6 8 8 Robot Miss Streak 7 | . 3 6 7 2 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 104 | . 12 6 12 24 50 Core Hits 72 | . 8 3 3 29 29 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 3 . . 1 . Burn 3 | . 2 . . 1 . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2861 | . 163 77 196 1290 1135 Guns 787 | . 163 77 54 170 323 Cannons 1026 | . . . 55 326 645 Explosions 1018 | . . . 87 794 137 Melee . | . . . . . . Ramming 30 | . . . . . 30 Kinetic 374 | . 89 38 54 16 177 Thermal 1002 | . 74 39 . 393 496 Explosive 381 | . . . 87 294 . Electromagnetic 1074 | . . . 55 587 432 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 32 | . . . . . 32 Projectiles 17 | . . . . . 17 Explosions 15 | . . . . . 15 Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact 1 | . . . . . 1 Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 88 | . . . . 10 78 Shots 3 | . . . . 1 2 Rammed 26 | . . . . . 26 Targets Rammed 26 | . . . . . 26 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 702 | . 72 55 134 389 702 Average Temperature 130 | . 25 19 49 134 179 Received Heat Transfer 1248 | . 36 . 15 126 1071 Effects 15 | . . . . . 15 Shutdowns 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 6 | . . . . . 6 Damage (minor) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 3 | . . . . 2 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . . . 1 Heat Transferred 2171 | . 370 111 . 777 913 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 1 3 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Maximum Alert Level 1 | . . . . 1 . Low Security (%) 94 | 100 100 100 100 69 100 Level 1 5 | . . . . 30 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 262 | . 72 106 79 262 165 Initial 113 | . . 24 . 24 113 Average 65 | . 34 38 21 110 90 Influence Increases 1446 | . 142 244 155 507 398 Destroy 0b10 Robot/C 820 | . 80 180 80 280 200 Destroy 0b10 Robot/NC 50 | . 10 . 10 30 . Destroy Leader 182 | . 22 30 20 50 60 Allied During Kill 75 | . . 24 6 45 . Successful Hack 45 | . . 10 9 12 14 Disable Machine 105 | . . . 15 15 75 Destroy Structure 49 | . . . 15 15 19 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 105 | . 15 . . 60 30 Influence Decreases 1437 | . 80 306 96 297 658 Entered New Map 229 | . . 38 . 35 156 Time Decay 1008 | . 80 268 96 222 342 Lost Part 160 | . . . . . 160 Lost Ally 40 | . . . . 40 . Squads Dispatched 6 | . . . . 4 2 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault 2 | . . . . 2 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 9 8 6 25 15 Peak Tracking Total 9 | . 3 3 3 9 5 Tactical Retreats 6 | . 1 . . 3 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 7 | . . . 1 1 5 Max in Single Turn 2 | . . . 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 12 | . . 1 3 6 2 Terminals 9 | . . 1 2 4 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . . 3 6 17 5 Successful 18 | . . 2 6 8 2 Failed 13 | . . 1 . 9 3 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 23 | . . 3 4 11 5 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 6 | . . . . 6 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . . 2 4 7 2 Record 8 | . . 1 2 5 . Part Schematic 1 | . . . . 1 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 2 | . . . 1 . 1 Level Access Points 1 | . . 1 . . . Alert Level 1 | . . . . . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . 1 . 1 1 . Used . | . . . . . . Hacking Detections 7 | . . 1 2 4 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time 108 | . . . 108 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 4 | . . 2 . 2 . Largest Group 3 | . . 2 2 3 . Highest-Rated Group 93 | . . 50 50 93 . Highest-Rated Ally 31 | . . 31 31 31 . Total Orders . | . . . . . . Ally Attacks 52 | . . 13 17 22 . Total Damage 839 | . . 173 248 418 . Kills 16 | . . 6 5 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Active Infowar (turns) 795 | . . 555 189 . 51 Sensors 744 | . . 555 189 . . Structural 51 | . . . . . 51 Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 2509 | 55 189 710 304 475 776 Spaces Moved 1565 | 49 170 705 137 238 266 Core 17 | 2 . . . . 15 Treads 594 | . . . 105 238 251 Legs . | . . . . . . Wheels 954 | 47 170 705 32 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 170 170 Average Speed 129 | 86 90 90 151 170 222 Slowest Speed 600 | 90 90 90 170 170 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 39 91 13 41 22 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 49 | . . . 15 19 15 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 48 | . . . 15 19 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 1857 | 58 186 762 224 270 357 Wait 100 | . 2 37 56 3 2 Move 1560 | 48 169 704 136 237 266 Hop . | . . . . . . Pick Up 22 | 4 4 2 6 3 3 Fast Attach 24 | 6 . 2 4 . 12 Attach 5 | . . . 1 . 4 Detach 6 | . . . 2 . 4 Swap 15 | . . 4 2 5 4 Drop 20 | . 1 4 8 2 5 Fire 79 | . 10 9 9 20 31 Melee . | . . . . . . Ram 19 | . . . . . 19 Kick . | . . . . . . Crush 7 | . . . . . 7 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 6) 245 | -10/Materials | Entered Mines 247 | -10/Mines | Met a Derelict bent on vengeance 313 | -10/Mines | Build established: Mutant 398 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 400 | -10/Mines | Found Prototype Device 400 | -10/Mines | Identified Exp. Sensor Array 492 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 768 | -10/Mines | Identified exit to Materials 955 | -10/Mines | Entered Materials 955 | -9/Materials | Accompanied by 2 allies 955 | -9/Materials | Evolved 2 slots: Utility x2 956 | -9/Materials | Identified exit to Storage 960 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1259 | -9/Materials | Entered Storage 1259 | -9/Storage | Accompanied by 1 ally 1460 | -9/Storage | Met a pair of Derelict thieves 1564 | -9/Storage | Lost 3 allies 1665 | -9/Storage | Garrison activated, responded to threat 1717 | -9/Storage | Discovered new exit (range 9) 1733 | -9/Storage | Identified exit to Materials 1734 | -9/Storage | Entered Materials 1734 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2309 | -8/Materials | Build established: Tank 2406 | -8/Materials | Lost 6 parts (1p3u2w) 2448 | -8/Materials | Core integrity fell below 50% 2491 | -8/Materials | Core integrity fell below 20% 2510 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02486_ Slammed into G-47 Trooper. 02488_ G-47 Trooper misfires. 02488_ Slammed into G-47 Trooper. 02490_ Destabilizing: System interference. 02490_ Signal Interpreter temporarily disabled. 02492_ Slammed into G-47 Trooper. 02492_ Structural Scanner broken. 02492_ Destabilizing: Short circuit. 02494_ Slammed into G-47 Trooper. 02497_ G-47 Trooper destroyed. 02500_ Slammed into G-47 Trooper. 02500_ G-47 Trooper knocked back. 02501_ System corrupted: Matter fused (-6). 02501_ Acquired 6 matter. 02502_ K-01 Serf collects debris. 02502_ Slammed into G-47 Trooper. 02502_ Broken Structural Scanner destroyed. 02502_ System corrupted by crushing effect (+2). 02504_ Slammed into G-47 Trooper. 02507_ K-01 Serf collects debris. 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