Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.19 @ 14:27:17 Player: Alyssa Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (3958) 3958 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8543 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 74/100 System Corruption 4% Temperature Cool (12) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine F-cell Engine Light Treads Minigun Heavy Machine Gun Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Large Storage Unit Transport Network Coupler Advanced Targeting Computer Hardened Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Plasma Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- F-cell Engine Light Fission Core Improved Treads Advanced Treads Large Matter Pod Improved Shield Generator Heavy EM Shotgun Lightning Gun Heavy Laser Heavy Laser Minigun High-powered Shotgun High-powered Shotgun Flak Cannon Rocket Launcher [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Heavy Machine Gun Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Slots Evolved 8 | . . 2 2 2 . 2 . Power . | . . . . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . 1 1 2 . 1 . Weapon 1 | . . . 1 . . . . Parts Attached 99 | 7 7 13 29 2 6 23 12 Power 7 | 1 . 1 2 . . 2 1 Engine 4 | 1 . 1 . . . 2 . Core 3 | . . . 2 . . . 1 Reactor . | . . . . . . . . Propulsion 27 | 2 2 4 9 . . 7 3 Treads 17 | 2 . 4 9 . . 2 . Leg 8 | . 2 . . . . 5 1 Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 2 2 3 10 2 2 6 5 Device 14 | 1 . . 6 . . 3 4 Storage 5 | 1 1 . 1 . . 2 . Processor 2 | . . . . 1 1 . . Hackware 1 | . 1 . . . . . . Protection 10 | . . 3 3 1 1 1 1 Artifact . | . . . . . . . . Weapon 33 | 2 3 5 8 . 4 8 3 Energy Gun 10 | 2 1 1 2 . 2 2 . Energy Cannon 3 | . . 3 . . . . . Ballistic Gun 17 | . 1 1 5 . 2 5 3 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 4 | . . 2 . . . 2 . Parts Lost 42 | . . 1 4 . 3 12 22 Power 2 | . . . 1 . . . 1 Propulsion 14 | . . . . . . 7 7 Utility 17 | . . 1 2 . 2 3 9 Weapon 9 | . . . 1 . 1 2 5 Highest Loss Streak 11 | . . 1 2 . 2 9 11 To Critical Strikes 1 | . . . . . . 1 . Average Backups 12 | 5 12 14 14 13 13 11 9 Power 1 | . 1 1 . 1 . 1 2 Propulsion 2 | 3 2 1 2 3 3 1 . Utility 5 | . 6 7 7 5 4 1 2 Weapon 4 | 1 2 4 3 4 5 6 4 Tool/Special . | . . . . . . . . Unused Backups 29 | . 3 6 9 . 1 6 4 Power 8 | . . 1 1 . 1 3 2 Propulsion 7 | . 2 1 3 . . . 1 Utility 9 | . 1 3 4 . . . 1 Weapon 5 | . . 1 1 . . 3 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 98 99 99 92 98 91 78 Engine 5 | . 13 11 2 . . 4 2 Core 3 | . . . 6 7 7 1 2 Treads 23 | . 21 32 26 23 23 17 3 Leg 3 | . 6 . . . . 4 15 Device 9 | . . . 15 15 15 13 10 Storage 9 | . 14 11 9 7 7 5 10 Processor 4 | . . . . . 7 13 12 Hackware 4 | . 13 11 2 . . . . Protection 7 | . . 11 9 15 13 7 1 Energy Gun 6 | . 18 1 7 7 6 3 3 Energy Cannon 3 | . . 9 5 . . . . Ballistic Gun 12 | . 7 11 12 15 15 15 12 Peak Build Rating 58 | 9 12 19 37 41 46 58 56 Average Rating 30 | 5 11 17 30 40 42 48 42 On Entrance 25 | . 9 12 19 36 41 44 46 Avg Prop Armor Cover (%) 7 | . . . . . . 7 7 Naked Turns . | . . . . . . . . Heaviest Build 77 | 14 29 40 60 62 66 77 51 Greatest Support 88 | 40 40 60 69 66 66 88 50 Greatest Overweight (x) 2 | 2 . . 1 . . 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 15 Average Capacity 13 | 7 13 15 15 15 15 12 12 Most Carried 16 | 7 15 15 16 14 15 15 13 Average Carried 12 | 5 12 14 14 13 13 11 9 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 7 15 15 15 13 14 11 5 Class Distribution -------------------- 38% | Tank 33% | Mutant 14% | Scavenger-Gunner 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Scavenger-Gunner | -6/Extension Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Matter Collected 2927 | 270 202 370 736 . 121 909 319 Remotely . | . . . . . . . . Salvage Created 4444 | 130 272 718 1333 . 271 1352 368 Parts 248 | 12 18 40 63 . 19 77 19 Haulers Intercepted 5 | . . 2 . . . 3 . Recyclers Shooed 4 | 1 . . . . . 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Combat Hostiles Destroyed 85 | . 8 15 30 . 4 22 6 Guns 64 | . 7 8 18 . 4 21 6 Cannons 15 | . . 7 8 . . . . AOE 5 | . 1 . 3 . . 1 . Classes Destroyed 15 | 2 3 6 1 . 2 1 . Worker 5 | . . 1 1 . . 3 . Builder 3 | . . . 1 . . 1 1 Tunneler 4 | 3 . . . . . 1 . Hauler 5 | . . 2 . . . 3 . Recycler 3 | 1 . 1 . . . . 1 Operator 2 | . 1 . 1 . . . . Watcher 6 | . . 1 3 . . 2 . Swarmer 20 | . 3 4 4 . . 6 3 Grunt 38 | . 5 7 19 . . 6 1 Brawler 2 | . . 1 1 . . . . Duelist 2 | . . 1 . . . 1 . Sentry 10 | . . 2 6 . . . 2 Specialist 4 | . . . . . 3 1 . Hunter 4 | . . . . . . 4 . Programmer 5 | . . . . . 1 4 . Best Kill Streak 7 | 2 3 4 7 . 3 6 5 Combat Bots Only 6 | . 3 3 6 . 3 5 4 Max Kills in Single Turn 3 | 1 2 2 3 . 1 3 1 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . 1 . 3 . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Hostile Shots Fired 825 | . 27 63 171 . 32 300 232 Missed 247 | . 8 14 32 . 4 110 79 Hits 578 | . 19 49 139 . 28 190 153 Melee 4 | . . . 4 . . . . Projectile 574 | . 19 49 135 . 28 190 153 Critical Strikes 26 | . 1 1 9 . 2 8 5 Damage Taken 7951 | . 228 532 2072 . 478 2722 1919 Core 1183 | . 18 61 209 . 41 339 515 Absorbed by Shields 106 | . . . . . . 106 . Redirected to Shielding 107 | . . . . . 107 . . Ignored by Resistances 691 | . . . 34 . 180 477 . Regen/Repaired (Parts) 134 | . 77 57 . . . . . Core Remaining (%) 86 | 100 92 84 62 . 94 . . Volleys Fired 276 | 15 18 47 87 . 7 80 22 Largest 3 | 2 2 2 3 . 3 3 3 Hottest 162 | 80 80 91 162 . 140 155 115 Shots Fired 717 | 30 28 92 248 . 21 238 60 Gun 600 | 30 28 49 176 . 21 236 60 Cannon 114 | . . 43 71 . . . . Launcher 3 | . . . 1 . . 2 . Special . | . . . . . . . . Kinetic 423 | . 7 46 105 . 14 196 55 Thermal 248 | 15 10 46 141 . 1 35 . Explosive 3 | . . . 1 . . 2 . Electromagnetic 43 | 15 11 . 1 . 6 5 5 Robot Hit Streak 18 | 2 3 8 18 . 11 14 10 Robot Miss Streak 6 | 5 3 5 6 . 2 5 5 Penetration Max 1 | . . . . . . 1 . Secondary Targets 9 | . 1 . . . 1 6 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 Shots Hit Robots 452 | 11 17 57 154 . 17 158 38 Core Hits 262 | 5 13 31 87 . 9 87 30 Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed 3 | . . 1 1 . . 1 . Critical Strikes 6 | . . 1 3 . . 2 . Burn 1 | . . . . . . 1 . Meltdown 2 | . . . 2 . . . . Destroy 3 | . . 1 1 . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9962 | 182 275 1044 3091 . 327 4261 782 Guns 7383 | 146 245 468 1764 . 327 3664 769 Cannons 1721 | . . 558 1163 . . . . Explosions 810 | 36 30 . 163 . . 581 . Melee . | . . . . . . . . Ramming 48 | . . 18 1 . . 16 13 Kinetic 5547 | . 107 440 1111 . 225 2919 745 Thermal 3441 | 100 85 586 1805 . . 865 . Explosive 525 | . . . 163 . . 362 . Electromagnetic 401 | 82 83 . 11 . 102 99 24 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 1 . . 4 4 Average Corruption 2 | . . . 1 . . 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . 4 . . 16 7 Message Errors 3 | . . . . . . 1 2 Matter Fused 8 | . . . . . . 8 . Heat Flow Errors 5 | . . . . . . 2 3 Energy Discharges 4 | . . . 2 . . 1 1 Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . 1 . . . 1 Data Loss (major) 2 | . . . 1 . . 1 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 135 | . . . 11 . . 124 . Projectiles 11 | . . . 11 . . . . Explosions 124 | . . . . . . 124 . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 12 | . . . 12 . . . . Shots 1 | . . . 1 . . . . Rammed 3 | . . 1 1 . . 1 . Targets Rammed 15 | . . 1 1 . . 4 9 Kicked 11 | . . . . . . 2 9 Crushed 1 | . . . . . . 1 . Highest Temperature 622 | 72 57 370 322 . . 123 622 Average Temperature 109 | 27 21 100 137 . . 52 233 Received Heat Transfer 2632 | . 90 198 1080 . 27 482 755 Effects 11 | . . . 8 . . . 3 Shutdowns 2 | . . . . . . . 2 Energy Bleed 2 | . . . 2 . . . . Interference 6 | . . . 6 . . . . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 2 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 11 | . . 1 7 . . 3 . Heat Transferred 5993 | 200 175 1034 3155 . . 1429 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Maximum Alert Level 1 | . . . 1 . 1 1 . Low Security (%) 74 | 100 100 100 25 100 75 99 100 Level 1 25 | . . . 74 . 24 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 347 | 5 70 198 347 141 202 279 157 Initial 141 | . . . 83 141 102 105 136 Average 127 | . 21 112 235 141 155 71 93 Influence Increases 2842 | 20 241 511 860 5 130 784 291 Destroy 0b10 Robot/C 1700 | . 160 300 600 . 80 440 120 Destroy 0b10 Robot/NC 140 | 20 5 25 30 . . 50 10 Destroy Leader 350 | . 40 66 146 . 20 58 20 Successful Hack 121 | . 19 45 34 5 . 12 6 Disable Machine 270 | . 15 45 45 . 15 150 . Destroy Structure 51 | . 2 . 5 . . 44 . Lose Combat Pursuer 210 | . . 30 . . 15 30 135 Influence Decreases 2825 | 20 241 313 747 170 74 707 553 Entered New Map 569 | . . . 115 170 44 97 143 Time Decay 1836 | 20 241 303 592 . . 490 190 Lost Part 420 | . . 10 40 . 30 120 220 Squads Dispatched 18 | . 3 2 4 . 1 6 2 Investigation 6 | . 1 1 3 . . . 1 Extermination 3 | . . . . . . 3 . Reinforcement 9 | . 2 1 1 . 1 3 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 3 | . . . . . . 3 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Distress Signals 6 | . . 2 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 151 | . 12 26 43 . 4 43 23 Peak Tracking Total 11 | . 3 5 7 . 4 11 8 Tactical Retreats 8 | . . 1 . . 1 1 5 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Traps Triggered 4 | . 1 . 2 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Machines Disabled 18 | . 1 3 3 . 1 10 . Max in Single Turn 10 | . 1 1 1 . 1 10 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Machines Accessed 47 | . 7 11 15 1 . 5 8 Terminals 35 | . 5 8 10 1 . 3 8 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 2 1 . . . . Recycling Units 5 | . 1 1 2 . . 1 . Scanalyzers 3 | . . . 2 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 136 | . 25 33 43 2 . 14 19 Successful 67 | . 15 19 21 1 . 7 4 Failed 69 | . 10 14 22 1 . 7 15 Catastrophic 16 | . 2 4 3 . . 3 4 Database Lockouts . | . . . . . . . . Manual 58 | . 11 12 17 . . 7 11 Terminals 92 | . 15 18 27 2 . 11 19 Fabricators . | . . . . . . . . Repair Stations 18 | . 8 8 2 . . . . Recycling Units 14 | . 2 7 3 . . 2 . Scanalyzers 12 | . . . 11 . . 1 . Garrison Access . | . . . . . . . . Terminal Hacks 29 | . 6 7 6 1 . 5 4 Record 1 | . . . . . . . 1 Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . . . . 1 . Open DSF 1 | . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 4 | . 1 1 1 . . 1 . Emergency Access Points 2 | . 1 . . . . 1 . Terminal Index 5 | . 1 1 1 . . 1 1 Locate Traps 3 | . . . 1 . . 1 1 Maintenance Status 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . 1 Registered Components 3 | . 1 1 1 . . . . Registered Prototypes 1 | . . 1 . . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . 8 5 1 . . . . Scan Component 8 | . 4 3 1 . . . . Repair 6 | . 4 2 . . . . . Recycling Unit Hacks 13 | . 1 7 3 . . 2 . Recycle Component 1 | . . 1 . . . . . Process 2 | . . 2 . . . . . Report Inventory 7 | . 1 3 2 . . 1 . Retrieve Matter 1 | . . 1 . . . . . Retrieve Components 2 | . . . 1 . . 1 . Scanalyzer 11 | . . . 11 . . . . Insert Component 4 | . . . 4 . . . . Analyze 5 | . . . 5 . . . . Retrieve Study 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . Used 1 | . 1 . . . . . . Hacking Detections 41 | . 6 10 13 . . 4 8 Full Trace Events 7 | . 1 2 3 . . . 1 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired 6 | . 4 2 . . . . . Time 162 | . 104 58 . . . . . Parts Recycled 1 | . . 1 . . . . . Recycled Matter 31 | . . 31 . . . . . Retrieved Matter 31 | . . 31 . . . . . Retrieved Components 10 | . . . 3 . . 7 . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Active Infowar (turns) 1721 | 23 30 . . . 19 1291 358 Terrain 100 | 23 30 . . . . . 47 T.N.C. 1668 | . . . . . 19 1291 358 Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Turns Passed 5634 | 242 732 959 1869 5 155 1291 381 Spaces Moved 2877 | 114 369 455 951 3 83 675 227 Core 23 | 5 . . . . . . 18 Treads 2399 | 109 262 455 951 3 83 536 . Legs 418 | . 107 . . . . 139 172 Wheels 37 | . . . . . . . 37 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 145 145 145 120 50 Average Speed 148 | 158 148 160 153 145 145 143 114 Slowest Speed 225 | 160 160 160 225 145 145 225 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 47 34 73 . 49 19 33 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 52 | 6 2 . 4 . . 40 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 52 | 6 2 . 4 . . 40 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Total 3704 | 142 525 599 1195 4 101 836 302 Wait 259 | . 104 51 59 . . 25 20 Move 2870 | 113 368 454 950 2 82 674 227 Hop . | . . . . . . . . Pick Up 80 | 7 14 14 26 . 4 11 4 Fast Attach 39 | 7 5 4 5 . . 10 8 Attach 27 | . . 3 5 2 3 8 6 Detach 5 | . 1 2 . . . 2 . Swap 52 | . 7 7 23 . 3 10 2 Drop 81 | . 8 16 39 . 2 12 4 Fire 276 | 15 18 47 87 . 7 80 22 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 11 | . . . . . . 2 9 Crush 4 | . . 1 1 . . 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / Min x2 / [*Sub]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / Sto x2) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 6 exits: [*Fac x2] / Low x2 / *Ext x2) -6/Extension History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 243 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 695 | -10/Materials | Repaired EM Pulse Gun 722 | -10/Materials | Repaired Lgt. Treads 749 | -10/Materials | Repaired Ion Engine 777 | -10/Materials | Repaired Lgt. Treads 825 | -10/Materials | Discovered new exit (range 9) 833 | -10/Materials | Discovered new exit (range 9) 836 | -10/Materials | Identified exit to Mines 975 | -10/Materials | Entered another Materials area 975 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1123 | -9/Materials | Repaired Shotgun 1158 | -9/Materials | Repaired Lgt. Treads 1218 | -9/Materials | Discovered new exit (range 12) 1571 | -9/Materials | Identified exit to Mines 1571 | -9/Materials | Identified exit to Storage 1636 | -9/Materials | Identified exit to Materials 1934 | -9/Materials | Entered another Materials area 1934 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2224 | -8/Materials | Build established: Scavenger-Tank 2617 | -8/Materials | Build established: Tank 3764 | -8/Materials | Discovered new exit (range 16) 3803 | -8/Materials | Entered Factory 3803 | -7/Factory | Evolved 2 slots: Utility x2 3808 | -7/Factory | Identified exit to DSF 3808 | -7/Factory | Entered DSF 3846 | -7/DSF | Additional patrols routed to DSF 3854 | -7/DSF | Discovered new exit (range 11) 3963 | -7/DSF | Entered Factory 3963 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4228 | -6/Factory | Discovered new exit (range 12) 4639 | -6/Factory | Identified exit to Lower Caves 4639 | -6/Factory | Identified exit to Extension 4639 | -6/Factory | Discovered new exit (range 15) 4651 | -6/Factory | Cargo convoy interrupted 4746 | -6/Factory | Lost 9 parts (4n3u2w) 5024 | -6/Factory | Build established: Scavenger-Gunner 5254 | -6/Factory | Entered Extension 5485 | -6/Extension | Spotted B-75 Beast 5500 | -6/Extension | Core integrity fell below 50% 5558 | -6/Extension | Lost 10 parts (1p4n3u2w) 5613 | -6/Extension | Core integrity fell below 20% 5635 | -6/Extension | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05603_ Hvy. EM Shotgun destroyed. 05606_ D/SDFPSCQ4%L0VFS& QFQID&KNFD0W 05609_ Adv. Heat Sink destroyed. 05610_ Lrg. Matter Pod destroyed. 05610_ Kicked G-50 Soldier. 05612_ Transport Network Coupler destroyed. 05613_ Kicked G-50 Soldier. 05616_ Imp. Heat Sink destroyed. 05616_ Terrain Scanner destroyed. 05616_ Kicked G-50 Soldier out of the way. 05620_ Carbon-fiber Leg destroyed. 05625_ Acquired Com. Wheel. 05630_ Com. Wheel destroyed. 05631_ Imp. Heat Sink destroyed. 05632_ Connecting with Terminal... >>Recall(Reinforcements) Establishing remote squad link... Recalled reinforcement squad S9OVX95Y0B. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?#########???#########???#########?#####??#??????? | | ?# !#???# #???# #?#"""#?????????? | | ## ##### ##### ###"T"######????? | | #????? | | ^ #????? | | ^ ! #????? | | ## ##### ##### ########## #????? | | ?# #???# #???# ##???????# #????? | | ?### #####???#### ####?###########????????# #????? | | ?# T#????????T #??## @""" #???????????# #????? | | ?##""##???????##""##??#T s"T" ############# ####?? | | ??????????????????????## +^ %[#?# | | ???????????????????????#[ ##########%##### #?? | | ???????????????????????# ! #????????#%#???# #?? | | ???????????????????????#! Y!= #????????#%#???# #?? | | ???????????????????????## #####??????#?#%#???# #?? | | ????????????????????????###????????????# #???#=#?? | | ?????????????????????????????#?????????# #???# #?? | | ???????????????????????????????????????# #???# #?? | | ???????????????????????????????????????# ##??# #?? | | ???????????????????????????????????????# #?#?# #?? | | ???????????????????????????#???????????# #???# #?? | | ????????????????????????????????????#??# ##### ##? | | ???????????????????????????????????????# !*!! #?? | | ???????????????????????????????????#?### ##### #?? | | ?????????????????????????????#???????#T #??#[#?? | | ?????????????????????????????????????##""##??#=#?? | | ???????????????????????????????????#?????????#%#?? | | ?????????????????????????????????????????????#=#?? | | ?????????????????????????????????????????????#*#?? | | ?????????????????????????????????????????????#%#?? | | ????????????????????????????????????????#????#=#?? | | ?????????????????????????????????????????????![ ?? | | ????????????????????????????????????????????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 20 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 46% | -10/Materials Lgt. Treads | 82% | -10/Materials Ion Engine | 81% | -10/Materials Lgt. Treads | 87% | -10/Materials Shotgun | 71% | -9/Materials Lgt. Treads | 82% | -9/Materials Studied --------- Ion Engine | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Insider Info It Was An Accident, I Swear Jackpot Overwhelming Challenges ------------ None Game ------ Seed AssaultLinearLoader Manual? 0 Play Time 01:50:29 Cumulative 40.1 hours Start 2026.04.19 @ 08:23:06 End 2026.04.19 @ 14:27:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 30 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fb58ec0-9b21-4fb8-bbf1-86262c36e34d