Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.23 @ 18:51:56 Player: Terminus Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (790) 3950 Value Destroyed (41585) 41585 Prototype IDs (296) 5920 Alien Tech Used (12) 2400 Bonus (77519) 77519 TOTAL SCORE: 143274 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 26833 Follower Combat Kills 7636 Network Hubs Disabled 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1316 Built Enhanced Grunts 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -5666 Cogmind --------- Core Integrity 547/1600 Matter 218/425 Energy 348/350 System Corruption 3% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (7) ---- High-density Centrium Leg Advanced Particle Charger Advanced Weapon Cycler Zionite Shade Armor AEGIS Remote Shield Neutron Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Myomer Exoskeleton > --- UTILITY ---------- Huge Storage Unit Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H > --- INVENTORY -------- Zero-point Reactor High-density Centrium Leg Experimental Energy Well Experimental Energy Well Zionite Biocell Array Zionite Biocell Array Long-range Terrain Scanner Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Charger Advanced Weapon Cycler Experimental Weapon Shielding Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield High-powered Transdimensional Reconstructor Quantum Rifle Precision Phase Gun Heavy Quantum Rifle Sigix Sheargun Sigix Sheargun Zionite Alpha Cannon Mk. II Neutron Missile Launcher Plasma Cutter [Rating: 276] Favorites ----------- Power Vortex Chain Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Myomer Leg Leg Myomer Leg Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection SHELL Armor Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Neutron Missile Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . 1 . . . 1 2 . . . . 1 . . . . . . . . . 2 . . . . . . 1 . 2 . . 1 . . Weapon 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Parts Attached 872 | 6 15 5 34 5 5 3 33 66 3 7 7 1 36 11 5 3 16 30 2 8 31 11 74 8 10 15 5 3 22 11 64 11 40 77 85 58 46 Power 44 | 1 2 1 4 . . . 1 3 . 1 . 1 2 . . . 1 1 . . 1 . 4 2 . 1 2 . . 1 1 . 7 3 . 1 3 Engine 19 | 1 2 1 4 . . . 1 3 . 1 . 1 2 . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Reactor 24 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 2 . 1 2 . . 1 1 . 7 3 . 1 3 Propulsion 62 | 2 6 . 3 1 . . 8 5 . . . . 2 1 1 . 3 4 . . 3 . 5 . 1 2 . . 5 . 3 . . 3 . 3 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 62 | 2 6 . 3 1 . . 8 5 . . . . 2 1 1 . 3 4 . . 3 . 5 . 1 2 . . 5 . 3 . . 3 . 3 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 457 | 1 3 . 10 . . 2 12 30 1 4 2 . 20 6 2 . 10 18 . 4 20 5 43 6 5 10 3 . 13 9 33 9 21 38 60 26 31 Device 303 | . 1 . 5 . . 2 6 17 1 2 2 . 10 4 1 . 6 13 . 3 12 3 29 6 4 7 . . 8 9 27 8 20 38 36 10 13 Storage 14 | 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . 1 . 4 . . Processor 18 | . . . . . . . . 3 . . . . 2 . . . . . . . 4 . 4 . . . . . 1 . . 1 . . . 1 2 Hackware 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Protection 117 | . . . 4 . . . 5 10 . 2 . . 8 2 1 . 4 5 . 1 4 2 10 . 1 3 3 . 3 . 2 . . . 19 12 16 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 309 | 2 4 4 17 4 5 1 12 28 2 2 5 . 12 4 2 3 2 7 2 4 7 6 22 . 4 2 . 3 4 1 27 2 12 33 25 28 11 Energy Gun 220 | . 4 2 14 2 5 1 10 17 2 1 4 . 9 3 1 3 2 7 1 2 5 3 14 . 3 2 . 3 3 1 18 1 9 21 16 24 7 Energy Cannon 43 | . . . . . . . . 4 . . 1 . 2 1 . . . . 1 . 1 2 5 . 1 . . . 1 . 5 . 1 9 3 3 3 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 38 | . . 2 3 2 . . 2 4 . 1 . . . . 1 . . . . 2 1 1 3 . . . . . . . 4 1 1 3 6 . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 64 | . . . 3 . . . 3 4 . . . . 4 . . . 1 1 . . 8 . 3 . . . 1 . 2 1 8 . 8 1 10 6 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . System Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Parts Lost 66 | . . 1 3 1 . . 5 4 . 1 . . 4 1 . . 2 3 . . . 2 7 . . . . . 1 . 3 1 2 6 2 . 17 Power 7 | . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 1 . . 1 Propulsion 9 | . . . . 1 . . 2 2 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . Utility 26 | . . . 2 . . . 3 . . . . . 1 1 . . . . . . . . 2 . . . . . . . 1 1 . 3 2 . 10 Weapon 24 | . . . 1 . . . . 2 . 1 . . 2 . . . 2 2 . . . 2 1 . . . . . 1 . 2 . . 2 . . 6 Highest Loss Streak 4 | . . 1 2 1 . . 1 2 . 1 . . 1 1 . . 2 1 . . . 2 1 . . . . . 1 . 2 1 1 3 1 . 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 97 100 99 99 69 100 99 99 100 99 97 100 99 99 100 81 99 99 100 100 99 99 98 95 98 99 99 100 99 95 87 77 81 81 79 79 80 Engine 4 | . 14 14 10 11 11 11 9 7 7 7 7 7 6 6 6 6 4 5 5 5 5 5 2 . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 8 10 10 9 10 10 9 9 8 8 8 8 8 8 Leg 18 | . 28 28 22 21 22 22 26 23 23 23 23 23 25 26 26 26 26 22 23 23 23 23 21 21 21 21 21 21 20 19 18 8 8 8 8 7 8 Device 16 | . 11 14 11 11 11 11 18 20 22 22 23 23 16 19 19 20 18 16 17 16 14 16 14 12 14 14 10 10 13 18 13 16 20 20 17 15 12 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Processor 14 | . . . . . . . . 15 15 15 15 15 20 20 20 20 20 17 17 17 17 17 25 26 26 26 26 26 26 23 18 17 17 17 12 12 15 Protection 4 | . . . 10 11 11 11 8 1 . . . . 3 . . . . . . . 1 . . . . . 4 5 1 . 2 4 4 4 9 11 11 Energy Gun 21 | . 16 20 32 32 2 33 26 22 23 22 20 23 18 18 20 1 20 23 23 22 22 18 20 21 19 21 21 21 20 19 18 16 16 16 18 19 19 Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 245 | 14 28 30 44 45 44 44 46 52 47 48 46 44 59 56 56 49 58 75 67 67 78 78 81 74 77 83 91 93 97 111 192 191 201 211 243 245 237 Greatest Support 135 | 20 20 20 26 23 23 23 45 56 56 56 56 56 78 78 73 68 81 88 88 88 103 103 105 100 100 100 100 100 109 102 132 132 132 132 130 135 130 Greatest Overweight (x) 2 | 2 1 1 1 1 1 1 1 . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 1 1 1 1 2 1 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 . Largest Inventory Capacity 27 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 27 27 27 27 Average Capacity 18 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 25 25 25 27 27 26 Most Carried 27 | 2 10 10 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 27 27 27 Average Carried 17 | . 8 9 13 14 14 13 14 14 12 14 14 15 14 14 14 15 14 14 15 15 14 14 14 14 15 14 15 14 14 14 17 23 24 23 25 26 20 Final Capacity 27 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 27 27 27 7 Final Carried 27 | 2 10 10 15 14 12 15 14 13 14 15 15 15 14 15 15 15 15 15 15 15 15 15 13 15 15 15 15 15 15 15 25 25 25 20 26 27 7 Class Distribution -------------------- 42% | Scavenger-Skirmisher 20% | Scavenger-Gunner 8% | Scavenger-Mutant 6% | Scavenger-Tank 6% | Tank 6% | Alien-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Tank | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Extension Scavenger-Gunner | -4/Cetus Scavenger-Gunner | -4/Archives Scavenger-Skirmisher | -4/Hub_04(d) Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -2/Quarantine Scavenger-Gunner | -2/Section 7 Alien-Gunner | -1/Access Scavenger-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 12253 | 175 412 260 469 113 . 149 358 556 235 187 75 30 265 163 141 . 235 296 40 119 357 116 807 114 76 293 63 5 272 . 1025 160 451 1322 2376 390 148 Remotely 687 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 687 . . Salvage Created 48420 | . 757 131 1266 153 . 45 2006 1832 318 468 . 117 879 68 380 . 389 1799 . 95 515 369 2726 1656 126 600 79 . 1008 85 2683 650 3369 9879 9627 1813 2532 Parts 1799 | . 43 5 82 12 . 2 87 105 4 13 . 6 24 1 7 . 8 51 . 8 16 8 96 21 1 25 6 . 44 . 91 34 105 353 304 95 142 Haulers Intercepted 31 | . 1 . 6 . . . 4 6 . . . . 2 . . . 1 2 . . . . 5 . . . . . 1 . 2 . . . 1 . . Recyclers Shooed 18 | . 1 1 2 . . . 2 1 . . . . 2 . . . . 2 . . . . 3 . . 1 . . . . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . . 5 9 . 8 . . 7 . 12 . . 10 . 7 . . . . . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 668 | . 16 14 22 9 . 1 28 25 . 7 . 2 13 1 2 . 5 17 . 8 9 9 37 6 1 3 3 . 2 1 37 7 41 138 164 14 26 Guns 372 | . 16 1 13 4 . 1 16 17 . 2 . 1 10 1 2 . 4 14 . 1 8 7 24 4 1 3 3 . 2 1 21 5 33 94 26 14 23 AOE 257 | . . 13 8 5 . . 9 7 . 3 . . . . . . . . . 7 . 2 9 . . . . . . . 14 1 2 40 134 . 3 Classes Destroyed 37 | . 6 1 2 . . 1 2 3 1 . . 2 2 1 1 . . . . . 3 . 1 1 . . . . 1 . 2 1 2 1 1 2 . Worker 51 | . 1 . 3 . . . 5 7 . . . . 1 . . . . . . . . . 2 . . . . . 10 . 6 4 . 1 7 4 . Builder 34 | . . . 2 . . . . 7 . . . . . . . . . . . . . . 3 . . 2 . . . . 1 5 . 2 12 . . Tunneler 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Hauler 31 | . 1 . 6 . . . 4 6 . . . . 2 . . . 1 2 . . . . 5 . . . . . 1 . 2 . . . 1 . . Recycler 28 | . 1 . 2 1 . . 7 3 . . . . . . . . . 3 . . . . 1 . . 2 . . 2 . 1 . . 1 4 . . Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mechanic 16 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 12 . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Drone 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 33 | . 1 . 4 . . . 3 3 . . . . . . . . . 3 . . . . 3 . 1 1 . . 1 . 2 3 3 2 2 1 . Swarmer 82 | . 3 3 9 9 . . 7 . . 4 . . . . . . . . . 8 . 5 12 . . . 3 . . . . 1 . 8 10 . . Cutter 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 16 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . 3 10 . . Grunt 225 | . 13 1 5 . . . 13 11 . 2 . . 6 . 2 . 4 7 . . 1 . 8 . . . . . . . 11 . 14 53 68 6 . Brawler 31 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . . . . . 5 . 1 11 6 2 . Duelist 29 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . 1 . . . . 2 . 2 10 11 . . Protector 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 6 9 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 41 | . . . 8 . . . 4 1 . . . . 2 . . . . 3 . . . . 4 . 1 1 . . . 1 . . . 10 6 . . Demolisher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Specialist 12 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 4 . 1 . Hunter 32 | . . . . . . 1 . 3 . 1 . . 1 . . . 1 2 . . 1 4 . . . . . . . . 2 3 4 3 6 . . Programmer 98 | . . . . . . . . 6 . . . . 1 . . . . 4 . . 3 . 9 . . . . . . . 11 2 18 20 19 5 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Behemoth 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Enhanced Grunt 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 14 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Striker 13 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 11 . . Executioner 13 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 4 8 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 26 | . 5 4 6 6 . 1 8 14 . 3 . 1 4 1 1 . 4 4 . 4 3 5 16 3 1 3 3 . 14 1 11 12 5 21 26 6 5 Combat Bots Only 20 | . 3 4 4 5 . 1 7 6 . 3 . 1 4 1 1 . 4 4 . 4 3 5 8 3 1 1 3 . 1 1 9 3 5 20 19 6 5 Max Kills in Single Turn 14 | . 1 3 4 3 . 1 5 6 1 2 . 1 1 1 1 . 1 1 . 4 2 2 6 1 1 3 2 . 14 1 4 5 1 9 7 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . 1 1 . 1 Exploded 9 | . . 3 3 3 . . 5 2 . 2 . . . . . . . . . 4 . 2 3 . . . . . . . 3 1 1 9 6 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 27831 | . 646 223 759 172 . 74 979 1369 . 230 . 82 1202 45 60 . 503 799 . 163 103 753 1295 . 23 312 158 . 563 63 1859 521 1481 5704 2110 759 4821 Core 2535 | . 107 40 112 21 . . 218 193 . 88 . 47 124 . . . 18 30 . 47 15 69 81 . . 218 . . . . 160 59 77 324 79 8 400 Absorbed by Shields 16308 | . . . . . . . . . . . . . . . . . . . . . . . 25 . . 31 22 . . 67 1578 534 1541 5355 1836 736 4583 Redirected to Shielding 500 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 462 Regen/Repaired (Parts) 12016 | . . . 137 . . . . . . . 628 . . . . . . 133 . . 313 . 74 . 116 . . . . . 548 97 702 4384 3175 356 1353 Core Remaining (%) 64 | 100 . 41 . . . 66 60 . . . . 53 . . . . 83 . . . . 83 . . . . . . 74 . 87 . . 27 . . 34 Volleys Fired 1662 | . 70 21 79 9 . 3 78 84 11 21 1 3 61 38 7 . 14 53 . 5 14 51 83 23 12 13 4 . 20 3 119 18 80 261 146 108 149 Largest 5 | . 2 2 3 3 . 3 3 3 3 3 1 3 3 3 3 . 3 4 . 4 4 4 4 4 4 4 4 . 4 4 4 4 4 4 5 5 5 Hottest 470 | . 80 80 186 168 . 168 183 183 183 183 61 183 216 216 216 . 230 300 . 288 306 306 306 306 306 306 306 . 325 325 344 319 351 370 452 470 468 Shots Fired 5055 | . 139 27 222 23 . 11 227 199 34 49 1 9 138 45 22 . 45 208 . 9 56 98 282 93 29 53 17 . 56 12 304 60 292 843 416 337 699 Gun 4645 | . 139 11 216 20 . 11 224 174 34 42 1 9 116 11 22 . 45 208 . 5 56 63 259 93 23 53 17 . 51 12 271 58 290 797 340 307 667 Cannon 228 | . . . . . . . . 17 . . . . 22 34 . . . . . . . 33 19 . 6 . . . 5 . 24 . . 33 6 3 26 Launcher 155 | . . 16 6 3 . . 3 8 . 7 . . . . . . . . . 4 . 2 4 . . . . . . . 9 2 2 13 70 . 6 Special 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Kinetic 66 | . 66 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3995 | . 73 11 216 20 . 11 224 191 34 42 1 9 138 45 22 . 45 208 . 5 56 96 278 93 29 53 17 . 56 12 295 58 290 830 346 76 115 Explosive 155 | . . 16 6 3 . . 3 8 . 7 . . . . . . . . . 4 . 2 4 . . . . . . . 9 2 2 13 70 . 6 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 192 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 138 Phasic 647 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207 440 Robot Hit Streak 43 | . 15 3 17 3 . 7 21 13 28 32 . 5 16 15 8 . 17 23 . 2 11 10 25 30 15 11 3 . 13 9 31 13 41 33 43 28 35 Robot Miss Streak 6 | . 6 2 4 3 . 5 3 4 . 1 . 1 4 . 2 . 4 4 . 1 2 5 4 2 1 2 3 . 2 1 3 3 2 2 5 6 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 93 | . . . . 1 . . 2 4 . . . . 2 . . . . 2 . . 5 1 4 1 . 2 1 . . . 6 1 8 32 8 4 9 Max Gunslinging Chain 2 | . . . . 1 . . 1 1 . . . . 1 . . . . 1 . . 1 1 1 1 . 1 1 . . . 1 1 1 2 2 1 2 Shots Hit Robots 3249 | . 86 5 147 6 . 7 156 100 25 25 . 5 91 8 15 . 34 125 . 2 41 37 179 75 17 33 9 . 34 10 188 45 209 603 273 201 458 Core Hits 1993 | . 39 18 62 11 . 3 70 87 13 14 . 3 42 5 13 . 22 61 . 12 26 18 104 21 7 22 3 . 33 3 110 31 104 374 405 78 179 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 212 | . . . 3 1 . . 15 7 4 5 . 2 9 . 2 . 3 16 . . 5 4 14 8 . . . . 2 2 17 3 14 26 8 27 15 Burn 174 | . . . 3 1 . . 15 7 4 5 . 2 9 . 2 . 3 16 . . 5 4 14 8 . . . . 2 2 17 3 14 26 8 4 . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Intensify 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 14 Melee Attacks 9 | . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 147503 | . 1065 663 2470 419 . 128 3648 3593 448 738 . 92 1761 182 323 . 783 2694 . 444 1101 1015 6508 1718 383 899 223 . 2375 240 8400 2407 6704 27010 38442 8616 22011 Guns 90347 | . 1033 63 1816 144 . 118 2954 2189 448 482 . 92 1746 182 323 . 783 2683 . 41 1101 804 3902 1718 374 899 223 . 886 240 4711 1139 5793 19283 6091 8276 19810 Cannons 1081 | . . . . . . . . . . . . . . . . . . . . . . . 107 . . . . . . . . . . 33 . . 941 Explosions 55458 | . . 592 643 270 . . 686 1355 . 256 . . . . . . . . . 403 . 211 2391 . . . . . 1460 . 3672 1268 823 7694 32351 123 1260 Melee 88 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 . . . . Ramming 338 | . 32 8 11 5 . 10 8 49 . . . . 15 . . . . 11 . . . . 108 . 9 . . . 29 . 17 . . . . 26 . Kinetic 639 | . 551 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 . . . . Thermal 67881 | . 482 63 1816 144 . 118 2954 2189 448 482 . 92 1746 182 323 . 783 2683 . 41 1101 804 4077 1718 374 899 223 . 886 240 4874 1139 5793 19933 7199 915 3160 Explosive 52042 | . . 592 643 270 . . 686 1355 . 256 . . . . . . . . . 403 . 211 2323 . . . . . . . 3509 1268 823 7077 31243 123 1260 Electromagnetic 1460 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1460 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4694 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1888 2806 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 20449 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5664 14785 Highest Corruption 25 | . 3 3 11 11 11 11 . 3 3 3 3 . 5 6 6 6 6 2 2 2 2 . 2 23 23 23 23 23 25 . 16 . 11 13 4 14 3 Average Corruption 7 | . 2 3 6 11 11 11 . 2 3 3 3 . 5 5 6 6 6 1 2 2 2 . 1 11 23 23 23 23 23 . 8 . 5 7 3 8 2 Corruption Purged 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Effects 767 | . 4 15 62 39 21 29 . 12 7 16 1 . 19 15 29 6 25 6 7 10 . . 14 6 31 52 17 3 27 . 40 . 44 87 44 61 18 Message Errors 168 | . 1 2 14 13 7 8 . 5 1 4 . . 5 2 7 4 6 3 . 2 . . 4 . 5 12 3 1 5 . 7 . 11 13 10 11 2 Matter Fused 164 | . . 6 11 4 4 7 . 3 2 5 1 . 3 4 5 1 5 2 2 4 . . 3 1 8 10 2 1 5 . 8 . 7 24 12 12 2 Heat Flow Errors 88 | . 1 2 15 6 2 3 . . . . . . 1 2 1 . 2 . 3 . . . 1 2 3 4 6 . 3 . 4 . 3 9 5 6 4 Energy Discharges 101 | . 1 1 8 3 2 4 . 2 1 1 . . 1 3 7 . 4 . 2 2 . . 3 . 4 6 3 . 5 . 3 . 10 11 8 6 . Parts Rejected 8 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . 1 1 Parts Fused 8 | . . . 2 . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 3 . . . 1 . . Data Loss (minor) 82 | . . 3 6 3 3 3 . 1 2 2 . . 4 3 4 1 2 . . . . . . . 3 10 1 . 3 . 5 . 4 7 2 7 3 Data Loss (major) 44 | . 1 . 4 2 2 1 . . . . . . 2 . 3 . 1 . . . . . 1 . 2 4 1 1 2 . 2 . 2 1 2 9 1 Misfires 41 | . . 1 . 5 . 2 . . 1 2 . . 1 1 1 . 3 . . 1 . . . 2 2 2 1 . . . 5 . 2 4 2 3 . Alerts 20 | . . . . 2 1 . . 1 . 1 . . . . 1 . 2 . . 1 . . . . 1 1 . . . . . . 2 3 2 2 . Weapon Failures 43 | . . . 1 1 . . . . . . . . 2 . . . . 1 . . . . 1 1 3 1 . . 4 . 3 . 3 13 . 4 5 Overload Shots 23 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . 2 . 17 . . . . . . Effects 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overflow Damage 1834 | . . 19 37 . . . . . . 4 . . . . . . . . . . . . 147 . . . . . 75 . 127 178 91 155 954 2 45 Projectiles 58 | . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . 45 Explosions 1775 | . . 19 37 . . . . . . 4 . . . . . . . . . . . . 134 . . . . . 75 . 127 178 91 155 954 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Knockbacks 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Impact 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1539 | . . 36 . 25 . . . 151 . 70 . . . . . . . . . . . . . . . . . . 97 . 750 . . 347 63 . . Shots 22 | . . 2 . 1 . . . 3 . 2 . . . . . . . . . . . . . . . . . . 1 . 8 . . 4 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 41 | . 6 2 5 2 . 4 1 4 . . . . 3 . . . . 1 . . . . 7 . 1 . . . 3 . 1 . . . . 1 . Kicked 41 | . 6 2 5 2 . 4 1 4 . . . . 3 . . . . 1 . . . . 7 . 1 . . . 3 . 1 . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 509 | . 108 261 428 221 141 220 265 27 . . . . 95 183 180 . 221 216 140 57 236 314 351 360 348 509 194 . 411 180 299 88 418 342 147 178 158 Average Temperature 114 | . 18 117 86 87 67 106 50 14 . . . . 30 65 48 . 50 76 61 38 98 114 114 145 141 103 83 . 106 93 81 66 132 123 136 114 127 Received Heat Transfer 3568 | . 321 24 267 . . . 423 291 . . . . 291 80 27 . 132 313 . . 9 . 129 . 9 21 . . 9 8 223 28 104 556 271 32 . Effects 14 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . 3 . . . 5 3 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Interference 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 3 . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . 2 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 41 | . . . 1 . . . 3 1 . 2 . 1 4 . . . 1 4 . . 1 . 5 2 . . . . . . 2 1 5 4 4 . . Combat Hostiles 38 | . . . 1 . . . 3 1 . 2 . 1 3 . . . 1 3 . . 1 . 4 2 . . . . . . 2 1 5 4 4 . . Parts Melted 466 | . . . 8 2 . . 20 11 5 1 . 3 15 1 3 . 10 29 . . 12 9 42 14 8 6 1 . 12 5 48 17 55 88 39 . 2 Heat Transferred 119060 | . 1100 125 4406 407 . 259 6882 4403 1221 1369 . 333 4216 360 806 . 1865 6758 . 87 2679 2070 9419 4340 798 1852 463 . 1931 609 9865 2407 9800 25437 9769 1542 1482 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . 4 11 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 7448 | . 410 213 441 422 . 62 492 509 . . . . 380 . . . . 230 . . . . 1237 432 367 984 1138 603 1526 846 1449 1141 1280 4513 7448 6814 . Initial 4766 | . . 101 20 147 . . 24 200 . . . . . . . . . 44 . . . . . 432 302 81 550 447 210 801 475 787 618 720 2707 4766 . Average 1438 | . 205 110 267 266 . 8 346 196 . . . . 213 . . . . 105 . . . . 434 432 280 400 1056 575 608 806 921 986 857 1991 6333 5701 . Maximum Alert Level 5 | . 2 1 2 2 . . 2 2 . . . . 1 . . . . 1 . . . . 4 2 1 3 4 2 4 3 4 4 4 5 5 5 . Low Security (%) 23 | 100 44 93 25 23 . 100 13 57 . . . . 40 . . . . 95 . . . . 50 . 29 22 . . . . . . . . . . . Level 1 18 | . 53 6 66 58 . . 49 30 . . . . 59 . . . . 4 . . . . 7 . 70 31 . . 29 . 3 . . . . . . Level 2 10 | . 1 . 8 18 . . 37 11 . . . . . . . . . . . . . . 7 100 . 31 10 100 32 . 31 . 24 . . . . Level 3 12 | . . . . . . . . . . . . . . . . . . . . . . . 16 . . 15 8 . 31 100 26 79 54 23 . . . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . 18 . . . 81 . 6 . 37 20 20 12 . . . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 5 97 . High Security 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 94 2 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Squads Dispatched 181 | . 6 1 2 . . 1 9 13 . . . . 10 . . . . 5 . . . . 13 . 1 . . . 3 2 13 4 16 32 36 14 . Investigation 9 | . 3 1 . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . 1 . Extermination 35 | . . . . . . . . 5 . . . . 2 . . . . 3 . . . . 4 . . . . . . 1 5 1 7 6 . 1 . Reinforcement 38 | . 3 . 2 . . 1 6 7 . . . . 2 . . . . . . . . . 2 . 1 . . . 2 . 2 1 . 4 3 2 . Assault 86 | . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . 1 5 1 9 22 33 10 . Garrison 13 | . . . . . . . 2 . . . . . 6 . . . . 1 . . . . 2 . . . . . 1 . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 28 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 4 1 5 8 . 7 . Construction Impeded 9 | . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 1 2 . . Haulers Reinforced 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 40 | . 2 1 . . . . 1 2 . . . . 1 . . . . 1 . . . . 2 . . 4 1 . 1 . 1 2 1 1 . 19 . Communications Jammed 69 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 5 . . 1 1 58 2 . . Distress Signals 60 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 55 1 . . Times Spotted 1021 | . 29 13 31 7 . 4 36 41 . 4 . 3 28 1 6 . 7 25 . 8 80 7 55 6 2 20 10 . 14 1 44 24 51 178 192 49 45 Peak Tracking Total 20 | . 4 3 4 5 . 3 7 6 . 3 . 1 6 1 4 . 5 5 . 5 19 2 7 2 1 3 5 . 7 2 7 10 5 19 20 9 4 Tactical Retreats 29 | . 1 . 3 1 . . 2 2 . . . . 7 . 1 . . 1 . . 1 . . . . . . . 2 . 1 . 1 3 2 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 29 | . 3 . 4 . . . 3 3 . . . . 1 . . . . . . . . . 2 . . 1 . . 2 . 1 . 1 1 4 3 . Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 28 | . . . . . . . . 2 1 1 . . . . 1 . . . . . 23 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 112 | . . . 1 . . . 1 3 . . . . . 1 . . . 1 . . . . 9 . . 4 . 2 25 . 15 2 10 22 6 6 4 Max in Single Turn 22 | . . . 1 . . . 1 1 . . . . . 1 . . . 1 . . . . 2 . . . . . 22 . 2 . 4 4 1 2 1 Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Cycler 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 47 | . 6 1 6 1 1 . 5 6 1 1 . . . 1 . 4 . 3 1 1 . . 2 . 2 . . . . . . . 1 2 . 2 . Terminals 21 | . 4 1 4 1 . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Fabricators 5 | . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Repair Stations 6 | . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . 1 . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Total Hacks 143 | . 15 4 15 2 4 . 15 14 1 1 . . . 1 . 31 . 7 1 1 . . 8 . 7 . . . . . . . 11 3 . 2 . Successful 99 | . 9 1 7 . 4 . 12 6 1 1 . . . 1 . 31 . 6 1 1 . . 3 . 4 . . . . . . . 7 2 . 2 . Failed 44 | . 6 3 8 2 . . 3 8 . . . . . . . . . 1 . . . . 5 . 3 . . . . . . . 4 1 . . . Catastrophic 7 | . . . 1 1 . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 137 | . 12 4 7 2 . . 6 9 . . . . 6 . . . . 7 . . 1 . 12 . . 9 1 . 17 7 6 10 8 8 5 . . Terminals 49 | . 13 4 8 2 . . 8 9 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . Fabricators 12 | . . . . . . . . 5 . . . . . . . . . 4 . . . . 2 . 1 . . . . . . . . . . . . Repair Stations 32 | . . . 7 . . . . . . . . . . . . . . 2 . . . . 6 . 6 . . . . . . . 11 . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Hacks 54 | . 3 1 2 . 4 . 3 1 1 1 . . . 1 . 31 . . 1 1 . . . . . . . . . . . . . 2 . 2 . Record 15 | . . . . . 4 . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Open Door 8 | . . . . . . . . . 1 1 . . . 1 . . . . 1 1 . . . . . . . . . . . . . 2 . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 5 | . . . . . . . . 1 . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . Network Status 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 20 | . . . 5 . . . . . . . . . . . . . . 2 . . . . 2 . 4 . . . . . . . 7 . . . . Scan Component 11 | . . . 3 . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . . . 4 . . . . Repair 9 | . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 6 . . . . . 4 4 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminals 11 | . 4 . . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 4 . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 4 1 6 1 . . 5 5 . . . . . . . . . 3 . . . . 2 . 2 . . . . . . . 1 1 . 1 . Full Trace Events 4 | . . 1 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . 1 . . . 15 . . . . 13 . . . . . . . . . . . . . . 1 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . . . . . 117 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Parts Repaired 9 | . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . . . 3 . . . . Time 481 | . . . 64 . . . . . . . . . . . . . . 89 . . . . 50 . 100 . . . . . . . 178 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 2 . . Machine Destruction 6 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . 7 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Total Allies 85 | . . . . 6 . . . 1 . . 4 . 3 . . . 1 . . . 5 . 5 . . 19 5 . 2 1 2 5 . . 2 24 . Largest Group 16 | . . . . 6 5 3 . 1 . . 4 4 4 . . . 1 . . . 5 . 4 . . 16 12 11 10 1 3 5 . . 2 12 . Highest-Rated Group 1436 | . . . . 116 85 40 . 10 . . 155 155 248 . . . 96 . . . 222 . 316 . . 908 1010 981 887 27 219 589 . . 59 1436 . Highest-Rated Ally 269 | . . . . 31 31 16 . 10 . . 39 39 70 . . . 96 . . . 49 . 96 . . 159 153 153 103 27 96 122 . . 32 269 . Zionite Dispatches 12 | . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . 2 . . 1 1 . 2 . . 2 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . . . Light 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Total Orders 22 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 4 . . . 1 1 . . . 6 8 . STAY 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . 1 . . . 3 6 . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . . 2 . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 745 | . . . . 8 . 12 . . . . . 24 48 . . . 12 . . . 38 . 65 . . 147 40 28 86 . 12 35 . . . 190 . Total Damage 37577 | . . . . 79 . 112 . . . . . 538 1258 . . . 374 . . . 1144 . 2281 . . 4859 1340 1251 4128 . 396 2433 . . . 17384 . Kills 185 | . . . . 3 . 3 . . . . . 3 6 . . . 3 . . . 7 . 19 . . 32 14 4 14 . . 9 . . . 68 . Allies Corrupted 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 2 . . . . 4 . Allies Melted 4 | . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 2 . . . . 1 1 1 1 . 2 2 . . . . . . 1 . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Zionite Intel Received 13 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . 3 1 . 1 2 2 . . . Branch Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 42415 | 63 899 760 2399 1031 558 715 1490 2244 412 744 1388 1159 1008 895 1044 117 749 1291 418 593 1530 776 2364 218 568 1054 354 90 475 295 1741 476 2374 2439 3523 3372 789 Spaces Moved 21440 | 45 410 301 969 510 290 352 535 1281 298 529 1036 768 412 640 743 93 506 671 319 439 878 409 1420 103 313 656 117 48 241 123 629 215 999 857 1537 1532 216 Core 25 | 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 21415 | 27 410 301 969 510 290 352 535 1281 298 529 1036 768 412 640 743 93 506 671 319 439 878 409 1420 103 313 656 117 48 241 123 629 215 999 857 1537 1532 209 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 120 123 123 123 123 123 122 122 120 120 120 120 122 122 115 115 115 120 120 120 120 120 112 187 175 175 175 165 165 165 50 Average Speed 143 | 115 128 190 190 190 190 190 145 123 123 123 123 123 123 122 121 120 120 123 122 122 120 115 115 120 120 120 120 120 118 187 187 175 175 169 165 165 161 Slowest Speed 220 | 150 190 190 190 190 190 190 190 126 123 123 123 123 125 125 122 120 120 193 122 122 122 115 120 120 120 120 120 120 190 187 190 175 175 175 165 220 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 Exploration Rate (%) 53 | 4 68 42 76 91 72 87 38 37 56 73 88 85 15 68 87 70 60 16 48 54 81 45 41 71 10 78 52 73 28 4 56 10 79 65 46 52 21 Regions Visited 37 Branch Regions 25 Pre-discovered Areas 18 | . 2 . . 1 1 . . . . 1 2 . . . . 1 . 5 . . . 1 . . . . . . 4 . . . . . . . . Known Exits Taken 23 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . 1 1 1 1 1 1 . 1 1 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 1 . Scrap Searched 25 | . . 1 . 2 . 3 . . 1 4 4 5 . . 2 . 1 . 1 . . 1 . . . . . . . . . . . . . . . Spaces Dug 216 | . . . 18 28 . . . 7 . . . . 4 5 . . . . . 11 . 5 6 . 1 . . . 2 . 58 2 . 55 3 6 5 Terrain Destroyed 1974 | . . 90 41 31 . . 30 34 . 78 . . 6 16 . . . . . 32 . 30 51 . 2 . . . 160 . 222 33 40 300 348 115 315 Melee 5 | . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Projectile 475 | . . . . . . . . 5 . . . . 4 16 . . . . . . . 18 6 . 2 . . . 6 . 24 2 . 55 8 42 287 AOE 1494 | . . 90 41 31 . . 30 26 . 78 . . . . . . . . . 32 . 12 45 . . . . . 154 . 198 31 40 245 340 73 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com Ac0 Total 29973 | 53 650 460 1355 553 300 387 1074 1776 317 583 1148 978 786 709 865 98 611 996 348 486 1318 638 1947 155 482 895 321 80 390 178 970 274 1428 1401 2316 2222 425 Wait 5208 | 1 121 131 226 28 . 22 391 295 4 19 98 201 257 14 107 . 64 223 26 33 301 166 324 17 144 159 193 27 93 37 120 27 266 165 448 449 11 Move 21404 | 44 409 300 968 509 289 351 534 1280 297 528 1035 767 411 639 742 92 505 670 318 438 877 408 1420 102 313 655 116 47 240 122 628 214 998 856 1536 1531 215 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 241 | 2 13 1 20 . . 3 18 13 2 5 1 2 5 2 1 . 4 9 . . 7 1 14 3 1 4 . 1 2 3 11 3 15 12 31 29 3 Fast Attach 217 | 6 1 . 7 . . 1 12 18 . . 5 . 9 5 2 3 5 4 2 2 17 . 12 1 2 6 2 1 5 . 16 . 10 20 23 15 5 Attach 135 | . . 1 6 1 4 . 7 7 1 1 . . 8 1 . . 1 6 . . 3 2 10 2 . . . . 1 3 4 2 14 11 17 5 17 Detach 30 | . . . 1 . 4 . . . . . . . 2 . . . . . . . 1 1 3 . . . . . . 1 6 . 3 2 6 . . Swap 535 | . 14 4 21 4 1 2 14 41 2 6 2 1 19 5 3 . 10 20 . 6 11 9 52 5 8 9 3 2 16 8 44 9 18 55 47 39 25 Drop 366 | . 16 . 22 . 2 1 19 31 . 3 6 3 9 5 3 3 8 10 2 2 28 . 21 2 2 12 3 2 10 1 21 1 20 19 39 40 . Fire 1662 | . 70 21 79 9 . 3 78 84 11 21 1 3 61 38 7 . 14 53 . 5 14 51 83 23 12 13 4 . 20 3 119 18 80 261 146 108 149 Melee 9 | . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 40 | . 6 2 5 2 . 4 1 4 . . . . 3 . . . . 1 . . . . 7 . . . . . 3 . 1 . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . 23 5 . Rewire 95 | . . . . . . . . . . . . 1 . . . . . . . . 59 . . . . 35 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Ext) -4/Waste -4/Factory -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus -4/Archives (discovered 2 exits: *Hub x2) -4/Hub_04(d) (discovered 3 exits: *Res x3) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 64 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 661 | -10/Materials | Build established: Scavenger-Mutant 764 | -10/Materials | Discovered new exit (range 10) 854 | -10/Materials | Discovered new exit (range 13) 963 | -10/Materials | Entered Mines 1085 | -10/Mines | Assembled infested the area 1273 | -10/Mines | Core integrity fell below 50% 1532 | -10/Mines | Discovered new exit (range 15) 1723 | -10/Mines | Entered Materials 1723 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2027 | -9/Materials | Build established: Scavenger-Tank 2581 | -9/Materials | Discovered new exit (range 6) 3323 | -9/Materials | Discovered new exit (range 16) 3359 | -9/Materials | Build established: Tank 3727 | -9/Materials | Discovered new exit (range 16) 3807 | -9/Materials | Repaired Med. Armor Plating 3840 | -9/Materials | Repaired Cooling System 3905 | -9/Materials | System corruption reached 10% 4122 | -9/Materials | Entered Mines 4223 | -9/Mines | Discovered new exit (range 13) 4556 | -9/Mines | Received a Mining Laser from a helpful Derelict 4618 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4645 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4993 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4993 | -9/Mines | Discovered new exit (range 5) 5060 | -9/Mines | Discovered new exit (range 7) 5153 | -9/Mines | Entered Exiles 5153 | -9/Exiles | Accompanied by 5 allies 5183 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5203 | -9/Exiles | Met 8R-AWN 5232 | -9/Exiles | Met EX-HEX 5333 | -9/Exiles | Met EX-DEC 5369 | -9/Exiles | Learned location of Zion (-7) 5446 | -9/Exiles | Visited The Gauntlet 5479 | -9/Exiles | Build established: Mutant 5682 | -9/Exiles | Discovered new exit (range 14) 5711 | -9/Exiles | Entered Mines 5711 | -8/Mines | Accompanied by 3 allies 5749 | -8/Mines | Discovered new exit (range 3) 5997 | -8/Mines | Build established: Tank 6415 | -8/Mines | Discovered new exit (range 4) 6426 | -8/Mines | Entered Materials 6426 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6524 | -8/Materials | Destroyed 7 combat bots 6617 | -8/Materials | Garrison activated, responded to threat 6718 | -8/Materials | Build established: Scavenger-Tank 6722 | -8/Materials | Garrison activated, responded to threat 7046 | -8/Materials | Discovered new exit (range 6) 7916 | -8/Materials | Entered Factory 7916 | -7/Factory | Evolved 2 slots: Utility x2 7917 | -7/Factory | Identified exit to Lower Caves 8230 | -7/Factory | Build established: Scavenger-Skirmisher 9422 | -7/Factory | Cargo convoy interrupted 9459 | -7/Factory | Identified exit to Storage 9946 | -7/Factory | First assault squad dispatched 10160 | -7/Factory | Entered Lower Caves 10220 | -7/Lower Caves | Learned Factory emergency access door positions 10523 | -7/Lower Caves | Discovered new exit (range 15) 10539 | -7/Lower Caves | Identified exit to Lower Caves 10572 | -7/Lower Caves | Entered another Lower Caves area 11180 | -7/Lower Caves | Discovered new exit (range 5) 11187 | -7/Lower Caves | Identified exit to Zion 11316 | -7/Lower Caves | Entered Zion 11391 | -7/Zion | System corruption cleaned by Quarantine Array 11479 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11563 | -7/Zion | Discovered new exit (range 9) 11812 | -7/Zion | Learned Factory stockpile data 11844 | -7/Zion | Given A8's code to call for help 12155 | -7/Zion | Learned location of Armory (-3) 12260 | -7/Zion | Visited the Megawrench Repair Shop 12278 | -7/Zion | Megawrench repaired 12 parts 12305 | -7/Zion | Learned Factory terminal intel 12411 | -7/Zion | Imprinted 12413 | -7/Zion | Declared Zion's savior 12687 | -7/Zion | Identified exit to Proximity Caves 12704 | -7/Zion | Entered Proximity Caves 12704 | -6/Proximity Caves | Accompanied by 4 allies 12821 | -6/Proximity Caves | Learned Factory terminal intel 13096 | -6/Proximity Caves | Spotted B-75 Beast 13134 | -6/Proximity Caves | Destroyed B-75 Beast 13233 | -6/Proximity Caves | Discovered new exit (range 11) 13248 | -6/Proximity Caves | Identified exit to Factory 13373 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13863 | -6/Proximity Caves | Entered Factory 13863 | -6/Factory | Accompanied by 2 allies 13863 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13866 | -6/Factory | Loaded intel: 26 terminal locations 14003 | -6/Factory | Retrieved Zion intel report: Branch Access 14003 | -6/Factory | Identified exit to Lower Caves 14004 | -6/Factory | Zion Light squad teleported in 14049 | -6/Factory | Found Prototype Protection 14049 | -6/Factory | Identified Zio. Weapon Casing 14171 | -6/Factory | Garrison activated, responded to threat 14542 | -6/Factory | Garrison activated, responded to threat 14871 | -6/Factory | Entered Lower Caves 14962 | -6/Lower Caves | Learned 8 Factory zone layouts 14992 | -6/Lower Caves | Identified exit to Lower Caves 15386 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 15766 | -6/Lower Caves | Entered another Lower Caves area 15828 | -6/Lower Caves | Discovered new exit (range 12) 15947 | -6/Lower Caves | Learned Factory trap positions 16256 | -6/Lower Caves | Learned Factory trap positions 16411 | -6/Lower Caves | Discovered new exit (range 11) 16485 | -6/Lower Caves | Encountered a Warlord checkpoint 16773 | -6/Lower Caves | Identified exit to Data Miner 16810 | -6/Lower Caves | Entered Data Miner 16812 | -6/Data Miner | Discovered new exit (range 6) 16835 | -6/Data Miner | Met Data Miner 16858 | -6/Data Miner | Learned location of Section 7 (-2) 16858 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16874 | -6/Data Miner | Received God Mode back door access code from Data Miner 16926 | -6/Data Miner | Identified exit to Proximity Caves 16927 | -6/Data Miner | Entered Proximity Caves 17120 | -5/Proximity Caves | Escorted by Enhanced Grunt 17144 | -5/Proximity Caves | Discovered new exit (range 10) 17156 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17156 | -5/Proximity Caves | Identified exit to Factory 17490 | -5/Proximity Caves | Found Prototype Device 17490 | -5/Proximity Caves | Identified Exp. Thermal Shield 17676 | -5/Proximity Caves | Entered Factory 17676 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 17677 | -5/Factory | Identified exit to Factory 17677 | -5/Factory | Identified exit to Upper Caves 17678 | -5/Factory | Loaded intel: 105 trap records 17679 | -5/Factory | Loaded intel: 26 terminal locations 18001 | -5/Factory | Garrison activated, responded to threat 18443 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 18485 | -5/Factory | Incoming investigation squad redirected 18577 | -5/Factory | Fabricated Lrn. Terrain Scanner (x1) 18829 | -5/Factory | Repaired Enh. Flexi-carbon Leg 18967 | -5/Factory | Entered Upper Caves 19117 | -5/Upper Caves | Discovered new exit (range 3) 19159 | -5/Upper Caves | Identified exit to Upper Caves 19385 | -5/Upper Caves | Entered another Upper Caves area 19713 | -5/Upper Caves | Discovered new exit (range 8) 19955 | -5/Upper Caves | Identified exit to Warlord 19978 | -5/Upper Caves | Entered Warlord 20020 | -5/Warlord | System corruption cleaned by Quarantine Array 20549 | -5/Warlord | Rebuked by Warlord 20564 | -5/Warlord | Opened Warlord's prototype stash 20570 | -5/Warlord | Found Prototype Reactor 20574 | -5/Warlord | Warlord's base attacked by MAIN.C 20576 | -5/Warlord | Found Prototype Processor 20576 | -5/Warlord | Identified Exp. Targeting Computer 20587 | -5/Warlord | Found Prototype Processor 20587 | -5/Warlord | Identified Spectral Analyzer 20593 | -5/Warlord | Found Prototype Device 20593 | -5/Warlord | Identified System Purifier 20868 | -5/Warlord | Build established: Scavenger-Gunner 20902 | -5/Warlord | Warlord forces counterattacked 20975 | -5/Warlord | P-70 Sage assimilated allied AL-Z6T(g) 20976 | -5/Warlord | P-70 Sage assimilated allied KD-9ZO(g) 20978 | -5/Warlord | P-70 Sage assimilated allied Sentinel 6a 20987 | -5/Warlord | Spotted Striker 21174 | -5/Warlord | Spotted Executioner 21174 | -5/Warlord | Spotted Striker 21210 | -5/Warlord | Found Prototype Processor 21210 | -5/Warlord | Identified Exp. Core Analyzer 21249 | -5/Warlord | Warlord base infiltrated, sounded retreat 21393 | -5/Warlord | Spotted Striker 21397 | -5/Warlord | Spotted Executioner 21447 | -5/Warlord | Discovered new exit (range 14) 21484 | -5/Warlord | Spotted Executioner 21484 | -5/Warlord | Spotted Striker 21491 | -5/Warlord | Destroyed Executioner 21498 | -5/Warlord | Destroyed Striker 21502 | -5/Warlord | Spotted B-75 Beast 21508 | -5/Warlord | Entered Proximity Caves 22167 | -4/Proximity Caves | Build established: Scavenger-Mutant 22212 | -4/Proximity Caves | Discovered exit to Factory (range 10) 22284 | -4/Proximity Caves | Entered Factory 22284 | -4/Factory | Evolved 2 slots: Utility x2 22285 | -4/Factory | Loaded intel: 112 trap records 22306 | -4/Factory | Discovered new exit (range 22) 22502 | -4/Factory | Zion Infowar Resupply teleported in 22930 | -4/Factory | Build established: Scavenger-Skirmisher 22941 | -4/Factory | Retrieved Zion intel report: Guard Positions 22942 | -4/Factory | Zion Explosive Resupply teleported in 23049 | -4/Factory | P-70 Sage assimilated allied CM-317(A) 23070 | -4/Factory | Repaired Plasma Rifle? 23240 | -4/Factory | Identified exit to Research 23368 | -4/Factory | Zion Light squad teleported in 23512 | -4/Factory | Garrison activated, responded to threat 23544 | -4/Factory | Found Powered Armor 23548 | -4/Factory | Found Powered Armor 23757 | -4/Factory | Garrison activated, responded to threat 23843 | -4/Factory | Terminal network hard line cut 23871 | -4/Factory | Discovered exit to Research (range 16) 24034 | -4/Factory | First assault squad dispatched 24054 | -4/Factory | Incoming assault squad redirected 24157 | -4/Factory | Destroyed 8 combat bots 24525 | -4/Factory | Discovered new exit (range 13) 24549 | -4/Factory | Incoming assault squad redirected 24552 | -4/Factory | Identified exit to Extension 24648 | -4/Factory | Sucked down chute 24648 | -4/Factory | Entered Waste 24663 | -4/Waste | EMP discharged 24663 | -4/Waste | System corruption reached 10% 24683 | -4/Waste | Destroyed C-40 Crusher 24706 | -4/Waste | Destroyed C-40 Crusher 24711 | -4/Waste | Spotted C-40 Crusher 24717 | -4/Waste | Spotted C-40 Crusher 24726 | -4/Waste | Destroyed C-40 Crusher 24737 | -4/Waste | Destroyed C-40 Crusher 24763 | -4/Waste | EMP discharged 24779 | -4/Waste | Spotted C-40 Crusher 24792 | -4/Waste | Destroyed C-40 Crusher 24827 | -4/Waste | Destroyed C-40 Crusher 24847 | -4/Waste | Discovered new exit (range 16) 24863 | -4/Waste | EMP discharged 24863 | -4/Waste | Identified exit to Factory 24866 | -4/Waste | Entered Factory 25224 | -4/Factory | Repaired Plasma Rifle 25275 | -4/Factory | Repaired Plasma Rifle 25373 | -4/Factory | Discovered exit to Extension (range 22) 25434 | -4/Factory | Entered Extension 25479 | -4/Extension | Rescued A7 25615 | -4/Extension | Rescued a captive Derelict 25642 | -4/Extension | Rescued a captive Derelict 25690 | -4/Extension | Rescued a captive Derelict 25722 | -4/Extension | Rescued a captive Derelict 26052 | -4/Extension | Spotted B-86 Titan 26067 | -4/Extension | Destroyed B-86 Titan 26068 | -4/Extension | Spotted B-86 Titan 26070 | -4/Extension | Allies destroyed B-86 Titan 26112 | -4/Extension | Rescued a captive Derelict 26196 | -4/Extension | Rescued a captive Derelict 26263 | -4/Extension | Retrieved Zion intel report: Unaware Analyses 26264 | -4/Extension | Zion Defense Resupply teleported in 26335 | -4/Extension | Rescued a captive Derelict 26335 | -4/Extension | Rescued a captive Derelict 26367 | -4/Extension | Zion Heavy squad teleported in 26393 | -4/Extension | Energy Cycler disabled 26458 | -4/Extension | Discovered exit to Research (range 10) 26459 | -4/Extension | Discovered new exit (range 6) 26465 | -4/Extension | Identified exit to Cetus 26488 | -4/Extension | Entered Cetus 26488 | -4/Cetus | Accompanied by 10 allies (A7) 26493 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 26514 | -4/Cetus | Spotted Cetus Guard 26514 | -4/Cetus | Spotted Cetus Guard 26516 | -4/Cetus | Spotted Cetus Guard 26516 | -4/Cetus | Spotted Cetus Guard 26520 | -4/Cetus | Allies destroyed Cetus Guard 26521 | -4/Cetus | Allies destroyed Cetus Guard 26521 | -4/Cetus | Allies destroyed Cetus Guard 26524 | -4/Cetus | Allies destroyed Cetus Guard 26605 | -4/Cetus | Started Cetus Manufacturing Module 26630 | -4/Cetus | Manufactured an Enhanced Grunt 26655 | -4/Cetus | Manufactured an Enhanced Grunt 26680 | -4/Cetus | Manufactured an Enhanced Grunt 26705 | -4/Cetus | Manufactured an Enhanced Grunt 26730 | -4/Cetus | Manufactured an Enhanced Grunt 26781 | -4/Cetus | Build established: Scavenger-Gunner 26795 | -4/Cetus | Discovered new exit (range 15) 26832 | -4/Cetus | Identified exit to Archives 26842 | -4/Cetus | Entered Archives 26842 | -4/Archives | Accompanied by 11 allies (A7) 26885 | -4/Archives | Discovered new exit (range 15) 26903 | -4/Archives | Discovered new exit (range 14) 26918 | -4/Archives | Identified exit to Hub_04(d) 26932 | -4/Archives | Entered Hub_04(d) 26932 | -4/Hub_04(d) | Accompanied by 8 allies 26943 | -4/Hub_04(d) | Discovered exit to Research (range 16) 26962 | -4/Hub_04(d) | Zion Heavy squad teleported in 27113 | -4/Hub_04(d) | Discovered exit to Research (range 16) 27178 | -4/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 27185 | -4/Hub_04(d) | Garrison activated, responded to threat 27190 | -4/Hub_04(d) | Discovered exit to Research (range 24) 27281 | -4/Hub_04(d) | Found Prototype Processor 27281 | -4/Hub_04(d) | Identified Exp. Melee Analysis Suite 27307 | -4/Hub_04(d) | Retrieved Zion intel report: Emergency Access 27308 | -4/Hub_04(d) | Retrieved Zion intel report: Depthwide Sectors/-1 27374 | -4/Hub_04(d) | Network Hub disabled 27380 | -4/Hub_04(d) | Spotted Lightning 27396 | -4/Hub_04(d) | Spotted Lightning 27398 | -4/Hub_04(d) | Spotted Lightning 27407 | -4/Hub_04(d) | Spotted Lightning 27407 | -4/Hub_04(d) | Spotted Lightning 27407 | -4/Hub_04(d) | Spotted Lightning 27407 | -4/Hub_04(d) | Entered Research 27407 | -3/Research | Evolved 2 slots: Power x1, Utility x1 27411 | -3/Research | Identified Vortex Chain Reactor 27451 | -3/Research | Discovered new exit (range 16) 27550 | -3/Research | Retrieved Zion intel report: Branch Access 27550 | -3/Research | Identified exit to Armory 27550 | -3/Research | Identified exit to Testing 27551 | -3/Research | Zion Defense Resupply teleported in 27693 | -3/Research | First assault squad dispatched 27702 | -3/Research | Entered Testing 27702 | -3/Testing | Accompanied by 1 ally 27726 | -3/Testing | Found Prototype Energy Gun 27726 | -3/Testing | Identified Hyp. EM Gauss Rifle 27750 | -3/Testing | Enhanced Grunt warped into view, answering call for help 27753 | -3/Testing | Enhanced Grunt warped into view, answering call for help 27843 | -3/Testing | Found Prototype Hackware 27985 | -3/Testing | First assault squad dispatched 28008 | -3/Testing | Incoming assault squad redirected 28232 | -3/Testing | Found Prototype Protection 28232 | -3/Testing | Identified Hvy. Regenerative Plating 28238 | -3/Testing | Found Prototype Protection 28342 | -3/Testing | Destroyed 9 combat bots 28514 | -3/Testing | Incoming assault squad redirected 28524 | -3/Testing | Scanned by Researcher 28530 | -3/Testing | Spotted PG-0Q6I9NV01R 28576 | -3/Testing | Destroyed PG-0Q6I9NV01R 28607 | -3/Testing | Spotted Striker 28726 | -3/Testing | Incoming assault squad redirected 28824 | -3/Testing | System corruption reached 10% 29091 | -3/Testing | Terminal network hard line cut 29147 | -3/Testing | Discovered new exit (range 21) 29193 | -3/Testing | Found Prototype Device 29193 | -3/Testing | Identified AEGIS Remote Shield 29293 | -3/Testing | Incoming assault squad redirected 29362 | -3/Testing | Found Prototype Leg 29362 | -3/Testing | Identified Myomer Exoskeleton 29377 | -3/Testing | Garrison activated, responded to threat 29443 | -3/Testing | Entered Research 29443 | -2/Research | Evolved 2 slots: Utility x2 29724 | -2/Research | First assault squad dispatched 29749 | -2/Research | Build established: Scavenger-Skirmisher 29751 | -2/Research | Retrieved Zion intel report: Trap Installations 29752 | -2/Research | Zion Heavy squad teleported in 29840 | -2/Research | Discovered new exit (range 23) 29846 | -2/Research | Zion Light squad teleported in 29895 | -2/Research | Incoming assault squad redirected 29918 | -2/Research | Identified exit to Quarantine 29919 | -2/Research | Entered Quarantine 29954 | -2/Quarantine | Cryocooling Duct disabled 29969 | -2/Quarantine | Ambient heat levels rising (+20) 29969 | -2/Quarantine | Non-combat units ordered to evacuate 30083 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 30147 | -2/Quarantine | Repaired Plasma Rifle 30219 | -2/Quarantine | Repaired Plasma Rifle? 30303 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 30314 | -2/Quarantine | Repaired Broken Adv. Cooling System? 30354 | -2/Quarantine | Found Alien Impact Weapon 30953 | -2/Quarantine | First assault squad dispatched 31072 | -2/Quarantine | Incoming assault squad redirected 31197 | -2/Quarantine | Found Alien Artifact 31205 | -2/Quarantine | Found Alien Artifact 31227 | -2/Quarantine | System corruption reached 10% 31245 | -2/Quarantine | Incoming assault squad redirected 31377 | -2/Quarantine | Terminal network hard line cut 31482 | -2/Quarantine | Incoming assault squad redirected 31647 | -2/Quarantine | Discovered new exit (range 11) 31667 | -2/Quarantine | Found Alien Artifact 31667 | -2/Quarantine | Identified Core Reset Matrix 31667 | -2/Quarantine | Identified Core Stripper 31667 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 31667 | -2/Quarantine | Identified Transdimensional Reconstructor 31667 | -2/Quarantine | Used Core Reset Matrix 31671 | -2/Quarantine | Detected hypermatrix surge 31671 | -2/Quarantine | Sensed 10 artifacts in vicinity 31672 | -2/Quarantine | Warped through subspace 31880 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 31884 | -2/Quarantine | Found Transdimensional Reconstructor 32065 | -2/Quarantine | Spotted Fortress 32094 | -2/Quarantine | Destroyed Fortress 32102 | -2/Quarantine | Found Vortex Chain Reactor 32107 | -2/Quarantine | Found Vortex Chain Reactor 32112 | -2/Quarantine | Found Prototype Device 32112 | -2/Quarantine | Identified Exp. Force Field 32121 | -2/Quarantine | Found Prototype Device 32122 | -2/Quarantine | Identified Thermal Barrier 32131 | -2/Quarantine | Found Prototype Device 32131 | -2/Quarantine | Identified Exp. EM Disruption Field 32224 | -2/Quarantine | Incoming assault squad redirected 32233 | -2/Quarantine | Incoming assault squad redirected 32262 | -2/Quarantine | Discovered new exit (range 5) 32268 | -2/Quarantine | Identified exit to Section 7 32293 | -2/Quarantine | Entered Section 7 32294 | -2/Section 7 | Sensed 21 artifacts in vicinity 32618 | -2/Section 7 | Spotted S7 Guard 32654 | -2/Section 7 | Destroyed S7 Guard 32679 | -2/Section 7 | Spotted S7 Guard 32711 | -2/Section 7 | Destroyed S7 Guard 32739 | -2/Section 7 | Found Integrated Thermoelectric Network 32739 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 32827 | -2/Section 7 | First assault squad dispatched 32841 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 32851 | -2/Section 7 | Incoming assault squad redirected 32985 | -2/Section 7 | Found Integrity Redistributor 32985 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-277) 33097 | -2/Section 7 | Destroyed 9 combat bots 33105 | -2/Section 7 | Incoming assault squad redirected 33110 | -2/Section 7 | Incoming assault squad redirected 33118 | -2/Section 7 | Found Integrity Redistributor 33152 | -2/Section 7 | Incoming assault squad redirected 33161 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 33315 | -2/Section 7 | Found Integrated Mediator 33315 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 33358 | -2/Section 7 | Spotted Alpha 7 33383 | -2/Section 7 | Destroyed Alpha 7 33467 | -2/Section 7 | Spotted Executioner 33467 | -2/Section 7 | Spotted Executioner 33481 | -2/Section 7 | Destroyed Executioner 33502 | -2/Section 7 | Destroyed Executioner 33567 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 33601 | -2/Section 7 | Incoming assault squad redirected 33617 | -2/Section 7 | Build established: Scavenger-Gunner 33791 | -2/Section 7 | Terminal network hard line cut 33802 | -2/Section 7 | Found Sigix Sheargun 33807 | -2/Section 7 | Found Sigix Sheargun 33855 | -2/Section 7 | Incoming assault squad redirected 33915 | -2/Section 7 | Incoming assault squad redirected 33943 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-204) 33944 | -2/Section 7 | Core integrity fell below 50% 33961 | -2/Section 7 | Destroyed 8 combat bots 34027 | -2/Section 7 | Spotted B-99 Colossus 34089 | -2/Section 7 | Found Integrity Redistributor 34091 | -2/Section 7 | Found Integrity Redistributor 34107 | -2/Section 7 | Incoming assault squad redirected 34178 | -2/Section 7 | Found LRC Storage 34178 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 34190 | -2/Section 7 | Found LRC Energy Well 34190 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 34193 | -2/Section 7 | Found LRC Matter Compressor 34193 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 34316 | -2/Section 7 | High security lockdown imminent 34336 | -2/Section 7 | Warped through subspace 34396 | -2/Section 7 | High security lockdown engaged 34454 | -2/Section 7 | Spotted Striker 34477 | -2/Section 7 | Destroyed Striker 34501 | -2/Section 7 | Destroyed 20 combat bots 34534 | -2/Section 7 | Spotted Executioner 34534 | -2/Section 7 | Destroyed Executioner 34560 | -2/Section 7 | Destroyed 15 combat bots 34565 | -2/Section 7 | Spotted Executioner 34566 | -2/Section 7 | Spotted Investigator 34566 | -2/Section 7 | Destroyed Investigator 34566 | -2/Section 7 | Destroyed Executioner 34599 | -2/Section 7 | Discovered new exit (range 16) 34611 | -2/Section 7 | Sterilization system engaged 34611 | -2/Section 7 | Non-combat units ordered to evacuate 34641 | -2/Section 7 | Destroyed 15 combat bots 34645 | -2/Section 7 | Lost 3 parts (1u2w) 34698 | -2/Section 7 | Destroyed 8 combat bots 34698 | -2/Section 7 | Identified exit to Access 34711 | -2/Section 7 | Combat units ordered to evacuate 34720 | -2/Section 7 | Found Integrated Dissipator 34720 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 34732 | -2/Section 7 | Entered Access 34732 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 34734 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-257) 34757 | -1/Access | Zion Zionite Resupply teleported in 34798 | -1/Access | Zion Zionite Resupply teleported in 34802 | -1/Access | Found Prototype Protection 34802 | -1/Access | Identified Zio. Shade Carapace 34828 | -1/Access | Found Prototype Protection 34829 | -1/Access | Identified Zio. Shade Armor 34937 | -1/Access | High security lockdown imminent 34977 | -1/Access | Identified SHELL Armor 35017 | -1/Access | Build established: Alien-Gunner 35017 | -1/Access | High security lockdown engaged 35112 | -1/Access | Destroyed 16 combat bots 35193 | -1/Access | Spotted Investigator 35195 | -1/Access | Destroyed Investigator 35218 | -1/Access | Destroyed 9 combat bots 35317 | -1/Access | Spotted Executioner 35321 | -1/Access | Destroyed Executioner 35336 | -1/Access | Spotted Executioner 35336 | -1/Access | Spotted Striker 35341 | -1/Access | Destroyed Striker 35343 | -1/Access | Destroyed Executioner 35364 | -1/Access | Destroyed 9 combat bots 35461 | -1/Access | Destroyed Striker 35461 | -1/Access | Spotted Executioner 35465 | -1/Access | Destroyed Executioner 35473 | -1/Access | Destroyed Executioner 35502 | -1/Access | Destroyed 11 combat bots 35532 | -1/Access | Spotted Striker 35536 | -1/Access | Spotted Striker 35536 | -1/Access | Destroyed Striker 35542 | -1/Access | Destroyed Striker 35563 | -1/Access | Destroyed 15 combat bots 35649 | -1/Access | Destroyed Striker 35649 | -1/Access | Spotted Striker 35653 | -1/Access | Destroyed Striker 35670 | -1/Access | Spotted Striker 35675 | -1/Access | Destroyed Striker 35696 | -1/Access | Destroyed 17 combat bots 35753 | -1/Access | Destroyed 10 combat bots 35772 | -1/Access | Spotted Executioner 35773 | -1/Access | Destroyed Executioner 35773 | -1/Access | Spotted Striker 35773 | -1/Access | Spotted Executioner 35775 | -1/Access | Destroyed Striker 35778 | -1/Access | Destroyed Executioner 35799 | -1/Access | Destroyed 13 combat bots 35888 | -1/Access | Sterilization system engaged 35895 | -1/Access | Spotted Striker 35900 | -1/Access | Destroyed Striker 35944 | -1/Access | Destroyed 19 combat bots 35977 | -1/Access | Spotted Striker 35977 | -1/Access | Spotted Executioner 35981 | -1/Access | Destroyed Striker 35981 | -1/Access | Destroyed Executioner 35990 | -1/Access | Destroyed Executioner 35990 | -1/Access | Spotted Striker 35994 | -1/Access | Destroyed Striker 36015 | -1/Access | Destroyed 11 combat bots 36188 | -1/Access | Ambient heat levels rising (+10) 36338 | -1/Access | Ambient heat levels rising (+10) 36488 | -1/Access | Ambient heat levels rising (+10) 36638 | -1/Access | Ambient heat levels rising (+10) 36739 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-177) 36788 | -1/Access | Ambient heat levels rising (+10) 36789 | -1/Access | Energy Cycler disabled 36845 | -1/Access | Found Prototype Device 36846 | -1/Access | Identified Beam Splitter 36850 | -1/Access | Found Beam Splitter 36866 | -1/Access | Spotted B-99 Colossus 36938 | -1/Access | Ambient heat levels rising (+10) 37088 | -1/Access | Ambient heat levels rising (+10) 37238 | -1/Access | Ambient heat levels rising (+10) 37388 | -1/Access | Ambient heat levels rising (+10) 37538 | -1/Access | Ambient heat levels rising (+10) 37688 | -1/Access | Ambient heat levels rising (+10) 37795 | -1/Access | Identified Ghost Barrier 37838 | -1/Access | Ambient heat levels rising (+10) 37852 | -1/Access | Discovered new exit (range 24) 37988 | -1/Access | Ambient heat levels rising (+10) 38090 | -1/Access | Found Prototype Device 38104 | -1/Access | Identified Exp. Focal Shield 38138 | -1/Access | Ambient heat levels rising (+10) 38187 | -1/Access | Discovered new exit (range 19) 38255 | -1/Access | Entered Command 38442 | -1/Command | Phase Generator disabled 38505 | -1/Command | First assault squad dispatched 38508 | -1/Command | Disengaged cave seal 38508 | -1/Command | Zionites emerged from the dark tunnel 38529 | -1/Command | Incoming assault squad redirected 38535 | -1/Command | Incoming assault squad redirected 38673 | -1/Command | Found Prototype Protection 38673 | -1/Command | Identified Zio. Weapon Casing 38754 | -1/Command | Found Zio. Shade Carapace 38810 | -1/Command | Incoming assault squad redirected 38814 | -1/Command | Incoming assault squad redirected 38816 | -1/Command | Incoming assault squad redirected 38913 | -1/Command | Incoming investigation squad redirected 39004 | -1/Command | Spotted M Guard 39004 | -1/Command | Spotted M Guard 39004 | -1/Command | Spotted Combat Programmer 39006 | -1/Command | Spotted Combat Programmer 39010 | -1/Command | Allies destroyed Combat Programmer 39016 | -1/Command | Allies destroyed Combat Programmer 39018 | -1/Command | Allies destroyed M Guard 39026 | -1/Command | Incoming assault squad redirected 39026 | -1/Command | High security lockdown imminent 39026 | -1/Command | Allies destroyed M Guard 39026 | -1/Command | All MAIN.C guards destroyed 39038 | -1/Command | Found Exp. Targeting Computer 39046 | -1/Command | Found AEGIS Remote Shield 39098 | -1/Command | Met MAIN.C 39101 | -1/Command | 0b10 Conduit disabled 39106 | -1/Command | High security lockdown engaged 39111 | -1/Command | Allies destroyed MAIN.C Shell 39113 | -1/Command | MAIN.C activated Command garrisons 39123 | -1/Command | Allies destroyed MAIN.C 39132 | -1/Command | Discovered new exit (range 45) 39132 | -1/Command | Discovered new exit (range 89) 39132 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 39244 | -1/Command | System corruption reached 10% 39403 | -1/Command | Build established: Messiah-Gunner 39774 | -1/Command | Found Zio. Weapon Casing 39782 | -1/Command | Found Corrupted Prototype Energy Cannon 39782 | -1/Command | Identified Zio. Alpha Cannon Mk. II 39792 | -1/Command | Found Zio. Weapon Casing 39797 | -1/Command | Found Zio. Shade Armor 39803 | -1/Command | Found Zio. Shade Armor 39806 | -1/Command | Found Exp. Weapon Cycler 39964 | -1/Command | Found Exp. System Purifier 40080 | -1/Command | Build established: Scavenger-Gunner 40182 | -1/Command | Found Zero-point Reactor 40185 | -1/Command | Found Zero-point Reactor 40591 | -1/Command | Found Exp. Core Analyzer 41318 | -1/Command | Found Exp. Powered Armor 41615 | -1/Command | Warped through subspace to slip node 41615 | -1/Command | Discovered new exit (range 5) 41617 | -1/Command | Found Zio. Shade Armor 41627 | -1/Command | Entered Access_0 41628 | -1/Access_0 | Sensed 4 artifacts in vicinity 41630 | -1/Access_0 | Met Architect 41634 | -1/Access_0 | Architect warped through subspace 41657 | -1/Access_0 | Destroyed A8 41681 | -1/Access_0 | Architect warped through subspace 41721 | -1/Access_0 | Architect warped through subspace 41755 | -1/Access_0 | Architect warped through subspace 41792 | -1/Access_0 | Architect warped through subspace 41858 | -1/Access_0 | Architect warped through subspace 41905 | -1/Access_0 | Architect warped through subspace 41917 | -1/Access_0 | A6 warped into view 41927 | -1/Access_0 | Destroyed A6 41952 | -1/Access_0 | Architect warped through subspace 41976 | -1/Access_0 | Architect warped through subspace 42015 | -1/Access_0 | Lost 3 parts (3u) 42037 | -1/Access_0 | Architect warped through subspace 42075 | -1/Access_0 | Architect warped through subspace 42099 | -1/Access_0 | Architect warped through subspace 42112 | -1/Access_0 | Subspace Access Node disabled 42119 | -1/Access_0 | Lost 4 parts (2u2w) 42126 | -1/Access_0 | Core integrity fell below 50% 42145 | -1/Access_0 | Architect warped through subspace 42181 | -1/Access_0 | Architect warped through subspace 42207 | -1/Access_0 | Lost 4 parts (1u3w) 42211 | -1/Access_0 | Architect warped through subspace 42228 | -1/Access_0 | Architect warped through subspace 42237 | -1/Access_0 | Architect warped through subspace 42249 | -1/Access_0 | Architect warped through subspace 42285 | -1/Access_0 | A5 warped into view 42292 | -1/Access_0 | Architect warped through subspace 42298 | -1/Access_0 | Destroyed A5 42300 | -1/Access_0 | Subspace Access Node disabled 42307 | -1/Access_0 | Subspace Access Node disabled 42376 | -1/Access_0 | Subspace Access Node disabled 42409 | -1/Access_0 | Destroyed Architect 42410 | -1/Access_0 | Architect triggered a singularity event 42412 | -1/Access_0 | Warped through subspace to slip node 42412 | -1/Access_0 | Discovered new exit (range 8) 42413 | -1/Access_0 | Released all parts (20) 42416 | *** | Escaped singularity! Last Messages --------------- 42413_ Released Prc. Phase Gun. 42413_ Released Zero-point Reactor. 42413_ Released Sigix Sheargun. 42413_ Released Enh. Biometal Leg. 42413_ Released Exp. Weapon Cycler. 42413_ Released AEGIS Remote Shield. 42413_ Released SHELL Armor. 42413_ Released Myomer Exoskeleton. 42413_ Released Huge Storage Unit. 42413_ Released Exp. Core Analyzer. 42413_ Released Exp. Targeting Computer. 42413_ Released Adv. Terrain Scan Processor. 42413_ Released Exp. Core Analyzer. 42413_ Released Exp. Targeting Computer. 42413_ Released Antimatter Reactor. 42413_ Released Hvy. Quantum Rifle. 42414_ A0_COM: 7. 42414_ Extracted 2 energy. 42415_ A0_COM: 6. 42416_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????#[!*##?????????????????????? | | ??????????????????????##!!!#?????????????????????? | | ??????????????????????#!!!!#?????????????????????? | | ??????????????????????#[!=##?????????????????????? | | ??????????????????????#[!*!#?????????????????????? | | ??????????????????????#[[*##?????????????????????? | | ??????????????????????##!=#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 100 Energy Generation 83 Energy Capacity 1950 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 1725 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 8 Core Analysis 12 Particle Charging 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Terrain Scanner | x1 | -5/Factory Alien Tech Used ----------------- Core Reset Matrix High-powered Transdimensional Reconstructor Core Stripper Integrated Thermoelectric Network Integrity Redistributor Integrated Mediator LRC Storage LRC Energy Well LRC Matter Compressor Integrated Dissipator Sigix Sheargun Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronMomentumWheel Manual? 0 Play Time 05:56:13 Cumulative 1697.9 hours Start 2023.04.13 @ 21:20:41 End 2023.04.23 @ 18:51:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 597 Rogue 597 Adventurer 0 Explorer 0 Win Type 6 Total 130 Types 27/13/56/7/1/2/22/1/1 Lore% 98 Gallery% 97 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58da0208-8348-4183-b4e5-a3cc34bdab9b