Cogmind - Beta 12 X1 *** ADVENTURER MODE // 2022.07.31 @ 10:50:13 Player: Sardaukar Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (208) 1040 Value Destroyed (7341) 7341 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1280) 1280 TOTAL SCORE: 18201 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 201 Follower Combat Kills 213 Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -934 Cogmind --------- Core Integrity 0/1300 Matter 222/300 Energy 366/390 System Corruption 25% Temperature Cool (83) Movement Treading (145) Location -3/Testing Parts ------- > --- POWER (2) -------- Particle Reactor Micro Antimatter Reactor > --- PROPULSION (5) --- Biometal Medium Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Experimental Melee Analysis Suite Improved Actuator Array Improved Weapon Shielding Layered Medium Armor Plating Advanced Powered Armor System Shield Experimental System Shield > --- WEAPON (3) ------- Quantum Rifle Force Lance Enhanced Force Lance > --- INVENTORY (5) ---- Micro Antimatter Reactor Long-range Sensor Array Improved Component Analysis Suite Railgun Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Experimental Melee Analysis Suite Improved Actuator Array Improved Weapon Shielding Layered Medium Armor Plating Advanced Powered Armor System Shield Experimental System Shield > --- WEAPON ----------- Quantum Rifle Force Lance Enhanced Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Medium Treads Long-range Sensor Array Improved Component Analysis Suite Railgun [Rating: 138] Favorites ----------- Power Zionite Light DM Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Potential Leg Treads Improved Heavy Siege Treads Leg Potential Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Experimental Armor Integrity Analyzer Hackware System Shield Protection Improved Propulsion Shielding Weapon Chainsword Energy Gun Zionite Phaser-S Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Tes Slots Evolved 14 | . . . 2 . . . 2 2 2 . . . . . . . 2 2 2 . . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . . . 2 . . . . . . . . . . . 1 . . . Utility 9 | . . . 1 . . . . 2 2 . . . . . . . 2 2 . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 251 | 5 5 7 17 . 5 . 17 16 4 . 19 11 2 13 20 . 24 19 29 . 38 . Power 22 | 1 . 1 1 . . . 1 4 1 . 2 1 . . 1 . . 1 3 . 5 . Engine 10 | 1 . . 1 . . . 1 3 1 . 1 1 . . . . . . 1 . . . Core 3 | . . 1 . . . . . 1 . . 1 . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . 1 . . 1 2 . 5 . Propulsion 43 | 2 1 1 3 . 3 . 3 9 . . 1 1 . . 4 . 1 2 2 . 10 . Treads 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Leg 28 | 2 1 1 3 . 3 . 3 5 . . 1 1 . . 3 . 1 2 2 . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hover 5 | . . . . . . . . 4 . . . . . . 1 . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Utility 99 | . 2 1 1 . 2 . 5 3 3 . 9 2 2 8 10 . 13 10 12 . 16 . Device 40 | . . . . . . . 1 1 1 . 4 1 2 1 4 . 4 8 8 . 5 . Storage 9 | . 1 . . . 2 . 1 . 1 . . . . . 1 . 1 1 1 . . . Processor 20 | . . 1 1 . . . 1 1 . . 2 . . 7 . . 1 . 1 . 5 . Hackware 7 | . . . . . . . . . . . . . . . . . 3 . 2 . 2 . Protection 23 | . 1 . . . . . 2 1 1 . 3 1 . . 5 . 4 1 . . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 87 | 2 2 4 12 . . . 8 . . . 7 7 . 5 5 . 10 6 12 . 7 . Energy Gun 16 | . . . 3 . . . . . . . 1 . . . 4 . 3 . 4 . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 17 | 2 2 3 6 . . . 2 . . . . 1 . . . . . . . . 1 . Ballistic Cannon 5 | . . . . . . . 2 . . . . 1 . 1 . . . . 1 . . . Launcher 17 | . . 1 3 . . . 1 . . . 2 3 . . . . 2 2 2 . 1 . Special Weapon 9 | . . . . . . . . . . . . . . 3 1 . 1 3 1 . . . Impact Weapon 6 | . . . . . . . . . . . . . . . . . 2 1 3 . . . Slashing Weapon 11 | . . . . . . . 3 . . . 4 2 . 1 . . . . . . 1 . Piercing Weapon 6 | . . . . . . . . . . . . . . . . . 2 . 1 . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 3 . 1 . . 1 . . 1 . . 6 10 . 1 . . . 4 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Parts Lost 41 | . 1 . 1 . . . . 2 . . 1 4 4 . 2 . 4 4 11 . 7 . Power 8 | . . . . . . . . 2 . . . 2 . . . . . 1 2 . 1 . Propulsion 10 | . 1 . . . . . . . . . . . . . . . 2 . 4 . 3 . Utility 15 | . . . . . . . . . . . 1 . 3 . 1 . 1 3 3 . 3 . Weapon 8 | . . . 1 . . . . . . . . 2 1 . 1 . 1 . 2 . . . Highest Loss Streak 6 | . 1 . 1 . . . . 1 . . 1 2 3 . 2 . 4 3 6 . 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 67 100 94 88 88 88 96 96 99 100 99 95 81 92 97 100 99 95 68 . 72 90 Engine 1 | . 14 . . . . . 7 3 1 6 3 1 . . . . . . . . . . Core 1 | . . 14 8 . . . . 3 4 . 2 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 4 6 5 5 3 . 5 9 Treads 1 | . . . . . . . . . . . . . . . . . . . . . 8 14 Leg 21 | . 19 28 22 22 22 22 33 25 26 26 26 26 26 26 25 26 23 19 12 . . . Device 7 | . . . . . . . 1 14 12 13 9 5 13 4 10 13 8 11 9 . 8 9 Storage 7 | . 3 14 11 11 11 11 9 7 12 13 13 13 6 6 6 6 5 5 4 . . . Processor 16 | . . 13 21 22 22 22 7 6 6 6 11 15 13 34 23 20 23 19 12 . 18 19 Hackware 3 | . . . . . . . . . . . . . . . . . 9 10 13 . 8 9 Protection 5 | . 2 . . . . . 8 6 13 13 10 10 1 . 4 6 3 7 . . 6 14 Energy Gun 3 | . . . 6 11 11 11 6 . . . . . . . 6 13 9 3 1 . 2 4 Ballistic Gun 5 | . 28 18 22 22 22 22 12 . . . . 4 6 . . . . . . . . . Launcher 1 | . . 9 1 . . . 1 . . . . . . . . . . 2 3 . 1 . Special Weapon 2 | . . . . . . . . . . . . . . 9 12 6 . 4 . . . . Slashing Weapon 5 | . . . . . . . 4 23 20 20 19 10 5 4 . . . . . . 2 . Naked Turns 430 | . . . . . . . . . . . . . . . . . . . 245 127 58 . Heaviest Build 101 | 9 14 14 18 15 21 21 42 44 56 56 56 55 49 46 67 53 76 91 101 . 78 78 Greatest Support 185 | 20 20 27 32 20 60 60 90 93 93 93 93 95 80 95 108 108 108 81 106 3 185 175 Greatest Overweight (x) 27 | 1 1 . . . . . . 4 . . . . . . 1 . . 1 27 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 5 10 10 15 15 15 15 15 15 15 15 15 15 20 20 20 5 5 5 Average Capacity 12 | 5 5 5 5 5 5 10 10 15 15 15 15 15 15 15 15 15 19 20 16 5 5 5 Most Carried 20 | 1 4 5 5 5 6 6 11 15 15 15 15 15 15 15 15 15 20 20 20 4 5 5 Average Carried 11 | . 2 4 3 4 5 6 9 11 10 14 14 13 14 14 14 15 18 17 16 4 3 5 Final Capacity 20 | 5 5 5 5 5 10 10 15 15 15 15 15 15 15 15 15 15 20 20 5 5 5 5 Final Carried 18 | 1 4 5 3 5 6 6 11 11 15 14 15 15 14 15 15 15 18 17 4 4 5 5 Class Distribution -------------------- 52% | Mutant 22% | Hacker-Mutant 6% | Gunner 6% | Hacker-Assassin 5% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Gunner | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Mutant | -3/Garrison Hacker-Mutant | -3/Research Hacker-Assassin | -3/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Tes Matter Collected 5170 | 268 84 475 343 54 100 . 561 155 30 . 720 409 39 46 126 38 301 254 693 . 474 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8921 | 80 259 453 492 133 . . 1111 339 188 . 1319 495 61 12 333 127 703 415 1527 . 874 . Parts 414 | 1 20 27 40 10 . . 52 22 8 . 45 6 1 5 22 3 32 18 46 . 56 . Haulers Intercepted 11 | . 2 . 2 . . . 3 1 . . 1 . . . . . . . 2 . . . Recyclers Shooed 6 | . 1 . 2 . . . . . 1 . . . . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . . 7 3 . . 2 . . . . . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Tes Combat Hostiles Destroyed 139 | . 5 14 10 8 . . 17 5 3 . 11 7 3 . 14 4 11 10 10 . 7 . Melee 29 | . . . . . . . 1 5 3 . 8 2 . . . . . . 3 . 7 . Guns 45 | . 2 2 6 8 . . 14 . . . 1 1 1 . 4 . 4 . 2 . . . Cannons 9 | . . . . . . . 2 . . . . 1 2 . 1 2 . . 1 . . . AOE 56 | . 3 12 4 . . . . . . . 2 3 . . 9 2 7 10 4 . . . Classes Destroyed 17 | 1 6 1 2 . . . 2 1 . . 1 . . . 3 . . . . . . . Worker 16 | . 2 . 1 . . . 6 1 . . . . . . . . 1 2 3 . . . Builder 6 | . . . 1 . . . 1 . . . . . . . . . 1 . 1 . 2 . Tunneler 3 | . 1 . . . . . . . . . 1 . . . . . 1 . . . . . Hauler 11 | . 2 . 2 . . . 3 1 . . 1 . . . . . . . 2 . . . Recycler 20 | 1 1 2 1 . . . . 1 1 . 5 . . . . . 1 1 5 . 1 . Mechanic 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . Operator 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Watcher 13 | . 1 . 2 . . . 4 . . . 1 . . . . . . 1 1 . 3 . Swarmer 33 | . 3 6 4 8 . . . 3 3 . . 2 3 . . . 1 . . . . . Grunt 52 | . 2 7 5 . . . 13 1 . . 7 2 . . . 3 4 6 2 . . . Brawler 3 | . . . . . . . . . . . 1 . . . . 1 1 . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 15 | . . 1 . . . . 3 . . . 1 1 . . . . 3 2 1 . 3 . Hunter 5 | . . . . . . . 1 . . . . 2 . . . . . 2 . . . . Programmer 16 | . . . . . . . . 1 . . 2 . . . . . 2 . 7 . 4 . Z-Technician 5 | . . . . . . . . . . . . . . . 5 . . . . . . . Z-Light 9 | . . . . . . . . . . . . . . . 9 . . . . . . . Packrat 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Assembled 5 | . . . . . . . . . . . . . . . 5 . . . . . . . Best Kill Streak 10 | 1 9 6 6 4 . . 4 3 3 . 6 5 3 . 6 4 10 6 9 . 2 . Combat Bots Only 7 | . 3 6 4 4 . . 3 3 3 . 4 5 3 . 6 4 7 5 4 . 2 . Max Kills in Single Turn 7 | 1 7 3 3 2 . . 2 1 1 . 1 2 1 1 3 3 7 4 3 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 2 2 . . . . . . . 1 2 . . 3 2 4 4 2 . . . Melee 1 | . . . . . . . 1 1 1 . 1 1 . . . . . . 1 . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Tes Damage Taken 11000 | . 221 213 405 90 . . 587 224 115 . 634 816 571 231 599 15 423 600 2079 243 2861 73 Core 2070 | . 55 22 27 30 . . 72 21 . . 73 112 81 65 88 . 75 43 763 243 272 28 Absorbed by Shields 274 | . . . . . . . . . . . . . . . . . . 12 262 . . . Redirected to Shielding 317 | . . . . . . . 42 56 13 . 69 . . . . . 50 . . . 87 . Regen/Repaired (Parts) 247 | . . . . . . . . 78 . . . . . 91 . . . 78 . . . . Core Remaining (%) 84 | 100 . 69 . . . 85 86 97 . . . . . . . 50 92 96 . . . . Volleys Fired 243 | 3 16 19 30 9 . . 53 . . . 5 8 3 6 16 3 19 11 38 . 4 . Largest 3 | 2 2 2 3 3 . . 3 . . . 2 2 2 3 3 1 3 3 2 . 2 . Hottest 180 | 40 40 50 121 121 . . 121 . . . 86 81 81 53 180 . 120 82 145 . 129 . Shots Fired 475 | 6 32 30 60 25 . . 140 . . . 7 12 6 11 29 3 30 19 55 . 10 . Gun 343 | 6 32 16 56 25 . . 114 . . . 3 4 3 . 14 . 26 1 35 . 8 . Cannon 38 | . . . . . . . 20 . . . . 4 3 3 . . . . 8 . . . Launcher 54 | . . 14 4 . . . 6 . . . 4 4 . . . . 2 9 9 . 2 . Special 40 | . . . . . . . . . . . . . . 8 15 3 2 9 3 . . . Kinetic 241 | 6 32 16 47 16 . . 95 . . . . 8 6 3 . . . . 8 . 4 . Thermal 91 | . . . 1 9 . . 39 . . . . . . . 11 . 12 . 15 . 4 . Explosive 83 | . . 14 4 . . . 6 . . . 2 3 . 8 15 3 4 16 8 . . . Electromagnetic 22 | . . . 8 . . . . . . . 5 1 . . . . . 2 4 . 2 . Phasic 38 | . . . . . . . . . . . . . . . 3 . 14 1 20 . . . Robot Hit Streak 21 | 3 9 14 12 11 . . 18 . . . 10 7 4 . 4 . 10 12 21 . 3 . Robot Miss Streak 4 | 1 1 1 2 3 . . 4 . . . . 3 2 1 2 . 4 . 2 . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . . 2 . . 3 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 431 | 4 15 19 40 17 . . 101 14 7 . 43 17 5 . 8 . 19 2 63 . 57 . Core Hits 386 | 2 12 25 28 8 . . 71 7 3 . 31 21 10 2 26 7 29 38 47 . 19 . Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 1 . . . . . . . . . . . . . . 1 . . . Critical Strikes 34 | . . 1 1 1 . . 1 . . . 4 . . 1 1 . . 2 13 . 9 . Burn 6 | . . . . . . . 1 . . . . . . . . . . . 5 . . . Destroy 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Smash 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Sever 15 | . . . . . . . . . . . 4 . . 1 . . . 2 1 . 7 . Impale 6 | . . . . . . . . . . . . . . . . . . . 4 . 2 . Intensify 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . Melee Attacks 229 | . . . . . . . 13 22 14 . 48 8 . 1 . . 9 1 36 . 77 . Impact 26 | . . . . . . . . . . . . . . . . . 9 1 16 . . . Slashing 141 | . . . . . . . 13 22 14 . 48 8 . 1 . . . . . . 35 . Piercing 62 | . . . . . . . . . . . . . . . . . . . 20 . 42 . Sneak Attacks 26 | . . . . . . . 4 4 2 . 7 3 . . . . . . 3 . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 29 | . . . . . . . 1 3 2 . 12 1 . . . . . . 4 . 6 . Damage Inflicted 25151 | 53 982 1025 927 328 . . 2893 664 352 . 2215 1072 104 254 2999 782 1645 2530 3708 . 2618 . Guns 4517 | 53 199 143 545 328 . . 1185 . . . 64 46 75 . 242 . 594 . 932 . 111 . Cannons 641 | . . . . . . . 411 . . . . 35 29 . . . . . 166 . . . Explosions 12260 | . 763 852 382 . . . 715 . . . 554 588 . 183 2587 662 1009 2371 1557 . 37 . Melee 7003 | . . . . . . . 582 664 352 . 1597 403 . . . . . . 935 . 2470 . Ramming 53 | . 20 30 . . . . . . . . . . . . . . . . 3 . . . Kinetic 2457 | 53 199 143 409 190 . . 1028 . . . . 81 104 . . . . . 166 . 84 . Thermal 4002 | . 763 . . 138 . . 613 . . . 235 . . . 1043 . 812 . 371 . 27 . Explosive 9282 | . . 852 382 . . . 670 . . . 182 521 . 183 1687 662 461 2283 1399 . . . Electromagnetic 687 | . . . 136 . . . . . . . 201 67 . . . . . 88 158 . 37 . Impact 455 | . . . . . . . . . . . . . . . . . . . 455 . . . Slashing 5786 | . . . . . . . 582 664 352 . 1597 403 . 71 170 120 42 159 115 . 1511 . Piercing 1439 | . . . . . . . . . . . . . . . . . . . 480 . 959 . Phasic 990 | . . . . . . . . . . . . . . . 99 . 330 . 561 . . . Highest Corruption 25 | . . 1 . . . . . . . 7 7 1 1 1 . . 3 . 12 12 25 25 Average Corruption 11 | . . 1 . . . . . . . 7 4 1 1 1 . . 2 . 8 12 19 25 Corruption Purged 7 | . . . . . . . . . . . 7 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 122 | . . 4 . . . . . . . . 2 . 2 . . . 12 . 17 4 79 2 Message Errors 29 | . . 2 . . . . . . . . . . . . . . 1 . 4 1 21 . Matter Fused 30 | . . 1 . . . . . . . . 1 . . . . . 5 . 1 2 20 . Heat Flow Errors 14 | . . . . . . . . . . . 1 . . . . . 1 . 3 1 7 1 Energy Discharges 11 | . . . . . . . . . . . . . . . . . 3 . 1 . 7 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Data Loss (minor) 18 | . . 1 . . . . . . . . . . 2 . . . 1 . 3 . 11 . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Misfires 6 | . . . . . . . . . . . . . . . . . 1 . 2 . 3 . Alerts 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . 5 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1151 | . 89 . 14 . . . 139 66 76 . 36 56 . . 187 66 . 25 212 . 185 . Projectiles 40 | . . . . . . . . . . . . . . . 22 18 . . . . . . Explosions 471 | . 89 . 14 . . . 65 . . . 3 41 . . 165 48 . 25 21 . . . Melee 640 | . . . . . . . 74 66 76 . 33 15 . . . . . . 191 . 185 . Knockbacks 5 | . . 1 . . . . 1 . . . . 2 1 . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . 1 . . . . 2 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 674 | . 83 35 76 . . . . . . . 79 87 . . . . 12 46 209 . 47 . Shots 24 | . 1 3 4 . . . . . . . 3 3 . . . . 1 2 5 . 2 . Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 12 | . 5 6 . . . . . . . . . . . . . . . . 1 . . . Kicked 11 | . 5 6 . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 345 | . 5 15 329 116 . . 302 . . . 216 43 . . 87 . 345 25 280 93 252 93 Average Temperature 94 | . 5 6 107 50 . . 122 . . . 52 23 . . 35 . 89 13 83 47 77 77 Received Heat Transfer 2609 | . 18 75 192 . . . 333 36 . . 255 69 117 76 234 9 99 187 198 39 651 21 Effects 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . Interference 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . . . . . . 1 5 . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 1 . . 3 . . 2 . . . . . . . . . . . 1 . . . Heat Transferred 3651 | . 450 . . 222 . . 1123 . . . 150 . . . 185 . 633 . 851 . 37 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Tes Peak Influence 1615 | 5 301 567 516 327 . . 377 171 168 15 343 . . . . . 511 530 501 400 251 1615 Initial 325 | . 2 99 120 132 . . . 89 72 . 9 . . . . . 49 211 240 325 196 19 Average 192 | 3 209 266 345 264 . . 198 93 115 6 121 . . . . . 147 268 356 347 91 1532 Maximum Alert Level 5 | . 1 2 2 1 . . 1 . . . 1 . . . . . 2 2 2 2 1 5 Low Security (%) 58 | 100 30 48 7 23 . 100 54 100 100 100 82 . . . . . 82 17 . . 85 4 Level 1 33 | . 69 27 71 76 . . 45 . . . 17 . . . . . 13 63 63 75 14 . Level 2 8 | . . 23 21 . . . . . . . . . . . . . 3 18 36 24 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . 95 Squads Dispatched 42 | . . 1 3 . . . 4 4 1 . 11 . 1 . . . 3 3 5 . 6 . Investigation 11 | . . 1 1 . . . 1 2 1 . 5 . . . . . . . . . . . Extermination 12 | . . . . . . . . 2 . . 3 . . . . . 1 1 3 . 2 . Reinforcement 14 | . . . 2 . . . 3 . . . 3 . . . . . . 2 . . 4 . Assault 3 | . . . . . . . . . . . . . 1 . . . . . 2 . . . Garrison 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Tes Distress Signals 9 | . 1 . 1 . . . 4 1 . . . . . . . . . 1 . . . 1 Communications Jammed 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Distress Signals 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Times Spotted 262 | . 6 15 17 8 . . 26 8 3 5 30 8 12 16 14 3 16 11 27 10 23 4 Peak Tracking Total 12 | . 4 3 6 4 . . 6 3 3 6 10 5 11 11 5 4 7 8 8 12 4 4 Tactical Retreats 25 | . . . 2 . . . 1 1 . . 8 . 4 . . . 1 . 6 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Tes Traps Triggered 8 | . . . . . . . . 2 1 . 1 . . . . . 1 . . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Tes Machines Disabled 43 | . 4 5 . . . . 9 . . . 1 . . 2 2 . 13 4 2 . 1 . Max in Single Turn 11 | . 4 2 . . . . 4 . . . 1 . . 2 1 . 11 2 1 . 1 . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Tes Machines Accessed 60 | . 3 2 3 . 3 . 9 6 1 . 9 . . . . . 7 2 6 1 8 . Terminals 30 | . 3 1 3 . . . 5 2 . . 5 . . . . . 4 . 3 1 3 . Fabricators 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Repair Stations 6 | . . . . . . . 1 1 . . 1 . . . . . . 1 1 . 1 . Recycling Units 4 | . . . . . . . 1 . 1 . 2 . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 1 1 . . . . . . . . 1 1 1 . 1 . Garrison Access 8 | . . . . . . . 1 2 . . 1 . . . . . 1 . 1 . 2 . Total Hacks 167 | . 9 5 13 . 25 . 17 14 1 . 21 . . . . . 13 10 20 1 18 . Successful 96 | . 7 2 7 . 25 . 9 8 1 . 11 . . . . . 9 8 7 . 2 . Failed 71 | . 2 3 6 . . . 8 6 . . 10 . . . . . 4 2 13 1 16 . Catastrophic 14 | . . 1 1 . . . 2 . . . 3 . . . . . 1 . 1 . 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . 7 3 4 . 1 . 11 10 1 . 14 . . 1 . . 8 1 14 1 7 . Terminals 86 | . 9 4 13 . . . 11 7 . . 12 . . . . . 7 . 14 1 8 . Fabricators 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 . Repair Stations 18 | . . . . . . . 1 2 . . 3 . . . . . . 5 3 . 4 . Recycling Units 5 | . . . . . . . 1 . 1 . 3 . . . . . . . . . . . Scanalyzers 14 | . . . . . . . 2 2 . . . . . . . . 2 5 2 . 1 . Garrison Access 15 | . . . . . . . 2 3 . . 3 . . . . . 3 . 1 . 3 . Terminal Hacks 55 | . 6 2 7 . 25 . 5 . . . 5 . . . . . 2 . 2 . 1 . Record 25 | . . . . . 25 . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 4 | . 1 . 1 . . . 1 . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Terminal Index 6 | . 1 . . . . . 1 . . . 1 . . . . . 1 . 2 . . . Alert Level 7 | . 1 1 2 . . . . . . . 2 . . . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . 2 . . 1 . . . . . . 4 1 . . . Scan Component 5 | . . . . . . . . 1 . . 1 . . . . . . 2 1 . . . Repair 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . 1 2 . . . . . . . . 2 3 1 . . . Insert Component 6 | . . . . . . . 1 2 . . . . . . . . 1 1 1 . . . Analyze 3 | . . . . . . . . . . . . . . . . . 1 2 . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 20 | . 1 . . . . . 2 4 1 . 5 . . . . . 4 1 2 . . . Terminals 8 | . 1 . . . . . . 2 . . 1 . . . . . 2 . 2 . . . Assimilate 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Botnet 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . Detonate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Operators 4 | . . . . . . . . 2 . . . . . . . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . Mechanics 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . Recycling Units 4 | . . . . . . . 1 . 1 . 2 . . . . . . . . . . . Tunnel 4 | . . . . . . . 1 . 1 . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 2 . . 1 . . . . . 2 . . . . . Broadcast 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Decoy 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . Intercept 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Watchers 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Detections 46 | . 3 1 3 . . . 6 4 . . 7 . . . . . 6 1 6 1 8 . Full Trace Events 10 | . . 1 3 . . . 1 2 . . 3 . . . . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . . . 13 . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . Time 101 | . . . . . . . . 38 . . . . . . . . . 63 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Tes Total Allies 4 | . . 2 . . . . . . . . . . . 2 . . . . . . . . Largest Group 2 | . . 2 1 . . . . . . . . . . 2 . . . . . . . . Highest-Rated Group 192 | . . 42 31 . . . . . . . . . . 192 . . . . . . . . Highest-Rated Ally 96 | . . 31 31 . . . . . . . . . . 96 . . . . . . . . Total Orders 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . . Ally Attacks 28 | . . 9 1 . . . . . . . . . . 18 . . . . . . . . Total Damage 1011 | . . 65 . . . . . . . . . . . 946 . . . . . . . . Kills 8 | . . 1 . . . . . . . . . . . 7 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Tes Robot Analysis Total 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . . . . . 3 . 2 . 2 . . . . . . Drone Launches 4 | . . . . . . . . . 3 . 1 . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . . . . . . 9 7 . . . . Traps 15 | . . . . . . . . . . . . . . . . . 8 7 . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Tes Turns Passed 14121 | 58 382 849 389 168 393 55 1431 653 409 35 1350 630 185 914 1279 397 738 635 1194 127 1829 21 Spaces Moved 9771 | 39 252 622 203 114 361 61 822 509 197 61 825 379 267 1049 1048 246 439 359 698 159 1046 15 Core 591 | 11 . . . . . . . . . . . . . . . . . . 239 159 182 . Treads 700 | . . . . . . . . . . . . . . . . . . . . . 685 15 Legs 8233 | 28 252 622 203 114 361 61 822 441 197 61 825 379 267 1049 1048 246 439 359 459 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 68 | . . . . . . . . 68 . . . . . . . . . . . . . . Flight 179 | . . . . . . . . . . . . . . . . . . . . . 179 . Fastest Speed 39 | 50 120 120 120 120 90 90 45 45 105 45 45 97 45 45 45 100 58 107 50 50 39 145 Average Speed 101 | 105 127 124 122 120 105 90 101 94 105 52 83 97 61 71 107 100 90 139 112 50 123 145 Slowest Speed 1400 | 120 190 125 125 120 120 90 105 290 105 105 105 100 100 97 170 100 113 203 1400 50 180 145 Overloaded Moves 1141 | . . . . . . . 23 94 . 53 250 . 171 440 2 . 108 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 44 91 16 31 66 31 61 15 13 72 26 56 49 80 73 51 14 12 17 33 25 8 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 9 | . . . . . 1 . 1 . 1 . 2 1 . 2 . 1 . . . . . . Known Exits Taken 9 | . 1 . 1 . . 1 . . . . 1 1 1 . . 1 . . 1 . 1 . Unknown Exits Taken 10 | 1 . 1 . 1 1 . 1 1 . . . . . 1 1 . 1 1 . . . . Scrap Searched 11 | . . 2 . 1 . . . . . . . 5 1 2 . . . . . . . . Spaces Dug 54 | . . . . . . . . 1 1 . 6 . . . . . 9 10 6 . 21 . Terrain Destroyed 876 | . 40 75 31 . . . 57 1 1 . 45 67 . 49 99 17 102 157 114 . 21 . Melee 45 | . . . . . . . . 1 1 . 6 . . . . . 9 1 6 . 21 . Projectile 23 | . . . . . . . . . . . . . . 1 7 . 5 5 5 . . . AOE 808 | . 40 75 31 . . . 57 . . . 39 67 . 48 92 17 88 151 103 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Tes Total 13226 | 48 278 663 291 128 371 60 1305 671 389 64 1443 614 280 1206 1171 394 729 467 986 205 1448 15 Wait 2516 | . . 2 29 . . . 373 123 170 1 542 205 9 115 55 146 219 67 175 32 253 . Move 9751 | 38 251 621 202 113 360 60 821 508 197 60 824 378 266 1048 1047 245 438 358 698 158 1045 15 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 113 | 2 1 2 1 4 1 . 13 2 6 1 12 3 . 7 12 . 12 8 6 . 20 . Fast Attach 107 | 4 3 2 9 . 5 . 9 7 2 . 4 1 1 8 12 . 2 4 8 . 26 . Attach 57 | 1 . . 4 . . . 3 7 2 . 3 3 1 2 3 . 4 9 5 . 10 . Detach 18 | . . . 1 . . . 3 3 . . . . . 4 . . 1 1 3 . 2 . Swap 87 | . 2 5 4 . . . 5 2 . . 12 7 . 3 5 . 18 6 16 . 2 . Drop 128 | . . 6 11 2 5 . 15 6 2 2 11 2 . 12 21 . 7 2 5 . 19 . Fire 243 | 3 16 19 30 9 . . 53 . . . 5 8 3 6 16 3 19 11 38 . 4 . Melee 179 | . . . . . . . 10 13 10 . 30 7 . 1 . . 9 1 31 . 67 . Ram 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Kick 11 | . 5 6 . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . 15 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Garrison -3/Research (discovered 5 exits: Res x3 / *Tes x2) -3/Testing History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Identified exit to Mines 235 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 441 | -10/Materials | Entered Mines 444 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 640 | -10/Mines | Discovered new exit (range 7) 675 | -10/Mines | Learned Materials security intel 914 | -10/Mines | Learned 8 Materials zone layouts 1290 | -10/Mines | Entered Materials 1290 | -9/Materials | Accompanied by 1 ally 1290 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1291 | -9/Materials | Identified exit to Materials 1291 | -9/Materials | Identified exit to Mines 1295 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1679 | -9/Materials | Entered Mines 1805 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1844 | -9/Mines | Discovered new exit (range 2) 1847 | -9/Mines | Entered Exiles 1889 | -9/Exiles | Met 8R-AWN 1906 | -9/Exiles | Met EX-HEX 1947 | -9/Exiles | Met EX-BIN 1961 | -9/Exiles | Met EX-DEC 1969 | -9/Exiles | Learned location of Zion (-6) 2030 | -9/Exiles | Aligned with FarCom system 2031 | -9/Exiles | Given EX-Vault access code 2071 | -9/Exiles | Opened EX-Vault 2077 | -9/Exiles | Found Prototype Leg 2077 | -9/Exiles | Identified Potential Leg 2082 | -9/Exiles | Found Potential Leg 2129 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2230 | -9/Exiles | Discovered new exit (range 14) 2240 | -9/Exiles | Left Exiles lab with Potential Leg 2240 | -9/Exiles | Entered Mines 2289 | -8/Mines | Discovered exit to Materials (range 7) 2295 | -8/Mines | Entered Materials 2295 | -8/Materials | Evolved 2 slots: Propulsion x2 3308 | -8/Materials | Build established: Scavenger-Skirmisher 3712 | -8/Materials | Discovered new exit (range 5) 3726 | -8/Materials | Entered Factory 3726 | -7/Factory | Evolved 2 slots: Utility x2 3772 | -7/Factory | Build established: Mutant 4138 | -7/Factory | Repaired Imp. Propulsion Shielding 4370 | -7/Factory | Discovered new exit (range 14) 4379 | -7/Factory | Entered another Factory area 4379 | -6/Factory | Evolved 2 slots: Utility x2 4788 | -6/Factory | Sucked down chute 4788 | -6/Factory | Entered Waste 4796 | -6/Waste | Spotted C-40 Crusher 4803 | -6/Waste | EMP discharged 4807 | -6/Waste | Spotted C-40 Crusher 4808 | -6/Waste | Spotted C-40 Crusher 4810 | -6/Waste | Spotted C-40 Crusher 4811 | -6/Waste | Spotted C-40 Crusher 4814 | -6/Waste | Discovered new exit (range 16) 4823 | -6/Waste | Entered Factory 6105 | -6/Factory | Discovered new exit (range 4) 6108 | -6/Factory | Identified exit to Factory 6117 | -6/Factory | Identified exit to Lower Caves 6117 | -6/Factory | Identified exit to Extension 6173 | -6/Factory | Entered Lower Caves 6180 | -6/Lower Caves | Learned Factory emergency access door positions 6234 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6282 | -6/Lower Caves | Learned location of Extension (-6) 6787 | -6/Lower Caves | Discovered new exit (range 9) 6802 | -6/Lower Caves | Identified exit to Lower Caves 6803 | -6/Lower Caves | Entered another Lower Caves area 6811 | -6/Lower Caves | Discovered exit to Factory (range 9) 6818 | -6/Lower Caves | Spotted B-75 Beast 6860 | -6/Lower Caves | Lost 3 parts (3u) 6929 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6985 | -6/Lower Caves | Discovered new exit (range 8) 6987 | -6/Lower Caves | Identified exit to Zion 6988 | -6/Lower Caves | Entered Zion 7009 | -6/Zion | Found Prototype Special Weapon 7010 | -6/Zion | Found Prototype Special Weapon 7010 | -6/Zion | Identified RU-N14's Throwing Claymores (x2) 7012 | -6/Zion | Found RU-N14's Throwing Claymores 7014 | -6/Zion | Found RU-N14's Throwing Claymores 7024 | -6/Zion | System corruption cleaned by Quarantine Array 7137 | -6/Zion | Found Prototype Processor 7137 | -6/Zion | Identified Exp. Armor Integrity Analyzer 7143 | -6/Zion | Found Prototype Processor 7143 | -6/Zion | Identified Exp. Terrain Scan Processor 7146 | -6/Zion | Found Prototype Processor 7146 | -6/Zion | Identified Spectral Analyzer 7205 | -6/Zion | Learned location of Quarantine (-2) 7235 | -6/Zion | Found Prototype Processor 7235 | -6/Zion | Identified Exp. Core Analyzer 7238 | -6/Zion | Found Prototype Processor 7238 | -6/Zion | Identified Exp. Target Analyzer 7242 | -6/Zion | Found Exp. Target Analyzer 7288 | -6/Zion | Learned location of Warlord (-5) 7292 | -6/Zion | Learned location of 1 exit from Lower Caves 7307 | -6/Zion | Given A8's code to call for help 7337 | -6/Zion | Rebuked by Imprinter 7377 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7380 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7444 | -6/Zion | Discovered new exit (range 5) 7448 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7494 | -6/Zion | Found CR-A16's Pointy Stick 7800 | -6/Zion | Learned Factory emergency access door positions 7844 | -6/Zion | Destroyed Imprinter 7845 | -6/Zion | Attacked by Zionites 7902 | -6/Zion | Entered Deep Caves 8142 | -6/Deep Caves | Z-Facility disabled 8233 | -6/Deep Caves | Found Prototype Protection 8233 | -6/Deep Caves | Identified Zio. Weapon Casing 8247 | -6/Deep Caves | Found Prototype Protection 8247 | -6/Deep Caves | Identified Zio. Heavy Carapace 8810 | -6/Deep Caves | Discovered new exit (range 11) 9181 | -6/Deep Caves | Entered Proximity Caves 9321 | -5/Proximity Caves | Build established: Gunner 9578 | -5/Proximity Caves | Entered Factory 9578 | -5/Factory | Evolved 2 slots: Utility x2 9974 | -5/Factory | Discovered new exit (range 10) 10017 | -5/Factory | Garrison activated, responded to threat 10176 | -5/Factory | Build established: Hacker-Mutant 10286 | -5/Factory | Garrison activated, responded to threat 10316 | -5/Factory | Entered another Factory area 10316 | -4/Factory | Evolved 2 slots: Utility x2 10321 | -4/Factory | Destroyed 7 combat bots 10345 | -4/Factory | Lost 4 parts (2n1u1w) 10618 | -4/Factory | Repaired Carbon-fiber Leg 10663 | -4/Factory | Repaired Exp. Heat Sink 10868 | -4/Factory | Lost 3 parts (1p2u) 10914 | -4/Factory | Discovered new exit (range 9) 10937 | -4/Factory | Spotted B-86 Titan 10951 | -4/Factory | Entered Research 10951 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 11629 | -3/Research | Lost 4 parts (1p2n1u) 11740 | -3/Research | First assault squad dispatched 11794 | -3/Research | Lost 6 parts (1p2n2u1w) 11898 | -3/Research | Released all parts (12) 12081 | -3/Research | System corruption reached 10% 12105 | -3/Research | Core integrity fell below 50% 12145 | -3/Research | Identified exit to Garrison 12145 | -3/Research | Entered Garrison 12190 | -3/Garrison | Build established: Mutant 12217 | -3/Garrison | Spotted B-86 Titan 12220 | -3/Garrison | Triggered checkpoint 12225 | -3/Garrison | Triggered checkpoint 12267 | -3/Garrison | Discovered new exit (range 10) 12272 | -3/Garrison | Entered Research 12341 | -3/Research | Found Prototype Processor 12341 | -3/Research | Identified Exp. Melee Analysis Suite 12526 | -3/Research | Found Prototype Hackware 12526 | -3/Research | Identified Exp. System Shield 12529 | -3/Research | Found Prototype Launcher 12529 | -3/Research | Identified Com. Tesla Bomb Launcher 12610 | -3/Research | Build established: Hacker-Mutant 12679 | -3/Research | Core integrity fell below 20% 13466 | -3/Research | Found Enh. Force Lance 13513 | -3/Research | Found Adv. Powered Armor 13688 | -3/Research | Discovered new exit (range 8) 13696 | -3/Research | Build established: Hacker-Assassin 13696 | -3/Research | Identified exit to Testing 13802 | -3/Research | Spotted B-86 Titan 13845 | -3/Research | Discovered exit to Testing (range 10) 13863 | -3/Research | Identified exit to Research 14101 | -3/Research | Entered Testing 14102 | -3/Testing | Maximum security lockdown engaged 14122 | -3/Testing | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 14094_ Penetrated by Slug. 14097_ Slug penetrates Wall. 14099_ System corrupted: Matter fused (-7). 14100_ Penetrated by Slug. 14100_ Slug penetrates Door. LOCATION=TESTING GOAL=ESCAPE 14101_ Receiving FarCom transmissions... 14102_ ALERT: Suspected Assembled signals penetrating research branch. 14102_ ALERT: Maximum security lockdown engaged. 14103_ ALERT: Machine network offline. 14103_ >> Machine Analyzer network decryption results: 14103_ Fabricator x1 14103_ Terminal x1 14104_ ALERT: Performing unscheduled system reset. 14105_ ALERT: Lockdown in effect, collecting threat data. 14106_ FARCOM_MSG: For science! 14111_ W-44 Eye distress signal alerts nearby ally. 14120_ System corrupted: Heat flow error (+124). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#########?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ??????############# #?????????????????????????? | | ??????? # #?????????????????????????? | | ?????????"""""" # #?????####+###????????????? | | ?????????"""""" + #????? ?????????????? | | ?????????"""""" # #???? ??????????????? | | ??????? # #???? ????????????????? | | ??????# ""T"" ?# #??? ?????????????????? | | ????????""""" ?# #??? #??????????????????? | | ?????????#####+#??# #?? #??????????????????? | | ??????????????????# ### #???????Y??????????? | | ??????????????????# @ #??????YYY?????????? | | ??????????????????# #??????????????????? | | ??????????????????# +??????????????????? | | ???????????????? g #??????????????????? | | ????????????? ggw ########??????????????????? | | ??????????? u #?????????????????????????? | | ??????????+ #?????????????????????????? | | ??????????# ?????????????????????????? | | ??????????# ?????????????????????????? | | ??????????# """""""?"""""""??????????????? | | ??????????# """""""?"""""""??????????????? | | ??????????# """""""?"""""""??????????????? | | ??????????# ????????????????????????? | | ?????????? """""""??????????"""?????????? | | ?????????+ """""""???????????T"?????????? | | ?????????? """""""??????????"""?????????? | | ????????????? ??????????????????????????????? | | ??????????????? ?"""""""?"""""""??????????????? | | ????????????????????"""""""?"""""""??????????????? | | ????????????????????"""""""?"""""""??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 39 Energy Capacity 940 Matter Stores 500 Matter Capacity 500 Sight Range 24 Robot Scan Range 19 Terrain Scan Density 1010 Jamming Range 12 Cloak Strength 3 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 100 Melee Speed Boost 40 Phase Shifting 10 Evasion (%) 72 Targeting Accuracy 14 Melee Accuracy 12 Target Analysis 14 Core Analysis 11 Armor Integrity Analysis 50 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 34 Defensive Hacking 26 Item Schematics ----------------- Imp. Weapon Cycler | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Fission Core | -6/Zion | Archive Railgun | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Hacking Suite | -4/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed WardroneImpulseDissipator Manual? 0 Play Time 04:56:04 Cumulative 222.8 hours Start 2022.07.28 @ 15:05:55 End 2022.07.31 @ 10:50:13 Sessions 23 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 0 Adventurer 51 Explorer 6 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 57 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8211884-0a7e-4116-bda7-3249e51d0aa8